ryo (supercell) feat.chelly - Great Distance

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Topic Starter
KantanDez

Pentori wrote:

hi hi m4m

[General]
you should quickly check over all your timing points and make sure you delete the ones that aren't used. i found a few

[Easy]
are you using distance snap? the distances change a lot for an easy diff i decrease ds when there's a long gap in timing
check kiai's end snap
00:15:258 (1,2,3) - rhythm's a bit weird. i'd put 3/2 sliders on 00:15:258 (1) - and 00:16:020 (1) - and put a reverse 3/2 slider here 00:16:781 (1) i think the rythm is just fine
00:22:873 (2,3) - space properly
00:42:213 (1) - if you mapped this you should map 00:43:431 (2) - this too its fine
00:49:522 (1,2) - um here 00:47:086 (1,2) - you used a nice rhythm you should copy this one.
01:10:994 (2) - nazi, but centre this
01:19:827 (2) - what ds is this using? too close
01:23:025 (1,2) - spacing
01:32:771 (3,1) - spacing
01:33:989 (2,1) - spacing
01:39:472 (1,2) - spacing
01:45:563 (1,2,3) - spacing ^those spacings are fine
01:47:847 (3) - move to 01:47:695 (3) - but it has weak beat
01:48:152 (1,2) - spacing t'is fine

[Normal]
check kiai's end snap
00:21:654 (1,2,3) - i assume this is mapped to the guitar but since you've been mapping piano its a bit out of place. should change itneed more opinions
00:27:289 (3) - big white tick is on the end of this slider and should be the thing thats clickable
00:29:878 (4) - ^
00:32:466 (1) - this should be 1/2 slider because this red tick is usable
00:36:121 (2,3,4,5) - http://puu.sh/ooYTo/29c214e0b6.jpg need more opinions
00:42:213 (1) - like i said for easyits fine
00:55:309 (3,4,5) - this should be split into 1/2 beats to match the vocals since you did it earlierits fine
01:01:400 (4) - see 00:27:289 (3)
01:11:299 (1) - move so it starts on white tick
01:14:345 (1) - move forward to 01:14:497 (1) - its fine
01:15:563 (3) - ^ the drum kick 01:16:020 should be mapped

[Hard]
check kiai's end snap
00:27:289 (3) - see 00:27:289 (3) - for normal
00:55:842 (1,2) - looks a bit yucky make 00:55:918 (2) - the same angle as 00:55:461 (6)
01:01:248 (4) - same as 00:27:289 (3)
01:36:883 (1,2,3,4,5,6,7,8,1) - mm, like, the straight flow here is quiet difficult for hard players because they dont have a whole lot of control. maybe turn some into sliders or add some back and forth patterns throughout this. but this definitely needs to change
01:50:436 (1) - change to a beat on 01:50:436 - and a beat on 01:50:741 i dun get it

[Akitoshi's Insane]
dude do you have a GD on like every map lmao He's a gd slave :)
01:13:279 (4,5) - these two sliders should begin here 01:13:126 (3) - and that allows you to finish with a note on 01:13:735 this one is fine since
01:15:106 (1,2,3,4) - same as above ^ http://puu.sh/ooZZT/9a63fb2dbd.jpgsliders should stick to the beat
01:44:497 (3) - just having 1 whistle is dull. put whistles on all of these 01:44:497 (3,4,5) - or something, just dont have one on its own :c i'll ask him if he wants
01:46:933 (3) - whistles 01:46:933 (3,4) - 01:47:390 (6) - slider starti'll ask him if he wants
01:47:695 (7,1) - you need a little more distance hereits fine
Ty for le m4m will reply when i get back
no reply = fixed
Weber
bravely second !!!!!!!!!!!!!!!!!!!!

Easy:

00:21:502 (1) - Try changing to this to fit better with music: http://puu.sh/oDMnJ/c5e9b6dcee.jpg
00:53:025 (2) - Change to: http://puu.sh/oDMxU/f9a5ae9439.jpg
00:55:461 (2) - Change to: http://puu.sh/oDMA7/4b68121d98.jpg
01:11:299 (3,1,2,1,2) - This might work better as a super long slider to match the long note instead of playing to the barely audible drums in the background
01:47:695 (3) - Push back to white tick, note is on downbeat here, sounds way better

Normal:

01:11:299 (1,2,3,1,2,3) - Section still sounds weird when playing to background vocals/drums but thats fine I guess :/
01:16:172 (1,2,3,4) - Try this out: http://puu.sh/oDMWn/66364d0748.jpg

Hard:

01:25:309 (5) - Out-of-bounds slider, bring up

Other diffs are fine.

GL on getting rank!
Topic Starter
KantanDez

Tatsumaki wrote:

bravely second !!!!!!!!!!!!!!!!!!!!

Easy:

00:21:502 (1) - Try changing to this to fit better with music: http://puu.sh/oDMnJ/c5e9b6dcee.jpg its fine though
00:53:025 (2) - Change to: http://puu.sh/oDMxU/f9a5ae9439.jpg
00:55:461 (2) - Change to: http://puu.sh/oDMA7/4b68121d98.jpgsounds bad
01:11:299 (3,1,2,1,2) - This might work better as a super long slider to match the long note in stead of playing to the barely audible drums in the backgroundthis one is fine
01:47:695 (3) - Push back to white tick, note is on downbeat here, sounds way betterno it doesnt :v

Normal:

01:11:299 (1,2,3,1,2,3) - Section still sounds weird when playing to background vocals/drums but thats fine I guess :/ yea might do something about this
01:16:172 (1,2,3,4) - Try this out: http://puu.sh/oDMWn/66364d0748.jpg made into a 1/1 slider instead

Hard:

01:25:309 (5) - Out-of-bounds slider, bring up

Other diffs are fine.

GL on getting rank! sankyu <3
ty for mod
Akitoshi
waooo it's still alive?
@Term hey homo u can change anything you prefer by ze mods wkwkwkwkwk
Topic Starter
KantanDez

Akitoshi wrote:

waooo it's still alive?
@Term hey homo u can change anything you prefer by ze mods wkwkwkwkwk
shut the fuck up you fucking weeb
tatemae
hi o/

Gratifying Adventure
01:29:573 (1) - maybe sliders?
00:40:690 (3,4,5) - http://puu.sh/oWmQu/4c35d03738.png?
Topic Starter
KantanDez

SherryCherry wrote:

hi o/

Gratifying Adventure
01:29:573 (1) - maybe sliders? i might change it to back and forth sliders(needs more opinions)
00:40:690 (3,4,5) - http://puu.sh/oWmQu/4c35d03738.png? done
ty for mod
ARenaissance
Thank you for the M4M!

[General]
Don't forget to add colors.


[Gratifying Adventure]
  1. 00:12:822 (4) - I would make this a bit further away from the last object for emphasis.
  2. 00:29:726 (4,5) - I would ctrl+g this to extend the circular flow to the rest of the phrase, and then break it on (6) when there's a more distinct change.
  3. 00:35:817 (3,4) - Emphasis.
  4. 00:55:614 (1,2,3,4,5,6,7,8,1) - I can tell quite clearly that these aren't equidistant. An easy way to ensure that you have equidistant objects in a stream is with the slider-to-stream tool, which can be activated by selecting the slider and pressing ctrl+shift+f:
  5. 01:00:943 (7) - I would change direction here instead, since that's where the piano emphasizes a new note.
  6. 01:11:451 (1,2) - Circular flow is disrupted here slightly.
  7. 01:14:345 (2) - Why not line this up a little bit better?:
  8. 01:32:466 (3) - I would make this a straight slider to ease the transition of the flow.
  9. 01:37:035 (2) - I don't hear a prominent beat on this. Maybe make (1) a slider instead?
  10. 01:43:126 (1,2,3,4) - Doesn't really seem to fit rhythmically, since the emphasized beats are on 01:43:126, 01:43:583, and 01:44:040.
  11. 01:47:847 (7,1,2) - Same here. Why don't you use the same gimmick that you used in 00:22:873 (1,2,1,2,1,2,1,2) or 01:18:761 (1,2,1,2,1,2)?
  12. I don't really see the reason behind how your NC's are laid out for much of the map. For a few examples, why not NC this 00:12:822 (4) - instead of this 00:13:279 (1)? The latter doesn't really seem to be on a strong beat but the former certainly does. Same with places like 00:26:071 (1) - vs 00:26:376 (2), etc.


[Akitoshi's Insane]
Wow, I've got nothing. Awesome mapping!

[Hard]
(Skin change, by the way, don't be alarmed.)
  1. 00:19:065 - You should either fill in this with something or insert a break time.
  2. 00:30:182 (6,1,2) - Each of these sliders end when the vocals are changing. It seems really unnatural, and I would suggest something syncopated, like this
  3. 00:33:532 (5,6) - The spacing here is pretty ambiguous. I thought it was a 1/2 gap given how close the slider heads were to one another. I would place it like this instead:
  4. 00:46:781 (4) - This slider ends on a really strong beat, and it follows from a series of objects consistently on white ticks. The break is a bit jarring.
  5. 00:55:918 (2,3,4) - Distance spacing inconsistency; doesn't seem particularly necessary.
  6. 01:01:705 (1,2,3,4,5) - Why the spacing disparity? Shouldn't the doubles all be the same distance apart when they're this close together?
  7. 01:05:360 (1,2) - These objects are very close. I would space them apart just a little bit.
  8. 01:24:243 (2,3,4,5) - I would try and find a way to make these circles concyclic.
  9. 01:29:573 (6,1) - Just a stylistic thing, but you could emphasize the strong beat more by overlapping (1) with the final tail of (6). Likewise with other patterns in the map with 1/1 gaps on strong beats.
  10. 01:35:360 (1,2,3) - Spacing disparity.
  11. Like with your upper level difficulty, your NC's confuse me. For example, shouldn't 00:27:746 (4) have a new combo, along with 00:30:030 (5)?


[Normal]
  1. 01:16:324 (1,2,3,4,1) - I would find somewhere to either pause for more than one beat or add a circle. Sliders are more confusing for newer players, and having too many in one section can be tiring.


[Easy]
  1. Similar comment to what I had in Normal, only apply it throughout. Try and incorporate more rhythms with circles: the abundance of sliders will pose a challenge to new players.
Topic Starter
KantanDez

ARenaissance wrote:

Thank you for the M4M!

[General]
Don't forget to add colors.


[Gratifying Adventure]
  1. 00:12:822 (4) - I would make this a bit further away from the last object for emphasis.
  2. 00:29:726 (4,5) - I would ctrl+g this to extend the circular flow to the rest of the phrase, and then break it on (6) when there's a more distinct change.
  3. 00:35:817 (3,4) - Emphasis.
  4. 00:55:614 (1,2,3,4,5,6,7,8,1) - I can tell quite clearly that these aren't equidistant. An easy way to ensure that you have equidistant objects in a stream is with the slider-to-stream tool, which can be activated by selecting the slider and pressing ctrl+shift+f:
  5. 01:00:943 (7) - I would change direction here instead, since that's where the piano emphasizes a new note.
  6. 01:11:451 (1,2) - Circular flow is disrupted here slightly.
  7. 01:14:345 (2) - Why not line this up a little bit better?:
  8. 01:32:466 (3) - I would make this a straight slider to ease the transition of the flow.
  9. 01:37:035 (2) - I don't hear a prominent beat on this. Maybe make (1) a slider instead?
  10. 01:43:126 (1,2,3,4) - Doesn't really seem to fit rhythmically, since the emphasized beats are on 01:43:126, 01:43:583, and 01:44:040.
  11. 01:47:847 (7,1,2) - Same here. Why don't you use the same gimmick that you used in 00:22:873 (1,2,1,2,1,2,1,2) or 01:18:761 (1,2,1,2,1,2)?
  12. I don't really see the reason behind how your NC's are laid out for much of the map. For a few examples, why not NC this 00:12:822 (4) - instead of this 00:13:279 (1)? The latter doesn't really seem to be on a strong beat but the former certainly does. Same with places like 00:26:071 (1) - vs 00:26:376 (2), etc.


[Akitoshi's Insane]
Wow, I've got nothing. Awesome mapping!

[Hard]
(Skin change, by the way, don't be alarmed.)
  1. 00:19:065 - You should either fill in this with something or insert a break time.
  2. 00:30:182 (6,1,2) - Each of these sliders end when the vocals are changing. It seems really unnatural, and I would suggest something syncopated, like this
  3. 00:33:532 (5,6) - The spacing here is pretty ambiguous. I thought it was a 1/2 gap given how close the slider heads were to one another. I would place it like this instead:
  4. 00:46:781 (4) - This slider ends on a really strong beat, and it follows from a series of objects consistently on white ticks. The break is a bit jarring.
  5. 00:55:918 (2,3,4) - Distance spacing inconsistency; doesn't seem particularly necessary.
  6. 01:01:705 (1,2,3,4,5) - Why the spacing disparity? Shouldn't the doubles all be the same distance apart when they're this close together?
  7. 01:05:360 (1,2) - These objects are very close. I would space them apart just a little bit.
  8. 01:24:243 (2,3,4,5) - I would try and find a way to make these circles concyclic.
  9. 01:29:573 (6,1) - Just a stylistic thing, but you could emphasize the strong beat more by overlapping (1) with the final tail of (6). Likewise with other patterns in the map with 1/1 gaps on strong beats.
  10. 01:35:360 (1,2,3) - Spacing disparity.
  11. Like with your upper level difficulty, your NC's confuse me. For example, shouldn't 00:27:746 (4) have a new combo, along with 00:30:030 (5)?


[Normal]
  1. 01:16:324 (1,2,3,4,1) - I would find somewhere to either pause for more than one beat or add a circle. Sliders are more confusing for newer players, and having too many in one section can be tiring.


[Easy]
  1. Similar comment to what I had in Normal, only apply it throughout. Try and incorporate more rhythms with circles: the abundance of sliders will pose a challenge to new players.
ty for mod w
fixed all(needs more opinions about the disparity of the double circles )
many nc problems since this is an old map




gonna remap kiai part of gratifying adventure
_Star
Hi , M4M here :)
[Akitoshi`s Insane]

please check your aimod,you can found your stack leniency is too low

00:36:730 (1) - not enought beautiful
00:55:461 (1,2) - beats so disorderly , you can put some of the slider sliding back and forth
01:00:411 (6) - delete it better
01:02:923 (1,2,3,4) - like wood


[Gratifying Adventure]

check your aimod,too.

01:29:573 - Kiai disappear
01:37:949 - ^

00:18:456 (2,3,4) - you can put a reverse silder
01:00:487 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - not enought beautiful
01:50:741 (1) - ^
00:55:766 (2,3,4) - take them stagger better
00:56:070 (5,6,1) - ^

[others]

BG shlould be 1360x768 or 1920x1080/1200

because I seldom play easy, normal and hard recently.I dont give you advice on there :D

my map link: https://osu.ppy.sh/s/627524

GL! thanks!! :)
CutEddie
B-but this was a nice set ;w;
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