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Kuribayashi Minami, Hashimoto Miyuki, Faylan, Misato Aki, yo

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Topic Starter
Kagari
This beatmap was submitted using in-game submission on Friday, September 16, 2016 at 2:59:34 PM

Artist: Kuribayashi Minami
Title: Super*Affection (TV Size)
Source: Carnival Phantasm
Tags: Miyuki Hashimoto Faylan Aki Misato yozuca* rino TYPE-MOON alice from japan fate stay night hollow ataraxia zero melty blood [sc4v4ng3r]
BPM: 184
Filesize: 14306kb
Play Time: 01:36
Difficulties Available:
  1. Noble Phantasm (4.25 stars, 386 notes)
  2. Platter (3.17 stars, 342 notes)
  3. Salad (2.22 stars, 308 notes)
  4. Sc4's Cup (1.43 stars, 167 notes)
Download: Kuribayashi Minami - Super*Affection (TV Size)
Download: Kuribayashi Minami - Super*Affection (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Kagari's Ranked Mapset #?
Super*Affection (TV Size)

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Redownload this if you have downloaded it before. new metadata, new mp3, revamped diffs

Hitsound packs provided by lovely JBHyperion
Cup GD by Sc4v4ng3r
Topic Starter
Kagari
placeholder for unrequired stuff
Razor Sharp

  • GENERAL
  1. Everything here seems fine!

    Noble Phantasm

  2. 00:04:630 (3,4) - It would fit the vocals much better if these were left right instead of right left imo. Try it out.
  3. 00:11:152 (3,4,5) - Try to ctrl+h this and move it to x96. Make up some interesting patterning for playing.
  4. 00:12:456 (1,2) - I feel like the hyper here is way to strong for empathizing the "hey" sound. Either ctrl+g (2) or move it closer to (1).
  5. 00:25:500 (1,2) - These however would fit if they were ctrl+g'd.
  6. 00:27:293 (1,2) - This hyper is not empathizing anything. Should not be here imo. Considder removing it.
  7. 00:30:228 (2,3) - Same with this.
  8. 00:33:325 (3,4,5,6) - make this into a left right pattern instead of the current one. Can tell this is copy pasted :^) Try it, to make some variety.
  9. 00:56:152 (1,2) - No, no hyper here please. Nothing to empathize in the bg ;-;
  10. 00:57:130 (5,6,1) - Why not make this into a curved stream instead? There are 1/4s in the bg.
  11. 01:19:304 (5) - Move this to x344 to make up for the spacing.
  12. 01:22:565 (2) - Ctrl+g this, then do the same with 01:22:891 (3) - to make an interesting pattern here.

    Everything else is alright for me. Good rain.

    Platter

  13. 00:08:543 (2,1) - Im not too sure about this distance tbh.
  14. 00:45:065 (4,5,6,7) - I would suggest to curve this part more.
  15. 00:45:635 (7,8) - 1/4's in platters is Unrankable!
  16. 00:46:043 (1,2) - The hyper here is no fitting, especially for a platter.
  17. 01:06:505 (8,1) - Reffering to the 1/4 issue.
  18. 01:12:456 (2,1) - This distance too. Im a little unsure.
  19. 01:22:891 (2,1) - ^
  20. 01:27:456 (1,2) - Ctrl+g (1) to make it easier to fly to (2). This is kinda unexpected!
  21. 01:28:435 (3,1) - And this distance too >.<

    Nice platter elsewhere. I feel like it could use some work with the flow tho.

    Salad

  22. AIMod: There are unsnapped objects!

  23. 00:44:250 (1,2) - Switch the NC here.
  24. 00:45:717 (8,1) - This is an unexpected direction change. Distance wise mostly.

    Salad is clean.

Good luck!
Topic Starter
Kagari
no reply/green text = fix

Razor Sharp wrote:


  • GENERAL
  1. Everything here seems fine!

    Noble Phantasm

  2. 00:04:630 (3,4) - It would fit the vocals much better if these were left right instead of right left imo. Try it out. - remapped a bit
  3. 00:11:152 (3,4,5) - Try to ctrl+h this and move it to x96. Make up some interesting patterning for playing.
  4. 00:12:456 (1,2) - I feel like the hyper here is way to strong for empathizing the "hey" sound. Either ctrl+g (2) or move it closer to (1). - done what I could to reduce the distance (keeping the hdash tho)
  5. 00:25:500 (1,2) - These however would fit if they were ctrl+g'd.
  6. 00:27:293 (1,2) - This hyper is not empathizing anything. Should not be here imo. Considder removing it. - I'm emphasizing more to the vocals (i know it's weak but I insist on it)
  7. 00:30:228 (2,3) - Same with this. - ^
  8. 00:33:325 (3,4,5,6) - make this into a left right pattern instead of the current one. Can tell this is copy pasted :^) Try it, to make some variety. - :^) remapped a bit
  9. 00:56:152 (1,2) - No, no hyper here please. Nothing to empathize in the bg ;-; - removed the hyper and remapped a bit
  10. 00:57:130 (5,6,1) - Why not make this into a curved stream instead? There are 1/4s in the bg.
  11. 01:19:304 (5) - Move this to x344 to make up for the spacing.
  12. 01:22:565 (2) - Ctrl+g this, then do the same with 01:22:891 (3) - to make an interesting pattern here.

    Everything else is alright for me. Good rain.

    Platter

  13. 00:08:543 (2,1) - Im not too sure about this distance tbh. - reduced
  14. 00:45:065 (4,5,6,7) - I would suggest to curve this part more. - trying
  15. 00:45:635 (7,8) - 1/4's in platters is Unrankable! - topkek :v
  16. 00:46:043 (1,2) - The hyper here is no fitting, especially for a platter. - i feel it is suitable tho... will consider if few more people mentioning this
  17. 01:06:505 (8,1) - Reffering to the 1/4 issue. - another topkek :v
  18. 01:12:456 (2,1) - This distance too. Im a little unsure. - reduced
  19. 01:22:891 (2,1) - ^ - reduced
  20. 01:27:456 (1,2) - Ctrl+g (1) to make it easier to fly to (2). This is kinda unexpected!
  21. 01:28:435 (3,1) - And this distance too >.< - reduced

    Nice platter elsewhere. I feel like it could use some work with the flow tho.

    Salad

  22. AIMod: There are unsnapped objects!

  23. 00:44:250 (1,2) - Switch the NC here.
  24. 00:45:717 (8,1) - This is an unexpected direction change. Distance wise mostly. - reduced

    Salad is clean.

Good luck!
thanks for the mod razor~! :D
JBHyperion
Short discussion on hitsounding in PM

Chat Log
15:01 Kagari: heyo j babe~ :3
15:01 JBHyperion: yo
15:04 Kagari: say, I need some hs opinion on my recent map, would you mind taking a look if you're not busy?
15:04 Kagari: just a humble request from me ;w;
15:06 JBHyperion: hm give me a few minutes to finish something else and I can take a look
15:06 Kagari: okay
15:06 Kagari: :3
15:35 JBHyperion: okay
15:35 JBHyperion: back
15:36 Kagari: wb
15:36 JBHyperion: \o\
15:36 *Kagari is listening to [https://osu.ppy.sh/b/887234 Kuribayashi Minami - Super*Affection (TV Size)]
15:37 JBHyperion: hm
15:37 JBHyperion: it won't download D:
15:37 Kagari: :o
15:39 Kagari: still wont dl?
15:41 JBHyperion: let me try from the website
15:41 Kagari: osu!direct seems coconut tho lol
15:43 JBHyperion: gonna ask if anyone else can dl this lol
15:43 JBHyperion: won't from the website either >.<
15:43 Kagari: here try this
15:43 Kagari: http://puu.sh/mLDWX/cfc1343252.osz
15:44 JBHyperion: ok that worked
15:44 Kagari: lol
15:46 JBHyperion: the hitsound patterns sound good, you don't seem to be missing claps or anything like that
15:46 JBHyperion: though there are a few places that seems like they could be emphasized more, like 01:07:076 (2,3,4,5,6,7,1) -
15:47 Kagari: well I copied the hitsounds from the standard mapset
15:47 JBHyperion: oh right
15:47 JBHyperion: well
15:47 JBHyperion: you're building into the kiai there, so just having soft whistles seems kinda weak
15:49 JBHyperion: patterns like 00:08:217 (2,4) - are used a lot throughout and feel like they're missing something to me
15:49 Kagari: well, I do have 0 skills in HSing so that's why I asked you for your guide
15:49 JBHyperion: maybe a clap or something
15:50 JBHyperion: (L
15:50 Kagari: added
15:51 JBHyperion: probably when you copied hs over there were some notes placed differently
15:51 JBHyperion: so the hitsounds themselves couldn't be transferred
15:51 Kagari: o
15:53 JBHyperion: but if you added claps there, you can go through and do the same for similar patterns such as 00:13:434 (2) - 00:27:293 (1) - 01:12:130 (2,4) - 01:17:347 (2) - 01:22:565 (2,4) - 01:27:782 (3) -
15:53 JBHyperion: I think that's all of them
15:56 JBHyperion: in the Rain anyway lol
15:56 Kagari: nice, thanks a lot :D
15:56 JBHyperion: no worries
15:57 JBHyperion: I'll post this on the thread
15:57 JBHyperion: if you want some custom hitsounds later on or anything, feel free to ask

Good luck with the map, I'll be back once you've gotten some more mods :3
Topic Starter
Kagari
thanks again for the HS tip :D

updated~
ZHSteven
short check, no kds

For a new mapper, you have done very well in placing your patterns. Good Job~

Next, the problem:

1stly, hitsound too loud.


the S-clap in [Noble Phantasm] is really annoying... i am not saying they are wrong, but still, consider lower the volume, or use some custom suitable sound.


2ndly, I cannot see a general flow in your map. It is just like, you are placing notes only based on the current timing point, making them all looks nice, but cannot connect to each other.


before start to map something, I think it is good for us to first get to know the music(for me I will listen continuously 10 times), and have a general idea of how you want to put the patterns, for the whole map.

like, from the whole diff,
where is the point you want to emphasis most(probably the kiai),
where is the part you want people to have a rest,
where is the point you want to give them a surprise
.....


Then you can arrange your patterns in a whole.





for an example, the beginning of the map,

00:05:608 -

here is the point you should emphasize most.
yes your patterns shows a big jump there, but see here 00:04:956 (4,5) - , why there is also a such big jump? this jump is logical, but it ruins the next jump, which you wants to emphasize.


Hope you can think of this point and improve.

That's all for me. Good luck on this~
Topic Starter
Kagari
owo I couldnt believe that zhsteven came here to have a short check on my map owo

ZHSteven wrote:

short check, no kds

For a new mapper, you have done very well in placing your patterns. Good Job~ thanks~ :3

Next, the problem:

1stly, hitsound too loud.


the S-clap in [Noble Phantasm] is really annoying... i am not saying they are wrong, but still, consider lower the volume, or use some custom suitable sound.
I'm not really into hitsounding... probably will ask someone who is experienced in hitsounding to help me

2ndly, I cannot see a general flow in your map. It is just like, you are placing notes only based on the current timing point, making them all looks nice, but cannot connect to each other.
honestly speaking, I placed notes based on the vocals+lead sound+strong beat to came up with my own pattern (I usually emphasize more on vocals and few of the strong sounds in the song) but i did notice the lack of flow in the map (i kinda have a sense of it after playing it many times)... eitherway, I still need some more opinions and suggestion on how can I improve this mapset if the flow is the main point here


before start to map something, I think it is good for us to first get to know the music(for me I will listen continuously 10 times), and have a general idea of how you want to put the patterns, for the whole map.

like, from the whole diff,
where is the point you want to emphasis most(probably the kiai),
where is the part you want people to have a rest,
where is the point you want to give them a surprise
.....


Then you can arrange your patterns in a whole.





for an example, the beginning of the map,

00:05:608 -

here is the point you should emphasize most.
yes your patterns shows a big jump there, but see here 00:04:956 (4,5) - , why there is also a such big jump? this jump is logical, but it ruins the next jump, which you wants to emphasize.


Hope you can think of this point and improve.

That's all for me. Good luck on this~
really big thanks for your opinion :D I hope I can get more opinions and suggestions from more experienced mappers like you in the future. maybe an in-game chat to have a further discussion/opinion/suggestion in the future? I'll be more than happy to obtain valuable experience :D
Tears_old_1
M4M! <3

TIP: Salad is mostly not ment to use dash so I might if I was you to lower down the jumps :)

00:40:989 (3) - Move that a little bit more up (Suggestion)

00:41:641 (5) - No sound there

00:54:847 (1) - ^

00:55:826 (4) - Remove that (suggestion)

Other than that, the map is really good! :)
Topic Starter
Kagari
no reply = fix

Tears wrote:

M4M! <3

TIP: Salad is mostly not ment to use dash so I might if I was you to lower down the jumps :)

00:40:989 (3) - Move that a little bit more up (Suggestion) keeping this

00:41:641 (5) - No sound there

00:54:847 (1) - ^ there is sound ;w;

00:55:826 (4) - Remove that (suggestion) keeping that as well

Other than that, the map is really good! :) thanks~!
updated~
Sc4v4ng3r
Ahh I've lost all my hard work ;-; I cri

I'll try to get it done by at least next week(busy due to camps), sorry for the inconvenience :c
Topic Starter
Kagari
It's okay... I'm also too busy with assignments nearing the due date. ;-; You can take your time to mod it :ad
Sc4v4ng3r
And I'm back with the mod ;-;

[General]
  1. What is 'black-windows-542931.jpg' used for? It's nothing but a pitch-black picture o.o Delete it if there's no use to it.
[Salad]
  1. 00:05:608 (2) - It kinda feels weird to have this circle be on the same distance with all other 1/1 notes, because the vocals are quite prominent on this point(and similar comments goes out for all the similar circles). I would rather make these a 1/1 sliders instead, if you are not going to emphasize on them for the pitch. Although I do recommend you to at least emphasize them with a small dash of some sort...
  2. 00:06:423 (4) - The circle here doesn't emphasize the vocal quite well like the others because the held vocal is getting skipped over. Would recommend you to copy the rhythm from 01:09:847 (3,1) - as they are of the same synth(doesn't matter if they differ in stanza), and to also keep the consistency between those parts.
  3. 00:12:456 (1) - Honestly I'm not quite getting the random NCs like these... They are done quite inconsistently, and some of them doesn't really signify anything in the song(like this one for example). I would rather stick to one pattern of NC; for example, NC on every 2 big white ticks.
  4. 00:14:413 (1,2) - I'm not against patterns that have no movements, but I don't see a reason for this really. It can have movement while keeping the flow well by rotating (2) 180 degrees then placing on the left of (1). Make sure to re-arrange the patterns afterwards.
  5. 00:25:500 (1,2,3) - Rhythm here feels awkward as the saxophone(or trumpet, or whatever is that instrument is on the red tick) on 00:25:989 - is getting skipped over, when 01:34:630 (1,2,3) - these didn't. You should be keeping the consistency here, so try to add a circle to emphasize the instrument's synth.
  6. 00:40:173 (5,1) - Movement after the dash on (5) might be too hard for 'beginner' level of play, as (1) is creating a harsh movement towards the left when the dash was to the right, thus creating a harsh direction change which beginners have hard time doing so. Try to curve (1) to dampen out the movement after the dash so that the movement afterwards isn't affected.
  7. 01:18:326 (1,2) - Same comment like I gave on 00:14:413 (1,2) - .
  8. Overall it's fine for me, I guess. Don't really know much about flow so not too sure about that...
[Platter]
  1. 00:04:956 (2,1) - I know the cymbal in the background should be emphasized, but such a far screenjump at the starting of the difficulty is just... too harsh. I would rather reduce the distance so that it has the minimum distance for it to have a H-Dash; around 2.18x would work just fine. Actually, for all 1/1 H-Dashes, you should be using the minimum distance value for them, as 1/1 dashes are already harsh by itself - adding more distance to that could be just an overkill.
  2. 00:10:337 (4,1) - Don't really get why there's no H-Dash here, it's inconsistent from 00:05:282 (1) - this note due to it's similar synth. Would suggest you to keep the consistency and make a H-Dash to do that.
  3. 00:11:478 (5,1) - The movement might be harsh here again as the slider's movement after the dash is quite sharp. Would suggest you to curve the slider in order to avoid this.
  4. 00:12:456 (1) - Again, just like I've mentioned in Salad, NCs are quite inconsistent here as well; would suggest you to use a consistent pattern for them.
  5. 00:14:413 (1,2) - I know the pattern is to dampen out the harsh dash from (3), but then having no movement on (2) feels really awkward as the player needs to forcefully stop their movement there. What's more is that this is almost a screenjump, and adding onto that there is no hyper to ease out the almost-screenjump. At least try to reduce down the distance from (3) to (1) as (1) itself isn't that strong of a synth, and try to move (2) on the left of (1) to at least get rid of the awkwardness of the movement.
  6. 00:25:500 (1,2,3) - Again, like Salad, skipping the saxophone at 00:25:989 - will make the rhythm inconsistent from 01:34:957 (5,6) - . Try to emphasize the saxophone on that tick at least to keep the consistency.
  7. 00:45:065 (4,5,6,7) - Somehow the rhythm here is less dense than the rhythm in Salad lol You should consider to add a circle on 00:45:635 - to at least keep the rhythm consistency between Salad and this difficulty(or make it a little bit more denser if you wish).
  8. 01:05:608 (3,4,5,6,7) - Here again the rhythm is less dense than Salad, you are missing out the vocal on 01:06:505 - . Would add a circle here at least for the rhythm consistency, or you could make it more dense considering this is harder than Salad.
  9. 01:14:413 (1) - 01:24:847 (1) - Again, H-Dashes should be present on these circles for the same reason like 00:10:337 (4,1) - .
  10. 01:18:326 (1,2) - Same comment like 00:14:413 (1,2) - .
Overall the set is fine in my eyes, don't know about others though.
GL!

Oh and happy birthday :D
Topic Starter
Kagari
updated and will edit for mod reply afterwards
no reply: fix

[Sc4v4ng3r] wrote:

And I'm back with the mod ;-;

[General]
  1. What is 'black-windows-542931.jpg' used for? It's nothing but a pitch-black picture o.o Delete it if there's no use to it. - I used it as background while mapping since I can't dim the background while testing lol. It will be deleted when the map is ready XP
[Salad]
  1. 00:05:608 (2) - It kinda feels weird to have this circle be on the same distance with all other 1/1 notes, because the vocals are quite prominent on this point(and similar comments goes out for all the similar circles). I would rather make these a 1/1 sliders instead, if you are not going to emphasize on them for the pitch. Although I do recommend you to at least emphasize them with a small dash of some sort...
  2. 00:06:423 (4) - The circle here doesn't emphasize the vocal quite well like the others because the held vocal is getting skipped over. Would recommend you to copy the rhythm from 01:09:847 (3,1) - as they are of the same synth(doesn't matter if they differ in stanza), and to also keep the consistency between those parts.
  3. 00:12:456 (1) - Honestly I'm not quite getting the random NCs like these... They are done quite inconsistently, and some of them doesn't really signify anything in the song(like this one for example). I would rather stick to one pattern of NC; for example, NC on every 2 big white ticks.
  4. 00:14:413 (1,2) - I'm not against patterns that have no movements, but I don't see a reason for this really. It can have movement while keeping the flow well by rotating (2) 180 degrees then placing on the left of (1). Make sure to re-arrange the patterns afterwards.
  5. 00:25:500 (1,2,3) - Rhythm here feels awkward as the saxophone(or trumpet, or whatever is that instrument is on the red tick) on 00:25:989 - is getting skipped over, when 01:34:630 (1,2,3) - these didn't. You should be keeping the consistency here, so try to add a circle to emphasize the instrument's synth.
  6. 00:40:173 (5,1) - Movement after the dash on (5) might be too hard for 'beginner' level of play, as (1) is creating a harsh movement towards the left when the dash was to the right, thus creating a harsh direction change which beginners have hard time doing so. Try to curve (1) to dampen out the movement after the dash so that the movement afterwards isn't affected.
  7. 01:18:326 (1,2) - Same comment like I gave on 00:14:413 (1,2) - .
  8. Overall it's fine for me, I guess. Don't really know much about flow so not too sure about that...
[Platter]
  1. 00:04:956 (2,1) - I know the cymbal in the background should be emphasized, but such a far screenjump at the starting of the difficulty is just... too harsh. I would rather reduce the distance so that it has the minimum distance for it to have a H-Dash; around 2.18x would work just fine. Actually, for all 1/1 H-Dashes, you should be using the minimum distance value for them, as 1/1 dashes are already harsh by itself - adding more distance to that could be just an overkill.
  2. 00:10:337 (4,1) - Don't really get why there's no H-Dash here, it's inconsistent from 00:05:282 (1) - this note due to it's similar synth. Would suggest you to keep the consistency and make a H-Dash to do that.
  3. 00:11:478 (5,1) - The movement might be harsh here again as the slider's movement after the dash is quite sharp. Would suggest you to curve the slider in order to avoid this.
  4. 00:12:456 (1) - Again, just like I've mentioned in Salad, NCs are quite inconsistent here as well; would suggest you to use a consistent pattern for them.
  5. 00:14:413 (1,2) - I know the pattern is to dampen out the harsh dash from (3), but then having no movement on (2) feels really awkward as the player needs to forcefully stop their movement there. What's more is that this is almost a screenjump, and adding onto that there is no hyper to ease out the almost-screenjump. At least try to reduce down the distance from (3) to (1) as (1) itself isn't that strong of a synth, and try to move (2) on the left of (1) to at least get rid of the awkwardness of the movement.
  6. 00:25:500 (1,2,3) - Again, like Salad, skipping the saxophone at 00:25:989 - will make the rhythm inconsistent from 01:34:957 (5,6) - . Try to emphasize the saxophone on that tick at least to keep the consistency.
  7. 00:45:065 (4,5,6,7) - Somehow the rhythm here is less dense than the rhythm in Salad lol You should consider to add a circle on 00:45:635 - to at least keep the rhythm consistency between Salad and this difficulty(or make it a little bit more denser if you wish).
  8. 01:05:608 (3,4,5,6,7) - Here again the rhythm is less dense than Salad, you are missing out the vocal on 01:06:505 - . Would add a circle here at least for the rhythm consistency, or you could make it more dense considering this is harder than Salad.
  9. 01:14:413 (1) - 01:24:847 (1) - Again, H-Dashes should be present on these circles for the same reason like 00:10:337 (4,1) - .
  10. 01:18:326 (1,2) - Same comment like 00:14:413 (1,2) - .
Overall the set is fine in my eyes, don't know about others though.
GL!

Oh and happy birthday :D
welp took most of the suggestion instead... much thanks for the mod sc4~! :3
Xinely
ok i was going to mod this but imo this salad doesnt fit with salad for easiest diff, it contains many 1/2 rhythm and dashes. imo it will be nice if the map has Cup diff for spread

also Salad and Rain's AR should be lowered due t/435598&start=0 which says Salad AR max is 7 and Rain AR max is 9 (personally i feel 7,2 and 9,2 is too fast too)
Topic Starter
Kagari

Xinely wrote:

ok i was going to mod this but imo this salad doesnt fit with salad for easiest diff, it contains many 1/2 rhythm and dashes. imo it will be nice if the map has Cup diff for spread - alrighty then I'll start working on the cup diff

also Salad and Rain's AR should be lowered due t/435598&start=0 which says Salad AR max is 7 and Rain AR max is 9 (personally i feel 7,2 and 9,2 is too fast too) - i still prefer the current AR as for now since this was mapped before the new guideline, but if there are more modders pointing out this, I might reconsider changing it prior to the guidelines
Sc4v4ng3r
Cup's done as requested :

Cup
osu file format v14

[General]
AudioFilename: super_affection.mp3
AudioLeadIn: 0
PreviewTime: 68869
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Super*Affection (TV Size)
TitleUnicode:Super*Affection (TV Size)
Artist:Kuribayashi Minami
ArtistUnicode:Kuribayashi Minami
Creator:Kagari
Version:Sc4's Cup
Source:Carnival Phantasm
Tags:Miyuki Hashimoto Faylan Aki Misato yozuca* rino TYPE-MOON alice from japan fate stay night hollow ataraxia zero melty blood
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:6.2
ApproachRate:6.2
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
Video,2756,"OP1.avi"
0,0,"bg_carnival.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2674,326.086956521739,4,2,1,50,1,0
3978,-100,4,2,3,60,0,0
5282,-100,4,2,1,70,0,0
26478,-100,4,2,1,60,0,0
47021,-100,4,2,2,60,0,0
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Don't forget to add my name into the tags :)
Topic Starter
Kagari

[Sc4v4ng3r] wrote:

Cup's done as requested :

Cup
osu file format v14

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Title:Super*Affection (TV Size)
TitleUnicode:Super*Affection (TV Size)
Artist:Kuribayashi Minami
ArtistUnicode:Kuribayashi Minami
Creator:Kagari
Version:Sc4's Cup
Source:Carnival Phantasm
Tags:Miyuki Hashimoto Faylan Aki Misato yozuca* rino TYPE-MOON alice from japan fate stay night hollow ataraxia zero melty blood
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360,264,36913,1,10,0:0:0:0:
256,224,37239,2,0,L|144:136,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
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168,216,44413,5,0,0:0:0:0:
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184,224,45065,2,0,L|96:144,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
216,144,45717,2,0,P|261:126|287:84,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
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184,256,56641,2,0,L|48:136,1,150,2|8,0:0|0:0,0:0:0:0:
224,120,57456,6,0,L|336:40,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
416,64,58108,2,0,L|328:144,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
432,72,58760,2,0,L|472:176,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
360,184,59413,2,0,L|328:80,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
176,64,60065,6,0,L|64:96,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
24,104,60554,1,0,0:0:0:0:
232,88,61043,2,0,L|368:120,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
384,128,61532,1,4,0:0:0:0:
224,152,62021,2,0,L|352:192,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
472,208,62673,6,0,P|496:248|448:296,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
368,256,63326,2,0,L|264:192,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
208,208,63815,2,0,P|144:168|152:72,1,150,4|8,0:0|0:0,0:0:0:0:
248,72,64630,2,0,L|344:144,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
176,168,65282,6,0,L|96:248,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
64,272,65771,1,0,0:0:0:0:
104,312,65934,2,0,L|184:392,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
328,344,66587,2,0,L|424:256,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
472,280,67076,2,0,P|400:232|400:152,1,150,4|8,0:0|0:0,0:0:0:0:
256,80,68054,6,0,L|208:112,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
424,96,68869,2,0,L|384:128,1,50
336,160,69195,5,4,0:0:0:0:
184,128,69521,1,10,0:0:0:0:
288,168,69847,2,0,L|360:256,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
400,264,70337,2,0,L|280:360,1,150,0|8,0:0|0:0,0:0:0:0:
176,320,71152,1,0,0:0:0:0:
24,264,71478,1,10,0:0:0:0:
152,280,71804,6,0,L|248:224,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
344,216,72456,2,0,L|248:160,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
400,184,73108,2,0,L|328:96,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
288,72,73597,1,0,0:0:0:0:
240,48,73760,1,0,0:0:0:0:
136,80,74087,1,8,0:0:0:0:
40,128,74413,5,4,0:0:0:0:
184,144,74739,2,0,L|104:224,1,99.9999999999999,10|0,0:0|0:0,0:0:0:0:
208,272,75391,1,8,0:0:0:0:
256,248,75554,2,0,P|256:176|152:144,1,150,0|8,0:0|0:0,0:0:0:0:
88,120,76369,1,0,0:0:0:0:
240,88,76695,1,10,0:0:0:0:
376,104,77021,6,0,B|368:160|368:160|296:192,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
216,192,77673,2,0,B|224:248|224:248|296:280,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
376,256,78326,2,0,P|416:216|328:192,1,150
304,152,78978,2,0,P|264:112|352:88,1,150
400,80,79630,5,4,0:0:0:0:
248,104,79956,1,10,0:0:0:0:
152,152,80282,2,0,L|232:240,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
264,240,80771,1,0,0:0:0:0:
400,192,81097,1,0,0:0:0:0:
448,192,81260,1,8,0:0:0:0:
336,144,81587,2,0,L|256:80,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
128,80,82239,6,0,L|49:142,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
160,160,82891,2,0,L|238:222,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
384,208,83543,2,0,L|464:144,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
416,104,84032,1,0,0:0:0:0:
368,80,84195,2,0,L|272:168,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
176,160,84847,5,0,0:0:0:0:
328,200,85173,1,14,0:0:0:0:
448,240,85500,2,0,L|368:320,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
328,320,85989,2,0,L|240:248,1,99.9999999999999
200,248,86478,1,8,0:0:0:0:
88,208,86804,1,0,0:0:0:0:
240,176,87130,1,10,0:0:0:0:
368,184,87456,6,0,L|464:272,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
328,176,88108,2,0,L|384:280,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
248,272,88760,2,0,L|168:192,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
128,200,89250,1,0,0:0:0:0:
80,200,89413,2,0,P|80:160|136:128,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
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240,136,90065,6,0,P|304:96|224:40,1,200,4|0,0:0|0:0,0:0:0:0:
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232,224,91369,2,0,L|320:320,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
456,264,92021,1,2,0:0:0:0:
328,248,92347,1,10,0:0:0:0:
176,272,92673,6,0,B|120:248|120:176|120:176|208:192,1,200
328,248,93652,1,8,0:0:0:0:
456,208,93978,2,0,L|368:144,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
336,144,94467,1,2,0:0:0:0:
256,128,94630,1,2,0:0:0:0:
104,160,94956,1,10,0:0:0:0:
48,176,95119,1,4,0:0:0:0:

Don't forget to add my name into the tags :)
thanks for the Cup~! :)

updated with added tag ([sc4v4ng3r])
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