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Momokurotei Ichimon - Nippon Egao Hyakkei (TV Size)

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Topic Starter
Kotori-Chan
This beatmap was submitted using in-game submission on Samstag, 16. April 2016 at 01:18:55

Artist: Momokurotei Ichimon
Title: Nippon Egao Hyakkei (TV Size)
Source: Joshiraku
BPM: 160
Filesize: 25750kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,8 stars, 114 notes)
  2. Egao ! (5,43 stars, 323 notes)
  3. Hard (3,04 stars, 251 notes)
  4. Insane (4,67 stars, 334 notes)
  5. Normal (1,95 stars, 130 notes)
Download: Momokurotei Ichimon - Nippon Egao Hyakkei (TV Size)
Download: Momokurotei Ichimon - Nippon Egao Hyakkei (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
All difs by me
that is also my first Hard diff,pls no hate ;;


Wanted to try out something new on Extra,so dont mind if its a bit weird :3

Ready for mods


Shadren
I won't look for blankets, "a few pixel grid here...", etc, just will check rythm and technical issues C:

[Easy]
00:03:982 (3,4) - change it to slider 1/1, cause place, where placed (4) has no any clickable sound
00:12:232 (5) - and here I would reccomend to starts slider to follow vocal
00:32:482 - here must starts any objects, not finish
00:35:294 (1,1) - you must have atleast 4 white tick of empty in easy
01:21:232 (1) - remove NC
01:25:732 - don't spam NC in easy :D
01:27:607 - but here must be NC
OD - 2 HP - 2

[Normal]
00:05:482 - NC
00:05:669 (1,1) - you must have atleast 2 white tick of empty in normal
00:35:294 (1,1) - ^
00:47:482 (1,1) - ^
01:18:982 (1,1) - ^
00:26:482 - here must starts any objects, not finish
00:34:544 - add circle here

[Hard]
00:05:482 - here must starts any objects, not finish
what about to add triplet-circles at the beginning?
OD - 6 HP - 5

[Insane]
00:22:357 (3,4,5) - what about this and similar triplets — I don't here any triplet here, I think slider 1/2 will be better
00:23:763 - look, here must be circle
00:57:982 (3,4,6) - NC
01:27:607 (3) - NC

[Egao]
00:21:513 - why you miss so sweet 1/4 rythm? :D
00:26:107 (9) - here must be NC
01:18:982 (1,2,3,4,1,2,3,4) - so suddenly jumps, maybe you will try to make harder 01:16:732 (1,2,3,1,2,3,1,2,3) - this jumps or just make more easier
01:27:607 - NC

So, that's all. Good luck c:
Topic Starter
Kotori-Chan

Shadren wrote:

I won't look for blankets, "a few pixel grid here...", etc, just will check rythm and technical issues C:



[Insane]
00:23:763 - look, here must be circle imo it doesnt really suit well to the music :/


[Egao]
00:21:513 - why you miss so sweet 1/4 rythm? :D idk man,to me that tripples and singles feel alrighty

So, that's all. Good luck c:
Fixed everything !
except that one little circle lol,thanks for modding shadren :3
<3

also changed the jump scetion at the end of Egao diff :3
Starset
well i wont point out every blanket but im gonna explain how to make it perfect, u need to adjust the curvness of the slider like this one 00:38:482 (1) - going perfectly around the approach circle of this slider 00:39:607 (2) - like this:

so i guess u can fix the others now but if u want me to point out every blanket tell me in pm i dont mind ^^

[Easy]
-00:10:357 (3,5) - try a better pattern where they dont overlap as its noticable in game also
-00:14:857 (3) - id rotate it by 50 degrees or so since the current flow doesnt match this diff and it feels forced
-00:20:107 - wat is this green line, also it accelerate SV for no reason and increases the DS here 00:18:982 (1,2) - which should be unrankable for an Easy diff
-00:22:732 (1,2) - id recommend a better rythme as it follows the vocals better:
-00:26:482 - this should be clickable as it is a big white tick and the rythme of song changed
-00:35:294 (1) - end this spinner here 00:36:982 -
-01:03:982 (1,2) - in these kind of situations u can copy and paste for better asthetics :)
-01:06:982 (5,1) - same here and a lot more places
-01:09:607 (4) - NC
-01:10:732 (1) - remove NC
-01:11:107 (2) - NC
-01:26:482 (1) - remove NC

[Normal]
-00:24:982 (4) - NC since 7 combo is too much i think
-00:47:482 (1) - end here 00:50:482 - since theres no point to end it on that blue tick :p
-01:02:482 (1,2,3,4) - copy and pasta so it will be the same distance and angle, looks way more better
-01:06:982 (6,1) - switch NC
-01:09:607 (6) - NC
-01:11:857 (2,3,4,5,6) - wat happened to DS here o.O
-01:14:482 (7) - NC
-01:18:982 (1,1) - so between a spinner and the next note u need a break time of at least a full 1/1 mesure

[Hard]
-00:03:232 (4,5) - suggesting a better rythme due to this note 00:03:982 - being unclickable and this unecessary one 00:03:419 - as it follows nothing on the song:
-00:04:919 (3,4) - same issue here, 00:04:919 - 00:05:294 (4) - mapped to nothing
-00:08:857 - slider fits better here as it follow the vocals and i prefer that this note 00:09:232 - is clickable since its a strong vocal note
-00:09:982 (7,1) - switch NC (i recommend u NC on big white ticks since its more logic :p)
-00:20:107 (1) - Fun, but maybe too sudden for a hard diff x)
-00:30:794 - why did u ignore this note?
-00:38:857 (2,5) - ud really want to avoid this kind of overlaps ;w;
-01:06:232 - slider here instead
-01:09:607 (1,2,3,4) - why make them close when they are not in the timeline, ppl will think theres a note here 01:09:888 -

[Insane]
-00:09:700 - place circle here for vocals
-00:32:857 (2,3,4,5) - kind bad to play here so i recommend to ctrl+g this ones 00:33:232 (4,5) -
-00:41:107 (5) - since u changed sv make the player know there s a change by placing NC, he cant see future u know x)
-00:44:482 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - these feels too overmapped imo, cant hear anything on 1/4
-00:47:669 (1) - here 00:50:482 -
-00:52:544 (5,6,7) - this too feel overmapped,no need for a triplet D: i may missed a lot in the beginning
-01:09:982 (4) - like i told u, NC
well a lot of triplet are unecessary on this diff, i recommend u to consider removing them pls

Thats all from me hope i could help 0/ gud luck Kotori chan ^^
Topic Starter
Kotori-Chan

HB24 wrote:

[Normal]
-01:11:857 (2,3,4,5,6) - wat happened to DS here o.O idk,you tell me :> ? its the same ds like the rest of that part D:


[Hard]

-00:20:107 (1) - Fun, but maybe too sudden for a hard diff x) "maybe" its a hard diff and imo its not too sudden,it suits good to the music and i think after fast reverse sliders you can guess,oh i bet this slider is fast now
-00:30:794 - why did u ignore this note? good question :>


[Insane]
-00:09:700 - place circle here for vocals i dont think this is really necessary
-00:44:482 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - these feels too overmapped imo, cant hear anything on 1/4 well,deleted this part and remapped :3 i didnt really like it too lol
thank you for modding :3

i dont really know if i will keep the insane,because well yeah... :/
Pachiru
Kotoriiiiiiiin ~ Guess who's here? ~ ♥

Easy ~ ♥
The timing on this map is very good, so I think that it don't need timing mod, so I will do a aesthetic mod for Easy mode <3

00:44:107 - This note could be a bit moved on the left, to give a better effect, but it's just an aesthetics thing ~

01:05:482 (3) - I think this reversed slider could be better if it's straighter, to the top, instead of being curved :3

01:09:607 (1) - This slider can be less curved to give a better effect and to make the slider turning around the note, like that

01:11:857 (2) - The slider could be better like that

01:17:107 - From here to the end, I think you should review a bit the aesthetics to give better view of the map, even if the map is already nice


Normal ~ ♥
For this map, I have nothing to say, because the ma pis already perfect, it’s very cool to play on a map like that. o 3 o

00:51:607 – I suppose that the distance spacing changed because there is the Kiai, no ? :3

00:55:732 (2) –Maybe that slider could be a bit more squared like the others, because this spinner look like to be a biut different from the others, maybe it’s intentional ? :p

Hard ~ ♥
00:23:294 (6) – I don’t know if a reversed slider here is needed, maybe a normal slider could fit better ? :3

00:23:857 (2) – Same here ? :3

00:59:669 (3,4) – This little jump could be a bit hard to read, because there is other notes near from it, maybe if you put this note over the the slider it could be better ? :D

01:04:544 (3,4) – Here too, this is more « readable » but I think if the space is more… « spaced » (xD) it could be better to read, but it’s your choice, maybe it’s just because I’m bad and dumb ? ewe (It doesn’t mean that you have to delete those jumps ! It’s very nice to have a bit of jumps inside an Hard map :3)

01:27:607 (1) – I don’t know if this slider is necessary, In my opinion, a spinner could fit better ;3 (I see that you’ve put a slider on each diff, I think you could do a spinner for every diff at the end, if you want <3)

Insane ~ ♥
00:08:482 (1,2,3,4,5,6) – W-Wow ! It’s a bit hard here >w< The stacking of those notes is too hard I think ;w ; Maybe you should try a little stream part by putting a note on the blue tick, or just doing a jump between the 3rd note and the 4th ? :3

01:06:420 (4,5,6) – Here, I don’t know if the stack is needed, because it can « break » or « stop » (it’s up to you) the rhythm. For that, I think you can put these three notes like that -> 01:04:356 (5,6,7)

01:11:669 (4) – I don’t know if you see, but the notes don’t follow the begging of the slider, it could be better to watch, if the begining of the slider could be straighter to follow the notes line :3

I can’t mod Egao because I’m bad for modding Extra level, but I hope that i twill be ranked, because the song and the ma pis so nice ;w ;
I hope that my mod will help you too <33333
Love love love love everywhere ! Spread the love with me <3
Topic Starter
Kotori-Chan

Spotty wrote:

Kotoriiiiiiiin ~ Guess who's here? ~ ♥

Easy ~ ♥
The timing on this map is very good, so I think that it don't need timing mod, so I will do a aesthetic mod for Easy mode <3

00:44:107 - This note could be a bit moved on the left, to give a better effect, but it's just an aesthetics thing ~

01:05:482 (3) - I think this reversed slider could be better if it's straighter, to the top, instead of being curved :3

01:09:607 (1) - This slider can be less curved to give a better effect and to make the slider turning around the note, like that

01:11:857 (2) - The slider could be better like that

01:17:107 - From here to the end, I think you should review a bit the aesthetics to give better view of the map, even if the map is already nice


[b]Normal ~ ♥

For this map, I have nothing to say, because the ma pis already perfect, it’s very cool to play on a map like that. o 3 o

00:51:607 – I suppose that the distance spacing changed because there is the Kiai, no ? :3 Yes,because that part of the song is like,,uhm i dont really know how to explain,the most important one >< so i wanted to make it a little bit harder :3

00:55:732 (2) –Maybe that slider could be a bit more squared like the others, because this spinner look like to be a biut different from the others, maybe it’s intentional ? :p

Hard ~ ♥
00:23:294 (6) – I don’t know if a reversed slider here is needed, maybe a normal slider could fit better ? :3 I put the reverse sliders there,because i think they support the vocals of this part pretty well ;w;

00:23:857 (2) – Same here ? :3 ^^

00:59:669 (3,4) – This little jump could be a bit hard to read, because there is other notes near from it, maybe if you put this note over the the slider it could be better ? :D^

01:04:544 (3,4) – Here too, this is more « readable » but I think if the space is more… « spaced » (xD) it could be better to read, but it’s your choice, maybe it’s just because I’m bad and dumb ? ewe (It doesn’t mean that you have to delete those jumps ! It’s very nice to have a bit of jumps inside an Hard map :3) well i tried to copy the patterns of a friend of me,he´s using jumps like that alot :3

01:27:607 (1) – I don’t know if this slider is necessary, In my opinion, a spinner could fit better ;3 (I see that you’ve put a slider on each diff, I think you could do a spinner for every diff at the end, if you want <3) well i didnt want to put a spinner there tbh,because i actually hate very short spinners,also i´m not sure if its oky to put a spinner there,because maybe with hr its too hard to get 300 on that spinner :/

Insane ~ ♥
00:08:482 (1,2,3,4,5,6) – W-Wow ! It’s a bit hard here >w< The stacking of those notes is too hard I think ;w ; Maybe you should try a little stream part by putting a note on the blue tick, or just doing a jump between the 3rd note and the 4th ? :3

01:06:420 (4,5,6) – Here, I don’t know if the stack is needed, because it can « break » or « stop » (it’s up to you) the rhythm. For that, I think you can put these three notes like that -> 01:04:356 (5,6,7)

01:11:669 (4) – I don’t know if you see, but the notes don’t follow the begging of the slider, it could be better to watch, if the begining of the slider could be straighter to follow the notes line :3

I can’t mod Egao because I’m bad for modding Extra level, but I hope that i twill be ranked, because the song and the ma pis so nice ;w ;
I hope that my mod will help you too <33333
Love love love love everywhere ! Spread the love with me <3
Things where i didnt write anything are changes :3

thank you for modding Spottyyyyy ♥♥♥
Maemi no Yume
HELLO KOTORI-CHAN
easy
00:02:482 (1) - you can move it to make a blanket with 2, a nice position is x:104 y:272
00:13:357 (1) - you can curve this slide a little more to get a more perfect blanket
00:17:482 (2) - same thing here
00:20:482 (3) - no reason to be imperfect blanket
01:06:607 (4,1) - touching
01:22:732 (3,1) - maybe these two sliders are too close
you know
there is a lot of imperfect blanket and sliders with different curvatures angles, but, there is no real problem in your map. it is very nice :3
normal
00:02:669 - , 00:04:169 - there is no sound here, it is overmaped :P (just kidding)
01:21:982 (1,2,3,4) - isn't this anti-symmetrical?
(i am not specialist in easy/normal sorry, for me it is very nice)
hard
00:04:732 (2) - you can make this blanket more perfect
00:09:607 (5,1) - same here (it is not a real problem, you know)
00:10:357 (2,3) - the space between this slider and the 3 is greater than the other spacings, I know that you made like this because of the music, it is very clear.. but, it is not very beautiful, for example, here 00:12:607 (3,4,5) - and here 00:15:232 (3,4,5,6) - you did the same thing, but nicely.
00:18:419 (4,1) - this spacing, also, it is not very beautiful, it is clear why you did this, the music. but when playing, it doesn't feel beautiful.
00:20:107 (1,1) - this not_blanket is actualy very beautiful, but for us (blanket_maniacs), it feels like kinda of not_blanket, it is strange because it is not a blanket. I would not change it.
00:32:857 (1,2,3) - it is beautiful, but i think you can do better
00:38:857 (2,3,4,5) - a little bit unnatural
00:40:732 (3,4,1) - again you did a distant slider after two near hitcircles, it is not wrong, but I would consider more beautiful if you make it with the same spacing (greater than the between 3 e 4) and make it like a triangle because you want the impact of the song in that slider, but this is nothing more than a sugestion.
00:53:856 (4,5,6) - I imagine that I am being inconsistent with my mod, I need to complain about all this kind of sudden spacing, but this one is very beautiful, so, I think that the problem is not the inconsistency of spacing, but the beauty of the inconsistent (if it makes sense)
00:59:669 (3) - I would move this circle to x:328 y:136
01:04:357 (2,3) - I would move 2 to x:212 y:288 and 3 to x:272 y:240
01:10:732 - is there a beat here?
Insane
It has to be cs: 4,5? (not a problem, just a question)
00:09:700 - is there a beat on this blue tick? maybe you could do a longer stream instead of a this slide 00:09:419 (9) -
00:14:013 (8) - I don't understand why this slider stars at the blue tick, right before the white tick (which contains both the strong beat and the final singing sound), and also, it would be more clear to play
00:52:075 (3) - is this beat on the music?
00:54:325 (7) - same thing. also, it is akward to play this triple after a red tick slider
00:57:607 (1,2,1) - i like it
01:11:481 (2,3,4) - this blue tick doesn't seem to contain a beat, but this blue tick: 01:11:763 - does seem to contain a sing beat
01:27:607 (1) - it is nice to have a slow slide here, but can it be less strange? (not a problem at all)
Egao !
00:24:982 (3,4,5,6,7,8,1,2) - cool pattern
00:53:107 (1,2) - you can move these two so that they form a triangle with 00:53:482 (3) - , it would be nice.. wait, they already do
00:57:607 (5,6,7) - do I have to point this again???? i like it
01:06:607 (4) - finaly something!! You can stack this 4 with this 01:07:169 (7) - . it gives a nice counter flow, i think it will be fun to play.. eh,
01:09:232 (1,3) - don't need to overlap
01:12:607 (7,1,2) - this 7 is nicely blanket with these sliders
01:14:482 - overmaped!! I would keep that.
01:18:982 (1,2,3,4) - again :|
until the end.. other modders will consider this overmapped, and it is. I don't want to complain about this because it is beautiful and symmetrical..
yeah..
I am not a very experienced mod. i hope you forgive me for anything. I won't feel sad if you reject 70% of my sugestion :P
i'm rootin for ya' kid
Topic Starter
Kotori-Chan

Maemi no Yume wrote:

HELLO KOTORI-CHAN
easy
00:02:482 (1) - you can move it to make a blanket with 2, a nice position is x:104 y:272
00:13:357 (1) - you can curve this slide a little more to get a more perfect blanket
00:17:482 (2) - same thing here
00:20:482 (3) - no reason to be imperfect blanket
01:06:607 (4,1) - touching
01:22:732 (3,1) - maybe these two sliders are too close
you know
there is a lot of imperfect blanket and sliders with different curvatures angles, but, there is no real problem in your map. it is very nice :3
normal
00:02:669 - , 00:04:169 - there is no sound here, it is overmaped :P (just kidding) there is a sound look from 00:02:480 - to 00:02:857 - its a reapeating sound so i thought a reverse sliders suits pretty fine there (i dont really know how to call it lol)
01:21:982 (1,2,3,4) - isn't this anti-symmetrical?
(i am not specialist in easy/normal sorry, for me it is very nice)
hard
00:04:732 (2) - you can make this blanket more perfect
00:09:607 (5,1) - same here (it is not a real problem, you know)
00:10:357 (2,3) - the space between this slider and the 3 is greater than the other spacings, I know that you made like this because of the music, it is very clear.. but, it is not very beautiful, for example, here 00:12:607 (3,4,5) - and here 00:15:232 (3,4,5,6) - you did the same thing, but nicely.
00:18:419 (4,1) - this spacing, also, it is not very beautiful, it is clear why you did this, the music. but when playing, it doesn't feel beautiful. well, this 00:18:607 - i see this as idk..like a very important or hard part,that needs to be a little bit harder than the rest,so its fine :3
00:20:107 (1,1) - this not_blanket is actualy very beautiful, but for us (blanket_maniacs), it feels like kinda of not_blanket, it is strange because it is not a blanket. I would not change it.
00:32:857 (1,2,3) - it is beautiful, but i think you can do better ..how !?
00:38:857 (2,3,4,5) - a little bit unnatural shadren patterns :>
00:40:732 (3,4,1) - again you did a distant slider after two near hitcircles, it is not wrong, but I would consider more beautiful if you make it with the same spacing (greater than the between 3 e 4) and make it like a triangle because you want the impact of the song in that slider, but this is nothing more than a sugestion. an example would be very nice,because i dont get what you mean :(
00:53:856 (4,5,6) - I imagine that I am being inconsistent with my mod, I need to complain about all this kind of sudden spacing, but this one is very beautiful, so, I think that the problem is not the inconsistency of spacing, but the beauty of the inconsistent (if it makes sense)
00:59:669 (3) - I would move this circle to x:328 y:136
01:04:357 (2,3) - I would move 2 to x:212 y:288 and 3 to x:272 y:240
01:10:732 - is there a beat here? yes,the sound of 01:10:169 (1) - keeps going on that slider
Insane
It has to be cs: 4,5? (not a problem, just a question) it has to be 4.5,is inspired by this,and i didnt want to do cs 5 or even six,imo 4.5 is good for it :3
00:09:700 - is there a beat on this blue tick? maybe you could do a longer stream instead of a this slide 00:09:419 (9) - well i know about that,but imo it feels very weird to make a longer slide or a tripple or whatever on that point,so it left it out ;w;
00:14:013 (8) - I don't understand why this slider stars at the blue tick, right before the white tick (which contains both the strong beat and the final singing sound), and also, it would be more clear to play
00:52:075 (3) - is this beat on the music? it is ! i put it there to like, start the epic part :3
00:54:325 (7) - same thing. also, it is akward to play this triple after a red tick slider
00:57:607 (1,2,1) - i like it thanks <3
01:11:481 (2,3,4) - this blue tick doesn't seem to contain a beat, but this blue tick: 01:11:763 - does seem to contain a sing beat "i put it there to like, start the epic part :3"
01:27:607 (1) - it is nice to have a slow slide here, but can it be less strange? (not a problem at all) i like weird sliders~
Egao !
00:24:982 (3,4,5,6,7,8,1,2) - cool pattern thanks again <3
00:53:107 (1,2) - you can move these two so that they form a triangle with 00:53:482 (3) - , it would be nice.. wait, they already do it is already a triangle,lol ?
00:57:607 (5,6,7) - do I have to point this again???? i like it THANKS AGAIN AGAIN <3 !
01:06:607 (4) - finaly something!! You can stack this 4 with this 01:07:169 (7) - . it gives a nice counter flow, i think it will be fun to play.. eh, i dont see why i should stack 4 with 7,looks kinda ugly imo :/
01:09:232 (1,3) - don't need to overlap
01:12:607 (7,1,2) - this 7 is nicely blanket with these sliders :3
01:14:482 - overmaped!! I would keep that. pls explain me how you see that as overmapped lol
01:18:982 (1,2,3,4) - again :|
until the end.. other modders will consider this overmapped, and it is. I don't want to complain about this because it is beautiful and symmetrical..
yeah.. you think so ? then pls tell me how do you see this as overmapped,because i dont get it what is overmapped on the ending if you call that overmapped,take a look on the map from CXu then we can talk again :>
I am not a very experienced mod. i hope you forgive me for anything. I won't feel sad if you reject 70% of my sugestion :P
i'm rootin for ya' kid


thanks for mod >w</
worst fl player
burstlimit2
[Insane]
00:04:732 (2,3,4) - Make that a triangle ffs
00:09:700 Missing note?
01:21:232 (5,1,2) - How are we supposed to read that?
01:27:607 (1) - NotLikeTHis
How is this diff only 4.6? I bet it should be over 5. Obv a lot of overmapped parts here
[Egao!]
00:12:982 (1,2,3,4,5,6,7,1,2,3,4) - Pls don't
01:18:982 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Better make spacing increase
01:24:982 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Tengaku confirmed
I really can`t see anything critical outside of some patterns, but its the song and its supposed to be like that
P.S cant mod hards or lower.
Topic Starter
Kotori-Chan

mamka322 wrote:

[Insane]
00:04:732 (2,3,4) - Make that a triangle ffs
00:09:700 Missing note?
01:21:232 (5,1,2) - How are we supposed to read that?
01:27:607 (1) - NotLikeTHis
How is this diff only 4.6? I bet it should be over 5. Obv a lot of overmapped parts here i know that maybe a few parts are a little bit overmapped,gonna fix that soon
[Egao!]
00:12:982 (1,2,3,4,5,6,7,1,2,3,4) - Pls don't
01:18:982 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Better make spacing increase
01:24:982 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Tengaku confirmed true :3
I really can`t see anything critical outside of some patterns, but its the song and its supposed to be like that
P.S cant mod hards or lower.
thank you for mod anyway ! any little thing helps~
fixed that overmapped stuff a little bit,i know some tripples in this diff arent really necessary reduced the amount of them :3
also,too lazy to highlight stuff lol
Liuth
Easy

General things I would correct:
After looking at all diffs, this diff has 1,8* and doesn't really differ from Normal diffs, except that it is totally in 1/2 and this diff is in 1/1.
That's why you need to make this diff easier than it's now (FOR SURE), because Easy has to be lower than 1,75*.
My first suggestion is, to reduce the DS from 1,0 to 0,6 and create the effect of slight overlap. This would fit in that easy diff I think, but the choice is of course yours.
If not that, try to reduce either SV/AR/OD/HP so that diff will lower the star difficulty.
More in Normal section.

Another thing are blankets. There were just too many as for me to write down, so I'll write what's the general problem, maybe that'll help you a bit.
Your blankets are just not made with precision, like here https://osu.ppy.sh/ss/4876727 . To make a really good blanket, put a circle one beat before so you can see the appearing circle coming on slider, and then try to make it perfect with appearing circle like this https://osu.ppy.sh/ss/4876731
For the best effects, when you make blankets put Grid Snap on, otherwise they will never be exactly as good as they need to be,
Don't take me personally wrong, I don't really care about it, but lot of BN's and QAT's are nazi when it comes about appearance nowadays. :P

00:09:232 (2) - the connection with previous slider is a bit weird, as for me moving it a bit upper, to like x432 y104 would make it a bit better
00:15:982 (1) - I'd try to avoid sliders with more than one bounce on easy diffs, even if they are rhytmic. Would rework it to two simple sliders or one 1/1 slider and two circles.
00:21:232 (4,5,6) - patterns like that causes pretty sharp flow, forcing to do more difficult movement. Why wouldn't you put 6 a bit lower, like x172 y248?
00:25:357 (6) - I would make the slider a bit softer, for example by moving second point to x152 y284
00:28:357 (1,2) - the connection with these two sliders is pretty bad, I think something like this https://osu.ppy.sh/ss/4876682 would work out much better.
00:33:232 (2) - flipping it vertically would make combo looks nicer
00:51:607 (1,2) - here flow is really weird, would change those two sliders to something more simple
00:53:857 (5,1) - same as above, the connection with those two sliders is pretty bad
01:05:482 (3) - flipping it horizontally and placing in the same position would make much better flow and appearance as for me
01:18:232 (2,3,1) - here flow is sharp as well
01:18:982 (1,1,1) - this spam of nc is unnecessary

Normal

Well, as I said, it's really similair to Easy diff with exception of few 1/2's. My suggestion is, either remove one of these diffs (and after that make Easy a bit harder or Normal a bit easier).
If you don't want, here are things I listed to correct from my point of view.

00:18:982 (4,5) - example of a wrong blanket, same thing as mentioned in easy.
00:22:732 (1,2,3) - floooow x.x I'd try to avoid that pattern, but if you really really really want it here would change to something like this https://osu.ppy.sh/ss/4876757
00:59:857 (2) - this slider is a bit uh x.x
01:10:357 (1,1) - distance snap?

Generally I see lack of patterns, also during kiai time you totally don't use 1/2's. But except that all is fine I guess?

Hard/Insane/Last diff

Except that they look oldstyled as fk I guess they are all fine? Also lack of patterns but whole diffs are playable so I guess there's nothing wrong with it.

That's all for now. Good luck with that :P
Topic Starter
Kotori-Chan

Liuth wrote:

Easy

General things I would correct:
After looking at all diffs, this diff has 1,8* and doesn't really differ from Normal diffs, except that it is totally in 1/2 and this diff is in 1/1.
That's why you need to make this diff easier than it's now (FOR SURE), because Easy has to be lower than 1,75*. first time i hear that an easy has to be lower than 1.75,check ranking criteria,it has to be lower than 2 stars "The lowest difficulty must be below 2.0 stars"
My first suggestion is, to reduce the DS from 1,0 to 0,6 and create the effect of slight overlap. This would fit in that easy diff I think, but the choice is of course yours.
If not that, try to reduce either SV/AR/OD/HP so that diff will lower the star difficulty. -
More in Normal section.

Another thing are blankets. There were just too many as for me to write down, so I'll write what's the general problem, maybe that'll help you a bit.
Your blankets are just not made with precision, like here https://osu.ppy.sh/ss/48767271.i always have grid snap on.2. pls explain my wtf is wrong with that blanket D: ?!!?!?!? . To make a really good blanket, put a circle one beat before so you can see the appearing circle coming on slider, and then try to make it perfect with appearing circle like this https://osu.ppy.sh/ss/4876731
For the best effects, when you make blankets put Grid Snap on, otherwise they will never be exactly as good as they need to be,
Don't take me personally wrong, I don't really care about it, but lot of BN's and QAT's are nazi when it comes about appearance nowadays. :P

00:09:232 (2) - the connection with previous slider is a bit weird, as for me moving it a bit upper, to like x432 y104 would make it a bit better fixed
00:15:982 (1) - I'd try to avoid sliders with more than one bounce on easy diffs, even if they are rhytmic. Would rework it to two simple sliders or one 1/1 slider and two circles. it suits well to the vocals imo :(
00:21:232 (4,5,6) - patterns like that causes pretty sharp flow, forcing to do more difficult movement. Why wouldn't you put 6 a bit lower, like x172 y248?
00:25:357 (6) - I would make the slider a bit softer, for example by moving second point to x152 y284 hmm oky
00:28:357 (1,2) - the connection with these two sliders is pretty bad, I think something like this https://osu.ppy.sh/ss/4876682 would work out much better. changed it to something else
00:33:232 (2) - flipping it vertically would make combo looks nicer dont think so :(
00:51:607 (1,2) - here flow is really weird, would change those two sliders to something more simple why is the flow there weird !?
00:53:857 (5,1) - same as above, the connection with those two sliders is pretty bad agree
01:05:482 (3) - flipping it horizontally and placing in the same position would make much better flow and appearance as for me fixed in a different way
01:18:232 (2,3,1) - here flow is sharp as well still dont get what you mean by that,at least give me suggestion how to fix that,then i would understand better what you mean
01:18:982 (1,1,1) - this spam of nc is unnecessary

Normal

Well, as I said, it's really similair to Easy diff with exception of few 1/2's. My suggestion is, either remove one of these diffs (and after that make Easy a bit harder or Normal a bit easier).
If you don't want, here are things I listed to correct from my point of view. explained above

00:18:982 (4,5) - example of a wrong blanket, same thing as mentioned in easy. pls explain me more what is wrong with that blanket ?!!?!? wtf
00:22:732 (1,2,3) - floooow x.x I'd try to avoid that pattern, but if you really really really want it here would change to something like this https://osu.ppy.sh/ss/4876757 1.it suits good to the vocals,maybe if more modder tell me to change i will do it
00:59:857 (2) - this slider is a bit uh x.x made it a bit more symmetric :3
01:10:357 (1,1) - distance snap? the distance snap is higher there because of the sv change

Generally I see lack of patterns, also during kiai time you totally don't use 1/2's. But except that all is fine I guess?

Hard/Insane/Last diff

Except that they look oldstyled as fk I guess they are all fine? Also lack of patterns but whole diffs are playable so I guess there's nothing wrong with it.
lack of patterns,seriously... ? and well yeah,i would call the hard and egao old,you can call the insane diff old,because i mapped with an old style but that too diffs lol

That's all for now. Good luck with that :P
thank you~
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