forum

FELT - Innocent Eyes

posted
Total Posts
52
Topic Starter
Kinshara
This beatmap was submitted using in-game submission on Friday, July 1, 2016 at 7:13:12 PM

Artist: FELT
Title: Innocent Eyes
Source: SOUND VOLTEX III GRAVITY WARS
Tags: sdvx 3 touhou 東方Project Reitaisai 例大祭 9 rts9 NAGI☆ maika 舞花 stand up 少女さとり Satori Komeiji Maiden 3rd Eye 東方地霊殿 Subterranean Animism natsu pho naitoshi captin1
BPM: 180
Filesize: 5051kb
Play Time: 02:06
Difficulties Available:
  1. BASIC (1.66 stars, 143 notes)
  2. captin's INFINITE (4.62 stars, 449 notes)
  3. EXHAUST (4.28 stars, 442 notes)
  4. Natsu's NOVICE (1.99 stars, 221 notes)
  5. Pho's ADVANCED (3.47 stars, 366 notes)
Download: FELT - Innocent Eyes
Information: Scores/Beatmap Listing
---------------
#5 FELT - Innocent Eyes [Sound Voltex III - Gravity Wars -]


*mfw i realize i finished this map on the same date this album was released*
MokouSmoke
yay, more FELT! but why is the source sound voltex lol
Topic Starter
Kinshara

MokouSmoke wrote:

yay, more FELT! but why is the source sound voltex lol
yay! Still WIP lol.

Source is Sound Voltex cuz this is the short ver of the song from the game!
Voxnola
same tbh
Frostings
kingshara
Natsu
don't trust in SR


aaa
osu file format v14

[General]
AudioFilename: SDVX III Innocent Eyes.mp3
AudioLeadIn: 0
PreviewTime: 79934
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 44600,65934
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Innocent Eyes
TitleUnicode:Innocent Eyes
Artist:FELT
ArtistUnicode:FELT
Creator:Kinshara
Version:Natsu's Normal
Source:SOUND VOLTEX III - GRAVITY WARS -
Tags:touhou 東方Project Reitaisai 例大祭 9 rts9 NAGI☆ maika stand up 少女さとり Satori Komeiji Maiden 3rd Eye 東方地霊殿 Subterranean Animism
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"innocent eyes bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
601,333.333333333333,4,2,1,70,1,0
601,-100,4,2,1,70,0,0
1767,-100,4,2,1,70,0,1
1850,-100,4,2,1,70,0,0
7267,-100,4,2,1,70,0,0
16100,-100,4,2,1,30,0,0
16184,-100,4,2,1,70,0,0
18767,-100,4,2,1,30,0,0
18850,-100,4,2,1,70,0,0
21434,-100,4,2,1,30,0,0
21517,-100,4,2,1,70,0,0
31934,-100,4,2,1,50,0,0
32100,-100,4,2,1,70,0,0
33850,-100,4,2,1,10,0,0
33934,-99.9999999999999,4,2,1,70,0,0
44600,-100,4,2,1,70,0,0
49600,-100,4,2,1,70,0,0
49934,-100,4,2,1,70,0,0
54934,-100,4,2,1,70,0,0
55267,-100,4,2,1,70,0,0
60267,-100,4,2,1,70,0,0
60600,-100,4,2,1,70,0,0
65934,-100,4,2,1,70,0,0
68600,-100,4,2,1,70,0,0
68934,-100,4,2,1,70,0,0
69767,-100,4,2,1,70,0,0
70267,-100,4,2,1,70,0,0
71267,666.666666666667,4,2,1,70,1,0
71267,-50,4,2,1,70,0,0
76600,333.333333333333,4,2,1,70,1,0
79266,-100,4,2,1,70,0,0
79933,-100,4,2,1,70,0,0
80433,-100,4,2,1,70,0,1
89599,-100,4,2,1,70,0,1
89933,-100,4,2,1,70,0,1
90933,-100,4,2,1,70,0,0
91099,-100,4,2,1,70,0,1
96599,666.666666666667,4,2,1,70,1,0
96599,-50,4,2,1,70,0,0
99266,333.333333333333,4,2,1,70,1,1
99766,-100,4,2,1,70,0,1
100099,-100,4,2,1,70,0,1
100432,-100,4,2,1,70,0,1
101766,-100,4,2,1,70,0,0
112600,666.666666666667,4,2,1,70,1,0
112600,-50,4,2,1,70,0,0
117933,333.333333333333,4,2,1,70,1,0
121766,-100,4,2,1,70,0,0
122933,-100,4,2,1,30,0,0
123099,-100,4,2,1,70,0,0
123433,-100,4,2,1,10,0,0
123516,-100,4,2,1,70,0,0
126266,-100,4,2,1,5,0,0


[HitObjects]
120,44,601,6,0,B|38:44|38:44|4:20,2,110
168,44,1434,1,0,0:0:0:0:
244,108,1767,6,0,B|256:152|256:152|216:204|256:276,1,165
336,316,2600,2,0,L|336:384,2,55
368,280,3100,2,0,P|420:296|472:276,1,110
500,236,3600,1,0,0:0:0:0:
444,156,3934,2,0,P|424:104|444:44,1,110
396,24,4434,6,0,L|276:24,1,110
236,24,4934,1,0,0:0:0:0:
188,108,5267,2,0,P|201:160|181:210,1,110
96,264,5934,2,0,B|80:312|24:344|24:344|140:408|140:316|235:361,1,330
332,364,7267,6,0,L|448:364,1,110
484,272,7934,2,0,P|464:221|479:170,1,110
492,124,8434,2,0,L|376:124,1,110
332,124,8934,1,0,0:0:0:0:
256,187,9267,2,0,P|239:239|258:290,1,110
292,328,9767,6,0,L|168:328,1,110
140,352,10267,1,0,0:0:0:0:
60,292,10600,2,0,P|40:241|52:188,1,110
84,152,11100,2,0,L|204:152,1,110
284,196,11767,1,0,0:0:0:0:
352,128,12100,1,0,0:0:0:0:
435,180,12433,6,0,P|452:128|437:76,1,110
404,36,12934,1,0,0:0:0:0:
308,52,13267,2,0,L|192:52,1,110
156,76,13767,2,0,P|167:128|145:178,1,110
104,204,14267,1,0,0:0:0:0:
176,272,14600,2,0,L|292:272,1,110
336,272,15100,6,0,P|320:216|336:168,1,110
376,140,15600,1,0,0:0:0:0:
436,60,15934,2,0,P|385:40|332:49,1,110
296,84,16434,2,0,L|172:84,2,110
376,140,17434,1,0,0:0:0:0:
300,204,17767,6,0,P|284:256|304:312,1,110
332,344,18267,1,0,0:0:0:0:
236,364,18600,2,0,L|120:364,1,110
92,328,19100,2,0,P|112:264|96:208,1,110
76,184,19600,1,0,0:0:0:0:
144,112,19934,2,0,L|256:112,1,110
316,192,20600,6,0,L|432:192,1,110
496,124,21267,2,0,P|476:80|496:24,1,110
448,16,21767,2,0,L|328:16,1,110
304,52,22267,2,0,P|319:103|301:154,1,110
208,192,22934,1,0,0:0:0:0:
152,272,23267,6,0,B|256:320|256:232|365:268,1,220
448,320,24267,1,0,0:0:0:0:
480,228,24600,2,0,L|480:112,1,110
420,40,25267,2,0,P|367:56|311:40,1,110
216,28,25934,6,0,B|264:132|176:132|212:241,1,220
184,336,26934,2,0,L|120:344,1,55
80,348,27267,2,0,P|84:288|52:244,1,110
20,224,27767,1,0,0:0:0:0:
20,224,27934,2,0,L|20:112,1,110
20,16,28600,6,0,B|52:40|52:40|88:24|88:24|152:72|220:24,1,220
268,16,29434,2,0,L|268:132,1,110
272,228,30100,1,0,0:0:0:0:
272,228,30267,2,0,P|324:212|380:228,1,110
460,280,30934,1,0,0:0:0:0:
496,372,31267,6,0,L|382:373,1,110
304,316,31934,2,0,P|284:265|299:213,1,110
368,144,32600,2,0,P|317:163|265:148,1,110
228,116,33100,2,0,L|112:116,1,110
80,84,33600,1,0,0:0:0:0:
36,172,33934,6,0,B|12:224|12:224|36:248|36:248|-12:308|36:372,1,220
132,368,34934,1,0,0:0:0:0:
208,304,35267,2,0,P|259:287|311:304,1,110
404,336,35934,2,0,P|387:284|404:232,1,110
484,176,36600,6,0,P|512:108|420:144,1,220
404,232,37600,1,0,0:0:0:0:
336,304,37934,2,0,P|280:320|228:304,1,110
200,276,38434,1,0,0:0:0:0:
200,276,38600,2,0,L|176:160,1,110
112,92,39267,6,0,B|188:108|220:48|220:48|316:48,1,220
352,80,40100,2,0,P|336:132|364:188,1,110
444,236,40767,1,0,0:0:0:0:
444,236,40934,2,0,P|464:285|448:337,2,110
400,248,41767,1,0,0:0:0:0:
400,248,41934,6,0,B|268:316|268:176|132:260,1,275
44,224,43100,2,0,P|40:268|76:332,2,110
72,184,43934,1,0,0:0:0:0:
24,96,44267,1,0,0:0:0:0:
124,100,44600,6,0,P|175:116|227:99,2,110
24,96,45600,2,0,L|16:168,1,55
56,184,45934,2,0,L|40:312,1,110
128,344,46600,2,0,P|180:329|231:345,1,110
332,360,47267,6,0,P|384:374|435:358,2,110
292,268,48267,2,0,L|292:196,1,55
292,164,48600,2,0,P|344:124|248:104,1,220
204,188,49600,1,0,0:0:0:0:
140,264,49934,6,0,P|128:320|152:376,1,110
196,364,50434,2,0,L|308:364,1,110
370,288,51100,2,0,P|382:232|358:176,1,110
314,188,51600,2,0,L|202:188,1,110
124,248,52267,2,0,L|52:248,1,55
36,212,52600,6,0,P|52:156|32:108,1,110
104,40,53267,2,0,L|228:28,1,110
312,32,53934,2,0,P|293:82|309:134,1,110
340,172,54434,2,0,L|228:172,1,110
188,144,54934,1,0,0:0:0:0:
148,236,55267,6,0,P|132:292|152:352,2,110
228,292,56267,2,0,L|296:292,1,55
332,292,56600,2,0,P|315:240|332:188,2,110
416,240,57600,1,0,0:0:0:0:
496,180,57934,6,0,P|509:126|492:76,1,110
452,56,58434,1,0,0:0:0:0:
452,56,58600,2,0,L|342:56,1,110
256,104,59267,2,0,P|272:156|256:208,1,110
176,264,59934,2,0,P|160:212|176:160,1,110
256,104,60600,6,0,L|368:92,1,110
412,84,61100,2,0,P|392:32|428:0,2,110
484,160,62100,1,0,0:0:0:0:
484,160,62267,2,0,L|484:284,1,110
408,336,62934,2,0,L|332:352,1,55
304,356,63267,6,0,P|248:372|196:356,1,110
148,272,63934,2,0,L|148:156,1,110
147,111,64434,2,0,P|199:127|250:109,1,110
328,48,65100,2,0,P|378:29|430:45,1,110
464,80,65600,1,0,0:0:0:0:
484,176,65934,6,0,L|484:288,1,110
480,336,66434,2,0,P|427:323|375:341,1,110
332,368,66934,1,0,0:0:0:0:
248,316,67267,2,0,P|228:264|248:204,1,110
276,176,67767,2,0,L|152:176,1,110
132,140,68267,1,0,0:0:0:0:
56,204,68600,6,0,P|76:254|62:306,1,110
48,352,69100,2,0,L|116:368,1,55
200,344,69600,2,0,P|252:328|312:348,1,110
400,368,70267,2,0,L|424:312,1,55
448,276,70600,2,0,P|431:224|448:172,1,110
492,84,71267,6,0,L|376:84,1,110
336,92,71767,1,0,0:0:0:0:
336,92,71933,2,0,P|336:148|296:192,2,110
148,28,73267,2,0,L|20:28,1,110
24,128,73933,6,0,P|40:180|20:236,1,110
16,332,74600,2,0,L|140:320,1,110
208,376,75267,2,0,L|332:364,1,110
371,283,75933,2,0,P|352:233|366:181,1,110
320,96,76600,6,0,L|260:96,1,55
164,100,77100,2,0,P|183:150|169:202,1,110
80,244,77766,2,0,P|65:296|85:346,1,110
136,348,78266,6,0,B|288:264|288:432|448:345,1,330
512,272,79600,1,0,0:0:0:0:
456,192,79933,2,0,L|456:132,1,55
476,40,80433,6,0,P|424:56|372:40,1,110
324,24,80933,2,0,L|304:80,1,55
208,80,81433,2,0,L|189:131,1,55
168,176,81766,2,0,P|116:160|64:176,1,110
39,219,82266,2,0,P|52:272|34:323,1,110
124,364,82933,2,0,L|180:364,1,55
220,336,83266,6,0,P|204:280|223:226,1,110
256,200,83766,1,0,0:0:0:0:
352,176,84099,2,0,L|424:176,1,55
456,172,84433,2,0,P|440:116|459:62,1,110
428,32,84933,1,0,0:0:0:0:
428,32,85099,2,0,L|312:32,1,110
220,44,85766,5,0,0:0:0:0:
220,44,85933,2,0,P|236:100|216:156,1,110
172,160,86433,2,0,L|116:168,1,55
20,184,86933,1,0,0:0:0:0:
100,244,87266,2,0,P|116:296|96:352,1,110
144,372,87766,2,0,L|212:368,1,55
276,304,88266,2,0,L|344:300,1,55
372,272,88599,6,0,P|352:220|372:164,1,110
404,136,89099,2,0,L|288:124,1,110
256,96,89599,1,0,0:0:0:0:
208,183,89933,2,0,P|191:235|208:287,1,110
304,316,90599,2,0,L|416:316,1,110
456,288,91099,6,0,P|439:236|455:184,1,110
468,136,91599,2,0,L|408:128,1,55
376,36,92099,2,0,L|316:28,1,55
280,52,92433,2,0,P|296:103|279:155,1,110
232,168,92933,2,0,L|122:175,1,110
36,227,93599,2,0,P|31:254|36:281,1,55
72,320,93933,6,0,L|181:312,1,110
232,308,94433,2,0,P|216:256|240:200,1,110
328,180,95099,2,0,P|346:129|330:77,1,110
286,53,95599,2,0,B|244:80|244:80|196:36|137:63,1,165
72,136,96433,1,0,0:0:0:0:
71,135,96599,6,0,P|87:187|69:238,1,110
48,284,97099,1,0,0:0:0:0:
48,284,97265,2,0,L|172:284,1,110
252,312,97932,2,0,P|236:260|254:209,1,110
280,168,98432,1,0,0:0:0:0:
280,168,98598,2,0,L|156:168,1,110
76,140,99266,6,0,P|59:88|78:37,1,110
128,28,99766,2,0,L|248:28,1,110
312,100,100432,1,0,0:0:0:0:
312,100,100599,2,0,P|296:160|320:216,1,110
336,300,101266,2,0,L|224:300,1,110
192,264,101766,5,0,0:0:0:0:
256,192,101932,12,0,104599,0:0:0:0:
132,56,105766,6,0,B|48:56|48:56|20:32,2,110
204,124,106765,2,0,L|260:124,1,55
316,204,107265,6,0,P|303:256|325:305,1,110
300,348,107765,2,0,L|244:348,1,55
152,312,108265,2,0,B|108:272|108:272|172:192|112:124,1,220
76,92,109099,2,0,P|156:104|208:40,1,165
304,24,109932,6,0,L|420:24,1,110
484,96,110599,2,0,P|468:144|492:204,1,110
508,244,111099,2,0,B|396:252|396:252|344:224,1,165
312,196,111765,2,0,P|256:180|204:200,1,110
128,252,112432,1,0,0:0:0:0:
128,252,112600,6,0,B|136:192|104:160|104:160|110:137|110:137|72:96|96:36,1,220
192,32,113600,1,0,0:0:0:0:
192,32,113933,2,0,B|232:52|232:52|264:32|264:32|328:72|400:28,1,220
484,208,115266,6,0,P|468:256|492:328,1,110
396,364,115933,2,0,L|220:364,1,165
140,324,116766,2,0,L|112:264,1,55
176,196,117266,2,0,L|148:136,2,55
264,244,117933,6,0,P|316:260|376:236,2,110
320,164,118933,1,0,0:0:0:0:
320,164,119099,2,0,P|336:104|312:56,1,110
352,28,119599,2,0,L|468:24,1,110
504,112,120266,1,0,0:0:0:0:
440,188,120599,6,0,P|423:239|442:290,1,110
376,364,121266,2,0,L|264:364,1,110
223,336,121766,2,0,P|243:285|229:233,1,110
200,200,122266,1,0,0:0:0:0:
200,200,122433,2,0,L|80:200,1,110
116,104,123099,5,0,0:0:0:0:
256,192,123266,12,0,126266,0:0:0:0:
Kibbleru

Frostings wrote:

kingshara
yugijedi
ahhh what about an extra?
-NanoRIPE-
Hi ~ NM request from My Queue

[Novice]
00:27:934 (2) - remove finish?
01:33:599 (3) - ^
02:03:516 (1) - the spinner start here 02:03:599

[Advanced]
00:07:267 (1) - finish
00:33:934 (1,2) - blanket? [url]prntscr.com/b9nne9[/url]
00:35:934 (4) - ctrl + h
00:51:100 (3) - remove finish
02:03:099 (1) - move to x:36 y:116

[Exhaust]
00:07:267 (1) - finish
02:03:183 (1) - move the circle to 02:03:099

[INFINITE]
00:01:934 - 00:11:934 - add something around here
02:03:516 (1) - the spinner start here 02:03:599
Momizi
hi,m4m from your queue
[INFINITE]
00:01:767 (1) - remove nc?i think here dont need
00:12:934 (4) - this tail has sounds,i think should not be slider,and note will be better,and remove00:13:517 (6) - to make a jump here to reflect the there sounds
00:16:767 (2) - clap on tail?
[Pho's EXHAUST]
01:29:599 (4) - why here use 1.0X, you use 1.1x on kiai before
01:40:266 (3) - clap?
02:02:099 (2,3,4,5,6) - use pentagon?

cant mod any more,all dif is old mapper's dif.just shot a star.its pretty good,GL
orchidvalleys
Novice:
00:12:100 - 00:17:081: The notes are to high or low, I would move them closer to the center for convenience
01:19:100: The starting point of that should be turned a bit upwards, it looks cooler.
Infinite
00:09:934: There could be a spinner here, try it! :)
00:20:600: Add a "tsshh" sound. It feels kinda empty.


I hope i helped... I'm new to this modding thing. Overall, very great map, wish you best of luck!

-Scaup
- Frontier -

Hi ~ From TH Modding Group



[Pho's EXHAUST]
Why AR is too low? ;w;
00:05:934 (1) - Why you make a slow sliders here? There are 1/1 sounds like other part. I suggested you to make 2 1/1 sliders here better :cry:
00:20:934 (3) - IMO ctrl+g for a better flow 8-)
00:27:934 (7) - ^
00:50:767 (3) - ^

[INFINITE]
00:22:767 (6) - IMO ctrl+g for a better flow
01:40:432 (1,1,2,3,4,5) - These notes like you're out of idea to place notes lmao

Good map! Good luck !!
Yanganof
Heyo~

Felt :3

General
disable Widescreen Support if you're not adding a storyboard

Novice
00:48:767 (3) - Maybe curve this so there's n overlap? you've got this multiple times

Exhaust
There are a few issues with DS that seem to be to small for being jumps, but i'm not really sure.
This one for example: 00:01:100 (3)
Just take a look at AImod

Welp... i'll just shoot a star instead of trying to mod sth i can't mod xD
Deadmadeon
Hi! here is my mod from your M4M queue:

Novice
00:36:600 (1) - i suggest you to change this slider with reverse arrow to a normal, this is because It is out of place, there is nothing sounding and It can disconcert to a new player as this is the easiest difficulty, and then add a circle at 00:37:600 - blanking 00:37:934 (2) -
01:13:933 (1) - put in a upright position (parallel to 01:11:933 (2) - )
01:35:599 (2,1) - don't overlap
01:51:765 (4,1) - the same

Natsu's ADVANCED
I think that this one is great :3

INFINITE
00:27:267 (5) - NC
01:59:599 (2,3,4) - Weird pattern :S


GL!
HootOwlStar
Too much mods cramming in one page lo I never saw an M4M modding queue which is so effective in some sense
Anyway M4M here xdd and i dont think i need to check the metadata so lets start + pls disable Widescreen Support if you're not adding a storyboard

[Novice]
  1. 00:00:601 (1,2) - the slider covers up too much notes and it doesnt feel relevant to the song. suggestions as of https://osu.ppy.sh/ss/5272447 orhttps://osu.ppy.sh/ss/5272451
  2. 01:05:600 - ignoring the vocals doesnt seem good here so consider adding a circle here
  3. 01:52:599 (1) - so lower the slider since it actually touches the hp bar. might not notice some so check by yourself i guess
  4. 02:03:099 (1,1) - doesn't have the same opinion here since you might want to emphasize the guitar but in some sense it is considered in the fade out soo mapping two together in the same interval doesnt fit as of other gds, in which it only replaces with a circle and a spinner, so consider about it idk
[Advanced]
  1. 00:05:767 - maybe add a circle here to fit the electronic (keyboard?) sound behind since it feels so weird when other parts map this sound but in this part not and focusing onto the electronic guitar sound instead
  2. 00:53:767 - and here i dont think ignoring the snare is good idk. and it triggers me so much as an ocd to see that 00:53:267 (2) - and 00:54:434 (4) - are not parallel
  3. 00:58:600 (3,4,5) - maybe it's just me but emphasizing vocals is rather weird here, in the sense that the drums (which is more visible) is unique and filled with tons of offbeats, if compared to the chorus which is basically 1/1, except during fill-ins, so yah what im trying to say is that following drums might suit better but its up to you to keep it. oh in addition, you did satisfy the drums b4 although you mapped according to vocals so the notes b4 are great
  4. 01:06:434 (2,3,4) - ^
  5. 01:03:267 (1) - pls ctrl+j for a e s t h e tics and fl o w
  6. 01:12:933 - the ride cymbal sound is ignored so add a circle instead since it is rather blank thr too
  7. 01:30:599 (5) - it just takes over 01:30:766 - aand it does not make any sense to me idk really
  8. 01:46:765 (2,1,2) - idk what instrument is followed here so i cant make comments on this, instead i actually made a comment on it fcuk
  9. 01:54:933 - why u do dis to me
[Exhaust]
  1. Some distance problems eg. 00:56:434 (1,2) - 01:17:766 (4,1) - and 01:56:433 (4,5) - just messes up some basic distance-time relations and it just totally disrupts the readability in some sense. and its disturbing and annoying in some sens e to be honest
  2. 00:00:601 (1,2) - it irritates me so much that you decided to ignore the drums and just make such a condense part represented by two circles instead. a 1/1 slider is much more better than this pattern
[Infinite]
  1. 00:21:767 (1,2) - 00:39:434 (2,3,4) - 00:43:100 (1,2) - the distance doesnt uh. well u cn make 00:53:767 (1,1,1) - as example for the 2nd and 3rd one. for the 1st one idk w/e i just point it out to bring some alertness
  2. 00:27:267 (5) - missed the nc here
  3. 02:03:099 (1) - the same explanation as of in easy diff
viola / voila same but not same
naliem
Hello, I'm new into this mod thing :) Coming from your M4M but I don't want any mods, just learning how to do it :)

mod
INFINITE

01:52:600 (1,2,3,4,1) - I don't think the slow sliders fit in there, you can map something else following the guitar and drums.
01:08:934 (2) - why nc?

EXHAUST

00:54:934 (5,1) - Start of slider 1 looks off, maybe adjust
01:52:600 (1,2,3,4,1,2,3) - same as the infinite diff but here makes more sense being lower diff

Other diffs are OK.

Sorry for short mod but I hope it's useful!
Mamiko
hi, m4m from your queue

[General]
I found that you overmap a lot in this map but note that some players may not like it so please make sure you overmap appropriately.

[NOVICE]
It seems ready to rank

[Natsu's ADVANCED]
check distance snap
00:19:934 (6,1) - why you don't follow the pattern like 00:14:600 (6,1,2) - ?
01:07:267 (4) - move to 01:07:100 - and add a circle at 01:07:600 - ?
01:09:100 (2) - change to a long slider?

[Pho's EXHAUST]
reduce 00:04:434 (1,2) - and add a circle at 00:04:600 - seems better
00:09:767 (1,2) - ^
I feel strange here 00:15:934 (4) - try to change to a long slider until 00:16:267 - ?
00:29:767 (4,5) - avoid overlap here because it is hard to read in AR7.5
02:01:599 (5,1) - It seems hard to read, try to make a long distance between (5) and (1) like 01:40:266 (3,1) - ?

[INFINITE]
00:21:767 (1) - reduce NC and add NC in 00:22:100 (2) - ? It seems more easy to read
00:23:267 (1) - slider reverse and delete 00:23:934 (2) - would be sounds better
00:25:934 (1,2) - ^
00:40:767 (5) - add NC for reminding speed change?
00:49:600 (5) - missing NC?
00:47:600 (3,4) - maybe change to a slider?
01:23:266 (1,2,3,4,5,6,7,8) - I think here should not be overmap because I played few times but I still can't catch the beat.
01:28:599 (1,2,3,4,5,6) - ^
01:33:933 (1,2,3,4,5,6,7,8) - ^
nice hitsound

That's all of me~ hope it is helpful
Pentori
q

[General]
i don't think u used normal-hitfinish3.wav so u should delete that
soft-hitclap.wav has more than 5ms of delay which is supposedly unrankable

[Natsu's ADVANCED]
00:53:767 - missed drum. if you shift 00:53:267 (2) - back to the red tick it works better imo

[INFINITE]
00:27:267 (5) - this should be nc'ed based on the nc structure ur going with
00:37:434 (3,4) - ctrl g rhythm. suits the vocals better

nothing else really worth mentioning lol.
gl with rank
captin1
Topic Starter
Kinshara

-NanoRIPE- wrote:

Hi ~ NM request from My Queue

[Novice]
00:27:934 (2) - remove finish?
01:33:599 (3) - ^
02:03:516 (1) - the spinner start here 02:03:599 actually a spinner starting on a 1/4 tick right after an object helps the transition to spinning

discussed hitsound stuff with Naitoshi, who did the hitsounds, and no changes were necessary

[INFINITE]
00:01:934 - 00:11:934 - add something around here i follow drums when mapping and there aren't really any here, so i chose not to map
02:03:516 (1) - the spinner start here 02:03:599 as explained above

Momizi wrote:

hi,m4m from your queue
[INFINITE]
00:01:767 (1) - remove nc?i think here dont need actually, i want the nc to emphasize the strong downbeat
00:12:934 (4) - this tail has sounds,i think should not be slider,and note will be better,and remove00:13:517 (6) - to make a jump here to reflect the there sounds following the whoosh-y sound after the snare D:
00:16:767 (2) - clap on tail?

discussed hitsound stuff with Naitoshi, who did the hitsounds, and no changes were necessary

cant mod any more,all dif is old mapper's dif.just shot a star.its pretty good,GL

Scaup wrote:

Novice:
00:12:100 - 00:17:081: The notes are to high or low, I would move them closer to the center for convenience i used to think this was a problem as well, but it's really not. It shouldn't be too hard!
01:19:100: The starting point of that should be turned a bit upwards, it looks cooler. actually, i am trying a symmetry-ish pattern with the object before
Infinite
00:09:934: There could be a spinner here, try it! :) hmm maybe...but i don't want a spinner over there... i want direct transition to the next part of the song D:
00:20:600: Add a "tsshh" sound. It feels kinda empty.


I hope i helped... I'm new to this modding thing. Overall, very great map, wish you best of luck!

-Scaup

discussed hitsound stuff with Naitoshi, who did the hitsounds, and no changes were necessary

- Frontier - wrote:

Hi ~ From TH Modding Group



[INFINITE]
00:22:767 (6) - IMO ctrl+g for a better flow actually the current pattern provides a better flow since the player only needs to go in a straight line to catch the head of the slider! :)
01:40:432 (1,1,2,3,4,5) - These notes like you're out of idea to place notes lmao sorta lol but also going for an anti-jump effect to emphasize the end of kiai and beginning of the next section :D

Good map! Good luck !!

Yanganof wrote:

Heyo~

Felt :3 :3

General
disable Widescreen Support if you're not adding a storyboard Good catch! Fixed :D

Novice
00:48:767 (3) - Maybe curve this so there's n overlap? you've got this multiple times it's cuz i want the overlap! :D

Welp... i'll just shoot a star instead of trying to mod sth i can't mod xD

Deadmadeon wrote:

Hi! here is my mod from your M4M queue:

Novice
00:36:600 (1) - i suggest you to change this slider with reverse arrow to a normal, this is because It is out of place, there is nothing sounding and It can disconcert to a new player as this is the easiest difficulty, and then add a circle at 00:37:600 - blanking 00:37:934 (2) - actually there is a sound that i'm following :s
01:13:933 (1) - put in a upright position (parallel to 01:11:933 (2) - ) unparallel lines is what i'm going for :D
01:35:599 (2,1) - don't overlap there's nothing wrong with overlapping and it can make a map look cooler :)
01:51:765 (4,1) - the same the same

INFINITE
00:27:267 (5) - NC Good catch! Fixed :D
01:59:599 (2,3,4) - Weird pattern :S not too weird for an insane ~ ;)

GL!

HootOwlStar wrote:

Too much mods cramming in one page lo I never saw an M4M modding queue which is so effective in some sense
Anyway M4M here xdd and i dont think i need to check the metadata so lets start + pls disable Widescreen Support if you're not adding a storyboard

[Novice]
  1. 00:00:601 (1,2) - the slider covers up too much notes and it doesnt feel relevant to the song. suggestions as of https://osu.ppy.sh/ss/5272447 orhttps://osu.ppy.sh/ss/5272451 it's because i want to map the sound at 00:01:434 -
  2. 01:05:600 - ignoring the vocals doesnt seem good here so consider adding a circle here the vocals here aren't that significant actually
  3. 01:52:599 (1) - so lower the slider since it actually touches the hp bar. might not notice some so check by yourself i guess Good catch! Fixed :D
  4. 02:03:099 (1,1) - doesn't have the same opinion here since you might want to emphasize the guitar but in some sense it is considered in the fade out soo mapping two together in the same interval doesnt fit as of other gds, in which it only replaces with a circle and a spinner, so consider about it idk 02:03:433 - fade would start here in my opinion
[Infinite]
  1. 00:21:767 (1,2) - 00:39:434 (2,3,4) - 00:43:100 (1,2) - the distance doesnt uh. well u cn make 00:53:767 (1,1,1) - as example for the 2nd and 3rd one. for the 1st one idk w/e i just point it out to bring some alertness i see what you're trying to say. But this is something that might be tricky at first but can definitely be played well the second time. Now, it is kind of like an anti-jump just a little bit more spread out. I don't want to go with the full spread because i don't personally like it and because this is a slow part of the song.
  2. 00:27:267 (5) - missed the nc here Good catch! Fixed :D
  3. 02:03:099 (1) - the same explanation as of in easy diff the same explanation as of in easy diff
viola / voila same but not same

naliem wrote:

Hello, I'm new into this mod thing :) Coming from your M4M but I don't want any mods, just learning how to do it :)

mod
INFINITE

01:52:600 (1,2,3,4,1) - I don't think the slow sliders fit in there, you can map something else following the guitar and drums. slow sliders actually do fit here because the song becomes slow (it becomes half the bpm, actually!) :)
01:08:934 (2) - why nc? NC because whenever you change slider speed, it's good to show some sort of indication :)

Sorry for short mod but I hope it's useful!

Hikari- wrote:

hi, m4m from your queue

[General]
I found that you overmap a lot in this map but note that some players may not like it so please make sure you overmap appropriately.

[NOVICE]
It seems ready to rank yay!

[INFINITE]
00:21:767 (1) - reduce NC and add NC in 00:22:100 (2) - ? It seems more easy to read interesting point, i will consider this but i actually wanted to put the NC on the stronger beat
00:23:267 (1) - slider reverse and delete 00:23:934 (2) - would be sounds better fixed! and same as the bottom one!
00:25:934 (1,2) - ^
00:40:767 (5) - add NC for reminding speed change? no speed changer here :/
00:49:600 (5) - missing NC? Good catch! Fixed! :D
00:47:600 (3,4) - maybe change to a slider? i like it like it is now...
01:23:266 (1,2,3,4,5,6,7,8) - I think here should not be overmap because I played few times but I still can't catch the beat. this part isn't that overmapped o.o i think it's fine... applies to both below as well
01:28:599 (1,2,3,4,5,6) - ^
01:33:933 (1,2,3,4,5,6,7,8) - ^
nice hitsound

That's all of me~ hope it is helpful

Pentori wrote:

q

[General]
i don't think u used normal-hitfinish3.wav so u should delete that
soft-hitclap.wav has more than 5ms of delay which is supposedly unrankable
Good catch! All Fixed! :D

[INFINITE]
00:27:267 (5) - this should be nc'ed based on the nc structure ur going with Good catch! Fixed! :D
00:37:434 (3,4) - ctrl g rhythm. suits the vocals better trying to follow instruments actually!

nothing else really worth mentioning lol.
gl with rank
THANK YOU ALL FOR THE MODS AND THE STARS. YOU GUYS ARE DA BESTEST!!! :)
show more
Please sign in to reply.

New reply