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posted
This beatmap was submitted using in-game submission on Saturday, February 25, 2017 at 8:12:33 AM

Artist: Himeringo
Title: Koitsubakihime
Tags: PolyphonicBranch BUZZ ke-sanβ 色白 skystar amamiya yuko ongaku reol halloween frey
BPM: 180
Filesize: 6777kb
Play Time: 02:57
Difficulties Available:
  1. Another (5.05 stars, 822 notes)
  2. Easy (1.54 stars, 198 notes)
  3. Frey's Normal (2.23 stars, 358 notes)
  4. Hard (3.37 stars, 496 notes)
  5. Ongaku's Insane (4.61 stars, 764 notes)
  6. Reol's Insane (4.36 stars, 678 notes)
  7. Skystar's Hime (5.49 stars, 952 notes)


Download: Himeringo - Koitsubakihime
Information: Scores/Beatmap Listing
---------------
#7


Hime by Skystar
Another by me
Insane by Ongaku
Insane by Reol
Hard by me
Normal by Frey
Easy by me
posted
o
posted

Skystar wrote:

o
posted

Ongaku wrote:

Skystar wrote:

o
posted

Skystar wrote:

o
posted
how is this not ranked ?

i love it, gj.
posted
this is so good
posted
reminder to revive soon
posted
hi revive pls bye
posted
Thank you for reviving :) one of my favorite from Himeringo :)
posted
Hi~ from my queue.

[Skystar's Hime]
  1. 00:14:804 (2,3,4) - Felt a bit small in spacing, How about making it a bit more high-spaced for emphasizing? It felt a bit left behind with 00:12:804 (2,3,4,5,6,7) - , you did a pretty large spacing here for the increase.
  2. 00:22:887 (3,4) - I can't find the reason why's this spaced highly even though it's only drums at 00:22:970 (4) - , there's no increase in sound like 00:16:970 (1,2,1,2,1,2) - but it's spaced much higher than it should be.
  3. 00:31:470 (3,4) - The stacks are a bit tricky imo, as you know it would be a bit unclear in the back of the slider tail. I would recommend placing it at another place so it isn't stacked with 00:30:970 (2) - and it will be much more clear.
  4. 00:33:637 (2) - You put drums away and made the spacing lower than the others at 00:26:970 (2) - 00:28:304 (2) - 00:29:637 (2) - 00:32:304 (2) - but why not 00:33:637 (2) - ?
  5. 00:37:637 (2,3,4,5,6,7) - Kinda disagree with these stacks, some people would expect that it's some streams like 00:15:554 (2,3,4,5,6,1) - or 00:12:804 (2,3,4,5,6,7) - since they're clearly an increase, or something like 01:21:637 (1,2,3,4,5,6) - . You made 01:21:637 (1,2,3,4,5,6) - but why not 00:37:637 (2,3,4,5,6,7) - with a more relaxing movement?
  6. 01:34:304 (1) - NC here? for a better design, since it's the corner and there's an increase in vocal too.
  7. 01:44:304 (1,2) - This sounded the same, how about CTRL+G-ing 01:44:304 (1) - to make it similar to 01:44:637 (2) - ? And it would make the movement more friendly too, a smaller jumps at a calm part.
  8. 02:19:304 (1,2,1,2) - I don't think that 02:19:637 (1,2) - represents anything, since the music seems to increase itself. Making a different type of slider.
That's all from me, :3
posted
hi hi sorry I just realized I never actually submitted my post!!!!!!!!!!!! aaaaaaaaaa

[Skystar's Hime]
  1. 00:59:304 - The triplet blanket looks nice, but imo it looks better straight here.
  2. I feel like the ending, as a player, doesn't have enough impact. maybe space the last note a bit further away?


[Another]
  1. 01:21:168(2,3,4) - This feels like a really awkward direction for the triplet. just personally, i don't like how it curves away from the center AND starts at the bottom end, as this felt like a break of the flow from the slider just before it. It also looks strange and plays strange into the next triplet. if you curved it the other way and started it from the top end, it would play better (imo). I understand that you might be going for the circular flow from the triplet 2,3,4 to the next one, but I feel that triplet 01:21:470(1,2,3) has more liberty, in terms of flow breaking, than 2,3,4 does; starting from the top end twice feels okay in this situation.

    ------lol all that about one triplet l m a o :^ )
  2. 01:24:804(2) - Just because of the vocals, i feel that this circle shouldn't be here. a silder might to better as to not emphasize a beat here, yea or nah?
  3. 01:41:304(1,2,1,2) - y this not a square too? :^(
  4. 02:33:804(2) - this one is kind of iffy, but you could make this into a triplet because of the vibrato. not really important though imo.
  5. 02:44:137(2) - this should definitely be a triplet, not a circle


[Ongaku's Insane]

I'm wondering what your criteria was for choosing which of these are supposed to be spaced and which ones aren't (throughout the whole map)

**both from the first 15 seconds**

  1. 00:44:554(5) - I'm not sure why, but every time I played this the whole way through, I always ended getting caught off guard a tiny bit by this duplet. I feel like it belongs a little bit spaced from the slider instead of on the top of the slider beginning, given the nature or flow of this jump
  2. 00:44:554(5) - same here, and I won't continue to mention this anymore in case it's not something you'd consider changing. if it is, however, something you'd changed, look for more of these vertical "slider to circle-slider-duplet jump" rhythms.
  3. 01:05:304(1,2,3,4,5,6,7) and 01:06:637(1,2,3,4,) and 01:07:304*1,2,3,4)- This part feels like a reaaaaaaaally strange rhythm change. It doesn't fit in with the rest of the map (pls tell me im not crazy and you notice it too). I'm pretty sure there's another way to map it that fits more with the rest of your map than this one.


[Reol's Insane]
Okay, so like.... there's nothing that I can really complain about in this map other than...

01:02:970(2,3,4) - WHY ISN'T IT STRAIGHT AAAAAAAA THE CDO IS KICKING IN ..... hehe xd

aaaand the fact the the silder velocity in the 1.2x areas feels a little fast. It's not map-breaking or anything, and I might just be saying that because the slider velocity is faster than toybot's and ongaku's in the beginning, yet this diff is below them in star rating... idk.. it's just a speculation!!

Some quick stats for comparison:
ongaku's > 1.65 SV at 1.0x in the beginning. FINAL SV = 1.65
yours > 1.6 SV at 1.2x in the beginning. FINAL SV = 1.92



GOOD LUCK ALL
You guys have a good mapset put together!!!!
it's already so polished without many mods..!!
lend me your brains so I can be polished like this without mods too ;-;
posted

Tsuchimikado wrote:


[Ongaku's Insane]

I'm wondering what your criteria was for choosing which of these are supposed to be spaced and which ones aren't (throughout the whole map)

**both from the first 15 seconds**
for... "pattern convenience"


  1. 00:44:554(5) - I'm not sure why, but every time I played this the whole way through, I always ended getting caught off guard a tiny bit by this duplet. I feel like it belongs a little bit spaced from the slider instead of on the top of the slider beginning, given the nature or flow of this jump Made a little change
  2. 00:44:554(5) - same here, and I won't continue to mention this anymore in case it's not something you'd consider changing. if it is, however, something you'd changed, look for more of these vertical "slider to circle-slider-duplet jump" rhythms. fixed
  3. 01:05:304(1,2,3,4,5,6,7) and 01:06:637(1,2,3,4,) and 01:07:304*1,2,3,4)- This part feels like a reaaaaaaaally strange rhythm change. It doesn't fit in with the rest of the map (pls tell me im not crazy and you notice it too). I'm pretty sure there's another way to map it that fits more with the rest of your map than this one. 01:06:637 (1,2,3) - changed this. This should fix the strange rhythm. 01:05:970 (5,1,2,3) - Are fine as they are, since each drum/clap is unique, so this should do it.



Thank you!

@toybot http://puu.sh/sChQV/b945189ec6.txt
posted
Hard
00:45:970 (4,1) - The space is too small which will confuse the fresh man.

Reol's Insane
There is no problem in this diff except the silder velocity. It seems like just a bit fast.
Personally there is nothing i can complain in the left diffs.

Ongaku's Insane
00:47:304 (5,6) - Enlarger the space.
01:05:804 (4,5) - The overlap make no sense.
01:18:637 (1,2) - The space is too big which makes it like a duplet with the next slider.
01:29:637 (3) - Move to x:494 y:181 and it will be better.
02:07:304 (1,2,3) - The new combo should be start at 02:07:970 (4) -
02:37:304 (1) - This really confuse me because it actually sound like a triplet but it maybe the only triplet which starts from a white line.As a mapper I know that you try to just follow the drums but as a player it is strange in this map. Just from my perspective a 3/4 slider at here is more comfortable.
Btw there is soooo many pattern like this 02:40:304 (2,3,4,5,6) - whose spaced so casually.Yeah it's cool but I don't think it is relevant to the song.

Another
01:21:137 (2,3,4) - Move them a bit far from 01:20:637 (1) - this slider.They look strange with the slider before.
01:48:304 (3) - You just follow the bass track here.But there is a bass sound at 01:48:470 and the slider covers it which makes it weird.
02:15:970 (1) - There should be a circle in 02:16:137.

Skystar's Hime
00:56:470 (4) - 感觉ctrl+g会好一些.
01:05:637 (1,2) - 这两个间距太近了
01:47:970 (1) - 这里一直跟的bass但在01:48:304这里漏了一个音.
02:15:304 (9) - 感觉这里应该是nc
02:24:304 (3,4) - ctrl+g符合flow一些
02:37:304 (1,2) - 我一直感觉全曲就这个地方很奇怪,按曲子来讲这里的确有个三连的鼓音但是这是全曲可能唯一一个在白线开始的三连,作为mapper希望跟上是很正常,但是作为玩家玩起来总有一点奇怪。个人建议两个circle放这。好吧说了这么多也只是一个slider和circle的区别orz

Such nice map and song.Good luck.
posted

handsome muscle wrote:



Ongaku's Insane
00:47:304 (5,6) - Enlarger the space. ok
01:05:804 (4,5) - The overlap make no sense. seperated
01:18:637 (1,2) - The space is too big which makes it like a duplet with the next slider. reduced
01:29:637 (3) - Move to x:494 y:181 and it will be better. applied
02:07:304 (1,2,3) - The new combo should be start at 02:07:970 (4) - fixed
02:37:304 (1) - This really confuse me because it actually sound like a triplet but it maybe the only triplet which starts from a white line.As a mapper I know that you try to just follow the drums but as a player it is strange in this map. Just from my perspective a 3/4 slider at here is more comfortable. I also feel the same, but i think a 1/4 slider would work better.
Btw there is soooo many pattern like this 02:40:304 (2,3,4,5,6) - whose spaced so casually.Yeah it's cool but I don't think it is relevant to the song. I like the pattern, so i'm going to keep them, but i'm gonna go through the entire map again and polish it a bit more, as it is a pretty old map compared to what how imap now.


Thanks <3
posted
m4m with toybot

Easy

01:59:304 (2,1) - This blanket could be improved
02:17:970 (3,1) - ^

Frey's Normal

00:04:637 (1) - I would delete this note altogether, doesn't really play on anything significant and takes away from the start of the sihk guitar at (2). Actually, try this rhythm instead for the intro, I think it fits better with the guitar: https://puu.sh/twnlA/cf8bc0e188.png
02:56:470 - I'd place another hitcircle here

Hard

01:31:970 (1,2,3,4) - I get it, it looks cool, but I don't think this kind of spacing + aim changing is appropriate for a Hard.
02:57:304 (1,2,3,4,5) - Personally I think a star/pentagon pattern for this would make for a much more impactful end to the map.

Reol's Insane

01:52:304 (2,3) - Really not a big fan of this, just looks squished and awkward in gameplay
02:08:970 (5,1) - These can probably stack

fuck it i can't find anything wrong with the harder diffs although i really don't like how ongaku's plays it seems fine

Good luck with ranking!
posted
Skystar's Hime
  1. 00:37:637 (2,3,4,5,6,7) - autostack ruined this pattern
  2. 01:16:804 (4,2) - no overlap
  3. p


Another
  1. perfect


Ongaku's Insane
  1. 00:05:887 (7) - the stack is pretty annoying to play altho it's at the beginning of the map
  2. 00:11:220 (3) - ^


Reol's Insane
  1. 02:15:637 (6) - i thin it should be emphasized by using a 1/4 slider or something else
  2. 00:37:137 (1,2) - they should be different as the music is totally different. how about changing 00:37:470 (2) - this to a triple


00:26:612 - resnap this green line and remove all used green lines in all diffs

WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!
posted
well im replying for every1 since theyre all dead lo
fixed like all of mine

Weber

Weber wrote:

m4m with toybot

Frey's Normal

00:04:637 (1) - I would delete this note altogether, doesn't really play on anything significant and takes away from the start of the sihk guitar at (2). Actually, try this rhythm instead for the intro, I think it fits better with the guitar: https://puu.sh/twnlA/cf8bc0e188.png // the drum there is a pretty significant lead in note, i think its fine
02:56:470 - I'd place another hitcircle here // frey's map tends to not use two consecutive 1/2 circles, and i'd like to keep that trend. a beat here doesn't make much sense relative to others as well

Reol's Insane

01:52:304 (2,3) - Really not a big fan of this, just looks squished and awkward in gameplay // rotated a few degrees
02:08:970 (5,1) - These can probably stack // i feel like theres a reason for this, so not gonna touch it

fuck it i can't find anything wrong with the harder diffs although i really don't like how ongaku's plays it seems fine

Good luck with ranking!
handsome muscle

handsome muscle wrote:


Skystar's Hime // used google translate, sry if meaning is lost
00:56:470 (4) - 感觉ctrl+g会好一些. // better to keep circular flow here
01:05:637 (1,2) - 这两个间距太近了 // i think its pretty readable, should be fine
01:47:970 (1) - 这里一直跟的bass但在01:48:304这里漏了一个音. // focus on vocals
02:15:304 (9) - 感觉这里应该是nc // stream is all one combo, it looks nice :d
02:24:304 (3,4) - ctrl+g符合flow一些 // change in direction is intentional
02:37:304 (1,2) - 我一直感觉全曲就这个地方很奇怪,按曲子来讲这里的确有个三连的鼓音但是这是全曲可能唯一一个在白线开始的三连,作为mapper希望跟上是很正常,但是作为玩家玩起来总有一点奇怪。个人建议两个circle放这。好吧说了这么多也只是一个slider和circle的区别orz // i agree with you, but its a pretty major change ;; don't think i want to touch it. sorry!

Such nice map and song.Good luck.
Tsuchimikado

Tsuchimikado wrote:

hi hi sorry I just realized I never actually submitted my post!!!!!!!!!!!! aaaaaaaaaa

[Skystar's Hime]
  1. 00:59:304 - The triplet blanket looks nice, but imo it looks better straight here. // curved triplet is pretty characteristic of this map here o:
  2. I feel like the ending, as a player, doesn't have enough impact. maybe space the last note a bit further away? // i want to keep that blanket going zz made the whole pattern slightly larger for more impact


[Reol's Insane]
Okay, so like.... there's nothing that I can really complain about in this map other than...

01:02:970(2,3,4) - WHY ISN'T IT STRAIGHT AAAAAAAA THE CDO IS KICKING IN ..... hehe xd // w this diff doesn't use many linear circles

aaaand the fact the the silder velocity in the 1.2x areas feels a little fast. It's not map-breaking or anything, and I might just be saying that because the slider velocity is faster than toybot's and ongaku's in the beginning, yet this diff is below them in star rating... idk.. it's just a speculation!! // he uses sliders more leniently in exchange

Some quick stats for comparison:
ongaku's > 1.65 SV at 1.0x in the beginning. FINAL SV = 1.65
yours > 1.6 SV at 1.2x in the beginning. FINAL SV = 1.92



GOOD LUCK ALL
You guys have a good mapset put together!!!!
it's already so polished without many mods..!!
lend me your brains so I can be polished like this without mods too ;-;
William K

William K wrote:

Hi~ from my queue.

[Skystar's Hime]
  1. 00:14:804 (2,3,4) - Felt a bit small in spacing, How about making it a bit more high-spaced for emphasizing? It felt a bit left behind with 00:12:804 (2,3,4,5,6,7) - , you did a pretty large spacing here for the increase. // feels fine, the slight change in direction is pretty hard by itself
  2. 00:22:887 (3,4) - I can't find the reason why's this spaced highly even though it's only drums at 00:22:970 (4) - , there's no increase in sound like 00:16:970 (1,2,1,2,1,2) - but it's spaced much higher than it should be. // decreased spacing a bit
  3. 00:31:470 (3,4) - The stacks are a bit tricky imo, as you know it would be a bit unclear in the back of the slider tail. I would recommend placing it at another place so it isn't stacked with 00:30:970 (2) - and it will be much more clear.
  4. 00:33:637 (2) - You put drums away and made the spacing lower than the others at 00:26:970 (2) - 00:28:304 (2) - 00:29:637 (2) - 00:32:304 (2) - but why not 00:33:637 (2) - ? // this is more for aesthetic's sake, not a huge impact on gameplay
  5. 00:37:637 (2,3,4,5,6,7) - Kinda disagree with these stacks, some people would expect that it's some streams like 00:15:554 (2,3,4,5,6,1) - or 00:12:804 (2,3,4,5,6,7) - since they're clearly an increase, or something like 01:21:637 (1,2,3,4,5,6) - . You made 01:21:637 (1,2,3,4,5,6) - but why not 00:37:637 (2,3,4,5,6,7) - with a more relaxing movement? // i think the stacks are pretty fun and engaging tbh, since they keep you on edge as you're like "where am i going to go from here?"
  6. 01:34:304 (1) - NC here? for a better design, since it's the corner and there's an increase in vocal too. // voice clearly peaks and dips back down at 01:34:637 - though
  7. 01:44:304 (1,2) - This sounded the same, how about CTRL+G-ing 01:44:304 (1) - to make it similar to 01:44:637 (2) - ? And it would make the movement more friendly too, a smaller jumps at a calm part. // i decreased spacing, but it feels natural right now
  8. 02:19:304 (1,2,1,2) - I don't think that 02:19:637 (1,2) - represents anything, since the music seems to increase itself. Making a different type of slider. // seems like it should mirror 02:25:637 (1,2,1,2,1,2) -
That's all from me, :3
Karen

Karen wrote:

Skystar's Hime
  1. 00:37:637 (2,3,4,5,6,7) - autostack ruined this pattern // reduced stack leniency, seems like that was intended
  2. 01:16:804 (4,2) - no overlap
  3. p


Another
  1. perfect


Reol's Insane
  1. 02:15:637 (6) - i thin it should be emphasized by using a 1/4 slider or something else // used 1/2 slider + 2 circles
  2. 00:37:137 (1,2) - they should be different as the music is totally different. how about changing 00:37:470 (2) - this to a triple // did


00:26:612 - resnap this green line and remove all used green lines in all diffs

WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!


thank you all!
posted

Karen wrote:


Ongaku's Insane
  1. 00:05:887 (7) - the stack is pretty annoying to play altho it's at the beginning of the map did it to introduce the what the structure will be so those patterns won't be unexpected.
  2. 00:11:220 (3) - ^


thx <3
posted
Bubbled
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