ayaponzu* - Ghost Rule

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Topic Starter
Niedola

Enon wrote:

믕모모해??
메이데이보쿠토와키셑이[]ㅇ뉴; ㅏㅣ머믐ㄹ윤 ㅏㅓㅜㅍㄹㅇㄶ ㅏ 펗ㄴㅇ ㅡㅎ ㅜㅎ ㅜㅁㅇㄹ ㅏㄹ퓸낲류추 윩ㅍㅜㄹ우우ㅗㅎㅇㄹ팔ㅇ픃ㄹ유무ㅗㅎㅈㅈㅍㅈㅎ퐤휴ㅠㅎ저ㅠㅈ ㅗ쟣 쥬ㅝㄿㅈ죄송합니다



ㅎㅇ
Anze
설리
Len
1
Topic Starter
Niedola
하 드디어 ㅠㅠㅠ

진짜 감사합니다 선생님...
Beomsan
2
Topic Starter
Niedola

Beomsan wrote:

2
?










                               ¿
Pentori
hey
[General]
u should separate ur tags with spaces, not commas. though it doesn't really matter cause tags ignore symbols

[Yuinon's Easy]
00:20:252 - 00:21:395 - 00:22:537 - a lot of these claps seem misplaced, the claps in the previous section followed the snares 00:16:823 - yet the ones here are missing the snares 00:20:537 (2) - 00:21:109 - and seem to disregard the instruments
00:40:252 (5) - 00:44:823 (5) - i cant really agree with these, at this bpm a 1/1 slider doesnt give enough time for a newer player to realise this repeats twice :/ also this can easily be confused with stuff like 00:38:252 (3)
00:52:252 - same thing about these claps
00:59:680 (2) - 01:04:252 (2) - the sound on the red tick is really insignificant tbh, compared to the white ticks before and after it. sliders like 00:49:395 (2) - 00:53:966 (2) - have the strong vocal + kick drum on the red tick, but 00:59:680 (2) - 01:04:252 (2) - only have weak vocals to support it

[Enon's Normal]
same thing with hitsounds as mentioned in easy
00:49:823 - 00:54:395 - id consider mapping these ticks somehow cause they form a major part of the songs structure. simplifying it to the weaker white tick doesnt follow the music as well
00:55:966 (2,4) - might want to stack those

[Dailycare's Advanced]
00:27:680 - hitsounding is pretty inconsistent in the section, prob best if u looked at it yourself. sometimes u have whistles on snares 00:29:109 - and other times u have claps 00:29:680 (6) . and claps like 00:28:252 (3) - dont seem to follow anything

[Hard]
00:16:823 (4,5,6) - dont think the stack works, cause unlike 00:16:252 (1,2,3) - the sounds vary in intensity here
00:20:395 (4,5) - ctrl g rhythm? works a lot better to have a clickable object on 00:20:537 - for the snare, while 00:20:680 - is really weak so can be mapped to a slider end
00:21:680 (3,4,1) - similar thing with the stacks
01:03:395 - clap instead of whistle? stays consistent with 01:02:252 (2,4)

[Gimbab's Insane]
00:09:680 - claps seem all over the place in the beginning, it seems to follow the basic "clap every 2nd beat" thing but the music is doing something completely different. 00:09:966 (3) - 00:10:394 - 00:11:109 (3) - 00:11:537 - snares are here, on the 3rd white tick and the red tick before the downbeat, so try hitsound with that in mind
00:17:109 (4,1) - should try space this more to indicate the spacing gap, u normally had rhythms that followed on immediately after the sliders 00:10:252 (5,1) - 00:12:537 (5,1) - 00:14:823 (5,1) - so it can cause confusion
00:18:823 - 00:19:395 (4) - normal claps should be here, not on 00:19:537 (5)
00:22:823 (5) - would be worth adding a clap here too, since the snare is quite strong

[Rose's Extra]
00:18:752 - 00:26:037 - can u mute all ur slider ends? or use soft samplesets. its really confusing in gameplay cos you have the same hitsound on the slider head and tail
01:01:395 (3,4,5,6,7,8,9,10) - the 1/4 doesnt exist here :/ im pretty sure you can do something else with the 1/2s instead of overmapping

this is almost there. see if you can do something about the hitsounds, then you can call me back!
Topic Starter
Niedola

Pentori wrote:

hey
[General]
u should separate ur tags with spaces, not commas. though it doesn't really matter cause tags ignore symbols Fixed.

[Hard]
00:16:823 (4,5,6) - dont think the stack works, cause unlike 00:16:252 (1,2,3) - the sounds vary in intensity here Declined. I could not find alternative.
00:20:395 (4,5) - ctrl g rhythm? works a lot better to have a clickable object on 00:20:537 - for the snare, while 00:20:680 - is really weak so can be mapped to a slider end Fixed
00:21:680 (3,4,1) - similar thing with the stacks Declined. I could not find alternative.
01:03:395 - clap instead of whistle? stays consistent with 01:02:252 (2,4) Fixed

[Gimbab's Insane]

Because of his military service, i will fix his diff.

00:09:680 - claps seem all over the place in the beginning, it seems to follow the basic "clap every 2nd beat" thing but the music is doing something completely different. 00:09:966 (3) - 00:10:394 - 00:11:109 (3) - 00:11:537 - snares are here, on the 3rd white tick and the red tick before the downbeat, so try hitsound with that in mind
00:17:109 (4,1) - should try space this more to indicate the spacing gap, u normally had rhythms that followed on immediately after the sliders 00:10:252 (5,1) - 00:12:537 (5,1) - 00:14:823 (5,1) - so it can cause confusion I Fixed 00:17:109 (4,1). But except it i think no matter on play.
00:18:823 - 00:19:395 (4) - normal claps should be here, not on 00:19:537 (5)
00:22:823 (5) - would be worth adding a clap here too, since the snare is quite strong

i can't understand his hs style. So i remake hs. :?:?



this is almost there. see if you can do something about the hitsounds, then you can call me back!
Thank you for modding!!!
Gabe
moved to pending
Dailycare
@pentori

Fixed the hitsounds, thanks for check

osu file format v14

[General]
AudioFilename: ghost rule.mp3
AudioLeadIn: 0
PreviewTime: 47966
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9394,36823,48252
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Ghost Rule
TitleUnicode:ゴーストルール
Artist:ayaponzu*
ArtistUnicode:あやぽんず*
Creator:Moly
Version:Dailycare's Advanced
Source:
Tags:Yuii- Dailycare Ayalis Gimbab Enon Rose Pacifica DECO*27 Vocaloid Utaite Hatsune Miku
BeatmapID:899453
BeatmapSetID:408440

[Difficulty]
HPDrainRate:5
CircleSize:3.6
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"42d70c89-7f6b-4110-c133-2938cd654f3b.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
9395,285.714285714286,4,1,1,70,1,0
18537,-100,4,1,1,55,0,0
38966,-100,4,1,1,35,0,0
39109,-100,4,1,1,55,0,0
43537,-100,4,1,1,35,0,0
43680,-100,4,1,1,55,0,0
45966,-100,4,1,1,35,0,0
46252,-100,4,1,1,5,0,0
46395,-100,4,1,1,35,0,0
47109,-100,4,1,1,5,0,0
47252,-100,4,1,1,35,0,0
47395,-100,4,1,1,5,0,0
47680,-100,4,1,1,35,0,0
48252,-100,4,1,1,70,0,1
66537,-100,4,1,1,70,0,0


[Colours]
Combo1 : 218,106,238
Combo2 : 255,128,128
Combo3 : 186,239,75
Combo4 : 84,87,222

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Rose Pacifica

Pentori wrote:

hey
[General]
u should separate ur tags with spaces, not commas. though it doesn't really matter cause tags ignore symbols

[Rose's Extra]
00:18:752 - 00:26:037 - can u mute all ur slider ends? or use soft samplesets. its really confusing in gameplay cos you have the same hitsound on the slider head and tail All Fix


01:01:395 (3,4,5,6,7,8,9,10) - the 1/4 doesnt exist here :/ im pretty sure you can do something else with the 1/2s instead of overmapping pattern change

this is almost there. see if you can do something about the hitsounds, then you can call me back!
Topic Starter
Niedola

Pentori wrote:

hey
[General]

[Yuinon's Easy]
00:20:252 - 00:21:395 - 00:22:537 - a lot of these claps seem misplaced, the claps in the previous section followed the snares 00:16:823 - yet the ones here are missing the snares 00:20:537 (2) - 00:21:109 - and seem to disregard the instruments I totally fixed hitsound
00:40:252 (5) - 00:44:823 (5) - i cant really agree with these, at this bpm a 1/1 slider doesnt give enough time for a newer player to realise this repeats twice :/ also this can easily be confused with stuff like 00:38:252 (3) / - 00:40:252 (5) - 00:44:823 (5) - fixed 00:38:252 (3)-Declined
00:52:252 - same thing about these claps
00:59:680 (2) - 01:04:252 (2) - the sound on the red tick is really insignificant tbh, compared to the white ticks before and after it. sliders like 00:49:395 (2) - 00:53:966 (2) - have the strong vocal + kick drum on the red tick, but 00:59:680 (2) - 01:04:252 (2) - only have weak vocals to support it Declined.

[Enon's Normal]
same thing with hitsounds as mentioned in easy ^
00:49:823 - 00:54:395 - id consider mapping these ticks somehow cause they form a major part of the songs structure. simplifying it to the weaker white tick doesnt follow the music as well Declined.
00:55:966 (2,4) - might want to stack those Declined.
Pentori
i can't really take "declined" as an appropriate response :/ if there's a language barrier here, you should try get someone to translate your intentions
Enon
펜토리는 단순히 declined 라고 거절할 게 아니라, 그에 걸맞는 적절한 이유를 들려주길 바라는 것 같네요.
BanchoBot
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