Sayuri - Sore wa Chiisana Hikari no Youna [Osu|Taiko]

posted
Total Posts
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dqs01733
from free mods queue

[Hard]
  1. 00:08:354 (4) - would be cool if you curved this a bit so it would make like a "dropdown" to 00:08:979 (1) -
  2. 00:12:312 (2) - same here, it is really just to create some more "interesting" moving effect, it is kind of dull with stright sliders in this way
  3. 00:17:729 (1,2,3,4,5) - nice symmetry though, i love symmetry :D
  4. 00:24:395 (1) - i think you should delete this and copy paste 00:24:812 (2) - , making them parallel will makes it look cleaner. or, copy 00:24:812 (2) - and ctrl+j flip it. but i prefer parallel.
  5. 00:39:395 (2) - same thing here, it looks better if its perfectly flipped
  6. 01:12:312 (3) - a straight slider after a slider like 01:11:479 (1) - doesnt look very good aesthetically.. i think you should curve it


[Insane]
  1. 00:07:104 (2,3) - i dont think the the vocal is getting enough emphasization when its linear like this.. i think you should do something like this
  2. 00:38:979 (1,2,3,4,5) - these jumps 00:38:979 (1,2,3) - make it seem like youre reversing the flow and making a circular flow for this pattern.. but it kind of turns into a back and forth but not rly. I think you should do this, for nicer flow and it makes a bigger spacing to 00:39:812 (5) - to emphasize it more


Dont have much else to say about other diffs
GOod luck~
Topic Starter
luxoDeh

Spiral527 wrote:

From my queue

00:12:937 (2) - that's going to be hard to read no, it's totally ok since it's the hardest diff
00:13:770 (5) - ^
00:32:520 (5,1) - such a small jump here when the previous one is much larger, but the emphasis should be here I don't really see the problem
00:58:354 (2) - even the spacing before and after no
01:07:937 (2,3,4,5) - this is confusing and awkward to play it's totally fine to me.. also I don't see why
01:11:687 (2,3) - such a large jump with nothing in the music to emphasize here did you at least play the map once?
00:23:979 (1) - I think this slider could use work it's ok for me
00:37:312 (4,1) - such a small jump here when the previous ones are much larger, but the emphasis should be here yes but I really don't know how to change here without ruining the following pattern. it still play well tough
00:42:729 (1) - This repeat slider breaks flow by going back before jumping in a weird direction it was intentional.. idk I feel ok with it
00:47:312 (3,4) - move these closer to the previous slider to emphasize the jump after them more no change
00:51:479 (1,2,3,4) - this section just feels weird, there's no reason for such large spacing here changed a bit
01:04:395 (2) - this slider should be curved less for the blanket, notice in this image how the blanket is closer in the middle of the slider than the sides: http://i.imgur.com/YxodRwx.png fixed
01:05:020 (3) - the jump after should be emphasized more than the one before changed a bit
00:32:729 (1) - this slider should be curved way less for a blanket not meant to be a blancket
01:15:229 (1,2) - why this jump? to enphasize this part of the song wich is stronger imo
Good maps! Good luck with rank.

dqs01733 wrote:

from free mods queue

[Hard]
  1. 00:08:354 (4) - would be cool if you curved this a bit so it would make like a "dropdown" to 00:08:979 (1) - yeah, why not
  2. 00:12:312 (2) - same here, it is really just to create some more "interesting" moving effect, it is kind of dull with stright sliders in this way
    looks good
  3. 00:17:729 (1,2,3,4,5) - nice symmetry though, i love symmetry :Dehe :3
  4. 00:24:395 (1) - i think you should delete this and copy paste 00:24:812 (2) - , making them parallel will makes it look cleaner. or, copy 00:24:812 (2) - and ctrl+j flip it. but i prefer parallel. ok, it's nice here
  5. 00:39:395 (2) - same thing here, it looks better if its perfectly flipped I think it's ok as it is here
  6. 01:12:312 (3) - a straight slider after a slider like 01:11:479 (1) - doesnt look very good aesthetically.. i think you should curve it yeah


[Insane]
  1. 00:07:104 (2,3) - i dont think the the vocal is getting enough emphasization when its linear like this.. i think you should do something like this it's better not change here because maybe the jump will be too high. but changed a bit the next pattern
  2. 00:38:979 (1,2,3,4,5) - these jumps 00:38:979 (1,2,3) - make it seem like youre reversing the flow and making a circular flow for this pattern.. but it kind of turns into a back and forth but not rly. I think you should do this, for nicer flow and it makes a bigger spacing to 00:39:812 (5) - to emphasize it more hm.. no change, I still like the flow I have here


Dont have much else to say about other diffs
GOod luck~
Thank you for mods :)

Updated
Ulqui
Hi, from queue

00:12:312 (23,24,25,26,27) - this pattern is dkdkd

00:23:562 (49) - don o.o

00:33:979 (75,76,77) - dkk(?

00:39:812 (92,93,94) - kkd(?

00:40:645 (95,96,97,98,99) - k k d d d

00:47:312 (120) - sounds like a don

00:56:895 (154,155,156) - dkd empathize with previous pattern(?

01:14:395 (224) - change to Don (?

01:15:229 (226,227,228,229,230,231,232) - this pattern can be kdkkddk

01:17:104 (234) - delete, 01:17:312 (234,235) - Ctrl + G and 01:16:895 (233) - change to k
00:12:104 (34,35,36,37,38,39,40) - kd k d kkd(?

00:42:312 (136) - d(?

00:57:104 (215,216,217,218,219) - could be kdkkd ot ddkkd (only a suggestion)

00:58:979 (226) - change to kat

00:59:604 (228,229,230,231,232) - could be dkddk or kkddk

00:00:645 - add a note(?
00:01:895 - ^

01:09:187 (283,284,285) - kdk(?

Good diff for a good song.
bananannian

Ulqui wrote:

Hi, from queue

00:12:312 (23,24,25,26,27) - this pattern is dkdkd
Why? kdkdk matches vocal pitch until the last note, where it matches the bell chime in the background.

00:23:562 (49) - don o.o
Why? o.o

00:33:979 (75,76,77) - dkk(?
Actually trying to match drums here, not the synth bleeps.

00:39:812 (92,93,94) - kkd(?
Again, trying to match drums, not the synth.

00:40:645 (95,96,97,98,99) - k k d d d
Nope, k is a higher, lighter sounding note and I'm using low --> high to create tension towards the big note at 00:42:729 (100).

00:47:312 (120) - sounds like a don
Are you kidding me.

00:56:895 (154,155,156) - dkd empathize with previous pattern(?
Changed to dkk instead.

01:14:395 (224) - change to Don (?
Offbeat, therefore K.

01:15:229 (226,227,228,229,230,231,232) - this pattern can be kdkkddk
Changed to Dkdkddk instead, I want the onbeat to alternate d and k here.

01:17:104 (234) - delete, 01:17:312 (234,235) - Ctrl + G and 01:16:895 (233) - change to k
This could work, but you didn't give me any reasons why your way is strictly better than mine, so no change.
00:12:104 (34,35,36,37,38,39,40) - kd k d kkd(?
Nope, I want to keep the onbeat alternating between d and k. 00:12:312 (35,36,37,38) matches pitch change, and 00:13:979 (40) being k would match the bell chime in the background. Your suggestion wouldn't work with how I've been mapping this section at all, sorry.

00:42:312 (136) - d(?
Why? 00:41:479 (133,135,136) matches vocals and are hence k, moreover k --> D is a better lead in than d --> D.

00:57:104 (215,216,217,218,219) - could be kdkkd ot ddkkd (only a suggestion)
Meh, ddkkd could work, but again you didn't give me any reason why ddkkd works better than ddkdd, so no change.

00:58:979 (226) - change to kat
No vocals --> no kats on onbeat.

00:59:604 (228,229,230,231,232) - could be dkddk or kkddk
Same as above.

00:00:645 - add a note(?
00:01:895 - ^
No, the reason why there's a note at 00:03:145 (8) and none before is density; I want to have increasing density throughout the intro until 00:05:229.

01:09:187 (283,284,285) - kdk(?
Could work, but no reasoning why kdk works better than ddk, so no change.

Good diff for a good song.
Thanks for the mod! :3

I'm gonna poke at both difficulties more before updating, sorry for any inconveniences. :oops:
ILuvCats1111
Hi, um. Do you have a way to give me a lower video quality version of this? It's just the video quality is to high for my osu and wont work...
SuperMIC
really really late but queue

---

[Easy]

00:16:479 (2) - whistle on the head of this slider for consistency?
00:18:979 (2) - ^

[Del's Normal]

00:00:229 (1,2,3,4,5,6) - really nitpicky but the circles + sliders aren't in a perfect line; adjust them a little? :p
01:07:729 (5) - NC
01:08:562 (1) - RNC

[Hard]

01:08:145 (2) - jump seems a tiny bit too large here; most of the jumps in this section are 2.0x - 2.1x and this one is 2.25
01:19:812 (4) - this slider ends on a strong beat (the vocal); so maybe make this into two hitcircles and make (2,3) into a 1/2 slider?
01:21:062 (3) - ^
01:22:312 (3) - ^

[Insane]

00:39:812 (5) - feels too close to (4). either ctrl+g, or maybe move this further away?
01:19:812 (4) - as in hard, i would rather be clicking on the tick that this slider ends on. make into two hitcircles?
01:21:062 (3) - ^
01:22:312 (3) - ^

[Erased]

00:11:479 (1) - should be spaced further away
00:31:479 (1) - flows better with ctrl+g, then maybe space it a little bit away?
00:57:729 (1) - rhythm does not match the music; this should be a 3/4 slider. but maybe this is better for playing:


01:11:062 (3) - consider ctrl+g?
01:21:062 (4) - same argument about ending on a strong vocal beat that should be clicked on
01:22:312 (5) - ^

---

very clean mapset, you make my job easy. :)

-SMIC
Topic Starter
luxoDeh

SuperMIC wrote:

really really late but queue

---

[Easy]

00:16:479 (2) - whistle on the head of this slider for consistency? ok
00:18:979 (2) - ^ ok

[Hard]

01:08:145 (2) - jump seems a tiny bit too large here; most of the jumps in this section are 2.0x - 2.1x and this one is 2.25 you sure? it looks ok to me
01:19:812 (4) - this slider ends on a strong beat (the vocal); so maybe make this into two hitcircles and make (2,3) into a 1/2 slider? no change, I think this part is perfect as it is
01:21:062 (3) - ^
01:22:312 (3) - ^

[Insane]

00:39:812 (5) - feels too close to (4). either ctrl+g, or maybe move this further away? tryed but ctrl+g I feel like the flow is strange then and I'm not really sure where to move it then
01:19:812 (4) - as in hard, i would rather be clicking on the tick that this slider ends on. make into two hitcircles? as in hard, no change
01:21:062 (3) - ^
01:22:312 (3) - ^

[Erased]

00:11:479 (1) - should be spaced further away ok
00:31:479 (1) - flows better with ctrl+g, then maybe space it a little bit away? hm.. not sure
00:57:729 (1) - rhythm does not match the music; this should be a 3/4 slider. but maybe this is better for playing: if it's 3/4 it shouldn't be like you said, cause ending on a blue tick still make it 1/4.. anyway I think ending it on white thicks like I did shouldn't cause any problem.. maybe


01:11:062 (3) - consider ctrl+g? tryed, but no
01:21:062 (4) - same argument about ending on a strong vocal beat that should be clicked on as before, no change
01:22:312 (5) - ^

---

very clean mapset, you make my job easy. :)

-SMIC
Thanks for mod :)
[R]
sorry for delaying your request

[Muzukashii]
this diff have SV error, fixed in notepad

00:04:395 - add note ? leading 00:05:020 (10,11) -

00:18:145 - delete , following flow
00:21:895 - delete, ^

00:29:812 (63,64) - delete this then add note in here 00:30:854 - it will cover the drum

00:42:937 - delete
00:43:562 - delete
00:45:020 - delete
00:45:437 - delete
00:57:104 - delete

[Oni]
00:26:479 - why not add note ? it will anoying this part 00:28:145 (83,84,85) -
00:28:979 - ^

00:31:895 - move 00:31:479 - better pattern
00:32:937 - delete ?
00:33:562 - can be dkdddkd

okay just that
Good Luck ~

P.S Bananannian : i just have 1 pending beatmap, you can mod it ASAP
bananannian

[R] wrote:

sorry for delaying your request

[Muzukashii]
this diff have SV error, fixed in notepad
@Luxo I think you'll have to stop using AiMod in taiko difficulties, that's what causing the bug; if you really have to please change the SV back to 1.40 when you're done. Thanks!

00:04:395 - add note ? leading 00:05:020 (10,11) -
Done!

00:18:145 - delete , following flow
Nah, I'd like to match the vocals, and the flow's fine since the notes are sparse.

00:21:895 - delete , ^
Sounds better!

00:29:812 (63,64) - delete this then add note in here 00:30:854 - it will cover the drum
?? Don't really understand your suggestion, in any case here I'm trying to match the vocals more than the drums, so the kkd fits better.

00:42:937 - delete
00:43:562 - delete
00:45:020 - delete
00:45:437 - delete
00:57:104 - delete
Hmm... None of these sound good to me, are you worried about the muzu's difficulty? Well ~2.5 star's absolutely fine? Anyways I don't want to break up the long runs of 1/2s here because the kiai is supposed to be much more intense than the rest of the song.

[Oni]
00:26:479 - why not add note ? it will anoying this part 00:28:145 (83,84,85) -
00:28:979 - ^
00:31:895 - move 00:31:479 - better pattern

Nope, I'm sticking to my guns, no matter how many of you question this I will not add a note here :P:P ; it's supposed to match drums and only drums, to distinguish it from the corresponding section in muzu

00:32:937 - delete ?
Erm, I think having linkage here is a smoother transition, but I'll see if any other modders have problems with this notee.

00:33:562 - can be dkdddkd
Nice!
okay just that
Good Luck ~

P.S Bananannian : i just have 1 pending beatmap, you can mod it ASAP
Thanks for the mod! :3

osu file format v14

[General]
AudioFilename: Boku dake ga Inai Machi ED - Ending English Romaji CC - Sore wa Chiisana Hikari no Youna.mp3
AudioLeadIn: 0
PreviewTime: 42729
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40,25235
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Muzukashii
Source:僕だけがいない街
Tags:Boku Dake ga Inai Machi ERASED ending TV size bananannian Del05
BeatmapID:891278
BeatmapSetID:408753

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:4
ApproachRate:0
SliderMultiplier:1.39999991989136
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1955363.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Oni
Source:僕だけがいない街
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Topic Starter
luxoDeh
Updated :)
Zomus X
Nice map! I wish this map would get ranked soon :)
bananannian
same tbh :(
Xinying
ERASED ED :o Hinazuki <3

Good luck!!!!!
Doormat
oh hey you posted in my queue three weeks ago
[]
[Easy]
  1. this diff looks fine, but the pattern at 00:42:729 (1,2) - kind of stands out because it's the only pattern that uses 1/2 spacing in this difficulty. this might cause some confusion, as beginners won't really be expecting this when the rest of the song uses 1/1 spacing so maybe you should change it. two potential solutions are to use a 3/2 repeat slider like you did at 00:45:229 (1) -, or you could try using a 3/2 slider followed by a 1/2 slider

[Del's Normal]
  1. how did you structure the new combos? they feel so inconsistent, e.g. a new combo would make more sense at 00:27:729 (4) - rather than at 00:28:562 (1) - because that's where the new phrase starts, but other combos such as 00:03:979 (1) - work because you're putting an emphasis on the new phrase. i suggest trying to start a new combo after every two-three bars, so that it's consistent.
  2. 00:13:145 (4,1) - i think you should reverse the order of these two, e.g. 1/2 slider before the circle. the slider ends on the downbeat, which has an emphasized sound to it, so i think it'd make more sense to have this be clickable instead
  3. 00:51:895 (1) - i don't think you should make this a repeat slider; same reasoning as the above about the emphasized downbeat not being used to its fullest potential
  4. 01:03:354 (4,5) - reverse the order here as well; you skipped over the clap on the white tick at 01:03:562 that i think should be emphasized over the offbeats here. it also follows the vocals more nicely, so that's a bonus-
  5. 01:11:895 (1) - no repeat slider here; same reason as before
  6. 01:17:312 (4,5) - reverse order here; same reason as before about the downbeat not being emphasized enough with a sliderend

[Hard]
  1. the new combo structure from 00:05:229 (1,2,3,4,1,2,3,4,5) - is different from 00:08:979 (1,2,3,1,2,3,1,2,3,1,2,3) - despite being the exact same composition, so i found that a little odd. maybe you should make them consistent
  2. there's a pretty distinct sound on the offbeat at 00:13:770 that i think you shouldn't skip over, since it's very similar to notes like 00:12:312 (3). maybe you could add a circle here, or make 00:13:562 (3) - a 1/2 slider
  3. 00:30:229 (1,1) - why not just stack these two? the overlap here isn't the prettiest..
  4. 00:32:729 (1,2) - why not just make a blanket here? not really a big issue, but it might look nicer
  5. 00:39:812 (3,1) - i think that these two are awfully close to each other for 1/1 spacing after just having a 2.0x snap distance from 00:39:395 (2,3). maybe move 00:39:812 (3) - so that it's closer to 00:39:395 (2) - and farther away from 00:40:229 (1) -
  6. 00:53:354 (2) - you skipped over the clap here by using a 1/1 slider, so it sounds like a missed opportunity here. the repeat slider at 00:52:729 (1) - also makes moving to the (2) a little more awkward to play in my opinion, so maybe you could shorten the (1) so that it's a regular 1/2 slider, move the (2) to 00:53:145, and add a circle at 00:53:770?

[Insane]
  1. a lot of sliders like 00:08:979 (1) - look like they could be blanketing the following note, but they don't. i don't really think it's a big issue, it still plays fine, but you might want to consider making them blankets for aesthetic reasons
  2. i think the AR you chose doesn't really allow for some of the overlaps you did, such as the one at 00:22:729 (1,3) - where it looks really bad while playing. the AR itself is fine; i would recommend changing the overlaps so that the notes are either not overlapping or are stacked. some overlaps, such as the one at 00:25:229 (1,4) - are fine though, because the (1) mostly fades away by the time the (4) comes into play, so the overlap here is unnoticeable.
  3. 00:48:354 (3) - i think this would work better as a 1/2 repeat slider actually- this way, you don't skip over the clap on the white tick
  4. 00:52:104 (4) - the clap on the white tick is also skipped over here, and there's also an emphasis on the offbeat at 00:52:520 because of the vocals. so maybe instead of the 1/1 slider you used here, you could use a 1/2 slider at 00:52:104 followed by a circle at 00:52:520?

[Erased]
  1. i think making this into two circles would be better over the slider. when moving from 00:17:104 (2) - to 00:17:312 (3) -, a lot of momentum is created because of the high snap distance, and the slider velocity isn't fast enough to maintain that momentum, so it feels slow in comparison
  2. 00:27:729 (1) - the rotation of the curve feels a little strange to me while playing it. the curve promotes an upward motion, but the jump from 00:27:520 (3,1) - creates a low of downward momentum, so it makes the slider a little awkward to play. maybe you could just rotate the slider so that the curve is in the other direction?

[]
hope this helps!
Topic Starter
luxoDeh

Doormat wrote:

oh hey you posted in my queue three weeks ago
[]
[Easy]
  1. this diff looks fine, but the pattern at 00:42:729 (1,2) - kind of stands out because it's the only pattern that uses 1/2 spacing in this difficulty. this might cause some confusion, as beginners won't really be expecting this when the rest of the song uses 1/1 spacing so maybe you should change it. two potential solutions are to use a 3/2 repeat slider like you did at 00:45:229 (1) -, or you could try using a 3/2 slider followed by a 1/2 slider I did something else but changed this anyway

[Hard]
  1. the new combo structure from 00:05:229 (1,2,3,4,1,2,3,4,5) - is different from 00:08:979 (1,2,3,1,2,3,1,2,3,1,2,3) - despite being the exact same composition, so i found that a little odd. maybe you should make them consistent fixed
  2. there's a pretty distinct sound on the offbeat at 00:13:770 that i think you shouldn't skip over, since it's very similar to notes like 00:12:312 (3). maybe you could add a circle here, or make 00:13:562 (3) - a 1/2 slider since it would probably break the spacing I gave to all this part I prefere not changing here
  3. 00:30:229 (1,1) - why not just stack these two? the overlap here isn't the prettiest.. nope, overlap here was intentional (like almost all overlaps I did, I still like them)
  4. 00:32:729 (1,2) - why not just make a blanket here? not really a big issue, but it might look nicer no, this shape was intentional too, I think it plays good
  5. 00:39:812 (3,1) - i think that these two are awfully close to each other for 1/1 spacing after just having a 2.0x snap distance from 00:39:395 (2,3). maybe move 00:39:812 (3) - so that it's closer to 00:39:395 (2) - and farther away from 00:40:229 (1) - no, I think they're totally fine
  6. 00:53:354 (2) - you skipped over the clap here by using a 1/1 slider, so it sounds like a missed opportunity here. the repeat slider at 00:52:729 (1) - also makes moving to the (2) a little more awkward to play in my opinion, so maybe you could shorten the (1) so that it's a regular 1/2 slider, move the (2) to 00:53:145, and add a circle at 00:53:770? yeah, I see your point here. I tryed to change in several ways, but I couldn't find a solution that played as well as the original one, or that didn't force me to change all the following patterns.

[Insane]
  1. a lot of sliders like 00:08:979 (1) - look like they could be blanketing the following note, but they don't. i don't really think it's a big issue, it still plays fine, but you might want to consider making them blankets for aesthetic reasons these were intentional, so no change
  2. i think the AR you chose doesn't really allow for some of the overlaps you did, such as the one at 00:22:729 (1,3) - where it looks really bad while playing. the AR itself is fine; i would recommend changing the overlaps so that the notes are either not overlapping or are stacked. some overlaps, such as the one at 00:25:229 (1,4) - are fine though, because the (1) mostly fades away by the time the (4) comes into play, so the overlap here is unnoticeable. as I said before overlaps were intentional, and I still like them. (it's not a rule not making overlaps)
  3. 00:48:354 (3) - i think this would work better as a 1/2 repeat slider actually- this way, you don't skip over the clap on the white tick maybe, but I like it this way
  4. 00:52:104 (4) - the clap on the white tick is also skipped over here, and there's also an emphasis on the offbeat at 00:52:520 because of the vocals. so maybe instead of the 1/1 slider you used here, you could use a 1/2 slider at 00:52:104 followed by a circle at 00:52:520? still like mine better

[Erased]
  1. i think making this into two circles would be better over the slider. when moving from 00:17:104 (2) - to 00:17:312 (3) -, a lot of momentum is created because of the high snap distance, and the slider velocity isn't fast enough to maintain that momentum, so it feels slow in comparison yes, I see the point, I tryed to change, but I felt better playing with the slider, so I ended up to the conclusion that the slider that slows you down a little bit was still good.
  2. 00:27:729 (1) - the rotation of the curve feels a little strange to me while playing it. the curve promotes an upward motion, but the jump from 00:27:520 (3,1) - creates a low of downward momentum, so it makes the slider a little awkward to play. maybe you could just rotate the slider so that the curve is in the other direction? yes, tryed but I feel like the flow is good in my way too

[]
hope this helps!
Thank you for mod :)
MattManDX
The background video skips a lot. Is that fixable on your end?
Topic Starter
luxoDeh

m599 wrote:

The background video skips a lot. Is that fixable on your end?
yes, I will fix the video.
I just need to find a good quality one.. and I'm not very good at it >.<
Smallwu
Hi, mod from my queue

Try add these?

SliderMultiplier should be 1.4

00:52:729 (137,138,139) - K d d Because the vocal pitch is "High-Low-Low"

Remove 01:10:437 (209)
Remove 00:27:104 (79)

01:19:604 (330,331,332,333) - kkd d

01:21:479 - 01:22:729 - (340) and (347) are Finisher

GL with Rank~
bananannian

Smallwu wrote:

Hi, mod from my queue

Try add these?


That's really unnecessary imo, you generally don't want kiai fountains unless it's a gimmick coherent with the rest of the song; this is a fricking anime TV size lmao
SliderMultiplier should be 1.4
fml

00:52:729 (137,138,139) - K d d Because the vocal pitch is "High-Low-Low"
But intensity-wise Dkk also works: because the onbeat is of a higher pitch, it means that it's more intense.

Remove 01:10:437 (209)
Messed around it a bit so Muzu players have an easier time.
Remove 00:27:104 (79)
I want that linkage.

01:19:604 (330,331,332,333) - kkd d
Ehhh no.

01:21:479 - 01:22:729 - (340) and (347) are Finisher
Changed a bit, not your way though, I want the first finisher to be K, not D.

GL with Rank~
Thanks for the mod!

Also poked it around a bit more as usual.

osu file format v14

[General]
AudioFilename: Boku dake ga Inai Machi ED - Ending English Romaji CC - Sore wa Chiisana Hikari no Youna.mp3
AudioLeadIn: 0
PreviewTime: 42729
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40,25235
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Muzukashii
Source:僕だけがいない街
Tags:Boku Dake ga Inai Machi ERASED ending TV size bananannian Del05
BeatmapID:891278
BeatmapSetID:408753

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:4
ApproachRate:0
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1955363.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Oni
Source:僕だけがいない街
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256,192,47729,1,0,0:0:0:0:
256,192,47937,1,0,0:0:0:0:
256,192,48145,1,8,0:0:0:0:
256,192,48562,1,8,0:0:0:0:
256,192,48770,1,8,0:0:0:0:
256,192,48874,1,8,0:0:0:0:
256,192,48979,1,0,0:0:0:0:
256,192,49187,1,0,0:0:0:0:
256,192,49395,1,8,0:0:0:0:
256,192,49604,1,0,0:0:0:0:
256,192,49812,1,8,0:0:0:0:
256,192,50229,1,12,0:0:0:0:
256,192,50645,1,8,0:0:0:0:
256,192,50854,1,0,0:0:0:0:
256,192,51062,1,8,0:0:0:0:
256,192,51166,1,8,0:0:0:0:
256,192,51270,1,0,0:0:0:0:
256,192,51479,1,12,0:0:0:0:
256,192,51895,1,12,0:0:0:0:
256,192,52104,1,0,0:0:0:0:
256,192,52312,1,8,0:0:0:0:
256,192,52416,1,8,0:0:0:0:
256,192,52520,1,8,0:0:0:0:
256,192,52729,1,4,0:0:0:0:
256,192,52937,1,8,0:0:0:0:
256,192,53145,1,8,0:0:0:0:
256,192,53354,1,0,0:0:0:0:
256,192,53458,1,0,0:0:0:0:
256,192,53562,1,8,0:0:0:0:
256,192,53666,1,0,0:0:0:0:
256,192,53770,1,0,0:0:0:0:
256,192,53979,1,12,0:0:0:0:
256,192,54187,1,0,0:0:0:0:
256,192,54395,1,8,0:0:0:0:
256,192,54499,1,0,0:0:0:0:
256,192,54604,1,0,0:0:0:0:
256,192,54812,1,8,0:0:0:0:
256,192,54916,1,0,0:0:0:0:
256,192,55020,1,8,0:0:0:0:
256,192,55229,1,4,0:0:0:0:
256,192,55437,1,8,0:0:0:0:
256,192,55645,1,8,0:0:0:0:
256,192,55749,1,0,0:0:0:0:
256,192,55854,1,0,0:0:0:0:
256,192,56062,1,8,0:0:0:0:
256,192,56270,1,0,0:0:0:0:
256,192,56479,1,8,0:0:0:0:
256,192,56895,1,8,0:0:0:0:
256,192,57104,1,0,0:0:0:0:
256,192,57208,1,0,0:0:0:0:
256,192,57312,1,8,0:0:0:0:
256,192,57416,1,0,0:0:0:0:
256,192,57520,1,0,0:0:0:0:
256,192,57729,1,12,0:0:0:0:
256,192,58145,1,8,0:0:0:0:
256,192,58354,1,0,0:0:0:0:
256,192,58458,1,0,0:0:0:0:
256,192,58562,1,8,0:0:0:0:
256,192,58770,1,0,0:0:0:0:
256,192,58979,1,0,0:0:0:0:
256,192,59395,1,0,0:0:0:0:
256,192,59604,1,0,0:0:0:0:
256,192,59708,1,0,0:0:0:0:
256,192,59812,1,8,0:0:0:0:
256,192,59916,1,0,0:0:0:0:
256,192,60020,1,0,0:0:0:0:
256,192,60229,1,12,0:0:0:0:
256,192,60645,1,8,0:0:0:0:
256,192,60854,1,0,0:0:0:0:
256,192,61062,1,8,0:0:0:0:
256,192,61270,1,0,0:0:0:0:
256,192,61374,1,0,0:0:0:0:
256,192,61479,1,0,0:0:0:0:
256,192,61687,1,0,0:0:0:0:
256,192,61895,1,8,0:0:0:0:
256,192,62104,1,0,0:0:0:0:
256,192,62208,1,0,0:0:0:0:
256,192,62312,1,8,0:0:0:0:
256,192,62416,1,8,0:0:0:0:
256,192,62520,1,8,0:0:0:0:
256,192,62729,1,4,0:0:0:0:
256,192,63145,1,8,0:0:0:0:
256,192,63354,1,0,0:0:0:0:
256,192,63562,1,8,0:0:0:0:
256,192,63770,1,8,0:0:0:0:
256,192,63874,1,8,0:0:0:0:
256,192,63979,1,0,0:0:0:0:
256,192,64187,1,0,0:0:0:0:
256,192,64291,1,0,0:0:0:0:
256,192,64395,1,8,0:0:0:0:
256,192,64604,1,0,0:0:0:0:
256,192,64812,1,8,0:0:0:0:
256,192,65020,1,0,0:0:0:0:
256,192,65124,1,8,0:0:0:0:
256,192,65229,1,0,0:0:0:0:
256,192,65437,1,0,0:0:0:0:
256,192,65645,1,8,0:0:0:0:
256,192,65854,1,0,0:0:0:0:
256,192,65958,1,0,0:0:0:0:
256,192,66062,1,8,0:0:0:0:
256,192,66270,1,0,0:0:0:0:
256,192,66479,1,0,0:0:0:0:
256,192,66687,1,8,0:0:0:0:
256,192,66895,1,8,0:0:0:0:
256,192,67312,1,8,0:0:0:0:
256,192,67520,1,0,0:0:0:0:
256,192,67729,1,0,0:0:0:0:
256,192,67937,1,0,0:0:0:0:
256,192,68041,1,8,0:0:0:0:
256,192,68145,1,0,0:0:0:0:
256,192,68354,1,8,0:0:0:0:
256,192,68562,1,0,0:0:0:0:
256,192,68770,1,0,0:0:0:0:
256,192,68979,1,8,0:0:0:0:
256,192,69187,1,0,0:0:0:0:
256,192,69291,1,0,0:0:0:0:
256,192,69395,1,8,0:0:0:0:
256,192,69604,1,0,0:0:0:0:
256,192,69708,1,0,0:0:0:0:
256,192,69812,1,8,0:0:0:0:
256,192,70229,1,4,0:0:0:0:
256,192,70437,1,8,0:0:0:0:
256,192,70645,1,8,0:0:0:0:
256,192,70854,1,0,0:0:0:0:
256,192,71062,1,8,0:0:0:0:
256,192,71270,1,0,0:0:0:0:
256,192,71374,1,0,0:0:0:0:
256,192,71479,1,8,0:0:0:0:
256,192,71583,1,8,0:0:0:0:
256,192,71687,1,0,0:0:0:0:
256,192,71895,1,12,0:0:0:0:
256,192,72312,1,12,0:0:0:0:
256,192,72729,1,4,0:0:0:0:
256,192,72937,1,0,0:0:0:0:
256,192,73145,1,8,0:0:0:0:
256,192,73354,1,8,0:0:0:0:
256,192,73562,1,0,0:0:0:0:
256,192,73770,1,0,0:0:0:0:
256,192,73874,1,0,0:0:0:0:
256,192,73979,1,8,0:0:0:0:
256,192,74187,1,0,0:0:0:0:
256,192,74395,1,12,0:0:0:0:
256,192,74812,1,12,0:0:0:0:
256,192,75229,1,4,0:0:0:0:
256,192,75437,1,8,0:0:0:0:
256,192,75541,1,8,0:0:0:0:
256,192,75645,1,0,0:0:0:0:
256,192,75854,1,0,0:0:0:0:
256,192,76062,1,8,0:0:0:0:
256,192,76270,1,0,0:0:0:0:
256,192,76479,1,8,0:0:0:0:
256,192,76895,1,0,0:0:0:0:
256,192,77104,1,0,0:0:0:0:
256,192,77312,1,8,0:0:0:0:
256,192,77416,1,8,0:0:0:0:
256,192,77520,1,8,0:0:0:0:
256,192,77729,1,4,0:0:0:0:
256,192,78145,1,0,0:0:0:0:
256,192,78354,1,0,0:0:0:0:
256,192,78562,1,8,0:0:0:0:
256,192,78770,1,0,0:0:0:0:
256,192,78874,1,0,0:0:0:0:
256,192,78979,1,8,0:0:0:0:
256,192,79187,1,0,0:0:0:0:
256,192,79395,1,0,0:0:0:0:
256,192,79604,1,8,0:0:0:0:
256,192,79708,1,0,0:0:0:0:
256,192,79812,1,0,0:0:0:0:
256,192,80020,1,8,0:0:0:0:
256,192,80229,1,12,0:0:0:0:
256,192,80645,1,0,0:0:0:0:
256,192,80854,1,8,0:0:0:0:
256,192,80958,1,0,0:0:0:0:
256,192,81062,1,0,0:0:0:0:
256,192,81270,1,8,0:0:0:0:
256,192,81479,1,12,0:0:0:0:
256,192,81687,1,0,0:0:0:0:
256,192,81895,1,0,0:0:0:0:
256,192,81999,1,0,0:0:0:0:
256,192,82104,1,8,0:0:0:0:
256,192,82208,1,0,0:0:0:0:
256,192,82312,1,8,0:0:0:0:
256,192,82520,1,0,0:0:0:0:
256,192,82729,1,4,0:0:0:0:
Hazu-
Random short Mod :3 (I don't really have much to say)

Easy

  1. 00:45:229 (1) - I think this is better.

Del's Normal

  1. .-.
  2. 00:37:729 (5) - Add NC.
  3. 00:38:562 (1) - Remove NC.
  4. 00:40:229 (4) - Add NC
  5. 01:13:145 (2) - I think this is better.

Erased

  1. 00:27:104 (1) - Remove NC
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