fix all thanks for mod
Log Off Now wrote:
Hi, NM from my queue!
Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion
ok
[General]
Combo colours should probably be changed but I guess that will happen later
[Easy]
Spacing between 2/3/ is 1.7x when the rest of the map is 1.8x, You can fix this by moving 00:22:910 (2) - further to the right for a cleaner shape as well as fixing the DS error k
00:20:566 (3,1) - I would raise 1 up to the same height as the slider end of 3 for a nicer shape fixed in last thing above
00:50:566 (3,1) - Maybe make 1 blanket 3? Would give a slightly better flow and shape for the rest of this combo Nah, i like the way it currently is
i really don't know what i can say
[Normal]
Nothing to mod really, clean flow throughout simple to read and follow, although I would appreciate a hard turn at 01:00:410 (1) - near the end of the slider just to give a clearer indication of where the flow is going and make it easier to follow repositioned notes
[]
Hope this shitmod helps!
coz if you dont fix all you reject half mod and i sad cucumberBattle wrote:
fix all
Adiopulse wrote:
Adiopulse's First Standard Mod
Now let me tell you something, this map has some good and bad shit in it. I hope you can take these mods and push them into your map like Patrick did.
Normal
Move this little shit here
00:37:441 (2) - Well, it's current positioning is fine so I don't see a reason to change it
Jesus Man, move this crap here
00:43:066 (3) - ^ It follows a music, not much to really change ><
Who the hell wanted this here
00:47:285 (4) - Still follows music so it should stay orz
00:47:754 (1) - ^
Now add this dope shit
00:47:285 (1) - So for this section, I decided not to do it since it follows the simplistic beats of the song as well as going along with all the rest so no changes, it would be weird to suddenly throw a lot of circles at the player
00:47:519 (2) - ^
00:47:754 (3) - ^
00:48:457 (4) - ^
Your breaking my ballz man, move these squares and triangles
00:52:441 (2) - It's not really a square or a triangle tho ><, besides, it doesn't look ugly at all so I don't see a reason to change
00:53:379 (3) - ^
00:54:082 (4) - ^
00:54:316 (5) - ^
00:54:785 (6) - ^
00:55:254 (1) - ^
00:59:941 (2) - ^
01:01:816 (2) - ^
01:02:285 (3) - ^
01:02:754 (4) -^
Easy
You fucked up once and that's all it takes my boy, just one rip
Add ticks the this pussy reverse arrow Adding another slider tick (2) to the overall thing won't really do much since they're 3/4 repeat sliders so it wouldn't even do the beat on the red tick, current way seems fine enough
00:54:316 (4) -
from
00:54:082 to 00:55:254 ^ explained above
Then remove this fucking slip and slide
00:55:254 (1) - If I removed this, it would remove the repeat slider that's been structured into the map so no change orz
and add
00:55:254 (5) - ^ for consistency sake, making a different rhythm here just would feel wrong ><
00:55:957 (6) - ^
00:56:660 (7) - ^
GL with deese dank mods Thanks for the dank modsss
Nerova Riuz GX wrote:
welp.
before the mod, I should say that the song is quite easy, without any complex beats
and the full structure is good to go, which means you can probably just add your stars to +12
but before you do those things, I think I still have to provide some of my thoughts.
[General][easy]
- offset -1 or -2. it makes me feel a little bit late. Sure, -1, the thing about it is that the song is semi-unstable to begin with, so it's hard to really find a defined offset, since somethings will be around 5~ms off, but those things usually occur during slider ends, so it should be fine (according to GoldenWolf
- can't mod hitsounds, but customs are DAMN TOO HARDCORE AND TOO LOUD. I made this using the default skin so I can't really determine whether or not custom people's skins would make this too loud ><
[normal]
- HP is fine, but I think OD can be raised by 0.2-0.5, so it can be closer to AR Raised
- 00:00:879 - actually im wondering why they are not mapped out. Those are pretty clear too. I believe there might have some reason for you to do that, but if not, please fill something here. So basically the reason why I decided not to map this section is because these notes before the initial note are considered the anacrusis, meaning it's the pick up to the song, the notes prior to the first note are kind of the "lead in" to the song". So for that reason, since those two notes are just there, while the real accent on the music would start on where the map starts, I decide to keep for now for that reasoning ><.
- 01:02:285 (3) - for a finisher with higher beat density, a NC fits well here. also, 01:01:347 (1) - is not a good place for NC because that makes the previous combo too short in average Sounds cool, changed
pleb.
- ok, no custom diff name? in such a cute song?
- welp, the beats are kinda "boring"...it's not just because of the speed, the song itself sounds repetitive (though that's not true but it feels repetitive.) and you keep using the same placements as well, without any changes.
like 00:02:754 (1) - , you can use a reverse slider here, and add one more circle on 00:05:097 - so you'll got 3 continuous circles in a row. That can also obviously increase the difference between Easy and Normal, so Normal won't be just a "remake Easy". The thing I disagree about wiht this point is that yes, it would make a difference between easy and normal, but at the same time, it's changing a whole bunch of things just to make it so there'll be three single tap notes consecutively. I don't really see too much of a point in making all those changes to make those distinct, since normal already starts out different from easy, as it goes away from the repeat slider at the start into a note and a slider, as it has a slider and two single taps. So I think that overall the map is different enough to keep, since I don't really think it's a remake of the easy (kinda considering I made this diff first I don't get how it would be a remake of something i haven't made yet ><)- 00:00:879 - same Thing listed above, this part of the music basically accents the start of the music as a shorter explanation of it
- 01:02:754 (4) - finisher NC
get maybe 1 more mod for your fixed version (if you have any changes after this) then it's your chance now
lenyahitz wrote:
Hello from my queue
Here is my mod for you!
GENERAL
Check easy and normal preview. They are different [/color]
[box=EASY]
00:06:501 delete NC
00:09:782 NC here (delete NC on the following slider)
00:14:001 delete NC
00:17:282 NC here (delete NC on the following slider)
00:21:501 delete NC
00:24:782 NC here (delete NC on the following slider)
00:46:813(3) That passive slider. Delete this slider, put the circle here 00:47:282 + NC this circle and delete NC on the following slider[/color] Nice catch for the slider part, made similar to 00:24:782 (4,1) - since the note before the repeat of the sound should be clicked
NORMAL
00:09:797 NC here. Delete NC on the following slider. [color=#0000FF]A more better explanation than "the nc's are on the downbeat" is that having the ncs there instead of where you want it (in this case 00:09:784 (4) - ) is technically a better choice, since the notes for those help accent the downbeat that is nc'd
00:47:284 NC here. Delete NC on the following slider. ^
00:49:159 I would make this slider more folded Slightly more curved[/color]
Love this song a lot. Well-made maps. Good luck!
SeaRasp wrote:
Hi there, nice maps !
Here is my mod for you
[Normal]
[00:32:753 (1) - I would end the slider here and add another one here 00:33:456 (2) - (I feel like it's better) same for here 00:40:253 (1) - and some other parts like that, you don't have to change all of them i just thought it was repetitive 00:43:065 (3) - I think placing 2 circles instead of the slider is better. No change for consistency
01:02:987 (1) - Maybe you should make the volume go down progressively (like the song) instead of 5% right away] Sure
[Easy]
[01:03:219 (1) - Same for here, make the volume go down progressively]
Anyway i think that's it everything else seems fine to me, I hope this helped and Good luck !
-Lemons wrote:
a
Easy
- 00:27:360 (2,3,1) - http://puu.sh/mLgU5/355b4723eb.jpg do dis it's so fancy sure
- 00:30:407 (2,3,4) - if you do above do this for here http://puu.sh/mLgWl/6038974a14.jpg i kno how much you love blankets xddd noooope
- 00:40:251 (1) - B lanket ^
- 00:54:313 (4) - This is going to definitely confuse newbies, I would just make it a 1/2 slider even though the repeat 1/4 fits better
- 01:02:282 (1) - ^ this one is a bit more of an issue because it looks so weird with how close the slider head and tail are and then you throw a spinner at them oh my god their little brains will explode aaaa
Normal- 00:13:065 (3,4) - the way these flow from the previous slider is weird since it doesn't use the brezier all the way through like you did here 00:04:159 (2,3,4) -
- 00:51:503 (1) - I think having this make a triangle with the last 2 notes will be a bit more interesting to play http://puu.sh/mLhc0/ca6c2bcb2d.jpg Kinda like it's current shape so no fix for now
- 00:56:659 (2,3,1) - this part isn't very aesthetically pleasing but who cares about those amirite aaaa make 1 and 2 be the same shape just mirror'd I think for better looks I was intending to change this for a while cuz it didn't look good with it being like semi awkward
- 00:58:534 (1,2,3) - the angles are weird here, I can't tell if you wanted a straight line or a very very close to straight line obtuse angle so pls adjust to make it more clear, probably just the straight line being better changed in ^
ya
Cagrux wrote:
Hi from my queue
Well I guess this is gonna be hard to mod since there's only 2 diffs and the song is very short but I'll try anyways :3GeneralEasy
- Inconsistency in preview time (Easy is 24782 while Normal is 24784)
- Inconsistency in red timing section (Easy starts at 00:02:751 while Normal starts at 00:02:753)
- Those cymbals are way too loud for this cute song > < I think you need to find something else to express the stronger beats in this song
Normal
- 00:55:251 (1,2) - Blanket Nah think it's fine for now
- I just literally can't find anything else :/
- 00:32:284 (5,1) - How about do like this because I think it looks smoother that way and it flows better to 00:34:159 (2) imo
- 00:43:065 (3,1) - Make these parallel I'll keep these the way they are right now, looks nice imo
That's all! Sorry for the short mod since the song itself is short and the beatmap is already very good. I dunno if this is worth a kudosu or not but anyways hope this helps in any way and good luck with your map
Electoz wrote:
Oh well
[General][Easy]
- Bro your title conflicts. wow rip
[Normal]
- http://puu.sh/mMrds/da14bcd953.png
- 00:47:284 (3,1) - DS
- Meh I feel like AR doesn't really fit well with your SV. AR 2 is much better imo.
- 00:42:596 (2,3) - I'd prefer this to be a 1/2 slider because this 00:43:065 (3) shouldn't be clickable as it has a weaker beat compared to 00:42:596 (2) . I think it should be fine the way it is, it's a weaker beat yes, but it's still pretty significant imo,
Well you can't just expect a long mod for this map lol, good luck~
- 00:36:503 (1,2) - Imo I would just delete 00:37:440 (2) and make 00:36:503 (1) a 3/4 repeat slider. Same goes for 00:51:503 (1,2) . [/color]
cHelli wrote:
NM as request
hmm a soft song so what can I say
[Easy][Normal]
- 00:13:065 (3,1) - flow here For here, I thought that it's pretty slow enough for people to know that the slider start is at the bottom rather than the top, plus it's like one of the only things I blanketed so like, no change
- 00:54:315 (4) - up-left slider looks better imo
GL~
- 00:13:065 (3,4,1) - move a little right may flow better
- 00:36:034 (4,1) - little down
pishifat wrote:
i dont know what you're expecting from a mod on something like this but i can assure you it's not beneficial stuff
ez
00:29:003 (1,2) - better transition with 2 more to the left. can always put body/tail nodes outside of the grid if you're out of room lul
00:53:846 (3,4) - spacing tho smaller than the regular stuff
00:57:596 (2,3) - 00:59:471 (1,2) - from what im seeing you're prioritizing the high pitch bell thing mroe so ctrlging each of these would make sense
nm
00:02:753 (1,2) - 00:49:159 (2,3) - legit nobody's gonna notice but should be 1.7x not 1.8x
00:21:034 (4,1) - 00:14:003 (1,2) - same idea as the first thing on easy pretty much. weird to have body creating this when movement is supposed to be circular (so like having your sliderbody represent is a thing). actually you already know this you just ran out of room pls lmao, fix
just get bns