git gud fegit nat evn renket nub
Thank you so much for your time on checking this map niv <3Nivrad00 wrote:
BN checkGeneralThe difficulty jump between Hard and Insane is pretty high but I'm gonna let it slide unless someone complains haha aight (zen's diff is kinda supposed to be the middle ground but waw SVs)
What's your reasoning for 7.5 OD on Another and 8 OD on Alter Ego? That's pretty low compared to the difficulty and speed of the map, even by osu standards
I'm sorry if this was already discussed, I'm late to the party lol ah now that i think about it you do have a point about another being a bit too low. The reason that Alter Ego's OD is 8 is due to the sheer difficulty of the map (putting above 8+ would probably be overkill for everyone except people like jakads) Changed Insane OD from 7.3 -> 7.5 and Another OD from 7.5 -> 8DiffsMy impression: Stylish and sparkling clean!! There's no other group of mappers I would trust more with pushing the difficulty ceiling of the ranked pool.Easy
00:54:040 (54040|4,54040|2) - I think the chord would fit better at 00:54:040 -. Putting it on the first loud noise may be easier for beginners, AND it sounds more intuitive to my ears completely agree. fixed
01:10:540 (70540|4) - I think this note would be better at 01:10:219 -. The irregular rhythm you have currently isn't very explicit in the song the simpler the better!
01:39:362 (99362|2) - I definitely think this note should be at 01:39:255 -. I know that second hit is the beginning of the measure, but I always hear the first hit as the downbeat ;n; (adjust LN length if applied) altered this part a bit (like a reverse shield?)
02:03:362 - weird left bias http://puu.sh/v9li6.png (ok now i'm just being picky) repatterned :p
02:19:219 (139219|1) - I think it would be cool to move this to 02:19:433 - for the cymbal added a new note here instead. Since this is the climax anyway, I think it's fitting haha
I'm putting all my effort into this end of the spread because I know I'm not gonna be able to criticize Alter Ego ;-) xd
Normal
I think it would be a unique and intuitive choice to get rid of the chords at 00:11:076 - and 00:12:790 -! The doubles you have currently don't line up with any instrument in particular and only serve as superfluous structure. also a possibility on Hard sticking to the main melody, sounds good~
01:39:362 (99362|6) - same suggestion about the downbeat fixed
01:42:683 (102683|2) - hey this is the same sound as the following two. i suggest moving it to the middle lane moved
from the beginning of the kiai to 02:19:433 - there's only one note in the middle lane! (02:11:076 - ) If you were going for a pseudo-6k section you should remove it, or maybe use it more consistently tried to avoid the usage of the center column here cuz beginner players usually have hard time with spacebar ;n; but I repatterned the very ending so that the center column is more emphasized on the downbeat!
Hard
00:32:558 - hmm... I don't know if these ~50 ms spaces are difficulty-appropriate... but i'm no authority on LN mapping and I assume you had testers l0l yeah I think they're fine haha
00:38:826 - you should put a note here to make a nice little gallop (oh geez taiko terminology) added and repatterened~
01:19:648 - to 01:28:862 - jinjin forgets what keymode he's mapping for 11 measures
jk lol lane distribution is overrated imo as long as it's symmetrical and consistent. dont change anything o/
02:14:505 - why a triple here but not later? same sound. makes sense to accent structurally but not intuitively i think removed that chord part haha (also restructured few notes just before that part for better hand bias)
Insane
00:02:505 - agh the note distortion (Calm down niv... it was probably on Purpose...) ;-;
00:05:933 (5933|2,6040|4) - why not flip these and make the next part consistent? like i'm actually curious, since it looks like it was on purpose whoaa good idea
00:09:362 (9362|4,9469|2) - same same
00:10:540 (10540|4,10594|6,10648|3,10701|5) - must say the awkwardness of this one-handed pattern seems out of place in this diff. ;_; though i have to admit it looks nice fixed to something that looks less nice but plays better :p
00:18:790 (18790|2,18844|0,18898|3,18951|1) - oof (well at least the difficulty is balanced between hands now l0l) was actually going for pitch relevancy here but I think i can forgo that to make it more playable, repatterened
00:52:219 (52219|1,52273|3,52326|5) - this isn't a very good way to represent the bursty noise. I would recommend LNs... the rhythm sounds like it "bounces" right from 00:52:219 - to 00:52:433 - nice catch, fixed~
00:52:969 (52969|2,53023|5,53076|0,53076|1) - although i like the pitch, it doesn't make sense to use a sharp alternating-hand pattern for such a light sound. Because of the speed of the song, the note's ambiguous placement, and the chaos of this section, players at this level are much more likely to approximate its timing and process it as a superfluous space filler rather than "feeling" the alternating rhythm. (Or am I just a noob?) I do agree somewhat but I do feel that it's fine for this difficulty.. I did try moving one note to make it feel a bit more comfortable (?)
01:27:148 - ok the note distortion here is totally unnecessary changed
01:48:148 - hey cool idea, if you extend these LNs to 01:48:683 - then you'll further accentuate the sudden silence by having more releases at once. also that blank space in the left hand is just ugly rn good idea~
02:20:076 - same idea, if you turned these into LNs. downside: you wouldn't get the cool effect where it looks like it's leading towards a LN on the first lane at 02:21:362 - but the music plays a totally unexpected chord and thus the pattern never resolves. you know what i'm talking about? tried something else in my own way with your idea, hopefully this works well too!
jakads' Extra
00:55:648 - 00:57:790 - 00:58:433 - 00:58:862 - 00:59:290 - missing drum-hitclaps? i think? oooh nice catch
01:16:648 - missing drum-hitfinish
01:17:076 - 01:18:790 - missing drum-hitclaps fixed all hitsounds
Alter Ego
01:43:594 - http://puu.sh/vmMHO.png you've heard of horizontal symmetry... you've heard of vertical symmetry... you've heard of translational symmetry... you've even heard of 180-degree rotational symmetry. And maybe you've been lucky enough to come across the rare 90-degree rotationally symmetrical pattern. But this is it, boys. The Big One. The One We've All Been Waiting For. The Most Advanced osu!mania Symmetry To Date. The story of a pattern that dared to be hexagonal in a world of rectangles. The aesthetic is off the charts. The playability? Sufficient. One small step for Jin... one giant step for Jinkind. 60-degree rotational symmetry. 5 / 7 would read again
02:11:023 - so this is the only 1/4 jack in the entire map. A 53 ms gap. If you're a 60 fps scrub like me then that's only three frames LOL
anyway since it only shows up once (and not in a particularly important location) i want to make sure you're certain about it. have you considered using 1/4 jacks in other, more climactic sections? you bring up a nice point, I've been thinking about this for a while and i think it might be just better to give up the jack in this part for a more comfortable pattern (even though this whole section is extremely difficult anyway hahaha)
the hitsound check was pretty basic because like who's gonna notice the hitsounds on alter ego honestly
Awaiting your response
Thanks for the time!Nivrad00 wrote:
BN checkDiffsLude's Another
00:11:290 - and 00:11:505 - these two chords have more notes than the other chords in the section (The first one is understandable if on purpose since there are no LN ends) Fixed; seems an error. Instead, added a note on 00:11:076 - for the crash
00:41:933 - http://puu.sh/vmGGk.png awwwwwwwwwwwwwwww Re-arranged according to the pitch
simple suggestion, 01:57:362 - and 01:59:933 - are different pitches so you could maybe move 01:59:933 (119933|3) - to the right or something. it's also inconsistent that there are two LN starts here, so maybe you could do it like this http://puu.sh/vmH33.jpg to just have one LN start Re-arranged
02:14:933 - i very politely insist that you reconsider this, because it sticks out like a sore thumb in the middle of your smooth patterning (or should i say sore ring finger Dx) Fixed; it's now on index and middle finger
02:21:148 (141148|4) - ok i HAVE to ask... althoguh i'm sure you have a reason... why is this not on the seventh lane Done
Let me kill myselfNivrad00 wrote:
oh no!! 00:41:933 - http://puu.sh/vmGGk.png on Another wasn't a criticism!!
I just wanted to point out that it's in the shape of a heart!!
updated zenny's diffNivrad00 wrote:
Zen's Insane
beautiful grass
00:11:076 - to me, the transition from normal scrolling to the jumpy effect just looks unnatural with nothing to justify it but the start of the string melody. After all, at 00:12:790 - , the lack of melody is represented by a .33x scroll speed, not a 1x scroll speed. I almost want to suggest that you delete the chord at 00:11:076 - and change the speed to .33x there, but that might throw off players more than you intended. You could also just put a 3.00x-0.33x jump there to start the effect earliier. (inconsistent technically, but maybe not noticeably so) went with the last suggestion, I think that's what makes this the most consistent
00:12:790 - lol cheeky
01:16:433 - http://puu.sh/vhc2A.jpg if you squint really hard it's a lightbulb
01:22:576 (82576|1,82576|0) - ghost note? fixed this (should be 1/4 snap not 1/6) and rearranged the SVs accordingly
01:24:362 - I wonder if you this effect would be enhanced if it didn't scroll so much in between the dings. It seemed a little too weak to really intuitively represent the noise when I first saw it. I think it looks nice if you make it 10.0x-0.1x instead of 7.5x-0.6x and also add an additional jump before the notes start again (01:24:777 - , 1/16 snap) goooood
02:19:648 - http://puu.sh/vhbZG.png awwwww zennyheart <3
jakads wrote:
wow wtf you really waited
ok i feel terrible
gonna start fixing the patterns that are shitty imo
in around 4 hours
cuz that's when the highschool ends
and i'm in highschool atm
and it sucks
it really does
help me
ㄷㄷjakads wrote:
it became 7.86*
i don't understand it either
http://puu.sh/vqnjQ/0fb2082ab8.zip
i can nerf it if you want
Thanks for the mod ^-^Arzenvald wrote:
holy flying furball
incoming the hype?
also kinda agree with niv's about gap in hard & insane somehow, the 1/2 & 1/4 chain, those sv tho, making the gap so big yeahhh.. tbh zenny's diff was supposed to be the middle ground between hard & insane but the SVs make it just as difficult, if more difficult than my insane diff ;-; but the svs are really well done so I don't want to nerf svs in either insane or zen's insane or completely make another difficulty (would feel like a cluster ==;;)
also
nitpicky
[Easy]
idk but i feel there's so many 23 56 symemtrical pattern that could've more flowy than being centered and repeating, considering how chaos the song is
00:34:219 (34219|1,34540|2,34862|4,35183|5) - the idea is, maybe you can use more scattered pattern like 1 5 2 6 7 (broken stairs) or something else I wanted to keep the pitch relevance here haha, that's why these notes are ascending columnwise
00:50:505 (50505|2,50933|4) - EZ LN added
00:54:040 (54040|4,54040|2) - the white line in-game looks rather more confusing to guess which snap this note is, try to move to 00:54:148 - and add another note in 00:54:362 -? i see you use some 1/1 snapping as well so why not it was originally at 00:54:148 - but then nivrad made a nice point about changing it to the position it is at right now haha ;-; so gonna keep this as is I guess putting a note at 00:54:362 - is good tho
01:16:219 (76219|1) - this part is simple enough to use varied stairy pattern i think? I generally wanted this diff to be very simple, so I'll stick with my repetition patterns
01:46:433 (106433|6,106755|4,107076|2) - EZ LN pls done
02:11:076 (131076|3) - could make a simple stair for at least 4 beat, 7654 (before this broken stair at 02:14:505 - ) rearranged
[Normal]
flowwy
00:58:433 (58433|2,58862|2,59290|2) - could move to different column, the pitch is changing quiet contrast there again, emphasizing the rhythmic structure here instead of the pitch on the synths for more beginner-friendliness haha
and 00:59:290 (59290|2) - break this into 2 different 1/1 LN this one is good
[Hard]
dunno if you agree or not but
00:05:076 (5076|2) - 00:08:505 (8505|0) - you can remove this to monorhythm the synth? because most pattern are this part I wanted to focus the 1/1 beat in the left hand and the synth melody in the right hand, and i don't think it's too difficult for the hard difficulty so no changes
[Insane]
01:05:219 (65219|4) - expecting to have some 1/3 instead of 4-note chords only, either way works I think 4 note chords suit this part well
i can't play top diffs so i can't judge more
gl guys!
Nerfed a bit the last kiai section, avoided some jacks and re-arranged some stuffs.Arzenvald wrote:
[Lude's]
02:14:612 (134612|5,134933|4,134987|5,135040|4,135094|5,135148|6) - wee these trills killed me, i'd suggest https://puu.sh/vrIJN/df4a0ace29.png Intended, not willing to change
02:15:362 (135362|2) - move to 5, and https://puu.sh/vrIND/23b615b7e8.png Hmm ok
dunno, those 1313 trills are more sightreadable in my opinion, plus less awkward
02:17:505 (137505|0,137558|6,137612|0,137665|6) - pure evil ; ; Re-arranged
owo)bNivrad00 wrote:
Lude's Another
00:36:308 - 00:36:523 - it's a little weird that there are spaces here but if it was on purpose i'll leave it to your judgement Added notes
00:45:362 - i recommend deleting this note; there's really no strong drum sound here and leaving a space will help accentuate the sudden quiet. Leaving as it is, since I think latter sound is more to be emphasized, besides the quiet is too short to be accentuated
00:52:219 - I recommend changing it slightly to this pattern: http://puu.sh/vwoqt.png it seems like the sound puts much more emphasis on the downbeat, and again this will help accentuate the sudden quiet on the 1/2 snap Done, It is different from previous one
02:17:451 - I think it would be a stronger decision to map the loud drum thing... the sound at 02:17:344 - is pretty quiet. you could just move 02:17:344 (137344|2,137398|3) - later by 1/4. Done
Thanks so much~Nivrad00 wrote:
The changes are molto bene. But I have a second round of suggestionsboxSorry for the wait! I know I keep apologizing, but this inability to be timely with requests is exactly why I'm taking a rest from BN work after this. For now let's get this bubbled wooEasy
01:42:683 - hm................................... i detect left bias
only because it's a complicated rhythm! maybe you could just move 01:43:648 (103648|0) - to the right hand moved the two previous notes to the right hand instead, I think this is a better fix~
Zen's Insane
01:22:433 - Actually I'm not sure if the SVs work with this new rhythm. Before it seemed like a plausible extension of the same effect, even if it didn't follow the drums correctly, but now it's clearly motivated by the piano and the piano doesn't have the same weight as the drum hits. You could just make that part 1x but then it looks weird in the middle of the big jumpy section. I suggest deleting the piano notes at 01:22:540 - altogether and making the effect from 01:22:433 - to 01:22:648 - the same as the effect from 01:22:648 - to 01:22:862 -.
(and add a note at 01:22:433 - to fill the space) good idea! fixed
01:56:719 - to 02:02:505 - right hand bias and empty first lane. I didn't point it out originally since knowing evening this might have been on purpose, but let's see what you think lol brought the 2 note chord to the 1st column, I think this should be fine
Alter Ego
01:12:630 - this note is SO quiet lmao what have we come to
dont change it it's fine
01:30:790 - question, why are the smallest LNs snapped to 1/6 instead of 1/8, which would be more regular? playability? the 1/8 makes it way too short to release properly, and I wanted to keep the aesthetics look relatively nice without sacrificing accuracy, so I chose 1/6 for the shortest notes
01:43:648 - agh it's so good huaheuhugheughuehgueuae
I made this diff 10 months agoNivrad00 wrote:
The changes are molto bene. But I have a second round of suggestionsboxSorry for the wait! I know I keep apologizing, but this inability to be timely with requests is exactly why I'm taking a rest from BN work after this. For now let's get this bubbled woojakads' Extra
01:33:790 (93790|0,94112|6) - confirm that these LN endings are on purpose? they're really weird
It was on purpose, since the low-synth ends on 01:34:273 - and high-synth ends on 01:34:380 -
But now that I check it again, it does look weird. No idea why I didn't notice it beforehand
set both LN ends to 01:34:326 -
jejjin do me a favor and plz change 01:33:790 (93790|0,94112|6) - to both end on 01:34:326 - kthx
Jinjin wrote:
Sorry guys I destroyed the mania pp system
i need a ticket to the Mars.Fresh Chicken wrote:
this is so et