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void - Just Hold on (To All Fighters) [OsuMania]

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Rivals_7

Jinjin wrote:

ET map pls rank
also souls mod looks just like my final highschool thesis lol
Rivals_7
alrite

pls rank my cyanine

1234567

[General]

03:12:110 - 03:57:287 - quite didnt get why is there a mini kiai when the next song pace are pretty much calmer

[Easy]

00:47:758 (47758|6,48110|5) - not really know why did you put this on 7|6 tho, the other seems have at least one column spacing between each note. maybe try to rearrange?

00:53:405 (53405|5,53758|6) - same, also the fact that they also placed in the same column too

01:41:758 (101758|1) - that toogled NC lol

02:02:934 (122934|6) - would prefer to move this to 6. different finish with - 02:04:346 (124346|6) - and also its quite empty for a while. and also too - 02:00:110(120110|6,122934|6,124346|6) -

[Normal]

00:59:405 (59405|2,59581|6,59758|0,59934|4,60110|2,60287|6,60463|0,60640|4,60816|2,60993|5,61169|1,61346|4,61522|2,61699|5,61875|1,62052|4) - not doing some anchor styled pattern again?

01:21:110 (81110|3,81463|4) - i think the second highlight got lower pitch so maybe ctrl+g?

03:32:934 (212934|4) - it might will be pretty much well balanced in 3. you also might to ctrl+h - 03:33:640 (213640|2,213993|4,214346|2) - This to balance with - 03:34:699 (214699|0,214875|1,215052|2) - the latter pattern

[Hard]

00:17:405 (17405|2,17405|1) - mmh will be pretty much more aesthetic if its swapped

01:10:787 (70787|2,70875|4,70963|2) - i prefer these minitrill section (yea all of them) was started from a different hand positioning (5,6,or 7) as the transitioning from - 01:10:522 (70522|1) - are quite doesnt fit to emphasis the new section above.

02:04:346 (124346|2) - This LN snapped differently with other diffs. i assume it was for this note - 02:05:228 (125228|6) - for clearer read, but you didnt do that kind of thing here - 02:07:169 (127169|4,128052|6) -

4th kiai anchor is kinda lel but ok xd

[Insane]

01:18:405 (78405|1,78463|0,78522|1) - not a fan of this kind of stairs tbh, i pretty much prefer broken stairs thing xd

03:03:463 (183463|0,183552|2) - ctrl+h seems more relevant to pitch. same to - 03:06:287 (186287|6,186375|4) - as well

03:11:346 (191346|5,191405|6,191463|5) - :u

[Pew's Another]

00:38:228 (38228|0,38405|1) - hmm was thinking this should be placed at 5|6. like, you do this - 00:33:993 (33993|4,34169|5) - 00:35:405 (35405|4,35581|5) - 00:36:816 (36816|4,36993|5) - consistently, and then that breaks the consistency with - 00:39:640 (39640|2,39816|1) - 00:41:052 (41052|2,41228|1) - 00:42:463 (42463|2,42640|1) -

02:32:228 (152228|4) - 02:43:522 (163522|1) - 02:46:346 (166346|5) - i feel like this could be longer tho

02:34:875 (154875|4,154963|2) - this could be LN-ed if its judging from of the LN layering here

[Collab Extra]

00:48:287 (48287|5,48640|5,48993|5,49346|5) - so out of all LNs that you were using in this particular section, only this that arent shielded with the LN below. simply put it should be on 4 at least.

01:40:699 (100699|1) - hmm i prefer longer tho. at least end it - 01:41:228 (101228|2) - for gimmicky thing

[Resolve]

01:18:552 (78552|4) - I dont think i heard 1/12 sequence here

01:40:699 (100699|1,100699|4,100875|5) - lul this part is almost exact same as soul's part on Extra
cant rly find anything here xd

ET map whew
Hitsound is awesome lol, might give it a go if you want to xd
Topic Starter
Blocko

Arzenvald wrote:

EXTRAH sorry for being 4 months late with this ;_;

01:14:934 (74934|2) - to 01:16:346 (76346|3) - i think 3 2 3 2 3 2 3 2 stream would fit because every notes in the blue line is barely have more than 1 instrument For this whole section, I used a lot of 3-note chords because the kick felt strong enough to warrant it along with the background hihats. If I do reduce its density, it'd feel weaker since the later patterns are much harder than this.
02:26:934 (146934|1) - blockopower.inc :ok_hand:
03:10:699 (190699|6,191405|0) - if i had a dollar for you to remove these LN and spread those 1/8 stream ; ; I'm not really sure how I'd do that without making it much of a clutter to read through.
Other people have actually suggested that I should change that particular section, so right now I'm open for ideas.


although i can't play this diff without NF, this is a truly masterpiece Thank you! I really appreciate your words!

add4Kspreadplsplsplspslspls i cant, sorry ;_;

Rivals_7 wrote:

alrite

pls rank my cyanine :v

1234567

[General]

03:12:110 - 03:57:287 - quite didnt get why is there a mini kiai when the next song pace are pretty much calmer I have that on there to further emphasize the crash. The earlier section is building up to this one which ends with a big crash, so it felt appropriate to add a Kiai flair there.

I can remove it if you suggest it next time though.


[Easy]

00:47:758 (47758|6,48110|5) - not really know why did you put this on 7|6 tho, the other seems have at least one column spacing between each note. maybe try to rearrange? Mmm, that's fair. Rearranged the spacing between those notes.

00:53:405 (53405|5,53758|6) - same, also the fact that they also placed in the same column too Moved 00:52:699 (52699|5,53405|5) - to 5.

01:41:758 (101758|1) - that toogled NC lol wait wot

02:02:934 (122934|6) - would prefer to move this to 6. different finish with - 02:04:346 (124346|6) - and also its quite empty for a while. and also too - 02:00:110(120110|6,122934|6,124346|6) - Done... I think. (I rearranged this section quite a bit and didn't submit it before you modded it, sorry)

[Normal]

00:59:405 (59405|2,59581|6,59758|0,59934|4,60110|2,60287|6,60463|0,60640|4,60816|2,60993|5,61169|1,61346|4,61522|2,61699|5,61875|1,62052|4) - not doing some anchor styled pattern again? Nah. I wanted to make this section different from the others with the anchors simply because the synths are more emphasized / higher in pitch in this part.

01:21:110 (81110|3,81463|4) - i think the second highlight got lower pitch so maybe ctrl+g? Nah, pitch here doesn't get lower in this measure.

03:32:934 (212934|4) - it might will be pretty much well balanced in 3. you also might to ctrl+h - 03:33:640 (213640|2,213993|4,214346|2) - This to balance with - 03:34:699 (214699|0,214875|1,215052|2) - the latter pattern Done.

[Hard]

00:17:405 (17405|2,17405|1) - mmh will be pretty much more aesthetic if its swapped Done.

01:10:787 (70787|2,70875|4,70963|2) - i prefer these minitrill section (yea all of them) was started from a different hand positioning (5,6,or 7) as the transitioning from - 01:10:522 (70522|1) - are quite doesnt fit to emphasis the new section above. That's fair. Pretty much ctrl + H'd the whole section.

02:04:346 (124346|2) - This LN snapped differently with other diffs. i assume it was for this note - 02:05:228 (125228|6) - for clearer read, but you didnt do that kind of thing here - 02:07:169 (127169|4,128052|6) - Oops, my bad. That was supposed to be the same length as the other diffs. Fixed.

4th kiai anchor is kinda lel but ok xd blame "first lane = kick" mapping style i got from lr2 '_>"

[Insane]

01:18:405 (78405|1,78463|0,78522|1) - not a fan of this kind of stairs tbh, i pretty much prefer broken stairs thing xd Not really fond of broken stairs in this difficulty since they are harder to read. I tried to keep the same idea you had in mind using semi-broken stairs, though.

03:03:463 (183463|0,183552|2) - ctrl+h seems more relevant to pitch. same to - 03:06:287 (186287|6,186375|4) - as well Done to the first one, but not the second one because that one is pitch relevant.

03:11:346 (191346|5,191405|6,191463|5) - :u Same as the first suggestion.

[Resolve]

01:18:552 (78552|4) - I dont think i heard 1/12 sequence here That note is for the background synth. I basically used polyrhythms in that section (1/6 for the kicks, 1/4 for the synths).

01:40:699 (100699|1,100699|4,100875|5) - lul this part is almost exact same as soul's part on Extra I made that first "_>"
cant rly find anything here xd

ET map whew nah not ET
Hitsound is awesome lol, might give it a go if you want to xd Well, if you don't mind!
Thank you guys for your mods!
Litharrale
Hey m4m
dont feel confident enough to give suggestions since 7k is a foreign land so I'll just point out issues without suggesting a fix (LOL)
1|2|3|4|5|6|7

audio looks fine

hitsound files look fine (maybe add a hitnormal? a generic closed hi hat wav would do)

Not an actual issue but what da fuq https://imgur-archive.ppy.sh/lcjOLv3.png. I know it's intentional but no ones gonna hear a 2% difference

is the "vocal" tag really needed

BG: yeah I mean we've gone over it and you know my thoughts already so there's no point going over it again. If you wanna revise it and find a better one, I'm down to do the text edit. Hell, I'd even do a simple storyboard to add in the lyrics.

Uncheck memescreen memeport (jk just padding the mod)\

Insane

00:13:346 (13346|2,13699|1) - swap the cols for PR, put the LN in col 4 for maximum PR (the step in pitch is greater than the step between the SNs)

00:22:169 (22169|2,22169|4) - Confused what's being mapped here, if its the drums, why'd you skip the equally loud drums on the blue tick? If its for emphasis, I dont think adding notes on the blue tick would ruin it

00:28:699 (28699|2) - https://imgur-archive.ppy.sh/JsqH0V1.png I get it's a repetitive section in the song but this does feel a bit too copy pasted tbh. The pitch justification is too weak imo

00:33:816 (33816|2) - super weak note that is bordering on being a ghost note, removing it makes the start of the next section feel better too. Something something space emphasis

00:37:169 (37169|6,37169|3) - some kicks are doubled, 00:39:287 (39287|6) - some aren't. I think I get the pattern you're going for but I don't understand why it's worth keeping. You said yourself that it's ok to fix it

02:03:287 (123287|5) - double, same tom tom as next tom tom yes?

02:24:463 - strong sound here you missed that is lith approved worth placing note for.

02:32:934 (152934|4,152934|5,153110|2,153110|1) - I have no idea what these are mapping. If it's the synth then they are very mistimed. Same with all of the LNs here honestly. I cant for the life of me hear any distinct sound, not on 25% or 100%

02:51:993 (171993|5,172081|4,172169|3,172258|2) - I can see why these are here but not 02:54:816 (174816|2,174905|3,174993|4,175081|5) - these. They're not any more distinct than the surrounding synths unlike the first set.


Collab

00:35:405 (35405|0,35581|2) - I'm sad that you've decided to completely ignore the new synth sounds here. I feel like you could incorporate them perhaps through note placement if introducing more notes is too :ghost: 00:41:052 (41052|3) - the LNs here are doing practically nothing since they're not mapped to the long synths, you could remove these in favour of mapping the distinct sounds

00:56:228 (56228|3,56228|0,56228|4) - This should not be a triple, there's a very noticeable gap here in the song

01:09:640 (69640|1,69728|0) - omg what is this 7k meta what are these even here for, they just feel and seem so random. They could be used to map the paired 1/4 bassline synths instead

02:43:346 (163346|4,163434|6,163522|3) - missed opportunity here to map the deviation in the song. This repeat elsewhere too.

Hard

00:22:699 (22699|0) - I can SS this section no problem and i dont even play 7k. come on now, let's get creative. I get it's mapped to the background synth pitch (sort of) but i mean cmon

02:20:934 (140934|4) - dont know how I feel about these snares being singles. I get they're quiet but still. Feels wrong to map the drums and leave a key component out. More importantly you've hitsounded these as hi hats which is very wrong

03:34:699 (214699|0,215052|0,215405|0,215758|0,216110|0,216463|0,216816|0,217169|0,217522|0,217875|0,218228|0,218581|0,218934|0,219287|0,219640|0,219993|0,220346|0,220699|0,221052|0,221405|0,221758|0,222110|0,222463|0,222816|0,223169|0,223522|0,223875|0,224228|0,224581|0,224934|0,225287|0,225640|0,226169|0) - is this anchor intentional? it's 32 notes long which is pre long. There's other anchors too which are questionable.


Not much to say about this diff. It's pre good, some parts feel very copy pasted (notably the middle quiet section around 1:30 compared with the start of the song) but I don't know if you really want to go back and make big changes for the sake of variety

Normal

Nothin'. this is good. Checked easy as well and it's the same. Excellent polish blocko. wait, wrong qat

good luck with map, change bg
Topic Starter
Blocko

Taikonator 3000 wrote:

Hey m4m
dont feel confident enough to give suggestions since 7k is a foreign land so I'll just point out issues without suggesting a fix (LOL) das fine lad
1|2|3|4|5|6|7

audio looks fine

hitsound files look fine (maybe add a hitnormal? a generic closed hi hat wav would do) I'm kinda using the regular hit-normal already but in a low volume, but I'll look for one later '_>"

Not an actual issue but what da fuq https://imgur-archive.ppy.sh/lcjOLv3.png. I know it's intentional but no ones gonna hear a 2% difference not really but I placed it there so the hitsound volume gets progressively louder like the music

is the "vocal" tag really needed i think so yeah

BG: yeah I mean we've gone over it and you know my thoughts already so there's no point going over it again. If you wanna revise it and find a better one, I'm down to do the text edit. Hell, I'd even do a simple storyboard to add in the lyrics. No worries, I'll keep trying to look for one that best suits this mapset.

Uncheck memescreen memeport (jk just padding the mod)\ \alrighty

Insane

00:13:346 (13346|2,13699|1) - swap the cols for PR, put the LN in col 4 for maximum PR (the step in pitch is greater than the step between the SNs) I kinda rearranged it so the notes in that measure has PR instead.

00:22:169 (22169|2,22169|4) - Confused what's being mapped here, if its the drums, why'd you skip the equally loud drums on the blue tick? If its for emphasis, I dont think adding notes on the blue tick would ruin it Guess it was too simplified. Rearranged the pattern to include 1/4 notes.

00:28:699 (28699|2) - https://imgur-archive.ppy.sh/JsqH0V1.png I get it's a repetitive section in the song but this does feel a bit too copy pasted tbh. The pitch justification is too weak imo Patterns are meant to be repetitive just like this song's section. I wasn't really going for the pitch here either but your suggestion gave me an idea to rearrange this whole section to at least follow the pitch a bit anyway.

00:33:816 (33816|2) - super weak note that is bordering on being a ghost note, removing it makes the start of the next section feel better too. Something something space emphasis It'd feel a bit incomplete to exclude that note because I used this measure to build up to the next section.

00:37:169 (37169|6,37169|3) - some kicks are doubled, 00:39:287 (39287|6) - some aren't. I think I get the pattern you're going for but I don't understand why it's worth keeping. You said yourself that it's ok to fix it
Oh this is what you meant.
I'm using 2-note chords for some kicks because there's a little high-pitched synth alongside them. But I'm thinking they wouldn't hurt much since the kicks are pretty strong anyways.

02:03:287 (123287|5) - double, same tom tom as next tom tom yes? Sure.

02:24:463 - strong sound here you missed that is lith approved worth placing note for. Nice this place is lith-approved

02:32:934 (152934|4,152934|5,153110|2,153110|1) - I have no idea what these are mapping. If it's the synth then they are very mistimed. Same with all of the LNs here honestly. I cant for the life of me hear any distinct sound, not on 25% or 100% Those LNs are following the vocals, although very simplified. That's why they also have a different hitsound apart from the synth hitsound I regularly use.

02:51:993 (171993|5,172081|4,172169|3,172258|2) - I can see why these are here but not 02:54:816 (174816|2,174905|3,174993|4,175081|5) - these. They're not any more distinct than the surrounding synths unlike the first set. Every second measure in that Kiai section has a short LN stream at the last beat to emphasize the strength of the synth and to spice things up a little. Those notes are also short LNs because to me, they felt different from the rest of the synths. It's also to have some pattern consistency in check.

One more thing to note: I changed some of the jumptrill-like patterns to light chordstreams so they don't feel like much of a density spike.

Collab

02:43:346 (163346|4,163434|6,163522|3) - missed opportunity here to map the deviation in the song. This repeat elsewhere too. Added more notes there so that part stands out more.

Hard

00:22:699 (22699|0) - I can SS this section no problem and i dont even play 7k. come on now, let's get creative. I get it's mapped to the background synth pitch (sort of) but i mean cmon I'd like to hear your actual suggestion for this, but I changed the whole pattern regardless.

02:20:934 (140934|4) - dont know how I feel about these snares being singles. I get they're quiet but still. Feels wrong to map the drums and leave a key component out. More importantly you've hitsounded these as hi hats which is very wrong Actually, I kinda intended for those notes to be more like filler for the chords and to also have differences with Normal. That's why they're hitsounded with hi-hats.
I did add another note on those really hi-hat-like snares to accentuate them, though.

03:34:699 (214699|0,215052|0,215405|0,215758|0,216110|0,216463|0,216816|0,217169|0,217522|0,217875|0,218228|0,218581|0,218934|0,219287|0,219640|0,219993|0,220346|0,220699|0,221052|0,221405|0,221758|0,222110|0,222463|0,222816|0,223169|0,223522|0,223875|0,224228|0,224581|0,224934|0,225287|0,225640|0,226169|0) - is this anchor intentional? it's 32 notes long which is pre long. There's other anchors too which are questionable. Yes, they are. But some peeps have pointed this out a couple of times so I rearranged this whole section a little to remove some looooooooong anchors.

Not much to say about this diff. It's pre good, some parts feel very copy pasted (notably the middle quiet section around 1:30 compared with the start of the song) but I don't know if you really want to go back and make big changes for the sake of variety I kinda don't, actually. Unless some parts of the song have much going on, I don't really wanna force variety to something that is quite repetitive and simple.

One more thing to note: I changed some of the trill-like patterns into easy streams because the trills felt a bit hard to control at this level (well, to me anyway).

Normal

Nothin'. this is good. Checked easy as well and it's the same. Excellent polish blocko. wait, wrong qat i'm not polish or am i?

good luck with map, change bg ok
Thank you for modding!
ExPew
Soul Evans

Rivals_7 wrote:

alrite

[Collab Extra]

00:48:287 (48287|5,48640|5,48993|5,49346|5) - so out of all LNs that you were using in this particular section, only this that arent shielded with the LN below. simply put it should be on 4 at least. did some adjustments to be consistent with the pattern theme

01:40:699 (100699|1) - hmm i prefer longer tho. at least end it - 01:41:228 (101228|2) - for gimmicky thing did that
ET map whew
Hitsound is awesome lol, might give it a go if you want to xd

Litharrale wrote:

Hey m4m
Collab

00:35:405 (35405|0,35581|2) - I'm sad that you've decided to completely ignore the new synth sounds here. I feel like you could incorporate them perhaps through note placement if introducing more notes is too :ghost: 00:41:052 (41052|3) - the LNs here are doing practically nothing since they're not mapped to the long synths, you could remove these in favour of mapping the distinct sounds the long notes are the synths, and it's what follows it, i decided going for the long note thing for some hold+play section

00:56:228 (56228|3,56228|0,56228|4) - This should not be a triple, there's a very noticeable gap here in the song made it a double

01:09:640 (69640|1,69728|0) - omg what is this 7k meta what are these even here for, they just feel and seem so random. They could be used to map the paired 1/4 bassline synths instead rearranged

02:43:346 (163346|4,163434|6,163522|3) - missed opportunity here to map the deviation in the song. This repeat elsewhere too.

good luck with map, change bg
Update : http://puu.sh/xpPov/2173fe91ab.osu
Topic Starter
Blocko

ExPew wrote:

http://puu.sh/xoO2R/9b1532f08d.osu

all fixed

Soul Evans wrote:

Update : http://puu.sh/xpPov/2173fe91ab.osu
Updated.
EDIT: Updated again with a new background.
Arzenvald
evans your badge where o.o
rank pls
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Blocko. Man it's been a while i used my Modding Overlay. Let's see if we can push that map now

General


Artist: Correct
Title: Correct // I took the Meta from here!
Source: -
Tags: Correct
AiMod: Correct
Background: Not HD but that's not a problem at all
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

Easy

Overall i have nothing to say about the Easy. Well balanced and Easy pattern. Just one thing i noticed:
All LNs from 03:34:699 - are right-handed. I don't know if this is intentionally. If not it would be cool to balance it a bit out. Like moving 1-2 of them to the left hand.

That's really all. Good job

Normal

Nothing to say :D

Hard

03:41:758 (221758|6) - This note, representing the kick should be on 6, according to your style you used here in this section of your map.
Same goes then for 03:42:463 (222463|6) - .

That's all lul. Your low diffs look so perfect Blocko.

Insane

03:00:816 - Hmm... something on these pattern seems odd.. i try to explain what i mean.
While i can see what you tried to do i think you have a little error in it. You always switched here from roll to (i call it burst (2-5-1-4 Pattern for example)) and back for a certain sound but i think the switch comes to early.
For me it should be like this:

Like.. the switch from burst to roll should be on a white line. (Not exactly like these i screened) but i hope you get what i mean. You switch comes 1/4 too early. Its pretty noticeable because in the music the sound switches also on the white line.

Would be cool if you could arrange it a bit. Better follow for the music. That continues till 03:06:463 - . After that it looks ok for me.

Remaining looks good.

Pew's Another

Hi ExPew! It's been a while! How's life goin'? Let's see if i can find something!

.. Nope. Nothing. Really. As expected actually. Your maps are always good. You have the experience and everything makes sense to me. Yup.
Good job

Blocko & Soul's Extra

Maybe it's my bad English skill.. but shouldn't the diff name be "Blocko's & Soul's Extra"?

00:45:110 (45110|1) - I recommend to move this LN to an other column. The pitch of the sound which this LN represent is different than 00:45:463 (45463|1,45816|1,46169|1,46522|1) - . Maybe move it even to the other hand to emphasize the different PR.

00:54:816 (54816|5,54905|4,54993|5,55081|4,55169|5) - Hi sudden trill. Where are you coming from?
I highly recommend to maybe not making it a one hand trill if you really want to make a trill here.

Optional: You could make a 1/4 LN here 01:07:875 - and 01:09:287 - . It's same sound like the other short LNs follow. But it's not necessary if its for better playability.

02:10:434 (130434|5,130522|4) - Ohhh i think this is wrong. Here these two notes should be actually short LNs: 02:10:346 (130346|6,130434|5) - . Even if you switch already here to follow the other sound with your LNs. It must be these two.

02:23:758 (143758|5,143758|6,143758|1) - We have here a note too much. The triples are mapped for the Kicks in this part and here we have no kick. Remove one note. I recommend 02:23:758 (143758|6) - .

That's all heh. Pretty solid diff.

Resolve

Aaaand here we go. The last diff. Let's see if i can find something.

And i can't believe it but i really can't find anything that's noteworthy. Here and there maybe some subjective things but not really worth mention because it looks probably worse than it plays

Call me back when everything is done c:
Topic Starter
Blocko

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Blocko. Man it's been a while i used my Modding Overlay. Let's see if we can push that map now

General


Artist: Correct
Title: Correct // I took the Meta from here!
Source: -
Tags: Correct
AiMod: Correct
Background: Not HD but that's not a problem at all That's odd. I thought I replaced the old BG with a high-res one.
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

Easy

Overall i have nothing to say about the Easy. Well balanced and Easy pattern. Just one thing i noticed:
All LNs from 03:34:699 - are right-handed. I don't know if this is intentionally. If not it would be cool to balance it a bit out. Like moving 1-2 of them to the left hand.
I used LNs to highlight the loudest audible synth, and it just so happens that the LNs are mostly on the right side because the synths are also high-pitched.
I rearranged the whole section here so the LNs are spread out more evenly though, just to balance it out and give it a slight sense of variety.


That's really all. Good job

Normal

Nothing to say :D

Hard

03:41:758 (221758|6) - This note, representing the kick should be on 6, according to your style you used here in this section of your map.
Same goes then for 03:42:463 (222463|6) - .
Applied.
I kinda went ahead and changed the middle section's structure so the sets of 8 kicks are in one column at a time.


That's all lul. Your low diffs look so perfect Blocko.

Insane

03:00:816 - Hmm... something on these pattern seems odd.. i try to explain what i mean.
While i can see what you tried to do i think you have a little error in it. You always switched here from roll to (i call it burst (2-5-1-4 Pattern for example)) and back for a certain sound but i think the switch comes to early.
For me it should be like this:

Like.. the switch from burst to roll should be on a white line. (Not exactly like these i screened) but i hope you get what i mean. You switch comes 1/4 too early. Its pretty noticeable because in the music the sound switches also on the white line.

Would be cool if you could arrange it a bit. Better follow for the music. That continues till 03:06:463 - . After that it looks ok for me.

I didn't even think of it that way. The pattern is arranged in a way that the high pitch synth is mostly on the right side on the white line. It just so happens that the short stair doesn't start right on beat. If anything, this is like a victim of circumstance.

I left it that way because I was mostly focusing on the high pitch synth. It also looks like a cool helix pattern.

I did try to apply that suggestion while keeping my ideas for it though, and I think it turned out alright.


Remaining looks good.

Blocko & Soul's Extra

Maybe it's my bad English skill.. but shouldn't the diff name be "Blocko's & Soul's Extra"?
Nah, I don't think so. The difficulty is shared between us two, so only the second noun (Soul) is in possessive form, indicating the combined ownership on this difficulty.

If both nouns are in possessive form, that indicates that we each have whole, separate difficulties. That doesn't really make sense for a collaboration '_>'


00:45:110 (45110|1) - I recommend to move this LN to an other column. The pitch of the sound which this LN represent is different than 00:45:463 (45463|1,45816|1,46169|1,46522|1) - . Maybe move it even to the other hand to emphasize the different PR. Moved the LN to col 4 and adjusted patterns accordingly.

00:54:816 (54816|5,54905|4,54993|5,55081|4,55169|5) - Hi sudden trill. Where are you coming from?
I highly recommend to maybe not making it a one hand trill if you really want to make a trill here. Rearranged to avoid that trill.

Optional: You could make a 1/4 LN here 01:07:875 - and 01:09:287 - . It's same sound like the other short LNs follow. But it's not necessary if its for better playability. I think it makes it clear what the LNs are following, so.. Applied.

02:10:434 (130434|5,130522|4) - Ohhh i think this is wrong. Here these two notes should be actually short LNs: 02:10:346 (130346|6,130434|5) - . Even if you switch already here to follow the other sound with your LNs. It must be these two. Applied and adjusted the LNs accordingly.

02:23:758 (143758|5,143758|6,143758|1) - We have here a note too much. The triples are mapped for the Kicks in this part and here we have no kick. Remove one note. I recommend 02:23:758 (143758|6) - . Makes sense. Applied.

That's all heh. Pretty solid diff.

Resolve

Aaaand here we go. The last diff. Let's see if i can find something.

And i can't believe it but i really can't find anything that's noteworthy. Here and there maybe some subjective things but not really worth mention because it looks probably worse than it plays
I'd like to hear your ideas either way.

Call me back when everything is done c:
Thank you for your mod and your kind words, Feerum!

EDIT: Soul is too busy to apply his suggestions, so I went ahead and applied it for him.
eyes
ETs
Feerum
I really like this Anime Map
Topic Starter
Blocko

eyes wrote:

ETs
no u

Feerum wrote:

I really like this Anime Map
IT'S HAPPENING

Thank you so much, Feerum!
RedJellyFish
AYYY
Kawawa
Hi! I really could not find any wrong point. It's pretty solid.
so I just will suggest some improvements.

[Blocko & Soul's Extra]
01:30:993 - LN rhythm should not be consistent to this section? 00:11:758 -
all the difficulties were same about it. so it's better to be consistent no matter what intention of collabo gd'er or not.
(11sec part is only difference, so don't need to do any further verification at the above part)

[Resolve]
01:34:699 - I hope the start section of 1/4 Snare is the same between Extra and Resolve
I recommend adding the rhythm of Resolve rather than removing Extra rhythm.
Anyway it was considered to be a rhythm that can be felt clearly in this part.

01:38:934 - to 01:40:346 - what do you think about? "2 notes for each 1/4 Snare"
Extra density seems pretty neat because a new Synth LN has been added.
but resolve is feeling so weak visually(Since you have excluded additional LNs)
so you can keep 2 notes snare here. since the snare sounds are getting louder.
It is worth expressing the feeling anyway. up to you
:idea: Best map :idea: poke me when you done after 24h
Topic Starter
Blocko

Kawawa wrote:

Hi! I really could not find any wrong point. It's pretty solid.
so I just will suggest some improvements.

[Blocko & Soul's Extra]
01:30:993 - LN rhythm should not be consistent to this section? 00:11:758 -
all the difficulties were same about it. so it's better to be consistent no matter what intention of collabo gd'er or not.
(11sec part is only difference, so don't need to do any further verification at the above part)
Nice find. Changed the pattern accordingly.

[Resolve]
01:34:699 - I hope the start section of 1/4 Snare is the same between Extra and Resolve
I recommend adding the rhythm of Resolve rather than removing Extra rhythm.
Anyway it was considered to be a rhythm that can be felt clearly in this part.
I decided to remove that pattern from Extra because it'd be pretty odd to have the 1/4 snares come in one measure early on one difficulty while all other difficulties have them come right in on 01:36:110 - . Even if the snares are loud enough, I'd like to have that section provide better build-up and have some sort of consistency across all difficulties.

01:38:934 - to 01:40:346 - what do you think about? "2 notes for each 1/4 Snare"
Extra density seems pretty neat because a new Synth LN has been added.
but resolve is feeling so weak visually(Since you have excluded additional LNs)
so you can keep 2 notes snare here. since the snare sounds are getting louder.
It is worth expressing the feeling anyway. up to you
Good point. I added LNs instead of more notes though, because I feel that's a bit too exaggerated for such a calm section. LNs at least try to match the intensity on that section, and isn't too physically / visually demanding for this part.
:idea: Best map :idea: poke me when you done after 24h
Updated.
Thank you for modding and your kind words, Kawawa!
Kawawa
changed a little
10:54 Kawawa: 03:56:140 (236140|2,236287|2) - maybe there is no way to avoid this collided column?
10:54 Kawawa: in resolve
10:55 Blocko: hmm lemme think
10:55 Kawawa: because the structures are symmetrical. for the avoid It needs to be changed. but It's an option by your decision anyway//
10:57 Blocko: http://puu.sh/yI28b/3cc04a1385.jpg i kinda tried
10:57 Blocko: rearranged the pattern before it too
10:57 Blocko: there really isn't a way to keep the symmetry without making it more easy to read
10:58 Kawawa: got it
10:58 Kawawa: btw what do you think about this is? https://osu.ppy.sh/ss/9782814
10:58 Blocko: is that better
10:58 Kawawa: but I think yours is better
10:59 Blocko: hmm one hand on lns and burst on the other
10:59 Blocko: i tried to keep pitch relevance in mind when making this pattern '_>'
11:00 Kawawa: It's firetruck to left space user https://osu.ppy.sh/ss/9782823
11:00 Kawawa: lol
11:00 Blocko: ripperoni
11:01 Blocko: right now it looks like this http://puu.sh/yI2g9/3b2ce3e942.png
11:01 Kawawa: alright

wow Gratz!!
Garalulu
wow sexy anime tvsize song <3
Protastic101
ET Blocko and friends with an ET map
Topic Starter
Blocko
AYYYYYYYY WE DID IT

Thank you so much, Kawawa!

Edit: not ET btw
juankristal
just hold ooooo--no-n-no-oooon-o-nn--nnn-n-n-nn2221111!!!
Akasha-
Wow, it been awhile, really looking forward into this. Good job!

Was actually want to make a GD for it too :cry:
Kyousuke-
congrats blocko!! i've been waiting like for years lol xD
best map <33
Arzenvald
blocko in qualified, today is a good day
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