Sayuri - Sore wa Chiisana Hikari no Youna [Osu|Taiko]

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KantanDez
from my queue
imo its better to put preview time at 00:40:645

Easy
change ar to 2 or 2.5 to match the song's bpm(since the song is slow)
00:03:979 (2) - imo i think u should blanket this with 00:05:229 (1)
00:40:645 (2) - fix blanket
00:59:395 (3) - blanket the end with 01:00:229 (1)
01:20:229 (1) - fix blanket

Normal
change ar to 4 or 4.5 to match the song's bpm(since the song is slow)
00:12:312 (3) - put the red square at the middle of the slider

Hard
change ar to 7 to match the song's bpm(since the song is slow and this is not 3 stars)
00:28:979 (2) - blanket the slider end with 00:29:812 (4)
01:18:562 (3) - fix blanket

Insane
00:00:854 (2) - blanket with 00:01:479 (3)
00:02:729 (1) - blanket with 00:03:354 (2)
01:16:479 (2,3,4,5,6) - turn this into a star(use ctrl+shift+d)

Erased
00:45:645 (3) - blanket with 00:46:062 (5)
00:48:145 (2) - blanket with 00:48:562 (4)
00:52:312 (5) - blanket with 00:52:729 (1) ( just move the hit circle and fix it)

sorry for small mod :(
but nice map and song :D
good luck on ranking it :)
Del05
Urk.. too lazy to reply now
Maybe later or not lol xD

All fixed but some are not (just around 2 or 3) xD

http://puu.sh/n3V9T/3eecff914c.zip
Chibi Maruko
Hi. From my queue

Hard

  1. 00:25:437 - You miss something here because sound drum are here
  2. 00:49:812 (2) - Ctrl + G coz slider awkward

Insane

  1. 00:05:854 (2,3) - Why is this random spacing? Please use normally DS or eazy, stack these
  2. 00:07:104 (5,6) - This too
  3. 00:38:562 (1) - Why new combo at white tick? Please NC at big white tick
  4. 00:53:354 (3) - Maybe overlap can change into blanket to make better flow
  5. 01:16:895 (3,4,5,6) - Random spacing here again. Use normally DS only

Erased

  1. 00:00:229 (1) - I guess the overlap doesn't look nice. Please fix this to blanket or sliderwave or something
  2. 00:12:937 (2) - Delete this circle because I don't hear rhythm here. Delete this
  3. 00:22:729 (1,1,1) - Please don't spam NC. But, ahead u want to delete NC or not
  4. 00:53:354 (3) - Blanket can be improved. https://osu.ppy.sh/ss/4515552 this is nice
  5. 01:10:437 - You miss something here because sound vocal

Ok, gl with ur map \:D/
sorry /me run away
KunShadows
WoW!! you are the best!! *-*
mulraf
Hey o/

sorry, i won't be able to mod your map because i can't find any mistakes :x
just one quick note:
the nc's seem a bit weird. here's a guideline:

monstrata wrote:

This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
good luck with your map, it's really nice :) (and obviously don't shoot me kudosu for this, just noting it in case :P)
Topic Starter
luxoDeh

Cagrux wrote:

Hi from my queue :D
Well, first standard mode mod I guess
Let's get this started

Easy
  1. 00:16:479 (2,2) - Why not make a symmetry pattern here tryed
  2. 00:21:479 (2,1) - Blanket's off fixed
  3. 00:57:729 (1) - Make corner on the white tick hm.. I don't understand
  4. 01:02:729 (1) - ^
  5. 01:20:229 (1,2) - Blanket? ok


Hard
  1. 00:11:062 (3,1) - These are not perfectly parallel fixed
  2. 00:12:729 (1) - Put the corner more on the middle no, it's ok as it is
  3. 00:13:979 (1,1) - Blanket's a little off not really
  4. 00:19:604 (1) - Remove NC ok
  5. 00:21:479 (1) - ^ ok
  6. 00:30:229 (1,3) - Don't overlap maybe it was meant to be like that
  7. 00:32:729 (3,4) - Blanket? nah
  8. 00:34:187 (2,4) - Fix overlap it was intentional
  9. 00:53:354 (2) - Start this at the white tick not necessary
  10. 00:56:895 (3,1) - Blanket's slightly off you sure?
  11. 01:06:479 (2,3) - Blanket? no
  12. 01:06:895 (3,1) - Fix slight overlap ok


Insane
  1. 00:11:479 (4,5) - Stack or don't overlap no (anyway usually when I do overlaps is intentional, cause it's not a rule that overlaps are bad, unless it really cover the map or is too confusing because used in an easy or normal diff, it can be ok, and also plays well imo)
  2. 00:32:729 (4,1) - Fix overlap ^
  3. 00:49:395 (1,4) - Stack okk
  4. 01:08:979 (5) - Move this down more no
  5. 01:21:062 (1) - Move this up no


Erased
  1. 00:02:729 (1,3) - Stack? no, flow is better like this
  2. 00:07:729 (1,2,3) - How about you blanket the curve instead? Like this. hm.. no change
  3. 00:12:729 (1,3) - Don't overlap? I won't ahcnge overlaps for no reason.
  4. 00:30:437 (2,4) - ^
  5. 00:32:729 (1,3) - ^
  6. 01:00:229 (1,3) - Don't overlap them
  7. 01:06:479 (1,2,3) - Make them the same distance no, it's ok

Well, good luck on this! :D

Namki wrote:

yo some nazi suggestions

[General]
I think combo4 is unwanted here, combo3 is enough.

[Easy]
00:44:395 (3,4) - two circles 1/1 in a row, you placed two only here and at the end. Maybe do it more consistency by adding more patterns like this. 01:02:729 (1) - instead of this maybe. not really a good idea for easy diff, I don't want to increase the star diff

[Hard]
00:43:979 (4,1) - spacing 2x? no, I think it's fine

[Insane]
00:13:145 (2,3) - make those two parallel? nah
00:17:312 (6,1) - also, I don't like flow here, smthin like this, imo it will better idk, for me is ok also in my way, there's no really a need to change
00:33:562 (1) - make it straight, like 00:33:979 (2,3) - those two. why? having something different is not an error lol

good luck

Term Akatski wrote:

from my queue
imo its better to put preview time at 00:40:645

Easy
change ar to 2 or 2.5 to match the song's bpm(since the song is slow)
00:03:979 (2) - imo i think u should blanket this with 00:05:229 (1) not really
00:40:645 (2) - fix blanket it's ok to me
00:59:395 (3) - blanket the end with 01:00:229 (1) not necessary
01:20:229 (1) - fix blanket it's ok to me

Hard
change ar to 7 to match the song's bpm(since the song is slow and this is not 3 stars)
00:28:979 (2) - blanket the slider end with 00:29:812 (4) no, it's ok as it is
01:18:562 (3) - fix blanket fixed a bit

Insane
00:00:854 (2) - blanket with 00:01:479 (3) why? nope
00:02:729 (1) - blanket with 00:03:354 (2) no
01:16:479 (2,3,4,5,6) - turn this into a star(use ctrl+shift+d) I could bue I think the flow is good right now

Erased
00:45:645 (3) - blanket with 00:46:062 (5) no
00:48:145 (2) - blanket with 00:48:562 (4) no
00:52:312 (5) - blanket with 00:52:729 (1) ( just move the hit circle and fix it) no

sorry for small mod :(
but nice map and song :D
good luck on ranking it :)

Chibi Maruko wrote:

Hi. From my queue

Hard

  1. 00:25:437 - You miss something here because sound drum are here maybe yes, but maybe it's ok also as I did
  2. 00:49:812 (2) - Ctrl + G coz slider awkward ehm, no, it plays well.

Insane

  1. 00:05:854 (2,3) - Why is this random spacing? Please use normally DS or eazy, stack these It feels good with the music imo
  2. 00:07:104 (5,6) - This too
  3. 00:38:562 (1) - Why new combo at white tick? Please NC at big white tick yeah, changed all the combos cause before there was not good timing
  4. 00:53:354 (3) - Maybe overlap can change into blanket to make better flow hm.. no change
  5. 01:16:895 (3,4,5,6) - Random spacing here again. Use normally DS only it's totally fine here

Erased

  1. 00:00:229 (1) - I guess the overlap doesn't look nice. Please fix this to blanket or sliderwave or something there's no overlap here
  2. 00:12:937 (2) - Delete this circle because I don't hear rhythm here. Delete this no. it's not overmapped here.
  3. 00:22:729 (1,1,1) - Please don't spam NC. But, ahead u want to delete NC or not the NC is here because there is a sv change ofc.
  4. 00:53:354 (3) - Blanket can be improved. https://osu.ppy.sh/ss/4515552 this is nice not really supposed to be blancket
  5. 01:10:437 - You miss something here because sound vocal no, there's nothing missing.

Ok, gl with ur map \:D/
sorry /me run away

mulraf wrote:

Hey o/

sorry, i won't be able to mod your map because i can't find any mistakes :x
just one quick note:
the nc's seem a bit weird. here's a guideline:

monstrata wrote:

This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
good luck with your map, it's really nice :) (and obviously don't shoot me kudosu for this, just noting it in case :P)
thanks for posting. anyway NC are fine now. I changed the timing signature to 1/3 recently and I forgot to fis the NCs, that's why they were strange.
thank you for the mods :)
Spiraler
From my queue

00:12:937 (2) - that's going to be hard to read
00:13:770 (5) - ^
00:32:520 (5,1) - such a small jump here when the previous one is much larger, but the emphasis should be here
00:58:354 (2) - even the spacing before and after
01:07:937 (2,3,4,5) - this is confusing and awkward to play
01:11:687 (2,3) - such a large jump with nothing in the music to emphasize here
00:23:979 (1) - I think this slider could use work
00:37:312 (4,1) - such a small jump here when the previous ones are much larger, but the emphasis should be here
00:42:729 (1) - This repeat slider breaks flow by going back before jumping in a weird direction
00:47:312 (3,4) - move these closer to the previous slider to emphasize the jump after them more
00:51:479 (1,2,3,4) - this section just feels weird, there's no reason for such large spacing here
01:04:395 (2) - this slider should be curved less for the blanket, notice in this image how the blanket is closer in the middle of the slider than the sides: http://i.imgur.com/YxodRwx.png
01:05:020 (3) - the jump after should be emphasized more than the one before
00:32:729 (1) - this slider should be curved way less for a blanket
01:15:229 (1,2) - why this jump?
Good maps! Good luck with rank.
ptar124
Hiya yo bananas, from my queue!! I got lots of time on my hands so this round went quicker than I expected. I haven't recieved your M4M mod yet though. Anyways, let's get going!

Metadata



Looks completely fine to me. However, the tags don't need to be capitalized though, if anything, every map I've seen up until now have it all in lowercase.

Banana's Oni



00:00:229 (1,2,3,4,5,6,7,8,9) - please choose one kind of pattern or another, it's not very consistent here

00:26:479 - this feels too empty, consider adding a note here, preferably a don

00:28:979 - ^

00:58:770 (225,226) - change either to kat, I would personally prefer to change 226

01:20:020 (335) - (very optional) maybe consider changing it to a don. It's fine as it is, but I think a don fits better there.

I'm not gonna argue too much but for a 3-star Oni with only 144 BPM, the timing for OD6 is a little too strict to play with. That's just my thoughts, anyway. HP is fine as it is, the less notes, the more HP Drain you should give it.

Banana's Muzukashii



00:13:562 (26,27) - Ctrl + G, these don't fit the singer's voice

00:18:562 (36,37) - ^ or change both to kats

00:23:562 (49,50) - change 50 to don or change both to dons to accompany the faint bell(?) sound in the background

01:22:520 (255) - consider changing this to a don as they accompany the background music more.

OD4 might suit this map better due to its low BPM and SR. HP can stay as it is or if you like, you can bump it up a notch and make it 6.

General



I feel like 100% volume is a little bit too loud. I personally never use anything above 70% volume. If you still want to emphasize the last bit, maybe soften the whole map by 10-20% would work out much better.

I can't really find anywhere to cut off the Kiai Time here but I think having Kiai going on for half a song certainly is too much but if you are fine with that then I have no objections.

Wellp, that's all the mods I have for you right now. I know I didn't give you all that much but a long list doesn't necessarily mean it's good stuff right? Besides, you sould be feeling good that you aren't getting too much. That just means you're doing pretty decent with your map. I like the last bits of the map A LOT. Good luck with with the ranking process!
bananannian

ptar124 wrote:

Hiya yo bananas, from my queue!! I got lots of time on my hands so this round went quicker than I expected. I haven't recieved your M4M mod yet though. Anyways, let's get going!

LOL WTF WHEN DID I EVEN REQUEST A M4M sorry I totally forgot oh my god

Metadata



Looks completely fine to me. However, the tags don't need to be capitalized though, if anything, every map I've seen up until now have it all in lowercase.
Doesn't matter, and it's not my fault lol, blame luxo :P

Banana's Oni



00:00:229 (1,2,3,4,5,6,7,8,9) - please choose one kind of pattern or another, it's not very consistent here
Nope, gradual density increase towards the start of the new phrase at 00:05:229

00:26:479 - this feels too empty, consider adding a note here, preferably a don
00:28:979 - ^
ffs EVERY SINGLE MODDER ;_;
Nope not changing it, in this entire section from the bookmark to the kiai I've mapped to the drums and the drums only, to distinguish it from the Muzu. I think leaving these spots blank as a pause make musical sense as well, since that's what a drummer would play. I can tell you that because that's what the drummer played in the song, and also because I'm a drummer myself.


00:58:770 (225,226) - change either to kat, I would personally prefer to change 226
Vocal phrase ends on 224 so any k on either 225 or 226 wouldn't reflect the vocals well, although I did change 01:01:479 (239) to d for better onbeat structure.

01:20:020 (335) - (very optional) maybe consider changing it to a don. It's fine as it is, but I think a don fits better there.
d does not fit better here although normally alternating color on finishers plays better, but in here I'm having 01:20:020 (335,336) and 01:21:270 (341,342) and 01:22:520 (349,350) be purposefully the same color so changing 335 to a don would not be consistent. And it's more intense that way, so not changing it.

I'm not gonna argue too much but for a 3-star Oni with only 144 BPM, the timing for OD6 is a little too strict to play with. That's just my thoughts, anyway. HP is fine as it is, the less notes, the more HP Drain you should give it.
Let's try OD5!

Banana's Muzukashii



00:13:562 (26,27) - Ctrl + G, these don't fit the singer's voice
00:18:562 (36,37) - ^ or change both to kats
"Fitting" or not doesn't only depends on pitch. In this muzu I don't think I pitch-mapped much, so if you feel like a bunch of these notes don't make sense to you that's probably why. For this note I'm keeping d k for various reasons; one, for onbeat structure, it's been alternating d k up to here; two, in terms of intensity since the vocal phrase ends on 27 and k is a less intense note it actually does fit the music; three, in terms of pitch there's a small bell-like chime here so it fits the music again.

00:23:562 (49,50) - change 50 to don or change both to dons to accompany the faint bell(?) sound in the background
Uh, isn't k better for a bell sound?

01:22:520 (255) - consider changing this to a don as they accompany the background music more.
Meh I really want to keep all three finishers at the end with a different colored note before them as it's more intuitive and hence easier for a muzu player to play.

OD4 might suit this map better due to its low BPM and SR. HP can stay as it is or if you like, you can bump it up a notch and make it 6.
Let's try it out again! HP's staying 5 though.

General



I feel like 100% volume is a little bit too loud. I personally never use anything above 70% volume. If you still want to emphasize the last bit, maybe soften the whole map by 10-20% would work out much better.
lmao turn down your hitsound volume then, it's literally all relative to what you have set as your global + music + hitsound volume; for me it's the other way round actually, if you don't have 100% as max I question your decision lol

I can't really find anywhere to cut off the Kiai Time here but I think having Kiai going on for half a song certainly is too much but if you are fine with that then I have no objections.
I seriously don't know where to cut the kiai tho D:

Wellp, that's all the mods I have for you right now. I know I didn't give you all that much but a long list doesn't necessarily mean it's good stuff right? Besides, you sould be feeling good that you aren't getting too much. That just means you're doing pretty decent with your map. I like the last bits of the map A LOT. Good luck with with the ranking process!
Thanks a lot for the mod! :3

osu file format v14

[General]
AudioFilename: Boku dake ga Inai Machi ED - Ending English Romaji CC - Sore wa Chiisana Hikari no Youna.mp3
AudioLeadIn: 0
PreviewTime: 42729
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40,25235
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Muzukashii
Source:僕だけがいない街
Tags:Boku Dake ga Inai Machi ERASED ending TV size bananannian Del05
BeatmapID:891278
BeatmapSetID:408753

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:4
ApproachRate:0
SliderMultiplier:1.39999991989136
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1955363.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
229,416.666666666667,3,1,0,40,1,0
2729,-100,3,1,0,45,0,0
4604,-100,3,1,0,50,0,0
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42729,-90.9090909090909,3,1,0,100,0,1
82729,-90.9090909090909,3,1,0,100,0,0


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Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Oni
Source:僕だけがいない街
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256,192,49395,1,8,0:0:0:0:
256,192,49604,1,0,0:0:0:0:
256,192,49812,1,8,0:0:0:0:
256,192,50229,1,12,0:0:0:0:
256,192,50645,1,8,0:0:0:0:
256,192,50854,1,0,0:0:0:0:
256,192,51062,1,8,0:0:0:0:
256,192,51166,1,8,0:0:0:0:
256,192,51270,1,0,0:0:0:0:
256,192,51479,1,12,0:0:0:0:
256,192,51895,1,12,0:0:0:0:
256,192,52104,1,0,0:0:0:0:
256,192,52312,1,8,0:0:0:0:
256,192,52416,1,8,0:0:0:0:
256,192,52520,1,8,0:0:0:0:
256,192,52729,1,4,0:0:0:0:
256,192,52937,1,8,0:0:0:0:
256,192,53145,1,8,0:0:0:0:
256,192,53354,1,0,0:0:0:0:
256,192,53458,1,0,0:0:0:0:
256,192,53562,1,8,0:0:0:0:
256,192,53666,1,0,0:0:0:0:
256,192,53770,1,0,0:0:0:0:
256,192,53979,1,12,0:0:0:0:
256,192,54187,1,0,0:0:0:0:
256,192,54395,1,8,0:0:0:0:
256,192,54499,1,0,0:0:0:0:
256,192,54604,1,0,0:0:0:0:
256,192,54812,1,8,0:0:0:0:
256,192,54916,1,0,0:0:0:0:
256,192,55020,1,8,0:0:0:0:
256,192,55229,1,4,0:0:0:0:
256,192,55437,1,8,0:0:0:0:
256,192,55645,1,8,0:0:0:0:
256,192,55749,1,0,0:0:0:0:
256,192,55854,1,0,0:0:0:0:
256,192,56062,1,8,0:0:0:0:
256,192,56270,1,0,0:0:0:0:
256,192,56479,1,8,0:0:0:0:
256,192,56895,1,8,0:0:0:0:
256,192,57104,1,0,0:0:0:0:
256,192,57208,1,0,0:0:0:0:
256,192,57312,1,8,0:0:0:0:
256,192,57416,1,0,0:0:0:0:
256,192,57520,1,0,0:0:0:0:
256,192,57729,1,12,0:0:0:0:
256,192,58145,1,8,0:0:0:0:
256,192,58354,1,0,0:0:0:0:
256,192,58458,1,0,0:0:0:0:
256,192,58562,1,8,0:0:0:0:
256,192,58770,1,0,0:0:0:0:
256,192,58979,1,0,0:0:0:0:
256,192,59395,1,0,0:0:0:0:
256,192,59604,1,0,0:0:0:0:
256,192,59708,1,0,0:0:0:0:
256,192,59812,1,8,0:0:0:0:
256,192,59916,1,0,0:0:0:0:
256,192,60020,1,0,0:0:0:0:
256,192,60229,1,12,0:0:0:0:
256,192,60645,1,8,0:0:0:0:
256,192,60854,1,0,0:0:0:0:
256,192,61062,1,8,0:0:0:0:
256,192,61270,1,0,0:0:0:0:
256,192,61374,1,0,0:0:0:0:
256,192,61479,1,0,0:0:0:0:
256,192,61687,1,0,0:0:0:0:
256,192,61895,1,8,0:0:0:0:
256,192,62104,1,0,0:0:0:0:
256,192,62208,1,0,0:0:0:0:
256,192,62312,1,8,0:0:0:0:
256,192,62416,1,8,0:0:0:0:
256,192,62520,1,8,0:0:0:0:
256,192,62729,1,4,0:0:0:0:
256,192,63145,1,8,0:0:0:0:
256,192,63354,1,0,0:0:0:0:
256,192,63562,1,8,0:0:0:0:
256,192,63770,1,0,0:0:0:0:
256,192,63874,1,0,0:0:0:0:
256,192,63979,1,0,0:0:0:0:
256,192,64187,1,0,0:0:0:0:
256,192,64291,1,0,0:0:0:0:
256,192,64395,1,8,0:0:0:0:
256,192,64604,1,0,0:0:0:0:
256,192,64812,1,8,0:0:0:0:
256,192,65020,1,8,0:0:0:0:
256,192,65124,1,8,0:0:0:0:
256,192,65229,1,0,0:0:0:0:
256,192,65437,1,0,0:0:0:0:
256,192,65645,1,8,0:0:0:0:
256,192,65854,1,0,0:0:0:0:
256,192,65958,1,0,0:0:0:0:
256,192,66062,1,8,0:0:0:0:
256,192,66270,1,0,0:0:0:0:
256,192,66479,1,0,0:0:0:0:
256,192,66687,1,8,0:0:0:0:
256,192,66895,1,8,0:0:0:0:
256,192,67312,1,8,0:0:0:0:
256,192,67520,1,0,0:0:0:0:
256,192,67729,1,0,0:0:0:0:
256,192,67937,1,8,0:0:0:0:
256,192,68041,1,0,0:0:0:0:
256,192,68145,1,8,0:0:0:0:
256,192,68354,1,0,0:0:0:0:
256,192,68562,1,8,0:0:0:0:
256,192,68770,1,8,0:0:0:0:
256,192,68979,1,0,0:0:0:0:
256,192,69187,1,0,0:0:0:0:
256,192,69291,1,0,0:0:0:0:
256,192,69395,1,8,0:0:0:0:
256,192,69604,1,0,0:0:0:0:
256,192,69708,1,0,0:0:0:0:
256,192,69812,1,8,0:0:0:0:
256,192,70229,1,4,0:0:0:0:
256,192,70437,1,8,0:0:0:0:
256,192,70645,1,8,0:0:0:0:
256,192,70854,1,0,0:0:0:0:
256,192,71062,1,8,0:0:0:0:
256,192,71270,1,0,0:0:0:0:
256,192,71374,1,0,0:0:0:0:
256,192,71479,1,8,0:0:0:0:
256,192,71583,1,8,0:0:0:0:
256,192,71687,1,0,0:0:0:0:
256,192,71895,1,12,0:0:0:0:
256,192,72312,1,12,0:0:0:0:
256,192,72729,1,4,0:0:0:0:
256,192,72937,1,8,0:0:0:0:
256,192,73145,1,8,0:0:0:0:
256,192,73354,1,0,0:0:0:0:
256,192,73562,1,8,0:0:0:0:
256,192,73770,1,0,0:0:0:0:
256,192,73874,1,0,0:0:0:0:
256,192,73979,1,8,0:0:0:0:
256,192,74187,1,0,0:0:0:0:
256,192,74395,1,12,0:0:0:0:
256,192,74812,1,12,0:0:0:0:
256,192,75229,1,4,0:0:0:0:
256,192,75437,1,8,0:0:0:0:
256,192,75541,1,8,0:0:0:0:
256,192,75645,1,0,0:0:0:0:
256,192,75854,1,0,0:0:0:0:
256,192,76062,1,8,0:0:0:0:
256,192,76270,1,0,0:0:0:0:
256,192,76479,1,8,0:0:0:0:
256,192,76895,1,0,0:0:0:0:
256,192,77104,1,0,0:0:0:0:
256,192,77312,1,8,0:0:0:0:
256,192,77416,1,8,0:0:0:0:
256,192,77520,1,8,0:0:0:0:
256,192,77729,1,4,0:0:0:0:
256,192,78145,1,0,0:0:0:0:
256,192,78354,1,0,0:0:0:0:
256,192,78562,1,8,0:0:0:0:
256,192,78770,1,0,0:0:0:0:
256,192,78874,1,0,0:0:0:0:
256,192,78979,1,8,0:0:0:0:
256,192,79187,1,0,0:0:0:0:
256,192,79395,1,0,0:0:0:0:
256,192,79604,1,8,0:0:0:0:
256,192,79708,1,0,0:0:0:0:
256,192,79812,1,0,0:0:0:0:
256,192,80020,1,8,0:0:0:0:
256,192,80229,1,12,0:0:0:0:
256,192,80645,1,0,0:0:0:0:
256,192,80854,1,8,0:0:0:0:
256,192,80958,1,0,0:0:0:0:
256,192,81062,1,0,0:0:0:0:
256,192,81270,1,8,0:0:0:0:
256,192,81479,1,12,0:0:0:0:
256,192,81687,1,0,0:0:0:0:
256,192,81895,1,0,0:0:0:0:
256,192,82104,1,8,0:0:0:0:
256,192,82208,1,0,0:0:0:0:
256,192,82312,1,8,0:0:0:0:
256,192,82416,1,0,0:0:0:0:
256,192,82520,1,0,0:0:0:0:
256,192,82729,1,4,0:0:0:0:
dqs01733
from free mods queue

[Hard]
  1. 00:08:354 (4) - would be cool if you curved this a bit so it would make like a "dropdown" to 00:08:979 (1) -
  2. 00:12:312 (2) - same here, it is really just to create some more "interesting" moving effect, it is kind of dull with stright sliders in this way
  3. 00:17:729 (1,2,3,4,5) - nice symmetry though, i love symmetry :D
  4. 00:24:395 (1) - i think you should delete this and copy paste 00:24:812 (2) - , making them parallel will makes it look cleaner. or, copy 00:24:812 (2) - and ctrl+j flip it. but i prefer parallel.
  5. 00:39:395 (2) - same thing here, it looks better if its perfectly flipped
  6. 01:12:312 (3) - a straight slider after a slider like 01:11:479 (1) - doesnt look very good aesthetically.. i think you should curve it


[Insane]
  1. 00:07:104 (2,3) - i dont think the the vocal is getting enough emphasization when its linear like this.. i think you should do something like this
  2. 00:38:979 (1,2,3,4,5) - these jumps 00:38:979 (1,2,3) - make it seem like youre reversing the flow and making a circular flow for this pattern.. but it kind of turns into a back and forth but not rly. I think you should do this, for nicer flow and it makes a bigger spacing to 00:39:812 (5) - to emphasize it more


Dont have much else to say about other diffs
GOod luck~
Topic Starter
luxoDeh

Spiral527 wrote:

From my queue

00:12:937 (2) - that's going to be hard to read no, it's totally ok since it's the hardest diff
00:13:770 (5) - ^
00:32:520 (5,1) - such a small jump here when the previous one is much larger, but the emphasis should be here I don't really see the problem
00:58:354 (2) - even the spacing before and after no
01:07:937 (2,3,4,5) - this is confusing and awkward to play it's totally fine to me.. also I don't see why
01:11:687 (2,3) - such a large jump with nothing in the music to emphasize here did you at least play the map once?
00:23:979 (1) - I think this slider could use work it's ok for me
00:37:312 (4,1) - such a small jump here when the previous ones are much larger, but the emphasis should be here yes but I really don't know how to change here without ruining the following pattern. it still play well tough
00:42:729 (1) - This repeat slider breaks flow by going back before jumping in a weird direction it was intentional.. idk I feel ok with it
00:47:312 (3,4) - move these closer to the previous slider to emphasize the jump after them more no change
00:51:479 (1,2,3,4) - this section just feels weird, there's no reason for such large spacing here changed a bit
01:04:395 (2) - this slider should be curved less for the blanket, notice in this image how the blanket is closer in the middle of the slider than the sides: http://i.imgur.com/YxodRwx.png fixed
01:05:020 (3) - the jump after should be emphasized more than the one before changed a bit
00:32:729 (1) - this slider should be curved way less for a blanket not meant to be a blancket
01:15:229 (1,2) - why this jump? to enphasize this part of the song wich is stronger imo
Good maps! Good luck with rank.

dqs01733 wrote:

from free mods queue

[Hard]
  1. 00:08:354 (4) - would be cool if you curved this a bit so it would make like a "dropdown" to 00:08:979 (1) - yeah, why not
  2. 00:12:312 (2) - same here, it is really just to create some more "interesting" moving effect, it is kind of dull with stright sliders in this way
    looks good
  3. 00:17:729 (1,2,3,4,5) - nice symmetry though, i love symmetry :Dehe :3
  4. 00:24:395 (1) - i think you should delete this and copy paste 00:24:812 (2) - , making them parallel will makes it look cleaner. or, copy 00:24:812 (2) - and ctrl+j flip it. but i prefer parallel. ok, it's nice here
  5. 00:39:395 (2) - same thing here, it looks better if its perfectly flipped I think it's ok as it is here
  6. 01:12:312 (3) - a straight slider after a slider like 01:11:479 (1) - doesnt look very good aesthetically.. i think you should curve it yeah


[Insane]
  1. 00:07:104 (2,3) - i dont think the the vocal is getting enough emphasization when its linear like this.. i think you should do something like this it's better not change here because maybe the jump will be too high. but changed a bit the next pattern
  2. 00:38:979 (1,2,3,4,5) - these jumps 00:38:979 (1,2,3) - make it seem like youre reversing the flow and making a circular flow for this pattern.. but it kind of turns into a back and forth but not rly. I think you should do this, for nicer flow and it makes a bigger spacing to 00:39:812 (5) - to emphasize it more hm.. no change, I still like the flow I have here


Dont have much else to say about other diffs
GOod luck~
Thank you for mods :)

Updated
Ulqui
Hi, from queue

00:12:312 (23,24,25,26,27) - this pattern is dkdkd

00:23:562 (49) - don o.o

00:33:979 (75,76,77) - dkk(?

00:39:812 (92,93,94) - kkd(?

00:40:645 (95,96,97,98,99) - k k d d d

00:47:312 (120) - sounds like a don

00:56:895 (154,155,156) - dkd empathize with previous pattern(?

01:14:395 (224) - change to Don (?

01:15:229 (226,227,228,229,230,231,232) - this pattern can be kdkkddk

01:17:104 (234) - delete, 01:17:312 (234,235) - Ctrl + G and 01:16:895 (233) - change to k
00:12:104 (34,35,36,37,38,39,40) - kd k d kkd(?

00:42:312 (136) - d(?

00:57:104 (215,216,217,218,219) - could be kdkkd ot ddkkd (only a suggestion)

00:58:979 (226) - change to kat

00:59:604 (228,229,230,231,232) - could be dkddk or kkddk

00:00:645 - add a note(?
00:01:895 - ^

01:09:187 (283,284,285) - kdk(?

Good diff for a good song.
bananannian

Ulqui wrote:

Hi, from queue

00:12:312 (23,24,25,26,27) - this pattern is dkdkd
Why? kdkdk matches vocal pitch until the last note, where it matches the bell chime in the background.

00:23:562 (49) - don o.o
Why? o.o

00:33:979 (75,76,77) - dkk(?
Actually trying to match drums here, not the synth bleeps.

00:39:812 (92,93,94) - kkd(?
Again, trying to match drums, not the synth.

00:40:645 (95,96,97,98,99) - k k d d d
Nope, k is a higher, lighter sounding note and I'm using low --> high to create tension towards the big note at 00:42:729 (100).

00:47:312 (120) - sounds like a don
Are you kidding me.

00:56:895 (154,155,156) - dkd empathize with previous pattern(?
Changed to dkk instead.

01:14:395 (224) - change to Don (?
Offbeat, therefore K.

01:15:229 (226,227,228,229,230,231,232) - this pattern can be kdkkddk
Changed to Dkdkddk instead, I want the onbeat to alternate d and k here.

01:17:104 (234) - delete, 01:17:312 (234,235) - Ctrl + G and 01:16:895 (233) - change to k
This could work, but you didn't give me any reasons why your way is strictly better than mine, so no change.
00:12:104 (34,35,36,37,38,39,40) - kd k d kkd(?
Nope, I want to keep the onbeat alternating between d and k. 00:12:312 (35,36,37,38) matches pitch change, and 00:13:979 (40) being k would match the bell chime in the background. Your suggestion wouldn't work with how I've been mapping this section at all, sorry.

00:42:312 (136) - d(?
Why? 00:41:479 (133,135,136) matches vocals and are hence k, moreover k --> D is a better lead in than d --> D.

00:57:104 (215,216,217,218,219) - could be kdkkd ot ddkkd (only a suggestion)
Meh, ddkkd could work, but again you didn't give me any reason why ddkkd works better than ddkdd, so no change.

00:58:979 (226) - change to kat
No vocals --> no kats on onbeat.

00:59:604 (228,229,230,231,232) - could be dkddk or kkddk
Same as above.

00:00:645 - add a note(?
00:01:895 - ^
No, the reason why there's a note at 00:03:145 (8) and none before is density; I want to have increasing density throughout the intro until 00:05:229.

01:09:187 (283,284,285) - kdk(?
Could work, but no reasoning why kdk works better than ddk, so no change.

Good diff for a good song.
Thanks for the mod! :3

I'm gonna poke at both difficulties more before updating, sorry for any inconveniences. :oops:
ILuvCats1111
Hi, um. Do you have a way to give me a lower video quality version of this? It's just the video quality is to high for my osu and wont work...
SuperMIC
really really late but queue

---

[Easy]

00:16:479 (2) - whistle on the head of this slider for consistency?
00:18:979 (2) - ^

[Del's Normal]

00:00:229 (1,2,3,4,5,6) - really nitpicky but the circles + sliders aren't in a perfect line; adjust them a little? :p
01:07:729 (5) - NC
01:08:562 (1) - RNC

[Hard]

01:08:145 (2) - jump seems a tiny bit too large here; most of the jumps in this section are 2.0x - 2.1x and this one is 2.25
01:19:812 (4) - this slider ends on a strong beat (the vocal); so maybe make this into two hitcircles and make (2,3) into a 1/2 slider?
01:21:062 (3) - ^
01:22:312 (3) - ^

[Insane]

00:39:812 (5) - feels too close to (4). either ctrl+g, or maybe move this further away?
01:19:812 (4) - as in hard, i would rather be clicking on the tick that this slider ends on. make into two hitcircles?
01:21:062 (3) - ^
01:22:312 (3) - ^

[Erased]

00:11:479 (1) - should be spaced further away
00:31:479 (1) - flows better with ctrl+g, then maybe space it a little bit away?
00:57:729 (1) - rhythm does not match the music; this should be a 3/4 slider. but maybe this is better for playing:


01:11:062 (3) - consider ctrl+g?
01:21:062 (4) - same argument about ending on a strong vocal beat that should be clicked on
01:22:312 (5) - ^

---

very clean mapset, you make my job easy. :)

-SMIC
Topic Starter
luxoDeh

SuperMIC wrote:

really really late but queue

---

[Easy]

00:16:479 (2) - whistle on the head of this slider for consistency? ok
00:18:979 (2) - ^ ok

[Hard]

01:08:145 (2) - jump seems a tiny bit too large here; most of the jumps in this section are 2.0x - 2.1x and this one is 2.25 you sure? it looks ok to me
01:19:812 (4) - this slider ends on a strong beat (the vocal); so maybe make this into two hitcircles and make (2,3) into a 1/2 slider? no change, I think this part is perfect as it is
01:21:062 (3) - ^
01:22:312 (3) - ^

[Insane]

00:39:812 (5) - feels too close to (4). either ctrl+g, or maybe move this further away? tryed but ctrl+g I feel like the flow is strange then and I'm not really sure where to move it then
01:19:812 (4) - as in hard, i would rather be clicking on the tick that this slider ends on. make into two hitcircles? as in hard, no change
01:21:062 (3) - ^
01:22:312 (3) - ^

[Erased]

00:11:479 (1) - should be spaced further away ok
00:31:479 (1) - flows better with ctrl+g, then maybe space it a little bit away? hm.. not sure
00:57:729 (1) - rhythm does not match the music; this should be a 3/4 slider. but maybe this is better for playing: if it's 3/4 it shouldn't be like you said, cause ending on a blue tick still make it 1/4.. anyway I think ending it on white thicks like I did shouldn't cause any problem.. maybe


01:11:062 (3) - consider ctrl+g? tryed, but no
01:21:062 (4) - same argument about ending on a strong vocal beat that should be clicked on as before, no change
01:22:312 (5) - ^

---

very clean mapset, you make my job easy. :)

-SMIC
Thanks for mod :)
[R]
sorry for delaying your request

[Muzukashii]
this diff have SV error, fixed in notepad

00:04:395 - add note ? leading 00:05:020 (10,11) -

00:18:145 - delete , following flow
00:21:895 - delete, ^

00:29:812 (63,64) - delete this then add note in here 00:30:854 - it will cover the drum

00:42:937 - delete
00:43:562 - delete
00:45:020 - delete
00:45:437 - delete
00:57:104 - delete

[Oni]
00:26:479 - why not add note ? it will anoying this part 00:28:145 (83,84,85) -
00:28:979 - ^

00:31:895 - move 00:31:479 - better pattern
00:32:937 - delete ?
00:33:562 - can be dkdddkd

okay just that
Good Luck ~

P.S Bananannian : i just have 1 pending beatmap, you can mod it ASAP
bananannian

[R] wrote:

sorry for delaying your request

[Muzukashii]
this diff have SV error, fixed in notepad
@Luxo I think you'll have to stop using AiMod in taiko difficulties, that's what causing the bug; if you really have to please change the SV back to 1.40 when you're done. Thanks!

00:04:395 - add note ? leading 00:05:020 (10,11) -
Done!

00:18:145 - delete , following flow
Nah, I'd like to match the vocals, and the flow's fine since the notes are sparse.

00:21:895 - delete , ^
Sounds better!

00:29:812 (63,64) - delete this then add note in here 00:30:854 - it will cover the drum
?? Don't really understand your suggestion, in any case here I'm trying to match the vocals more than the drums, so the kkd fits better.

00:42:937 - delete
00:43:562 - delete
00:45:020 - delete
00:45:437 - delete
00:57:104 - delete
Hmm... None of these sound good to me, are you worried about the muzu's difficulty? Well ~2.5 star's absolutely fine? Anyways I don't want to break up the long runs of 1/2s here because the kiai is supposed to be much more intense than the rest of the song.

[Oni]
00:26:479 - why not add note ? it will anoying this part 00:28:145 (83,84,85) -
00:28:979 - ^
00:31:895 - move 00:31:479 - better pattern

Nope, I'm sticking to my guns, no matter how many of you question this I will not add a note here :P:P ; it's supposed to match drums and only drums, to distinguish it from the corresponding section in muzu

00:32:937 - delete ?
Erm, I think having linkage here is a smoother transition, but I'll see if any other modders have problems with this notee.

00:33:562 - can be dkdddkd
Nice!
okay just that
Good Luck ~

P.S Bananannian : i just have 1 pending beatmap, you can mod it ASAP
Thanks for the mod! :3

osu file format v14

[General]
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TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Muzukashii
Source:僕だけがいない街
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TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
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Topic Starter
luxoDeh
Updated :)
Zomus X
Nice map! I wish this map would get ranked soon :)
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