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Joshi ko - I am Princess

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Total Posts
20
Topic Starter
Tonoko
This beatmap was submitted using in-game submission on 2013年4月26日 at 15:08:27

Artist: Joshi ko
Title: I am Princess
Source: Touhou
Tags: Festival lunatic princess
BPM: 155
Filesize: 4549kb
Play Time: 02:39
Difficulties Available:
  1. Easy (0.86 stars, 94 notes)
  2. Hard (4.84 stars, 433 notes)
  3. Lunatic (5 stars, 564 notes)
  4. Normal (4.13 stars, 221 notes)
Download: Joshi ko - I am Princess
Information: Scores/Beatmap Listing
---------------
kaguye hime desu
[normal] finished
[easy] finished
all completed
move to pending ><
SapphireGhost
00:38:177 You might want to shorten this break a little, but that's just my opinion.

This map provides a very good challenge without having too many frustrating "that was a jump?" moments. I also like the song, so thank you- I mean arigato gozaimasu!
Feena
star:D
Kotone
~star
love this song
gdeath

Tonoko wrote:

I am Princess
lol
Topic Starter
Tonoko
:? 敢自重么 233
Kyonko Hizara
:)
Hellzero
;)
Alace
revived
taNa_Coppola
8-)
gdeath
[Easy]
  1. 没什么好说的, all fine
[Normal]
  1. 00:55:586 (7) - New combo
  2. 01:31:005 (5) - Remove new combo?
  3. 01:37:199 (1) - ^
[Hard]
  1. 00:12:231 (1) - Add finish?
  2. 00:56:167 (9) - New combo and remove new combo on 00:56:360 (1) (这样看起来和后面比较对称)
[Lunatic]
  1. 00:09:134 (6) - slider最后加个whistle
  2. 00:09:909 (7) - Remove clap and add whistle
  3. 00:13:199 (8) - ^
  4. 00:13:586 (1) - ^
  5. 00:14:651 (9) - Add whistle
  6. 00:14:747 (10) - Remove whistle
  7. 00:14:941 (1) - slider开头加whislte
等我变成白马王子来接你!!!

/me shoots my heart <3
abalee
you forgot to set a preview point and got at least 8 stars....
Axey
:!:
kiddly
又做偷猴
kilin_old
:)
DeeN
oops
Axey
[Easy]
00:38:554(x)-感觉加个note比较好?

[Normal]
00:09:909(5)-snap
James2250
-I suggest you put at least a 1 second audio lead-in time for every difficulty as the maps start pretty quickly at the moment
-02:39:328 seems like an odd place to end the map, could try at 02:43:973 or whatever else you think could work
-You might as well cut off the end of your mp3 if you aren't going to map anymore of it
-Make sure every spinner has a new combo on it (an old bug that existed)
-I don't really see what your SE folder is for
-Capitalize 'Touhou' for your source

Easy:
-It is normally preferred to have at least 2 beats between a spinner and a note on an Easy as beginners have a hard time recovering from a spinner so you might want to try and change a few of those
00:38:167 (2) - add a note here? The breaks seems better starting after this
01:23:457 (1) - add some hitsounds after this point (and any other parts that seem empty)
01:54:425 (1,2) - usually isn't a good idea to have short repeating sliders on the easiest difficulty (same for any others after this)

Normal:
00:26:167 (1,1), 00:32:360 (1,1) - these spinners don't really work with finishes on them, you could try whistles or something else
01:14:167 (1,1) - ^

Hard:
01:38:941 (1,2,3,4,5,6,7) - could be more interesting than just staying in the center for the whole pattern
01:54:425 (1,2,3,4,5,1,2,3,4,5) - space these out more
02:03:328 (4,1) - space out more
02:25:392 (1) - try and rearrange this pattern so the repeat isn't hidden bu the previous hit bursts
02:37:779 (1) - ^
02:40:876 (1,1,1,1,1,1,1) - some people might not like all the new combos here

Lunatic:
01:38:167 (3,1) - space out more if possible
02:40:876 (1,1,1,1,1,1,1) - same combo comment

Not too many major errors to check over, call me back after fixes and I will star
Topic Starter
Tonoko
up
Roddie
Man, this map hasn't been modding for a long time... Guess I have to fix that.

General
  1. I checked your Easy and having a slider tick rate of 0.5 is unrankable. You're pretty much throwing away the main element in osu!. ):
  2. Keep the slider tick rates consistent for all difficulties. I recommend you do that.
Timing
  1. Try an offset of 1,466. This could be the right timing. Experiment with it. Oh and if it is the right timing, don't forget to resnap all the notes, timing points and the preview point.
Timing Points
  1. Consider adding kiai time sections.
  2. 01:10:963 (Easy)-It's unusual to see this timing point that has a low slider speed while the slider ball is going. I recommend you delete that and when you do, delete the next timing point on 01:12:028.
  3. 01:12:899 (Easy)-Perhaps set this timing point to 01:14:254?
Easy
  1. 00:01:480 (1)-Perhaps it's best to add a finish on the beginning?
  2. 00:15:415 (1)-^
  3. 00:37:479 (1)-Fix the spacing on this by using the distance snap. Also, it's a good idea to extend the end of that slider to 00:38:641. And add a finish on the end perhaps?
  4. 01:03:415 (1, 2, 5)-No offense but these curves just look bad. ): Shape them to have a sharper curve. Like this for example. There's probably more that looks like those. So, I suggest you fix those slider shapes through the example I showed you.
  5. 02:03:802-Add a new combo here perhaps?
Normal
  1. 00:01:480 (1)-Perhaps it's best to add a finish on the beginning?
  2. 00:22:383 (2)-Fix the spacing on this by using the distance snap. A jump like this might be a bit difficult for a Normal.
  3. 00:31:092 (1)-^
  4. 00:38:447 (x)-Perhaps add a 1/2 slider here and add a finish?
  5. 01:04:963 (3)-As I explained about the slider shapes on your Easy, I recommend you shape your sliders to have a sharper curve.
  6. 01:10:383 (2)-Fix the spacing on this by using the distance snap. A jump like this might be a bit difficult for a Normal.
  7. 01:11:157 (3)-Considering this is a Normal difficulty, I wouldn't recommend having a low slider speed here. ): This would pretty much throw newbies off because of the spacing if it were like that.
  8. 01:12:318-Add a new combo here?
  9. 01:19:092 (1)-Fix the spacing on this by using the distance snap. A jump like this might be a bit difficult for a Normal.
  10. 01:26:641 (1)^
  11. 01:32:834 (1)-Fix the spacing on this by using the distance snap.
  12. 01:52:963 (3)-^
  13. 01:56:060 (1, 4)-^
  14. 01:57:609 (1)-^
  15. 02:13:092 (2, 3)-I wouldn't recommend using 1/4 repeating sliders on a Normal difficulties. Well, of course it depends on the BPM but since the BPM for this map is 155, it's not a good idea. ): Remap something else.
  16. 02:17:738-A new combo is not necessary. Consider removing it.
  17. 02:30:125 -^
Hard
  1. 00:01:480 (1)-Perhaps it's best to add a finish on the beginning?
  2. 00:38:447(x)-Perhaps add a 1/2 slider here and a finish?
  3. 00:55:673-I think it's best to put a new combo here.
  4. 00:56:254-Remove new combo.
  5. 00:57:221-How about adding a new combo here? o:
  6. 00:57:802-Remove new combo.
  7. 01:03:415 (1)-Add a finish on the beginning?
  8. 01:42:125 (3)-Move this one grid up. ;)
Lunatic
  1. 00:01:480 (1)-Perhaps it's best to add a finish on the beginning?
  2. 00:30:447 (x)-Add a note here?
  3. 00:38:641 (x)-Add a note and a finish here?
  4. 01:03:028 (1)-Add a finish on the repeat.
And that's about it.

Your map needs to be looked at a bit more by different modders.

Anyway, good luck to you. :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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