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Ceui - Shinai Naru Sekai e

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wantuol
hi M4M mod
[To My Beloved World]
00:22:445 (1) - 我开25%听起来是少一个折返才对 00:22:445 (1) - 这里开始 到00:22:611
00:57:361 (1) - ctrl+g?
01:48:028 (1,2,3,4,5,6) - 这块跳有点大了
02:28:695 (3,4) - 没叠好?
02:32:695 (7,8,1,2) - 觉得1 2适当扩大点间距 区别7 8会好
02:58:361 (4,1,2,3,4) - nice音效 100分
04:36:695 (3) - 感觉不要结尾落在04:35:861 (3) - 上面更好
04:54:695 (1,2,3) - 1 2offset了一点点 2 3也offset一点好了 不要堆叠了
:) 好曲好音效
Topic Starter
Shad0w1and
fixed some. updated
03:28:278 (2) - have violin sound will keep for the emphasis.
kanor
[To My Beloved World]
00:13:028 (4) - 建议改成1/2滑条,3那个滑条打了一个节奏,4不打总觉得怪怪的
00:13:362 (5,6) - 建议反选,4-5跳得好大
01:28:028 (1) -这里VOCAL那个音被放掉了? 我打的时候一不留神压错了.....既然有人声的话建议换成两个滑条比较好?
01:34:695 (1) - 01:53:361 (1) 这里是钢琴连续几组重复的三分拍,如果是我做的话,应该会把每组的DS逐渐缩小,体现出不同的层次感.....当然这是个人意见(X
01:53:361 (1) 这个感觉应该放在01:53:320,50%去听感觉不在原来那个地方
音效棒棒哒0w0
Binguo
[To My Beloved World]
00:01:028 (1) - 点放在滑条里面 (我也不知道为什么 别人告诉我的)
00:01:361 (1) - 别用红点,做个blanket试试如何OWO
00:21:861 (5,6,1,1) - 散开一点了
00:39:195 (2,3) - 重叠应该比较好
01:05:361 (1) - 我的做法 https://osu.ppy.sh/ss/4598381
01:10:361 (1) - 这里这样没问题吗OWO
02:16:695 (7) - 试试放单点如何突出鼓点
02:33:028 (8,1) - 这里两个放对称如何
02:36:028 (1,2,3,4) - 滑条尾往左右两边偏45比较能体现音乐
02:49:361 (1) - https://osu.ppy.sh/ss/4598464
03:40:028 (1) - 别用红点,做个blanket试试如何OWO
04:24:695 (3) - blanket有些歪

ORZ水摸 摸完了 表骂我
Topic Starter
Shad0w1and

kanor wrote:

[To My Beloved World]
00:13:028 (4) - 建议改成1/2滑条,3那个滑条打了一个节奏,4不打总觉得怪怪的
00:13:362 (5,6) - 建议反选,4-5跳得好大
01:28:028 (1) -这里VOCAL那个音被放掉了? 我打的时候一不留神压错了.....既然有人声的话建议换成两个滑条比较好?
01:34:695 (1) - 01:53:361 (1) 这里是钢琴连续几组重复的三分拍,如果是我做的话,应该会把每组的DS逐渐缩小,体现出不同的层次感.....当然这是个人意见(X
01:53:361 (1) 这个感觉应该放在01:53:320,50%去听感觉不在原来那个地方
音效棒棒哒0w0
人声不能跟因为大多数时候没压在线上,01:53:361 (1) - 这种是两个钢琴音强调一个点,理论上可以放一个单点在真正的downbeat上

Binguo wrote:

[To My Beloved World]
00:01:028 (1) - 点放在滑条里面 (我也不知道为什么 别人告诉我的)
00:01:361 (1) - 别用红点,做个blanket试试如何OWO
00:21:861 (5,6,1,1) - 散开一点了
00:39:195 (2,3) - 重叠应该比较好
01:05:361 (1) - 我的做法 https://osu.ppy.sh/ss/4598381
01:10:361 (1) - 这里这样没问题吗OWO
02:16:695 (7) - 试试放单点如何突出鼓点
02:33:028 (8,1) - 这里两个放对称如何
02:36:028 (1,2,3,4) - 滑条尾往左右两边偏45比较能体现音乐
02:49:361 (1) - https://osu.ppy.sh/ss/4598464
03:40:028 (1) - 别用红点,做个blanket试试如何OWO
04:24:695 (3) - blanket有些歪

ORZ水摸 摸完了 表骂我
噫,有用。好谢谢
Stjpa
M4M :v

00:01:028 (1,2,1) - Imo an intro like this is better if sliders show directly to the next one.
00:02:028 (3,4) - They way you placed them is like really boring.
00:03:361 (5) - This one is actually overmapped, there's no sound at all. Maybe make 00:02:695 (4) to a reversed slider or smth? A break wouldn't hurt at all here.
00:18:028 (3) - Kinda meh that there's a strong guitar sound on the slidertail. Should be clickable.
00:18:528 (4,5) - As above they are overmapped. I kinda dislike it, but not gonna mention more if they happen more often as it's probably supposed to be.
00:22:028 (6) - Imo sliders like this are just good at sounds like 00:21:361 here. No need to change, but it doesn't fit in my opinion.
00:37:028 (4,5) - Ctrl + G (while both selected ofc) covers the instrumentals way better. The way you did it is strange because the slidertail has a stronger sound. This happens actually very often in this map, but mostly it's not as noticable as this one.
01:33:361 (1,2,3,4) - It feels weird that you mapped this sound more intense with 1/4's and then use 1/2 slider here even though the music is still the same.
01:50:695 (1,2,3,4,5,6) - I dislike this pattern here as the music changes its intensity all the time. Pulling off some jumps would be better.
02:14:695 (1,2) - 02:20:028 (1,2) - Feels forced somehow. Not really fitting to the music. Applies to upcoming ones too.
02:59:028 (2,3,4) - Maybe I'm stupid but I'm sure that we have sounds here that should better be mapped with circles. Maybe as a good transition into the kiai?
04:16:028 (1) - It's really boring that you decided to map a spinner instead of faster sliders like previously. This is the last and most intense kiai sound-wise.
KaedekaShizuru
既然你半夜说我帅我就来送个水摸

听来听去基本都是你的hitnormal 建议再加个铃音 http://puu.sh/nkQ70/6befcaa662.wav
每段副歌开始的时候用drum-hitfinish点缀一下 01:10:695 (1) 、02:38:695 (1) 、04:17:361 (1)
03:00:028 - 03:33:361 - 没有必要KIAI
03:44:028 (1,2,3,4) - 给这几个slider尾消音
04:36:361 (2,3) - 还是对齐吧 略难看
05:05:361 (1) - 转盘尾换默认的hitnormal消音效果好一些

美丽
Topic Starter
Shad0w1and

KaedekaShizuru wrote:

既然你半夜说我帅我就来送个水摸

听来听去基本都是你的hitnormal 建议再加个铃音 http://puu.sh/nkQ70/6befcaa662.wav
每段副歌开始的时候用drum-hitfinish点缀一下 01:10:695 (1) 、02:38:695 (1) 、04:17:361 (1)

03:00:028 - 03:33:361 - 没有必要KIAI
03:44:028 (1,2,3,4) - 给这几个slider尾消音
04:36:361 (2,3) - 还是对齐吧 略难看
05:05:361 (1) - 转盘尾换默认的hitnormal消音效果好一些

美丽

Stjpa wrote:

M4M :v

00:01:028 (1,2,1) - Imo an intro like this is better if sliders show directly to the next one.
00:02:028 (3,4) - They way you placed them is like really boring.
00:03:361 (5) - This one is actually overmapped, there's no sound at all. Maybe make 00:02:695 (4) to a reversed slider or smth? A break wouldn't hurt at all here.
00:18:028 (3) - Kinda meh that there's a strong guitar sound on the slidertail. Should be clickable. :arrow: not changing rhythm but reconsidered the shape.,other no fix
00:18:528 (4,5) - As above they are overmapped. I kinda dislike it, but not gonna mention more if they happen more often as it's probably supposed to be.
00:22:028 (6) - Imo sliders like this are just good at sounds like 00:21:361 here. No need to change, but it doesn't fit in my opinion.
00:37:028 (4,5) - Ctrl + G (while both selected ofc) covers the instrumentals way better. The way you did it is strange because the slidertail has a stronger sound. This happens actually very often in this map, but mostly it's not as noticable as this one.
01:33:361 (1,2,3,4) - It feels weird that you mapped this sound more intense with 1/4's and then use 1/2 slider here even though the music is still the same.
01:50:695 (1,2,3,4,5,6) - I dislike this pattern here as the music changes its intensity all the time. Pulling off some jumps would be better.
02:14:695 (1,2) - 02:20:028 (1,2) - Feels forced somehow. Not really fitting to the music. Applies to upcoming ones too.
02:59:028 (2,3,4) - Maybe I'm stupid but I'm sure that we have sounds here that should better be mapped with circles. Maybe as a good transition into the kiai?
04:16:028 (1) - It's really boring that you decided to map a spinner instead of faster sliders like previously. This is the last and most intense kiai sound-wise.
fixed
Kyubey
[General]
There's no really need to use negative offset. You can place it 00:01:361 - here and objects before it will work still fine, applying settings from the redline after them. We are discouraged to use negative ones.
And there's no need to have countdown and letterboxing during breaks enabled.
[To My Beloved World]
00:54:695 (1) - i didn't really expect to see 3/4 slider there, and its shape makes it even harder to notice. either make the shape more smooth or make the slider 1/2
01:23:695 (4,1) - this spacing is huge, way too huge, it doesn't fit the same places with same sound, it's inconsistent, make it smaller
01:26:361 (4,1) - same, it feels huge and out of place while playing
01:31:361 - did you skip claps here and in few moments later on purpose?
02:56:695 (2) - actually i think it would sound much better if you move it on 02:56:528 - this to follow the voice (and make spacing closer after that) and add a note 02:57:028 - here
03:17:361 (5) - skipped nc?
03:28:278 (2,3,1) - these beats sound out of place for me, 1/4 notes would fit better imo
03:32:028 (1) - actually i'd prefer some slower sv here, when i was playing it i was like "oh, that slider should have slower sv", but it didn't have. just would feel better i think
03:57:361 - i don't think i hear «with» there, and same with 04:08:695 - «in», why are these in SB?
Topic Starter
Shad0w1and

Kyubey wrote:

[General]
There's no really need to use negative offset. You can place it 00:01:361 - here and objects before it will work still fine, applying settings from the redline after them. We are discouraged to use negative ones. :arrow: added inherited sections. just sb and objects too hard to change Orz, that 1mm error drive me crazy.
2016-02-26 17:03 Mao: You can put objects before a red line, just no inherited sections
2016-02-26 17:03 Mao: if you need an inherited section, you will need a negative offset
And there's no need to have countdown and letterboxing during breaks enabled.
[To My Beloved World]
00:54:695 (1) - i didn't really expect to see 3/4 slider there, and its shape makes it even harder to notice. either make the shape more smooth or make the slider 1/2 :arrow: I think this is fine lol, just wanted to make something different, it plays well even with DT, I have asked many test plays about it.
01:23:695 (4,1) - this spacing is huge, way too huge, it doesn't fit the same places with same sound, it's inconsistent, make it smaller
01:26:361 (4,1) - same, it feels huge and out of place while playing
01:31:361 - did you skip claps here and in few moments later on purpose? :arrow: yes i did that on purpose, it does not fits in imo
02:56:695 (2) - actually i think it would sound much better if you move it on 02:56:528 - this to follow the voice (and make spacing closer after that) and add a note 02:57:028 - here :arrow: I don't want follow vocal in this song because during mapping I find vocal almost always unsnapped Xd
03:17:361 (5) - skipped nc?
03:28:278 (2,3,1) - these beats sound out of place for me, 1/4 notes would fit better imo :arrow: I was intend to follow the violin here, but actually they are on 1/8 sticks(yellow lines)... so I just try to emphasize the violin and makes the 1/8 reversed sliders to make it playable.
03:32:028 (1) - actually i'd prefer some slower sv here, when i was playing it i was like "oh, that slider should have slower sv", but it didn't have. just would feel better i think
03:57:361 - i don't think i hear «with» there, and same with 04:08:695 - «in», why are these in SB? :arrow: I agree with you... but I guess I will follow the BK lol http://puu.sh/nmAxq/5fd46ee60e.jpg
Kyubey
Good. Bubble #1.

I wish people mapped more songs like this.
HappyRocket88


[To My Beloved World]
General
  1. Enable epilepsy warning option because the SB has slight flash effects like 00:01:361 - 03:00:028 - 02:38:695 - etc.
Composing
  1. 00:16:695 (5,6) - The flow doesn't seem to be right because players might need to move the cursor into paralel slider which is only making a forced transitition between these two sliders. It would be better if you tried something more intutive and fluent that don't force players to go over weird transitions as this pattern creates. What about this?
  2. 00:18:028 (3,4) - This segment plays rather awkward due the placement of 00:18:528 (4) - which isn't really giving players the idea where the next object will be placed. It would be way fluent if you stacked it over this slider 00:18:695 (5) - or either place it here 100|352 to create a more intuitive flow like this one:
  3. 00:20:528 (2) - Please, add a whistle over the slider-head to catch the slight sound the song suggests to be highlighted over this part.
  4. 00:22:417 (1) - This slider feels somehow over-mapped because the music doesn't really claim for 1/12 snapping which isn't really audible by listening on 25%. Thus, this might be probably misleading to players because they're unaware of the snapping and how much times the slider will repeat itself due that it's following properly the instruments. It would make more sense if you snapped it to 1/8 since instruments are way audible over that snapping.
  5. 00:25:528 (1) - This slider starts slightly late consider on the wave sound that the instruments gave to this segment. It would be nicer if you placed it here 00:25:445 - to correspondingly fix this. Consider applying the same 1/8 snapping over the next cases 01:53:528 (1) -
  6. 00:38:028 (6) - This could have had a better rhythm if it were as a 1/4 slider with a reverse to follow properly the slight instruments of the background.
  7. 00:54:028 (7,8) - Somehow 00:54:528 (8) - feels forced compared with the 1/4 gaps the overall patterning used on this section, like 00:51:695 (7,1) - 00:56:695 (6,1) - etc. Removing 00:54:528 (8) - would make more sense here to develop a solely consistency in comparison on how those patterns were built. Consider removing the repeat of this slider 00:54:028 (7) - to highlight this beat 00:54:361 - properly as it's done over the previous parts. Consider doing the same over this slider 02:33:028 (8) - to give the 1/4 gap as it was stated in this point.
  8. 01:00:528 (2,3) - Variation is important but it doesn't make sense un-stacking such as prominent objects as those are. It would give a better emphasis if both circles were rather visible to give the idea the patterning plays as same as the others.
  9. 01:17:361 (5) - By doing NC over this object you'll keep consistency in the way the NC was managed over the whole kiai every new measure.
  10. 01:47:361 (3) - This object presents off-screen problem and can be checked easily by using the HR Mod. Minor , but it would be better if you moved a bit to up to avoid this.
  11. 02:01:695 (2,3) - The distance between these two objects is rather high in comparison with the distances the previous patterns manage. It would be way nicer if it went around 2.1x - 2.2x to fix this.
  12. 02:22:695 (1,2) - This pattern doesn't create a good rhythm because vocals are being skipped barely here, which is a no-go due the emphasis they give over this section. It would be better if they were Ctrl + G to develop a neater and catchy rhythm as well as it's built over this segment.
  13. 02:36:361 (2,4) - The flow over this section is somehow unclear due how players perceive this patterning that is forcing them to go over awkward slider-starts which just ending complicating the pattern itself. It would feel more right if they followed intuitively the music by doing Ctrl + G over each one of them to improve significantly the flow over this section.
  14. 02:45:861 (2,3) - The distance between these should be shorter to don't create such as a weird transition from the circles to the next slider. Consider doing the same between these 03:31:695 (3,1) - 04:38:528 (2,1) -
[]
Well this could look like a super long mod but actually it's rather short because the wording is the factor which makes it long. Call me once you've replied/fixed the above suggestions.
Topic Starter
Shad0w1and

HappyRocket88 wrote:



[To My Beloved World]
General
  1. Enable epilepsy warning option because the SB has slight flash effects like 00:01:361 - 03:00:028 - 02:38:695 - etc.
Composing
  1. 00:16:695 (5,6) - The flow doesn't seem to be right because players might need to move the cursor into paralel slider which is only making a forced transitition between these two sliders. It would be better if you tried something more intutive and fluent that don't force players to go over weird transitions as this pattern creates. What about this?
    :arrow: does not really have impact on 4.8sr difficulty, but I adjusted a little bit
  2. 00:18:028 (3,4) - This segment plays rather awkward due the placement of 00:18:528 (4) - which isn't really giving players the idea where the next object will be placed. It would be way fluent if you stacked it over this slider 00:18:695 (5) - or either place it here 100|352 to create a more intuitive flow like this one:
    :arrow: ahh I think its fine
  3. 00:20:528 (2) - Please, add a whistle over the slider-head to catch the slight sound the song suggests to be highlighted over this part. :arrow: I rather have no hs on this obj
  4. 00:22:417 (1) - This slider feels somehow over-mapped because the music doesn't really claim for 1/12 snapping which isn't really audible by listening on 25%. Thus, this might be probably misleading to players because they're unaware of the snapping and how much times the slider will repeat itself due that it's following properly the instruments. It would make more sense if you snapped it to 1/8 since instruments are way audible over that snapping. :arrow: nah I spent 30min just for this snapping, and I believe current one is most accurate. might hard to play, but it is right and safe option for me.
  5. 00:25:528 (1) - This slider starts slightly late consider on the wave sound that the instruments gave to this segment. It would be nicer if you placed it here 00:25:445 - to correspondingly fix this. Consider applying the same 1/8 snapping over the next cases 01:53:528 (1) -
  6. 00:38:028 (6) - This could have had a better rhythm if it were as a 1/4 slider with a reverse to follow properly the slight instruments of the background. :arrow: trying to make it simple for claim part
  7. 00:54:028 (7,8) - Somehow 00:54:528 (8) - feels forced compared with the 1/4 gaps the overall patterning used on this section, like 00:51:695 (7,1) - 00:56:695 (6,1) - etc. Removing 00:54:528 (8) - would make more sense here to develop a solely consistency in comparison on how those patterns were built. Consider removing the repeat of this slider 00:54:028 (7) - to highlight this beat 00:54:361 - properly as it's done over the previous parts. Consider doing the same over this slider 02:33:028 (8) - to give the 1/4 gap as it was stated in this point. :arrow: I can hear the piano so I trying to keep. I think both way worked
  8. 01:00:528 (2,3) - Variation is important but it doesn't make sense un-stacking such as prominent objects as those are. It would give a better emphasis if both circles were rather visible to give the idea the patterning plays as same as the others.
  9. 01:17:361 (5) - By doing NC over this object you'll keep consistency in the way the NC was managed over the whole kiai every new measure.
  10. 01:47:361 (3) - This object presents off-screen problem and can be checked easily by using the HR Mod. Minor , but it would be better if you moved a bit to up to avoid this.
  11. 02:01:695 (2,3) - The distance between these two objects is rather high in comparison with the distances the previous patterns manage. It would be way nicer if it went around 2.1x - 2.2x to fix this. :arrow: the consistent spacing could hint the players and this part is easy to follow.
  12. 02:22:695 (1,2) - This pattern doesn't create a good rhythm because vocals are being skipped barely here, which is a no-go due the emphasis they give over this section. It would be better if they were Ctrl + G to develop a neater and catchy rhythm as well as it's built over this segment. :arrow: I think it is fine as it is
  13. 02:36:361 (2,4) - The flow over this section is somehow unclear due how players perceive this patterning that is forcing them to go over awkward slider-starts which just ending complicating the pattern itself. It would feel more right if they followed intuitively the music by doing Ctrl + G over each one of them to improve significantly the flow over this section. :arrow: I was always trying to do anti-flow before a kiai start. you might know that applies to my old map as well Xd
  14. 02:45:861 (2,3) - The distance between these should be shorter to don't create such as a weird transition from the circles to the next slider. Consider doing the same between these 03:31:695 (3,1) - 04:38:528 (2,1) - :arrow: I think they are fine as this is more like a extra diff?
[]
Well this could look like a super long mod but actually it's rather short because the wording is the factor which makes it long. Call me once you've replied/fixed the above suggestions.
HappyRocket88
I hate those flows, but I guess it goes on your mapping style. Good luck!

(ノ・ω・)ノ
smallboat
Okay, use IRC with mapper and make it more good and get Approved

IRC (Chinese)
2016-02-28 11:39 smallboat: 22 417是怎聽得
2016-02-28 11:40 Shad0w1and: 25% 数有几次
2016-02-28 11:42 Shad0w1and: 我听了半小时最后改过几次
2016-02-28 11:45 smallboat: 恩~
2016-02-28 11:53 smallboat: 感覺你都很常做這種snap的曲子 0.0
2016-02-28 11:53 smallboat: snap不定
2016-02-28 11:54 Shad0w1and: 噫
2016-02-28 11:54 Shad0w1and: 低bpm这种很多感觉
2016-02-28 11:54 Shad0w1and: 我喜欢低bpm走app,简单,舒服
2016-02-28 11:54 Shad0w1and: 高bpm长度难过5min
2016-02-28 11:55 Shad0w1and: jpop来算
2016-02-28 11:55 smallboat: 恩恩好
2016-02-28 11:56 Shad0w1and: yf的特效大概下午到,他说的
2016-02-28 11:57 smallboat: ok:D
2016-02-28 12:02 smallboat: 00:22:417 (1,1) - 不能完全疊上滑條頭還是要讓後面那個滑條的頭露出一點
2016-02-28 12:02 smallboat: 那個滑條 應該OK吧 就我覺得
2016-02-28 12:04 Shad0w1and: 嗯我露个头出来?
2016-02-28 12:04 smallboat: 恩恩
2016-02-28 12:05 smallboat: 00:23:361 (2,3) - 這合併成一個轉盤如何 3的滑條我聽是沒節奏
2016-02-28 12:05 Shad0w1and: 右声道有一点
2016-02-28 12:06 Shad0w1and: 我觉得可以点击
2016-02-28 12:12 smallboat: 好
2016-02-28 12:18 smallboat: 02:35:861 (9) - Stack 7的尾比較好? 現在這樣間距不平均
2016-02-28 12:19 smallboat: 感覺也蠻坑
2016-02-28 12:19 Shad0w1and: 额感觉差不多,毕竟本来后面的DS也在增大
2016-02-28 12:19 Shad0w1and: 这里是故意加难进入kiai
2016-02-28 12:20 Shad0w1and: 似乎有一点点坑是没错,但是整体难度来看大概问题不大
2016-02-28 12:24 smallboat: 嗯
2016-02-28 12:24 smallboat: OK後面都什麼好說
2016-02-28 12:24 smallboat: 都沒什麼
2016-02-28 12:24 Shad0w1and: 好
Xinely
grats ~

ceui <3
Topic Starter
Shad0w1and
Thx everyone :D
Zero__wind
03:28:028 - 这里感觉应该是这样的
Topic Starter
Shad0w1and

Zero__wind wrote:

03:28:028 - 这里感觉应该是这样的
你这样violin就没有snap到。这里我听听改改半个多小时就这样能snap到violin。现在的没问题:/这玩意最坑爹了
Pururut
Ceui <3

恭喜
wantuol
恭喜 :)
Modem
Yay~
Ceui ♡
Congraatz~
crim
Congratz~~!!!

i love Ceui :3
FaiVillager
过了过了

当年推脏翅膀的时候听这个听哭了o.o
SoresuMakashi
DMCA'd :(

Great map though
Topic Starter
Shad0w1and
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