Modding as requested in-game.
[General]
[General]
- Looks fine.
- 00:01:847 (3) - Would use a higher distance for this to emphasize the strong stress on the piano, it just feels weird for this to have a lower distance than 00:01:180 (2,4) - these 2 notes.(If that feels way too hard reduce the distances for (2) and (4).)
- 00:11:180 (1) - Would place a finish here as a cymbal is present on the background.
- 00:12:513 (4) - You are missing out on the downbeat whistle here.
- 00:21:847 (1) - Here too, you could use a finish for the same reason like the point made above.
- 00:27:180 (1,2) - Rhythm here feels a little bit awkward as it skips over the prominent snare in this section at 00:28:347 - . Would change up the rhythm so that it emphasizes the drum completely, something like this will work fine.
- 00:36:347 (1) - Spinner's end sounds a little bit 'off' as the drumroll(or build-up, whatever) and a prominent instrument ends/lands at 00:39:013 - . Would extend the spinner up to that point as right now the clap sounds really awkward with this position.
- 00:44:513 (3) - If all other combos had their second measures first downbeat and upbeat emphasized with a whistle, why not do it here too? Maybe you are missing out on it but it sounds a little bit weird as it is going off the consistency you were having.
- 00:45:180 (4) - Was missing out on the claps here intentional? If not you should add it in, as the snare in this part is definitely present here(unless my ears are deaf).
- 00:48:513 (1,2) - The rhythm here is inconsistent from 00:43:180 (1,2) - when they are of the same synth. While the first rhythm emphasized more on the snares, changing up of what you are following here is just going inconsistent with what you are following. Would rather follow the 1/1 snares like you did on the first rhythm, or follow the vocals for both.
- 01:05:680 (3) - Personal preference but would make this a 1/1 slider rather than a circle as the vocal's on her top pitch; and would make the rhythm a little more denser to reflect on this.
- Clean difficulty overall as always
- 00:07:513 (1) - Would add a whistle here as it is the same instrument and strength that is on 00:05:847 (1,2,3) - , would emphasize on them that way.
Also to keep the consistency with 00:12:847 (3) - as well, add a clap. - 00:22:847 (3,4,5) - Rhythm feels a little bit awkward as it skips the electric guitar on 00:23:013 - that you've followed in 00:17:513 (3,4) - . Would use a rhythm like in 00:20:180 (4,5,1) - , where it did emphasize on all the 1/2 electric guitars.
- 00:25:513 (1,2) - While the flow here gives variety, these 2 sliders feel rather harder than the others, as the distances are quite big on their own. And IMO I could consider the distances between these 2 notes 'ambiguous', it can be a little, confusing for newer players. Reduce down the distances on these if you are intending to keep the flow this way, or you could ctrl + H (2) if you want an alternative flow.
- 00:45:513 (1) - Clap here with the same reason like Cup.
- 00:49:513 (1) - Don't see a reason behind the absence of whistle here, as you've been adding whistles on normal snares in this section. If there is no reason behind this, would be better off adding it in.
- Nice Salad, liked the patterns a lot
- 00:05:180 (1,2,3,4,5) - Would recommend you to remove the H-dash on (4), not because there's an unofficial rule stating that 1/4 H-dashes on BPMs more than 145, but because Platter is a introduction of H-dashes, and on BPM of 180 those H-dashes can be deadly as they don't have full control over the catcher in this level of play. This goes out for all the 1/4 H-dashes in this difficulty.
- 00:10:180 (1) - Would give a little bit more emphasis on this bell as it is quite loud on the head of this slider - giving a dash might be good.
- 00:11:847 (2) - Giving so much emphasis on the head of this slider when you didn't do it for 00:06:513 (2) - feels way too overemphasizing the instrument here, which are technically of the same strength. The dash can be also not expected as the previous part didn't have such a far 1/1 dash on this BPM. Reduce the distance so that it can be caught without dashing.
- 00:21:180 (3,4) - I would strongly recommend you to map out the drumroll that is present here like Salad did, it will be kept consistent due to the other drumrolls that you've been mapping out previously(one example would be 00:15:847 (1,2,3,4,5,6,7,8) - ). If you decide to map it out, make sure to map out 00:26:430 - this tick as well for consistency.
- 00:21:847 (1,2,3,1,2,3) - Is there any reason to keep this rhythm less dense than the previous part? I mean, they are of the same synth, yet underemphasizing here feels weird due to that, and also because some vocals/electric guitar that were emphasized in the previous part are skipped(like 00:23:013 - ). Try to make the rhythm more dense like the previous part, and at least emphasize all the electric guitar like the previous part.
- 00:55:180 (3) - Would copy the rhythm from 00:52:513 (1,2,3) - (or emphasize the same thing like that rhythm did) for consistency, as they are of the same synth.