forum

LeaF - Doppelganger [OsuMania]

posted
Total Posts
185
show more
Nivrad00
Another Lie

Nivrad00 wrote:

The First One Seeing This
Topic Starter
Jinjin
Thank you so much niv!!
The hype~
lemonguy
Is this really happening
Kimitakari
Oh boy...
Maxus
omg really hyping this
Arzenvald
:thinking:
Tinosaurus
Is this real life
CLSW
미리 쓰고 봅니다
thank mr jinjin
랭크 화이팅!
Aruel
this is so et
ExPew

Fresh Chicken wrote:

this is so et
i need a ticket to the Mars.

well done Jinjin, ayy thanks for your 'fragment' of this chart
Topic Starter
Jinjin
Thank you everyone for the support~ :)
Kamikaze
why am I doing this tbh famalam

alright, the major problems have been already covered in a year of modding + testplays, Alter Ego difficulty has been confirmed as playable, S-able and even maybe close to FCable? I've talked with some players and seen overall opinions of people able to play this difficulty as well, and the consensus is that it's a good chart to play which is already way better than maniera lolololol so I'll just focus on technical details

I think that raising volume on hitsounds by a bit (talking like 5-10% overall) will be good because the hitsounds are audible on disabled custom, but the samples blend in a bit too much

[Alter Ego]

00:16:380 (16380|6,16380|5) - is this going to anything in the song? I hear nothing tbh

01:08:933 - I've noticed that the jacks from here for a couple of seconds are pretty much all condensed on right hand with left hand doing other stuff, is this intentional? You had a longer 2 note jack on 67 a bit before so maybe reverse would be better? To show what I mean by condensed I'll just show it on screen:



01:30:790 (90790|5,90790|6,90790|3,90790|4,90898|3,90898|4,90898|5,90898|6,91005|5,91005|4,91005|2,91005|3,91112|4,91112|2,91112|5,91112|3,91219|4,91219|2,91219|1,91219|3,91326|2,91326|4,91326|3,91326|1,91433|3,91433|0,91433|2,91433|1,91540|2,91540|1,91540|3,91540|0) - Okay now, to be fair I understand the concept behind this wall and why the LNs are not equal lenght, but, like, if you had them arranged to alternate hands, I could understand it more.
However here it just looks like an actual mess when playing.
Another thing is that there is actually no way to time those releases properly, you are focusing on hitting the notes as chords - and with LN ends that are 19 ms apart it's practially impossible to get maxes on the whole chord at that speed.
That alone would not be a big issue, but when you take it with the context of the map's difficulty even just around this point, it's just a bait for accuracy drops for no real reason than just LNs being "artsy".
I have personal issues with more spots where you have uneven releases, but those made sense when I listened to what they're accenting + they're more spaced out and more intuitive to play (single instances of just a stair release, pretty standard o2jam release pattern) - this however is just being kind of a dick to players and it's a trap for easy 200s and lower.
Please make those either even LN chords or just chords

01:50:505 - 01:52:219 - 01:53:933 - I feel like those crashes could be accented with an extra note to make it more distinguishable as a stornger sound - which they are. Very minor change gameplay wise either way, but a 567 chords instead of just 57 for a crash would be cool

01:58:219 - No extra note for synth pitch change? You had one here 01:57:362 -
01:59:076 - same
01:59:933 - smae
02:00:790 - asme
02:01:648 - my name jeff

02:07:326 (127326|4) - This is the only LN in a 11 second span from the start of the climax to the first instance of stair releases for the slides. Why?

02:24:790 -

There was also one point where I tilted my head as to why there's no SV on one pattern and then there's SV on a pattern for pretty much same sounds right after, but I forgot where exactly it was. It was around 01:09:362 - 01:15:362 - section, gomenasorry for forgetting

[Zen's Insane]

Arguably the best diff in the mapset, however I'm biased lololol

00:05:933 - + 00:09:362 - This is the only point that's tilting me though, you have a minijack structure before this and here you have 4 note jacks that go to a pretty quiet sound for some reason? It would be way more ballanced, friendly and representative if you would either stick to the concept and make those minijacks or make those uncomfortable trills, like 57571313 or 67671212

great diff, will grind

I wanna play PUBG now, so I'll mod rest tomorrow or in 2 days, something like that
Topic Starter
Jinjin

-Kamikaze- wrote:

I think that raising volume on hitsounds by a bit (talking like 5-10% overall) will be good because the hitsounds are audible on disabled custom, but the samples blend in a bit too much will fix the volume

[Alter Ego]

00:16:380 (16380|6,16380|5) - is this going to anything in the song? I hear nothing tbh an additional synth sound that is an octave higher than the previous synth at 00:16:219 - . In fact, there is another synth sound (less audible) at 00:17:023 - which Lude decided to include in his diff, but I decided not to for this diff cuz it's barely audible

01:08:933 - I've noticed that the jacks from here for a couple of seconds are pretty much all condensed on right hand with left hand doing other stuff, is this intentional? You had a longer 2 note jack on 67 a bit before so maybe reverse would be better? To show what I mean by condensed I'll just show it on screen:

Ah, now that you point it out it does seem like the jacks are really heavily concentrated.
I rearranged the patterns so that some of the jacks have been moved to the left side



01:30:790 (90790|5,90790|6,90790|3,90790|4,90898|3,90898|4,90898|5,90898|6,91005|5,91005|4,91005|2,91005|3,91112|4,91112|2,91112|5,91112|3,91219|4,91219|2,91219|1,91219|3,91326|2,91326|4,91326|3,91326|1,91433|3,91433|0,91433|2,91433|1,91540|2,91540|1,91540|3,91540|0) - Okay now, to be fair I understand the concept behind this wall and why the LNs are not equal lenght, but, like, if you had them arranged to alternate hands, I could understand it more.
However here it just looks like an actual mess when playing.
Another thing is that there is actually no way to time those releases properly, you are focusing on hitting the notes as chords - and with LN ends that are 19 ms apart it's practially impossible to get maxes on the whole chord at that speed.
That alone would not be a big issue, but when you take it with the context of the map's difficulty even just around this point, it's just a bait for accuracy drops for no real reason than just LNs being "artsy".
I have personal issues with more spots where you have uneven releases, but those made sense when I listened to what they're accenting + they're more spaced out and more intuitive to play (single instances of just a stair release, pretty standard o2jam release pattern) - this however is just being kind of a dick to players and it's a trap for easy 200s and lower.
Please make those either even LN chords or just chords alright you have a point. I changed it a bit

01:50:505 - 01:52:219 - 01:53:933 - I feel like those crashes could be accented with an extra note to make it more distinguishable as a stornger sound - which they are. Very minor change gameplay wise either way, but a 567 chords instead of just 57 for a crash would be cool added notes for this

01:58:219 - No extra note for synth pitch change? You had one here 01:57:362 -
01:59:076 - same
01:59:933 - smae
02:00:790 - asme
02:01:648 - my name jeff the note at 01:57:362 - was supposed to be for the percussion snare thingy, not the synth :p

02:07:326 (127326|4) - This is the only LN in a 11 second span from the start of the climax to the first instance of stair releases for the slides. Why?removed xd


02:24:790 -
this is actually the case for every single diff that has the ending lns, but ill change it accordingly

There was also one point where I tilted my head as to why there's no SV on one pattern and then there's SV on a pattern for pretty much same sounds right after, but I forgot where exactly it was. It was around 01:09:362 - 01:15:362 - section, gomenasorry for forgetting oh yeah, this was intentional because the part with the no SV section has LNs, and i didnt want the sudden sv change to interfere with people's accuracy for holding down that LN

[Zen's Insane]

Arguably the best diff in the mapset, however I'm biased lololol :u

00:05:933 - + 00:09:362 - This is the only point that's tilting me though, you have a minijack structure before this and here you have 4 note jacks that go to a pretty quiet sound for some reason? It would be way more ballanced, friendly and representative if you would either stick to the concept and make those minijacks or make those uncomfortable trills, like 57571313 or 67671212 (Zenny has given me permission over his gd while he's away) I do see why Zenny has done this tbh. Thanks to the slowjam it's easier to see the four note jack structure and nailing this pattern down is pretty damn satisfying. He's chosen to go for the rhythmic structure rather than strictly adhere to the music itself. By making the column change every 4 notes, you are basically emphasizing every 2 beats (a common structure in 4/4 music). I don't think that it is necessary to change this to a 2 note minijack or a trill


great diff, will grind

I wanna play PUBG now, so I'll mod rest tomorrow or in 2 days, something like that

Thank you for taking your time to give me the check for doppel! Will be waiting for your response to other difficulties.

Also rearranged some patterns in Alter Ego to make it more friendly (less cancerous) and less mindblocky. Not too drastic of a change
(all the places that have been fine tuned: 00:01:755 - , 00:09:362 - , 00:14:665 - , 02:12:898 - )

(UPDATED)
Kamikaze
part 2

[jakads' Extra]
me me big boy



00:04:648 - I feel like this should be 3 notes and 00:04:862 - 4 notes due to the clap sound that can be nicely emphasized here, next 4-chords land on those too (00:05:290 - 00:05:719 - )

00:08:076 (8076|0,8076|5,8076|1,8076|4,8290|4,8290|0,8290|3) - same thing

00:42:576 (42576|4,42576|6,42576|5,42683|5,42683|6,42683|4,42790|6,42790|5,42790|4) - I don't think this 3 note chordjack is warranted by anything tbh, at least not 3 note chords, maybe tone them down to doubles?

00:48:362 - I think you could make minijacks here tho for this scratch-like sound - for example:


01:01:219 (61219|3) - WHY IS THIS LN NOT SNAPPED TO THE METRONOME BUT 1/4 APART FROM THE START OF THE NEXT ONE HNGGNHGNHGNHNGHNGNHGNHGNHNGHNGHNGNHGNH

looks kinda like watered down, friendlier version of alter ego in the ending which is pretty okay tbh, I'm fine with this

[Lude's Another]

00:05:933 - Why is everything in this quieter section at least doubles? The song's intensity is lower here - as it is a bridge between more intense sections - so you really should not continue the density from before if not higher. I'd suggest either lowering ALL chords by one note or just the doubles.

00:09:362 - And same here - even higher diffs use lower density here - although with one/two long LNs - but also with less straining patterning (Alter Ego uses some more LNs in this specific section but still)

00:16:219 (16219|3,16219|0,16380|1,16380|4) - I don't get why the first LNs stop with second set incoming, the sound they're mapped to does not stop, there's just a new layer, and also that layer is not significant enough to put double LNs here in 3rd highest diff of the set imo
I suggest just making something like this:


00:16:862 (16862|4,16862|1,17023|0,17023|3) - Same deal here except this time none of the other difficulties recognize any sound here so I'm not exactly sure if this is correct. Same suggestion applies anyway

00:19:862 - 00:29:076 - Now here's the general issue I have with this difficulty: You are overemphasizing the calmest parts of the song compared to the rest of difficulties and rest of the set.
I see no reason why you would arbitraly use double LNs for every single sound in this section. This is the calm part - again - a bridge between sections and you are layering it almost as if it was a critical part.
You can argue that Zen's diff does that but it just has 3 LNs for the background that are used as anchors and each sound is represented with a single LN/note.
Alter Ego uses double LNs, but at the same time looking at the difficulty and density curve it's still eons less dense.
Of course you can argue that it's not hard at all and I agree - but you are still overemphasizing those sounds for what they're worth in the song. There's not enough contrast in my opinion. So I would suggest really to make this section (and others I'll point out below) as single LNs because it's just how it should be.
There are some nicely executed spots tho like 00:25:648 (25648|2,25862|4,26076|5,26290|1) - fits pretty well, if you don't want to make it all single LNs then you can try to fiddle with stuff like this.

Another exapmles of the same issue:
00:55:648 - 00:59:719 -
01:02:505 (62505|1,62505|0,62719|4,62719|6,62790|3,62790|5,62862|2,62862|4,62933|1,62933|3,63148|2,63148|0) - This 1/3 LN doublestair in a calm intersection is honestly just unpleasant to play

00:38:183 (38183|5,38290|4,38398|5) - Man those 27ms LNs are an edge case, but they should be fine. However why is there no double on 00:38:076 - connected to that pattern? 00:48:362 - Does it correctly

01:33:362 (93362|3,93362|2,93362|4) - Those LN releases are for nothing and make no sense, maybe just use two LNs and end them in the same spot instead of overcomplicating it?

01:34:648 (94648|4,94648|2) - What are those LNs for?

01:38:505 (98505|0,98505|2,98612|1,98719|6,98719|4,98826|5) - Is this intentionally made to be the most uncomfortable one handed pattern possible? For a section so short I would really ask to remove 01:38:505 (98505|2,98719|4) - those

looked through the rest of the diffs and they should be okay - I'll check everything one more time when you apply the mod tho, poke me
Mechanizen
Hi, i wanted to delete this post but i don't find the button.
Lude

-Kamikaze- wrote:

part 2
[Lude's Another]

00:05:933 - Why is everything in this quieter section at least doubles? The song's intensity is lower here - as it is a bridge between more intense sections - so you really should not continue the density from before if not higher. I'd suggest either lowering ALL chords by one note or just the doubles. Deleted one of each high-hat sounds (e.g 00:06:040 - 00:06:255 - 00:06:469 - )

00:09:362 - And same here - even higher diffs use lower density here - although with one/two long LNs - but also with less straining patterning (Alter Ego uses some more LNs in this specific section but still)

00:16:219 (16219|3,16219|0,16380|1,16380|4) - I don't get why the first LNs stop with second set incoming, the sound they're mapped to does not stop, there's just a new layer, and also that layer is not significant enough to put double LNs here in 3rd highest diff of the set imo
I suggest just making something like this: Deleted them; makes sense and don't wanna cause any troubles on HS


00:16:862 (16862|4,16862|1,17023|0,17023|3) - Same deal here except this time none of the other difficulties recognize any sound here so I'm not exactly sure if this is correct. Same suggestion applies anyway

00:19:862 - 00:29:076 - Now here's the general issue I have with this difficulty: You are overemphasizing the calmest parts of the song compared to the rest of difficulties and rest of the set.
I see no reason why you would arbitraly use double LNs for every single sound in this section. This is the calm part - again - a bridge between sections and you are layering it almost as if it was a critical part.
You can argue that Zen's diff does that but it just has 3 LNs for the background that are used as anchors and each sound is represented with a single LN/note.
Alter Ego uses double LNs, but at the same time looking at the difficulty and density curve it's still eons less dense.
Of course you can argue that it's not hard at all and I agree - but you are still overemphasizing those sounds for what they're worth in the song. There's not enough contrast in my opinion. So I would suggest really to make this section (and others I'll point out below) as single LNs because it's just how it should be.
There are some nicely executed spots tho like 00:25:648 (25648|2,25862|4,26076|5,26290|1) - fits pretty well, if you don't want to make it all single LNs then you can try to fiddle with stuff like this. Makes sense, re-arranged ALL of them, including next patterns as well.

Another exapmles of the same issue:
00:55:648 - 00:59:719 -
01:02:505 (62505|1,62505|0,62719|4,62719|6,62790|3,62790|5,62862|2,62862|4,62933|1,62933|3,63148|2,63148|0) - This 1/3 LN doublestair in a calm intersection is honestly just unpleasant to play

00:38:183 (38183|5,38290|4,38398|5) - Man those 27ms LNs are an edge case, but they should be fine. However why is there no double on 00:38:076 - connected to that pattern? 00:48:362 - Does it correctly lel arranged correctly

01:33:362 (93362|3,93362|2,93362|4) - Those LN releases are for nothing and make no sense, maybe just use two LNs and end them in the same spot instead of overcomplicating it? Deleted one LN on the middle, 3-5 remains the same, including the end spot, id like to emphasize on one sound being continuous and one being cut. Not sure if you'll get me here but I'd leave them

01:34:648 (94648|4,94648|2) - What are those LNs for? Deleted and rearranged the small LNs

01:38:505 (98505|0,98505|2,98612|1,98719|6,98719|4,98826|5) - Is this intentionally made to be the most uncomfortable one handed pattern possible? For a section so short I would really ask to remove 01:38:505 (98505|2,98719|4) - those I don't even know what I was thinking, since this was mapped long time ago ;w; fixed

looked through the rest of the diffs and they should be okay - I'll check everything one more time when you apply the mod tho, poke me
Thanks, update sent
DeletedUser_259972
gj enduring my mid-2016 mapping style

-Kamikaze- wrote:

part 2

[jakads' Extra]
me me big boy fucc yea boi

nice meme

00:04:648 - I feel like this should be 3 notes and 00:04:862 - 4 notes due to the clap sound that can be nicely emphasized here, next 4-chords land on those too (00:05:290 - 00:05:719 - )
so the way I mapped this part is quite ok_hand
1 note every 1/2 snap (hi-hat)
2 note every 1/1 snap (drum)
1 note for melody
makes sense eh



00:08:076 (8076|0,8076|5,8076|1,8076|4,8290|4,8290|0,8290|3) - same thing ^

00:42:576 (42576|4,42576|6,42576|5,42683|5,42683|6,42683|4,42790|6,42790|5,42790|4) - I don't think this 3 note chordjack is warranted by anything tbh, at least not 3 note chords, maybe tone them down to doubles? there are three drums here so they totally deserve 3 notes
but I guess what you meant is "I hate them being placed exactly the same" kinda thingy so I moved 00:42:790 (42790|5) - to 3
which makes the pattern after that prettier
me likey



00:48:362 - I think you could make minijacks here tho for this scratch-like sound - for example:

good idea sir
I made 12 12 67 67 jack and Ctrl+H the later part



01:01:219 (61219|3) - WHY IS THIS LN NOT SNAPPED TO THE METRONOME BUT 1/4 APART FROM THE START OF THE NEXT ONE HNGGNHGNHGNHNGHNGNHGNHGNHNGHNGHNGNHGNH lol ! I love enraging you
well if you listen in 25% or smth, the synth actually ends there, but I guess I triggered your OCD
moved to 01:01:540 - just like Alter Ego diff
cuz this is actually copy of the hardest diff !!
(it's not)



looks kinda like watered down, friendlier version of alter ego in the ending which is pretty okay tbh, I'm fine with this
Interesting how you say this diff is FRIENDLY




looked through the rest of the diffs and they should be okay - I'll check everything one more time when you apply the mod tho, poke me
that was a good mod
now bubble my map :!: :!:

also my mid-2016 mapping style is so inconsistent lmao
just like my 2017 mapping style

update sent via discord pm
bc i hate puush
Topic Starter
Jinjin
All updated!

(Also fixed some part in Lude's diff where there was a ghost note LN
Kamikaze
fun fact jin plays league of legends so I can automatically assume that all of his statements hold no value

jk all good with me, let's get this rolling

Qualified!
Alsty-
HYPUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU..... THANKS #ANNOUNCE


congratulations Jinjin dkk
Akasha-
? ? :D ? ?
Topic Starter
Jinjin

-Kamikaze- wrote:

fun fact jin plays league of legends so I can automatically assume that all of his statements hold no value

jk all good with me, let's get this rolling

Qualified!
walao

thank you so much ~
Hydria
Rivals_7
wao PP nuke
Unpredictable
oh boy, i didn't know santa came this early :)
Seulgi
i geo sill wha nya?




😄😄😄PP TIME☺☺☺
Syadow-
Rip PP 2k17
btw gratz guys \o/
stryver12
What...
Arzenvald
The wrath of chin.... 7k
Gratz!
ggsnipess
lmao
Aruel
ET
Virtue-
Rip PP system...
Gratz guys >w<)b
Blocko
Congratulations, ET Jinjin!
Evening
lol what year is it

01:22:433 (82433|4,82433|3,82433|2,82648|3,82862|2,82862|4) - lol what i don't remember this being a fake sv on my diff
Topic Starter
Jinjin

Evening wrote:

lol what year is it

01:22:433 (82433|4,82433|3,82433|2,82648|3,82862|2,82862|4) - lol what i don't remember this being a fake sv on my diff
It didn't use to be, but there was a snap error as pointed out by nivrad and we decided to redo this section slightly.
Went with the SV suggestion from niv
Evening

Jinjin wrote:

Evening wrote:

lol what year is it

01:22:433 (82433|4,82433|3,82433|2,82648|3,82862|2,82862|4) - lol what i don't remember this being a fake sv on my diff
It didn't use to be, but there was a snap error as pointed out by nivrad and we decided to redo this section slightly.
Went with the SV suggestion from niv
don't really like it since it's a false SV on a section that isn't really "unique" in the song but ok lole
Soul Evans
I personally don't like it, i find it really odd for me to be there and not really consistent with the SVs, there should be a middle ground for this, otherwise it ended up as this one thing that's not really ok for the map.
Nivrad00
Evening I think you might be slightly mistaken. The SV at 01:22:648 - was there before my mod. (Did a different modder change it?) There was also a note at 01:22:540 - and two other bumps, one at 01:22:433 - and one at 01:22:540 - . In my mod I suggested deleting the note and the accompanying SVs, as it didn't carry the same weight as the drum beats, and copying the SV from 01:22:648 - to 01:22:433 - as the drum sounds are identical in these two locations.

My intentions were 100% to stick to your original vision for this map, so I apologize completely if I misunderstood your intentions! It's unfortunate that you were unavailable during the check process and I hope you'll request a quick DQ if you want to fix this issue.
Soul Evans
He is only online during weekends, which is on Saturday would be 12th of may, the map will be ranked on 11th so it would be too late, i suggest sticking to his original intentions and reverting the SV to be the same as the rest of the SVs in the map.
show more
Please sign in to reply.

New reply