Nice job!
Thank youErickDbz wrote:
Nice job!
yeah, maybe a little bit, I'm trying to figure out the right offestTheDarkPure wrote:
I really like this map, but the timing feels a bit off. Don't know if it's just me though...
yeah, I know, I was going to fix that on the next update lolLearning wrote:
I won't do a full mod because I don't really love the song but it should all be in 3/4 not 4/4 like it is now.
Thanks for the mod~ :3L1m3s wrote:
Hi, from my mod queue.
d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue notemodHope it helpsBanana's Muzukashii
Widescreen Support needs to be disabled in the Design tab.
The SV should be set to 1.4 or 1.6 (probably 1.4 since the Oni is 1.4 as well). I think it changes to 1.96 due to a key binding conflict with AIMod, so if you do open AIMod in the future you might want to check the SV afterwards to see if it changes.
fml smh ppy why
I couldn't find much in this diff, only a few things regarding pitch in the kiai time (mostly my own opinion).
00:42:937 (101) - Change to d? It appears that for the most part you're following the vocals in this section, and 00:45:437 (112) is essentially the same corresponding note, and it was mapped as a d which fits the pitch better imo (k for higher pitched notes and d for lower pitched notes).
Done.
00:47:312 (120) - Changing this to d would match the vocals better imo, but at least with this one it matches the drum beat is it a snare?? idk lol in the background (although the vocals are more prominent).
No change, snares as you've mentioned.
00:52:729 (137,138,139) - Ctrl+g? Matches the pitch better.
00:53:979 (142,143,144) - ^
Nope. For one thing I'd like the 4 bars starting from 00:52:729 to alternate dkdk as onbeat, and for 00:52:729 (138) in particular D is essential since it's the beginning of a new phrase. K just doesn't cut it in terms of intensity for me.
01:08:562 (201) - Change to k? Having this d here feels out of place with the rhythm of the k's that you've placed thus far. The way this particular pattern was done at 00:48:562 fits better.
Okay.
01:22:520 (255) - Change to d?
Nah, I'd like to have alternate colours like 01:20:020 (245,246) and 01:21:270 (250,251)
Banana's Oni
I have nothing to note regarding the current patterns, they fit well. The only thing I can think of is that you've gone from not a single 1/4 note mapped anywhere in the Muzu to having a fair amount of 1/4 in the Oni (granted, they aren't too difficult and the BPM is very manageable).
Meh, it's kinda a bit overmapped in places, but every note I add either fits the music or serves to accentuate stuff, so the density's fine I believe.
00:26:479 - Maybe add a note here? Though unlike the Muzu it seems like you're more focused on the background instrumentals rather than the vocals, so I sorta get leaving this beat empty.
00:28:979 - ^
I tried to not have the Oni being essentially Muzu + density, and a pause at these two places actually sounds better
00:31:479 - A guitar plays on this beat, it feels like there should be something here.
Guitar's not loud enough to deserve attention, and the offbeat rhythm matches the drums.
SV: ppy plsSkylish wrote:
[General]
>SV should be 1.4, not 1.96, I believe that you had used AImod before you submitted your beatmap. 我之前都有咁GE問題,硬係fix唔到,靠人手check map唔係有乜計?
>Turn off Widescreen Support.
>01:23:145 Add a spinner to 01:25:645
where the vocal stops. In this period, dimuluendo is needed. Change the timing pt in necessary.
No change for any of these. It's a question of style; you seem to like pitch mapping, where the k and d's follow the rise and fall of vocal/melody pitch, but that's not necessarily a must. For me, I like to follow a definite structure of onbeat d offbeat k or match the intensity of things, rather than sacrifice everything for pitch.Skylish wrote:
[Oni]
> 00:05:645 (17) - add 'd', due to the BG drum. ( In case you want to maintain the consistency of using vocal, then leave it alone.)
>00:18:562 (53,54,55,56,57) - change into 'kdd dk'. Match with the intervals of the notes.
> 00:26:062 (78) - 00:27:312 (82) - 00:29:812 (89) - 00:34:395 (106) - 00:37:312 (121) - 00:40:229 (130) - there are extremely clear breathing sound from the vocal. In terms of musical sense, these places are rest and should be better organized.
> 00:26:479 / 00:28:979 / 00:31:479 vocals should not be missed.
This I did change, not because of pitch or consistency across difficulties, but because 00:32:729 is an onbeat and in this section I've used d for every onbeat, so this as k stood out.Skylish wrote:
>00:32:729 (102) - change from 'k' to 'd'. 00:32:729 (102,103) are in same pitch, and also follow the consistency of Muzu.
Skylish wrote:
[Muzu]
>00:17:312 (33,34,35,36,37,38) - change into 'k d k k d d' It can follow the consistency of Oni and match with the intervals between notes.
Nah I'd like to be consistent with 00:13:145 (25,26,27)
>00:34:187 (76) - change from 'd' to 'k', following the consistency of Oni.
That's a nice catch! Although I don't really care about cross difficulty consistency. But it plays better. Done.
>00:39:812 (92,93,94,95,96,97,98) - change to the pattern below:
Did not remove the note since that rhythm's with that gap there's a bit awkward. Did not change 98 to d, since I'd like to have k D at the end there. Otherwise done.
>The Kiai is good to go!
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Thanks for modSmokeman wrote:
NM from my modding queue o:
yes the answer is 385 GJ!!! lol, studying engineering is worth something after all
The only one who took the time to calculate it. All the others copy pasted the answer from a different problem kek.
genral stuff
you could end the kiai here 01:01:895 - (or even earlier) and start the kiai again here 01:02:729 - . Its kinda wierd to have so much kiai evne when it fits the song. I thought about that, but if I do so then the aimod will point it out, so I prefere keep it as it is
easy
00:02:729 (1) - try avoiding 90° angles there's no particular reason
00:15:229 (1) - Use a simpler shape. This doesnt look very good imo. Try smth that moves the cursor upwards so it flows better to 00:15:229 (1,2) - . example no. I just tryed to improve the flow here, but the shape is still the same.. why making all the maps the same?
00:50:229 (1,2) - move 2 to ~481|190 so its in the visual flow of the slider. (doesnt rly change much but it does look better imo). Ofc change the a affected patterns respectivly there's not really a need for that
01:15:229 (1) - move the second white point to ~272|60 , just to avoide the blant linear slider a bit more exciting hm.. don't really understand but I moved the slider a little bit (?)
Hardl
the 3/4 thingy fixed
press f6 and select all timing and inherited points. Then change the Time siganture to 3/4. Right now e-g the first green line has 4/4 on it although you timing sectoon is set to 3/4
00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me... I knew about that, but for some reason the editor didn't want me to fix that, it caused a bug before, but strangely now it seems to be ok, so the problem is solved
00:19:812 (2,1) - A wierd angle from 1 to 2. You could just keep the normal flow you had going up till this point I don't think this really affect the flow
00:52:729 (1,2) - this play kidna wierd. You hav elinear flow in the whole map and now you do this wierd repeat sldier thingy. Concider changing it to a slider + circle and then 2 hm.. the problem is that I really don't know where to put that note in order to keep the spacing consistent.. so, no change for now
Insane
the 3/4 thingy fixed
00:00:229 - whats teh point in having this on 1,00 and the rest of the chill part on 0.75. Doesnt make much sense to me... same as before
00:18:979 (5) - http://puu.sh/n0t4q/57b3c13ae6.jpg mb smooth it out a bit ok
00:44:812 (3) - ctrl+g , ctrl+h, ctrl+j. Flows better (let it start on the same spot tho) nope
00:48:354 (3) - this doen fit very well. You could move around the objects whcih came before it create more space for a proper slider. yeah, fixed
01:12:729 (1) - why isnt this in focus ? fixed, but I hope I understood what you mean with "on focus", you mean stacked with the previous one?
01:13:354 (2) - move this up to 270|110 for circular motion ok
Erased
the 3/4 thingy fixed
00:00:229 - whats teh point in having this on 1,00 and the rest of the pattern on 0.75. Doesnt make much sense to me... same as before
00:00:229 (1) - reduce the slider velo, its rly wierd to play.. well changing the previous point fix this too lol
00:03:979 (1) - dont do these random pointy sliders. It does neither flow nor lookgood. Just use smth simple. I really don't think that's a problem.
00:05:229 (1) - The spacing is a real kiler here. Pls reconsider it isn't for me. the map is supposed to be hard, and I don't see why this kind of spacing is bad (I'm not good at playing, but I can play this diff, so it must probably not be that hard)
00:09:812 (3) - put it liek this http://puu.sh/n0tNK/ddcf3fb087.jpg. (20° rotation). It has a much betetr flow like that since it fits the other similar patterns ou used. ok
00:12:104 (2,3) - put the slider on the line of movement no, it looks ok to me
00:12:937 (2) - rly wierd overlap. I would recomend you dont do that. Kinda kills the map for me not for me. it's the hardest diff, I guess it's ok to make something different somewhere (and still it plays well imo)
00:13:770 (5) - same ofc same
00:13:562 (4,5,1) - this whole jump is wierd to play. You have a this curvy curos motion and different spacing between the objects... and its still the chill part of the song. hm.. idk
00:23:979 (1) - Improve the look of this sldier. (you could move the second red point and and to the left a bit so you have another small edge. Right now its this wierd linear thing..) ok, I guess
00:25:854 (3,4) - Align the slider to the flow ok
00:25:854 (3,4) - same thign with the sliders
00:39:395 (3,4,5) - the slider makes no sense like that. Let the sllider body be one with the flow of the circular jumps you right before it. idk, cause I kinda like the sort-of-flow-braking that this slider do.. I won't change for now.
00:42:520 (2) - you dont need this (overmapped). I'm not sure about this. I thought a lot, but there is actually a sound here. also if I remove it it may be complicated to rearrange the placements afterwards.. idk, I need to see more people's opinion about that
It feels like you didn tput much thought into the jumps and just went with lardge spacing. (jumps are fine but the composition looks and plays a bit arbitrary)
This needs more work actually I thought about that more than usual. if there was something wrong with jumps I thought it was in the kiai, but you didn't mention anything in there, so idk. I'll wait to see other people's opinion about that. and no, I probably won't remap it.
The aesthtics of the last diff in particular might trigger some ppl. I would recomend you remap "Erased" since its lacking in quality quite a bit. ( or just leave it out completely, you have strong set w/o it imo D: )
Have a nice day '^' /
I love this song, thanks :3
Smokeman wrote:
normal
use 3/4 timing signature. Select all timing / inherited points and change it liek that, since inherited can have different timing signatures and so on.. Fixed
00:22:729 (3) - you coudl chaneg it to smth liek this http://puu.sh/n0s7X/65abec2b28.jpg . I feels wierd to chane the cursor movment this drasticly over slider in normal. Fixed
01:13:562 (3,5) - this is the only blanket this close to eachother. For consistencies sake you could make this blanket like the rest. Will consider it
good luck with your map, it's really nice (and obviously don't shoot me kudosu for this, just noting it in case )monstrata wrote:
NC (New Combo) Pattern IssuesThis is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).
Essentially, you want every downbeat to be the beginning of a New Combo, as such:
Another reason to NC may be because you are using a different slider-velocity. NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Cagrux wrote:
Hi from my queue
Well, first standard mode mod I guess
Let's get this startedEasyHard
- 00:16:479 (2,2) - Why not make a symmetry pattern here tryed
- 00:21:479 (2,1) - Blanket's off fixed
- 00:57:729 (1) - Make corner on the white tick hm.. I don't understand
- 01:02:729 (1) - ^
- 01:20:229 (1,2) - Blanket? ok
Insane
- 00:11:062 (3,1) - These are not perfectly parallel fixed
- 00:12:729 (1) - Put the corner more on the middle no, it's ok as it is
- 00:13:979 (1,1) - Blanket's a little off not really
- 00:19:604 (1) - Remove NC ok
- 00:21:479 (1) - ^ ok
- 00:30:229 (1,3) - Don't overlap maybe it was meant to be like that
- 00:32:729 (3,4) - Blanket? nah
- 00:34:187 (2,4) - Fix overlap it was intentional
- 00:53:354 (2) - Start this at the white tick not necessary
- 00:56:895 (3,1) - Blanket's slightly off you sure?
- 01:06:479 (2,3) - Blanket? no
- 01:06:895 (3,1) - Fix slight overlap ok
- 00:11:479 (4,5) - Stack or don't overlap no (anyway usually when I do overlaps is intentional, cause it's not a rule that overlaps are bad, unless it really cover the map or is too confusing because used in an easy or normal diff, it can be ok, and also plays well imo)
- 00:32:729 (4,1) - Fix overlap ^
- 00:49:395 (1,4) - Stack okk
- 01:08:979 (5) - Move this down more no
- 01:21:062 (1) - Move this up no
Erased
- 00:02:729 (1,3) - Stack? no, flow is better like this
- 00:07:729 (1,2,3) - How about you blanket the curve instead? Like this. hm.. no change
- 00:12:729 (1,3) - Don't overlap? I won't ahcnge overlaps for no reason.
- 00:30:437 (2,4) - ^
- 00:32:729 (1,3) - ^
- 01:00:229 (1,3) - Don't overlap them
- 01:06:479 (1,2,3) - Make them the same distance no, it's ok
Well, good luck on this!
Namki wrote:
yo some nazi suggestions
[General]
I think combo4 is unwanted here, combo3 is enough.
[Easy]
00:44:395 (3,4) - two circles 1/1 in a row, you placed two only here and at the end. Maybe do it more consistency by adding more patterns like this. 01:02:729 (1) - instead of this maybe. not really a good idea for easy diff, I don't want to increase the star diff
[Hard]
00:43:979 (4,1) - spacing 2x? no, I think it's fine
[Insane]
00:13:145 (2,3) - make those two parallel? nah
00:17:312 (6,1) - also, I don't like flow here, smthin like this, imo it will better idk, for me is ok also in my way, there's no really a need to change
00:33:562 (1) - make it straight, like 00:33:979 (2,3) - those two. why? having something different is not an error lol
good luck
Term Akatski wrote:
from my queue
imo its better to put preview time at 00:40:645
Easy
change ar to 2 or 2.5 to match the song's bpm(since the song is slow)
00:03:979 (2) - imo i think u should blanket this with 00:05:229 (1) not really
00:40:645 (2) - fix blanket it's ok to me
00:59:395 (3) - blanket the end with 01:00:229 (1) not necessary
01:20:229 (1) - fix blanket it's ok to me
Hard
change ar to 7 to match the song's bpm(since the song is slow and this is not 3 stars)
00:28:979 (2) - blanket the slider end with 00:29:812 (4) no, it's ok as it is
01:18:562 (3) - fix blanket fixed a bit
Insane
00:00:854 (2) - blanket with 00:01:479 (3) why? nope
00:02:729 (1) - blanket with 00:03:354 (2) no
01:16:479 (2,3,4,5,6) - turn this into a star(use ctrl+shift+d) I could bue I think the flow is good right now
Erased
00:45:645 (3) - blanket with 00:46:062 (5) no
00:48:145 (2) - blanket with 00:48:562 (4) no
00:52:312 (5) - blanket with 00:52:729 (1) ( just move the hit circle and fix it) no
sorry for small mod
but nice map and song
good luck on ranking it
Chibi Maruko wrote:
Hi. From my queueHard
- 00:25:437 - You miss something here because sound drum are here maybe yes, but maybe it's ok also as I did
- 00:49:812 (2) - Ctrl + G coz slider awkward ehm, no, it plays well.
Insane
- 00:05:854 (2,3) - Why is this random spacing? Please use normally DS or eazy, stack these It feels good with the music imo
- 00:07:104 (5,6) - This too
- 00:38:562 (1) - Why new combo at white tick? Please NC at big white tick yeah, changed all the combos cause before there was not good timing
- 00:53:354 (3) - Maybe overlap can change into blanket to make better flow hm.. no change
- 01:16:895 (3,4,5,6) - Random spacing here again. Use normally DS only it's totally fine here
Erased
- 00:00:229 (1) - I guess the overlap doesn't look nice. Please fix this to blanket or sliderwave or something there's no overlap here
- 00:12:937 (2) - Delete this circle because I don't hear rhythm here. Delete this no. it's not overmapped here.
- 00:22:729 (1,1,1) - Please don't spam NC. But, ahead u want to delete NC or not the NC is here because there is a sv change ofc.
- 00:53:354 (3) - Blanket can be improved. https://osu.ppy.sh/ss/4515552 this is nice not really supposed to be blancket
- 01:10:437 - You miss something here because sound vocal no, there's nothing missing.
Ok, gl with ur map \:D/
sorry /me run away
thank you for the modsmulraf wrote:
Hey o/
sorry, i won't be able to mod your map because i can't find any mistakes
just one quick note:
the nc's seem a bit weird. here's a guideline:good luck with your map, it's really nice (and obviously don't shoot me kudosu for this, just noting it in case )monstrata wrote:
NC (New Combo) Pattern IssuesThis is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).
Essentially, you want every downbeat to be the beginning of a New Combo, as such:
Another reason to NC may be because you are using a different slider-velocity. NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
thanks for posting. anyway NC are fine now. I changed the timing signature to 1/3 recently and I forgot to fis the NCs, that's why they were strange.
Thanks a lot for the mod! :3ptar124 wrote:
Hiya yo bananas, from my queue!! I got lots of time on my hands so this round went quicker than I expected. I haven't recieved your M4M mod yet though. Anyways, let's get going!
LOL WTF WHEN DID I EVEN REQUEST A M4M sorry I totally forgot oh my godMetadata
Looks completely fine to me. However, the tags don't need to be capitalized though, if anything, every map I've seen up until now have it all in lowercase.
Doesn't matter, and it's not my fault lol, blame luxoBanana's Oni
00:00:229 (1,2,3,4,5,6,7,8,9) - please choose one kind of pattern or another, it's not very consistent here
Nope, gradual density increase towards the start of the new phrase at 00:05:229
00:26:479 - this feels too empty, consider adding a note here, preferably a don
00:28:979 - ^
ffs EVERY SINGLE MODDER ;_;
Nope not changing it, in this entire section from the bookmark to the kiai I've mapped to the drums and the drums only, to distinguish it from the Muzu. I think leaving these spots blank as a pause make musical sense as well, since that's what a drummer would play. I can tell you that because that's what the drummer played in the song, and also because I'm a drummer myself.
00:58:770 (225,226) - change either to kat, I would personally prefer to change 226
Vocal phrase ends on 224 so any k on either 225 or 226 wouldn't reflect the vocals well, although I did change 01:01:479 (239) to d for better onbeat structure.
01:20:020 (335) - (very optional) maybe consider changing it to a don. It's fine as it is, but I think a don fits better there.
d does not fit better here although normally alternating color on finishers plays better, but in here I'm having 01:20:020 (335,336) and 01:21:270 (341,342) and 01:22:520 (349,350) be purposefully the same color so changing 335 to a don would not be consistent. And it's more intense that way, so not changing it.
I'm not gonna argue too much but for a 3-star Oni with only 144 BPM, the timing for OD6 is a little too strict to play with. That's just my thoughts, anyway. HP is fine as it is, the less notes, the more HP Drain you should give it.
Let's try OD5!Banana's Muzukashii
00:13:562 (26,27) - Ctrl + G, these don't fit the singer's voice
00:18:562 (36,37) - ^ or change both to kats
"Fitting" or not doesn't only depends on pitch. In this muzu I don't think I pitch-mapped much, so if you feel like a bunch of these notes don't make sense to you that's probably why. For this note I'm keeping d k for various reasons; one, for onbeat structure, it's been alternating d k up to here; two, in terms of intensity since the vocal phrase ends on 27 and k is a less intense note it actually does fit the music; three, in terms of pitch there's a small bell-like chime here so it fits the music again.
00:23:562 (49,50) - change 50 to don or change both to dons to accompany the faint bell(?) sound in the background
Uh, isn't k better for a bell sound?
01:22:520 (255) - consider changing this to a don as they accompany the background music more.
Meh I really want to keep all three finishers at the end with a different colored note before them as it's more intuitive and hence easier for a muzu player to play.
OD4 might suit this map better due to its low BPM and SR. HP can stay as it is or if you like, you can bump it up a notch and make it 6.
Let's try it out again! HP's staying 5 though.General
I feel like 100% volume is a little bit too loud. I personally never use anything above 70% volume. If you still want to emphasize the last bit, maybe soften the whole map by 10-20% would work out much better.
lmao turn down your hitsound volume then, it's literally all relative to what you have set as your global + music + hitsound volume; for me it's the other way round actually, if you don't have 100% as max I question your decision lol
I can't really find anywhere to cut off the Kiai Time here but I think having Kiai going on for half a song certainly is too much but if you are fine with that then I have no objections.
I seriously don't know where to cut the kiai tho D:
Wellp, that's all the mods I have for you right now. I know I didn't give you all that much but a long list doesn't necessarily mean it's good stuff right? Besides, you sould be feeling good that you aren't getting too much. That just means you're doing pretty decent with your map. I like the last bits of the map A LOT. Good luck with with the ranking process!
osu file format v14
[General]
AudioFilename: Boku dake ga Inai Machi ED - Ending English Romaji CC - Sore wa Chiisana Hikari no Youna.mp3
AudioLeadIn: 0
PreviewTime: 42729
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 40,25235
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2
[Metadata]
Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Muzukashii
Source:僕だけがいない街
Tags:Boku Dake ga Inai Machi ERASED ending TV size bananannian Del05
BeatmapID:891278
BeatmapSetID:408753
[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:4
ApproachRate:0
SliderMultiplier:1.39999991989136
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Boku.dake.ga.Inai.Machi.full.1955363.jpg",0,0
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//Storyboard Sound Samples
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Spiral527 wrote:
From my queueErased00:12:937 (2) - that's going to be hard to read no, it's totally ok since it's the hardest diff
00:13:770 (5) - ^
00:32:520 (5,1) - such a small jump here when the previous one is much larger, but the emphasis should be here I don't really see the problem
00:58:354 (2) - even the spacing before and after no
01:07:937 (2,3,4,5) - this is confusing and awkward to play it's totally fine to me.. also I don't see why
01:11:687 (2,3) - such a large jump with nothing in the music to emphasize here did you at least play the map once?Insane00:23:979 (1) - I think this slider could use work it's ok for me
00:37:312 (4,1) - such a small jump here when the previous ones are much larger, but the emphasis should be here yes but I really don't know how to change here without ruining the following pattern. it still play well tough
00:42:729 (1) - This repeat slider breaks flow by going back before jumping in a weird direction it was intentional.. idk I feel ok with it
00:47:312 (3,4) - move these closer to the previous slider to emphasize the jump after them more no change
00:51:479 (1,2,3,4) - this section just feels weird, there's no reason for such large spacing here changed a bit
01:04:395 (2) - this slider should be curved less for the blanket, notice in this image how the blanket is closer in the middle of the slider than the sides: https://imgur-archive.ppy.sh/YxodRwx.png fixed
01:05:020 (3) - the jump after should be emphasized more than the one before changed a bitHardGood maps! Good luck with rank.00:32:729 (1) - this slider should be curved way less for a blanket not meant to be a blancket
01:15:229 (1,2) - why this jump? to enphasize this part of the song wich is stronger imo
Thank you for modsdqs01733 wrote:
from free mods queue
[Hard][Insane]
- 00:08:354 (4) - would be cool if you curved this a bit so it would make like a "dropdown" to 00:08:979 (1) - yeah, why not
- 00:12:312 (2) - same here, it is really just to create some more "interesting" moving effect, it is kind of dull with stright sliders in this way
looks good- 00:17:729 (1,2,3,4,5) - nice symmetry though, i love symmetry ehe :3
- 00:24:395 (1) - i think you should delete this and copy paste 00:24:812 (2) - , making them parallel will makes it look cleaner. or, copy 00:24:812 (2) - and ctrl+j flip it. but i prefer parallel. ok, it's nice here
- 00:39:395 (2) - same thing here, it looks better if its perfectly flipped I think it's ok as it is here
- 01:12:312 (3) - a straight slider after a slider like 01:11:479 (1) - doesnt look very good aesthetically.. i think you should curve it yeah
Dont have much else to say about other diffs
- 00:07:104 (2,3) - i dont think the the vocal is getting enough emphasization when its linear like this.. i think you should do something like this it's better not change here because maybe the jump will be too high. but changed a bit the next pattern
- 00:38:979 (1,2,3,4,5) - these jumps 00:38:979 (1,2,3) - make it seem like youre reversing the flow and making a circular flow for this pattern.. but it kind of turns into a back and forth but not rly. I think you should do this, for nicer flow and it makes a bigger spacing to 00:39:812 (5) - to emphasize it more hm.. no change, I still like the flow I have here
GOod luck~
Thanks for the mod! :3Ulqui wrote:
Hi, from queueBanana's Muzukashii00:12:312 (23,24,25,26,27) - this pattern is dkdkd
Why? kdkdk matches vocal pitch until the last note, where it matches the bell chime in the background.
00:23:562 (49) - don o.o
Why? o.o
00:33:979 (75,76,77) - dkk(?
Actually trying to match drums here, not the synth bleeps.
00:39:812 (92,93,94) - kkd(?
Again, trying to match drums, not the synth.
00:40:645 (95,96,97,98,99) - k k d d d
Nope, k is a higher, lighter sounding note and I'm using low --> high to create tension towards the big note at 00:42:729 (100).
00:47:312 (120) - sounds like a don
Are you kidding me.
00:56:895 (154,155,156) - dkd empathize with previous pattern(?
Changed to dkk instead.
01:14:395 (224) - change to Don (?
Offbeat, therefore K.
01:15:229 (226,227,228,229,230,231,232) - this pattern can be kdkkddk
Changed to Dkdkddk instead, I want the onbeat to alternate d and k here.
01:17:104 (234) - delete, 01:17:312 (234,235) - Ctrl + G and 01:16:895 (233) - change to k
This could work, but you didn't give me any reasons why your way is strictly better than mine, so no change.Banana's Oni00:12:104 (34,35,36,37,38,39,40) - kd k d kkd(?
Nope, I want to keep the onbeat alternating between d and k. 00:12:312 (35,36,37,38) matches pitch change, and 00:13:979 (40) being k would match the bell chime in the background. Your suggestion wouldn't work with how I've been mapping this section at all, sorry.
00:42:312 (136) - d(?
Why? 00:41:479 (133,135,136) matches vocals and are hence k, moreover k --> D is a better lead in than d --> D.
00:57:104 (215,216,217,218,219) - could be kdkkd ot ddkkd (only a suggestion)
Meh, ddkkd could work, but again you didn't give me any reason why ddkkd works better than ddkdd, so no change.
00:58:979 (226) - change to kat
No vocals --> no kats on onbeat.
00:59:604 (228,229,230,231,232) - could be dkddk or kkddk
Same as above.
00:00:645 - add a note(?
00:01:895 - ^
No, the reason why there's a note at 00:03:145 (8) and none before is density; I want to have increasing density throughout the intro until 00:05:229.
01:09:187 (283,284,285) - kdk(?
Could work, but no reasoning why kdk works better than ddk, so no change.
Good diff for a good song.
Thanks for modSuperMIC wrote:
really really late but queue
---
[Easy]
00:16:479 (2) - whistle on the head of this slider for consistency? ok
00:18:979 (2) - ^ ok
[Hard]
01:08:145 (2) - jump seems a tiny bit too large here; most of the jumps in this section are 2.0x - 2.1x and this one is 2.25 you sure? it looks ok to me
01:19:812 (4) - this slider ends on a strong beat (the vocal); so maybe make this into two hitcircles and make (2,3) into a 1/2 slider? no change, I think this part is perfect as it is
01:21:062 (3) - ^
01:22:312 (3) - ^
[Insane]
00:39:812 (5) - feels too close to (4). either ctrl+g, or maybe move this further away? tryed but ctrl+g I feel like the flow is strange then and I'm not really sure where to move it then
01:19:812 (4) - as in hard, i would rather be clicking on the tick that this slider ends on. make into two hitcircles? as in hard, no change
01:21:062 (3) - ^
01:22:312 (3) - ^
[Erased]
00:11:479 (1) - should be spaced further away ok
00:31:479 (1) - flows better with ctrl+g, then maybe space it a little bit away? hm.. not sure
00:57:729 (1) - rhythm does not match the music; this should be a 3/4 slider. but maybe this is better for playing: if it's 3/4 it shouldn't be like you said, cause ending on a blue tick still make it 1/4.. anyway I think ending it on white thicks like I did shouldn't cause any problem.. maybe
01:11:062 (3) - consider ctrl+g? tryed, but no
01:21:062 (4) - same argument about ending on a strong vocal beat that should be clicked on as before, no change
01:22:312 (5) - ^
---
very clean mapset, you make my job easy.
-SMIC
Thanks for the mod! :3[R] wrote:
sorry for delaying your request
[Muzukashii]
this diff have SV error, fixed in notepad
@Luxo I think you'll have to stop using AiMod in taiko difficulties, that's what causing the bug; if you really have to please change the SV back to 1.40 when you're done. Thanks!
00:04:395 - add note ? leading 00:05:020 (10,11) -
Done!
00:18:145 - delete , following flow
Nah, I'd like to match the vocals, and the flow's fine since the notes are sparse.
00:21:895 - delete , ^
Sounds better!
00:29:812 (63,64) - delete this then add note in here 00:30:854 - it will cover the drum
?? Don't really understand your suggestion, in any case here I'm trying to match the vocals more than the drums, so the kkd fits better.
00:42:937 - delete
00:43:562 - delete
00:45:020 - delete
00:45:437 - delete
00:57:104 - delete
Hmm... None of these sound good to me, are you worried about the muzu's difficulty? Well ~2.5 star's absolutely fine? Anyways I don't want to break up the long runs of 1/2s here because the kiai is supposed to be much more intense than the rest of the song.
[Oni]
00:26:479 - why not add note ? it will anoying this part 00:28:145 (83,84,85) -
00:28:979 - ^
00:31:895 - move 00:31:479 - better pattern
Nope, I'm sticking to my guns, no matter how many of you question this I will not add a note here ; it's supposed to match drums and only drums, to distinguish it from the corresponding section in muzu
00:32:937 - delete ?
Erm, I think having linkage here is a smoother transition, but I'll see if any other modders have problems with this notee.
00:33:562 - can be dkdddkd
Nice!
okay just that
Good Luck ~
P.S Bananannian : i just have 1 pending beatmap, you can mod it ASAP
osu file format v14
[General]
AudioFilename: Boku dake ga Inai Machi ED - Ending English Romaji CC - Sore wa Chiisana Hikari no Youna.mp3
AudioLeadIn: 0
PreviewTime: 42729
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 40,25235
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2
[Metadata]
Title:Sore wa Chiisana Hikari no Youna
TitleUnicode:それは小さな光のような
Artist:Sayuri
ArtistUnicode:さユり
Creator:luxoDeh
Version:Banana's Muzukashii
Source:僕だけがいない街
Tags:Boku Dake ga Inai Machi ERASED ending TV size bananannian Del05
BeatmapID:891278
BeatmapSetID:408753
[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:4
ApproachRate:0
SliderMultiplier:1.39999991989136
SliderTickRate:1
[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
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