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Yasumasa Kitagawa - Orgel no Gyakuten Shimai

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Topic Starter
Battle
This beatmap was submitted using in-game submission on Monday, February 15, 2016 at 1:01:30 AM

Artist: Yasumasa Kitagawa
Title: Orgel no Gyakuten Shimai
Source: レイトン教授VS逆転裁判
Tags: Professor Layton vs Phoenix Wright Turnabout Trial Maya Ace Attorney Kyouju Gyakuten Saiban Mahou Ongaku Taizen nintendo ost original soundtrack turnabout sisters music box magical mystery
BPM: 64
Filesize: 2227kb
Play Time: 01:06
Difficulties Available:
  1. Easy (1.2 stars, 54 notes)
  2. Normal (1.45 stars, 70 notes)
Download: Yasumasa Kitagawa - Orgel no Gyakuten Shimai
Information: Scores/Beatmap Listing
---------------
Music Box <3

ty IamKwaN <------------ (SPELLED CORRECTLY aaaaa) for metadata

: Natsu
: Mako Sakata

Thanks for timing check GoldenWolf

Spiraler
From my queue

Easy
00:22:910 (2) - Consider moving this over to the right so it is lead from the previous slider a little more directly
00:30:410 (2) - Consider rotating this anti-clockwise a little bit so it is lead from the previous slider a little more directly
00:59:941 (2) - you don't curve the slider elsewhere in the map for this same pattern

Normal
00:22:910 (3) - Consider rotating this anti-clockwise a little bit so it is lead from the previous circle a little more directly
00:30:410 (3) - ^ but clockwise
00:53:379 (3) - angle this up towards the circle more

Good maps, and such a relaxing song
Topic Starter
Battle
fix all thanks for mod
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

ok

[General]

Combo colours should probably be changed but I guess that will happen later

[Easy]

Spacing between 2/3/ is 1.7x when the rest of the map is 1.8x, You can fix this by moving 00:22:910 (2) - further to the right for a cleaner shape as well as fixing the DS error

00:20:566 (3,1) - I would raise 1 up to the same height as the slider end of 3 for a nicer shape

00:50:566 (3,1) - Maybe make 1 blanket 3? Would give a slightly better flow and shape for the rest of this combo

i really don't know what i can say


[Normal]

Nothing to mod really, clean flow throughout simple to read and follow, although I would appreciate a hard turn at 01:00:410 (1) - near the end of the slider just to give a clearer indication of where the flow is going and make it easier to follow

[]

Hope this shitmod helps!
Topic Starter
Battle
reply

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

ok

[General]

Combo colours should probably be changed but I guess that will happen later

[Easy]

Spacing between 2/3/ is 1.7x when the rest of the map is 1.8x, You can fix this by moving 00:22:910 (2) - further to the right for a cleaner shape as well as fixing the DS error k

00:20:566 (3,1) - I would raise 1 up to the same height as the slider end of 3 for a nicer shape fixed in last thing above

00:50:566 (3,1) - Maybe make 1 blanket 3? Would give a slightly better flow and shape for the rest of this combo Nah, i like the way it currently is

i really don't know what i can say


[Normal]

Nothing to mod really, clean flow throughout simple to read and follow, although I would appreciate a hard turn at 01:00:410 (1) - near the end of the slider just to give a clearer indication of where the flow is going and make it easier to follow repositioned notes

[]

Hope this shitmod helps!
Anxient
m4m
normal
00:16:582 (3) - make red point more to the center pls http://puu.sh/mItdf/270e44254c.jpg
00:51:035 (4,1) - pls align http://puu.sh/mItjU/dcb656ee36.jpg to http://puu.sh/mItl2/c91706e063.jpg

star4u
Topic Starter
Battle
fix all
Anxient

Battle wrote:

fix all
coz if you dont fix all you reject half mod and i sad cucumber
Topic Starter
Battle
lmao
Adiopulse
Adiopulse's First Standard Mod
Now let me tell you something, this map has some good and bad shit in it. I hope you can take these mods and push them into your map like Patrick did.

Normal
Move this little shit here
00:37:441 (2) -
Jesus Man, move this crap here
00:43:066 (3) -
Who the hell wanted this here
00:47:285 (4) -
00:47:754 (1) -
Now add this dope shit
00:47:285 (1) -
00:47:519 (2) -
00:47:754 (3) -
00:48:457 (4) -
Your breaking my ballz man, move these squares and triangles
00:52:441 (2) -
00:53:379 (3) -
00:54:082 (4) -
00:54:316 (5) -
00:54:785 (6) -
00:55:254 (1) -
00:59:941 (2) -
01:01:816 (2) -
01:02:285 (3) -
01:02:754 (4) -


Easy
You fucked up once and that's all it takes my boy, just one
Add ticks the this pussy reverse arrow
00:54:316 (4) -
from
00:54:082 to 00:55:254
Then remove this fucking slip and slide
00:55:254 (1) -
and add
00:55:254 (5) -
00:55:957 (6) -
00:56:660 (7) -

GL with deese dank mods 8-) 8-) 8-) 8-) 8-) 8-)
Nerova Riuz GX
welp.

before the mod, I should say that the song is quite easy, without any complex beats
and the full structure is good to go, which means you can probably just add your stars to +12

but before you do those things, I think I still have to provide some of my thoughts.

[General]
  1. offset -1 or -2. it makes me feel a little bit late.
  2. can't mod hitsounds, but customs are DAMN TOO HARDCORE AND TOO LOUD.
[easy]
  1. HP is fine, but I think OD can be raised by 0.2-0.5, so it can be closer to AR
  2. 00:00:879 - actually im wondering why they are not mapped out. Those are pretty clear too. I believe there might have some reason for you to do that, but if not, please fill something here.
  3. 01:02:285 (3) - for a finisher with higher beat density, a NC fits well here. also, 01:01:347 (1) - is not a good place for NC because that makes the previous combo too short in average
[normal]
  1. ok, no custom diff name? in such a cute song?
  2. welp, the beats are kinda "boring"...it's not just because of the speed, the song itself sounds repetitive (though that's not true but it feels repetitive.) and you keep using the same placements as well, without any changes.
    like 00:02:754 (1) - , you can use a reverse slider here, and add one more circle on 00:05:097 - so you'll got 3 continuous circles in a row. That can also obviously increase the difference between Easy and Normal, so Normal won't be just a "remake Easy".
  3. 00:00:879 - same
  4. 01:02:754 (4) - finisher NC
pleb.
get maybe 1 more mod for your fixed version (if you have any changes after this) then it's your chance now
Topic Starter
Battle
Ad

Adiopulse wrote:

Adiopulse's First Standard Mod
Now let me tell you something, this map has some good and bad shit in it. I hope you can take these mods and push them into your map like Patrick did.

Normal
Move this little shit here
00:37:441 (2) - Well, it's current positioning is fine so I don't see a reason to change it
Jesus Man, move this crap here
00:43:066 (3) - ^ It follows a music, not much to really change ><
Who the hell wanted this here
00:47:285 (4) - Still follows music so it should stay orz
00:47:754 (1) - ^
Now add this dope shit
00:47:285 (1) - So for this section, I decided not to do it since it follows the simplistic beats of the song as well as going along with all the rest so no changes, it would be weird to suddenly throw a lot of circles at the player
00:47:519 (2) - ^
00:47:754 (3) - ^
00:48:457 (4) - ^
Your breaking my ballz man, move these squares and triangles
00:52:441 (2) - It's not really a square or a triangle tho ><, besides, it doesn't look ugly at all so I don't see a reason to change
00:53:379 (3) - ^
00:54:082 (4) - ^
00:54:316 (5) - ^
00:54:785 (6) - ^
00:55:254 (1) - ^
00:59:941 (2) - ^
01:01:816 (2) - ^
01:02:285 (3) - ^
01:02:754 (4) -^


Easy
You fucked up once and that's all it takes my boy, just one rip
Add ticks the this pussy reverse arrow Adding another slider tick (2) to the overall thing won't really do much since they're 3/4 repeat sliders so it wouldn't even do the beat on the red tick, current way seems fine enough
00:54:316 (4) -
from
00:54:082 to 00:55:254 ^ explained above
Then remove this fucking slip and slide
00:55:254 (1) - If I removed this, it would remove the repeat slider that's been structured into the map so no change orz
and add
00:55:254 (5) - ^ for consistency sake, making a different rhythm here just would feel wrong ><
00:55:957 (6) - ^
00:56:660 (7) - ^

GL with deese dank mods 8-) 8-) 8-) 8-) 8-) 8-) Thanks for the dank modsss

NRG

Nerova Riuz GX wrote:

welp.

before the mod, I should say that the song is quite easy, without any complex beats
and the full structure is good to go, which means you can probably just add your stars to +12

but before you do those things, I think I still have to provide some of my thoughts.

[General]
  1. offset -1 or -2. it makes me feel a little bit late. Sure, -1, the thing about it is that the song is semi-unstable to begin with, so it's hard to really find a defined offset, since somethings will be around 5~ms off, but those things usually occur during slider ends, so it should be fine (according to GoldenWolf
  2. can't mod hitsounds, but customs are DAMN TOO HARDCORE AND TOO LOUD. I made this using the default skin so I can't really determine whether or not custom people's skins would make this too loud ><
[easy]
  1. HP is fine, but I think OD can be raised by 0.2-0.5, so it can be closer to AR Raised
  2. 00:00:879 - actually im wondering why they are not mapped out. Those are pretty clear too. I believe there might have some reason for you to do that, but if not, please fill something here. So basically the reason why I decided not to map this section is because these notes before the initial note are considered the anacrusis, meaning it's the pick up to the song, the notes prior to the first note are kind of the "lead in" to the song". So for that reason, since those two notes are just there, while the real accent on the music would start on where the map starts, I decide to keep for now for that reasoning ><.
  3. 01:02:285 (3) - for a finisher with higher beat density, a NC fits well here. also, 01:01:347 (1) - is not a good place for NC because that makes the previous combo too short in average Sounds cool, changed
[normal]
  1. ok, no custom diff name? in such a cute song?
  2. welp, the beats are kinda "boring"...it's not just because of the speed, the song itself sounds repetitive (though that's not true but it feels repetitive.) and you keep using the same placements as well, without any changes.
    like 00:02:754 (1) - , you can use a reverse slider here, and add one more circle on 00:05:097 - so you'll got 3 continuous circles in a row. That can also obviously increase the difference between Easy and Normal, so Normal won't be just a "remake Easy". The thing I disagree about wiht this point is that yes, it would make a difference between easy and normal, but at the same time, it's changing a whole bunch of things just to make it so there'll be three single tap notes consecutively. I don't really see too much of a point in making all those changes to make those distinct, since normal already starts out different from easy, as it goes away from the repeat slider at the start into a note and a slider, as it has a slider and two single taps. So I think that overall the map is different enough to keep, since I don't really think it's a remake of the easy (kinda considering I made this diff first I don't get how it would be a remake of something i haven't made yet ><)
  3. 00:00:879 - same Thing listed above, this part of the music basically accents the start of the music as a shorter explanation of it
  4. 01:02:754 (4) - finisher NC
pleb.
get maybe 1 more mod for your fixed version (if you have any changes after this) then it's your chance now

thanks for mods, same color responses
hitzzzzz
Hello from my queue
Here is my mod for you!
GENERAL

Check easy and normal preview. They are different
EASY

00:06:501 delete NC
00:09:782 NC here (delete NC on the following slider)
00:14:001 delete NC
00:17:282 NC here (delete NC on the following slider)
00:21:501 delete NC
00:24:782 NC here (delete NC on the following slider)
00:46:813(3) That passive slider. Delete this slider, put the circle here 00:47:282 + NC this circle and delete NC on the following slider



NORMAL

00:09:797 NC here. Delete NC on the following slider.
00:47:284 NC here. Delete NC on the following slider.
00:49:159 I would make this slider more folded

Love this song a lot. Well-made maps. Good luck! ;)
Topic Starter
Battle
len

lenyahitz wrote:

Hello from my queue
Here is my mod for you!
GENERAL
Check easy and normal preview. They are different [/color]
[box=EASY]
00:06:501 delete NC
00:09:782 NC here (delete NC on the following slider)
00:14:001 delete NC
00:17:282 NC here (delete NC on the following slider)
00:21:501 delete NC
00:24:782 NC here (delete NC on the following slider)
00:46:813(3) That passive slider. Delete this slider, put the circle here 00:47:282 + NC this circle and delete NC on the following slider[/color] Nice catch for the slider part, made similar to 00:24:782 (4,1) - since the note before the repeat of the sound should be clicked


NORMAL
00:09:797 NC here. Delete NC on the following slider. [color=#0000FF]A more better explanation than "the nc's are on the downbeat" is that having the ncs there instead of where you want it (in this case 00:09:784 (4) - ) is technically a better choice, since the notes for those help accent the downbeat that is nc'd
00:47:284 NC here. Delete NC on the following slider. ^
00:49:159 I would make this slider more folded Slightly more curved[/color]
Love this song a lot. Well-made maps. Good luck! ;)

Thanks for mod~, same color responses
SeaRasp
Hi there, nice maps !
Here is my mod for you :)

[Normal]
[00:32:753 (1) - I would end the slider here and add another one here 00:33:456 (2) - (I feel like it's better) same for here 00:40:253 (1) - and some other parts like that, you don't have to change all of them i just thought it was repetitive ;) 00:43:065 (3) - I think placing 2 circles instead of the slider is better.
01:02:987 (1) - Maybe you should make the volume go down progressively (like the song) instead of 5% right away]

[Easy]
[01:03:219 (1) - Same for here, make the volume go down progressively]

Anyway i think that's it everything else seems fine to me, I hope this helped and Good luck !
Topic Starter
Battle
Sea

SeaRasp wrote:

Hi there, nice maps !
Here is my mod for you :)

[Normal]
[00:32:753 (1) - I would end the slider here and add another one here 00:33:456 (2) - (I feel like it's better) same for here 00:40:253 (1) - and some other parts like that, you don't have to change all of them i just thought it was repetitive ;) 00:43:065 (3) - I think placing 2 circles instead of the slider is better. No change for consistency
01:02:987 (1) - Maybe you should make the volume go down progressively (like the song) instead of 5% right away] Sure

[Easy]
[01:03:219 (1) - Same for here, make the volume go down progressively]

Anyway i think that's it everything else seems fine to me, I hope this helped and Good luck !

Same color thanks~
-Lemons
a

  • Easy
  1. 00:27:360 (2,3,1) - http://puu.sh/mLgU5/355b4723eb.jpg do dis it's so fancy
  2. 00:30:407 (2,3,4) - if you do above do this for here http://puu.sh/mLgWl/6038974a14.jpg i kno how much you love blankets xddd
  3. 00:40:251 (1) - B lanket
  4. 00:54:313 (4) - This is going to definitely confuse newbies, I would just make it a 1/2 slider even though the repeat 1/4 fits better
  5. 01:02:282 (1) - ^ this one is a bit more of an issue because it looks so weird with how close the slider head and tail are and then you throw a spinner at them oh my god their little brains will explode aaaa

    Normal
  6. 00:13:065 (3,4) - the way these flow from the previous slider is weird since it doesn't use the brezier all the way through like you did here 00:04:159 (2,3,4) -
  7. 00:51:503 (1) - I think having this make a triangle with the last 2 notes will be a bit more interesting to play http://puu.sh/mLhc0/ca6c2bcb2d.jpg
  8. 00:56:659 (2,3,1) - this part isn't very aesthetically pleasing but who cares about those amirite aaaa make 1 and 2 be the same shape just mirror'd I think for better looks
  9. 00:58:534 (1,2,3) - the angles are weird here, I can't tell if you wanted a straight line or a very very close to straight line obtuse angle so pls adjust to make it more clear, probably just the straight line being better

ya
Topic Starter
Battle
lem

-Lemons wrote:

a

  • Easy
  1. 00:27:360 (2,3,1) - http://puu.sh/mLgU5/355b4723eb.jpg do dis it's so fancy sure
  2. 00:30:407 (2,3,4) - if you do above do this for here http://puu.sh/mLgWl/6038974a14.jpg i kno how much you love blankets xddd noooope
  3. 00:40:251 (1) - B lanket ^
  4. 00:54:313 (4) - This is going to definitely confuse newbies, I would just make it a 1/2 slider even though the repeat 1/4 fits better
  5. 01:02:282 (1) - ^ this one is a bit more of an issue because it looks so weird with how close the slider head and tail are and then you throw a spinner at them oh my god their little brains will explode aaaa

    Normal
  6. 00:13:065 (3,4) - the way these flow from the previous slider is weird since it doesn't use the brezier all the way through like you did here 00:04:159 (2,3,4) -
  7. 00:51:503 (1) - I think having this make a triangle with the last 2 notes will be a bit more interesting to play http://puu.sh/mLhc0/ca6c2bcb2d.jpg Kinda like it's current shape so no fix for now
  8. 00:56:659 (2,3,1) - this part isn't very aesthetically pleasing but who cares about those amirite aaaa make 1 and 2 be the same shape just mirror'd I think for better looks I was intending to change this for a while cuz it didn't look good with it being like semi awkward
  9. 00:58:534 (1,2,3) - the angles are weird here, I can't tell if you wanted a straight line or a very very close to straight line obtuse angle so pls adjust to make it more clear, probably just the straight line being better changed in ^

ya

same colors, thankssss
SoySauce
Hi from my queue :D
Well I guess this is gonna be hard to mod since there's only 2 diffs and the song is very short but I'll try anyways :3

General
  1. Inconsistency in preview time (Easy is 24782 while Normal is 24784)
  2. Inconsistency in red timing section (Easy starts at 00:02:751 while Normal starts at 00:02:753)
  3. Those cymbals are way too loud for this cute song > < I think you need to find something else to express the stronger beats in this song
Easy
  1. 00:55:251 (1,2) - Blanket
  2. I just literally can't find anything else :/
Normal
  1. 00:32:284 (5,1) - How about do like this because I think it looks smoother that way and it flows better to 00:34:159 (2) imo
  2. 00:43:065 (3,1) - Make these parallel

That's all! Sorry for the short mod since the song itself is short and the beatmap is already very good. I dunno if this is worth a kudosu or not but anyways hope this helps in any way and good luck with your map :D
Topic Starter
Battle
Cag

Cagrux wrote:

Hi from my queue :D
Well I guess this is gonna be hard to mod since there's only 2 diffs and the song is very short but I'll try anyways :3

General
  1. Inconsistency in preview time (Easy is 24782 while Normal is 24784)
  2. Inconsistency in red timing section (Easy starts at 00:02:751 while Normal starts at 00:02:753)
  3. Those cymbals are way too loud for this cute song > < I think you need to find something else to express the stronger beats in this song
Easy
  1. 00:55:251 (1,2) - Blanket Nah think it's fine for now
  2. I just literally can't find anything else :/
Normal
  1. 00:32:284 (5,1) - How about do like this because I think it looks smoother that way and it flows better to 00:34:159 (2) imo
  2. 00:43:065 (3,1) - Make these parallel I'll keep these the way they are right now, looks nice imo

That's all! Sorry for the short mod since the song itself is short and the beatmap is already very good. I dunno if this is worth a kudosu or not but anyways hope this helps in any way and good luck with your map :D
Electoz
Oh well

[General]

  1. Bro your title conflicts.
[Easy]

  1. http://puu.sh/mMrds/da14bcd953.png
  2. 00:47:284 (3,1) - DS
  3. Meh I feel like AR doesn't really fit well with your SV. AR 2 is much better imo.
  4. 00:42:596 (2,3) - I'd prefer this to be a 1/2 slider because this 00:43:065 (3) shouldn't be clickable as it has a weaker beat compared to 00:42:596 (2) .
[Normal]

  1. 00:36:503 (1,2) - Imo I would just delete 00:37:440 (2) and make 00:36:503 (1) a 3/4 repeat slider. Same goes for 00:51:503 (1,2) .
Well you can't just expect a long mod for this map lol, good luck~
Topic Starter
Battle
Ele

Electoz wrote:

Oh well

[General]

  1. Bro your title conflicts. wow rip
[Easy]

  1. http://puu.sh/mMrds/da14bcd953.png
  2. 00:47:284 (3,1) - DS
  3. Meh I feel like AR doesn't really fit well with your SV. AR 2 is much better imo.
  4. 00:42:596 (2,3) - I'd prefer this to be a 1/2 slider because this 00:43:065 (3) shouldn't be clickable as it has a weaker beat compared to 00:42:596 (2) . I think it should be fine the way it is, it's a weaker beat yes, but it's still pretty significant imo,
[Normal]

  1. 00:36:503 (1,2) - Imo I would just delete 00:37:440 (2) and make 00:36:503 (1) a 3/4 repeat slider. Same goes for 00:51:503 (1,2) . [/color]
Well you can't just expect a long mod for this map lol, good luck~

Thanks~

same color
ceLy
NM as request

hmm a soft song so what can I say

[Easy]
  1. 00:13:065 (3,1) - flow here
  2. 00:54:315 (4) - up-left slider looks better imo
[Normal]
  1. 00:13:065 (3,4,1) - move a little right may flow better
  2. 00:36:034 (4,1) - little down
GL~
Topic Starter
Battle
box

cHelli wrote:

NM as request

hmm a soft song so what can I say

[Easy]
  1. 00:13:065 (3,1) - flow here For here, I thought that it's pretty slow enough for people to know that the slider start is at the bottom rather than the top, plus it's like one of the only things I blanketed so like, no change
  2. 00:54:315 (4) - up-left slider looks better imo
[Normal]
  1. 00:13:065 (3,4,1) - move a little right may flow better
  2. 00:36:034 (4,1) - little down
GL~

thanks,
colors
pishifat
i dont know what you're expecting from a mod on something like this but i can assure you it's not beneficial stuff

ez
00:29:003 (1,2) - better transition with 2 more to the left. can always put body/tail nodes outside of the grid if you're out of room lul
00:53:846 (3,4) - spacing tho smaller than the regular stuff
00:57:596 (2,3) - 00:59:471 (1,2) - from what im seeing you're prioritizing the high pitch bell thing mroe so ctrlging each of these would make sense

nm
00:02:753 (1,2) - 00:49:159 (2,3) - legit nobody's gonna notice but should be 1.7x not 1.8x
00:21:034 (4,1) - 00:14:003 (1,2) - same idea as the first thing on easy pretty much. weird to have body creating this when movement is supposed to be circular (so like having your sliderbody represent is a thing). actually you already know this you just ran out of room pls

just get bns
Topic Starter
Battle
I'm trying ;-;

p

pishifat wrote:

i dont know what you're expecting from a mod on something like this but i can assure you it's not beneficial stuff

ez
00:29:003 (1,2) - better transition with 2 more to the left. can always put body/tail nodes outside of the grid if you're out of room lul
00:53:846 (3,4) - spacing tho smaller than the regular stuff
00:57:596 (2,3) - 00:59:471 (1,2) - from what im seeing you're prioritizing the high pitch bell thing mroe so ctrlging each of these would make sense

nm
00:02:753 (1,2) - 00:49:159 (2,3) - legit nobody's gonna notice but should be 1.7x not 1.8x
00:21:034 (4,1) - 00:14:003 (1,2) - same idea as the first thing on easy pretty much. weird to have body creating this when movement is supposed to be circular (so like having your sliderbody represent is a thing). actually you already know this you just ran out of room pls lmao, fix

just get bns

thanks for mod, same color things
Avishay
different bg pl0x?
https://osu.ppy.sh/s/134296
Topic Starter
Battle
pls I never even knew that set existed
Lince Cosmico
This map don't need more diffs to be rankeable? owo
Topic Starter
Battle
maps can be ranked with two diffs yes
Natsu
Did some tiny stuff at IRC, should be ready to go

IRC
2016-02-15 00:28 Natsu: lets irc its faster
2016-02-15 00:28 Battle: kk
2016-02-15 00:28 Battle: go ahead
2016-02-15 00:29 Natsu: this BG its related to the song?
2016-02-15 00:29 Battle: I couldn't find a very good phoenix wright background
2016-02-15 00:29 Battle: that represents the song
2016-02-15 00:29 Battle: so I picked a background to go with the calm mood of the song
2016-02-15 00:30 Natsu: 00:16:581 (3,4,1) - spacing could be improved there
2016-02-15 00:30 Natsu: normal diff
2016-02-15 00:31 Battle: kk fixed
2016-02-15 00:31 Natsu: 00:19:159 (2) - touching the accuracy meter, not important, but for design purposes would be cool if you fix that
2016-02-15 00:31 Natsu: 00:43:065 (3) - 2 circles are probably better
2016-02-15 00:32 Natsu: the tail of the slider is really stronger than the head, so don't make much sense to have it mapped as pasive beat, being it an active one
2016-02-15 00:32 Battle: kk fixed
2016-02-15 00:32 Natsu: 00:53:378 (3,4,5,6,1) - even if the song is going like that, this feels like a difficulty spike, I'd just remove 00:54:081 (4) - to avoid future problems after qualify
2016-02-15 00:33 Battle: aight
2016-02-15 00:33 Natsu: 01:02:987 (1) - spinner sounds really low, reduce volume a bit
2016-02-15 00:33 Battle: so like 20%
2016-02-15 00:33 Battle: ?
2016-02-15 00:33 Natsu: yeah
2016-02-15 00:33 Natsu: and reducing it gradually
2016-02-15 00:34 Battle: kk
2016-02-15 00:34 Natsu: apply to easy diff as well
2016-02-15 00:34 Natsu: 00:53:378 (2,3) - in easy a slider would work better following the piano sound
2016-02-15 00:34 Natsu: 01:02:284 (1) - and remove NC, that's is
2016-02-15 00:35 Battle: kk
2016-02-15 00:35 Natsu: oh i just notice the source of this song xD
2016-02-15 00:36 Battle: ah
2016-02-15 00:37 Battle: is that all to be fixeded?
2016-02-15 00:38 Natsu: yup upload it and tell me
2016-02-15 00:38 Battle: kk
2016-02-15 00:38 Battle: updated
2016-02-15 00:38 Natsu: was looking for BG, but every single one doesn't fit the song lmao
2016-02-15 00:45 Natsu: 00:32:753 (1) - in easy this is touching the score meter I dunno if you care about that stuff
2016-02-15 00:45 Natsu: accuracy*
2016-02-15 00:45 Battle: isn't the option like not necessary tho?
2016-02-15 00:46 Natsu: if you lazy its fine, but doesn't looks nice lol, so up to u
2016-02-15 00:46 Battle: it'd be kinda awkward to have it go to the right and then go upward ><
2016-02-15 00:47 Natsu: https://osu.ppy.sh/ss/4537433 ?
Shiranai
Easy
00:17:284 (3) - Maybe add whistle? so it more consistence with 00:09:784 (3,1) - 00:24:784 (4,1) - 00:47:284 (3,1) - and etc that have same music
00:54:784 - Same as above

Normal
00:17:284 - Add whistle? same reason as easy
Also maybe you want to add whistle here 00:54:784 - ? to emphsized more the orgel sound

The rest looks fine, let me know again :)
Topic Starter
Battle
fixed all
Shiranai
Checked, qualified!
Natsu
fast o.o, congratz! :)
Topic Starter
Battle
Thanks!!! <3
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