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S3RL feat Mixie Moon - FriendZoned

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Slayed_old_1
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HabiHolic wrote:

[Slayed's Insane]

00:51:418 (2) - Ctrl+G k, also changed the previous

alacat wrote:

[Slayed's Insane]
  1. 00:56:390 (3) - add a new combo to here ? You added it at next part 02:24:161 (1) -
  2. 01:03:933 (5) - add a whistle to the repeat ?
  3. 01:05:304 (5) - ^ Same
  4. 01:19:704 (1) - add a finish to the head of the slider to follow the crash cymbal in the music.
  5. 02:21:075 (1) - I think this new combo is not necessary for this difficulty.
  6. 02:33:590 (6) - try to move this note around here, it would be better for flow and design
  7. 02:41:304 (3) - last repeat (02:41:818 - ) is different sound from other repeat, try to use this rhythm ( one repeat + circle )
  8. 02:47:133 (3) - It's better to add a new combo for last.
[Slayed's Extreme]
  1. 00:38:904 (3) - add a whistle to the tail ?
  2. 02:41:304 (3) - Same as your insane

all fixed

Deppyforce wrote:

hi

[Slayed's Insane]
00:56:390 (3,1) - overlappin sliderborder looks bad imo maybe overlap more i think its ok, but i still fixed the stack ty xd
01:07:361 (1) - make this a 1/2slider cuz 01:07:533 feels empty imo done

[Slayed's Extreme]
00:37:361 (2,4) - this overlap looks awkward to me but who cares seems k
00:59:818 (5) - offscreen https://osu.ppy.sh/ss/4730482 fixed
the spikes tho lol

inz
osu file format v14

[General]
AudioFilename: I FRIENDZONE YOU.mp3
AudioLeadIn: 0
PreviewTime: 89647
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:FriendZoned
TitleUnicode:FriendZoned
Artist:S3RL feat Mixie Moon
ArtistUnicode:S3RL feat Mixie Moon
Creator:FCL
Version:Slayed's Insane
Source:
Tags:happy hardcore slayed
BeatmapID:892780
BeatmapSetID:409164

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"asdasd.jpg",0,0
//Break Periods
2,110075,112018
2,123590,133790
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,236,236
Combo3 : 206,201,9

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[Metadata]
Title:FriendZoned
TitleUnicode:FriendZoned
Artist:S3RL feat Mixie Moon
ArtistUnicode:S3RL feat Mixie Moon
Creator:FCL
Version:Slayed's Extreme
Source:
Tags:happy hardcore slayed
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388,194,149990,1,8,0:0:0:0:
275,8,150161,1,0,0:0:0:0:
178,238,150333,6,0,P|176:296|212:345,3,105,2|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
378,356,151018,6,0,L|518:343,1,105,6|0,0:0|0:0,0:0:0:0:
388,194,151361,2,0,L|274:183,1,105,8|0,0:0|0:0,0:0:0:0:
36,169,151704,1,2,0:0:0:0:
78,286,151875,1,0,0:0:0:0:
180,46,152047,1,8,0:0:0:0:
21,74,152218,1,0,0:0:0:0:
232,150,152390,6,0,P|281:159|358:121,1,105,2|0,0:0|0:0,0:0:0:0:
100,32,152733,2,0,L|111:157,1,105,8|0,0:0|0:0,0:0:0:0:
116,366,153075,1,2,0:0:0:0:
8,235,153247,1,0,0:0:0:0:
315,212,153418,1,8,0:0:0:0:
163,289,153590,1,0,0:0:0:0:
396,362,153761,6,0,L|409:234,1,105,2|0,0:0|0:0,0:0:0:0:
306,12,154104,2,0,L|309:122,1,105,8|0,0:0|0:0,0:0:0:0:
323,348,154447,1,2,0:0:0:0:
174,203,154618,1,0,0:0:0:0:
394,145,154790,1,8,0:0:0:0:
244,278,154961,1,0,0:0:0:0:
59,51,155133,6,0,L|71:179,1,105,2|0,0:0|0:0,0:0:0:0:
244,278,155475,2,0,P|307:264|371:286,1,105,8|0,0:0|0:0,0:0:0:0:
498,368,155818,1,2,0:0:0:0:
427,229,155990,1,8,0:2:0:0:
427,229,156075,1,8,0:2:0:0:
507,99,156333,1,2,0:0:0:0:
314,146,156504,6,0,L|198:130,1,105,6|0,0:0|0:0,0:0:0:0:
31,309,156847,2,0,P|85:329|165:298,1,105,8|0,0:0|0:0,0:0:0:0:
353,230,157190,1,2,0:0:0:0:
262,375,157361,1,0,0:0:0:0:
153,214,157533,1,8,0:0:0:0:
382,321,157704,1,0,0:0:0:0:
481,163,157875,6,0,B|493:110|493:110|477:51,1,105,2|0,0:0|0:0,0:0:0:0:
294,31,158218,2,0,L|170:27,1,105,8|0,0:0|0:0,0:0:0:0:
17,181,158561,1,2,0:0:0:0:
222,113,158733,1,0,0:0:0:0:
49,43,158904,1,8,0:0:0:0:
88,254,159075,1,0,0:0:0:0:
291,198,159247,6,0,P|359:187|420:212,1,105,2|0,0:0|0:0,0:0:0:0:
211,353,159590,2,0,L|196:227,1,105,8|0,0:0|0:0,0:0:0:0:
163,26,159933,1,2,0:0:0:0:
116,192,160104,1,0,0:0:0:0:
316,52,160275,1,8,0:0:0:0:
97,109,160447,1,0,0:0:0:0:
291,198,160618,6,0,L|426:178,1,105,2|0,0:0|0:0,0:0:0:0:
316,52,160961,2,0,P|258:38|195:65,1,105,8|0,0:0|0:0,0:0:0:0:
41,201,161304,2,0,P|81:263|133:268,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
123,73,161818,1,0,0:0:0:0:
292,200,161990,5,6,1:2:0:0:
220,311,162161,1,0,0:0:0:0:
361,262,162333,1,8,1:2:0:0:
204,196,162504,1,0,0:0:0:0:
316,346,162675,1,2,1:2:0:0:
263,117,162847,1,0,0:0:0:0:
123,244,163018,1,8,1:2:0:0:
372,156,163190,1,0,0:0:0:0:
130,96,163361,5,6,1:2:0:0:
281,268,163533,1,0,0:0:0:0:
235,29,163704,1,8,1:2:0:0:
75,173,163875,1,0,0:0:0:0:
348,81,164047,1,2,1:2:0:0:
153,20,164218,1,0,0:0:0:0:
204,236,164390,1,8,1:2:0:0:
330,15,164561,1,0,0:0:0:0:
385,239,164733,5,6,1:2:0:0:
193,128,164904,1,0,0:0:0:0:
441,20,165075,1,8,1:2:0:0:
281,268,165247,1,0,0:0:0:0:
235,29,165418,5,12,1:2:0:0:
463,173,165590,1,0,0:0:0:0:
171,329,165761,1,8,1:2:0:0:
309,137,165933,1,0,0:0:0:0:
272,362,166104,5,6,1:2:0:0:
89,231,166275,1,0,0:0:0:0:
364,269,166447,5,12,1:2:0:0:
156,86,166618,1,0,0:0:0:0:
435,161,166790,5,6,1:2:0:0:
230,14,166961,1,6,1:2:0:0:
179,237,167133,1,6,1:2:0:0:
256,192,167218,12,0,170218,2:0:0:0:
TheLeviathan
From your modding queue

[ОТФРЕНДЗОНЕН]

01:04:618 (1, 2, 3, 4, 5, 6, 7, 8) - как-то... ну как-то не то если честно, попробуй так что-ли http://prntscr.com/ag2g6e
01:07:704 - сюда добавь Break Time, а то если особенно сыграть с ХР то после стрима будь здоровье низкое сразу смерть, вот так вот http://prntscr.com/ag2ixr
01:08:561 (2) - тут NC разумеется, и слайдер за ним тоже можно с нового комбо
01:08:733 (1) - здесь, и во многих последующих моментах таких повторяющихся - слайдерах, попробуй забенить свисток но хлопок в первой ноте слайдера, выходит просто шикарно на мой взгляд
01:22:447 (1, 2, 3, 4, 5, 6) - джампы джампами, но спейсинг хоть какой соблюдать надо особенно когда у тебя виден паттерн, вот спейсинг между 1, 2 и 3, 4 постарайся сделать 5, 6 таким же
01:28:447 (4) - спейсинг исправить бы, может сюда подвинешь? X:364 Y:109
01:29:733 - опять же брейк тайм добавить надо
01:30:504 (2) - та же история с новым комбо
01:30:675 (1) - насчет замены свистков на хлопки
01:50:561 - такая вот пропасть и без брейк тайма http://prntscr.com/ag2nmr
02:45:933 (1, 2) - по моему это овермапнуто если честно... советую сделать попроще, может так хотя бы скажем http://prntscr.com/ag2pti а то джамп этот в спейснутый триплет будет убийственным

[ХАРД]

02:25:532 (1, 2, 3, 4) - если с каждым слайдером увеличение спвйсинга входит в план и так оно и должно быть, то 02:28:275 (1, 2, 3, 4) - сделай так же
02:36:075 (4) - мне лично не нравится этот наезжающийся слайдер, особенно когда он единственный в мапе, но да ладно




Нус на это пока все, будет время позже может и другие диффы гляну.

Но так скажу, мапа будет пипок фарм
Topic Starter
FCL

Deppyforce wrote:

hi m4m from ur queue dam i mod alot of your map add me pls i need mapper friend I had added you long ago, are u kidding me?

[General]
00:23:475 to 00:29:304 - obviously says 'o no ur with dat dick he treats u like shit' im not sure if this map might need a age warning thing in desc oh, shit

[Easy]
00:19:018 (2,1) - too close imo but who cares moved a bit down
00:42:675 - make this clickable would be better, cuz downbeat good fit with vocal, so I want to keep that
00:47:475 (3) - 00:53:647 - ^ ^
00:55:190 - unnecessary inherited point

[Normal]
00:49:361 - imo make this a 1/2 slider that land on downbeat would be better in terms of rhythm seems not good
01:36:504 ~ well this part feels so dam empty imo, try fill it hmm, will listen more opinions
01:47:647 ~ ^
02:47:133 - make this clickable, spinner would have better impact noice

[Hard]
01:05:304 (3,4) - idk if this is intentional but maybe spacing should be same with (1,2,3) u are right
01:49:018 (6,1,2,3,4,1) - make a rectangle for aesthetics did something else
02:01:875 (1,1) - spacing here supposed to be big not in my opinion
02:46:961 (2,3) - ye u could make the last jump big But it's not supported by song


[last diff]
00:51:761 (4,6,7) - try make spacing even for aesthetics, also try nc something in this combo nah

good luckckzkck

TheLeviathan wrote:

[ОТФРЕНДЗОНЕН]

01:04:618 (1, 2, 3, 4, 5, 6, 7, 8) - как-то... ну как-то не то если честно, попробуй так что-ли http://prntscr.com/ag2g6e исправил немного
01:07:704 - сюда добавь Break Time, а то если особенно сыграть с ХР то после стрима будь здоровье низкое сразу смерть, вот так вот http://prntscr.com/ag2ixr в этом и есть вся прелесть и сложность мапы
01:08:561 (2) - тут NC разумеется, и слайдер за ним тоже можно с нового комбо не, нк вполне соответствует
01:08:733 (1) - здесь, и во многих последующих моментах таких повторяющихся - слайдерах, попробуй забенить свисток но хлопок в первой ноте слайдера, выходит просто шикарно на мой взгляд да вроде и так хорошо
01:22:447 (1, 2, 3, 4, 5, 6) - джампы джампами, но спейсинг хоть какой соблюдать надо особенно когда у тебя виден паттерн, вот спейсинг между 1, 2 и 3, 4 постарайся сделать 5, 6 таким же на слайдере идут уже другие звуки + прожать слайдер с таким спесингом гораздо легче, чем ноту
01:28:447 (4) - спейсинг исправить бы, может сюда подвинешь? X:364 Y:109 вроде бы неплохо
01:29:733 - опять же брейк тайм добавить надо
01:30:504 (2) - та же история с новым комбо
01:30:675 (1) - насчет замены свистков на хлопки
01:50:561 - такая вот пропасть и без брейк тайма http://prntscr.com/ag2nmr ну ладно
02:45:933 (1, 2) - по моему это овермапнуто если честно... советую сделать попроще, может так хотя бы скажем http://prntscr.com/ag2pti а то джамп этот в спейснутый триплет будет убийственным исправил немного по другому

[ХАРД]

02:25:532 (1, 2, 3, 4) - если с каждым слайдером увеличение спвйсинга входит в план и так оно и должно быть, то 02:28:275 (1, 2, 3, 4) - сделай так же тут идет вступительная часть и поэтому увеличение спейсинга выглядит неплохо. Далее это не имеет смысла
02:36:075 (4) - мне лично не нравится этот наезжающийся слайдер, особенно когда он единственный в мапе, но да ладно хех
Thanks for modding guys!
@- Frontier - also fixed something, thanks
Electoz
dude pls
pls

[General]

  1. Some unsnapped green lines in both Slayed's diffs, around 00:57:163 or sth.
  2. Unused hitsounds :

    1. nornal-hitfinish69.wav
    2. soft-sliderslide2.wav
  3. Wave hitsounds with possible delay > 5ms :

    1. soft-hitfinish23.wav
    2. Dude go recheck it again just in case cuz my pc can't use Audacity.
[Easy]

  1. 00:38:218 (2) - I don't see any vocal landed here so it felt weird, my suggestion is to either Ctrl+g this thing 00:37:533 (1,2) or make them a 1/1 repeat slider so the beat I mentioned before will not clickable anymore which is easier to follow. Same applies to 00:43:704 (2) .
  2. 00:54:675 (2,3) - A 1/1 slider works better imo cuz even 00:55:018 (3) comes as the last object in that rhythm yet the beat isn't strong enough for something clickable.
  3. 01:13:533 (4,4) - Stack?
  4. 01:19:018 (4,5,1) - Dude this is where it spikes, you might want to try this rhythm to decrease sr a bit, also the beat 01:19:361 (5) seems weaker than 01:19:018 (4) yet you map them the same.
  5. 01:56:733 (3,4) - Hmm, actually how about this rhythm? Because the rhythm in that part is like aaaaaaaa of 1/1 sliders so this way things will be a bit more variable.
  6. 02:18:675 (3,2) - Weird overlap.
  7. If you're wondering, making 2 or more circles continuously is the reason why sr is so high.
[Normal]

  1. 00:23:475 (1,4) - Not sure if it's just me but it doesn't feel right when one of the claps is clickable and the other one isn't, just my random opinion but the rhythm would play better if these two 00:24:161 (3,4) are a slider. Same applies to 00:26:904 (3,4) - 00:29:647 (3,4) .
  2. 00:40:447 (1,2,3) - 00:41:990 (4,5,1) - Optional but I think these patterns are pretty hard to read when the beat spacing is changing, since 00:40:447 (1,2,3) is a triangle I would make 00:41:990 (4,5,1) a smaller triangle so it'll become easier to read, something like this
  3. 01:19:190 - Making this clickable will make 01:19:018 (5) become less emphasized imo, either a 1/1 slider or 1/2 repeat slider instead of 01:19:018 (5,6) clearly works better here.
  4. 01:34:447 (4) - Kinda stand out cuz the vocal didn't land here, maybe you can Ctrl+g 01:34:104 (3,4) or something.
  5. 01:45:590 - Just curious but why you decided to ignore this?
  6. 02:06:161 (5) - 02:07:361 - So you map these beat, and then you skip 02:05:990 - 02:07:533 these beats which is like kinda confusing cuz the rhythm is so similar yet you map them differently.
  7. 02:12:333 (2,3) - The 3/2 spacing here is kinda awkward, also idk why you decided to skip those beats there when you mapped them all along.
  8. 02:14:390 - Dude why you don't map this, at least you did in Hard.
  9. 02:19:704 (6,7,1,2) - Mercy pls imo this is too difficult lol, feels like you ran out of space or something.
  10. 02:28:104 (4,1) - Dunno tho, maybe stack them completely? Personally I felt it's easier to read it that way, maybe it's just me.
  11. 02:46:104 (1,2) - 02:46:790 (3,4) - Use the same rhythm on both of these? Just my preference.
Dude I spent too much energy I'll mod Hard later some time.
Topic Starter
FCL

Electoz wrote:

dude pls
pls

[General]

  1. Some unsnapped green lines in both Slayed's diffs, around 00:57:163 or sth. dude
  2. Unused hitsounds :

    1. nornal-hitfinish69.wav
    2. soft-sliderslide2.wav fixed dude
  3. Wave hitsounds with possible delay > 5ms :

    1. soft-hitfinish23.wav yes
    2. Dude go recheck it again just in case cuz my pc can't use Audacity.
[Easy]

  1. 00:38:218 (2) - I don't see any vocal landed here so it felt weird, my suggestion is to either Ctrl+g this thing 00:37:533 (1,2) or make them a 1/1 repeat slider so the beat I mentioned before will not clickable anymore which is easier to follow. Same applies to 00:43:704 (2) . ok
  2. 00:54:675 (2,3) - A 1/1 slider works better imo cuz even 00:55:018 (3) comes as the last object in that rhythm yet the beat isn't strong enough for something clickable. yeah
  3. 01:13:533 (4,4) - Stack? it's too nazi dude
  4. 01:19:018 (4,5,1) - Dude this is where it spikes, you might want to try this rhythm to decrease sr a bit, also the beat 01:19:361 (5) seems weaker than 01:19:018 (4) yet you map them the same. nice
  5. 01:56:733 (3,4) - Hmm, actually how about this rhythm? Because the rhythm in that part is like aaaaaaaa of 1/1 sliders so this way things will be a bit more variable. This is a my beautiful patterns, pls I don't want to crash their
  6. 02:18:675 (3,2) - Weird overlap.ttttoo nazi
  7. If you're wondering, making 2 or more circles continuously is the reason why sr is so high. I had made it specially
[Normal]

  1. 00:23:475 (1,4) - Not sure if it's just me but it doesn't feel right when one of the claps is clickable and the other one isn't, just my random opinion but the rhythm would play better if these two 00:24:161 (3,4) are a slider. Same applies to 00:26:904 (3,4) - 00:29:647 (3,4) . nah, it's fine since 00:23:475 (1) - also has mapped vocal
  2. 00:40:447 (1,2,3) - 00:41:990 (4,5,1) - Optional but I think these patterns are pretty hard to read when the beat spacing is changing, since 00:40:447 (1,2,3) is a triangle I would make 00:41:990 (4,5,1) a smaller triangle so it'll become easier to read, something like this Actually we can't say what is hard to reading for beginners. I think these patterns is fine, but your idea is cool too, so maybe I will change
  3. 01:19:190 - Making this clickable will make 01:19:018 (5) become less emphasized imo, either a 1/1 slider or 1/2 repeat slider instead of 01:19:018 (5,6) clearly works better here. idk, feeling fine for me
  4. 01:34:447 (4) - Kinda stand out cuz the vocal didn't land here, maybe you can Ctrl+g 01:34:104 (3,4) or something. clap+melody sound, so it's ok
  5. 01:45:590 - Just curious but why you decided to ignore this? Idk, but I feel it fine too
  6. 02:06:161 (5) - 02:07:361 - So you map these beat, and then you skip 02:05:990 - 02:07:533 these beats which is like kinda confusing cuz the rhythm is so similar yet you map them differently. added note on 02:05:990
  7. 02:12:333 (2,3) - The 3/2 spacing here is kinda awkward, also idk why you decided to skip those beats there when you mapped them all along. fyuyyuixed
  8. 02:14:390 - Dude why you don't map this, at least you did in Hard. just don't want
  9. 02:19:704 (6,7,1,2) - Mercy pls imo this is too difficult lol, feels like you ran out of space or something. hope it's fine
  10. 02:28:104 (4,1) - Dunno tho, maybe stack them completely? Personally I felt it's easier to read it that way, maybe it's just me. ok
  11. 02:46:104 (1,2) - 02:46:790 (3,4) - Use the same rhythm on both of these? Just my preference. will try to risk
Dude I spent too much energy I'll mod Hard later some time.
dude
Thank u very much!
Natsu
General:

  1. The anime BGs have any relation with the song? since I don't think those girls have nothing to do with the song
  2. Why Slayed have 2 different BGs? is fine to try to be somehow original with a personal BG, but you really need two? even the mapper owner is using 1 only for all his diffs
  3. 00:07:018 you can set offset here or 00:01:532 -, to keep the nightcore line, since you know offset should be 00:12:504 - but since you have objects before and greenlines, will be better if you move the offset 4 measures back.
Sorry, But We Are Just Friends:

  1. 00:12:161 (1) - I don't like this it doesn't make sense with the music, since you are ending the slider in such important beat and that caue a bad rhythm, I'ld suggest adding a 3/4 slider first and then do 00:12:504 - a circle or a 1/1 slider, but we are talking about this already, so lets talk about 00:13:190 (2) - sounds off rhythm (even if there is a song in the music), lets make this 00:12:161 (1,2) - , like:
  2. 00:13:361 (1,2,3,4) - so you are following the instruments or the melody? because on both things the rhythm is wrong:
    if you following vocals the go for:

    of instruments then go for:
  3. 00:16:618 (1,2,3,4,5) - similar case as above, specially 00:16:618 (1,3,5) - just try:
  4. 00:20:047 (2) - ? same here some beats dont follow the main instruments or vocals, but seems they random move from instrument to vocal, instrument to noises or viceversa is kinda hard to guess what are you following in the intro, try:
  5. 00:20:390 (3) - 00:21:761 (3) - don't need to use extended sliders in the slow part, they just create unnecessary emphasis, also the second one is worst 00:21:761 (3) - because is ignoring a beat in the previous tick
  6. 00:25:875 (5) - if the vocals hold sound ends at the red tick, why extend it to the blue one?, since is different from 00:28:618 (5) - which have somehow sound at blue one
  7. 00:35:990 (4) - 00:41:475 (4) - I guess you missing NC here, even if is on purpose I think you should add it, because the drain will be super hight with HR cause the lack of objects (didn't tested)
  8. 00:37:875 (3,4) - the stack leniency make 3 touch the HP bar, will be cool if you can avoid that
  9. 00:45:933 (3,4,5) - the polarity issue make hitting 4 a bit hard and your spacing don't help, try to do something else here
  10. 00:46:961 (6) - 00:52:447 (7) - should be a NC here no?
  11. 00:48:161 - if you were following vocals I'd agree with this, but with your mixed rhythm ending sliders on such importants beats sound not nice.
  12. 00:56:390 (1) - slider end sounds so strong compared to what is going in the music, could you reduce the volume a bit?
  13. 00:57:761 (1) - why the hit normal at the slider tail? there is no sound in the music, so have such strong sound there doesn't make much sense, soft hitnormal with low volume would be better in general, 00:59:133 (1) - etc
  14. 01:19:361 (5,2) - nazi, slider tails can be stacked better
  15. I don't understand the NC usage at the first two kiais o.o, third kiai is fine
  16. 02:04:961 (4) - shouldn't this be NC, following your combo pattern?
  17. 02:41:990 (1,2,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7) - so what are you following here? sorry but I don't think anyone will agree with the overmap there
  18. is a coold diff, but intro and the last stream ruing it, IMO.
Slayed's Extreme:

  1. 00:34:790 - 1. vocals end there 2. is the calm part of the song, why using an extended slider here? since don't fit the song at all.
  2. 00:35:990 (2) - ^
  3. 00:52:447 (2) - ignoring the song rhythm to map nothing at the blue tick , thi happen alot in this map
  4. 01:19:533 why you ignoring such special moment in the song, for extend the slider to nothing in the music?
  5. I'll pass of modding this diff, since I disagree with almost all the extended sliders here and probably you will not agree with follow the song, so I think modding it will be useless, the diff have good ideas, but in my opinion the extended sliders ruin the song rhythm and create an unfitting one
Hard:

  1. 00:12:504 - same as your hardest diff
  2. 00:13:875 (4,5) - rhythm can be better here, take examples of my suggestions for your hardest diff, I think following just vocals and the strong instruments will be your best option for the intro, sounds like 00:14:561 - not make much sense to be mapped even with sliders tails
  3. 00:16:618 (6) - ^
  4. 01:21:075 (1,3) - overlap looks super bad in game, can you avoid it?
  5. 01:39:761 (3) - move this a bit down is touching the HP bar, is rankable, but doesn't looks nice, you know touching game elements seems more as a error than an intended pattern
  6. 02:04:961 (4) - 02:10:447 (5) - 02:13:190 (5) - I think you are missing NCs there, if is on purpose then your comboing is inconsistent at this section, sometimes 1 stanza sometimes 2
Normal:

  1. 00:12:504 same as other diffs
  2. 00:13:875 (4) - yeah I think the current rhythm can be improved alot, recheck the intro for every diff
  3. really hard normal diff, someone would suggest renaming it to advanced, personally I think is fine, but you know people have different opinions, so asking a couple of qats will be a nice idea
Good luck with this one, there are alot of things I dont agree, so I'll recheck your other map instead in this days.
Topic Starter
FCL

Natsu wrote:

General:

  1. The anime BGs have any relation with the song? since I don't think those girls have nothing to do with the song yes, but what could be better instead?
  2. Why Slayed have 2 different BGs? is fine to try to be somehow original with a personal BG, but you really need two? even the mapper owner is using 1 only for all his diffs It's his choose, so I don't know D:
  3. 00:07:018 you can set offset here or 00:01:532 -, to keep the nightcore line, since you know offset should be 00:12:504 - but since you have objects before and greenlines, will be better if you move the offset 4 measures back. okay
Sorry, But We Are Just Friends:

  1. 00:12:161 (1) - I don't like this it doesn't make sense with the music, since you are ending the slider in such important beat and that caue a bad rhythm, I'ld suggest adding a 3/4 slider first and then do 00:12:504 - a circle or a 1/1 slider, but we are talking about this already, so lets talk about 00:13:190 (2) - sounds off rhythm (even if there is a song in the music), lets make this 00:12:161 (1,2) - , like:
    agreed, it's better
  2. 00:13:361 (1,2,3,4) - so you are following the instruments or the melody? because on both things the rhythm is wrong:
    if you following vocals the go for:

    of instruments then go for:
    1st way seems good
  3. 00:16:618 (1,2,3,4,5) - similar case as above, specially 00:16:618 (1,3,5) - just try:
    ggood
  4. 00:20:047 (2) - ? same here some beats dont follow the main instruments or vocals, but seems they random move from instrument to vocal, instrument to noises or viceversa is kinda hard to guess what are you following in the intro, try:
    sounds good
  5. 00:20:390 (3) - 00:21:761 (3) - don't need to use extended sliders in the slow part, they just create unnecessary emphasis, also the second one is worst 00:21:761 (3) - because is ignoring a beat in the previous tick not agree since it do good emphasis on extended melody/vocal sounds
  6. 00:25:875 (5) - if the vocals hold sound ends at the red tick, why extend it to the blue one?, since is different from 00:28:618 (5) - which have somehow sound at blue one hmm, same as before, vocal is extended here I guess
  7. 00:35:990 (4) - 00:41:475 (4) - I guess you missing NC here, even if is on purpose I think you should add it, because the drain will be super hight with HR cause the lack of objects (didn't tested) but I had tested and these notes doesn't do a pain ass for hr players.
  8. 00:37:875 (3,4) - the stack leniency make 3 touch the HP bar, will be cool if you can avoid that fixed
  9. 00:45:933 (3,4,5) - the polarity issue make hitting 4 a bit hard and your spacing don't help, try to do something else here I think it's fine for hight players lol
  10. 00:46:961 (6) - 00:52:447 (7) - should be a NC here no? naaah
  11. 00:48:161 - if you were following vocals I'd agree with this, but with your mixed rhythm ending sliders on such importants beats sound not nice. maybe, but I feel it fun xD
  12. 00:56:390 (1) - slider end sounds so strong compared to what is going in the music, could you reduce the volume a bit? oh damn, sure
  13. 00:57:761 (1) - why the hit normal at the slider tail? there is no sound in the music, so have such strong sound there doesn't make much sense, soft hitnormal with low volume would be better in general, 00:59:133 (1) - etc damn again, It's my bad
  14. 01:19:361 (5,2) - nazi, slider tails can be stacked better stacked
  15. I don't understand the NC usage at the first two kiais o.o, third kiai is fine it's pretty simple logic, I had added nc on 01:32:733 (1) - and similar beats since I feel their stronger that before melody beats
  16. 02:04:961 (4) - shouldn't this be NC, following your combo pattern? let's trying
  17. 02:41:990 (1,2,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7) - so what are you following here? sorry but I don't think anyone will agree with the overmap there Only I hear stream sounds on background? Idk, I feel this stream pretty cool mapped it, but anyway I think that I should get more opinions about that section.
  18. is a coold diff, but intro and the last stream ruing it, IMO.

Hard:

  1. 00:12:504 - same as your hardest diff
  2. 00:13:875 (4,5) - rhythm can be better here, take examples of my suggestions for your hardest diff, I think following just vocals and the strong instruments will be your best option for the intro, sounds like 00:14:561 - not make much sense to be mapped even with sliders tails
  3. 00:16:618 (6) - ^
  4. 01:21:075 (1,3) - overlap looks super bad in game, can you avoid it?
  5. 01:39:761 (3) - move this a bit down is touching the HP bar, is rankable, but doesn't looks nice, you know touching game elements seems more as a error than an intended pattern
  6. 02:04:961 (4) - 02:10:447 (5) - 02:13:190 (5) - I think you are missing NCs there, if is on purpose then your comboing is inconsistent at this section, sometimes 1 stanza sometimes 2 fixed all
Normal:

  1. 00:12:504 same as other diffs
  2. 00:13:875 (4) - yeah I think the current rhythm can be improved alot, recheck the intro for every diff
  3. really hard normal diff, someone would suggest renaming it to advanced, personally I think is fine, but you know people have different opinions, so asking a couple of qats will be a nice idea okay will maybe
Good luck with this one, there are alot of things I dont agree, so I'll recheck your other map instead in this days.
Thank you for modding!
DeletedUser_3886246
Nice mapset!
I really wanna mod it, but I'm too lazy, so until I do, have some stars~ =w=


\(;¬_¬)
Grrum
Hi, here for M4M from your queue. Song has good rhythms, but the lyrics make me cringe. Hope this helps!

[General]

02:50:218 – try to make the mp3 fully fade out around here because the slight resurgence of the synthesizer makes the player realize there is more to the song and then is sad they don't get to hear it.

Slayed's timing points are inconsistent with FCL's

FCL needs to download modding assistant and fix unsnapped stuff in all his difficulties t/359381/start=0

[Sorry, but we are just friends]

00:22:104 (1,2) – This blanket could be nicer since it's a little slanted towards the red node. Try tracing a normal slider over it so you make this half of the slider more circular

00:49:018 (4,3) – I think this would look better if they were stacked

00:56:390 (1) – I don't like how the end and head overlap.

02:45:590 (1) – Consider slanting this more for better flow into the next object like: http://puu.sh/or1ws/ebba887f78.jpg

02:45:933 (1,2,1) – Ctrl + H feels nicer to me to distinguish it from the feeling at 02:45:590 (1) - : http://puu.sh/or1zw/3bcaa2d79d.jpg

[Slayed's Extra]

00:55:704 (2,3) – These aren't symmetrical, but it's annoying that they are so close to being so. The (2) slider ends at y=43, so consider moving (3) to 110, 43 for actual symmetry.

01:22:447 (1) – This is way off the grid, which is kind of awkward, especially on lower screen sizes, since it is very close to the edge. It's okay to have places like 01:56:047 (1) – be a tiny bit off grid, but this one was too much.

01:58:104 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – the clockwise flow gets a little tedious and I don't see anything in the song that it really goes with. The singer goes “woop” on the off beats, which is the closest thing I see to any repetition in the song, but since your spacing doesn't emphasize these “woops,” the repetitive flow doesn't match either. It'd be nicer if you could use a different flow for some of these patterns starting no later than at 01:59:475 (1) - .

02:03:590 (1) – This pacing felt a little odd. I don't know if a break is appropriate here. You raised the intensity at 01:58:104 (1) – by a lot with those jumps instead of stacks, so it kind of raised my expectations with what you were going to do next because 01:58:104 (1) – isn't really a climax of the song. So a break would make more sense if 01:58:104 (1) – wasn't so strong.

02:14:904 (2,3) – overlap doesn't look great

02:36:333 (6) – Consider NC like in the Extra to make the rhythm change more noticeable. Also consider reducing the DS by a little bit.

02:42:675 (5) – There's change in pitch in the melody here that presents a good opportunity for a change in flow so try a different pattern here to distinguish these four notes from 02:41:990 (1,2,3,4) - .
02:44:047 (5) - ^
02:44:733 (1,2,3,4,1,2,3,4) – Doing the above would help this section also feel more distinct since these flows are slightly similar

[Slayed's Insane]

01:13:533 (3,4,5) – More of a personal thing, but I don't like stacks that are this close. I don't like how it hides the next note from the player and don't see how that adds to the play experience. I think for all the times you do this like at 01:41:218 (5) - , having the stack be +4x, +4y would look nicer.

01:25:190 (1,2,3,4,5,6,7,8) – You make an interesting rhythm for this measure here. I think it'd be nice to have the same rhythm for the next measure at 01:26:561 (1,2,3,4,5,6,7) – since they are doing very similar things, and it makes the first measure feel less inconsistent

01:35:475 (4) – Try to keep this more on the grid
02:32:733 (2) - ^
02:38:218 (2) - ^ This one is overlapping the health bar on smaller screen sizes

02:16:275 (2) – Consider ctrl + G?

02:36:333 (6) – Consider NC

[Hard]

00:24:333 (4) – This note is pretty weak in the music, so I don't quite like what you have here. You could make (3) a slider, but then your rhythm gets pretty repetitive, so I can see why you have a circle here, but do you think you can make the spacing a little weaker, say by stacking (2,3) and (4,5)
00:46:275 (4) – Of course if you accept the above, you should apply everywhere, but in particular here since the melody also is emphasizing the (5) note a lot stronger than the (4), so the current spacing seems to have the focus in a weird spot.

02:41:647 (5) – this trips me up too much since the map doesn't really put any emphasis on this note that would suggest you to take a 1/1 break after it. In addition, the background still has a reasonably note at 02:41:818 - , so by making a jump into (5), you can make the player focus more on the melody, moving them away from that interpretation. Try something like: http://puu.sh/oriLx/58cc78dc3c.jpg

[Normal]

00:23:475 (1,2) – These are following the drum, so the player is trying to go with the drum for this section. But there isn't a note at 00:24:161 (3) – in the drums, and switching to the song so suddenly doesn't make so much sense when the strong note at (2) encourages the player to take a rest. I liked how it plays when you make (2) into a 1/1 slider. This part of the song is rather weak compared to the rest of the song, so having a weaker rhythm with more sliders actually fits better imo.
00:26:904 (3) – apply consistently

01:35:304 (7) – Consider deleting since (6) is a strong clap that encourages a break which is consistent with 01:34:446 (4) -

02:08:218 (6) – Try a zig-zag slider for a weaker rhythm? http://puu.sh/orjhM/89bdaec86d.jpg

[Easy]

01:12:847 (3,1) – This overlap doesn't look great. Move all of 01:08:733 (1,2,3,4,1,2,3,4) – down to give yourself more room.
02:18:675 (3,2) – ^ Some similar ones like this

Pretty good maps overall. Good luck!
Makeli
yes

very hard extra
I. 00:12:161 (1) - why does no one silence sliderends anymore :(((
II. 00:13:533 (2) - tbh i don't really get the meaning of that whistle at the sliderend. And I don't understand why you would use a kick when there is no kick in the song
III. 00:41:990 (5,6,7) - was this supposed to be a straight line?
IV. 00:43:533 (4) - Since you're mapping the vocals here imo it would make sense to make the sliderend clickable since her voice gets so powerful
V. 00:56:390 (1) - these sliderticks hurt my ears
VI. 01:05:990 (1) - You know that this whole stream should be claps. Cause the whole thing is snares
VII. 01:08:733 (1,3) - This overlap though
VIII. 01:19:361 (5) - Fort hitsounds xDDDDDDDDDDDDDDDDDDDDDDD
IX. 01:58:104 (1,4) - You could like overlap these more like this
X. 02:01:533 (1,1) - I can't even see the SV change between these two
XI. 02:41:990 (1) - You will seriously have a hard time ranking this with this overmap
XII. nice one tbh

rip extra
I. 00:56:390 (1) - Same as before
II. 01:12:333 (4,5,6) - FCL your inconsistent spacing with these I could let slip but this spacing is just too damn inconsistent. Like every now and then slayed decided to stack and sometimes space like 01:16:447 (4,5,6) - this.
III. 02:14:904 (2,3) - nice overlap
IV. yea kinda same thing as Natsu. Imo Slayed's diffs need to seriously get reworked on rythm. Like for example 01:33:590 (2) - this part is so random when the song has the hold sound on the red tick and this slider ends on that red tick. ye

rip insane
I. 00:58:447 (4,1) - this overlap is ugly af imo
II. yea this is just the same as his extra. Imo both of Slayed's diffs need to seriously rework the rythm so yea i kinda skipped this diff too D:

hard
I. 01:08:561 (2,1) - emphasis pls
II. 01:13:533 (3,4,5) - Imo you could've mapped this rythm like this
III. 01:19:533 (4,1) - emphasis
IV. 01:24:504 (3,4,5) - rythm thing i mentioned
V. 02:12:847 (3,4,1,2,3) - Like this is a really hard part for a player that plays hards (at least i would think so) but the song isn't really that powerful for this kind of stuff
VI. 02:47:218 (1) - lol silence spinner end asd
cool

nrml
I. check aimod... actually check it for all diffs lol
II. yea i can't find anything else

ezzzz
ye looks good to me

sorry for the kinda lackluster mod but this seems to be really well modded already. Tbh the only thing keeping this from rank are those rythm things in Slayed's diffs and that overmap in your extra imo.
Topic Starter
FCL

pinataman wrote:

Hi, here for M4M from your queue. Song has good rhythms, but the lyrics make me cringe. Hope this helps!

[General]

02:50:218 – try to make the mp3 fully fade out around here because the slight resurgence of the synthesizer makes the player realize there is more to the song and then is sad they don't get to hear it. Actually I don't think it's so noticeable

Slayed's timing points are inconsistent with FCL's fixed

FCL needs to download modding assistant and fix unsnapped stuff in all his difficulties t/359381/start=0 damn
[Sorry, but we are just friends]

00:22:104 (1,2) – This blanket could be nicer since it's a little slanted towards the red node. Try tracing a normal slider over it so you make this half of the slider more circular pretty fine

00:49:018 (4,3) – I think this would look better if they were stacked y

00:56:390 (1) – I don't like how the end and head overlap. pretty fine

02:45:590 (1) – Consider slanting this more for better flow into the next object like: http://puu.sh/or1ws/ebba887f78.jpg y

02:45:933 (1,2,1) – Ctrl + H feels nicer to me to distinguish it from the feeling at 02:45:590 (1) - : http://puu.sh/or1zw/3bcaa2d79d.jpg


[Hard]

00:24:333 (4) – This note is pretty weak in the music, so I don't quite like what you have here. You could make (3) a slider, but then your rhythm gets pretty repetitive, so I can see why you have a circle here, but do you think you can make the spacing a little weaker, say by stacking (2,3) and (4,5)
00:46:275 (4) – Of course if you accept the above, you should apply everywhere, but in particular here since the melody also is emphasizing the (5) note a lot stronger than the (4), so the current spacing seems to have the focus in a weird spot. it's fine, I just follow to rhythm like in extra

02:41:647 (5) – this trips me up too much since the map doesn't really put any emphasis on this note that would suggest you to take a 1/1 break after it. In addition, the background still has a reasonably note at 02:41:818 - , so by making a jump into (5), you can make the player focus more on the melody, moving them away from that interpretation. Try something like: http://puu.sh/oriLx/58cc78dc3c.jpg it's fineee

[Normal]

00:23:475 (1,2) – These are following the drum, so the player is trying to go with the drum for this section. But there isn't a note at 00:24:161 (3) – in the drums, and switching to the song so suddenly doesn't make so much sense when the strong note at (2) encourages the player to take a rest. I liked how it plays when you make (2) into a 1/1 slider. This part of the song is rather weak compared to the rest of the song, so having a weaker rhythm with more sliders actually fits better imo.
00:26:904 (3) – apply consistently yes

01:35:304 (7) – Consider deleting since (6) is a strong clap that encourages a break which is consistent with 01:34:446 (4) - 6 feels good with vocal, so I keep that

02:08:218 (6) – Try a zig-zag slider for a weaker rhythm? http://puu.sh/orjhM/89bdaec86d.jpg nah

[Easy]

01:12:847 (3,1) – This overlap doesn't look great. Move all of 01:08:733 (1,2,3,4,1,2,3,4) – down to give yourself more room. fixed
02:18:675 (3,2) – ^ Some similar ones like this too nazi xd

Pretty good maps overall. Good luck!
Ty for the mod!
I will reply to mokkeli mod soon, don't worry
Topic Starter
FCL

Maakkeli wrote:

yes

very hard extra
I. 00:12:161 (1) - why does no one silence sliderends anymore :((( idk
II. 00:13:533 (2) - tbh i don't really get the meaning of that whistle at the sliderend. And I don't understand why you would use a kick when there is no kick in the song idk, moved whistle to head
III. 00:41:990 (5,6,7) - was this supposed to be a straight line? yes
IV. 00:43:533 (4) - Since you're mapping the vocals here imo it would make sense to make the sliderend clickable since her voice gets so powerful anyway this slider is cool
V. 00:56:390 (1) - these sliderticks hurt my ears xd
VI. 01:05:990 (1) - You know that this whole stream should be claps. Cause the whole thing is snares nah, it's sounds really terribly
VII. 01:08:733 (1,3) - This overlap though fixed
VIII. 01:19:361 (5) - Fort hitsounds xDDDDDDDDDDDDDDDDDDDDDDD ebin
IX. 01:58:104 (1,4) - You could like overlap these more like this did similar
X. 02:01:533 (1,1) - I can't even see the SV change between these two you lied
XI. 02:41:990 (1) - You will seriously have a hard time ranking this with this overmap yes
XII. nice one tbh

hard
I. 01:08:561 (2,1) - emphasis pls no
II. 01:13:533 (3,4,5) - Imo you could've mapped this rythm like this good idea tbh
III. 01:19:533 (4,1) - emphasis no
IV. 01:24:504 (3,4,5) - rythm thing i mentioned
V. 02:12:847 (3,4,1,2,3) - Like this is a really hard part for a player that plays hards (at least i would think so) but the song isn't really that powerful for this kind of stuff yes
VI. 02:47:218 (1) - lol silence spinner end asd
cool

nrml
I. check aimod... actually check it for all diffs lol
II. yea i can't find anything else

ezzzz
ye looks good to me

sorry for the kinda lackluster mod but this seems to be really well modded already. Tbh the only thing keeping this from rank are those rythm things in Slayed's diffs and that overmap in your extra imo.
t y
Dino99
Hiiii M4M~ :D

<Easy>

  1. Some notes aren't snapped, check AIMod plz~ lol
  2. 00:23:475 (1) - Move to [X:204 Y:82] for a perfect four-side shape??
  3. 00:38:561 (3,1) - A bit too close?? Maybe seperate them a bit~
  4. 02:04:961 (3) - Weird Flow... How about this: http://puu.sh/oDx5k/560d378920.jpg
<Normal>

  1. 00:31:704 (1,2,3,4) - Change to this rhythm: http://puu.sh/oDxgf/4cfc8dcfc5.jpg
  2. 01:28:618 (3) - Weird Flow... Try this: http://puu.sh/oDxqb/dc859fe71b.jpg
  3. 02:08:046 (5,6,7,1,2,3) - Too long 1/2 for Normal IMO!! Consider to delete at least a note?? lol
  4. 02:34:447 (3,4) - Could be a better blanket~
  5. Well this is a tough Normal.
<Hard>

  1. Some Notes aren't snapped... Check AIMod!
  2. 01:19:275 - Add a note to follow the drum sound??
  3. 01:25:875 (3) - Bad Flow here, change? http://puu.sh/oDxTr/aac352eaa3.jpg
  4. 01:28:961 (4,5,1) - Make them same DS!
  5. 02:00:847 (1,1,1,1,1) - Hmm If you wanna add NC here, maybe make them speed up gradually?
    (The first slider may be 0.9x, second 1.1x, third 1.3x and fourth 1.5x) ...otherwise I don't think NC is necessary here~
  6. 02:24:161 (1) - Move 1 grid to left is better
<Slayed's Insane>

  1. 01:20:047 (2,4,5,6) - Could be a blanket??
  2. 01:53:304 (3,4) - Change position? (4 first and then 3) Flows better IMO
  3. 02:36:847 (2) - Ctrl + G?
  4. This Diff needs more works IMO... Too many random jumps... Looks weird to me.
<Sorry, But We Are Just Friends>

  1. 00:32:390 (1,2,3,4,5) - Like this?? http://puu.sh/oDyQD/e5116417ed.jpg
    <00:32:904 (4,5) - Ctrl + G and put (4) stack on (1)>
  2. 00:52:275 (6) - Add NC
  3. 01:06:675 (9) - ^
  4. 01:57:075 (2,3) - Change position? Flows better~? (3 first and then 2)
  5. 02:00:847 (1,1,1,1) - More obvious? (1.0 -> 1.5 instead of 0.8 -> 0.75) Like I said in Hard Diff~ o.o
That's all~

Good luck!! :D
Topic Starter
FCL

Dino99 wrote:

Hiiii M4M~ :D

<Easy>

  1. Some notes aren't snapped, check AIMod plz~ lol checked
  2. 00:23:475 (1) - Move to [X:204 Y:82] for a perfect four-side shape?? I don't see reasons for that
  3. 00:38:561 (3,1) - A bit too close?? Maybe seperate them a bit~ ok
  4. 02:04:961 (3) - Weird Flow... How about this: http://puu.sh/oDx5k/560d378920.jpg flow is fine imo
<Normal>

  1. 00:31:704 (1,2,3,4) - Change to this rhythm: http://puu.sh/oDxgf/4cfc8dcfc5.jpg good idea, changed
  2. 01:28:618 (3) - Weird Flow... Try this: http://puu.sh/oDxqb/dc859fe71b.jpg changed to other
  3. 02:08:046 (5,6,7,1,2,3) - Too long 1/2 for Normal IMO!! Consider to delete at least a note?? lol y
  4. 02:34:447 (3,4) - Could be a better blanket~ it isn't blanket I guess
  5. Well this is a tough Normal. y
<Hard>

  1. Some Notes aren't snapped... Check AIMod!
  2. 01:19:275 - Add a note to follow the drum sound?? not so need I guess
  3. 01:25:875 (3) - Bad Flow here, change? http://puu.sh/oDxTr/aac352eaa3.jpg pretty fine
  4. 01:28:961 (4,5,1) - Make them same DS! y
  5. 02:00:847 (1,1,1,1,1) - Hmm If you wanna add NC here, maybe make them speed up gradually?
    (The first slider may be 0.9x, second 1.1x, third 1.3x and fourth 1.5x) ...otherwise I don't think NC is necessary here~ sure, nc's are necessary, removed
  6. 02:24:161 (1) - Move 1 grid to left is better maybe yes
<Sorry, But We Are Just Friends>

  1. 00:32:390 (1,2,3,4,5) - Like this?? http://puu.sh/oDyQD/e5116417ed.jpg
    <00:32:904 (4,5) - Ctrl + G and put (4) stack on (1)>
  2. 00:52:275 (6) - Add NC added in other place
  3. 01:06:675 (9) - ^ yes
  4. 01:57:075 (2,3) - Change position? Flows better~? (3 first and then 2) okay for me
  5. 02:00:847 (1,1,1,1) - More obvious? (1.0 -> 1.5 instead of 0.8 -> 0.75) Like I said in Hard Diff~ o.o redused nc's
That's all~

Good luck!! :D
Thank you~
Mekki
hard

00:46:790 (6,7) - wat do you think of ctrl+g those notes xd it'd make a better flow compared to all the pattern you did like that
01:19:533 (4) - having that stacked under 3 makes readability a bit hard to know that it is a 3/2 rhythm q i'd make 4 more visible, then ppl would recognize better. i got confused on that tbh i thought it was 1/1 rip
01:41:646 (1) - dude you forgot to set 1x to slider velocity here xd

sweetie diff~

thanks you're welcome
Topic Starter
FCL
kudosu farm

MkGuh wrote:

hard

00:46:790 (6,7) - wat do you think of ctrl+g those notes xd it'd make a better flow compared to all the pattern you did like that good flow
01:19:533 (4) - having that stacked under 3 makes readability a bit hard to know that it is a 3/2 rhythm q i'd make 4 more visible, then ppl would recognize better. i got confused on that tbh i thought it was 1/1 rip ok
01:41:646 (1) - dude you forgot to set 1x to slider velocity here xd shit happening

sweetie diff~
thanks you're welcome
Squichu
Heyo, mod from your request~ :3
just making some suggestions!

General - seems good.
You just might want to consider using a silent sliderslide for some long sliders like 00:39:247 (6) - and 00:44:733 (7) - (Normal) ; 00:17:990 (1) - and 00:19:361 (4) - and 00:44:390 (5) - 00:55:704 (7) - (Hard) ; 00:12:503 (1) - 00:38:047 (4) - and 00:55:190 (1,2,3,4,1) - (Friendzonediff)

Easy
  1. 00:56:390 (1) - sliderhead should be better audible, atm there's almost no feedback for players.. since it's a slider it's probably not that bad, but still. If players click something let them hear how accurate they tap!
  2. 00:59:133 (3) - slider feels off, because the sound at the end of it is mapped previously with a circle, so 00:59:818 - should be clickable, too, imo. You could try http://puu.sh/oOyeY.jpg or (because the rhythm repeats and the following patterns should be changed up accordingly) http://puu.sh/oOylm.jpg + http://puu.sh/oOypJ.jpg
  3. 01:14:561 (1) - slightly touches default HP bar, can you move it down a few pixels?
  4. 02:24:161 (3,1,2) - movement here is really uncomfortable, especially for beginner players, consider rotating 02:25:533 (1,2,3,4) - so it matches better?
  5. no need for so many NCs in the end, so why break your NC pattern there? Remove NC from 02:43:361 (1) - and 02:46:104 (1) - please
Ya, overall the diff's good, but the triangle patterns are kinda uncomfortable to play, especially for beginner players (cause sharp movements), but I guess that's a style-thing so hmmh.

Normal
  1. 00:12:160 (1,1) - all other stacks in the diff are 1/2, so I suggest unstacking these two, to avoid players getting confused when the other stacks appear. (also the stack makes (2,3) harder to understand because so many things happen at the same time, which isn't that good in the beginning. :c)
  2. 00:55:361 (7,8) - imo a reverse instead of a slider would match better here because of the ongoing vocals.
  3. 00:58:104 (1) - and 01:00:847 (2) - just wondering why you mapped these two? The beats are pretty weak compared to the ones afterwards.. by mapping them you take away all the possible emphasis you could add to the strond beats.. I'd prefer if they were removed to represent the actual melody a little better.
    On another note - try to make your stacks as consistent as possible. There are several stacked 1/2s which work perfectly fine and here there's two stacked objects (still okay), but then you go on to several 1/2s of which one is stacked and the other is not and too many different versions can easily become confusing. Try to keep an eye on that!
  4. 00:59:133 (4,1) - and I'm not sure about stacks like this, there's some time between the objects, but the approach circle of (1)'s already visible when players let fo of (4), so I think it's better to unstack them (some triangles in this diff would be quite nice :b)
    same for 01:01:875 (5,1) - and several others
  5. 01:03:933 (3,4) - don't match well with 01:02:561 (7) - its's the same ryhthm but mapped completely different. :c Consider turning (3,4) into another 3/4 reverse slider?
    similar for 01:05:304 (7,8) -
  6. 01:23:818 (4,1) - overlap is visible while playing, try to avoid that
    same for 02:36:504 (1,4) -
  7. 01:35:133 (6,7,8) - mentioned this above, please unstack (7,8) for better readability
  8. 02:08:045 (5,6) - ctrl+g this rhythm for better emphasis on the strong beat on the white tick
  9. 02:11:818 (1,2,3) - also similar to sth I mentioned, the circles are completely covered by 02:11:475 (6) - and there's not that much time to understand this here. Consider moving them somewhere else so this is clearly readable
  10. 02:19:704 (6,7,1) - and 02:21:075 (3,4,5) - same as ^^^
  11. same about NCs as in Easy, remove 02:43:361 (1) - and 02:46:104 (1) - ?
Hard
  1. 01:03:247 (1,2,3,4) - similar as in Normal, the same melody as 01:02:390 (2,3,4) - and pevious, but you add your own rhythm instead that completely ignores the dominant beats, especially sliderends of 01:03:590 (2) - 01:04:961 (2) - feel weird because there are the strongest beats and they're not even clickable. And 01:03:846 - and 01:05:218 - should be mapped somehow, imo
    I'm not sure about 01:05:990 (1,2) - as http://puu.sh/oOBcJ.jpg might be a tiny bit too complicated.. but would represent the strong beats better.
  2. 01:40:961 (1,1,1) - extended sliders don't work well here, I think.. you don't use them anywhere else and there are strong sounds that should be emphasized somehow on the red ticks.
  3. 02:05:818 - feels like there's something missing here. öö why is this not mapped?
  4. 02:08:218 (2,3,4) - feels weird that you have (3) clickable, because there's no beat there, but the 1/4 which is covered by the slider isn't, try ctrl+g for rhythm?
Eeh, what#s with Slayed's diffs, they don't look like he finished them? There's 20 seconds missing at the beginning of both diffs. oo
I'm not sure what you should do with them since he's banned, but there's no reason to not map the beginning.. imo this is not a rankable state. :/

Frienzonename
  1. 00:21:761 (3) - should be snapped to 1/2 or mapped with two circles instead because of the beat on the 1/2
    same for 00:47:475 (8) - 00:50:218 (4) - 00:52:961 (1) - and some others (not all, only some, but it's easily noticeable.. especially because of the ones that are snapped to 1/4s and work well the ones that ignore well audible sound stand out even more..)
  2. 00:45:933 (3,4) - too less movement, imo. I expected some higher spacing as you always kept the spacing more or less consistent in prev circle-only patterns
  3. 00:47:818 (9) - pretty strong downbeat, I'd prefer if this one was clickable.
  4. 00:56:390 (1,1) - the speed change isn't readable because the second slidertrack is completely covered by the first one. Please re-arrange this so players notice the change without playing the map several times!
  5. 01:04:618 (1) - same about rhythm as in prev diffs!
  6. 01:41:304 (1) - as in Hard
    very similar here 02:27:933 (1) -
ah well. Not much to say, but I tried. s:

Good luck!
Topic Starter
FCL

Squirrel wrote:

Heyo, mod from your request~ :3
just making some suggestions!

General - seems good.
You just might want to consider using a silent sliderslide for some long sliders like 00:39:247 (6) - and 00:44:733 (7) - (Normal) ; 00:17:990 (1) - and 00:19:361 (4) - and 00:44:390 (5) - 00:55:704 (7) - (Hard) ; 00:12:503 (1) - 00:38:047 (4) - and 00:55:190 (1,2,3,4,1) - (Friendzonediff)

Easy
  1. 00:56:390 (1) - sliderhead should be better audible, atm there's almost no feedback for players.. since it's a slider it's probably not that bad, but still. If players click something let them hear how accurate they tap! I agree, changed to 40%
  2. 00:59:133 (3) - slider feels off, because the sound at the end of it is mapped previously with a circle, so 00:59:818 - should be clickable, too, imo. You could try http://puu.sh/oOyeY.jpg or (because the rhythm repeats and the following patterns should be changed up accordingly) http://puu.sh/oOylm.jpg + http://puu.sh/oOypJ.jpg Uh, I don't feel that both opinions are good, 1st looks pretty boring (idk why but I always feel 2/1 pauses are boring). 2nd doesn't look so good cuz much clicable beats accounted to repeats of slider
  3. 01:14:561 (1) - slightly touches default HP bar, can you move it down a few pixels? was moved
  4. 02:24:161 (3,1,2) - movement here is really uncomfortable, especially for beginner players, consider rotating 02:25:533 (1,2,3,4) - so it matches better? Hope it's mathes better now
  5. no need for so many NCs in the end, so why break your NC pattern there? Remove NC from 02:43:361 (1) - and 02:46:104 (1) - please k
Ya, overall the diff's good, but the triangle patterns are kinda uncomfortable to play, especially for beginner players (cause sharp movements), but I guess that's a style-thing so hmmh. don't worry about triangles pattern, they are pretty fine, you could be see their at any other ranked easy diffs, also I used they in "the monk" and no one didn't say me "dude, your easy diff from the monk is shit cuz you used triangles flows" xD

Normal
  1. 00:12:160 (1,1) - all other stacks in the diff are 1/2, so I suggest unstacking these two, to avoid players getting confused when the other stacks appear. (also the stack makes (2,3) harder to understand because so many things happen at the same time, which isn't that good in the beginning. :c) anyway I saw this trick at other normals but well
  2. 00:55:361 (7,8) - imo a reverse instead of a slider would match better here because of the ongoing vocals. maybe yes, but I like slider+circle more instead of this
  3. 00:58:104 (1) - and 01:00:847 (2) - just wondering why you mapped these two? The beats are pretty weak compared to the ones afterwards.. by mapping them you take away all the possible emphasis you could add to the strond beats.. I'd prefer if they were removed to represent the actual melody a little better.
    On another note - try to make your stacks as consistent as possible. There are several stacked 1/2s which work perfectly fine and here there's two stacked objects (still okay), but then you go on to several 1/2s of which one is stacked and the other is not and too many different versions can easily become confusing. Try to keep an eye on that! don't like this rhythm anymore, notes were removed
  4. 00:59:133 (4,1) - and I'm not sure about stacks like this, there's some time between the objects, but the approach circle of (1)'s already visible when players let fo of (4), so I think it's better to unstack them (some triangles in this diff would be quite nice :b)
    same for 01:01:875 (5,1) - and several others ok
  5. 01:03:933 (3,4) - don't match well with 01:02:561 (7) - its's the same ryhthm but mapped completely different. :c Consider turning (3,4) into another 3/4 reverse slider?
    similar for 01:05:304 (7,8) - but claps are stronger here, so I prefer to fit with claps
  6. 01:23:818 (4,1) - overlap is visible while playing, try to avoid that
    same for 02:36:504 (1,4) - fixed
  7. 01:35:133 (6,7,8) - mentioned this above, please unstack (7,8) for better readability I just have changed rhythm a bit here
  8. 02:08:045 (5,6) - ctrl+g this rhythm for better emphasis on the strong beat on the white tick y
  9. 02:11:818 (1,2,3) - also similar to sth I mentioned, the circles are completely covered by 02:11:475 (6) - and there's not that much time to understand this here. Consider moving them somewhere else so this is clearly readable y
  10. 02:19:704 (6,7,1) - and 02:21:075 (3,4,5) - same as ^^^ *::;
  11. same about NCs as in Easy, remove 02:43:361 (1) - and 02:46:104 (1) - ? probably I can accept this suggestion for easy, but can't for normal cuz finishes are really strong and they should be emphasized
Hard
  1. 01:03:247 (1,2,3,4) - similar as in Normal, the same melody as 01:02:390 (2,3,4) - and pevious, but you add your own rhythm instead that completely ignores the dominant beats, especially sliderends of 01:03:590 (2) - 01:04:961 (2) - feel weird because there are the strongest beats and they're not even clickable. And 01:03:846 - and 01:05:218 - should be mapped somehow, imo same as in normal
    I'm not sure about 01:05:990 (1,2) - as http://puu.sh/oOBcJ.jpg might be a tiny bit too complicated.. but would represent the strong beats better.
  2. 01:40:961 (1,1,1) - extended sliders don't work well here, I think.. you don't use them anywhere else and there are strong sounds that should be emphasized somehow on the red ticks. 01:40:961 (1) - was changed to 1/2 and added circle at blue tick, should be fine now
  3. 02:05:818 - feels like there's something missing here. öö why is this not mapped? idk LOL
  4. 02:08:218 (2,3,4) - feels weird that you have (3) clickable, because there's no beat there, but the 1/4 which is covered by the slider isn't, try ctrl+g for rhythm? (3) was deleted
Eeh, what#s with Slayed's diffs, they don't look like he finished them? There's 20 seconds missing at the beginning of both diffs. oo
I'm not sure what you should do with them since he's banned, but there's no reason to not map the beginning.. imo this is not a rankable state. :/

Frienzonename
  1. 00:21:761 (3) - should be snapped to 1/2 or mapped with two circles instead because of the beat on the 1/2 ok
    same for 00:47:475 (8) - 00:50:218 (4) - 00:52:961 (1) - and some others (not all, only some, but it's easily noticeable.. especially because of the ones that are snapped to 1/4s and work well the ones that ignore well audible sound stand out even more..)
  2. 00:45:933 (3,4) - too less movement, imo. I expected some higher spacing as you always kept the spacing more or less consistent in prev circle-only patterns moved farther
  3. 00:47:818 (9) - pretty strong downbeat, I'd prefer if this one was clickable. clicable now
  4. 00:56:390 (1,1) - the speed change isn't readable because the second slidertrack is completely covered by the first one. Please re-arrange this so players notice the change without playing the map several times! it's pretty readable for 1st time lol
  5. 01:04:618 (1) - same about rhythm as in prev diffs!
  6. 01:41:304 (1) - as in Hard
    very similar here 02:27:933 (1) - they things are cool for friendzonedfiffname, no changes
ah well. Not much to say, but I tried. s:

Good luck!
Pretty helpful mod, thank you
EphemeralFetish
NM From queue. Few hours late cause I was busy farming dank PP plays.

Sorry, But We Are Just Freinds


  1. 00:14:389 (5) - Pull this over the the right a bit so the flow from the 4 is smoother.
  2. 00:19:360 (1) - I feel like you could swap this out for a 1/2 slider into a circle, that white tick has a lot going on and having it be a slider tail is kinda meh.
  3. 00:27:075 (4,5) - Could try shifting these so the 3 2 5 make a triangle. Just to keep things tidy.
  4. 02:07:361 (5) - May as well stack this, its perfectly readable if you do. Kinda untidy right now.

Slayed's Extreme


  1. 00:27:589 (1,2,3) - Vocals are climbing up in pitch here, try spacing these out more and more to match that.
  2. 00:59:817 (4) - Cant say I agree with the shape of this slider in relation to the triple. Try this http://puu.sh/oR0mC/5dfe3d4ef4.jpg Could also blanket with the previous slider for extra swag.
  3. 01:02:389 (2,3,4) - Circles dont quite lead into the slider cleanly enough. Posting an image again to give you an idea of what I mean http://puu.sh/oR0rR/7618874341.jpg
  4. 02:30:674 (5,6) - These have a lot more power behind them than the last two note. I cant get behind such small spacing, try a quick snap jump with these or something.
Sorry for the short mod. But everything is looking pretty good. No real issues or anything, just some simple optimization and personal suggestions needed.

GL
Topic Starter
FCL
congratulation with your 1st qualifield map

The Fetish wrote:

NM From queue. Few hours late cause I was busy farming dank PP plays.

Sorry, But We Are Just Freinds


  1. 00:14:389 (5) - Pull this over the the right a bit so the flow from the 4 is smoother. did something else
  2. 00:19:360 (1) - I feel like you could swap this out for a 1/2 slider into a circle, that white tick has a lot going on and having it be a slider tail is kinda meh. probably slider+circle would work too, but I would prefer to keep by melody
  3. 00:27:075 (4,5) - Could try shifting these so the 3 2 5 make a triangle. Just to keep things tidy. ok
  4. 02:07:361 (5) - May as well stack this, its perfectly readable if you do. Kinda untidy right now. same
Sorry for the short mod. But everything is looking pretty good. No real issues or anything, just some simple optimization and personal suggestions needed.

GL
Thanks
Avishay
Alrighty

[FRIENDZONED]
  1. 00:12:161 (1,1) - Movement feels really forced between the sliders, compared to the current shape, a simple movement that breaks into the slider works better (e.g. http://puu.sh/p6Ugd/9bb835c5d7.jpg) or just shorten the slider to 1/2.
  2. 00:14:389 (5,6) - Compared to the rest of the section, the visual flow is ugly. you could make the curves inbetween the sliders much nicer to the eye.
  3. 00:33:075 (5) - Stacking it on 00:32:733 (3) - feels poor, the back and forth movement is unnecessary and there could be much more pressure on the note, for example, try stacking it on 00:32:390 (1) -
  4. 01:12:333 (4,5) - I'll talk about those 1/4slider+circle generally in this section - They're cool, but feel out of place, perhaps just for me, the whole section is spaced big in a good manner, but those mentioned patterns play the same as single taps (at least in the current context) and the small linear spacing feels wrong, 01:24:675 (5,6,7) - feels great because of the bigger spacing and movement changes, so I suggest revising those.
  5. 02:14:390 (7,1) - Snapped incorrectly, should be this way - http://puu.sh/p6VmO/9cc36526ba.jpg
  6. 02:36:075 (5,1) - That's pretty awkward, I'd understand the halt if it had a regular 1/2 pattern, but it's a bit too confusing when you just had a double and this is a 3/4 gap, I'd increase the spacing.
glzz
Topic Starter
FCL

Avishay wrote:

Alrighty

[FRIENDZONED]
  1. 00:12:161 (1,1) - Movement feels really forced between the sliders, compared to the current shape, a simple movement that breaks into the slider works better (e.g. http://puu.sh/p6Ugd/9bb835c5d7.jpg) or just shorten the slider to 1/2. this movement is still fine for me
  2. 00:14:389 (5,6) - Compared to the rest of the section, the visual flow is ugly. you could make the curves inbetween the sliders much nicer to the eye. fixed I think, cuz I changed the form of 6
  3. 00:33:075 (5) - Stacking it on 00:32:733 (3) - feels poor, the back and forth movement is unnecessary and there could be much more pressure on the note, for example, try stacking it on 00:32:390 (1) - okay
  4. 01:12:333 (4,5) - I'll talk about those 1/4slider+circle generally in this section - They're cool, but feel out of place, perhaps just for me, the whole section is spaced big in a good manner, but those mentioned patterns play the same as single taps (at least in the current context) and the small linear spacing feels wrong, 01:24:675 (5,6,7) - feels great because of the bigger spacing and movement changes, so I suggest revising those.at leas I didn't experienced some issues, but anyway I'll listen more about that
  5. 02:14:390 (7,1) - Snapped incorrectly, should be this way - http://puu.sh/p6VmO/9cc36526ba.jpg dat vocal, changed
  6. 02:36:075 (5,1) - That's pretty awkward, I'd understand the halt if it had a regular 1/2 pattern, but it's a bit too confusing when you just had a double and this is a 3/4 gap, I'd increase the spacing. It's pretty readable imo, cuz I didn't saw issues with that throughout of plays
glzz
ty
Sonnyc
reminds me this. https://osu.ppy.sh/s/917
[Easy]
00:12:504 (1) - Remove this NC? I don't think 00:12:161 (1) is important to demand a single combo.
02:02:218 (3) - Consider placing at (184,288). That's the place similar with the placement of 02:00:847 (1,2).
02:05:990 (1,2) - Start NC from (2). Downbeat NCing and for consistency.
02:13:190 (3) - Considering the rhythm around here is for instruments, think about removing this circle entirely instead expressing with no hitsounds.
02:16:275 - Is this the right hitsound? (ALL DIFF)
[Normal]
00:12:504 (1) - Remove this NC? I don't think 00:12:161 (1) is important to demand a single combo.
02:02:218 (3) - (260,288)?
[Hard]
01:05:304 (3,4) - Any reason for this jump?
01:14:218 (1,2) - This feels like a spacing error.
02:27:075 (2,3,4,5) - Spacing could be better.
[Insane]
00:35:475 (3,4) - 00:40:447 (2,3) - Spacing.
[Extreme]
The brown combo color doesn't works nicely since it nearly murge with the BG. Use something else please.
01:23:474 (6) - 01:43:360 - 01:47:475 - 01:48:846 - You forgot your clap.
01:50:732 (5,6,7) - Come on, this linear beat could be balanced better.
02:30:332 (3,4,5,6) - This shape is really ambiguous. Can you make this clearer?
[Sorry]
02:08:561 (7,8,9) - This unbalanced spacing could've been better imo.
02:14:303 (7,8) - I think the snap should be consistent. Using Hard's one would work fine enough idk.
Topic Starter
FCL

Sonnyc wrote:

reminds me this. https://osu.ppy.sh/s/917 too hard a joke for me lol
[Easy]
00:12:504 (1) - Remove this NC? I don't think 00:12:161 (1) is important to demand a single combo. this note was placed before starting the song and rests on vocal only, idk you could see other maps with same things, so it's fine
02:02:218 (3) - Consider placing at (184,288). That's the place similar with the placement of 02:00:847 (1,2). y
02:05:990 (1,2) - Start NC from (2). Downbeat NCing and for consistency.sure
02:13:190 (3) - Considering the rhythm around here is for instruments, think about removing this circle entirely instead expressing with no hitsounds. at least we have strong vocal, but anyway I added repeat instead
02:16:275 - Is this the right hitsound? (ALL DIFF) I used him only for higest diff, so yeah it isn't
[Normal]
00:12:504 (1) - Remove this NC? I don't think 00:12:161 (1) is important to demand a single combo.
02:02:218 (3) - (260,288)? y
[Hard]
01:05:304 (3,4) - Any reason for this jump? sure, I haven't
01:14:218 (1,2) - This feels like a spacing error. seems it's really spacing error lol
02:27:075 (2,3,4,5) - Spacing could be better. the spacing is pretty balanced imo, but I changer some plases for previous sliders

[Sorry]
02:08:561 (7,8,9) - This unbalanced spacing could've been better imo. did some changes
02:14:303 (7,8) - I think the snap should be consistent. Using Hard's one would work fine enough idk. well
Thank you! :)
Topic Starter
FCL
updated slayed's diffs, he has fixed all exept 02:30:332 (3,4,5,6) - in extreme
Rizia
[Sorry, But We Are Just Friends]
  1. 00:55:704 (3,4) - i can still hear sliderslide
  2. 01:13:875 (5) - recommend move to x260 y80, although it will break the blanket, but it can more smoothly to play
  3. 01:12:675 (6,6) - overlap seem ugly, stack together will look better
  4. 02:00:847 (1,2,3,4) - i think it can consider change to some speed up pattern
  5. 02:31:704 (3,4,5,6) - try this jump flow?
[Slayed's Extreme]
  1. 01:46:103 (2) - missing clap
[Hard]
  1. 00:23:818 (2,3,4,5) - make more stack on this kind of pattern, that will be easily for hard
  2. 00:46:447 (5) - move to x216 y160 for average the spacing?
[Normal]
  1. check the unsnapped object from AImod
[Easy]
  1. 02:14:560 - this two green line almost at same time (+-2ms)
also i see many similar problem on your diff (green lines), you need to fix that
overall not bad
Topic Starter
FCL

Rizia wrote:

[Sorry, But We Are Just Friends]
  1. 00:55:704 (3,4) - i can still hear sliderslide But I have checked the green line here and she's still has 5% volume
  2. 01:13:875 (5) - recommend move to x260 y80, although it will break the blanket, but it can more smoothly to play okay
  3. 01:12:675 (6,6) - overlap seem ugly, stack together will look better they looks so far between, but well lol
  4. 02:00:847 (1,2,3,4) - i think it can consider change to some speed up pattern don't want to make some changes, I think they looks pretty fine and neat here
  5. 02:31:704 (3,4,5,6) - try this jump flow? yes why not
[Slayed's Extreme]
  1. 01:46:103 (2) - missing clap y
[Hard]
  1. 00:23:818 (2,3,4,5) - make more stack on this kind of pattern, that will be easily for hard don't want to stack all of these kind of patterns, stacked those which have some sense
  2. 00:46:447 (5) - move to x216 y160 for average the spacing? y
[Normal]
  1. check the unsnapped object from AImod
[Easy]
  1. 02:14:560 - this two green line almost at same time (+-2ms)
also i see many similar problem on your diff (green lines), you need to fix that should be fixed all
overall not bad
Thanks!
Sonnyc
Nominated.
Yoshikawa Hoshi
hype
Electoz
FriendZoned
Rizia
normal
00:55:361 (6,7) - spacing

call me back
Topic Starter
FCL
fixed
Rizia
qualified
Namki
ura
grats!
wajinshu
grats!
Topic Starter
FCL
ayyyyy thanks to everyone
Kalibe
lol grats flcl!
Dailycare
CongratZoned
Akasha-


congrats
Shmiklak
Gratzz
show more
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