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OSTER project - Labradorite feat. Yu Tokiwa

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Total Posts
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Topic Starter
thzz
This beatmap was submitted using in-game submission on 2017年01月08日 日曜日 at 1:39:03

Artist: OSTER project
Title: Labradorite feat. Yu Tokiwa
Source: pop'n music éclale
Tags: recursive call eclale
BPM: 190
Filesize: 28680kb
Play Time: 05:13
Difficulties Available:
  1. Brilliance (5.81 stars, 1385 notes)
Download: OSTER project - Labradorite feat. Yu Tokiwa
Download: OSTER project - Labradorite feat. Yu Tokiwa (no video)
Information: Scores/Beatmap Listing
---------------
胸に秘めた 輝きを信じて

enjoy the brilliance!
Xinying
Hi , m4m req.


General

  1. BPM and Offset : ✓
  2. Aimod : ✓
  3. Metadata : × , see this.
  4. Tags : × , add 'Recursive' , 'Call' , since it's the name of the album.
  5. Background Image : × , for some reason the BG is not showing for me , maybe change the BG file name to just BG and set as BG.
  6. Kiai : ✓
  7. Hitsound : ✓
  8. Video : -

Brilliance

  1. 00:05:441 (1,2,3) - Maybe not stack these , since you didn't stack for 00:02:915 (1,2,3) and 00:07:652 (1,2,3) .
  2. 00:03:705 (1) - I feel that this NC is unnecessary.
  3. 00:31:336 (1) - ^.
  4. 00:32:757 (1,2) - Try something like this , so you won't create a huge jump spike.
  5. 01:33:389 (1) - Ironically (because previously I told you to not spam NC) , I'd prefer if you NC this because the pattern will be nicer in a way.
  6. 01:34:020 (1,1) - I feel that you should end this spinner earlier , so the players have time to react to hit 01:36:547 (1) . Maybe end it here 01:36:231 (5) .
  7. 01:44:126 (1,2,3,4,5,6,7) - For this the rhythm feels weird imo. I would use this rhythm instead.
  8. 01:46:336 (2,3) - I think this will be better if you changed it to a slider , follows the vocal in a way.
  9. 01:51:389 (6,7,1) - I think if you made this DS the same , it will be better.
  10. 02:14:915 (1,2,3) - Make an even triangle. Something like this.
  11. 02:16:731 (1,1) - Try ending this slider here instead 02:18:547 (2) .
  12. 02:28:494 (2) - Missed one vocal here which might confuse players into starting the stream earlier.
  13. 02:32:126 (1,2) - Can cover better imo.
  14. 02:35:600 (6,7,1) - Spacing seems really weird. Just use constant DS will do.
  15. 02:54:389 (5) - Maybe NC this note?
  16. 02:59:915 (1,2,3,4,5,1) - Having such a spaced stream when the music is calm seems weird imo.
  17. 03:10:020 (3) - This should be a 1/4 slider too
  18. 04:17:442 (1) - Remove this NC.
  19. 04:34:336 (5) - NC this , since you increased DS for the stream , will be more noticeable.

Overall

  1. Wow ... a really cool map overall. I like your flow and hitsounds , they fit with the song a lot. :) Good luck!! <3
Topic Starter
thzz

Chocox wrote:

Hi , m4m req.


General

  1. BPM and Offset : ✓
  2. Aimod : ✓
  3. Metadata : × , see this. what is this data from? I'm sure that "常盤ゆう" mustn't be "TSUNEBAN YUU", she is "TOKIWA YU". watch the movie.
  4. Tags : × , add 'Recursive' , 'Call' , since it's the name of the album. ok
  5. Background Image : × , for some reason the BG is not showing for me , maybe change the BG file name to just BG and set as BG. fixed
  6. Kiai : ✓
  7. Hitsound : ✓
  8. Video : -

Brilliance

  1. 00:05:441 (1,2,3) - Maybe not stack these , since you didn't stack for 00:02:915 (1,2,3) and 00:07:652 (1,2,3) . this is intentional. different sound rings here (snare drums).
  2. 00:03:705 (1) - I feel that this NC is unnecessary. fixed
  3. 00:31:336 (1) - ^. no
  4. 00:32:757 (1,2) - Try something like this , so you won't create a huge jump spike. good, fixed
  5. 01:33:389 (1) - Ironically (because previously I told you to not spam NC) , I'd prefer if you NC this because the pattern will be nicer in a way. fixed
  6. 01:34:020 (1,1) - I feel that you should end this spinner earlier , so the players have time to react to hit 01:36:547 (1) . Maybe end it here 01:36:231 (5) . retention. I don't wanna take a rest here.
  7. 01:44:126 (1,2,3,4,5,6,7) - For this the rhythm feels weird imo. I would use this rhythm instead. nice suggestion. fixed.
  8. 01:46:336 (2,3) - I think this will be better if you changed it to a slider , follows the vocal in a way. no. current pattern following strings is better imo.
  9. 01:51:389 (6,7,1) - I think if you made this DS the same , it will be better. fixed
  10. 02:14:915 (1,2,3) - Make an even triangle. Something like this. chenged pattern
  11. 02:16:731 (1,1) - Try ending this slider here instead 02:18:547 (2) . I tried but couldn't make it good for me. no
  12. 02:28:494 (2) - Missed one vocal here which might confuse players into starting the stream earlier. not following vocal in 02:27:073 (1,2,3,4,5,6,1) - , so I think no problem.
  13. 02:32:126 (1,2) - Can cover better imo. change a bit.
  14. 02:35:600 (6,7,1) - Spacing seems really weird. Just use constant DS will do. I can understand what you say but retention please.
  15. 02:54:389 (5) - Maybe NC this note? no
  16. 02:59:915 (1,2,3,4,5,1) - Having such a spaced stream when the music is calm seems weird imo. I know it's a calm part but I think tams are greatly hearable.
  17. 03:10:020 (3) - This should be a 1/4 slider too no. there isn't any sounds at 03:10:099 -
  18. 04:17:442 (1) - Remove this NC. no. I put NC in same part before
  19. 04:34:336 (5) - NC this , since you increased DS for the stream , will be more noticeable. no. I wanna players to feel these are just one stream.

Overall

  1. Wow ... a really cool map overall. I like your flow and hitsounds , they fit with the song a lot. :) Good luck!! <3 thank you so much<3
thanks for mod :)
iyasine
こんにちは~リクエストありです₍₍ (ง ˘ω˘ )ว ⁾⁾
[Brilliance]
  1. 00:00:862 ~ 00:09:073 - bass drumに合わせてwhistleを付けてみてはいかがでしょうか。
  2. 00:00:862 -
  3. 00:02:126 -
  4. 00:02:757 -
  5. 00:03:389 -
  6. 00:04:020 -
  7. 00:04:652 -
  8. 00:05:915 -
  9. 00:07:178 -
  10. 00:08:441 -
  11. 00:09:073 -
00:42:784 - たしかにhi-hatの音は鳴っていますが00:42:705 - こちらのvocalの音が非常に強いので個人的には無視したほうが良いと思いました。
もしよろしければ下記の音取りをお試しください。
もしくは、無視をせずに01:02:915 (3) - こことパターンを組むのも良いかもしれません。00:57:389 (1,3) - pro hitsound (*˘ω˘*)03:23:205 (5,1,2,3,4,5,6,7,8) - 少々over mapping気味だと思いますので、簡易化してみると良いかもしれません。
とりあえず今のままでBNの最終的なmodで判断しましょう ;) 04:29:600 (1) - designの提案。04:28:968 (4) - のslider taillの曲線に合わせて緩やかに曲げてみてはいかがでしょう :?:
04:57:389 (3) - プレイに支障はありませんがスタックが不完全ですので念のためスタックしておきましょう :idea:
以上です。
文句なしの譜面でした、QFいけると思うのでのんびりSP貯めていきましょう :D
iyasine
sorry double post... star~
Topic Starter
thzz

iyasine wrote:

こんにちは~リクエストありです₍₍ (ง ˘ω˘ )ว ⁾⁾
[Brilliance]
  1. 00:00:862 ~ 00:09:073 - bass drumに合わせてwhistleを付けてみてはいかがでしょうか。
  2. 00:00:862 -
  3. 00:02:126 -
  4. 00:02:757 -
  5. 00:03:389 -
  6. 00:04:020 -
  7. 00:04:652 -
  8. 00:05:915 -
  9. 00:07:178 -
  10. 00:08:441 -
  11. 00:09:073 -
悪くない提案だと思うのですが、このwhistleのリズムは結構こだわって配置したので保留でお願いします00:42:784 - たしかにhi-hatの音は鳴っていますが00:42:705 - こちらのvocalの音が非常に強いので個人的には無視したほうが良いと思いました。
もしよろしければ下記の音取りをお試しください。
もしくは、無視をせずに01:02:915 (3) - こことパターンを組むのも良いかもしれません。画像の音取りがすっきりして良さげだったのでそっちにしました00:57:389 (1,3) - pro hitsound (*˘ω˘*) I made it :)03:23:205 (5,1,2,3,4,5,6,7,8) - 少々over mapping気味だと思いますので、簡易化してみると良いかもしれません。
とりあえず今のままでBNの最終的なmodで判断しましょう ;) ok04:29:600 (1) - designの提案。04:28:968 (4) - のslider taillの曲線に合わせて緩やかに曲げてみてはいかがでしょう :?:
04:28:652 (2,3) - との流れが気になってしまったのでno04:57:389 (3) - プレイに支障はありませんがスタックが不完全ですので念のためスタックしておきましょう :idea: fixed
以上です。
文句なしの譜面でした、QFいけると思うのでのんびりSP貯めていきましょう :D ありがとうございます、頑張ります!
modありです>_<
Topic Starter
thzz

iyasine wrote:

sorry double post... star~
don't mind, thank you~ :)
Lasse
since you asked for m4m


General

  1. more than half of oyur soft-hitwhistle is silent, you could cut it out to save some space
    same for drum-hitwhistle since they are the same file
  2. why the negtive offset when you could snap it to 00:00:547 - ? It's not a problem and changing it now would only result in some slightly unsnapped greenlines due to rounding so just keep it.
  3. green and yellow combolors feel a bit bright compared to others/bg, could you make them slightly darker?

Brilliance

  1. 00:12:862 (5) - not really feeling the 1/8 here, snapping to 1/4 should be better as it seems like 4 weak drum hits unti 00:13:099 - to me
  2. 00:15:507 - doesnt seem to have a sound? so shorten the slider to 1x repeat + circle at 00:15:547 - ?
  3. 00:21:231 (4,5,1,2) - minor thing, but can you overlap them the same? would be a little nicer http://i.imgur.com/fPcOMZU.jpg
  4. 00:23:915 (4,5,6) - spacing could be a little bit more balanced , maybe sth like 2x-3.6x with moving 5 to 495/191?
  5. 00:30:862 (1,1,2,1,2,1,2,3,1,2) - dont really get the current structure, since music seems to go more like: http://i.imgur.com/c9kEArM.jpg to me
  6. okay I'm bad at hearing the snaps of those short repeat sliders, but would be nice if you could get them checked closely, lol
  7. 01:25:494 (2,4) - doesnt really look nice with this kind of overlap, try no overlap or maybe this? http://i.imgur.com/yBXynog.jpg a
    also moving 01:25:968 (5) - a bit to make the jump to 6 slightly bigger would fit the music nicely since 6 is so strong
  8. 01:33:389 (1,2) - should have more spacing than 01:33:073 (2,3) - since the music is building up
  9. 01:49:494 (2,3) - stack here really kills all the movement and doesnt feel that fitting, you could at least space them a bit like http://i.imgur.com/wBXd6hN.jpg
  10. 01:52:178 (2,3) - jump spacing feels a bit excessive for what the song offers
  11. 01:55:494 (1) - you put a finish/cymbal on here but the spacing to it is lower? just compare it to others, like 02:01:810 (6) -
  12. 02:05:284 (6,1) - slight overlap doesnt look nice imo
  13. 02:22:968 (5) - so different musically from 02:22:652 (4) - mapping it as a slider feels pretty weird. how about 2 1/2 circles?
  14. 02:28:652 (7,8,9,10,11,12,1,2,3,4,5,6) - snap here feels kinda weird to me, at least for the first half ...
  15. 02:52:652 (2) - even if it is after a slider, spacing feels a bit too high, maybe try 239/268 which would also make a nice pattern with 02:52:021 (7,8,1,2) -
  16. 03:00:862 (1) - what are those 1/4 mapped to? I don't really get it. maybe try a 3/4 slider instead?
  17. 03:23:599 (5) - how about another nc + spacing change here? would fit really well
  18. 03:25:494 (3) - definitely too huge spacing, 3 is nowhere near strong enough to support this, maybe ctrl-g the sldier and then rotate or change shape?
  19. 03:41:442 (7,1) - could you break flow a bit more here? current one makes it pretty easy to go into 1 with too high speed and all. just chagin direction/shape of 1 would help
  20. 04:14:442 (1) - some more spacing would suit the finish well and also remove the ugly overlap: http://i.imgur.com/314hk3D.jpg
    other finishes here, like 04:15:547 (1) - have more spacing so this should also
  21. 04:21:862 (4) - similar, spacing 3-1 should be smaller and 4-1 higher
  22. 04:33:705 (3,4) - would also reduce spacing here a bit
  23. 04:49:810 (1) - why is this stacked and not spaced like 04:48:547 (1,2) - ? would look better
    same for 04:59:600 (4,1) - should be spaced like 04:58:021 (5,1,2) - for better aesthetics
interesting!
even if some of the jump spacing could use some work
and not 100% sure about some snapping
good luck!
Topic Starter
thzz

Lasse wrote:

since you asked for m4m


General

  1. more than half of oyur soft-hitwhistle is silent, you could cut it out to save some space
    same for drum-hitwhistle since they are the same file fixed
  2. why the negtive offset when you could snap it to 00:00:547 - ? It's not a problem and changing it now would only result in some slightly unsnapped greenlines due to rounding so just keep it. fixed
  3. green and yellow combolors feel a bit bright compared to others/bg, could you make them slightly darker? ok, change a bit

Brilliance

  1. 00:12:862 (5) - not really feeling the 1/8 here, snapping to 1/4 should be better as it seems like 4 weak drum hits unti 00:13:099 - to me listen with slow down plz. It rings 6 times in 1 beat.
  2. 00:15:507 - doesnt seem to have a sound? so shorten the slider to 1x repeat + circle at 00:15:547 - ? ^
  3. 00:21:231 (4,5,1,2) - minor thing, but can you overlap them the same? would be a little nicer http://i.imgur.com/fPcOMZU.jpg ok
  4. 00:23:915 (4,5,6) - spacing could be a little bit more balanced , maybe sth like 2x-3.6x with moving 5 to 495/191? nice, fixed
  5. 00:30:862 (1,1,2,1,2,1,2,3,1,2) - dont really get the current structure, since music seems to go more like: http://i.imgur.com/c9kEArM.jpg to me I can understand your feeling but I want give priority to the calmness.
  6. okay I'm bad at hearing the snaps of those short repeat sliders, but would be nice if you could get them checked closely, lol I checked all short repeat sliders and no change lol]
  7. 01:25:494 (2,4) - doesnt really look nice with this kind of overlap, try no overlap or maybe this? http://i.imgur.com/yBXynog.jpg a
    also moving 01:25:968 (5) - a bit to make the jump to 6 slightly bigger would fit the music nicely since 6 is so strong changed to no overlapping
  8. 01:33:389 (1,2) - should have more spacing than 01:33:073 (2,3) - since the music is building up you're right. fixed
  9. 01:49:494 (2,3) - stack here really kills all the movement and doesnt feel that fitting, you could at least space them a bit like http://i.imgur.com/wBXd6hN.jpg no. just following vocal and I don't feel it kills movement so much.
  10. 01:52:178 (2,3) - jump spacing feels a bit excessive for what the song offers ok
  11. 01:55:494 (1) - you put a finish/cymbal on here but the spacing to it is lower? just compare it to others, like 02:01:810 (6) - well retention, I can't find good alternative
  12. 02:05:284 (6,1) - slight overlap doesnt look nice imo nice
  13. 02:22:968 (5) - so different musically from 02:22:652 (4) - mapping it as a slider feels pretty weird. how about 2 1/2 circles? I think such a slider easy to catch can give map variation. no
  14. 02:28:652 (7,8,9,10,11,12,1,2,3,4,5,6) - snap here feels kinda weird to me, at least for the first half ... well, retention plz
  15. 02:52:652 (2) - even if it is after a slider, spacing feels a bit too high, maybe try 239/268 which would also make a nice pattern with 02:52:021 (7,8,1,2) - good, fixed.
  16. 03:00:862 (1) - what are those 1/4 mapped to? I don't really get it. maybe try a 3/4 slider instead? because strings ring so
  17. 03:23:599 (5) - how about another nc + spacing change here? would fit really well no I like current one.
  18. 03:25:494 (3) - definitely too huge spacing, 3 is nowhere near strong enough to support this, maybe ctrl-g the sldier and then rotate or change shape? retention
  19. 03:41:442 (7,1) - could you break flow a bit more here? current one makes it pretty easy to go into 1 with too high speed and all. just chagin direction/shape of 1 would help I don't wanna break flow, no
  20. 04:14:442 (1) - some more spacing would suit the finish well and also remove the ugly overlap: http://i.imgur.com/314hk3D.jpg
    other finishes here, like 04:15:547 (1) - have more spacing so this should also nice suggestion
  21. 04:21:862 (4) - similar, spacing 3-1 should be smaller and 4-1 higher I take same spacing intentionally
    ]
  22. 04:33:705 (3,4) - would also reduce spacing here a bit ok
  23. 04:49:810 (1) - why is this stacked and not spaced like 04:48:547 (1,2) - ? would look better 04:48:547 (1) - is piano, 04:49:178 (2,1) - are vocal.
    same for 04:59:600 (4,1) - should be spaced like 04:58:021 (5,1,2) - for better aesthetics I like current one. sorry
interesting!
even if some of the jump spacing could use some work
and not 100% sure about some snapping
good luck!
thanks for lovely mod :)
RyoKazuka


awesome hitsounding !



Topic Starter
thzz

RyoKazuka wrote:



awesome hitsounding !



yeah, thx :3
Momizi
HI m4mrequest
[Brilliance]
00:16:336 (4) - move to 352,100 for better look?
00:17:442 (3,2) - stack?
00:18:863 (3,2) - stack wille look better
00:21:231 (4) - mover under litter to include 00:20:126 (3) -
00:21:231 (4,1) - try to not meet
00:43:494 (1) - move to 136 176,I think this overlap will look better,the trail have no shelter
00:49:968 (2,4) - try to not meet or make trails stack :D
01:24:863 (4,5) - stack?
01:29:284 (2,5) - dot look good,I mean the 5
01:32:126 (4,3) - stack will be better
01:42:705 (3) - move to 393,174
02:05:442 (1) - make arc more bigger? this arc not look good
02:06:231 (3,3) - stack
02:34:810 (2,4) - try to not meet?
03:11:600 (2,3,4,5,6) - make a star here?
03:30:547 (2,3) - stack?
04:08:915 (6,3) - dont meet
04:13:021 (1) - here i think use a note is better,to put up Pause sense
04:23:126 (8,1) - stack?
04:37:810 (3,3) - stack

its a nice song XD
agusch
Hi! m4m req.

  1. 00:04:810 (6) - what about this? http://puu.sh/o0VOv/dc3f33bf5c.jpg
  2. 00:30:863 (1,1,2,1,2,1,2,3,1,2) - I think that current pattern is not really good to follow the melody, this will be better imo http://puu.sh/o0WdO/938c8f3217.jpg
  3. 02:15:863 (3,4,5) - it will sound better if u start a slider here 02:15:863 (3) - to follow the piano note. Like this > http://puu.sh/o0WHW/0c2b901813.jpg
  4. 01:16:336 (1,2,3) - and 02:42:231 (1,2,3) - those parts are similar, u choose different patterns but I think it'll be better if you use this patern 02:42:231 (1,2,3) - in both parts, cause u made clickable all those "acute piano notes" (01:12:863 (1,2,3) - 01:13:810 - 01:15:705 - 01:16:336 -) Except for this one 01:16:968 -
  5. This part could be more intresting imo ----- 04:07:968 (1) - Ctrl+g, 04:08:757 (5) - place it in X: 157 Y: 241 and 04:08:915 (6) - place it in X: 288 Y:24
  6. 04:23:125 (8) - Start a slider here to follow de voice, finish the slider here imo 04:23:442 (1) -, or if u don't want to detele de circle finish it here 04:23:283 -
Nice map! :)

Good luck!
Topic Starter
thzz

Momizi wrote:

HI m4mrequest
[Brilliance]
00:16:336 (4) - move to 352,100 for better look? no. same angle with 00:15:704 (1,3) -
00:17:442 (3,2) - stack?it's intentional, no.
00:18:863 (3,2) - stack wille look better ok
00:21:231 (4) - mover under litter to include 00:20:126 (3) - fixed
00:21:231 (4,1) - try to not meet intentional. but change a bit for better look.
00:43:494 (1) - move to 136 176,I think this overlap will look better,the trail have no shelter I wanna keep 1.5x distance
00:49:968 (2,4) - try to not meet or make trails stack :D no sorry.
01:24:863 (4,5) - stack? there's a finish sound, so taking jump is better imo
01:29:284 (2,5) - dot look good,I mean the 5 change a bit, but not stack
01:32:126 (4,3) - stack will be better nice catch up. fixed
01:42:705 (3) - move to 393,174 change shape to stack with 01:41:441 (2) -
02:05:442 (1) - make arc more bigger? this arc not look good I like current shape. no
02:06:231 (3,3) - stack fixed
02:34:810 (2,4) - try to not meet? it's intentional, sorry
03:11:600 (2,3,4,5,6) - make a star here?ok, change for better star
03:30:547 (2,3) - stack? not bad but no
04:08:915 (6,3) - don't meet it's just a middle of 04:08:283 (2,6) -
04:13:021 (1) - here i think use a note is better,to put up Pause sense well, retention plz
04:23:126 (8,1) - stack?no
04:37:810 (3,3) - stack fixed

its a nice song XD yeah
thanks for checking up many stack issues~

agusch wrote:

Hi! m4m req.

  1. 00:04:810 (6) - what about this? http://puu.sh/o0VOv/dc3f33bf5c.jpg good idea, but no Hi-Hats rings so no change
  2. 00:30:863 (1,1,2,1,2,1,2,3,1,2) - I think that current pattern is not really good to follow the melody, this will be better imo http://puu.sh/o0WdO/938c8f3217.jpg the guitar rings at 00:31:020 - . no.
  3. 02:15:863 (3,4,5) - it will sound better if u start a slider here 02:15:863 (3) - to follow the piano note. Like this > http://puu.sh/o0WHW/0c2b901813.jpg change 02:15:389 (1) - to 1/1 sliders to emphasize 02:15:863 (3) -
  4. 01:16:336 (1,2,3) - and 02:42:231 (1,2,3) - those parts are similar, u choose different patterns but I think it'll be better if you use this patern 02:42:231 (1,2,3) - in both parts, cause u made clickable all those "acute piano notes" (01:12:863 (1,2,3) - 01:13:810 - 01:15:705 - 01:16:336 -) Except for this one 01:16:968 - ok
  5. This part could be more intresting imo ----- 04:07:968 (1) - Ctrl+g, 04:08:757 (5) - place it in X: 157 Y: 241 and 04:08:915 (6) - place it in X: 288 Y:24 not bad but I like current one
  6. 04:23:125 (8) - Start a slider here to follow de voice, finish the slider here imo 04:23:442 (1) -, or if u don't want to detele de circle finish it here 04:23:283 - this stop makes variation for this map through imo. no
Nice map! :) thx :3

Good luck!
thanks for modding!
DeRandom Otaku
Hello ~ M4M from #modreqs

Map to mod : t/431074

Brilliance :
  1. 01:03:073 - add circle
  2. 01:27:547 (7,2) - blanket could be better
  3. 01:34:020 (1) - finish the spinner at 01:36:231 -
  4. 01:37:968 (1) - remove nc
  5. 01:40:178 (1,3) - blanket could be better
  6. 02:07:810 (3,5) - ^
  7. 02:11:915 (1,3) - unbend the slider to make proper blanket
  8. 02:14:915 (1) - remove nc
  9. 02:16:494 - should be a note here
  10. 02:25:178 - ^
  11. 02:34:810 (2,4) - blanket these?
  12. 02:49:494 (7,1) - blanket could be better
  13. 02:51:231 (2,6) - stack these
  14. 02:55:810 - should be a note here
  15. 02:57:073 (8,1) - blanket these
  16. 03:01:178 (5) - nc
  17. 03:07:021 (1,1) - ncs are not needed
  18. 03:10:652 - should be a note here
  19. 03:12:073 (5,2) - stack these?
  20. 03:22:178 (4,1) - fix blanket
  21. 03:39:863 (4,5) - remove these two and put a 1/1 slider at 03:39:862 -
  22. 03:55:494 (1,3) - blanket these?
  23. 04:12:231 (1) - remove nc
  24. 04:15:231 (5,1) - fix blanket
  25. 04:17:442 (1) - remove nc
  26. 04:31:810 (6,1) - blanket these?
  27. 04:56:599 - add circle
  28. 04:56:757 (4) - add reverse
  29. 04:59:125 - should be a note here
Rest is up to u~ Good Luck!~
Topic Starter
thzz

DeRandom Otaku wrote:

Hello ~ M4M from #modreqs

Map to mod : t/431074

Brilliance :
  1. 01:03:073 - add circle there isn't any sound. no
  2. 01:27:547 (7,2) - blanket could be better fixed
  3. 01:34:020 (1) - finish the spinner at 01:36:231 - there isn't any strong sound, so I don't wanna finish this there. sorry.
  4. 01:37:968 (1) - remove nc I wanna hide the line of 01:38:282 (3,1) -
  5. 01:40:178 (1,3) - blanket could be better fixed
  6. 02:07:810 (3,5) - ^ ^
  7. 02:11:915 (1,3) - unbend the slider to make proper blanket fixed
  8. 02:14:915 (1) - remove nc I wanna separate 02:14:442 (1,2) - and 02:14:915 (1,2,3) - , retention.
  9. 02:16:494 - should be a note here emphasizing 02:16:652 (1) - will be better imo , retention.
  10. 02:25:178 - ^ the song rings only hi-hat, it's almost stopping imo. no.
  11. 02:34:810 (2,4) - blanket these? making regular triangle in 02:34:652 (1,2,3) -
  12. 02:49:494 (7,1) - blanket could be better fixed
  13. 02:51:231 (2,6) - stack these this overlapping shape is intentional. no.
  14. 02:55:810 - should be a note here same as 02:25:178 -
  15. 02:57:073 (8,1) - blanket these regular triangle in 02:56:915 (7,8,9) -
  16. 03:01:178 (5) - nc you're right. done
  17. 03:07:021 (1,1) - ncs are not needed this NCs are explaining something stopping. no
  18. 03:10:652 - should be a note here same as 02:25:178 -
  19. 03:12:073 (5,2) - stack these? good.
  20. 03:22:178 (4,1) - fix blanket fixed
  21. 03:39:863 (4,5) - remove these two and put a 1/1 slider at 03:39:862 - need object at 03:40:297 - imo
  22. 03:55:494 (1,3) - blanket these? no
  23. 04:12:231 (1) - remove nc need strong emphasizing at 04:11:915 (1,2) - . no.
  24. 04:15:231 (5,1) - fix blanket fixed
  25. 04:17:442 (1) - remove nc not remove nc but add nc at 01:42:704 (3) -
  26. 04:31:810 (6,1) - blanket these? I felt something weird, no.
  27. 04:56:599 - add circle I took same rhythm as 04:49:810 (1,2,3) - .
  28. 04:56:757 (4) - add reverse I don't wanna break flow.
  29. 04:59:125 - should be a note here you're right but I couldn't make better shape. retention.
Rest is up to u~ Good Luck!~
thanks for mod~ :)
sahuang
M4M from queue
Such a nice song&map :)

[Brilliance]
  1. 00:55:336 (3,1) - blanket
  2. 00:57:389 (1,2,3,4) - i think u should make rhythm same as 01:12:547 (5,1,2,3) -
  3. 01:22:336 (5,6,1) - move 5,6 closer cuz the emphasis is on (6.1)jump
  4. 01:25:652 (3,4,5) - rip flow due to the only blunt angle
  5. 01:34:021 (1,1) - the distance between spinner end and next object is too short,try to end spinner 01:36:231 -
  6. 01:36:547 (1,2) - a blanket will be better,~256|19 for (2)
  7. 01:45:704 - this is too hard here.
  8. 02:04:810 (3,4) - better have a triple here
  9. 02:05:284 (6,1) - and 02:05:915 (2,3) - why not same area of overlap?
  10. 02:12:862 (1) - the curve is too much
  11. 02:18:704 - end spinner
  12. 02:25:178 - should follow vocal here
  13. 02:36:231 (2,3) - bad overlap
  14. really nice 2nd kiai!!!
  15. 04:02:442 (4,1) - blanket,it's curved too much lol
  16. 04:42:705 (5,6) - why not make 6 a slider same as 5?
  17. Nice ending xD

That's it :)

My map is here Only mod Easy,Normal and Hard please, :)
Topic Starter
thzz

sahuang wrote:

M4M from queue
Such a nice song&map :) thank you~

[Brilliance]
  1. 00:55:336 (3,1) - blanket fixed
  2. 00:57:389 (1,2,3,4) - i think u should make rhythm same as 01:12:547 (5,1,2,3) - these are different part. no
  3. 01:22:336 (5,6,1) - move 5,6 closer cuz the emphasis is on (6.1)jump there isn't any strong sound at 01:22:652 - . retention
  4. 01:25:652 (3,4,5) - rip flow due to the only blunt angle move 01:25:652 (3) - a bit.
  5. 01:34:021 (1,1) - the distance between spinner end and next object is too short,try to end spinner 01:36:231 - end spinner 01:36:389 -
  6. 01:36:547 (1,2) - a blanket will be better,~256|19 for (2) I don't wanna take big jump at 01:37:021 (2,3) - . retention
  7. 01:45:704 - this is too hard here. well, I can pass perfectly here. retention plz.
  8. 02:04:810 (3,4) - better have a triple here there's no drum sound at 02:04:968 - , it's really intentional. retention.
  9. 02:05:284 (6,1) - and 02:05:915 (2,3) - why not same area of overlap? ok
  10. 02:12:862 (1) - the curve is too much fix blanket for 02:12:389 (2) -
  11. 02:18:704 - end spinner fixed
  12. 02:25:178 - should follow vocal here right. fix
  13. 02:36:231 (2,3) - bad overlap idk what your "bad" means.
  14. really nice 2nd kiai!!! :3
  15. 04:02:442 (4,1) - blanket,it's curved too much lol fixed lol
  16. 04:42:705 (5,6) - why not make 6 a slider same as 5? just cuz I like straight slider.
  17. Nice ending xD yeah XD

That's it :)

My map is here Only mod Easy,Normal and Hard please, :)
thanks for mod! I'll mod yours in a day.
Lami
03:00:073 (2,3,4,5,1) - Streamの 間隔が かなり 大きく 感じるので、Nerfするほうが いいだと 思います
1/4 sliderのせいで もっと 難しくに 感じます
04:12:231 (1,2,3,4,5) - ^ 上ほどではないけど、こちも ちょっと くらいするほうが いいかもしりません...
Topic Starter
thzz

Lami wrote:

03:00:073 (2,3,4,5,1) - Streamの 間隔が かなり 大きく 感じるので、Nerfするほうが いいだと 思います
1/4 sliderのせいで もっと 難しくに 感じます
04:12:231 (1,2,3,4,5) - ^ 上ほどではないけど、こちも ちょっと くらいするほうが いいかもしりません...
sorry for late to notice :o
両方ともfixです、thank you so much~
ShiraKai
一年ぶりなのでかなりヤバイこと書くかもしれないです(保険)(言い訳)(許して)

[Brilliance]

  1. 00:20:915 (2) - ただのフィーリングなんですけども…僕はx318 y291辺りにして縦の動きの方がやり易かったです…、
  2. 01:03:231 (1) - 直前が1/4スライダーで青線で終わってるので、スライダーの向いている方(x331 y;357辺り)へ置きたい感ありますね~。 普通にプレイしてると自然と視線そちらへ向くのでアプローチサークルからの判断もしやすくなると思います。
  3. 01:40:178 (1,2) - 1/1スライダーにしたい…
  4. 02:14:915 (1) - ん~~~ここNC要りますか?
  5. 02:44:442 (4) - パターン的にも(3)に引っかけずにもっと右に置きたいですね
  6. 03:06:705 (1,1) - ここを単発2個で取るのはどうせなら一番盛り上がるラスサビで持ってきたかったかも
  7. 03:08:284 (4) - 角度的に(5)に入りにくいので、03:08:126 (3,5) - と合わせて3角形作るのとかどうでしょう
  8. 04:03:547 (3) - なんかキックで飛ばすような音かなあと感じました、う~ん3連打でよさそう…
  9. 03:40:021 (5,1) - 1/8で取ってるのならもうちょっと近づけてあげた方が視覚的に音取りを感じやすくなると思います。
  10. 04:10:494 (5,1,2) - 04:10:810 - ここを単発で置きたい気持ちは非常に分かりますけど04:10:731 - に音がないから無難にスライダー伸ばしたほうがいい気がします。
  11. 04:21:547 (2) - ここ一気にボーカルとバス(?)だけになってて落ち着いてるかので思い切って(1)にスタックとかspacingを縮めるとかしたらもっとメリハリが付くのではないでしょうか~
  12. 04:27:073 (1) - ちょっと遠すぎません?
  13. 04:52:178 (1,2,3) - 04:54:073 (6,7,8) - 曲が静かになってるから逆にこっちをスタックさせたいです…
  14. 04:56:757 (4) - 1/1_?

とてもbeautifulなヒットサウンドでした… :oops:
お互い頑張りましょう! さらば~
Topic Starter
thzz

ShiraKai wrote:

一年ぶりなのでかなりヤバイこと書くかもしれないです(保険)(言い訳)(許して)

[Brilliance]

  1. 00:20:915 (2) - ただのフィーリングなんですけども…僕はx318 y291辺りにして縦の動きの方がやり易かったです…、 めっちゃいいですねめっちゃいいですね、okay
  2. 01:03:231 (1) - 直前が1/4スライダーで青線で終わってるので、スライダーの向いている方(x331 y;357辺り)へ置きたい感ありますね~。 普通にプレイしてると自然と視線そちらへ向くのでアプローチサークルからの判断もしやすくなると思います。 わざとflowを崩しての1/1のリズムであることのアピールなんです、sorry
  3. 01:40:178 (1,2) - 1/1スライダーにしたい… 気持ち分かります、リズムのバリエーションが欲しくて実際の曲のリズムから崩しているところが結構あって(02:00:389 (1,2) - など)、これもその一環なのです。retention plz
  4. 02:14:915 (1) - ん~~~ここNC要りますか? 確かに、removed
  5. 02:44:442 (4) - パターン的にも(3)に引っかけずにもっと右に置きたいですね これっぽくしました→05:04:021 (2,4) -
  6. 03:06:705 (1,1) - ここを単発2個で取るのはどうせなら一番盛り上がるラスサビで持ってきたかったかも 2番って変わったことをするイメージなんです、逆にラスサビは勢いで突っ切りたい感じ。このバランスは意図的なのでno fixで。
  7. 03:08:284 (4) - 角度的に(5)に入りにくいので、03:08:126 (3,5) - と合わせて3角形作るのとかどうでしょう 確かに変にjumpいらないですね、fix
  8. 04:03:547 (3) - なんかキックで飛ばすような音かなあと感じました、う~ん3連打でよさそう… うーんごめんなさい何かしっくりきませんでした。タムの音に対してキックを03:00:389 (1,2,3) - の辺りで使ってたりするので、特に問題ないかなとも。
  9. 03:40:021 (5,1) - 1/8で取ってるのならもうちょっと近づけてあげた方が視覚的に音取りを感じやすくなると思います。 意図的だったのですがいつかツッコまれるかなぁとも思ってました、okayです
  10. 04:10:494 (5,1,2) - 04:10:810 - ここを単発で置きたい気持ちは非常に分かりますけど04:10:731 - に音がないから無難にスライダー伸ばしたほうがいい気がします。 この手のリズムは各所でやってるのでそんなに問題ないかなと思います(01:47:757 (1,2) - とか04:00:547 (1) - とか) sorry
  11. 04:21:547 (2) - ここ一気にボーカルとバス(?)だけになってて落ち着いてるかので思い切って(1)にスタックとかspacingを縮めるとかしたらもっとメリハリが付くのではないでしょうか~ 04:21:389 (1,2,3,4) - ←このジャンプめちゃくちゃお気に入りなんです、ごめんなさい!
  12. 04:27:073 (1) - ちょっと遠すぎません? ですね、fix
  13. 04:52:178 (1,2,3) - 04:54:073 (6,7,8) - 曲が静かになってるから逆にこっちをスタックさせたいです… イントロの00:02:915 (1,2,3) - や00:07:652 (1,2,3) - を考えてズラした配置にしてます
  14. 04:56:757 (4) - 1/1_? 04:56:915 - ←ここに高めのベースが聴こえたのでそうしてます、04:57:389 (3,4) - この辺もベースです

とてもbeautifulなヒットサウンドでした… :oops: ありがとうございます、こだわりました:3
お互い頑張りましょう! さらば~
modありがとうございます! refuse多くなってしまいましたが非常に参考になりました :)
頑張りましょう!
n4gi
こんな感じで良いですか。
IRC mod
05:38 n4gi: あえて言うなら
05:38 thzz: kitaka
05:38 n4gi: 01:18:862 -
05:38 n4gi: hitsoundがなんでここで止まってしまうのかぐらい
05:39 n4gi: 01:22:020 -
05:39 n4gi: ここまでいけなかったかな
05:39 thzz: んー鉄琴(finish)のお話?
05:39 n4gi: いえす
05:39 thzz: 曲に鳴ってねぇんだよなぁ
05:40 n4gi: 01:20:125 - 01:20:757 - 01:21:389 -
05:40 n4gi: リズムじゃないのか・・・
05:40 n4gi: まあいいや
05:41 n4gi: 原曲聴いてないから鳴ってないならいらん
05:41 thzz: んー
05:41 thzz: whistle追加試してみる
05:45 n4gi: はい
05:48 n4gi: いや無理かこれ
05:48 n4gi: 原曲聴いて納得してしまたt
05:48 thzz: んーsubmitしてみる
05:50 thzz: これで良くなると思うんだけど・・・submitが進まない
05:51 thzz: https://puu.sh/r7UU5/d14556cea4.osu
05:51 thzz: 置き換えてsound聞いてみて
05:53 n4gi: しまった
05:53 n4gi: 前回がなんだったか忘れたからわかりにくい(
05:53 n4gi: Clapだな
05:53 thzz: おいおい( 鉄琴の話、finishw
05:55 n4gi: いや
05:56 n4gi: やっぱClapいれたっしょ
05:56 thzz: https://puu.sh/r7VeX/1876f231f0.osz
05:57 thzz: あぁ、そういうことね、入れた入れた、これどうよ
05:57 thzz: finishの音は入らないから代理で入れてみたんだが
06:00 n4gi: Clap死ぬほど小さいけど違和感は消えたかな
06:01 thzz: ん、ok、じゃこれでいきます
06:01 n4gi: はい
06:01 thzz: thx
Topic Starter
thzz

n4gi wrote:

こんな感じで良いですか。
IRC mod
05:38 n4gi: あえて言うなら
05:38 thzz: kitaka
05:38 n4gi: 01:18:862 -
05:38 n4gi: hitsoundがなんでここで止まってしまうのかぐらい
05:39 n4gi: 01:22:020 -
05:39 n4gi: ここまでいけなかったかな
05:39 thzz: んー鉄琴(finish)のお話?
05:39 n4gi: いえす
05:39 thzz: 曲に鳴ってねぇんだよなぁ
05:40 n4gi: 01:20:125 - 01:20:757 - 01:21:389 -
05:40 n4gi: リズムじゃないのか・・・
05:40 n4gi: まあいいや
05:41 n4gi: 原曲聴いてないから鳴ってないならいらん
05:41 thzz: んー
05:41 thzz: whistle追加試してみる
05:45 n4gi: はい
05:48 n4gi: いや無理かこれ
05:48 n4gi: 原曲聴いて納得してしまたt
05:48 thzz: んーsubmitしてみる
05:50 thzz: これで良くなると思うんだけど・・・submitが進まない
05:51 thzz: https://puu.sh/r7UU5/d14556cea4.osu
05:51 thzz: 置き換えてsound聞いてみて
05:53 n4gi: しまった
05:53 n4gi: 前回がなんだったか忘れたからわかりにくい(
05:53 n4gi: Clapだな
05:53 thzz: おいおい( 鉄琴の話、finishw
05:55 n4gi: いや
05:56 n4gi: やっぱClapいれたっしょ
05:56 thzz: https://puu.sh/r7VeX/1876f231f0.osz
05:57 thzz: あぁ、そういうことね、入れた入れた、これどうよ
05:57 thzz: finishの音は入らないから代理で入れてみたんだが
06:00 n4gi: Clap死ぬほど小さいけど違和感は消えたかな
06:01 thzz: ん、ok、じゃこれでいきます
06:01 n4gi: はい
06:01 thzz: thx
okです、協力ありがとう〜 :)
_kotachi_
こんにちは~ from PM 遅れてごめんなさい... :o

  • Brilliance
  1. 00:30:231 (1,2,3,4) - 少し違和感を感じます このような配置ではどうですか?https://osu.ppy.sh/ss/6217761
    あと、ちょっとずつ音量上げていったほうがいいと思います
  2. 00:53:126 (1) - 前の同じ音取りの所ではNCなかったのでこっちも外したほうがいいと思います
  3. 01:12:863 (1,2,3) - 少し遠いと思います
  4. 01:25:968 (5) - 少し下に配置したほうが自然だと思います
  5. 01:41:600 (3,1) - Swap NC
  6. 01:57:863 (1) - NC
  7. 01:58:968 (1,2) - Swap NC
  8. 02:04:810 (3,4) - この後が結構大きめなジャンプなのでこの配置は難しいと思います 
  9. 02:38:757 (2,3,4) - ここも少し遠いと思います
  10. 02:51:863 (6) - (2)とstackしたほうがいいと思います
  11. 03:00:547 (2) - Ctrl+Gした方がいいと思います
  12. 03:05:915 (1,3) - swap NC
  13. 04:04:178 (6) - (3)より下に配置したほうが自然だと思います
  14. 04:12:231 (1,2) - この2つはその前のジャンプに続けると難しい気がしますので外したほうがいいと思います
  15. 05:02:126 (6) - 次の(1)の上辺りに置くと自然だと思います
以上です
ヒットサウンド凄いです!聞いてたら曲終わってましたw
Good luck! :)
Topic Starter
thzz

_kotachi_ wrote:

こんにちは~ from PM 遅れてごめんなさい... :o

  • Brilliance
  1. 00:30:231 (1,2,3,4) - 少し違和感を感じます このような配置ではどうですか?https://osu.ppy.sh/ss/6217761
    あと、ちょっとずつ音量上げていったほうがいいと思いますこのmap全体として横向き中心のflowが結構多いので流れはkeep、spacingが少し広すぎなのかもとは思ったので少し狭めてみました。音量は曲への忠実さ重視でこのままで行きます~
  2. 00:53:126 (1) - 前の同じ音取りの所ではNCなかったのでこっちも外したほうがいいと思います ok
  3. 01:12:863 (1,2,3) - 少し遠いと思います んー2.5x程度なので大丈夫じゃないかなぁと……あと近いと却って1/2のリズムと間違われそう
  4. 01:25:968 (5) - 少し下に配置したほうが自然だと思います 下?なのか分かりませんが、右下に良い感じの場所見つかりました、okです
  5. 01:41:600 (3,1) - Swap NC 形が綺麗に見えるだろうという目論見と、あとラスサビで一貫性はキープできていると思うので保留で
  6. 01:57:863 (1) - NC 抜けてました! fixed
  7. 01:58:968 (1,2) - Swap NC 対象配置なので(2)にNCだと見た目的に違和感が出ちゃいそう、特に01:58:810 (6,1) - に生まれちゃうfollow pointが気になる。no changeで
  8. 02:04:810 (3,4) - この後が結構大きめなジャンプなのでこの配置は難しいと思います 後ろのジャンプ狭くしました~
  9. 02:38:757 (2,3,4) - ここも少し遠いと思います 先と同様で
  10. 02:51:863 (6) - (2)とstackしたほうがいいと思いますんー確かに見た目はスッキリするんですがスッキリしすぎて逆に違和感? 02:47:914 (3,6,2) - こういう配置もあるのであえて少し崩しておきたいです、retention
  11. 03:00:547 (2) - Ctrl+Gした方がいいと思いますここだけ特殊な曲調であることを考えての全部上向きです、あと個人的に今の方が取りやすく感じる。no changeで~
  12. 03:05:915 (1,3) - swap NC 1番との兼ね合いと見た目を考えてno fixで
  13. 04:04:178 (6) - (3)より下に配置したほうが自然だと思いますいいですね!
  14. 04:12:231 (1,2) - この2つはその前のジャンプに続けると難しい気がしますので外したほうがいいと思いますんー、この譜面を全体的に見た時にここで隙間を空けてしまうのはどうなのかなって感じです(あと個人的にこれ取るのはそんなに難しく感じなかったり)
  15. 05:02:126 (6) - 次の(1)の上辺りに置くと自然だと思います 確かに
以上です
ヒットサウンド凄いです!聞いてたら曲終わってましたw 個人的にも良い感じに曲に合ってくれたと思います、ありがとです:3
Good luck! :)
thx modです! :)
DeletedUser_7370134
こんばんは from PM

※個人的趣向でダラダラ書くだけですので好みと合わなかったらごめんなさい(´・ω・`)

Brilliance

  1. 00:02:915 (1,2,3) - と00:05:441 (1,2,3) - の二つですが、後者の方がより目立つ音ですのでこちらはこのままで、前者の方を1/4キックとかにするのはいかがでしょうか
    その方が二つの差が出ていいかもしれません

    参考
  2. 00:08:126 (3) - 361|218のほうがきれいっぽい?


00:12:547 (4) - ドラムの強い音が鳴っていますし00:12:231 (2,3) - よりも00:12:389 (3,4) - が狭いのは少々フィットしてない感じがしました 00:12:547 (4) - を215|52あたりに移動させてみてはどうでしょうか 
  1. 00:13:494 (3) - ctrlGが自分にとってはやりやすい また00:13:494 (3,4) - に距離が生まれるのでドラムの強い音と距離感がマッチしそうです
  2. 00:14:757 (2) - だけこのパートの中でやたら遠く感じたので気持ち右にずらしませんか 54|178とか
  3. 00:21:231 (4) - ここだけギター?を取って1/1なのは少々違和感がありました いままでと同じくサークル+1/2スライダーの組み合わせ、もしくは00:23:757 (3) - のタイミングなどでふたたび1/1を入れてみるとか 
  4. 00:21:863 (6) - ↑と絡んできますがここだけ三連を取らないのもやや気になります また、00:10:652 - 00:30:862 - の間の前奏は 00:20:757 (1) - で区切ることができるように思いますので、新しいフレーズということで00:21:863 (6) - を1/4キックにしてみるのもアクセントになりそうです 
  5. 00:38:442 (1) - ホンマただの勝手ですが点一個減らしたらもうちょっときれいにブランケットが キレイに?
  6. 00:42:231 (4,5) - 歌詞的に「ゆめ」の単語のつながりをくみ取って こういう風に自然に上に流れていくスライダーのほうが気持ちがいい気がします  参考
    いまのままだと00:42:389 (5) - が流れをぶった切っているような感じがしなくもない…?
  7. 00:53:125 (8,9) - VS 00:43:021 (7,8) - 連続二つのサークルの距離ですが3.40xくらいのほうがタタンッ っていう感じが出ませんかね(伝われ)
    例えば00:43:178 (8) - は00:41:442 (3) - のリバースの折り返し地点と重ねるとか 00:53:284 (9) - は372|246あたりにもっていくとか 
  8. 01:02:284 (5,1,2,3,1,2,3) - ちょっと横移動が激しく感じたのでこのぐらいの幅でとどめておくと整って見えるしプレイもしやすいかも?もう少し広くてもいいと思いますが今だとちょっといきなりすぎる気もします
  9. 01:45:704 (3,4) - このキック個人的にはすごく好きなのですが01:45:863 (4) - はやっぱり01:45:704 (3) - の先の方向にあって欲しいような…僕にとってはこれが好都合!という配置を貼ってみたり 参考 
    01:45:863 (4,1) - を92|368にもっていって、01:46:336 (2) - を01:45:073 (6) - と重ねて、01:46:494 (3) - を変更前の01:46:336 (2) - があった場所に持って行って…という感じです。ただの勝手ですが
  10. 02:20:284 (5,6) - リズムをctrl+G? 02:20:599 - このドラム叩けたらよさそうに感じたので 
    ついでに02:22:021 (1) - からの音取りをこんな感じにするとここでも拾えたり次のパートからとも揃いそう(02:22:494 (3) - はスライダーでもいいかも?) 今のままでも十分違和感がないのでほんとにただの好みですが…
  11. 02:52:336 (1) - こっちが1/1で02:53:442 (1) - が1/2のほうが声の伸び方とマッチするかも…?
  12. 02:59:915 (1,2,3,4,5,1,2,3) -好きすぎてパk…参考にします
  13. 03:09:073 (2,3,4,5) - スタックより左上から右下に流すほうがいいような気もします
  14. 03:40:021 (5) - このドラムを拾った7/8スライダーですが、プレイした感じでは03:40:336 (1) - を前に少し流れのスピード感が失われてしまうように思いました。それまでと同じようにstringsの音を取って1/2間隔で刻む方が疾走感があって気持ちよさそう それかこのスライダーだけsv1.1xそこらにしても結構自然だと思います
  15. 03:26:283 - 一瞬add circle?と思いました 03:25:494 (3) - の頭にでも置いてみるのもありかと ですが今のままでも03:25:968 (5,6,7) - の三連が際立っていい感じになっていますのでそこまで違和感ないかも
  16. 03:56:442 (6) - ctrlGしてくれた方が(僕には)易しいです 03:56:126 (4,5) - からエイムする感じだと下から上向きのほうが自然なような
  17. 04:19:178 (5) - ついでにこれも↑と同じ理由で頭入れ替えてほしいような
    この二か所ですが、なぜそう思ったかというと01:43:494 (5,6,7) - を左右反転したようなのとちょっと当てはまりませんかね、こっちの流れのほうが僕は好きなので書かせてもらいました 
  18. 04:20:915 (4,5,6) - ここ、04:20:442 (1,2,3) - との距離と差がありすぎでちょっとやりにくく感じました。このぐらい離れてると易しいです ちなみに04:21:073 (5) - の終点ではなく始点を04:20:599 (2) - と重ね、04:21:231 (6) - を04:21:863 (4) - に重ねました
  19. 04:26:284 (3,4,5) - ctrlGするか、253|77あたりにあったほうが04:26:126 (2) - からの流れが易しくなりそう もっと高い位置からエイムしたいってことですかね
  20. 04:28:968 (4) - 前のkiaiと同じように1/2+circleのほうがキモチィイイかも

    hitsound,NCに関してはパスで;w;
くだらないことしか書けなくて申し訳ないです… :cry:
躍動感のある譜面って感じでとても楽しいです 
GL for app!
Topic Starter
thzz

-lolist- wrote:

こんばんは from PM

※個人的趣向でダラダラ書くだけですので好みと合わなかったらごめんなさい(´・ω・`) npです、むしろwellcome

Brilliance

  1. 00:02:915 (1,2,3) - と00:05:441 (1,2,3) - の二つですが、後者の方がより目立つ音ですのでこちらはこのままで、前者の方を1/4キックとかにするのはいかがでしょうか
    その方が二つの差が出ていいかもしれません 静かめなパートなので1/4キックでAimを忙しくさせたくない感じ、あとstackの見た目を変えてるので差は出てるんじゃないかなぁ出ててほしいなぁ。04:49:810 - 辺りでも同じ思考してたりします

    参考
  2. 00:08:126 (3) - 361|218のほうがきれいっぽい? 確かに、dsの関係で360|219で


00:12:547 (4) - ドラムの強い音が鳴っていますし00:12:231 (2,3) - よりも00:12:389 (3,4) - が狭いのは少々フィットしてない感じがしました 00:12:547 (4) - を215|52あたりに移動させてみてはどうでしょうか okです、stackとかflowとか調整したくなったので別の方法で(2,3)<(3,4)にしました!
  1. 00:13:494 (3) - ctrlGが自分にとってはやりやすい また00:13:494 (3,4) - に距離が生まれるのでドラムの強い音と距離感がマッチしそうです んーkeepで、↑の修正で(2,3)の距離が空いたのでマシになってるはず……
  2. 00:14:757 (2) - だけこのパートの中でやたら遠く感じたので気持ち右にずらしませんか 54|178とか 思い切ってめちゃ右下に寄せたら良いパターンが見つかったのでそれで行きます!
  3. 00:21:231 (4) - ここだけギター?を取って1/1なのは少々違和感がありました いままでと同じくサークル+1/2スライダーの組み合わせ、もしくは00:23:757 (3) - のタイミングなどでふたたび1/1を入れてみるとか ギターですね、ギター初登場!で結構目立って聞こえるのでこのままで行かせてください! 後者はそもそもギターないのでこれもno changeで
  4. 00:21:863 (6) - ↑と絡んできますがここだけ三連を取らないのもやや気になります また、00:10:652 - 00:30:862 - の間の前奏は 00:20:757 (1) - で区切ることができるように思いますので、新しいフレーズということで00:21:863 (6) - を1/4キックにしてみるのもアクセントになりそうです おっしゃる通りで、3連で行きます~
  5. 00:38:442 (1) - ホンマただの勝手ですが点一個減らしたらもうちょっときれいにブランケットが キレイに? ok
  6. 00:42:231 (4,5) - 歌詞的に「ゆめ」の単語のつながりをくみ取って こういう風に自然に上に流れていくスライダーのほうが気持ちがいい気がします  参考
    いまのままだと00:42:389 (5) - が流れをぶった切っているような感じがしなくもない…?裏の音優先で今の感じ、あえてflow崩してる面があるのでkeepで
  7. 00:53:125 (8,9) - VS 00:43:021 (7,8) - 連続二つのサークルの距離ですが3.40xくらいのほうがタタンッ っていう感じが出ませんかね(伝われ)
    例えば00:43:178 (8) - は00:41:442 (3) - のリバースの折り返し地点と重ねるとか 00:53:284 (9) - は372|246あたりにもっていくとか 伝わった:3 試行錯誤の結果一貫性重視がいいのかな?って気がしてきたので前者はkeep、後者はちょっと緩めました
  8. 01:02:284 (5,1,2,3,1,2,3) - ちょっと横移動が激しく感じたのでこのぐらいの幅でとどめておくと整って見えるしプレイもしやすいかも?もう少し広くてもいいと思いますが今だとちょっといきなりすぎる気もします ここ→01:02:757 (2,3) - のflow変えて横へのアプローチを強めにかけてみました、多分良い感じになったと思う!
  9. 01:45:704 (3,4) - このキック個人的にはすごく好きなのですが01:45:863 (4) - はやっぱり01:45:704 (3) - の先の方向にあって欲しいような…僕にとってはこれが好都合!という配置を貼ってみたり 参考 
    01:45:863 (4,1) - を92|368にもっていって、01:46:336 (2) - を01:45:073 (6) - と重ねて、01:46:494 (3) - を変更前の01:46:336 (2) - があった場所に持って行って…という感じです。ただの勝手ですが 横に広く取りたかったので(2,3)をCtrl+G的な感じにしてみました、2番がそういう感じだったので一貫性も取れるかな?という目論見
  10. 02:20:284 (5,6) - リズムをctrl+G? 02:20:599 - このドラム叩けたらよさそうに感じたので いいですね
    ついでに02:22:021 (1) - からの音取りをこんな感じにするとここでも拾えたり次のパートからとも揃いそう(02:22:494 (3) - はスライダーでもいいかも?) 今のままでも十分違和感がないのでほんとにただの好みですが… こっちは今のflowがお気に入りなのでちょっとkeepします
  11. 02:52:336 (1) - こっちが1/1で02:53:442 (1) - が1/2のほうが声の伸び方とマッチするかも…? ドラム的にここ→02:52:652 (2) - 単発が良いんじゃないかなーって感じです
  12. 02:59:915 (1,2,3,4,5,1,2,3) -好きすぎてパk…参考にします yattaze
  13. 03:09:073 (2,3,4,5) - スタックより左上から右下に流すほうがいいような気もします意図的に配置にバリエーション持たせてるので(ラスサビに取っておいてる)retention
  14. 03:40:021 (5) - このドラムを拾った7/8スライダーですが、プレイした感じでは03:40:336 (1) - を前に少し流れのスピード感が失われてしまうように思いました。それまでと同じようにstringsの音を取って1/2間隔で刻む方が疾走感があって気持ちよさそう それかこのスライダーだけsv1.1xそこらにしても結構自然だと思います ここのスネアの連打結構印象的だと思うんですよね、どうしてもこの形で行きたい、no changeで
  15. 03:26:283 - 一瞬add circle?と思いました 03:25:494 (3) - の頭にでも置いてみるのもありかと ですが今のままでも03:25:968 (5,6,7) - の三連が際立っていい感じになっていますのでそこまで違和感ないかも 一貫性を多少犠牲にしてでも2番で変わったことして全体を通してのバリエーションを持たせるのが趣味なのです……ひとまずno change、今後言われたら変えるかも
  16. 03:56:442 (6) - ctrlGしてくれた方が(僕には)易しいです 03:56:126 (4,5) - からエイムする感じだと下から上向きのほうが自然なような 確かに、okです!
  17. 04:19:178 (5) - ついでにこれも↑と同じ理由で頭入れ替えてほしいような
    この二か所ですが、なぜそう思ったかというと01:43:494 (5,6,7) - を左右反転したようなのとちょっと当てはまりませんかね、こっちの流れのほうが僕は好きなので書かせてもらいました roger、それで行きます
  18. 04:20:915 (4,5,6) - ここ、04:20:442 (1,2,3) - との距離と差がありすぎでちょっとやりにくく感じました。このぐらい離れてると易しいです ちなみに04:21:073 (5) - の終点ではなく始点を04:20:599 (2) - と重ね、04:21:231 (6) - を04:21:863 (4) - に重ねました このストリングスのフレーズが初登場かつ超感動的でドラマチックなのでどーしても強調させてあげたい……!
  19. 04:26:284 (3,4,5) - ctrlGするか、253|77あたりにあったほうが04:26:126 (2) - からの流れが易しくなりそう もっと高い位置からエイムしたいってことですかね 上から下へのflow作るついでに1/4slider+circleに切り替えてみました~
  20. 04:28:968 (4) - 前のkiaiと同じように1/2+circleのほうがキモチィイイかも んーボーカルのニュアンスがだいぶ違うのでkeepさせてください

    hitsound,NCに関してはパスで;w;
くだらないことしか書けなくて申し訳ないです… :cry:
躍動感のある譜面って感じでとても楽しいです thanks >_<
GL for app!
めっちゃ参考になりました、thx modです!
Lasse
is there no higher resolution video available? current is really low :(
for background you could try http://puu.sh/sE4rU/37ee4a1bc2.jpg

00:47:600 (6) - kinda fits vocal, but the kick on 00:47:757 - makes it feel really unfitting and you mappedt eh vocals before as 1/2 too => 1/2 slider would be nice here
01:03:073 - ignoring this creates a really unfitting seeming rhythm as you mapped similar things before and the polarity becomes weird. how about adding a repeat, or making it a triple at a spot like http://i.imgur.com/AqBBgxp.jpg (stacked on 01:03:547 (3) - )
01:34:021 (1) - what is your reasoning to make this a spinner? if you keep it a spinner, how about ending it on 01:36:073 - and mapping the 1/4 strings leading into the chorus at least http://i.imgur.com/rcj5FXu.jpg ? // 02:59:915 (1,2,3,4,5,1,2,3,1,2,3,4) - is so much better
01:49:494 (2,3) - stack kinda kills momentum and emphasis, how about something like http://i.imgur.com/54uwyAU.jpg ? // same for 03:14:126 (2,3) -
01:57:231 (2) - the end of this is so strong, I think 1/4 slider + circle or a triplet would fit better. also seems like you mapped other similar ones in the kiai as triple too // 02:33:863 (3) - similar here
01:58:494 (3,4,5,6) - why do you ignore the guitar thing you mapped in both other chorus?
01:59:283 (2) - nc should be hre instead to follow the structure of the song and your nc usage
02:03:073 (5) - missing nc?
02:18:941 - overmapped and I don't think it fits well here cause the thing only starts getting more dense from 02:19:020 (2) - => http://i.imgur.com/zfcJFF4.jpg
02:23:283 (1) - because of how the piano goes here, removing the repeat and making 02:23:915 - clickable would be nicer
02:27:389 (2,4) - this overlap just doesn't look nice here at all, why not just move 2 and 4 a bit? http://i.imgur.com/nSu7Uiy.jpg
02:29:284 (3,5) - could hitsound the drums here if you want
02:36:863 (4,1) - would be better if it was spaced the same as 02:34:336 (5,1) - cause you overlaped all similar ones
02:49:810 (1,3) - can't you find some nicer placement for this? (visuals)
02:59:283 (6,7,8,9) - would make sense to make this more similar to 01:33:389 (1,2,3,4) - for comboing and spacing as it maps the same thing
03:02:757 (3,4,5,6) - this seemed a bit too overdone spacing wise
03:25:336 (2,3) - completely unjustified spacing, also with vocal and drum on 03:25:652 - a 3/4 slider also doesn't work well
03:35:126 (1,3,4) - if you use multiple overlaps in a pattern, at least make them overlap the same so it looks more polished
03:41:600 (1) - could be rotated a bit to make the movement into it nicer http://i.imgur.com/SexMliU.jpg
04:00:547 (1) - would be nicer to end on 04:01:336 - cause there is a kick while currently it's on nothing
04:24:547 (1,2) - even if it is a sliderjump, spacing seems overdone
04:44:442 (7) - noticeable change in music here, so a change in your stream would be nice too

fine overall, though spacing seems quite high
Topic Starter
thzz

Lasse wrote:

for background you could try http://puu.sh/sE4rU/37ee4a1bc2.jpg is this okay? -> http://puu.sh/sE8bZ/4a837780f2.png

01:34:021 (1) - what is your reasoning to make this a spinner? if you keep it a spinner, how about ending it on 01:36:073 - and mapping the 1/4 strings leading into the chorus at least http://i.imgur.com/rcj5FXu.jpg ? // 02:59:915 (1,2,3,4,5,1,2,3,1,2,3,4) - is so much better your suggestion is good, there's a strong energy which goes to 01:36:547 - . but i feel the most important point is 01:36:547 - . we should feel accent strongly here imo.
01:49:494 (2,3) - stack kinda kills momentum and emphasis, how about something like http://i.imgur.com/54uwyAU.jpg ? // same for 03:14:126 (2,3) - expressing same pitch vocal.
01:57:231 (2) - the end of this is so strong, I think 1/4 slider + circle or a triplet would fit better. also seems like you mapped other similar ones in the kiai as triple too // 02:33:863 (3) - similar here agree with first one. second one is following drums.
01:58:494 (3,4,5,6) - why do you ignore the guitar thing you mapped in both other chorus? to make variation. people would be bored i think.
01:59:283 (2) - nc should be hre instead to follow the structure of the song and your nc usage i use such nc pattern. 01:41:284 (1,2,3) - for example.
02:18:941 - overmapped and I don't think it fits well here cause the thing only starts getting more dense from 02:19:020 (2) - => http://i.imgur.com/zfcJFF4.jpg this is not overmapped. hoping it would be an evidence, i show the all pitches these strings have from 02:18:863 (1) - to 02:19:494 (1) - .
Bb A G F Eb D C Bb A

02:23:283 (1) - because of how the piano goes here, removing the repeat and making 02:23:915 - clickable would be nicer since i rarely use 1/1 repeat slider, rather it can emphasize such strong sounds.
04:00:547 (1) - would be nicer to end on 04:01:336 - cause there is a kick while currently it's on nothing since there's a long vocal sound, we shouldn't take a rest here imo
04:44:442 (7) - noticeable change in music here, so a change in your stream would be nice too since strings aren't changed atmosphere here i feel, i don't find any necessity to do that.

fine overall, though spacing seems quite high

reasons of high spacing
  1. this spacing is the most comfortable for me to play.
  2. i want to express great momentum of this song.
i agree with removed things.
also i hope current video is finer now. so long movie :o

thanks a lot!
Lasse
yes, the resolution of the bg I provided is fine
rule for that got changed some months ago t/516427/start=0
modding assistant is outdated for that
Topic Starter
thzz
all right~
i changed bg :)
Lasse
okay, map itself looks fine

now for metadata:
first I think source should be "pop'n music éclale"
because the song first appeared in there it seems, even if that was only a shorter version
should be the same case as here for example p/5427526
also seems to be mentioned as source on what looks like the official page of the album http://www.subcul-rise.jp/oster_project/recursive_call/ though I can't read Japanese
which also looks more like the title should be "ラブラドライト(feat. 常盤ゆう)" (yours has no brackets)
better get someone to check/confirm all of that

also:
video quality is better now, but it is available in 720p here https://www.youtube.com/watch?v=7hqTxVowKsc so maybe you encode that/find someone who can do it?
you can go up to 1280x720 for videos
Topic Starter
thzz
thx lasse. here's about my changes.
  1. added "pop'n music éclale" to source because actually the game made this song famous
  2. keeping title (no brackets) because of these
    http://fuwafuwacinnamon.sakura.ne.jp/music/love.html
    http://fuwafuwacinnamon.sakura.ne.jp/disco.html
    both are official site of OSTER project
  3. changed to 720p movie
  4. Tokiwa Yu -> Yu Tokiwa, considering this
Lasse
Topic Starter
thzz
thx so much lasse xd
Rumia-
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bub 2!

冗談ですwwwww
gogogo
Topic Starter
thzz
holy lol
Kagetsu
[Brilliance]
  1. 00:05:441 - since there are drum sounds, you could be use hitsounds to represent those
  2. 00:28:494 (2,3) - i think you could reduce distance just a bit, mainly because of consistency with previous patterns and also seems to flow better that way
  3. 00:42:705 (6,7,8) - i think it's much better if you stack 00:43:021 (7) - with 00:42:705 (6) -, making a movement on a 1/1 gap kinda outshines the jump from 7 → 8 ...that's just my opinion, though
  4. 00:47:600 (6,7) - could use higher spacing here, because 00:47:915 (7) - is a snare, which is a strong sound.
  5. 01:34:020 - uhmm... i think this should be mapped... it's the last strong snare of this section so how about this?
  6. 02:08:757 (6,1,2,3) - i think the spacing is too low, although the music is less intense in this section i think you could space it a bit more, because it could be misread as an 1/4 gap
  7. 02:12:862 (1,2,3,4) - similar to previous, just a bit more of spacing wouldn't hurt i think
  8. 02:36:231 (2,3) - the 1/4 gap being overlapped doesn't make much sense when you already used a pattern like this 02:35:600 (6,7,1) - ... i think it's better if you increase the spacing between 02:36:231 (2,3) - in order to keep consistency on this section
  9. 03:11:600 (2,3,4,5,6) - spacing is too much in my opinion... this pattern consist in almost full screen jumps which looks a bit out of place if you compare it with your previous 01:46:968 (2,3,4,5,6) - pattern
  10. 03:27:231 (4,5) - the distance between those two notes doesn't really represent the music because the sounds on the 03:27:389 (5,6,7,8) - stream are really intense, so distance should be higher... maybe you could try something like this?
  11. 04:24:863 (2,3,4,5,6) - i personally think that this type of stacked stream doesn't really represent the music... it plays really plain when it's supposed to be some sort of "progressive" guitar riff maybe 1/4 sliders would work better
  12. 04:52:178 - similar to previous triples, they could be spaced just a bit more
  13. 04:54:073 (6,7,8) - 04:52:178 (1,2,3) - why are these stacks and also the slider parallel to the y axis? looks out of place considering the map design. i believe something like this would fit your map much better
that's all!
Topic Starter
thzz

Kagetsu wrote:

[Brilliance]
  1. 00:42:705 (6,7,8) - i think it's much better if you stack 00:43:021 (7) - with 00:42:705 (6) -, making a movement on a 1/1 gap kinda outshines the jump from 7 → 8 ...that's just my opinion, though 00:43:178 (8,1) - also have not stacked 1/1. this placement makes variation of placement imo.
  2. 00:47:600 (6,7) - could use higher spacing here, because 00:47:915 (7) - is a snare, which is a strong sound. true. ctrl+g-ed 00:47:599 (6) -
  3. 01:34:020 - uhmm... i think this should be mapped... it's the last strong snare of this section so how about this? plz allow me to say nope strongly about this. atmosphere of the song changes much clearly here, then just putting one spinner is the best way to express this feeling. also, since 01:34:020 - doesn't has any strong sound, there's no reason to put circle.
  4. 04:24:863 (2,3,4,5,6) - i personally think that this type of stacked stream doesn't really represent the music... it plays really plain when it's supposed to be some sort of "progressive" guitar riff maybe 1/4 sliders would work better emphasize the strings sound making aim stop. also i don't think all strings part should be same placing (not stacked stream). we need variation imo.
  5. 04:52:178 - similar to previous triples, they could be spaced just a bit more since here is silent part, i think i don't have to do so. also this is same distance as 04:52:968 (5,6) -
  6. 04:54:073 (6,7,8) - 04:52:178 (1,2,3) - why are these stacks and also the slider parallel to the y axis? looks out of place considering the map design. i believe something like this would fit your map much better stacked them
that's all!
removed=fixed
thanks so much :3
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