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GFRIEND - Rough

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35
Topic Starter
Norman
This beatmap was submitted using in-game submission on 2017년 4월 30일 일요일 at 오후 9:35:03

Artist: GFRIEND
Title: Rough
Tags: 소원 예린 은하 유주 신비 엄지 SNOWFLAKE 쏘스뮤직 kpop
BPM: 112
Filesize: 29901kb
Play Time: 03:17
Difficulties Available:
  1. Easy (1.37 stars, 150 notes)
  2. Hard (3.39 stars, 538 notes)
  3. Insane (4.77 stars, 615 notes)
  4. Normal (1.94 stars, 294 notes)
  5. Run Through Time (6.23 stars, 711 notes)
Download: GFRIEND - Rough
Download: GFRIEND - Rough (no video)
Information: Scores/Beatmap Listing
---------------
Easy / Normal / Hard / Insane / Run Through Time - me
SYAHME
Run *Through Time
Topic Starter
Norman
Oops

Thank you :>
runnigwind
I have no idea how to send a map to you and/or if you even want it but I thought id go out on a limb.
Ahmadarif123
Thanks for This Beatmap ,
I LIKE IT :lol: :) :D
Satria_Garuda
This is great, I got SS on both difficulties! Please make it available for ranked :D
Pink Agate
star,let it rank!
Firetruck
AMAZING
Topic Starter
Norman
Thanks guys :>
Adventure
hello norman
i can GD hard or insane?
thanks ;)

add tag : Source Music (is a gfriend agency)
Topic Starter
Norman
Sorry, I'm looking for a another person.

(thank you for tag :>)
Adventure
oh no problem
i give a star
lykzomg
Hwaiting!
snowpink526
I like this beatmap!
GFRIEND♥
Topic Starter
Norman

snowpink526 wrote:

I like this beatmap!
GFRIEND♥

lykzomg wrote:

Hwaiting!
Thanks<3
Heart Attack
Hard
01:02:412 (1,2,3,4,5) - When I played this it felt really tacky and clunky, how about you only stack 01:02:814 (2) - on 01:02:948 (3) - as they should be moved away from 01:02:412 (1) - in order to preserve the flow you had before that, as it goes you also stack 01:03:350 (4) - on 01:03:484 (5) - as you ofc move them away from 01:02:948 (3) - , I would assume you tried to gimmick the song pattern, but frankly it didn't work out as planned.
01:07:234 (4,5,6,7,8) - < Here you did it right :D
02:02:412 (1,2,3,4,5) - < Here as well, only the first one is weird
01:00:805 (4,5) - I see you marked this, probably because of the 01:01:207 (5) - , I think this is too much activity at the end of the playfield, try and resolve it as it plays and looks bad - just a little something I can offer and then
sure it has some overlaps, but it feels adequate
Oh look, you did it here 02:54:243 (2,3,4,5) -
03:09:310 (2) - I don't think this is necessary, it's kinda confusing too when played with HD, since there isn't much 1/8 in this diff
Insane
00:49:287 (4,5,1) - I missed on the testplay, the DS between 00:49:287 (4,5,1) - and 00:49:555 (1,2,3,4) - is pretty unrecognisible even though they are 1/4 and 1/2 beats, please make a distinct difference in spacing.
I know this is an Insane, but a 112 BPM 1/4 beat of 8 notes is too insane imo 00:59:198 (1,2,3,4,1,2,3,4) -
01:49:287 (9,10,1,2,3,4) - this again, the spacing
01:59:198 (1,2,3,4,1,2,3,4) - and this with the 8 notes
02:23:305 (4,5) - this goes towards the left, 02:23:841 (1,2) - instead of stacking this, it can go towards the right in the same way, plays better imo,
02:24:377 (3,4) - this can remain stacked
02:50:627 (1,2,3,1,2,3) - this is the section with the 8 notes, here you did it better.
03:07:770 (1,2,3,4,1,2,3,4) - I just point it out, you know what to do.
03:09:310 (2) - like in last diff, unecessary.
Run through time
00:16:207 (3,4,5,6) - the rhythm doesn't match the patterns, or the spacing rather, got a bunch of 100s
00:26:453 (3) - I'm not sure about this, I'll point it out, you'll decide what to do with it.
00:58:662 (3,4,5,6,1,2,3,4) - Here in the first chorus you snapped the notes by DS, however in other choruses you added jumps 01:58:930 (3,4,1,2,3,4,5,6) - 02:50:493 (4,1,2,3,4,1,2,3,4) - which I find better, also prior to that section, there's sliders which are not there in the first chorus.
00:57:323 (5,6,7,8,9,1,2) - < NO SLIDERS
02:49:555 (1,2,3) - < SLIDERS
In fact, there is a different rhythm in every chorus which some people in osu call inconsistency, though I do not find this really problematic, I think you should pick one rhythm and stick with it. Personally I like the last chorus' rhythm the best.
02:08:573 (11,12,1) - That escallated quickly
01:17:680 (1) - why NC? 02:17:412 (1,2) - This one is pretty identical and yet it doesn't have a NC.
Also in the last short Kiai time there is a significant change in the difficulty from the rest of the map.

Solid set, great spread, you're a king Norman.
TequilaWolf
mod
Run Through Time-

00:15:269 (1,2) - consider something like this http://puu.sh/uhPNv/95de21c884.jpg, might fit better

00:16:207 (3,4,5,6) - spacing for 3->4 is the same as 4->5 and 5->6, but 3->4 is a 1/4 jump. this might confuse players. you can try this http://puu.sh/uhPWu/de9f049b6a.jpg although there are many other ways to do it, as long as you don't have the same spacing for 1/4 and 1/2

00:17:145 (7) - also consider stacking this on 00:16:877 (6) -

00:17:948 (2) - guess you want to place this further away from 00:17:412 (1) - for better emphasis..like this! 00:19:555 (1,2) -

00:26:386 (2,3,4) - really don't hear the 1/8 here, maybe if you really want to, use a 1/8 slider?

00:47:948 (3,4,5) - don't hear it in the song, just a 1/4 slider?

01:19:957 (2,3,4) - maybe reduce spacing? don't think jump is needed here

01:23:707 (9,1) - for this one 9 should be closer to 8, not 1. for emphasis

01:34:019 (2,3,4,5,1) - I think 5->1 should be the biggest jump here because 2345 are all the same sounds but 1 is not

02:54:644 (3,4) - too big. 02:54:778 (4,5) - is ok but 3->4 needs to be smaller

02:58:930 (5,6,7) - again, I think 5->6->7 should be almost equal spacing
#
Topic Starter
Norman
Heart Attack // Sorry for no comments, It has been partially revised. thanks

TequilaWolf wrote:

mod
Run Through Time-

00:15:269 (1,2) - consider something like this http://puu.sh/uhPNv/95de21c884.jpg, might fit better I think it's better now.

00:16:207 (3,4,5,6) - spacing for 3->4 is the same as 4->5 and 5->6, but 3->4 is a 1/4 jump. this might confuse players. you can try this http://puu.sh/uhPWu/de9f049b6a.jpg although there are many other ways to do it, as long as you don't have the same spacing for 1/4 and 1/2

00:17:145 (7) - also consider stacking this on 00:16:877 (6) -

00:17:948 (2) - guess you want to place this further away from 00:17:412 (1) - for better emphasis..like this! 00:19:555 (1,2) -

00:26:386 (2,3,4) - really don't hear the 1/8 here, maybe if you really want to, use a 1/8 slider? I sure did hear it :O

00:47:948 (3,4,5) - don't hear it in the song, just a 1/4 slider?

01:19:957 (2,3,4) - maybe reduce spacing? don't think jump is needed here I'll try to think about it more.

01:23:707 (9,1) - for this one 9 should be closer to 8, not 1. for emphasis ^

01:34:019 (2,3,4,5,1) - I think 5->1 should be the biggest jump here because 2345 are all the same sounds but 1 is not ^

02:54:644 (3,4) - too big. 02:54:778 (4,5) - is ok but 3->4 needs to be smaller ^

02:58:930 (5,6,7) - again, I think 5->6->7 should be almost equal spacing ^
#
Thank you for modding
HabiHolic
모딩모딩
시간없어서 엑라 난이도만 할거에여

[Run Through Time]

01:17:412 (1,2) - 1번 노트를 2번 시작점에 스택하시는게 시각적으로나 플레이 면에서는 좋다고 느낍니다.
02:08:707 (12,1) - 이거 저만 느끼는건지 모르겠지만. 플로우가 상당히 이상하다고 느꼈습니다. 밑에서 위로 가서 바로 옆쪽으로 가버리는 플로우는 되도록이면 간격이 낮은 상태에서만 사용해주시는것이 좋아요 지금처럼 디스턴스 자체가 넓은 맵에서는 정말 안좋은 요소입니다 저는 위치 스위칭을 권해드릴게요
02:33:953 (1,2) - 콤보 위치 바꿔주시길 바랍니다. 탁탁 하는 부분이 2번 오브젝트에서 시작하네요
02:41:787 (1) - 이건 정말 뉴콤보 제거해주세요 뒤에 오브젝트 앞 오브젝트 감안해서 주기가 안맞습니다.
02:41:519 (1,1) - 이거 언스냅이네요 설정하시다가 까먹으신듯요
02:46:609 (8) - 스택 해제? 상당히 플레이가 불편해 보이네요.. 눈으로 보기에도 그래보입니다. 스택 해제해서 사진처럼 해주시면 좋겠습니다.
SPOILER
https://osu.ppy.sh/ss/7507082

03:07:769 (9) - 주기 너무 길게 빼신거 같아요 사실 맵 짜신거 보니까 콤보주기 길어서 여태껏 넘겼는데 정말 여기만큼은 뉴콤보 넣어주셔야 할거같아요..
Topic Starter
Norman

HabiHolic wrote:

[Run Through Time]
02:08:707 (12,1) - 이거 저만 느끼는건지 모르겠지만. 플로우가 상당히 이상하다고 느꼈습니다. 밑에서 위로 가서 바로 옆쪽으로 가버리는 플로우는 되도록이면 간격이 낮은 상태에서만 사용해주시는것이 좋아요 지금처럼 디스턴스 자체가 넓은 맵에서는 정말 안좋은 요소입니다 저는 위치 스위칭을 권해드릴게요 이 부분은 더 생각해보겠습니다.
나머지는 모두 고쳤습니다. 모딩 감사합니다!
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