NM from my modding queue o:
yes the answer is 385 GJ!!!
The only one who took the time to calculate it. All the others copy pasted the answer from a different problem kek.
genral stuff
you could end the kiai here 01:01:895 - (or even earlier) and start the kiai again here 01:02:729 - . Its kinda wierd to have so much kiai evne when it fits the song.
easy
00:02:729 (1) - try avoiding 90° angles
00:15:229 (1) - Use a simpler shape. This doesnt look very good imo. Try smth that moves the cursor upwards so it flows better to 00:15:229 (1,2) - . example
00:50:229 (1,2) - move 2 to ~481|190 so its in the visual flow of the slider. (doesnt rly change much but it does look better imo). Ofc change the a affected patterns respectivly
01:15:229 (1) - move the second white point to ~272|60 , just to avoide the blant linear slider a bit more exciting
normal
use 3/4 timing signature. Select all timing / inherited points and change it liek that, since inherited can have different timing signatures and so on..
00:22:729 (3) - you coudl chaneg it to smth liek this http://puu.sh/n0s7X/65abec2b28.jpg . I feels wierd to chane the cursor movment this drasticly over slider in normal.
01:13:562 (3,5) - this is the only blanket this close to eachother. For consistencies sake you could make this blanket like the rest.
Hardl
the 3/4 thingy
press f6 and select all timing and inherited points. Then change the Time siganture to 3/4. Right now e-g the first green line has 4/4 on it although you timing sectoon is set to 3/4
00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me...
00:19:812 (2,1) - A wierd angle from 1 to 2. You could just keep the normal flow you had going up till this point
00:52:729 (1,2) - this play kidna wierd. You hav elinear flow in the whole map and now you do this wierd repeat sldier thingy. Concider changing it to a slider + circle and then 2
Insane
the 3/4 thingy
00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me...
00:18:979 (5) - http://puu.sh/n0t4q/57b3c13ae6.jpg mb smooth it out a bit
00:44:812 (3) - ctrl+g , ctrl+h, ctrl+j. Flows better (let it start on the same spot tho)
00:48:354 (3) - this doen fit very well. You could move around the objects whcih came before it create more space for a proper slider.
01:12:729 (1) - why isnt this in focus ?
01:13:354 (2) - move this up to 270|110 for circular motion
Erased
the 3/4 thingy
00:00:229 - whats teh point in having this on 1,00 and the rest of the pattern on 0.75. Doesnt make much sense to me...
00:00:229 (1) - reduce the slider velo, its rly wierd to play..
00:03:979 (1) - dont do these random pointy sliders. It does neither flow nor lookgood. Just use smth simple.
00:05:229 (1) - The spacing is a real kiler here. Pls reconsider
00:09:812 (3) - put it liek this http://puu.sh/n0tNK/ddcf3fb087.jpg. (20° rotation). It has a much betetr flow like that since it fits the other similar patterns ou used.
00:12:104 (2,3) - put the slider on the line of movement
00:12:937 (2) - rly wierd overlap. I would recomend you dont do that. Kinda kills the map for me
00:13:770 (5) - same ofc
00:13:562 (4,5,1) - this whole jump is wierd to play. You have a this curvy curos motion and different spacing between the objects... and its still the chill part of the song.
00:23:979 (1) - Improve the look of this sldier. (you could move the second red point and and to the left a bit so you have another small edge. Right now its this wierd linear thing..)
00:25:854 (3,4) - Align the slider to the flow
00:25:854 (3,4) - same thign with the sliders
00:39:395 (3,4,5) - the slider makes no sense like that. Let the sllider body be one with the flow of the circular jumps you right before it.
00:42:520 (2) - you dont need this (overmapped).
It feels like you didn tput much thought into the jumps and just went with lardge spacing. (jumps are fine but the composition looks and plays a bit arbitrary)
This needs more work
The aesthtics of the last diff in particular might trigger some ppl. I would recomend you remap "Erased" since its lacking in quality quite a bit. ( or just leave it out completely, you have strong set w/o it imo D: )
Have a nice day '^' /
yes the answer is 385 GJ!!!
The only one who took the time to calculate it. All the others copy pasted the answer from a different problem kek.
genral stuff
you could end the kiai here 01:01:895 - (or even earlier) and start the kiai again here 01:02:729 - . Its kinda wierd to have so much kiai evne when it fits the song.
easy
00:02:729 (1) - try avoiding 90° angles
00:15:229 (1) - Use a simpler shape. This doesnt look very good imo. Try smth that moves the cursor upwards so it flows better to 00:15:229 (1,2) - . example
00:50:229 (1,2) - move 2 to ~481|190 so its in the visual flow of the slider. (doesnt rly change much but it does look better imo). Ofc change the a affected patterns respectivly
01:15:229 (1) - move the second white point to ~272|60 , just to avoide the blant linear slider a bit more exciting
normal
use 3/4 timing signature. Select all timing / inherited points and change it liek that, since inherited can have different timing signatures and so on..
00:22:729 (3) - you coudl chaneg it to smth liek this http://puu.sh/n0s7X/65abec2b28.jpg . I feels wierd to chane the cursor movment this drasticly over slider in normal.
01:13:562 (3,5) - this is the only blanket this close to eachother. For consistencies sake you could make this blanket like the rest.
Hardl
the 3/4 thingy
press f6 and select all timing and inherited points. Then change the Time siganture to 3/4. Right now e-g the first green line has 4/4 on it although you timing sectoon is set to 3/4
00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me...
00:19:812 (2,1) - A wierd angle from 1 to 2. You could just keep the normal flow you had going up till this point
00:52:729 (1,2) - this play kidna wierd. You hav elinear flow in the whole map and now you do this wierd repeat sldier thingy. Concider changing it to a slider + circle and then 2
Insane
the 3/4 thingy
00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me...
00:18:979 (5) - http://puu.sh/n0t4q/57b3c13ae6.jpg mb smooth it out a bit
00:44:812 (3) - ctrl+g , ctrl+h, ctrl+j. Flows better (let it start on the same spot tho)
00:48:354 (3) - this doen fit very well. You could move around the objects whcih came before it create more space for a proper slider.
01:12:729 (1) - why isnt this in focus ?
01:13:354 (2) - move this up to 270|110 for circular motion
Erased
the 3/4 thingy
00:00:229 - whats teh point in having this on 1,00 and the rest of the pattern on 0.75. Doesnt make much sense to me...
00:00:229 (1) - reduce the slider velo, its rly wierd to play..
00:03:979 (1) - dont do these random pointy sliders. It does neither flow nor lookgood. Just use smth simple.
00:05:229 (1) - The spacing is a real kiler here. Pls reconsider
00:09:812 (3) - put it liek this http://puu.sh/n0tNK/ddcf3fb087.jpg. (20° rotation). It has a much betetr flow like that since it fits the other similar patterns ou used.
00:12:104 (2,3) - put the slider on the line of movement
00:12:937 (2) - rly wierd overlap. I would recomend you dont do that. Kinda kills the map for me
00:13:770 (5) - same ofc
00:13:562 (4,5,1) - this whole jump is wierd to play. You have a this curvy curos motion and different spacing between the objects... and its still the chill part of the song.
00:23:979 (1) - Improve the look of this sldier. (you could move the second red point and and to the left a bit so you have another small edge. Right now its this wierd linear thing..)
00:25:854 (3,4) - Align the slider to the flow
00:25:854 (3,4) - same thign with the sliders
00:39:395 (3,4,5) - the slider makes no sense like that. Let the sllider body be one with the flow of the circular jumps you right before it.
00:42:520 (2) - you dont need this (overmapped).
It feels like you didn tput much thought into the jumps and just went with lardge spacing. (jumps are fine but the composition looks and plays a bit arbitrary)
This needs more work
The aesthtics of the last diff in particular might trigger some ppl. I would recomend you remap "Erased" since its lacking in quality quite a bit. ( or just leave it out completely, you have strong set w/o it imo D: )
Have a nice day '^' /