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LeaF - Doppelganger [OsuMania]

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Topic Starter
Jinjin
Since Evening is away in the army, I'll take care of Zenny's part for now (I do think his diff is nice as is so I won't change much)

Nivrad00 wrote:

Zen's Insane
beautiful grass
00:11:076 - to me, the transition from normal scrolling to the jumpy effect just looks unnatural with nothing to justify it but the start of the string melody. After all, at 00:12:790 - , the lack of melody is represented by a .33x scroll speed, not a 1x scroll speed. I almost want to suggest that you delete the chord at 00:11:076 - and change the speed to .33x there, but that might throw off players more than you intended. You could also just put a 3.00x-0.33x jump there to start the effect earliier. (inconsistent technically, but maybe not noticeably so) went with the last suggestion, I think that's what makes this the most consistent
00:12:790 - lol cheeky
01:16:433 - http://puu.sh/vhc2A.jpg if you squint really hard it's a lightbulb :idea: :idea: :idea: :idea:
01:22:576 (82576|1,82576|0) - ghost note? fixed this (should be 1/4 snap not 1/6) and rearranged the SVs accordingly
01:24:362 - I wonder if you this effect would be enhanced if it didn't scroll so much in between the dings. It seemed a little too weak to really intuitively represent the noise when I first saw it. I think it looks nice if you make it 10.0x-0.1x instead of 7.5x-0.6x and also add an additional jump before the notes start again (01:24:777 - , 1/16 snap) goooood
02:19:648 - http://puu.sh/vhbZG.png awwwww zennyheart <3
updated zenny's diff

just waiting for jakads now

(reminder to change interlude- tag to lude)
DeletedUser_259972
wow wtf you really waited
ok i feel terrible

gonna start fixing the patterns that are shitty imo
in around 4 hours
cuz that's when the highschool ends
and i'm in highschool atm
and it sucks
it really does
help me
Topic Starter
Jinjin

jakads wrote:

wow wtf you really waited
ok i feel terrible

gonna start fixing the patterns that are shitty imo
in around 4 hours
cuz that's when the highschool ends
and i'm in highschool atm
and it sucks
it really does
help me
:D

just make sure not to mess up the hitsounded notes or else i have to go over and redo them again ;-;
DeletedUser_259972
it became 7.86*
i don't understand it either
http://puu.sh/vqnjQ/0fb2082ab8.zip

i can nerf it if you want
Topic Starter
Jinjin

jakads wrote:

it became 7.86*
i don't understand it either
http://puu.sh/vqnjQ/0fb2082ab8.zip

i can nerf it if you want
ㄷㄷ
루드님 난이도가 포럼에서 5.75*이기 때문에 7.75를 넘기면 안돼요 ㅠㅠ
마지막 부분을 조금 너프 하셔야 할듯

Will update for now, but jakads should be nerfing it a bit
DeletedUser_259972
deleted like 4 notes http://puu.sh/vrlc3/a695444c29.zip
wew i am dumb
Topic Starter
Jinjin
Updated again! ready to go~
Soul Evans
All this talk about hearts reminded me of niv's old mod on haelequin lmao
Nivrad00
I dont know why you remember that but it's true I see shapes in all sorts of maps. For example I saw an angel in paul's Coma

Recheck incoming! It will probably be more thorough than most of my rechecks cause this set is so complex
Arzenvald
holy flying furball
incoming the hype?
also kinda agree with niv's about gap in hard & insane somehow, the 1/2 & 1/4 chain, those sv tho, making the gap so big

also
nitpicky

[Easy]
idk but i feel there's so many 23 56 symemtrical pattern that could've more flowy than being centered and repeating, considering how chaos the song is
00:34:219 (34219|1,34540|2,34862|4,35183|5) - the idea is, maybe you can use more scattered pattern like 1 5 2 6 7 (broken stairs) or something else
00:50:505 (50505|2,50933|4) - EZ LN

00:54:040 (54040|4,54040|2) - the white line in-game looks rather more confusing to guess which snap this note is, try to move to 00:54:148 - and add another note in 00:54:362 -? i see you use some 1/1 snapping as well so why not

01:16:219 (76219|1) - this part is simple enough to use varied stairy pattern i think?

01:46:433 (106433|6,106755|4,107076|2) - EZ LN pls
02:11:076 (131076|3) - could make a simple stair for at least 4 beat, 7654 (before this broken stair at 02:14:505 - )

[Normal]
flowwy
00:58:433 (58433|2,58862|2,59290|2) - could move to different column, the pitch is changing quiet contrast there
and 00:59:290 (59290|2) - break this into 2 different 1/1 LN

[Hard]
dunno if you agree or not but
00:05:076 (5076|2) - 00:08:505 (8505|0) - you can remove this to monorhythm the synth? because most pattern are


hell yea

[Insane]
01:05:219 (65219|4) - expecting to have some 1/3 instead of 4-note chords only, either way works

[Lude's]
02:14:612 (134612|5,134933|4,134987|5,135040|4,135094|5,135148|6) - wee these trills killed me, i'd suggest https://puu.sh/vrIJN/df4a0ace29.png
02:15:362 (135362|2) - move to 5, and https://puu.sh/vrIND/23b615b7e8.png
dunno, those 1313 trills are more sightreadable in my opinion, plus less awkward
02:17:505 (137505|0,137558|6,137612|0,137665|6) - pure evil ; ;

can't say much with jaka's diff, killed by those burst on kiai, before kiai, those mashable pattern feels natural through the rhythm imo

i can't play top diffs so i can't judge more

gl guys!
Topic Starter
Jinjin

Arzenvald wrote:

holy flying furball
incoming the hype?
also kinda agree with niv's about gap in hard & insane somehow, the 1/2 & 1/4 chain, those sv tho, making the gap so big yeahhh.. tbh zenny's diff was supposed to be the middle ground between hard & insane but the SVs make it just as difficult, if more difficult than my insane diff ;-; but the svs are really well done so I don't want to nerf svs in either insane or zen's insane or completely make another difficulty (would feel like a cluster ==;;)

also
nitpicky

[Easy]
idk but i feel there's so many 23 56 symemtrical pattern that could've more flowy than being centered and repeating, considering how chaos the song is
00:34:219 (34219|1,34540|2,34862|4,35183|5) - the idea is, maybe you can use more scattered pattern like 1 5 2 6 7 (broken stairs) or something else I wanted to keep the pitch relevance here haha, that's why these notes are ascending columnwise
00:50:505 (50505|2,50933|4) - EZ LN added

00:54:040 (54040|4,54040|2) - the white line in-game looks rather more confusing to guess which snap this note is, try to move to 00:54:148 - and add another note in 00:54:362 -? i see you use some 1/1 snapping as well so why not it was originally at 00:54:148 - but then nivrad made a nice point about changing it to the position it is at right now haha ;-; so gonna keep this as is I guess putting a note at 00:54:362 - is good tho

01:16:219 (76219|1) - this part is simple enough to use varied stairy pattern i think? I generally wanted this diff to be very simple, so I'll stick with my repetition patterns

01:46:433 (106433|6,106755|4,107076|2) - EZ LN pls done
02:11:076 (131076|3) - could make a simple stair for at least 4 beat, 7654 (before this broken stair at 02:14:505 - ) rearranged

[Normal]
flowwy
00:58:433 (58433|2,58862|2,59290|2) - could move to different column, the pitch is changing quiet contrast there again, emphasizing the rhythmic structure here instead of the pitch on the synths for more beginner-friendliness haha
and 00:59:290 (59290|2) - break this into 2 different 1/1 LN this one is good

[Hard]
dunno if you agree or not but
00:05:076 (5076|2) - 00:08:505 (8505|0) - you can remove this to monorhythm the synth? because most pattern are this part I wanted to focus the 1/1 beat in the left hand and the synth melody in the right hand, and i don't think it's too difficult for the hard difficulty so no changes

[Insane]
01:05:219 (65219|4) - expecting to have some 1/3 instead of 4-note chords only, either way works I think 4 note chords suit this part well :D

i can't play top diffs so i can't judge more

gl guys!
Thanks for the mod ^-^
Lude

Arzenvald wrote:

[Lude's]
02:14:612 (134612|5,134933|4,134987|5,135040|4,135094|5,135148|6) - wee these trills killed me, i'd suggest https://puu.sh/vrIJN/df4a0ace29.png Intended, not willing to change
02:15:362 (135362|2) - move to 5, and https://puu.sh/vrIND/23b615b7e8.png Hmm ok
dunno, those 1313 trills are more sightreadable in my opinion, plus less awkward
02:17:505 (137505|0,137558|6,137612|0,137665|6) - pure evil ; ; Re-arranged
Nerfed a bit the last kiai section, avoided some jacks and re-arranged some stuffs.
Topic Starter
Jinjin
All of Arzenwald's mods applied, updated!
Nivrad00
The changes are molto bene. But I have a second round of suggestions
box
Easy
01:42:683 - hm................................... i detect left bias
only because it's a complicated rhythm! maybe you could just move 01:43:648 (103648|0) - to the right hand

Zen's Insane
01:22:433 - Actually I'm not sure if the SVs work with this new rhythm. Before it seemed like a plausible extension of the same effect, even if it didn't follow the drums correctly, but now it's clearly motivated by the piano and the piano doesn't have the same weight as the drum hits. You could just make that part 1x but then it looks weird in the middle of the big jumpy section. I suggest deleting the piano notes at 01:22:540 - altogether and making the effect from 01:22:433 - to 01:22:648 - the same as the effect from 01:22:648 - to 01:22:862 -.
(and add a note at 01:22:433 - to fill the space)
01:56:719 - to 02:02:505 - right hand bias and empty first lane. I didn't point it out originally since knowing evening this might have been on purpose, but let's see what you think lol

Lude's Another
00:36:308 - 00:36:523 - it's a little weird that there are spaces here but if it was on purpose i'll leave it to your judgement
00:45:362 - i recommend deleting this note; there's really no strong drum sound here and leaving a space will help accentuate the sudden quiet.
00:52:219 - I recommend changing it slightly to this pattern: http://puu.sh/vwoqt.png it seems like the sound puts much more emphasis on the downbeat, and again this will help accentuate the sudden quiet on the 1/2 snap
02:17:451 - I think it would be a stronger decision to map the loud drum thing... the sound at 02:17:344 - is pretty quiet. you could just move 02:17:344 (137344|2,137398|3) - later by 1/4.

jakads' Extra
01:33:790 (93790|0,94112|6) - confirm that these LN endings are on purpose? they're really weird

Alter Ego
01:12:630 - this note is SO quiet lmao what have we come to
dont change it it's fine
01:30:790 - question, why are the smallest LNs snapped to 1/6 instead of 1/8, which would be more regular? playability?
01:43:648 - agh it's so good
Sorry for the wait! I know I keep apologizing, but this inability to be timely with requests is exactly why I'm taking a rest from BN work after this. For now let's get this bubbled woo 8-)
Lude

Nivrad00 wrote:

Lude's Another
00:36:308 - 00:36:523 - it's a little weird that there are spaces here but if it was on purpose i'll leave it to your judgement Added notes
00:45:362 - i recommend deleting this note; there's really no strong drum sound here and leaving a space will help accentuate the sudden quiet. Leaving as it is, since I think latter sound is more to be emphasized, besides the quiet is too short to be accentuated
00:52:219 - I recommend changing it slightly to this pattern: http://puu.sh/vwoqt.png it seems like the sound puts much more emphasis on the downbeat, and again this will help accentuate the sudden quiet on the 1/2 snap Done, It is different from previous one
02:17:451 - I think it would be a stronger decision to map the loud drum thing... the sound at 02:17:344 - is pretty quiet. you could just move 02:17:344 (137344|2,137398|3) - later by 1/4. Done
owo)b
Topic Starter
Jinjin

Nivrad00 wrote:

The changes are molto bene. But I have a second round of suggestions
box
Easy
01:42:683 - hm................................... i detect left bias
only because it's a complicated rhythm! maybe you could just move 01:43:648 (103648|0) - to the right hand moved the two previous notes to the right hand instead, I think this is a better fix~

Zen's Insane
01:22:433 - Actually I'm not sure if the SVs work with this new rhythm. Before it seemed like a plausible extension of the same effect, even if it didn't follow the drums correctly, but now it's clearly motivated by the piano and the piano doesn't have the same weight as the drum hits. You could just make that part 1x but then it looks weird in the middle of the big jumpy section. I suggest deleting the piano notes at 01:22:540 - altogether and making the effect from 01:22:433 - to 01:22:648 - the same as the effect from 01:22:648 - to 01:22:862 -.
(and add a note at 01:22:433 - to fill the space) good idea! fixed
01:56:719 - to 02:02:505 - right hand bias and empty first lane. I didn't point it out originally since knowing evening this might have been on purpose, but let's see what you think lol brought the 2 note chord to the 1st column, I think this should be fine

Alter Ego
01:12:630 - this note is SO quiet lmao what have we come to
dont change it it's fine
01:30:790 - question, why are the smallest LNs snapped to 1/6 instead of 1/8, which would be more regular? playability? the 1/8 makes it way too short to release properly, and I wanted to keep the aesthetics look relatively nice without sacrificing accuracy, so I chose 1/6 for the shortest notes
01:43:648 - agh it's so good huaheuhugheughuehgueuae
Sorry for the wait! I know I keep apologizing, but this inability to be timely with requests is exactly why I'm taking a rest from BN work after this. For now let's get this bubbled woo 8-)
Thanks so much~

(waiting for jakads again)
DeletedUser_259972

Nivrad00 wrote:

The changes are molto bene. But I have a second round of suggestions
box
jakads' Extra
01:33:790 (93790|0,94112|6) - confirm that these LN endings are on purpose? they're really weird
It was on purpose, since the low-synth ends on 01:34:273 - and high-synth ends on 01:34:380 -
But now that I check it again, it does look weird. No idea why I didn't notice it beforehand :P
set both LN ends to 01:34:326 -
jejjin do me a favor and plz change 01:33:790 (93790|0,94112|6) - to both end on 01:34:326 - kthx
Sorry for the wait! I know I keep apologizing, but this inability to be timely with requests is exactly why I'm taking a rest from BN work after this. For now let's get this bubbled woo 8-)
I made this diff 10 months ago
back when my pattern sucked

I would remap this, but since it's ready for bubble and I'm way too lazy to remap that whole thing,
keeping my old 2016 mapping style :(

Jinjin wrote:

Sorry guys I destroyed the mania pp system
Topic Starter
Jinjin
Fixed!

Ready for bubble!!
Nivrad00
Another Lie

Nivrad00 wrote:

The First One Seeing This
Topic Starter
Jinjin
Thank you so much niv!!
The hype~
lemonguy
Is this really happening
Kimitakari
Oh boy...
Maxus
omg really hyping this
Arzenvald
:thinking:
Tinosaurus
Is this real life
CLSW
미리 쓰고 봅니다
thank mr jinjin
랭크 화이팅!
Aruel
this is so et
ExPew

Fresh Chicken wrote:

this is so et
i need a ticket to the Mars.

well done Jinjin, ayy thanks for your 'fragment' of this chart
Topic Starter
Jinjin
Thank you everyone for the support~ :)
Kamikaze
why am I doing this tbh famalam

alright, the major problems have been already covered in a year of modding + testplays, Alter Ego difficulty has been confirmed as playable, S-able and even maybe close to FCable? I've talked with some players and seen overall opinions of people able to play this difficulty as well, and the consensus is that it's a good chart to play which is already way better than maniera lolololol so I'll just focus on technical details

I think that raising volume on hitsounds by a bit (talking like 5-10% overall) will be good because the hitsounds are audible on disabled custom, but the samples blend in a bit too much

[Alter Ego]

00:16:380 (16380|6,16380|5) - is this going to anything in the song? I hear nothing tbh

01:08:933 - I've noticed that the jacks from here for a couple of seconds are pretty much all condensed on right hand with left hand doing other stuff, is this intentional? You had a longer 2 note jack on 67 a bit before so maybe reverse would be better? To show what I mean by condensed I'll just show it on screen:



01:30:790 (90790|5,90790|6,90790|3,90790|4,90898|3,90898|4,90898|5,90898|6,91005|5,91005|4,91005|2,91005|3,91112|4,91112|2,91112|5,91112|3,91219|4,91219|2,91219|1,91219|3,91326|2,91326|4,91326|3,91326|1,91433|3,91433|0,91433|2,91433|1,91540|2,91540|1,91540|3,91540|0) - Okay now, to be fair I understand the concept behind this wall and why the LNs are not equal lenght, but, like, if you had them arranged to alternate hands, I could understand it more.
However here it just looks like an actual mess when playing.
Another thing is that there is actually no way to time those releases properly, you are focusing on hitting the notes as chords - and with LN ends that are 19 ms apart it's practially impossible to get maxes on the whole chord at that speed.
That alone would not be a big issue, but when you take it with the context of the map's difficulty even just around this point, it's just a bait for accuracy drops for no real reason than just LNs being "artsy".
I have personal issues with more spots where you have uneven releases, but those made sense when I listened to what they're accenting + they're more spaced out and more intuitive to play (single instances of just a stair release, pretty standard o2jam release pattern) - this however is just being kind of a dick to players and it's a trap for easy 200s and lower.
Please make those either even LN chords or just chords

01:50:505 - 01:52:219 - 01:53:933 - I feel like those crashes could be accented with an extra note to make it more distinguishable as a stornger sound - which they are. Very minor change gameplay wise either way, but a 567 chords instead of just 57 for a crash would be cool

01:58:219 - No extra note for synth pitch change? You had one here 01:57:362 -
01:59:076 - same
01:59:933 - smae
02:00:790 - asme
02:01:648 - my name jeff

02:07:326 (127326|4) - This is the only LN in a 11 second span from the start of the climax to the first instance of stair releases for the slides. Why?

02:24:790 -

There was also one point where I tilted my head as to why there's no SV on one pattern and then there's SV on a pattern for pretty much same sounds right after, but I forgot where exactly it was. It was around 01:09:362 - 01:15:362 - section, gomenasorry for forgetting

[Zen's Insane]

Arguably the best diff in the mapset, however I'm biased lololol

00:05:933 - + 00:09:362 - This is the only point that's tilting me though, you have a minijack structure before this and here you have 4 note jacks that go to a pretty quiet sound for some reason? It would be way more ballanced, friendly and representative if you would either stick to the concept and make those minijacks or make those uncomfortable trills, like 57571313 or 67671212

great diff, will grind

I wanna play PUBG now, so I'll mod rest tomorrow or in 2 days, something like that
Topic Starter
Jinjin

-Kamikaze- wrote:

I think that raising volume on hitsounds by a bit (talking like 5-10% overall) will be good because the hitsounds are audible on disabled custom, but the samples blend in a bit too much will fix the volume

[Alter Ego]

00:16:380 (16380|6,16380|5) - is this going to anything in the song? I hear nothing tbh an additional synth sound that is an octave higher than the previous synth at 00:16:219 - . In fact, there is another synth sound (less audible) at 00:17:023 - which Lude decided to include in his diff, but I decided not to for this diff cuz it's barely audible

01:08:933 - I've noticed that the jacks from here for a couple of seconds are pretty much all condensed on right hand with left hand doing other stuff, is this intentional? You had a longer 2 note jack on 67 a bit before so maybe reverse would be better? To show what I mean by condensed I'll just show it on screen:

Ah, now that you point it out it does seem like the jacks are really heavily concentrated.
I rearranged the patterns so that some of the jacks have been moved to the left side



01:30:790 (90790|5,90790|6,90790|3,90790|4,90898|3,90898|4,90898|5,90898|6,91005|5,91005|4,91005|2,91005|3,91112|4,91112|2,91112|5,91112|3,91219|4,91219|2,91219|1,91219|3,91326|2,91326|4,91326|3,91326|1,91433|3,91433|0,91433|2,91433|1,91540|2,91540|1,91540|3,91540|0) - Okay now, to be fair I understand the concept behind this wall and why the LNs are not equal lenght, but, like, if you had them arranged to alternate hands, I could understand it more.
However here it just looks like an actual mess when playing.
Another thing is that there is actually no way to time those releases properly, you are focusing on hitting the notes as chords - and with LN ends that are 19 ms apart it's practially impossible to get maxes on the whole chord at that speed.
That alone would not be a big issue, but when you take it with the context of the map's difficulty even just around this point, it's just a bait for accuracy drops for no real reason than just LNs being "artsy".
I have personal issues with more spots where you have uneven releases, but those made sense when I listened to what they're accenting + they're more spaced out and more intuitive to play (single instances of just a stair release, pretty standard o2jam release pattern) - this however is just being kind of a dick to players and it's a trap for easy 200s and lower.
Please make those either even LN chords or just chords alright you have a point. I changed it a bit

01:50:505 - 01:52:219 - 01:53:933 - I feel like those crashes could be accented with an extra note to make it more distinguishable as a stornger sound - which they are. Very minor change gameplay wise either way, but a 567 chords instead of just 57 for a crash would be cool added notes for this

01:58:219 - No extra note for synth pitch change? You had one here 01:57:362 -
01:59:076 - same
01:59:933 - smae
02:00:790 - asme
02:01:648 - my name jeff the note at 01:57:362 - was supposed to be for the percussion snare thingy, not the synth :p

02:07:326 (127326|4) - This is the only LN in a 11 second span from the start of the climax to the first instance of stair releases for the slides. Why?removed xd


02:24:790 -
this is actually the case for every single diff that has the ending lns, but ill change it accordingly

There was also one point where I tilted my head as to why there's no SV on one pattern and then there's SV on a pattern for pretty much same sounds right after, but I forgot where exactly it was. It was around 01:09:362 - 01:15:362 - section, gomenasorry for forgetting oh yeah, this was intentional because the part with the no SV section has LNs, and i didnt want the sudden sv change to interfere with people's accuracy for holding down that LN

[Zen's Insane]

Arguably the best diff in the mapset, however I'm biased lololol :u

00:05:933 - + 00:09:362 - This is the only point that's tilting me though, you have a minijack structure before this and here you have 4 note jacks that go to a pretty quiet sound for some reason? It would be way more ballanced, friendly and representative if you would either stick to the concept and make those minijacks or make those uncomfortable trills, like 57571313 or 67671212 (Zenny has given me permission over his gd while he's away) I do see why Zenny has done this tbh. Thanks to the slowjam it's easier to see the four note jack structure and nailing this pattern down is pretty damn satisfying. He's chosen to go for the rhythmic structure rather than strictly adhere to the music itself. By making the column change every 4 notes, you are basically emphasizing every 2 beats (a common structure in 4/4 music). I don't think that it is necessary to change this to a 2 note minijack or a trill


great diff, will grind

I wanna play PUBG now, so I'll mod rest tomorrow or in 2 days, something like that

Thank you for taking your time to give me the check for doppel! Will be waiting for your response to other difficulties.

Also rearranged some patterns in Alter Ego to make it more friendly (less cancerous) and less mindblocky. Not too drastic of a change
(all the places that have been fine tuned: 00:01:755 - , 00:09:362 - , 00:14:665 - , 02:12:898 - )

(UPDATED)
Kamikaze
part 2

[jakads' Extra]
me me big boy



00:04:648 - I feel like this should be 3 notes and 00:04:862 - 4 notes due to the clap sound that can be nicely emphasized here, next 4-chords land on those too (00:05:290 - 00:05:719 - )

00:08:076 (8076|0,8076|5,8076|1,8076|4,8290|4,8290|0,8290|3) - same thing

00:42:576 (42576|4,42576|6,42576|5,42683|5,42683|6,42683|4,42790|6,42790|5,42790|4) - I don't think this 3 note chordjack is warranted by anything tbh, at least not 3 note chords, maybe tone them down to doubles?

00:48:362 - I think you could make minijacks here tho for this scratch-like sound - for example:


01:01:219 (61219|3) - WHY IS THIS LN NOT SNAPPED TO THE METRONOME BUT 1/4 APART FROM THE START OF THE NEXT ONE HNGGNHGNHGNHNGHNGNHGNHGNHNGHNGHNGNHGNH

looks kinda like watered down, friendlier version of alter ego in the ending which is pretty okay tbh, I'm fine with this

[Lude's Another]

00:05:933 - Why is everything in this quieter section at least doubles? The song's intensity is lower here - as it is a bridge between more intense sections - so you really should not continue the density from before if not higher. I'd suggest either lowering ALL chords by one note or just the doubles.

00:09:362 - And same here - even higher diffs use lower density here - although with one/two long LNs - but also with less straining patterning (Alter Ego uses some more LNs in this specific section but still)

00:16:219 (16219|3,16219|0,16380|1,16380|4) - I don't get why the first LNs stop with second set incoming, the sound they're mapped to does not stop, there's just a new layer, and also that layer is not significant enough to put double LNs here in 3rd highest diff of the set imo
I suggest just making something like this:


00:16:862 (16862|4,16862|1,17023|0,17023|3) - Same deal here except this time none of the other difficulties recognize any sound here so I'm not exactly sure if this is correct. Same suggestion applies anyway

00:19:862 - 00:29:076 - Now here's the general issue I have with this difficulty: You are overemphasizing the calmest parts of the song compared to the rest of difficulties and rest of the set.
I see no reason why you would arbitraly use double LNs for every single sound in this section. This is the calm part - again - a bridge between sections and you are layering it almost as if it was a critical part.
You can argue that Zen's diff does that but it just has 3 LNs for the background that are used as anchors and each sound is represented with a single LN/note.
Alter Ego uses double LNs, but at the same time looking at the difficulty and density curve it's still eons less dense.
Of course you can argue that it's not hard at all and I agree - but you are still overemphasizing those sounds for what they're worth in the song. There's not enough contrast in my opinion. So I would suggest really to make this section (and others I'll point out below) as single LNs because it's just how it should be.
There are some nicely executed spots tho like 00:25:648 (25648|2,25862|4,26076|5,26290|1) - fits pretty well, if you don't want to make it all single LNs then you can try to fiddle with stuff like this.

Another exapmles of the same issue:
00:55:648 - 00:59:719 -
01:02:505 (62505|1,62505|0,62719|4,62719|6,62790|3,62790|5,62862|2,62862|4,62933|1,62933|3,63148|2,63148|0) - This 1/3 LN doublestair in a calm intersection is honestly just unpleasant to play

00:38:183 (38183|5,38290|4,38398|5) - Man those 27ms LNs are an edge case, but they should be fine. However why is there no double on 00:38:076 - connected to that pattern? 00:48:362 - Does it correctly

01:33:362 (93362|3,93362|2,93362|4) - Those LN releases are for nothing and make no sense, maybe just use two LNs and end them in the same spot instead of overcomplicating it?

01:34:648 (94648|4,94648|2) - What are those LNs for?

01:38:505 (98505|0,98505|2,98612|1,98719|6,98719|4,98826|5) - Is this intentionally made to be the most uncomfortable one handed pattern possible? For a section so short I would really ask to remove 01:38:505 (98505|2,98719|4) - those

looked through the rest of the diffs and they should be okay - I'll check everything one more time when you apply the mod tho, poke me
Mechanizen
Hi, i wanted to delete this post but i don't find the button.
Lude

-Kamikaze- wrote:

part 2
[Lude's Another]

00:05:933 - Why is everything in this quieter section at least doubles? The song's intensity is lower here - as it is a bridge between more intense sections - so you really should not continue the density from before if not higher. I'd suggest either lowering ALL chords by one note or just the doubles. Deleted one of each high-hat sounds (e.g 00:06:040 - 00:06:255 - 00:06:469 - )

00:09:362 - And same here - even higher diffs use lower density here - although with one/two long LNs - but also with less straining patterning (Alter Ego uses some more LNs in this specific section but still)

00:16:219 (16219|3,16219|0,16380|1,16380|4) - I don't get why the first LNs stop with second set incoming, the sound they're mapped to does not stop, there's just a new layer, and also that layer is not significant enough to put double LNs here in 3rd highest diff of the set imo
I suggest just making something like this: Deleted them; makes sense and don't wanna cause any troubles on HS


00:16:862 (16862|4,16862|1,17023|0,17023|3) - Same deal here except this time none of the other difficulties recognize any sound here so I'm not exactly sure if this is correct. Same suggestion applies anyway

00:19:862 - 00:29:076 - Now here's the general issue I have with this difficulty: You are overemphasizing the calmest parts of the song compared to the rest of difficulties and rest of the set.
I see no reason why you would arbitraly use double LNs for every single sound in this section. This is the calm part - again - a bridge between sections and you are layering it almost as if it was a critical part.
You can argue that Zen's diff does that but it just has 3 LNs for the background that are used as anchors and each sound is represented with a single LN/note.
Alter Ego uses double LNs, but at the same time looking at the difficulty and density curve it's still eons less dense.
Of course you can argue that it's not hard at all and I agree - but you are still overemphasizing those sounds for what they're worth in the song. There's not enough contrast in my opinion. So I would suggest really to make this section (and others I'll point out below) as single LNs because it's just how it should be.
There are some nicely executed spots tho like 00:25:648 (25648|2,25862|4,26076|5,26290|1) - fits pretty well, if you don't want to make it all single LNs then you can try to fiddle with stuff like this. Makes sense, re-arranged ALL of them, including next patterns as well.

Another exapmles of the same issue:
00:55:648 - 00:59:719 -
01:02:505 (62505|1,62505|0,62719|4,62719|6,62790|3,62790|5,62862|2,62862|4,62933|1,62933|3,63148|2,63148|0) - This 1/3 LN doublestair in a calm intersection is honestly just unpleasant to play

00:38:183 (38183|5,38290|4,38398|5) - Man those 27ms LNs are an edge case, but they should be fine. However why is there no double on 00:38:076 - connected to that pattern? 00:48:362 - Does it correctly lel arranged correctly

01:33:362 (93362|3,93362|2,93362|4) - Those LN releases are for nothing and make no sense, maybe just use two LNs and end them in the same spot instead of overcomplicating it? Deleted one LN on the middle, 3-5 remains the same, including the end spot, id like to emphasize on one sound being continuous and one being cut. Not sure if you'll get me here but I'd leave them

01:34:648 (94648|4,94648|2) - What are those LNs for? Deleted and rearranged the small LNs

01:38:505 (98505|0,98505|2,98612|1,98719|6,98719|4,98826|5) - Is this intentionally made to be the most uncomfortable one handed pattern possible? For a section so short I would really ask to remove 01:38:505 (98505|2,98719|4) - those I don't even know what I was thinking, since this was mapped long time ago ;w; fixed

looked through the rest of the diffs and they should be okay - I'll check everything one more time when you apply the mod tho, poke me
Thanks, update sent
DeletedUser_259972
gj enduring my mid-2016 mapping style

-Kamikaze- wrote:

part 2

[jakads' Extra]
me me big boy fucc yea boi

nice meme

00:04:648 - I feel like this should be 3 notes and 00:04:862 - 4 notes due to the clap sound that can be nicely emphasized here, next 4-chords land on those too (00:05:290 - 00:05:719 - )
so the way I mapped this part is quite ok_hand
1 note every 1/2 snap (hi-hat)
2 note every 1/1 snap (drum)
1 note for melody
makes sense eh



00:08:076 (8076|0,8076|5,8076|1,8076|4,8290|4,8290|0,8290|3) - same thing ^

00:42:576 (42576|4,42576|6,42576|5,42683|5,42683|6,42683|4,42790|6,42790|5,42790|4) - I don't think this 3 note chordjack is warranted by anything tbh, at least not 3 note chords, maybe tone them down to doubles? there are three drums here so they totally deserve 3 notes
but I guess what you meant is "I hate them being placed exactly the same" kinda thingy so I moved 00:42:790 (42790|5) - to 3
which makes the pattern after that prettier
me likey



00:48:362 - I think you could make minijacks here tho for this scratch-like sound - for example:

good idea sir
I made 12 12 67 67 jack and Ctrl+H the later part



01:01:219 (61219|3) - WHY IS THIS LN NOT SNAPPED TO THE METRONOME BUT 1/4 APART FROM THE START OF THE NEXT ONE HNGGNHGNHGNHNGHNGNHGNHGNHNGHNGHNGNHGNH lol ! I love enraging you
well if you listen in 25% or smth, the synth actually ends there, but I guess I triggered your OCD
moved to 01:01:540 - just like Alter Ego diff
cuz this is actually copy of the hardest diff !!
(it's not)



looks kinda like watered down, friendlier version of alter ego in the ending which is pretty okay tbh, I'm fine with this
Interesting how you say this diff is FRIENDLY




looked through the rest of the diffs and they should be okay - I'll check everything one more time when you apply the mod tho, poke me
that was a good mod
now bubble my map :!: :!:

also my mid-2016 mapping style is so inconsistent lmao
just like my 2017 mapping style

update sent via discord pm
bc i hate puush
Topic Starter
Jinjin
All updated!

(Also fixed some part in Lude's diff where there was a ghost note LN
Kamikaze
fun fact jin plays league of legends so I can automatically assume that all of his statements hold no value

jk all good with me, let's get this rolling

Qualified!
Alsty-
HYPUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU..... THANKS #ANNOUNCE


congratulations Jinjin dkk
Akasha-
? ? :D ? ?
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