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S3RL feat Mixie Moon - FriendZoned

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Aezis
MOD INSIDE

Easy:

01:41:666 - This Kiai is toggled for less than 15 seconds, just combine the 2 kiai times instead of an awkward pause
00:32:409 (2,3) - Terrible flow for an easy map, maybe curve 2 to the right or something.
00:34:466 (1) - This isnt unrankable, but having the slider this low, its kinda awkward for beginners to play this
00:44:066 (3,4) - Bad flow, it's an easy map, there shouldn't be any reason for unnecessary angles.
01:24:523 (4) - This corner can be difficult for some players
01:53:323 (2,3) - pls no


Normal:

00:18:009 (1,2,3,1,1) - This honestly is kind of a mess, just curve the first slider to the right and give the player some space
01:25:037 (4,1,3) - Overlap
01:56:752 (3,4) - I've seen this a lot, there is no reason for you to hug the walls so much, use it minimally, this difficulty will be awkward for players due to the almost borderline off-screen circles
01:59:494 (4) - Why have this slider go straight up, rather than curving it to the left? You need to focus on mapping in the center for your lower difficulties
02:06:180 (5,1) - Another example, you could've put this anywhere, but you put it as close as you could to the bottom
02:07:723 (4) - Overlap makes this circle extremely hard to hit, consider moving

Sorry, But We Are Just Friends:

00:33:094 (1) - Dont' make a new combo, make this the 3rd note
00:34:124 (2) - then make this the new combo
01:48:695 (7) - This is almost unrankable
01:49:895 (1) - Why new combo?
02:30:695 (5) - I feel like it'd fit better if you stacked this on 02:30:523 (4) -
02:33:781 (1,2,3,4) - The flow here is terrible, even though this map doesn't flow well (which isnt a bad thing), this is awful to play, to go from corner to corner with a backwards slider.
02:36:352 (6) - You generally want to avoid putting things in the bottom right corner unless you have to, this note will cause rage-inducing misses
02:42:695 (3) - These stream don't fit the song that well, map with the music, not for difficulty
Also if you want a Insane Guest Diff, hit me up. I've been wanting to map this, but too lazy to make my own mapset, good luck!
Topic Starter
FCL

Aezis wrote:

MOD INSIDE

Easy:

01:41:666 - This Kiai is toggled for less than 15 seconds, just combine the 2 kiai times instead of an awkward pause don't worry, it's okay
00:32:409 (2,3) - Terrible flow for an easy map, maybe curve 2 to the right or something. hope it's fine
00:34:466 (1) - This isnt unrankable, but having the slider this low, its kinda awkward for beginners to play this lol, i not think so
00:44:066 (3,4) - Bad flow, it's an easy map, there shouldn't be any reason for unnecessary angles. hope it's fine
01:24:523 (4) - This corner can be difficult for some players ok
01:53:323 (2,3) - pls no still yes


Normal:

00:18:009 (1,2,3,1,1) - This honestly is kind of a mess, just curve the first slider to the right and give the player some space hmmm, well
01:25:037 (4,1,3) - Overlap something's fixed
01:56:752 (3,4) - I've seen this a lot, there is no reason for you to hug the walls so much, use it minimally, this difficulty will be awkward for players due to the almost borderline off-screen circles it's fine
01:59:494 (4) - Why have this slider go straight up, rather than curving it to the left? You need to focus on mapping in the center for your lower difficulties straight sliders=best sliders
02:06:180 (5,1) - Another example, you could've put this anywhere, but you put it as close as you could to the bottom
02:07:723 (4) - Overlap makes this circle extremely hard to hit, consider moving probably will fix it later

Sorry, But We Are Just Friends:

00:33:094 (1) - Dont' make a new combo, make this the 3rd note fine
00:34:124 (2) - then make this the new combo ^
01:48:695 (7) - This is almost unrankable why?
01:49:895 (1) - Why new combo? because downbeat
02:30:695 (5) - I feel like it'd fit better if you stacked this on 02:30:523 (4) - music has 3 too strong claps, the jump patterns is needs here
02:33:781 (1,2,3,4) - The flow here is terrible, even though this map doesn't flow well (which isnt a bad thing), this is awful to play, to go from corner to corner with a backwards slider. probably, but bad flow is not always so bad
02:36:352 (6) - You generally want to avoid putting things in the bottom right corner unless you have to, this note will cause rage-inducing misses hope that nc at 6 will fine
02:42:695 (3) - These stream don't fit the song that well, map with the music, not for difficulty the music has stream part, it's okay
Also if you want a Insane Guest Diff, hit me up. I've been wanting to map this, but too lazy to make my own mapset, good luck! sorry, but insane diff will make by other mapper
Thanks for surprise mod :)
Nekomata
Seems your offset is quite late, my hit error seems to border on the left side near the 100 spot. please move it by -19ms :)

no kds
Topic Starter
FCL

Nekomata wrote:

Seems your offset is quite late, my hit error seems to border on the left side near the 100 spot. please move it by -19ms :)

no kds
Thanks a lot :)
Stjpa
M4M

Easy

00:12:161 (1,1) - Just a minor thing. Maybe put the circle bit more to the left because this triggers me. D:
00:13:875 (3,4) - Place the slider a bit lower so you have a smooth slight flow and can stack (4) with the slidertail of 00:12:504 (1) .
00:24:847 (3,2) - This overlap is visible. Maybe rotate (3) so it doesn't overlap with the circle. It disappears before the slider after (2) shows up.
00:27:247 (2,1) - Stack?
00:29:990 (2,3,1) - Maybe make a triangle here? If so you can also curve 00:31:704 (1,2) slightly for less boringness.
00:37:533 (1) - Move it a bit to the right so the sliderend of 00:35:475 (2) is perfectly in the sliderbody.
00:38:561 (3,1) - Overlap.
00:44:733 (4,2) - ^
00:48:504 (1) - Looks a bit boring without a slight curve imo.
01:12:847 (3,1) - Overlap.
01:28:275 (1) - Placing it a bit higher would it make less awkward with 01:26:904 (3) . Also I recommend rotating 01:26:904 (3,4) so it flows better here.
02:11:475 (4,3) - You can stack them if you put 02:12:504 (2) a bit higher.
02:18:675 (3,2) - Overlap.


Normal

00:18:847 (2,3) - Is this custom stack intended?
00:44:218 (5,6,1,2) - This overlaps really hard.
00:46:961 (4,5) - Shouldn't (4) start where (5) currently is? I mean it's the same pattern so I assume you want it on the same sounds as 00:45:761 (1,2) .
00:52:447 (4,5) - ^
00:58:104 (1,2,3,4) - What the hell. o_o
00:59:133 (4,1) - This is also not allowed in a Normal because it can really confuse newer players due (1) appearing before (4) even ended.
01:15:590 (3,4,1) - Meh. Why would you make an overlap here?
01:21:075 (3,4,1) - ^
01:21:075 (3,2) - (2) doesn't look too great there because it's not stacking. So I suggest to change the position.
01:53:990 (3,4,5) - Would look better this way.
02:06:675 (2,4) - Not allowed, mentioned it above already.
02:17:304 (1,2,3) - Imo a pattern like this just looks great as a finisher of a part. By that I mean as the last pattern before a break or something.
02:19:704 (6,2) - You can guess it already.
02:22:447 (6,1,2,3) - Newer players could missread this and think that the slider inbetween would be the next clickable object.
02:29:647 (3,1) - ^
02:34:447 (3,6) - Overlaps slightly.
02:41:990 (1) - Would be better if you'd copy + paste 02:40:618 (4) and blanket it somehow.


Hard

00:17:647 (7,2) - You can stack them with adjustin 00:17:990 (1) .
00:32:561 (3,4,5,6) - I'm sure this isn't a perfect square. Just place a normal square and rotate it.
00:45:761 (2,3,4,5,6,7) - Same as in Normal. Also I kinda dislike the way you placed them here.
01:31:190 (3,5) - Probably intended but a stack would look way better.
01:49:190 (1,2,3,4) - You emphasized this sound in the first kiai, why not also here?
02:16:618 (3,2) - This looks very odd.


Slayed's Insane

This diff starts 20 seconds later, isn't that too much already? You mapped to the vocals pretty much throughout the whole diff, so why not mapping the previous vocals too? Also you didn't map 02:03:590 so you have WAY less drain time.
00:40:961 (3,4) - Why do you emphasize (3) with more spacing but not (4)?
00:45:933 (2,3) - This spacing is kind of weird because there's nothing to emphasize. You may want to emphasize 00:46:447 (3,4) tho.
00:50:904 (1,2,3,4) - It's better if you always use a slightly higher DS here instead of constant DS with a sudden jump here.
00:56:390 (3,1) - Small overlap.
01:33:590 (2,3,4,5) - Mapping those sliders on the red ticks doesn't really make sense because there are strong drums on the white ticks. It feels very "offbeat" this way, if you ask me.
02:24:161 (1) - You can map to the vocals here as usual, this slider feels random this way because you actually always map to the vocals but ignore it here for some reason.
02:33:075 (3,4) - Why anti-jump here?
02:38:218 (2,4) - Slightly touching.


Leaving the other 2 diffs because my map has way less draintime and also less diffs than I already modded here. Not to forget that I'm not really confident in modding Extras.
Map map: https://osu.ppy.sh/s/404269
Topic Starter
FCL

Stjpa wrote:

M4M

Easy

00:12:161 (1,1) - Just a minor thing. Maybe put the circle bit more to the left because this triggers me. D: lol
00:13:875 (3,4) - Place the slider a bit lower so you have a smooth slight flow and can stack (4) with the slidertail of 00:12:504 (1) .
00:24:847 (3,2) - This overlap is visible. Maybe rotate (3) so it doesn't overlap with the circle. It disappears before the slider after (2) shows up.
00:27:247 (2,1) - Stack?
00:29:990 (2,3,1) - Maybe make a triangle here? If so you can also curve 00:31:704 (1,2) slightly for less boringness.
00:37:533 (1) - Move it a bit to the right so the sliderend of 00:35:475 (2) is perfectly in the sliderbody.
00:38:561 (3,1) - Overlap. why not xD
00:44:733 (4,2) - ^ ^
00:48:504 (1) - Looks a bit boring without a slight curve imo. fine for me
01:12:847 (3,1) - Overlap.
01:28:275 (1) - Placing it a bit higher would it make less awkward with 01:26:904 (3) . Also I recommend rotating 01:26:904 (3,4) so it flows better here.
02:11:475 (4,3) - You can stack them if you put 02:12:504 (2) a bit higher.
02:18:675 (3,2) - Overlap.


Normal

00:18:847 (2,3) - Is this custom stack intended?
00:44:218 (5,6,1,2) - This overlaps really hard.
00:46:961 (4,5) - Shouldn't (4) start where (5) currently is? I mean it's the same pattern so I assume you want it on the same sounds as 00:45:761 (1,2) .
00:52:447 (4,5) - ^
00:58:104 (1,2,3,4) - What the hell. o_o
00:59:133 (4,1) - This is also not allowed in a Normal because it can really confuse newer players due (1) appearing before (4) even ended.
01:15:590 (3,4,1) - Meh. Why would you make an overlap here?
01:21:075 (3,4,1) - ^
01:21:075 (3,2) - (2) doesn't look too great there because it's not stacking. So I suggest to change the position. hope it's fine
01:53:990 (3,4,5) - Would look better this way. nah, straight flow is better for me imo
02:06:675 (2,4) - Not allowed, mentioned it above already.
02:17:304 (1,2,3) - Imo a pattern like this just looks great as a finisher of a part. By that I mean as the last pattern before a break or something. it's fine here too
02:19:704 (6,2) - You can guess it already.
02:22:447 (6,1,2,3) - Newer players could missread this and think that the slider inbetween would be the next clickable object.
02:29:647 (3,1) - ^
02:34:447 (3,6) - Overlaps slightly.
02:41:990 (1) - Would be better if you'd copy + paste 02:40:618 (4) and blanket it somehow.


Hard

00:17:647 (7,2) - You can stack them with adjustin 00:17:990 (1) .
00:32:561 (3,4,5,6) - I'm sure this isn't a perfect square. Just place a normal square and rotate it.
00:45:761 (2,3,4,5,6,7) - Same as in Normal. Also I kinda dislike the way you placed them here.
01:31:190 (3,5) - Probably intended but a stack would look way better.
01:49:190 (1,2,3,4) - You emphasized this sound in the first kiai, why not also here?
02:16:618 (3,2) - This looks very odd.

Leaving the other 2 diffs because my map has way less draintime and also less diffs than I already modded here. Not to forget that I'm not really confident in modding Extras.
Map map: https://osu.ppy.sh/s/404269

Thanks a lot, no reply=fixed
Namki
йо

[General]
Комбо колор 6 и 8 сделай более тусклыми, всё-таки там нет такого ярко красного и синего.
АиМод ругается на превью.

[Easy]
00:20:733 (1,2) - мб сделай их паралелльными.
00:38:561 (3,1) - плохой оверлап.
01:03:247 (1,2) - эти два различаются, а следующие два - нет. Ибо консистенси!
Остальное всё хорошо.

[Normal]
00:32:390 (2,3,4) - раздвинь немного, а то оверлап некрасивый.
01:56:733 (3,4,5) - вот если это на хпбар не залезает - нормально, если залезает - ну пофиксь.
02:11:475 (6,2) - тоже некрасиво.
А еще в последнем киае много застаканных 1/2 слайдер-нота, мб ритм попроще сделать.

[Hard]
00:56:475 (1,1) - мало расстояние между спиннером и объектом.
02:44:047 (3,4) - а вот между ними 1.9 поставь для согласованности с предыдущими.
У тебя там перед первым киаем много триплов, 00:58:104 - начиная от сюда, а вот дальше я не нашел триплов, давай облечи там ритм, поставив, например, реверс слайдеры.
01:32:733 (1,2) - вот в таких паттернах в харде лучше сделать спейсинг сильно не гуляющим, просто я там видел, у тебя было 2х и 2.7х, за такое же ругают.

Ладно, мы договоривались не на сложные диффы :>
Крутой трек, крутая мапа. Удачи.
Topic Starter
FCL

Namki wrote:

йо

[General]
Комбо колор 6 и 8 сделай более тусклыми, всё-таки там нет такого ярко красного и синего. а мне норм
АиМод ругается на превью. пофикшу

[Easy]
00:20:733 (1,2) - мб сделай их паралелльными. не
00:38:561 (3,1) - плохой оверлап. как раз наоборот, так как круг находится на изгибе, и это выглядит не так плохо
01:03:247 (1,2) - эти два различаются, а следующие два - нет. Ибо консистенси! к
Остальное всё хорошо.

[Normal]
00:32:390 (2,3,4) - раздвинь немного, а то оверлап некрасивый. ок
01:56:733 (3,4,5) - вот если это на хпбар не залезает - нормально, если залезает - ну пофиксь. вроде не залезает
02:11:475 (6,2) - тоже некрасиво.
А еще в последнем киае много застаканных 1/2 слайдер-нота, мб ритм попроще сделать. а мне нравится D:

[Hard]
00:56:475 (1,1) - мало расстояние между спиннером и объектом. сокртил спиннер на пол доли
02:44:047 (3,4) - а вот между ними 1.9 поставь для согласованности с предыдущими. пофиксил
У тебя там перед первым киаем много триплов, 00:58:104 - начиная от сюда, а вот дальше я не нашел триплов, давай облечи там ритм, поставив, например, реверс слайдеры. согласен, но я сделал как раз наоборот
01:32:733 (1,2) - вот в таких паттернах в харде лучше сделать спейсинг сильно не гуляющим, просто я там видел, у тебя было 2х и 2.7х, за такое же ругают. постарался сбалансировать

Ладно, мы договоривались не на сложные диффы :>
Крутой трек, крутая мапа. Удачи.
Спасибо большое)
Shyotamaze
Hi, from your modding queue

General
  1. Nothing to say
Normal
  1. 00:41:990 (4,2) - Collides
  2. 00:58:104 (1,2,3) - This could be hard to read for new players
  3. 01:00:847 (2,3,4) - ^
Slayed's Insane
  1. 00:44:390 (2,3) - This part feels awkward, maybe make a reverse slider and delete 00:44:904 (3) -
  2. 01:35:475 (4) - Maybe remove the reverse and add a circle here 01:35:818
  3. 02:01:190 (1,2,1,2,1,2,1) - Not sure about those NCs, I feel like it makes it harder to read
  4. 02:38:218 (2,4) - Collides
  5. 02:42:675 (3,4) - Why not something like this http://prntscr.com/a2w8ex
Sorry, But We Are Just Friends
  1. 00:51:761 (4,7) - Collides
  2. 00:53:305 (10) - Feels a bit weird, maybe try another shape
  3. 01:33:933 (4,6) - You can do a better blanket
  4. 01:55:362 (1,2,3,4) - Nazi blankets again (sorry ;_;)
  5. 02:39:076 (6,2) - Collides
Damn so hard to mod lol, sorry for the lame mod :(
Good luck!
Topic Starter
FCL

Shyotamaze wrote:

Hi, from your modding queue

General
  1. Nothing to say
Normal
  1. 00:41:990 (4,2) - Collides +
  2. 00:58:104 (1,2,3) - This could be hard to read for new players that hard here?
  3. 01:00:847 (2,3,4) - ^ ^

Sorry, But We Are Just Friends
  1. 00:51:761 (4,7) - Collides fuxed
  2. 00:53:305 (10) - Feels a bit weird, maybe try another shape not think so
  3. 01:33:933 (4,6) - You can do a better blanket k
  4. 01:55:362 (1,2,3,4) - Nazi blankets again (sorry ;_;) i thinks they not a blanket
  5. 02:39:076 (6,2) - Collides
Damn so hard to mod lol, sorry for the lame mod :(
Good luck!
Thanks for modding!
Terandr
General
  1. The Kiai Time ending at 01:41:133 should be moved to 01:41:304 so that's in not in the middle of a slider for all difficulties (except Sorry, but ...)

Easy
  1. Looks good.

Normal
  1. I feel that converting places where there are two circles between short sliders would be better off a short slider themselves. Otherwise, the map is a bit too difficult to play for Normal imo. (Some examples)
    1. 00:37:533 (2,3)
    2. 01:35:133 (6,7)
    3. 02:21:075 (3,4)
  2. Similar to above, I think the rhythm here can be a bit too difficult for Normal. I suggest turning the (circle, slider start, slider end, circle) into a (slider start, slider end, slider start, slider end).
    1. 01:13:533 (2,3,4)
    2. 01:19:018 (5,6,7)
    3. 01:24:504 (2,3,4)
  3. 01:17:647 (3,4) - !!! - Slider 3 ends at the same time slider 4 starts.
  4. 02:43:190 (4) - It's the only circle in the combo that doesn't have a slider directly beneath it.

Hard
  1. 00:44:218 (4,5) - Really high up (4 has negative y) and could interfere with the HP bar; it should be moved down a bit.
  2. 01:13:875 (4,5,6) - These are difficult to read since it's directly below a slider. Spread the notes a bit further out.
  3. 01:24:847 (4,5,6) - ^
  4. 02:13:704 (8) - I think this should last for 5 rather than 3 beats.
  5. 02:27:590 (5) - I agree that the BPM should be slowed here, but it feels too slow. Maybe increase it from 0.5x to something like 0.6x or 0.7x

Sorry, But We Are Just Friends
  1. 00:19:361 (1) - The slider feels like it's too long / doesn't seem to match up with the music. Maybe like this? http://i.imgur.com/EQWAi1Y.jpg

I've never modded a map before. Hope this helps!
Cryptic
From #modreqs - Quick mod

[Normal]
  1. 01:17:647 (3,4) - Errr, fix please?
[Slayed's Insane]
  1. 00:56:390 (3) - Slider is pretty ugly, maybe give it a bit of a face lift?
  2. 01:12:333 (4,5,6) - Not sure about this one, but since you have a stack on it the very edge, I think the 4 is off the play-area.
  3. 01:15:075 (4,5,6) - ^ Like I said, not really sure if its serious or not, but just something that I think should be pointed out

    Thats all I saw in my quick playthrough/glance.
[Slayed's Extreme]
  1. 02:24:847 (4) - Unrankable, off-play-area.

    Best bg btw
[General]
  1. Kiai times are different among difficulties, which could be a problem? Not 100% sure about this one.
I may do a full-mod of this at some point later.
Topic Starter
FCL

waterandroid wrote:

General
  1. The Kiai Time ending at 01:41:133 should be moved to 01:41:304 so that's in not in the middle of a slider for all difficulties (except Sorry, but ...) okay

Easy
  1. Looks good.

Normal
  1. I feel that converting places where there are two circles between short sliders would be better off a short slider themselves. Otherwise, the map is a bit too difficult to play for Normal imo. (Some examples) i made it intentionally, so it's okay
    1. 00:37:533 (2,3)
    2. 01:35:133 (6,7)
    3. 02:21:075 (3,4)
  2. Similar to above, I think the rhythm here can be a bit too difficult for Normal. I suggest turning the (circle, slider start, slider end, circle) into a (slider start, slider end, slider start, slider end). same
    1. 01:13:533 (2,3,4)
    2. 01:19:018 (5,6,7)
    3. 01:24:504 (2,3,4)
  3. 01:17:647 (3,4) - !!! - Slider 3 ends at the same time slider 4 starts. uh, my bad
  4. 02:43:190 (4) - It's the only circle in the combo that doesn't have a slider directly beneath it. fixed

Hard
  1. 00:44:218 (4,5) - Really high up (4 has negative y) and could interfere with the HP bar; it should be moved down a bit. +
  2. 01:13:875 (4,5,6) - These are difficult to read since it's directly below a slider. Spread the notes a bit further out. +
  3. 01:24:847 (4,5,6) - ^
  4. 02:13:704 (8) - I think this should last for 5 rather than 3 beats. +
  5. 02:27:590 (5) - I agree that the BPM should be slowed here, but it feels too slow. Maybe increase it from 0.5x to something like 0.6x or 0.7x nah

Sorry, But We Are Just Friends
  1. 00:19:361 (1) - The slider feels like it's too long / doesn't seem to match up with the music. Maybe like this? http://i.imgur.com/EQWAi1Y.jpg it's fine since i don't follow to vocal here


I've never modded a map before. Hope this helps!
Thanks for modding :)
@CrypticMech Thanks too, error was fixed
wajinshu
Извини,но мы просто друзья.
-----------------------------------
Давненько модов нет
Topic Starter
FCL

wajinshu wrote:

Извини,но мы просто друзья.
-----------------------------------
Давненько модов нет
ну так дерзай! Халявные два кудосу
wajinshu
Привет~ Хочу 2 кд~ >///<

[Easy]

00:39:933 (1) - можно пониже?

[Normal]

01:27:247 (4) -
01:27:247 (4) - сделай его такой же формы как этот 01:25:875 (2) - http://puu.sh/nux5l/755d705e99.png
01:52:618 (1,2,3,5) - РАЗНООБРАЗЬ ЕГО а то скучно, прямые слайдеры ;d
02:23:304 (2,3,4,1) - http://puu.sh/nuxdj/36604a5f75.png

[Hard]

00:22:447 (5,6) - мб лучше на вокал сфокусироватся

[Slayed's Insane]

Отключи вайдскрин!

[Slayed's Extreme]

Отключи вайдскрин!

[Sorry, But We Are Just Friends]

00:19:018 (3,1) - -блянкет
00:21:590 (2) - 89 27
00:21:761 (3) - 128 107
00:22:104 (1,2) - 198 350
Arf
Hey, from your M4M queue. There isn't a lot I could actually find in your mapset, so if this doesn't help at all, I do apologize :(
The mapset is quite good already.
My map: https://osu.ppy.sh/s/403759

[General]
Slayed's diffs starting at a different point is a bit off-putting. Both are good starting points to be fair but making it consistent might be a better idea, it's like 20 seconds of slow vocals >.< Especially since you have breaks where FCL didn't put any, which makes your diffs actually significantly shorter in that regard. If you're keeping the breaks, mapping the opening is a good idea imo.

I'm not good with metadata, but "feat Mixie Moon" might be in the song title within brackets rather than in the Artist field, someone should check that.

That last difficulty name, why .-. I'm not a big fan of using full sentences as difficulty names, I feel they are more full-on statements than appropriate names to indicate difficulty. I admit, it's a personal problem, and people seem to like using "meme" difficulty names or some long-winded cluster of words for their last difficulty nowadays, it's some sort of odd custom. Something like "Platonic" could work for a single difficulty name though \O/

Easy
(minor) I'll admit I have OCD, but 00:16:618 (3,4) - 4 could be pointed at by 3, like so. You'd have to shuffle the other notes around though, so up to you.
00:35:475 (2) - Ctrl+G maybe? Again it requires shuffling around of the notes after it but this has cleaner flow imo.
00:39:933 (1) - Could move this down to avoid the overlap without breaking the flow, something like this.
01:05:304 (4) - Could Ctrl+G this for a more circular flow
01:47:133 (1) - Since you have a short gap after this pattern, you could Ctrl+G this slider, and move the 2 and the 3 after it to the other side to make 1 flow better from 4. Wouldn't suggest it if not for the gap making it easier to remake this part.
(very nazi) 02:18:675 (3,1) - As seen here, the blanket overlaps a bit more on the top than the bottom

Well it's an Easy diff, relatively uncomplicated, as it should be. Nothing really wrong with it in any respect, not much to say about it :D

Normal
00:37:190 (1,2,3,4) - You do this kind of thing a few times in this diff, and I'm honestly not sure if it is too hard or not for what it should be. It's two 1/2 singletaps with the rest being sliders, but since they are both directly after a slider, and it can be a bit tough for someone who plays Normals to read notes this close to sliders....I don't know. 1 and 2 could combine to form a repeat slider if anyone else thinks this is too hard as well. Since both the Easy and the Normal seem to be one level above their traditional difficulties this could also be a non issue.
00:46:447 (3) - I feel that the next two notes might be difficult to read as is for an unaccustomed player, this could be a 1/1 slider with the end overlapping the 3.
01:13:533 (2,3) - Consider making this a single repeat slider which starts at "2" and ends where "3" ends. The current pattern with the music might be a bit tough to read since it's a triplet in the music but this being a normal you obviously can't map it with one. I'm not trying to make your patterns all the same, this just felt a bit hard to adjust to :D
01:24:504 (2,3,4,1) - If changed above, then this too ^^
01:26:561 (3) - This sort of overlap is usually discouraged in a Normal
01:34:447 (4,5) - I see you're following the music over the vocals - I feel that a player of Normals may focus on the vocal more than the music, so the red tick between these too being empty feels a bit meh. But I can't really suggest anything here without making it too dense or skipping a beat with a hitsound on it so I suppose it works as is.
02:26:904 (3) - Making this two 1/1 sliders, like so, sounds a bit better I think (it also maps the "wooh" in the BG on a sliderend, which sounds fantastic imo)

Good Normal, nothing much here either.

Hard
00:57:761 - Might as well map this or end the spinner here, leaving it completely blank is a bit odd
01:13:875 (4,5,6) - A triple after a sliderend is slightly evil for a Hard, since it sounds and acts like a quad with the sliderend combined. Making this and any other time this shows up a repeat slider instead makes for more of an ease of play. If it had been two notes it would be doable, but 3 is a bit hmmm.
(extremely nazi) 01:21:075 (1,3) - The blanket on the sliderhead of 3 is ever so slightly less overlapped than the end. Man even I was disgusted that I thought this worth pointing out
01:25:875 (3,4) - Why not move these more to the left, something like this to prevent the weird flow that is currently present.
02:08:218 (2) - This won't fool anybody on a second playthrough, but on a sightread this will mess up people due to the two repeat sliders before it which only have one repeat (02:05:475 (5) - and 02:07:361 (4) - ) while this has three. You could make those triples or something to not lull the player into a false sense of security.
02:17:647 (2) - Ctrl+G this?
02:27:590 (5) - NC the SV change?

Good Hard overall, I quite liked it. There's a lot of straight flow as opposed to more zigzag near the end, but that's a style thing so nothing much there. Well-made and feels nice to play, props \O/

Slayed's Insane
As before about where the map starts.
00:38:561 (1) - Imo this isn't so strong as to be this far away from "6", and it caught me and a friend of mine off-guard while playtesting. Might want to move it closer.
00:50:904 (1,2,3,4) - This pattern feels meh to me. I get that 2 is supposed to point at 3, and that's great, but with the sound cue being what it is, a more circular flow here feels better to fit it. As an example, http://puu.sh/nwosM/1e61372df0.jpg. It's not a great pattern or anything, but this kind of rotational flow feels much more suitable than the current one imo.
01:30:675 (1,2,3,4,5,1,2,3,4,5) -
01:36:161 (1,2,3,4,5,1,2,3,4,5,1,2) -
01:47:133 (1,2,3,4,5,1,2,3,4,5,1) - These whole patterns going around the screen in a circle instead of zigzagging or employing some sort of back and forth flow like you did with the jumps feels a bit....underdone. I'm not trying to poke at your style if this is how you like to map, but with the music (particularly the "whoa-oa-oa" at 01:47:133 (1,2,3,4,5) - and elsewhere) it feels as though it just calls for something other than a simple rotation flow, something with sharper angles, more cross-to-cross. 01:45:761 (1,2,3,4,5) - This feels great, for example. Just a thought.
02:14:390 (1) - I think the vocal that this maps to is actually slightly off-beat and deleting this note might feel better to play.
02:41:304 (3) - Agh this is evil to sightread and very easy to misread :o . Especially since it's so close to the end of the map. Consider making this four notes, or a single repeat with a note after it, or something else.

Well mapped, nothing much to say either. I really don't agree with the amount of simple circular flow you use instead of more sharp angles or rotation by 120 degrees or something, but everyone maps differently and I accept that. I really liked your more sharp, back-and-forth flow in The Monk and I think that could work here, but again, it's your map and it's not bad at all. Just trying my best to poke at it and make it even better if possible :D

Why you gotta make it so hard to mod a mapset >:( I'm not even sure I deserve any kudosu for this, it's mostly subjective and useless but I did try. I can't play Extras so modding those would be pointless. Hopefully it wasn't too much of a pain to go through this D: See you on the other side \O
Topic Starter
FCL

Arf wrote:

Hey, from your M4M queue. There isn't a lot I could actually find in your mapset, so if this doesn't help at all, I do apologize :(
The mapset is quite good already.
My map: https://osu.ppy.sh/s/403759

[General]
Slayed's diffs starting at a different point is a bit off-putting. Both are good starting points to be fair but making it consistent might be a better idea, it's like 20 seconds of slow vocals >.< Especially since you have breaks where FCL didn't put any, which makes your diffs actually significantly shorter in that regard. If you're keeping the breaks, mapping the opening is a good idea imo. different drain time is fine if we have diff which made by other mapper. So it's not issue

I'm not good with metadata, but "feat Mixie Moon" might be in the song title within brackets rather than in the Artist field, someone should check that. checked, the metadata was fixed

That last difficulty name, why .-. I'm not a big fan of using full sentences as difficulty names, I feel they are more full-on statements than appropriate names to indicate difficulty. I admit, it's a personal problem, and people seem to like using "meme" difficulty names or some long-winded cluster of words for their last difficulty nowadays, it's some sort of odd custom. Something like "Platonic" could work for a single difficulty name though \O/ i don't did the diff name for memes, just I like this name and I am sure that this the diff name fully reflects essence of the song

Easy
(minor) I'll admit I have OCD, but 00:16:618 (3,4) - 4 could be pointed at by 3, like so. You'd have to shuffle the other notes around though, so up to you. the triangle is looks good, so i wil keep
00:35:475 (2) - Ctrl+G maybe? Again it requires shuffling around of the notes after it but this has cleaner flow imo. this flow looks fine too
00:39:933 (1) - Could move this down to avoid the overlap without breaking the flow, something like this. well, fixed
01:05:304 (4) - Could Ctrl+G this for a more circular flow i won't do it, since i have used linear flow to 01:03:247 (1,2) - , so i don't want change the construction
01:47:133 (1) - Since you have a short gap after this pattern, you could Ctrl+G this slider, and move the 2 and the 3 after it to the other side to make 1 flow better from 4. Wouldn't suggest it if not for the gap making it easier to remake this part. again, it's fine for easy
(very nazi) 02:18:675 (3,1) - As seen here, the blanket overlaps a bit more on the top than the bottom +

Well it's an Easy diff, relatively uncomplicated, as it should be. Nothing really wrong with it in any respect, not much to say about it :D

Normal
00:37:190 (1,2,3,4) - You do this kind of thing a few times in this diff, and I'm honestly not sure if it is too hard or not for what it should be. It's two 1/2 singletaps with the rest being sliders, but since they are both directly after a slider, and it can be a bit tough for someone who plays Normals to read notes this close to sliders....I don't know. 1 and 2 could combine to form a repeat slider if anyone else thinks this is too hard as well. Since both the Easy and the Normal seem to be one level above their traditional difficulties this could also be a non issue. hope it's fine, but i will change if it's really big issue.
00:46:447 (3) - I feel that the next two notes might be difficult to read as is for an unaccustomed player, this could be a 1/1 slider with the end overlapping the 3. ^ i like it
01:13:533 (2,3) - Consider making this a single repeat slider which starts at "2" and ends where "3" ends. The current pattern with the music might be a bit tough to read since it's a triplet in the music but this being a normal you obviously can't map it with one. I'm not trying to make your patterns all the same, this just felt a bit hard to adjust to :D i agree, fixed
01:24:504 (2,3,4,1) - If changed above, then this too ^^
01:26:561 (3) - This sort of overlap is usually discouraged in a Normal it's pretty invisible imo
01:34:447 (4,5) - I see you're following the music over the vocals - I feel that a player of Normals may focus on the vocal more than the music, so the red tick between these too being empty feels a bit meh. But I can't really suggest anything here without making it too dense or skipping a beat with a hitsound on it so I suppose it works as is.
02:26:904 (3) - Making this two 1/1 sliders, like so, sounds a bit better I think (it also maps the "wooh" in the BG on a sliderend, which sounds fantastic imo) it's good works with vocal too imo

Good Normal, nothing much here either.

Hard
00:57:761 - Might as well map this or end the spinner here, leaving it completely blank is a bit odd u are right
01:13:875 (4,5,6) - A triple after a sliderend is slightly evil for a Hard, since it sounds and acts like a quad with the sliderend combined. Making this and any other time this shows up a repeat slider instead makes for more of an ease of play. If it had been two notes it would be doable, but 3 is a bit hmmm. i am not sure about these patterns, i will listen more options about it
(extremely nazi) 01:21:075 (1,3) - The blanket on the sliderhead of 3 is ever so slightly less overlapped than the end. Man even I was disgusted that I thought this worth pointing out lol
01:25:875 (3,4) - Why not move these more to the left, something like this to prevent the weird flow that is currently present. flow is fine, idk why it's issue
02:08:218 (2) - This won't fool anybody on a second playthrough, but on a sightread this will mess up people due to the two repeat sliders before it which only have one repeat (02:05:475 (5) - and 02:07:361 (4) - ) while this has three. You could make those triples or something to not lull the player into a false sense of security. okay, changed for safety
02:17:647 (2) - Ctrl+G this? nah
02:27:590 (5) - NC the SV change? before nc i haven't used sliders with other sv, so it's okay

Good Hard overall, I quite liked it. There's a lot of straight flow as opposed to more zigzag near the end, but that's a style thing so nothing much there. Well-made and feels nice to play, props \O/


Why you gotta make it so hard to mod a mapset >:( I'm not even sure I deserve any kudosu for this, it's mostly subjective and useless but I did try. I can't play Extras so modding those would be pointless. Hopefully it wasn't too much of a pain to go through this D: See you on the other side \O
Pretty good mod, thanks!
teko8
Heya! Responding to your mod request in #modreqs. Quick amateurish mod of your two extras.

General Modding
Slayed's Extreme:

00:43:875 (4,1) - This jump seems strange; Also I feel that 00:44:218 (2) - should start on the beat that 00:44:047 (1) - is currently on. Not necessarily correct though.
01:06:504 (4,5,6) - I would change these to follow the kick slider beat pattern at 01:05:990 (1,2,3) - plus two more (so eight kick sliders in total). Currently, it doesn't emphasize the build-up imo. Another option is making a stream.
01:13:704 (4) - One less repeat and it's good.
01:19:018 (1,2,1) - The timing and spacing of these notes is kind of strange.
02:30:333 (1) - One less repeat and add a circle.
02:41:304 (3) - Same as above.
02:46:275 (2,1) - Increase spacing between these two or swap 02:46:447 (1,2) - .
02:46:790 (1,2,3) - Only back-forth pattern in these last few notes. Could put third beat in the center?


Sorry, But We Are Just Friends:

00:42:333 (6,7) - Change to a slider
00:47:818 (9,1) - Extend 9 to the red tick 1 starts on and make the next combo start on the white tick after with a circle instead.
01:22:447 (1,2,3,4) - The different angles of these two jumps feels awkward.
01:27:418 (4,5) - Something about this feels off to me.
01:27:761 (6,1,2) - These jumps don't feel like they flow like the rest of the map.
01:44:390 (1,2) - Feels like a random 1,2 stack here.
01:59:475 (1,2,3,4,5,6) - Try to make this feel similar to the way 01:58:104 (1,2,3,4,5,6) - plays.
02:14:390 (7) - Would move under 02:14:047 (6) - .
02:20:047 (1,2,3) - Could be made more interesting than just jumps in a straight line.
02:24:675 (4) - Stack this with 02:24:333 (2) - ?
02:27:247 (3,4) - I would flip these.
02:29:990 (2) - Flip direction of this slider.
02:36:333 (1) - I feel like this would work well if it was under 4,5 in the previous combo, but then the jump to 02:36:504 (1) - feels awkward.
02:41:818 (6) - Feels too long to me (probably because of the soft sampleset on the slider end).
02:42:675 (3) - Would make new combo here if only because of the spacing from the previous beat.
02:44:047 (3) - Same as before at @ 02:42:675 (3) - .

Other possible changes
Slayed's Extreme:

HP7->HP6.5
OD8.6->OD8
00:12:504 - 00:34:447 - Map more of the beginning?
00:36:847 (7) - Make longer.
00:42:333 (4) - Same as above.

Sorry, But We Are Just Friends:

AR9.1->AR9.3
OD8.4->OD8.5
00:36:847 (6,7) - Make into a slider?
00:56:390 (1) - Change to spinner?
02:19:018 (3,4,5) - This is the only instance where it does not use a repeat slider to follow the music.
02:28:961 (3,4) - Would replace with 4 more circle similar to how 02:30:333 (3,4,5,6) - is mapped timing-wise.
02:30:675 (5,6) - Make spacing larger?
02:45:418 (1,2,3) - Would change these into 2 sliders the same length as the ones afterwards, and make them all one combo.

Fun song and mapset overall. Good luck on getting it ranked!
Topic Starter
FCL
Fixed something, thanks!
kirinokirino
из меня крайне паршивый моддер, но я хочу ранкнуть мапу, поэтому мод4мод

изи:
00:56:390 (1) - пожалуйста, сделай, чтобы хотя бы последний белый шарик (фиг знает, как они называются) был ровно на красном анкор-поинте. Желательно так же, чтобы на красном тике шар был ровно под первым красным анкор-поинтом. Новички это не заметят, но я даже во-время игры вздрогнул от этакой неровности.
00:58:447 (1) - лишнее НК (или не лишнее, но дальше всё-равно: )??
00:59:133 (3) - вот тут НК и далее до спиннера.??
01:05:304 (4) - было бы красивее, если его заменить на скопированный этот, повёрнутый на 180. или по-другому. можно лучше.
01:05:990 (1) - финиш может?
01:13:533 (4) - бланкет с 01:12:847 (3) - можно улучшить
01:14:561 (1,2,3,4) - из ближайших сёрклов можно образовать ровный пятиугольник, 01:15:933 (3,4,1) - из этих трёх - ровный треугольник
01:24:504 (4,1,2) - эти три сёркла можно расположить на одной линии, как 01:25:875 (2,3,4) - здесь. (флоу не ахти кст)
01:39:247 (1) - чуть повыше мб?
01:40:961 (4,1) - вместе, тоже чуть повыше мб?
01:47:133 (1) - бланкет. поверь, 4й сетки для таких дел вполне достаточно, нет нужды отключать грид снап.
01:49:190 (3) - или чуть левее, чтобы была ровная линия - продолжение предыдущего слайдера, либо (мне больше нравится) чуть правее - условное продолжение кривизны этого слайдера. на более высоких диффах от подобного зависит флоу.
02:04:961 (3,4,1) - 02:06:333 (1) - поставить на ровную линию с первыми двумя объектами.
02:09:075 (1) - можно стакнуть с 02:07:018 (2) - но пофиг
02:15:933 (3,4,5,1) - любое подобно расположение сёрклов можно сделать красивее, если сверяться с кругом. можно сделать гораздо лучше, чем на картинке, но этот вариант не требует никаких доп. движений (типа смены формы двух этих слайдеров)
02:20:047 (1) - сойдёт :P
02:44:733 (1,2,3,1) - та же тема, что и двумя пунктами выше, но ещё можно 02:45:418 (2,3,1) - из этих трёх сделать ровную линию.

нормал:
такс, не согласен.
00:13:190 (2,3) - не уверен, что овермаппинг (на начеле слайдера нет звука) лучше, чем просто слайдер под вокал. (на 1\2 отодвинуть)
00:13:875 (4) - вот тут уж можно бы и ^ так сделать
00:15:247 (1) - тоже акцент не там (если не понятно, заскринил. смотреть на тайм лайн, расположение неважно)
00:16:618 (4) - ^ можно сделать удленённый слайдер
00:19:018 (3) - не уверен. сойдёт, наверное, но на нормале я бы и этого избегал (на конце слайдера нет звука ->лёгкий овермаппинг)
00:19:361 (4) - лишнее НК
00:20:733 (1,2,3,4) - можно не исправлять, просто интересный факт: такие прямые линии играются достаточно сложно, на диффах от харда (может, и нормала) и выше. из-за того что остановок нет, на больших скоростях можно пролететь. если нормал плавно играть, можно и здесь пролететь, хоть и 1\1
00:23:133 (6) - можно стакнуть с 00:21:761 (4) - но пофиг
00:23:990 (2,3) - ой, не нравится мне это. как и всё такое-же. не для нормала это.
00:27:590 (5) - средний серый анкор поинт примерно на 2 клетки вправо наверх - красивее.
00:34:447 (1,2,3,4,5) - можно сделать какую-нибудь структуру (хотя-бы банальную звезду) а то это просто кружки под дс
00:37:190 (1,2,3,4) - НЕТ, это не играется на нормалах. есть множество возможностей упростить это в плане ритма.
00:40:447 (1,2,3,4,5) - тоже можно что-нибудь придумать получше. да хотя-бы что-нибудь относительно зеркальное со смещённым началом
00:46:790 (4) - мне казалось, раньше ты маленькие слайдеры в качестве стандартизирования ритма делал, но почему тут решил пропустить? можно было 1\1 слайдер вместо 00:46:447 (3) - или ещё чего, а то это спорный паттерн получается.
00:52:275 (4) - но, в принципе, если всё это так оставить и быть при этом последовательным и логичным, то может это и ничего...
00:58:104 (2) - лишнее НК и далее до спиннера, как и в ИЗИ
00:58:275 (2,3) - ой, не нравится мне это...01:01:018 (3,4) - если ещё со стаками после слайдера я мирился, то это что-то ещё более неочевидное.
01:01:018 (3,4) - ну, как и в изи - финишь мб?
01:12:847 (1) - лишнее НК
01:23:818 (1) - лишнее НК
01:34:447 (4) - перестал маппать под вокал? не последовательно.и дальше ещё аналогичное есть.
01:35:133 (6,7) - лучше уж слайдер
02:08:047 (6) - андермаппинг, да ещё и полярность нарушается
02:11:475 (6,1,2,3,4) - как-то не красиво х_х
02:24:161 (1) - лишнее НК
02:35:818 (6) - сойдёт, но лучше 3\4 слайдер с рипитом
02:41:990 (1,2,3) - вот таких штук я бы побольше использовал вместо коротких слайдеров, что у тебя по всей карте.
02:43:361 (1) - Может, сюда тоже НК?
02:45:418 (2,1,2,3) - можно покрасивее.

я догадываюсь, почему у тебя у нормал и изи сложными вышли.
хард:
Первые полминуты сопоставимы нормалу.некоторые предложения уместны и здесь.
00:22:447 (5,6) - вот тут лучше стак, ибо флоу ни к чёрту.
00:23:818 (2,3,4,5) - пожалуйста, скопируй их, чтобы они равными были. так это выглядит немного неаккуратно. Да и паттерн не очень, но на вкус и цвет...
00:26:561 (1,2,3,4) - ^
00:29:304 (1,2,3,4) - флоу не очень, 00:29:476 (2,1) - не очень выглядит... можешь оставить, но можно и лучше сделать
00:33:075 (8) - на клетку наверх
00:45:761 (2,3,4,5,6,7) - ну это уже просто скучно выглядит, и не очень красиво...
00:51:247 (1,2,3,4,5,6) - вот это норм
01:05:990 (1,2) - я у таких слайдеров по одному репиту убираю, чтобы комбо слить сложнее было. опять-же, на вкус.
01:09:418 (3) - у всех таких слайдеров лучше бы заглушить концы. и всегда, когда на концах слайдера нету звука, лучше заглушить его.
01:13:533 (3,4,5,6) - тут ритм просто неправильный. и не играется.
01:14:047 (6,1) - ну, и, соответственно, спейсинг тоже неверен.
01:24:504 (3,4,5,6,1) - то же
дальше - норм
01:32:218 (5) - НК
01:32:733 (1) - нет НК
и так далее. не понимаю, зачем ты это сделал, это ведь даже не последовательно - 01:40:275 (5) - ведь тут нет НК. дальше - то же
01:44:733 (2,3,4) - флоу своеобразный.
02:04:961 (1) - НК
02:10:447 (1) - НК
02:13:190 (1) - НК
это специально сделано? не понимаю, зачем, но если решишь всё это оставить, то, хотя бы следуй этому до конца.
02:26:904 (1,2,3,4) - не переборщай со стаками плиз, их невесело играть, ведь они ломают флоу
02:30:333 (3,4,5,6) - во, вот это уместно. разве что, я бы сделал стак под первой нотой, а не последней
02:32:733 (2,3,4,5,6,1) - можно тоже визуально как-нибудь улучшить.
02:36:161 (5) - овермаппинг. лучше 02:36:075 (4) - сюда 3\4 слайдер
02:46:790 (1) - НК?

странно: кастомные БГ что выражают? другого маппера? ну нельзя так, найдите ещё бг на экстру, плиз.
инсейн:
было бы неплохо, если бы карты были одной длинны.
00:38:561 (1) - плохой флоу, слишком большой спейсинг и вообще там звука нет.
00:41:990 (1) - концы слайдеров такого рода лучше заглушать.
00:41:990 (1) - нет НК. он либо 00:41:475 (4) - здесь ( и тогда в начале ттожже 00:35:990 (4) - ) либо его ни там ни там нет.
00:42:675 (1) - НК, со следующего убрать
00:46:961 (4,1) - НК
00:52:961 (5,6,7) - НК
00:43:533 (4) - убрать репит и сделать 00:44:047 (1) - из него офф-бит слайдер 1\1
00:45:075 (3) - вместо слайдера сёркл на его конце.
00:48:333 (1,2,3) - оффбит-слайдеры таким образом - неуместны.
00:49:533 (1,2,3) - ритм не под вокал.
00:56:390 (3) - может, чуть больше искривить 1 анкор-поинт, чтобы белый шарик (не знаю, как они называются) лежал точно под красным анкор-поинтом? если слишком много, то лучше, наоборот, укоротить начало. или вообще другой слайдер сделать.
02:21:075 (1) - не обязательно, я и без НК прочитал нормально.
02:22:104 (3) - не тот хс?
02:24:161 (1) - нет НК? 00:56:390 (3) - тут не было
02:38:218 (2,4) - некрасиво, они почти пересекаются.
02:41:304 (3) - лишний репит. лучше вообще их убрать, и сделать антиджамп, поставив сёркл на 02:41:990 (1) - начало этого слайдера.
02:42:333 (2,3,4) - лол, можно поровнее

экстрим:
00:35:818 (1) - НК
00:55:190 (2) - лучше два сёркла
01:02:390 (3,4,5) - флоу не очень удобный
01:19:361 (1) - лишний тайминг-поинт
01:28:275 (1) - нет НК
02:24:847 (4) - лол? не звучит же вообще.
02:30:333 (1) - то же, что и в инсе.

сори, мы просто друзья:
Тут другие хс? почему, ведь они относятся к музыки, и, в большинстве случаев, подходят всему мапсету. если нету тут никаких других хс - сори, у меня 6 утра.
01:21:933 (4,5) - так себе. знаешь, какая проблема была со слайдерами типа таких(под спойлером)? так вот, то, что у тебя - плохо играется, по схожим причинам (я просто утрировал). и все аналогичные моменты - аналогично.
01:22:790 (3,4) - контрл+g?
ну уверен насчёт стримов
а так - весьма аккуратная карта.
Topic Starter
FCL
Довольно много нази вещей, не вижу большого смысла отвечать полностью (ну или мне просто лень)
Пофиксил проблему с хсами, применил достаточно вещей. Спасибо
Zero__wind
m4m

General
better raise the volume of soft-hitclap69.wav, I think it's currently quite unnoticeable

Easy
00:38:561 - maybe you were wanting a normal whistle? also 00:44:047 (3) -
00:49:190 (2) - missing clap
00:50:904 (1) - missing whistle at end?
01:05:990 (1) - I think the clap doesn't fit the music well, you need some kind of kickdrum here
01:08:733 (1) - finish on head? pretty strong beat here
02:15:933 (3) - intended to have finish at end? it seems inconsistent
02:47:304 (1) - 80% volume for this ending spinner seems too loud for the music. I mean, the spinning and the bonus sound. remember to also change in other diffs if you applied this one

Normal
AR5 for better spread
00:37:533 (2,3,4) - the spacing here can be really confusing for beginners. they are all 1/2 beats but 3 was stacked on 4 while 2 being seperated. I think merge 3 and 4 into a 1/2 reverse and rearrange a few following notes will be nice
00:58:104 (1,2,3,4) - oh well…god, you have so many this kind of pattern. maybe just stack all 1 2 3, or use 1/2 slider for 1 and 2. I really think it's quite hard to readfor a Normal diff, especially 01:00:847 (2,3,4,1) -
01:08:733 (1) - finish on head like for Easy, and also for your other diffs
01:25:190 (1,3) - better avoid the big overlap. it can be pretty hard to read in a Normal diff
02:35:818 - maybe start a 3/4 reverse slider from here, might make them rhythm more intuitive

Hard
00:17:990 (1,2) - you may wanna change 1's shape a bit to make the distance between 1 and 2 around 1.5x. it's not necessary to even the distance in Hard though, just looking kinda weird as other notes in this part are quite consistently arranged
00:22:275 (4) - move a bit to (451,168)? seem to make the flow smoother
00:52:790 (7,8) - just thinking, why not continuing the pattern 00:51:247 (1,2,3,4,5,6) - ? moving 8 to (284,164) will really make sense. of course you need to adjust the following notes a bit though
00:55:361 (6,7) - the whistle hitsounds sound really noisy when the music being so soft, better not use them here?
01:41:304 (1) - better just use an ordinary 1/2 slider here. there's obvious hithat sound at 01:41:475 - and I don't think the keyboard sound really lasts till 01:41:561 -
02:11:818 (1) - try CTRL+G and you'll see that the reversing point of this slider is alreadyout ot the playfield, and I don't think it's really safe for rank. just some minor adjustment would be fine
02:12:847 (3,4,5,6,7,8) - not really a good idea to place something like the most difficult pattern of the whole diff at a damn soft part, right? it feels just better to use sliders here instead
02:27:590 (5) - why not use whistle sound for the sliderbody? it really fits

Slayed's Insane
00:56:390 (3) - pretty cool idea in here!
01:19:018 (3) - could you just move this down a grid or so as it's just being, too high above
02:27:590 (3) - maybe whistle on the sliderbody? it sounds so cool
02:40:275 (5,6,1) - this doesn't flow very well imo, maybe try to make 1 like this instead

Slayed's Extreme
00:34:447 (1) - hmm I think it's better to make this 1/2 beat shorter. it feels quite weird to end on the blue tick as it's like nothing there in the music. also 00:35:990 (5) - and similar stuff
01:42:503 (4) - the flow feels quite forced, not really a good placement imo
02:14:561 (1) - the NC doesn't seem really necessary
02:24:847 (4) - not safe to have the sliderbody out of the playfield. you can move 02:24:161 (1,2,3,4) - a bit lower together imo. I'd try to put this note somewhere in the middle instead
02:46:447 (1) - this feels kinda weird as it's a strong beat but with small spacing, you may wanna rework the pattern with a jump here
not much to mention, just the 3/4 sliders that land on blue ticks at the beginning part kinda bother me

Sorry, But We Are Just Friends
00:31:704 (1,2,1,2,1,2,1) - seems too many NCs in here, probably remove the one on 00:32:733 (1) - ?
01:05:475 (6,7,8) - this jump feels kinda too big for this part as the music hasn't speeded up its pace yet
01:43:190 (7,8) - I've expected them being higher above as the pitch of the vocal suddenly rises. only for referrence
02:24:847 (5) - the drum hitsounds seem to loud here
02:45:418 (1) - 02:45:761 (1) - probably remove these two NC? they are just with the same sv with the former slider

that's all
Good luck
Slayed_old_1
ex
osu file format v14

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AudioLeadIn: 0
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Title:FriendZoned
TitleUnicode:FriendZoned
Artist:S3RL feat Mixie Moon
ArtistUnicode:S3RL feat Mixie Moon
Creator:FCL
Version:Slayed's Extreme
Source:
Tags:happy hardcore slayed
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Title:FriendZoned
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Artist:S3RL feat Mixie Moon
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Creator:FCL
Version:Slayed's Insane
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Tags:happy hardcore slayed
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334,7,117418,2,0,L|232:0,1,85,2|0,0:0|0:0,0:0:0:0:
40,145,117761,2,0,L|124:139,1,85,8|0,0:0|0:0,0:0:0:0:
336,108,118104,5,2,0:0:0:0:
235,234,118275,1,0,0:0:0:0:
241,107,118447,1,8,0:0:0:0:
380,205,118618,1,0,0:0:0:0:
252,328,118790,6,0,L|128:322,1,85,2|0,0:0|0:0,0:0:0:0:
380,205,119133,2,0,L|501:190,1,85,8|0,0:0|0:0,0:0:0:0:
494,44,119475,5,2,0:0:0:0:
336,108,119647,1,0,0:0:0:0:
464,194,119818,1,8,0:0:0:0:
374,28,119990,1,0,0:0:0:0:
246,148,120161,6,0,P|198:158|136:138,1,85,2|0,0:0|0:0,0:0:0:0:
61,26,120504,2,0,P|102:19|143:29,1,85,8|0,0:0|0:0,0:0:0:0:
246,149,120847,5,6,1:2:0:0:
212,281,121018,1,2,1:2:0:0:
368,363,121190,5,6,1:2:0:0:
298,220,121361,1,2,1:2:0:0:
160,358,121533,5,6,1:2:0:0:
374,279,121704,1,2,1:2:0:0:
162,205,121875,5,6,1:2:0:0:
290,384,122047,1,2,1:2:0:0:
432,134,122218,5,4,1:2:0:0:
112,165,134390,5,0,0:0:0:0:
112,165,134561,6,0,L|119:275,1,85,2|0,0:0|0:0,0:0:0:0:
196,300,134904,2,0,P|250:305|298:281,1,85,8|0,0:0|0:0,0:0:0:0:
345,230,135247,2,0,B|368:204|358:167|358:167|309:118|352:48,1,170,2|8,0:0|0:0,0:0:0:0:
263,17,135761,1,0,0:0:0:0:
176,52,135933,6,0,L|69:38,1,85,2|0,0:0|0:0,0:0:0:0:
29,110,136275,2,0,P|19:163|38:209,1,85,12|0,1:1|2:3,0:0:0:0:
88,262,136618,2,0,B|176:240|176:240|276:272,1,170,2|8,0:0|0:0,0:0:0:0:
330,315,137133,1,0,0:0:0:0:
381,237,137304,6,0,P|398:184|379:130,1,85,2|0,0:0|0:0,0:0:0:0:
315,101,137647,2,0,L|230:93,1,85,8|0,0:0|0:0,0:0:0:0:
143,57,137990,2,0,L|41:46,1,85,2|0,0:0|0:0,0:0:0:0:
10,127,138333,2,0,P|-1:180|14:225,1,85,8|0,0:0|0:0,0:0:0:0:
56,287,138675,5,2,0:0:0:0:
141,248,138847,1,0,0:0:0:0:
225,286,139018,2,0,L|235:325,4,21.25,8|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
298,227,139361,2,0,P|346:220|399:242,1,85,2|0,0:0|0:0,0:0:0:0:
462,274,139704,2,0,L|471:161,1,85,8|0,0:0|0:0,0:0:0:0:
426,105,140047,6,0,P|361:73|258:108,1,170,2|8,0:0|0:0,0:0:0:0:
186,139,140561,2,0,L|96:124,1,85,0|2,0:0|0:0,0:0:0:0:
102,125,141075,6,0,L|117:221,1,85,8|0,0:0|0:0,0:0:0:0:
187,268,141418,6,0,P|246:251|302:273,1,85,2|0,0:0|0:0,0:0:0:0:
350,300,141761,2,0,P|407:300|450:261,1,85,8|0,0:0|0:0,0:0:0:0:
481,208,142104,2,0,L|500:173,4,21.25,12|4|4|4|4,1:1|2:3|2:3|2:3|2:3,0:0:0:0:
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212,225,143475,1,2,0:0:0:0:
212,225,143818,5,8,0:0:0:0:
164,305,143990,1,0,0:0:0:0:
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231,19,145875,2,0,L|237:108,1,85,8|0,0:0|0:0,0:0:0:0:
252,284,146218,1,2,0:0:0:0:
252,284,146390,1,0,0:0:0:0:
126,192,146561,1,8,0:0:0:0:
126,192,146733,1,0,0:0:0:0:
347,231,146904,6,0,P|388:253|412:319,1,85,2|0,0:0|0:0,0:0:0:0:
201,358,147247,2,0,L|96:334,1,85,8|0,0:0|0:0,0:0:0:0:
25,179,147590,2,2,B|130:138|130:255|252:177,1,212.5
227,190,148104,1,0,0:0:0:0:
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147,100,148961,1,2,0:0:0:0:
86,206,149133,1,0,0:0:0:0:
245,136,149304,1,8,0:0:0:0:
71,64,149475,1,0,0:0:0:0:
24,255,149647,6,0,P|20:308|34:353,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
214,373,149990,2,0,L|341:367,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
500,355,150333,1,2,0:0:0:0:
382,264,150504,1,0,0:0:0:0:
416,376,150675,1,8,0:0:0:0:
489,182,150847,1,0,0:0:0:0:
345,108,151018,6,0,P|294:91|246:105,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
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267,358,151704,1,2,0:0:0:0:
267,358,151875,1,0,0:0:0:0:
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112,384,152218,1,0,0:0:0:0:
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472,357,152733,2,0,B|481:287|481:287|470:238,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
390,112,153075,1,2,0:0:0:0:
369,204,153247,1,0,0:0:0:0:
491,141,153418,1,8,0:0:0:0:
306,118,153590,1,0,0:0:0:0:
204,238,153761,6,0,L|213:340,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
41,228,154104,2,0,P|23:171|43:118,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
146,23,154447,1,2,0:0:0:0:
16,30,154618,1,0,0:0:0:0:
120,114,154790,1,8,0:0:0:0:
220,21,154961,1,0,0:0:0:0:
306,118,155133,6,0,L|296:247,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
161,320,155475,2,0,P|104:327|36:296,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
14,158,155818,1,2,0:0:0:0:
145,228,155990,1,8,0:2:0:0:
145,228,156075,1,8,0:2:0:0:
270,68,156333,1,2,0:0:0:0:
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163,321,156847,2,0,L|293:305,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
505,278,157190,1,2,0:0:0:0:
404,355,157361,1,0,0:0:0:0:
379,185,157533,1,8,0:0:0:0:
435,61,157704,1,0,0:0:0:0:
256,147,157875,6,0,P|202:157|149:132,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
34,26,158218,2,0,L|42:148,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
65,295,158561,1,2,0:0:0:0:
0,182,158733,1,0,0:0:0:0:
172,211,158904,1,8,0:0:0:0:
0,356,159075,1,0,0:0:0:0:
168,312,159247,6,0,B|216:301|216:301|290:318,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
443,365,159590,2,0,P|453:313|438:259,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
349,112,159933,1,2,0:0:0:0:
324,226,160104,1,0,0:0:0:0:
462,148,160275,1,8,0:0:0:0:
289,57,160447,1,0,0:0:0:0:
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234,227,160961,2,0,B|282:240|282:240|355:214,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
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460,273,161990,6,0,L|439:384,1,93.5000028533936,6|0,1:2|0:0,0:0:0:0:
327,234,162333,2,0,L|333:348,1,93.5000028533936,8|0,1:2|0:0,0:0:0:0:
186,283,162675,2,0,L|217:376,1,93.5000028533936,2|0,1:2|0:0,0:0:0:0:
43,345,163018,2,0,L|139:396,1,93.5000028533936,8|0,1:2|0:0,0:0:0:0:
119,162,163361,6,0,P|91:121|98:58,1,93.5000028533936,6|0,1:2|0:0,0:0:0:0:
219,104,163704,2,0,P|219:43|258:10,1,93.5000028533936,8|0,1:2|0:0,0:0:0:0:
345,123,164047,2,0,P|375:70|416:55,1,93.5000028533936,2|0,1:2|0:0,0:0:0:0:
430,220,164390,2,0,P|488:183|536:201,1,93.5000028533936,8|0,1:2|0:0,0:0:0:0:
360,336,164733,5,6,1:2:0:0:
202,285,164904,1,0,0:0:0:0:
257,384,165075,1,8,1:2:0:0:
286,207,165247,1,0,0:0:0:0:
434,370,165418,5,12,1:2:0:0:
280,294,165590,1,0,0:0:0:0:
430,220,165761,1,8,1:2:0:0:
360,336,165933,1,0,0:0:0:0:
360,199,166104,5,6,1:2:0:0:
278,47,166275,1,0,0:0:0:0:
201,166,166447,5,12,1:2:0:0:
73,121,166618,1,0,0:0:0:0:
61,338,166790,5,6,1:2:0:0:
128,178,166961,1,6,1:2:0:0:
48,372,167133,1,6,1:2:0:0:
256,192,167218,12,0,170218,2:0:0:0:
Topic Starter
FCL

Zero__wind wrote:

m4m

General
better raise the volume of soft-hitclap69.wav, I think it's currently quite unnoticeable will try

Easy
00:38:561 - maybe you were wanting a normal whistle? also 00:44:047 (3) -
00:49:190 (2) - missing clap
00:50:904 (1) - missing whistle at end?^ fixed all
01:05:990 (1) - I think the clap doesn't fit the music well, you need some kind of kickdrum here changed to normal-whistle
01:08:733 (1) - finish on head? pretty strong beat here
02:15:933 (3) - intended to have finish at end? it seems inconsistent
02:47:304 (1) - 80% volume for this ending spinner seems too loud for the music. I mean, the spinning and the bonus sound. remember to also change in other diffs if you applied this one ^ applied all

Normal
AR5 for better spread
00:37:533 (2,3,4) - the spacing here can be really confusing for beginners. they are all 1/2 beats but 3 was stacked on 4 while 2 being seperated. I think merge 3 and 4 into a 1/2 reverse and rearrange a few following notes will be nice
00:58:104 (1,2,3,4) - oh well…god, you have so many this kind of pattern. maybe just stack all 1 2 3, or use 1/2 slider for 1 and 2. I really think it's quite hard to readfor a Normal diff, especially 01:00:847 (2,3,4,1) -
01:08:733 (1) - finish on head like for Easy, and also for your other diffs
01:25:190 (1,3) - better avoid the big overlap. it can be pretty hard to read in a Normal diff
02:35:818 - maybe start a 3/4 reverse slider from here, might make them rhythm more intuitive again, all was fixed

Hard
00:17:990 (1,2) - you may wanna change 1's shape a bit to make the distance between 1 and 2 around 1.5x. it's not necessary to even the distance in Hard though, just looking kinda weird as other notes in this part are quite consistently arranged +
00:22:275 (4) - move a bit to (451,168)? seem to make the flow smoother it's should be straight in my option
00:52:790 (7,8) - just thinking, why not continuing the pattern 00:51:247 (1,2,3,4,5,6) - ? moving 8 to (284,164) will really make sense. of course you need to adjust the following notes a bit though +
00:55:361 (6,7) - the whistle hitsounds sound really noisy when the music being so soft, better not use them here? i not think so
01:41:304 (1) - better just use an ordinary 1/2 slider here. there's obvious hithat sound at 01:41:475 - and I don't think the keyboard sound really lasts till 01:41:561 - it's pretty fine. Will listen more options about it
02:11:818 (1) - try CTRL+G and you'll see that the reversing point of this slider is alreadyout ot the playfield, and I don't think it's really safe for rank. just some minor adjustment would be fine fixed
02:12:847 (3,4,5,6,7,8) - not really a good idea to place something like the most difficult pattern of the whole diff at a damn soft part, right? it feels just better to use sliders here instead it's fine for hard i guess. Also i like it and will try keep these circles
02:27:590 (5) - why not use whistle sound for the sliderbody? it really fits okay

Sorry, But We Are Just Friends
00:31:704 (1,2,1,2,1,2,1) - seems too many NCs in here, probably remove the one on 00:32:733 (1) - ? removed
01:05:475 (6,7,8) - this jump feels kinda too big for this part as the music hasn't speeded up its pace yet not think so, idk
01:43:190 (7,8) - I've expected them being higher above as the pitch of the vocal suddenly rises. only for referrence idk, it's okay i guess
02:24:847 (5) - the drum hitsounds seem to loud here also think that it's okay
02:45:418 (1) - 02:45:761 (1) - probably remove these two NC? they are just with the same sv with the former slider y

that's all
Good luck
Thanks a lot, Zero!
Factorial
Hi, M4M from your queue:

Overall
  1. nornal-hitfinish69.wav is unused, of all mumbers.
Easy
  1. Try to put some 2/1 sliders on your diff, beats placed mostly on 1/1 bores some players, imo.
  2. 00:57:163 - 00:57:420 - 00:57:512 - 00:57:677 - snap those green lines.
  3. 00:37:533 (1,2) - These objects were too far on each other, DS (from +0.03 to -0.03 should be the distance snapping difference)
  4. 02:08:733 (4,1) - ^
  5. 02:47:133 (3) - This hitcircle is immediately follwed by a spinner so this should be NC'd, but this would affect 02:46:104 (1)
Normal
  1. 00:37:190 (1,2,3,4) - Circle,circle,slider,slider here
  2. 00:57:163 - 00:57:420 - 00:57:512 - 00:57:677 - snap those green lines.
  3. 01:04:618 (5,6,7,8) - Rotate this clockwise (25-35) so this would not like clutter with the previous hitcircles. It can still be placed so i would blanket with 01:04:275 (4) nicely
  4. 02:07:875 (5,6) - Move to 02:08:047, so it follows "with me"
  5. 01:23:133 (3,1) - DS
  6. 02:32:390 (4,5) - Distance snap
  7. 02:39:247 (1,2) - ^
  8. 02:40:618 (4,5) - ^
Hard
  1. 00:57:163 - 00:57:420 - 00:57:512 - 00:57:677 - snap those green lines.
  2. 02:47:133 (5) - This hitcircle is immediately follwed by a spinner so this should be NC'd
  3. 00:57:675 - 00:57:761 - Unused green lines or extend slider to 00:57:761 (I think you just forgot this.)
Slayed's Insane
  1. 01:19:361 - There are 2 green lines in this point, this needs to be removed.
  2. 01:24:761 (4) - Place this lower, consider people playing at 4:3 resolution.
  3. 02:47:133 (3) - Remove NC, since this is a finish part.
Slayed's Extreme
  1. 00:59:818 (5) - You placed this slider too low, an ofscreen slider.
  2. 02:24:847 (4) - Place this lower, same as Insane.
  3. 01:28:104 (2,1) - Why is this NC'd? there's no reason to do so...
  4. 02:47:133 (3) - Remove NC, since this is a finish part.
Sorry, But It Can't Just Be Friends
  1. 00:57:163 - 00:57:420 - 00:57:512 - 00:57:677 - snap those green lines.
  2. 02:47:133 (5) - Same as lower diffs.
Hoping that I'm not too late.

Poor Sonico-chan... featured on a song like that.
Topic Starter
FCL

Neil Leo wrote:

Hi, M4M from your queue:

Overall
  1. nornal-hitfinish69.wav is unused, of all mumbers.
modding assistant not say so
Easy
  1. Try to put some 2/1 sliders on your diff, beats placed mostly on 1/1 bores some players, imo. Not think so, it's has more fun than 2/1
  2. 00:57:163 - 00:57:420 - 00:57:512 - 00:57:677 - snap those green lines. fixed
  3. 00:37:533 (1,2) - These objects were too far on each other, DS (from +0.03 to -0.03 should be the distance snapping difference) it's not too much, but okay
  4. 02:08:733 (4,1) - ^
  5. 02:47:133 (3) - This hitcircle is immediately follwed by a spinner so this should be NC'd, but this would affect 02:46:104 (1) no because nc should be on nex big white tick
Normal
  1. 00:37:190 (1,2,3,4) - Circle,circle,slider,slider here this option fine too
  2. 00:57:163 - 00:57:420 - 00:57:512 - 00:57:677 - snap those green lines. fixed
  3. 01:04:618 (5,6,7,8) - Rotate this clockwise (25-35) so this would not like clutter with the previous hitcircles. It can still be placed so i would blanket with 01:04:275 (4) nicely rotated to 30
  4. 02:07:875 (5,6) - Move to 02:08:047, so it follows "with me" okay, that is more fit
  5. 01:23:133 (3,1) - DS
  6. 02:32:390 (4,5) - Distance snap
  7. 02:39:247 (1,2) - ^
  8. 02:40:618 (4,5) - ^ all stuff like this was fixed
Hard
  1. 00:57:163 - 00:57:420 - 00:57:512 - 00:57:677 - snap those green lines.+
  2. 02:47:133 (5) - This hitcircle is immediately follwed by a spinner so this should be NC'd same as normal
  3. 00:57:675 - 00:57:761 - Unused green lines or extend slider to 00:57:761 (I think you just forgot this.) lol
Sorry, But It Can't Just Be Friends
  1. 00:57:163 - 00:57:420 - 00:57:512 - 00:57:677 - snap those green lines.
  2. 02:47:133 (5) - Same as lower diffs.
Hoping that I'm not too late.

Poor Sonico-chan... featured on a song like that.
Thanks for the mod!
HabiHolic
Hi! From M4M!

[Easy]

01:19:361 - can you add note? i think vocal flow better imo..
01:05:304 (4) - Suggust here

[Normal]

00:37:190 (1,2) - 1/2 is not worthy beats. Change in 1/1 time signature.
00:58:104 (1,2) - i think change better 1/2 slider

[Hard]

01:44:047 (2) - Jump is smaill big. fixed here.
02:36:075 (4,5) - Suggust?

[Slayed's Insane]

00:51:418 (2) - Ctrl+G

Good Luck!
Topic Starter
FCL

HabiHolic wrote:

Hi! From M4M!

[Easy]

01:19:361 - can you add note? i think vocal flow better imo.. shoud work better, yes
01:05:304 (4) - Suggust here Nah, I said why i won't do it before

[Normal]

00:37:190 (1,2) - 1/2 is not worthy beats. Change in 1/1 time signature. I should do my Normal easier, so it's good yea
00:58:104 (1,2) - i think change better 1/2 slider I like 3x stacks, so if it's fine I want to keep that

[Hard]

01:44:047 (2) - Jump is smaill big. fixed here. changed to 2.ox spacing
02:36:075 (4,5) - Suggust? noice idea
Thanks for modding
alacat
Hello~ m4m

[General]
  1. ok!
[Easy]
  1. 00:34:447 (1) - add a finish to the head ?
  2. 00:45:418 (1) - add a whistle to the tail ?
  3. 01:03:247 - I feel the volume is really loud for playing, try to turn down the volume around 70%
  4. 01:49:961 - ~ 01:52:533 - Please add a short break time for beginners
[Normal]
  1. 01:01:875 (1) - remove a new combo from here ? You didn't add it here 00:59:133 (4) - .
  2. 01:40:104 - add a note to follow the vocal ? You toook the vocal sounds before 01:35:475 (8,1,2) -
  3. 01:49:961 - Same as Easy
  4. 02:15:933 (4) - I think the finish of slider tail is not necessary for this sound
  5. 02:21:418 (5) - ^
  6. 02:28:104 - hmm, prefer to put a note to here because this is normal difficulty and you used same pattern at here 01:30:504 (5) -
[Hard]
  1. OD - 0.5? It's a little high for this difficulty level.
  2. 01:05:647 (4) - hmm, I prefer your pattren of whistle at here 01:03:933 (3,4) - . It's good for music, so remove a whistle from head 01:05:647 (4) - ?
  3. 02:36:075 (4,1) - This part looks crowded to me, please use more distance each other.
[Slayed's Insane]
  1. 00:56:390 (3) - add a new combo to here ? You added it at next part 02:24:161 (1) -
  2. 01:03:933 (5) - add a whistle to the repeat ?
  3. 01:05:304 (5) - ^ Same
  4. 01:19:704 (1) - add a finish to the head of the slider to follow the crash cymbal in the music.
  5. 02:21:075 (1) - I think this new combo is not necessary for this difficulty.
  6. 02:33:590 (6) - try to move this note around here, it would be better for flow and design
  7. 02:41:304 (3) - last repeat (02:41:818 - ) is different sound from other repeat, try to use this rhythm ( one repeat + circle )
  8. 02:47:133 (3) - It's better to add a new combo for last.
[Slayed's Extreme]
  1. 00:38:904 (3) - add a whistle to the tail ?
  2. 02:41:304 (3) - Same as your insane
[Sorry, But We Are Just Friends]
  1. 01:49:018 (8,1,2) - I feel this part is not natural flow for playing, try to make jumps like this
    Nice jumps :3
Good luck! :)
Topic Starter
FCL

alacat wrote:

Hello~ m4m

[General]
  1. ok!
[Easy]
  1. 00:34:447 (1) - add a finish to the head ? sounds good
  2. 00:45:418 (1) - add a whistle to the tail ? oups, missed
  3. 01:03:247 - I feel the volume is really loud for playing, try to turn down the volume around 70% Not so different, but well
  4. 01:49:961 - ~ 01:52:533 - Please add a short break time for beginners sure
[Normal]
  1. 01:01:875 (1) - remove a new combo from here ? You didn't add it here 00:59:133 (4) - . fixed
  2. 01:40:104 - add a note to follow the vocal ? You toook the vocal sounds before 01:35:475 (8,1,2) - sure, also rhythm was changed a bit in this section
  3. 01:49:961 - Same as Easy
  4. 02:15:933 (4) - I think the finish of slider tail is not necessary for this sound probably yes
  5. 02:21:418 (5) - ^
  6. 02:28:104 - hmm, prefer to put a note to here because this is normal difficulty and you used same pattern at here 01:30:504 (5) - okay
[Hard]
  1. OD - 0.5? It's a little high for this difficulty level. It's pretty fine for hard. Also it's not light hard or something, so it's okay imo
  2. 01:05:647 (4) - hmm, I prefer your pattren of whistle at here 01:03:933 (3,4) - . It's good for music, so remove a whistle from head 01:05:647 (4) - ? Did something similar
  3. 02:36:075 (4,1) - This part looks crowded to me, please use more distance each other. Okay I tried

[Sorry, But We Are Just Friends]
  1. 01:49:018 (8,1,2) - I feel this part is not natural flow for playing, try to make jumps like this good idea
    Nice jumps :3

Good luck! :)
Ty for the mod :)
- Frontier -
from ur m4m queue
[Easy]
00:12:504 (1) - NC
00:46:447 (2) - More curve
01:01:875 (3) - Ctrl+H
01:16:275 (4) - straight slider
02:43:361 (1) - NC
[Normal]
01:30:504 (5) - deletr
01:49:018 (3,4) - x68 y28
02:00:161 (6) - Ctrl+J
02:28:104 (4) - delete
02:30:333 (4) - rotate -90
[Hard]
00:59:818 (4) - asymetry
01:23:475 (4) - straight slider
01:40:961 (1) - NC
01:41:304 (1) - ^
01:43:704 (1) - ^
01:49:190 (1,2,3,4,1) - not triangle-shape
01:49:875 - 01:52:275 - i think u make spinner here
02:01:533 (1) - NC
02:01:875 (1) - ^

Good Map
Lazy to mod Good luck
Deppyforce
hi m4m from ur queue dam i mod alot of your map add me pls i need mapper friend

[General]
00:23:475 to 00:29:304 - obviously says 'o no ur with dat dick he treats u like shit' im not sure if this map might need a age warning thing in desc

[Easy]
00:19:018 (2,1) - too close imo but who cares
00:42:675 - make this clickable would be better, cuz downbeat
00:47:475 (3) - 00:53:647 - ^
00:55:190 - unnecessary inherited point

[Normal]
00:49:361 - imo make this a 1/2 slider that land on downbeat would be better in terms of rhythm
01:36:504 ~ well this part feels so dam empty imo, try fill it
01:47:647 ~ ^
02:47:133 - make this clickable, spinner would have better impact

[Hard]
01:05:304 (3,4) - idk if this is intentional but maybe spacing should be same with (1,2,3)
01:49:018 (6,1,2,3,4,1) - make a rectangle for aesthetics
02:01:875 (1,1) - spacing here supposed to be big
02:46:961 (2,3) - ye u could make the last jump big

[Slayed's Insane]
00:56:390 (3,1) - overlappin sliderborder looks bad imo maybe overlap more
01:07:361 (1) - make this a 1/2slider cuz 01:07:533 feels empty imo

[Slayed's Extreme]
00:37:361 (2,4) - this overlap looks awkward to me but who cares
00:59:818 (5) - offscreen https://osu.ppy.sh/ss/4730482
the spikes tho lol

[last diff]
00:51:761 (4,6,7) - try make spacing even for aesthetics, also try nc something in this combo

good luckckzkck
Slayed_old_1
replies

HabiHolic wrote:

[Slayed's Insane]

00:51:418 (2) - Ctrl+G k, also changed the previous

alacat wrote:

[Slayed's Insane]
  1. 00:56:390 (3) - add a new combo to here ? You added it at next part 02:24:161 (1) -
  2. 01:03:933 (5) - add a whistle to the repeat ?
  3. 01:05:304 (5) - ^ Same
  4. 01:19:704 (1) - add a finish to the head of the slider to follow the crash cymbal in the music.
  5. 02:21:075 (1) - I think this new combo is not necessary for this difficulty.
  6. 02:33:590 (6) - try to move this note around here, it would be better for flow and design
  7. 02:41:304 (3) - last repeat (02:41:818 - ) is different sound from other repeat, try to use this rhythm ( one repeat + circle )
  8. 02:47:133 (3) - It's better to add a new combo for last.
[Slayed's Extreme]
  1. 00:38:904 (3) - add a whistle to the tail ?
  2. 02:41:304 (3) - Same as your insane

all fixed

Deppyforce wrote:

hi

[Slayed's Insane]
00:56:390 (3,1) - overlappin sliderborder looks bad imo maybe overlap more i think its ok, but i still fixed the stack ty xd
01:07:361 (1) - make this a 1/2slider cuz 01:07:533 feels empty imo done

[Slayed's Extreme]
00:37:361 (2,4) - this overlap looks awkward to me but who cares seems k
00:59:818 (5) - offscreen https://osu.ppy.sh/ss/4730482 fixed
the spikes tho lol

inz
osu file format v14

[General]
AudioFilename: I FRIENDZONE YOU.mp3
AudioLeadIn: 0
PreviewTime: 89647
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:FriendZoned
TitleUnicode:FriendZoned
Artist:S3RL feat Mixie Moon
ArtistUnicode:S3RL feat Mixie Moon
Creator:FCL
Version:Slayed's Insane
Source:
Tags:happy hardcore slayed
BeatmapID:892780
BeatmapSetID:409164

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"asdasd.jpg",0,0
//Break Periods
2,110075,112018
2,123590,133790
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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168161,-90.9090909090909,4,2,69,80,0,0
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Combo2 : 0,236,236
Combo3 : 206,201,9

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sex
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[Metadata]
Title:FriendZoned
TitleUnicode:FriendZoned
Artist:S3RL feat Mixie Moon
ArtistUnicode:S3RL feat Mixie Moon
Creator:FCL
Version:Slayed's Extreme
Source:
Tags:happy hardcore slayed
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249,325,121190,5,6,1:2:0:0:
271,136,121361,1,2,1:2:0:0:
471,153,121533,5,6,1:2:0:0:
308,10,121704,1,2,1:2:0:0:
146,111,121875,5,6,1:2:0:0:
328,280,122047,1,2,1:2:0:0:
404,48,122218,1,4,1:2:0:0:
227,167,134390,5,0,0:0:0:0:
227,167,134561,6,0,L|113:153,1,105,2|0,0:0|0:0,0:0:0:0:
39,89,134904,1,8,0:0:0:0:
12,190,135075,1,0,0:0:0:0:
55,285,135247,2,0,P|94:330|238:287,1,210,2|8,0:0|0:0,0:0:0:0:
292,221,135761,1,0,0:0:0:0:
379,279,135933,6,0,L|524:263,1,105,2|0,0:0|0:0,0:0:0:0:
421,182,136275,1,12,1:1:0:0:
471,89,136447,1,0,2:3:0:0:
380,36,136618,2,0,B|333:10|275:50|275:50|223:83|144:30,1,210,2|8,0:0|0:0,0:0:0:0:
83,9,137133,1,0,0:0:0:0:
87,113,137304,6,0,L|92:235,1,105,2|0,0:0|0:0,0:0:0:0:
161,296,137647,1,8,0:0:0:0:
257,255,137818,1,0,0:0:0:0:
353,298,137990,2,0,L|482:293,1,105,2|0,0:0|0:0,0:0:0:0:
465,188,138333,2,0,P|451:132|470:72,1,105,8|0,0:0|0:0,0:0:0:0:
381,19,138675,5,2,0:0:0:0:
282,55,138847,1,0,0:0:0:0:
181,25,139018,2,0,B|128:11|128:11|52:32,1,105,8|0,0:0|0:0,0:0:0:0:
27,115,139361,2,0,L|38:242,1,105,2|0,0:0|0:0,0:0:0:0:
110,293,139704,1,8,0:0:0:0:
205,249,139875,1,0,0:0:0:0:
303,286,140047,6,0,P|364:295|435:252,1,105,2|0,0:0|0:0,0:0:0:0:
455,189,140390,2,0,L|462:67,1,105,8|0,0:0|0:0,0:0:0:0:
377,19,140733,1,2,0:0:0:0:
374,41,141075,1,8,0:0:0:0:
273,9,141247,1,0,0:0:0:0:
176,49,141418,6,0,P|119:64|52:31,1,105,2|0,0:0|0:0,0:0:0:0:
25,143,141761,2,0,L|37:259,1,105,8|0,0:0|0:0,0:0:0:0:
116,314,142104,2,0,L|106:355,4,26.25,12|4|4|4|4,1:1|2:3|2:3|2:3|2:3,0:0:0:0:
204,256,142447,1,8,0:0:0:0:
302,291,142618,1,0,0:0:0:0:
364,206,142790,6,0,B|374:147|374:147|350:89,1,105,2|0,0:0|0:0,0:0:0:0:
279,33,143133,2,0,P|216:13|167:38,1,105,8|0,0:0|0:0,0:0:0:0:
106,98,143475,2,0,L|114:219,1,105,2|0,0:0|0:0,0:0:0:0:
204,256,143818,1,8,0:0:0:0:
302,291,143990,1,0,0:0:0:0:
477,235,144161,5,2,0:0:0:0:
474,206,144504,1,8,0:0:0:0:
492,102,144675,1,0,0:0:0:0:
411,26,144847,2,0,L|415:-9,4,26.25,4|4|4|4|4,2:3|2:3|2:3|2:3|2:3,0:0:0:0:
328,109,145533,6,0,L|219:93,1,105,2|0,0:0|0:0,0:0:0:0:
56,193,145875,2,0,P|37:249|61:314,1,105,8|0,0:0|0:0,0:0:0:0:
224,342,146218,2,0,L|354:334,1,105,2|0,0:0|0:0,0:0:0:0:
474,206,146561,2,0,B|483:153|483:153|463:59,1,105,8|0,0:0|0:0,0:0:0:0:
396,30,146904,5,2,0:0:0:0:
292,45,147075,1,0,0:0:0:0:
188,63,147247,1,8,0:0:0:0:
84,75,147418,1,0,0:0:0:0:
56,214,147590,6,0,B|118:234|157:207|157:207|193:258|267:247,1,196.875007510186,2|0,0:0|0:0,0:0:0:0:
305,212,148104,1,0,0:0:0:0:
420,131,148275,5,2,0:0:0:0:
348,299,148447,1,0,0:0:0:0:
314,129,148618,1,8,0:0:0:0:
482,245,148790,1,0,0:0:0:0:
286,359,148961,5,2,0:0:0:0:
388,194,149133,1,0,0:0:0:0:
506,352,149304,1,8,0:0:0:0:
251,272,149475,1,0,0:0:0:0:
416,50,149647,5,2,0:0:0:0:
190,128,149818,1,0,0:0:0:0:
388,194,149990,1,8,0:0:0:0:
275,8,150161,1,0,0:0:0:0:
178,238,150333,6,0,P|176:296|212:345,3,105,2|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
378,356,151018,6,0,L|518:343,1,105,6|0,0:0|0:0,0:0:0:0:
388,194,151361,2,0,L|274:183,1,105,8|0,0:0|0:0,0:0:0:0:
36,169,151704,1,2,0:0:0:0:
78,286,151875,1,0,0:0:0:0:
180,46,152047,1,8,0:0:0:0:
21,74,152218,1,0,0:0:0:0:
232,150,152390,6,0,P|281:159|358:121,1,105,2|0,0:0|0:0,0:0:0:0:
100,32,152733,2,0,L|111:157,1,105,8|0,0:0|0:0,0:0:0:0:
116,366,153075,1,2,0:0:0:0:
8,235,153247,1,0,0:0:0:0:
315,212,153418,1,8,0:0:0:0:
163,289,153590,1,0,0:0:0:0:
396,362,153761,6,0,L|409:234,1,105,2|0,0:0|0:0,0:0:0:0:
306,12,154104,2,0,L|309:122,1,105,8|0,0:0|0:0,0:0:0:0:
323,348,154447,1,2,0:0:0:0:
174,203,154618,1,0,0:0:0:0:
394,145,154790,1,8,0:0:0:0:
244,278,154961,1,0,0:0:0:0:
59,51,155133,6,0,L|71:179,1,105,2|0,0:0|0:0,0:0:0:0:
244,278,155475,2,0,P|307:264|371:286,1,105,8|0,0:0|0:0,0:0:0:0:
498,368,155818,1,2,0:0:0:0:
427,229,155990,1,8,0:2:0:0:
427,229,156075,1,8,0:2:0:0:
507,99,156333,1,2,0:0:0:0:
314,146,156504,6,0,L|198:130,1,105,6|0,0:0|0:0,0:0:0:0:
31,309,156847,2,0,P|85:329|165:298,1,105,8|0,0:0|0:0,0:0:0:0:
353,230,157190,1,2,0:0:0:0:
262,375,157361,1,0,0:0:0:0:
153,214,157533,1,8,0:0:0:0:
382,321,157704,1,0,0:0:0:0:
481,163,157875,6,0,B|493:110|493:110|477:51,1,105,2|0,0:0|0:0,0:0:0:0:
294,31,158218,2,0,L|170:27,1,105,8|0,0:0|0:0,0:0:0:0:
17,181,158561,1,2,0:0:0:0:
222,113,158733,1,0,0:0:0:0:
49,43,158904,1,8,0:0:0:0:
88,254,159075,1,0,0:0:0:0:
291,198,159247,6,0,P|359:187|420:212,1,105,2|0,0:0|0:0,0:0:0:0:
211,353,159590,2,0,L|196:227,1,105,8|0,0:0|0:0,0:0:0:0:
163,26,159933,1,2,0:0:0:0:
116,192,160104,1,0,0:0:0:0:
316,52,160275,1,8,0:0:0:0:
97,109,160447,1,0,0:0:0:0:
291,198,160618,6,0,L|426:178,1,105,2|0,0:0|0:0,0:0:0:0:
316,52,160961,2,0,P|258:38|195:65,1,105,8|0,0:0|0:0,0:0:0:0:
41,201,161304,2,0,P|81:263|133:268,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
123,73,161818,1,0,0:0:0:0:
292,200,161990,5,6,1:2:0:0:
220,311,162161,1,0,0:0:0:0:
361,262,162333,1,8,1:2:0:0:
204,196,162504,1,0,0:0:0:0:
316,346,162675,1,2,1:2:0:0:
263,117,162847,1,0,0:0:0:0:
123,244,163018,1,8,1:2:0:0:
372,156,163190,1,0,0:0:0:0:
130,96,163361,5,6,1:2:0:0:
281,268,163533,1,0,0:0:0:0:
235,29,163704,1,8,1:2:0:0:
75,173,163875,1,0,0:0:0:0:
348,81,164047,1,2,1:2:0:0:
153,20,164218,1,0,0:0:0:0:
204,236,164390,1,8,1:2:0:0:
330,15,164561,1,0,0:0:0:0:
385,239,164733,5,6,1:2:0:0:
193,128,164904,1,0,0:0:0:0:
441,20,165075,1,8,1:2:0:0:
281,268,165247,1,0,0:0:0:0:
235,29,165418,5,12,1:2:0:0:
463,173,165590,1,0,0:0:0:0:
171,329,165761,1,8,1:2:0:0:
309,137,165933,1,0,0:0:0:0:
272,362,166104,5,6,1:2:0:0:
89,231,166275,1,0,0:0:0:0:
364,269,166447,5,12,1:2:0:0:
156,86,166618,1,0,0:0:0:0:
435,161,166790,5,6,1:2:0:0:
230,14,166961,1,6,1:2:0:0:
179,237,167133,1,6,1:2:0:0:
256,192,167218,12,0,170218,2:0:0:0:
TheLeviathan
From your modding queue

[ОТФРЕНДЗОНЕН]

01:04:618 (1, 2, 3, 4, 5, 6, 7, 8) - как-то... ну как-то не то если честно, попробуй так что-ли http://prntscr.com/ag2g6e
01:07:704 - сюда добавь Break Time, а то если особенно сыграть с ХР то после стрима будь здоровье низкое сразу смерть, вот так вот http://prntscr.com/ag2ixr
01:08:561 (2) - тут NC разумеется, и слайдер за ним тоже можно с нового комбо
01:08:733 (1) - здесь, и во многих последующих моментах таких повторяющихся - слайдерах, попробуй забенить свисток но хлопок в первой ноте слайдера, выходит просто шикарно на мой взгляд
01:22:447 (1, 2, 3, 4, 5, 6) - джампы джампами, но спейсинг хоть какой соблюдать надо особенно когда у тебя виден паттерн, вот спейсинг между 1, 2 и 3, 4 постарайся сделать 5, 6 таким же
01:28:447 (4) - спейсинг исправить бы, может сюда подвинешь? X:364 Y:109
01:29:733 - опять же брейк тайм добавить надо
01:30:504 (2) - та же история с новым комбо
01:30:675 (1) - насчет замены свистков на хлопки
01:50:561 - такая вот пропасть и без брейк тайма http://prntscr.com/ag2nmr
02:45:933 (1, 2) - по моему это овермапнуто если честно... советую сделать попроще, может так хотя бы скажем http://prntscr.com/ag2pti а то джамп этот в спейснутый триплет будет убийственным

[ХАРД]

02:25:532 (1, 2, 3, 4) - если с каждым слайдером увеличение спвйсинга входит в план и так оно и должно быть, то 02:28:275 (1, 2, 3, 4) - сделай так же
02:36:075 (4) - мне лично не нравится этот наезжающийся слайдер, особенно когда он единственный в мапе, но да ладно




Нус на это пока все, будет время позже может и другие диффы гляну.

Но так скажу, мапа будет пипок фарм
Topic Starter
FCL

Deppyforce wrote:

hi m4m from ur queue dam i mod alot of your map add me pls i need mapper friend I had added you long ago, are u kidding me?

[General]
00:23:475 to 00:29:304 - obviously says 'o no ur with dat dick he treats u like shit' im not sure if this map might need a age warning thing in desc oh, shit

[Easy]
00:19:018 (2,1) - too close imo but who cares moved a bit down
00:42:675 - make this clickable would be better, cuz downbeat good fit with vocal, so I want to keep that
00:47:475 (3) - 00:53:647 - ^ ^
00:55:190 - unnecessary inherited point

[Normal]
00:49:361 - imo make this a 1/2 slider that land on downbeat would be better in terms of rhythm seems not good
01:36:504 ~ well this part feels so dam empty imo, try fill it hmm, will listen more opinions
01:47:647 ~ ^
02:47:133 - make this clickable, spinner would have better impact noice

[Hard]
01:05:304 (3,4) - idk if this is intentional but maybe spacing should be same with (1,2,3) u are right
01:49:018 (6,1,2,3,4,1) - make a rectangle for aesthetics did something else
02:01:875 (1,1) - spacing here supposed to be big not in my opinion
02:46:961 (2,3) - ye u could make the last jump big But it's not supported by song


[last diff]
00:51:761 (4,6,7) - try make spacing even for aesthetics, also try nc something in this combo nah

good luckckzkck

TheLeviathan wrote:

[ОТФРЕНДЗОНЕН]

01:04:618 (1, 2, 3, 4, 5, 6, 7, 8) - как-то... ну как-то не то если честно, попробуй так что-ли http://prntscr.com/ag2g6e исправил немного
01:07:704 - сюда добавь Break Time, а то если особенно сыграть с ХР то после стрима будь здоровье низкое сразу смерть, вот так вот http://prntscr.com/ag2ixr в этом и есть вся прелесть и сложность мапы
01:08:561 (2) - тут NC разумеется, и слайдер за ним тоже можно с нового комбо не, нк вполне соответствует
01:08:733 (1) - здесь, и во многих последующих моментах таких повторяющихся - слайдерах, попробуй забенить свисток но хлопок в первой ноте слайдера, выходит просто шикарно на мой взгляд да вроде и так хорошо
01:22:447 (1, 2, 3, 4, 5, 6) - джампы джампами, но спейсинг хоть какой соблюдать надо особенно когда у тебя виден паттерн, вот спейсинг между 1, 2 и 3, 4 постарайся сделать 5, 6 таким же на слайдере идут уже другие звуки + прожать слайдер с таким спесингом гораздо легче, чем ноту
01:28:447 (4) - спейсинг исправить бы, может сюда подвинешь? X:364 Y:109 вроде бы неплохо
01:29:733 - опять же брейк тайм добавить надо
01:30:504 (2) - та же история с новым комбо
01:30:675 (1) - насчет замены свистков на хлопки
01:50:561 - такая вот пропасть и без брейк тайма http://prntscr.com/ag2nmr ну ладно
02:45:933 (1, 2) - по моему это овермапнуто если честно... советую сделать попроще, может так хотя бы скажем http://prntscr.com/ag2pti а то джамп этот в спейснутый триплет будет убийственным исправил немного по другому

[ХАРД]

02:25:532 (1, 2, 3, 4) - если с каждым слайдером увеличение спвйсинга входит в план и так оно и должно быть, то 02:28:275 (1, 2, 3, 4) - сделай так же тут идет вступительная часть и поэтому увеличение спейсинга выглядит неплохо. Далее это не имеет смысла
02:36:075 (4) - мне лично не нравится этот наезжающийся слайдер, особенно когда он единственный в мапе, но да ладно хех
Thanks for modding guys!
@- Frontier - also fixed something, thanks
Electoz
dude pls
pls

[General]

  1. Some unsnapped green lines in both Slayed's diffs, around 00:57:163 or sth.
  2. Unused hitsounds :

    1. nornal-hitfinish69.wav
    2. soft-sliderslide2.wav
  3. Wave hitsounds with possible delay > 5ms :

    1. soft-hitfinish23.wav
    2. Dude go recheck it again just in case cuz my pc can't use Audacity.
[Easy]

  1. 00:38:218 (2) - I don't see any vocal landed here so it felt weird, my suggestion is to either Ctrl+g this thing 00:37:533 (1,2) or make them a 1/1 repeat slider so the beat I mentioned before will not clickable anymore which is easier to follow. Same applies to 00:43:704 (2) .
  2. 00:54:675 (2,3) - A 1/1 slider works better imo cuz even 00:55:018 (3) comes as the last object in that rhythm yet the beat isn't strong enough for something clickable.
  3. 01:13:533 (4,4) - Stack?
  4. 01:19:018 (4,5,1) - Dude this is where it spikes, you might want to try this rhythm to decrease sr a bit, also the beat 01:19:361 (5) seems weaker than 01:19:018 (4) yet you map them the same.
  5. 01:56:733 (3,4) - Hmm, actually how about this rhythm? Because the rhythm in that part is like aaaaaaaa of 1/1 sliders so this way things will be a bit more variable.
  6. 02:18:675 (3,2) - Weird overlap.
  7. If you're wondering, making 2 or more circles continuously is the reason why sr is so high.
[Normal]

  1. 00:23:475 (1,4) - Not sure if it's just me but it doesn't feel right when one of the claps is clickable and the other one isn't, just my random opinion but the rhythm would play better if these two 00:24:161 (3,4) are a slider. Same applies to 00:26:904 (3,4) - 00:29:647 (3,4) .
  2. 00:40:447 (1,2,3) - 00:41:990 (4,5,1) - Optional but I think these patterns are pretty hard to read when the beat spacing is changing, since 00:40:447 (1,2,3) is a triangle I would make 00:41:990 (4,5,1) a smaller triangle so it'll become easier to read, something like this
  3. 01:19:190 - Making this clickable will make 01:19:018 (5) become less emphasized imo, either a 1/1 slider or 1/2 repeat slider instead of 01:19:018 (5,6) clearly works better here.
  4. 01:34:447 (4) - Kinda stand out cuz the vocal didn't land here, maybe you can Ctrl+g 01:34:104 (3,4) or something.
  5. 01:45:590 - Just curious but why you decided to ignore this?
  6. 02:06:161 (5) - 02:07:361 - So you map these beat, and then you skip 02:05:990 - 02:07:533 these beats which is like kinda confusing cuz the rhythm is so similar yet you map them differently.
  7. 02:12:333 (2,3) - The 3/2 spacing here is kinda awkward, also idk why you decided to skip those beats there when you mapped them all along.
  8. 02:14:390 - Dude why you don't map this, at least you did in Hard.
  9. 02:19:704 (6,7,1,2) - Mercy pls imo this is too difficult lol, feels like you ran out of space or something.
  10. 02:28:104 (4,1) - Dunno tho, maybe stack them completely? Personally I felt it's easier to read it that way, maybe it's just me.
  11. 02:46:104 (1,2) - 02:46:790 (3,4) - Use the same rhythm on both of these? Just my preference.
Dude I spent too much energy I'll mod Hard later some time.
Topic Starter
FCL

Electoz wrote:

dude pls
pls

[General]

  1. Some unsnapped green lines in both Slayed's diffs, around 00:57:163 or sth. dude
  2. Unused hitsounds :

    1. nornal-hitfinish69.wav
    2. soft-sliderslide2.wav fixed dude
  3. Wave hitsounds with possible delay > 5ms :

    1. soft-hitfinish23.wav yes
    2. Dude go recheck it again just in case cuz my pc can't use Audacity.
[Easy]

  1. 00:38:218 (2) - I don't see any vocal landed here so it felt weird, my suggestion is to either Ctrl+g this thing 00:37:533 (1,2) or make them a 1/1 repeat slider so the beat I mentioned before will not clickable anymore which is easier to follow. Same applies to 00:43:704 (2) . ok
  2. 00:54:675 (2,3) - A 1/1 slider works better imo cuz even 00:55:018 (3) comes as the last object in that rhythm yet the beat isn't strong enough for something clickable. yeah
  3. 01:13:533 (4,4) - Stack? it's too nazi dude
  4. 01:19:018 (4,5,1) - Dude this is where it spikes, you might want to try this rhythm to decrease sr a bit, also the beat 01:19:361 (5) seems weaker than 01:19:018 (4) yet you map them the same. nice
  5. 01:56:733 (3,4) - Hmm, actually how about this rhythm? Because the rhythm in that part is like aaaaaaaa of 1/1 sliders so this way things will be a bit more variable. This is a my beautiful patterns, pls I don't want to crash their
  6. 02:18:675 (3,2) - Weird overlap.ttttoo nazi
  7. If you're wondering, making 2 or more circles continuously is the reason why sr is so high. I had made it specially
[Normal]

  1. 00:23:475 (1,4) - Not sure if it's just me but it doesn't feel right when one of the claps is clickable and the other one isn't, just my random opinion but the rhythm would play better if these two 00:24:161 (3,4) are a slider. Same applies to 00:26:904 (3,4) - 00:29:647 (3,4) . nah, it's fine since 00:23:475 (1) - also has mapped vocal
  2. 00:40:447 (1,2,3) - 00:41:990 (4,5,1) - Optional but I think these patterns are pretty hard to read when the beat spacing is changing, since 00:40:447 (1,2,3) is a triangle I would make 00:41:990 (4,5,1) a smaller triangle so it'll become easier to read, something like this Actually we can't say what is hard to reading for beginners. I think these patterns is fine, but your idea is cool too, so maybe I will change
  3. 01:19:190 - Making this clickable will make 01:19:018 (5) become less emphasized imo, either a 1/1 slider or 1/2 repeat slider instead of 01:19:018 (5,6) clearly works better here. idk, feeling fine for me
  4. 01:34:447 (4) - Kinda stand out cuz the vocal didn't land here, maybe you can Ctrl+g 01:34:104 (3,4) or something. clap+melody sound, so it's ok
  5. 01:45:590 - Just curious but why you decided to ignore this? Idk, but I feel it fine too
  6. 02:06:161 (5) - 02:07:361 - So you map these beat, and then you skip 02:05:990 - 02:07:533 these beats which is like kinda confusing cuz the rhythm is so similar yet you map them differently. added note on 02:05:990
  7. 02:12:333 (2,3) - The 3/2 spacing here is kinda awkward, also idk why you decided to skip those beats there when you mapped them all along. fyuyyuixed
  8. 02:14:390 - Dude why you don't map this, at least you did in Hard. just don't want
  9. 02:19:704 (6,7,1,2) - Mercy pls imo this is too difficult lol, feels like you ran out of space or something. hope it's fine
  10. 02:28:104 (4,1) - Dunno tho, maybe stack them completely? Personally I felt it's easier to read it that way, maybe it's just me. ok
  11. 02:46:104 (1,2) - 02:46:790 (3,4) - Use the same rhythm on both of these? Just my preference. will try to risk
Dude I spent too much energy I'll mod Hard later some time.
dude
Thank u very much!
Natsu
General:

  1. The anime BGs have any relation with the song? since I don't think those girls have nothing to do with the song
  2. Why Slayed have 2 different BGs? is fine to try to be somehow original with a personal BG, but you really need two? even the mapper owner is using 1 only for all his diffs
  3. 00:07:018 you can set offset here or 00:01:532 -, to keep the nightcore line, since you know offset should be 00:12:504 - but since you have objects before and greenlines, will be better if you move the offset 4 measures back.
Sorry, But We Are Just Friends:

  1. 00:12:161 (1) - I don't like this it doesn't make sense with the music, since you are ending the slider in such important beat and that caue a bad rhythm, I'ld suggest adding a 3/4 slider first and then do 00:12:504 - a circle or a 1/1 slider, but we are talking about this already, so lets talk about 00:13:190 (2) - sounds off rhythm (even if there is a song in the music), lets make this 00:12:161 (1,2) - , like:
  2. 00:13:361 (1,2,3,4) - so you are following the instruments or the melody? because on both things the rhythm is wrong:
    if you following vocals the go for:

    of instruments then go for:
  3. 00:16:618 (1,2,3,4,5) - similar case as above, specially 00:16:618 (1,3,5) - just try:
  4. 00:20:047 (2) - ? same here some beats dont follow the main instruments or vocals, but seems they random move from instrument to vocal, instrument to noises or viceversa is kinda hard to guess what are you following in the intro, try:
  5. 00:20:390 (3) - 00:21:761 (3) - don't need to use extended sliders in the slow part, they just create unnecessary emphasis, also the second one is worst 00:21:761 (3) - because is ignoring a beat in the previous tick
  6. 00:25:875 (5) - if the vocals hold sound ends at the red tick, why extend it to the blue one?, since is different from 00:28:618 (5) - which have somehow sound at blue one
  7. 00:35:990 (4) - 00:41:475 (4) - I guess you missing NC here, even if is on purpose I think you should add it, because the drain will be super hight with HR cause the lack of objects (didn't tested)
  8. 00:37:875 (3,4) - the stack leniency make 3 touch the HP bar, will be cool if you can avoid that
  9. 00:45:933 (3,4,5) - the polarity issue make hitting 4 a bit hard and your spacing don't help, try to do something else here
  10. 00:46:961 (6) - 00:52:447 (7) - should be a NC here no?
  11. 00:48:161 - if you were following vocals I'd agree with this, but with your mixed rhythm ending sliders on such importants beats sound not nice.
  12. 00:56:390 (1) - slider end sounds so strong compared to what is going in the music, could you reduce the volume a bit?
  13. 00:57:761 (1) - why the hit normal at the slider tail? there is no sound in the music, so have such strong sound there doesn't make much sense, soft hitnormal with low volume would be better in general, 00:59:133 (1) - etc
  14. 01:19:361 (5,2) - nazi, slider tails can be stacked better
  15. I don't understand the NC usage at the first two kiais o.o, third kiai is fine
  16. 02:04:961 (4) - shouldn't this be NC, following your combo pattern?
  17. 02:41:990 (1,2,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7) - so what are you following here? sorry but I don't think anyone will agree with the overmap there
  18. is a coold diff, but intro and the last stream ruing it, IMO.
Slayed's Extreme:

  1. 00:34:790 - 1. vocals end there 2. is the calm part of the song, why using an extended slider here? since don't fit the song at all.
  2. 00:35:990 (2) - ^
  3. 00:52:447 (2) - ignoring the song rhythm to map nothing at the blue tick , thi happen alot in this map
  4. 01:19:533 why you ignoring such special moment in the song, for extend the slider to nothing in the music?
  5. I'll pass of modding this diff, since I disagree with almost all the extended sliders here and probably you will not agree with follow the song, so I think modding it will be useless, the diff have good ideas, but in my opinion the extended sliders ruin the song rhythm and create an unfitting one
Hard:

  1. 00:12:504 - same as your hardest diff
  2. 00:13:875 (4,5) - rhythm can be better here, take examples of my suggestions for your hardest diff, I think following just vocals and the strong instruments will be your best option for the intro, sounds like 00:14:561 - not make much sense to be mapped even with sliders tails
  3. 00:16:618 (6) - ^
  4. 01:21:075 (1,3) - overlap looks super bad in game, can you avoid it?
  5. 01:39:761 (3) - move this a bit down is touching the HP bar, is rankable, but doesn't looks nice, you know touching game elements seems more as a error than an intended pattern
  6. 02:04:961 (4) - 02:10:447 (5) - 02:13:190 (5) - I think you are missing NCs there, if is on purpose then your comboing is inconsistent at this section, sometimes 1 stanza sometimes 2
Normal:

  1. 00:12:504 same as other diffs
  2. 00:13:875 (4) - yeah I think the current rhythm can be improved alot, recheck the intro for every diff
  3. really hard normal diff, someone would suggest renaming it to advanced, personally I think is fine, but you know people have different opinions, so asking a couple of qats will be a nice idea
Good luck with this one, there are alot of things I dont agree, so I'll recheck your other map instead in this days.
Topic Starter
FCL

Natsu wrote:

General:

  1. The anime BGs have any relation with the song? since I don't think those girls have nothing to do with the song yes, but what could be better instead?
  2. Why Slayed have 2 different BGs? is fine to try to be somehow original with a personal BG, but you really need two? even the mapper owner is using 1 only for all his diffs It's his choose, so I don't know D:
  3. 00:07:018 you can set offset here or 00:01:532 -, to keep the nightcore line, since you know offset should be 00:12:504 - but since you have objects before and greenlines, will be better if you move the offset 4 measures back. okay
Sorry, But We Are Just Friends:

  1. 00:12:161 (1) - I don't like this it doesn't make sense with the music, since you are ending the slider in such important beat and that caue a bad rhythm, I'ld suggest adding a 3/4 slider first and then do 00:12:504 - a circle or a 1/1 slider, but we are talking about this already, so lets talk about 00:13:190 (2) - sounds off rhythm (even if there is a song in the music), lets make this 00:12:161 (1,2) - , like:
    agreed, it's better
  2. 00:13:361 (1,2,3,4) - so you are following the instruments or the melody? because on both things the rhythm is wrong:
    if you following vocals the go for:

    of instruments then go for:
    1st way seems good
  3. 00:16:618 (1,2,3,4,5) - similar case as above, specially 00:16:618 (1,3,5) - just try:
    ggood
  4. 00:20:047 (2) - ? same here some beats dont follow the main instruments or vocals, but seems they random move from instrument to vocal, instrument to noises or viceversa is kinda hard to guess what are you following in the intro, try:
    sounds good
  5. 00:20:390 (3) - 00:21:761 (3) - don't need to use extended sliders in the slow part, they just create unnecessary emphasis, also the second one is worst 00:21:761 (3) - because is ignoring a beat in the previous tick not agree since it do good emphasis on extended melody/vocal sounds
  6. 00:25:875 (5) - if the vocals hold sound ends at the red tick, why extend it to the blue one?, since is different from 00:28:618 (5) - which have somehow sound at blue one hmm, same as before, vocal is extended here I guess
  7. 00:35:990 (4) - 00:41:475 (4) - I guess you missing NC here, even if is on purpose I think you should add it, because the drain will be super hight with HR cause the lack of objects (didn't tested) but I had tested and these notes doesn't do a pain ass for hr players.
  8. 00:37:875 (3,4) - the stack leniency make 3 touch the HP bar, will be cool if you can avoid that fixed
  9. 00:45:933 (3,4,5) - the polarity issue make hitting 4 a bit hard and your spacing don't help, try to do something else here I think it's fine for hight players lol
  10. 00:46:961 (6) - 00:52:447 (7) - should be a NC here no? naaah
  11. 00:48:161 - if you were following vocals I'd agree with this, but with your mixed rhythm ending sliders on such importants beats sound not nice. maybe, but I feel it fun xD
  12. 00:56:390 (1) - slider end sounds so strong compared to what is going in the music, could you reduce the volume a bit? oh damn, sure
  13. 00:57:761 (1) - why the hit normal at the slider tail? there is no sound in the music, so have such strong sound there doesn't make much sense, soft hitnormal with low volume would be better in general, 00:59:133 (1) - etc damn again, It's my bad
  14. 01:19:361 (5,2) - nazi, slider tails can be stacked better stacked
  15. I don't understand the NC usage at the first two kiais o.o, third kiai is fine it's pretty simple logic, I had added nc on 01:32:733 (1) - and similar beats since I feel their stronger that before melody beats
  16. 02:04:961 (4) - shouldn't this be NC, following your combo pattern? let's trying
  17. 02:41:990 (1,2,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,7) - so what are you following here? sorry but I don't think anyone will agree with the overmap there Only I hear stream sounds on background? Idk, I feel this stream pretty cool mapped it, but anyway I think that I should get more opinions about that section.
  18. is a coold diff, but intro and the last stream ruing it, IMO.

Hard:

  1. 00:12:504 - same as your hardest diff
  2. 00:13:875 (4,5) - rhythm can be better here, take examples of my suggestions for your hardest diff, I think following just vocals and the strong instruments will be your best option for the intro, sounds like 00:14:561 - not make much sense to be mapped even with sliders tails
  3. 00:16:618 (6) - ^
  4. 01:21:075 (1,3) - overlap looks super bad in game, can you avoid it?
  5. 01:39:761 (3) - move this a bit down is touching the HP bar, is rankable, but doesn't looks nice, you know touching game elements seems more as a error than an intended pattern
  6. 02:04:961 (4) - 02:10:447 (5) - 02:13:190 (5) - I think you are missing NCs there, if is on purpose then your comboing is inconsistent at this section, sometimes 1 stanza sometimes 2 fixed all
Normal:

  1. 00:12:504 same as other diffs
  2. 00:13:875 (4) - yeah I think the current rhythm can be improved alot, recheck the intro for every diff
  3. really hard normal diff, someone would suggest renaming it to advanced, personally I think is fine, but you know people have different opinions, so asking a couple of qats will be a nice idea okay will maybe
Good luck with this one, there are alot of things I dont agree, so I'll recheck your other map instead in this days.
Thank you for modding!
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