Easy00:54:040 (54040|4,54040|2) - I think the chord would fit better at 00:54:040 -. Putting it on the first loud noise may be easier for beginners, AND it sounds more intuitive to my ears
01:10:540 (70540|4) - I think this note would be better at 01:10:219 -. The irregular rhythm you have currently isn't very explicit in the song
01:39:362 (99362|2) - I definitely think this note should be at 01:39:255 -. I know that second hit is the beginning of the measure, but I always hear the first hit as the downbeat ;n; (adjust LN length if applied)
02:03:362 - weird left bias
http://puu.sh/v9li6.png (ok now i'm just being picky)
02:19:219 (139219|1) - I think it would be cool to move this to 02:19:433 - for the cymbal
I'm putting all my effort into this end of the spread because I know I'm not gonna be able to criticize Alter Ego ;-)
NormalI think it would be a unique and intuitive choice to get rid of the chords at 00:11:076 - and 00:12:790 -! The doubles you have currently don't line up with any instrument in particular and only serve as superfluous structure. also a possibility on Hard
01:39:362 (99362|6) - same suggestion about the downbeat
01:42:683 (102683|2) - hey this is the same sound as the following two. i suggest moving it to the middle lane
from the beginning of the kiai to 02:19:433 - there's only one note in the middle lane! (02:11:076 - ) If you were going for a pseudo-6k section you should remove it, or maybe use it more consistently
Hard00:32:558 - hmm... I don't know if these ~50 ms spaces are difficulty-appropriate... but i'm no authority on LN mapping and I assume you had testers l0l
00:38:826 - you should put a note here to make a nice little gallop (oh geez taiko terminology)
01:19:648 - to 01:28:862 - jinjin forgets what keymode he's mapping for 11 measures
jk lol lane distribution is overrated imo as long as it's symmetrical and consistent. dont change anything
02:14:505 - why a triple here but not later? same sound. makes sense to accent structurally but not intuitively i think
Insane00:02:505 - agh the note distortion (Calm down niv... it was probably on Purpose...)
00:05:933 (5933|2,6040|4) - why not flip these and make the next part consistent? like i'm actually curious, since it looks like it was on purpose
00:09:362 (9362|4,9469|2) - same
00:10:540 (10540|4,10594|6,10648|3,10701|5) - must say the awkwardness of this one-handed pattern seems out of place in this diff. ;_; though i have to admit it looks nice
00:18:790 (18790|2,18844|0,18898|3,18951|1) - oof (well at least the difficulty is balanced between hands now l0l)
00:52:219 (52219|1,52273|3,52326|5) - this isn't a very good way to represent the bursty noise. I would recommend LNs... the rhythm sounds like it "bounces" right from 00:52:219 - to 00:52:433 -
00:52:969 (52969|2,53023|5,53076|0,53076|1) - although i like the pitch, it doesn't make sense to use a sharp alternating-hand pattern for such a light sound. Because of the speed of the song, the note's ambiguous placement, and the chaos of this section, players at this level are much more likely to approximate its timing and process it as a superfluous space filler rather than "feeling" the alternating rhythm. (Or am I just a noob?)
01:27:148 - ok the note distortion here is totally unnecessary
01:48:148 - hey cool idea, if you extend these LNs to 01:48:683 - then you'll further accentuate the sudden silence by having more releases at once. also that blank space in the left hand is just ugly rn
02:20:076 - same idea, if you turned these into LNs. downside: you wouldn't get the cool effect where it looks like it's leading towards a LN on the first lane at 02:21:362 - but the music plays a totally unexpected chord and thus the pattern never resolves. you know what i'm talking about?
Zen's Insanebeautiful grass
00:11:076 - to me, the transition from normal scrolling to the jumpy effect just looks unnatural with nothing to justify it but the start of the string melody. After all, at 00:12:790 - , the lack of melody is represented by a .33x scroll speed, not a 1x scroll speed. I almost want to suggest that you delete the chord at 00:11:076 - and change the speed to .33x there, but that might throw off players more than you intended. You could also just put a 3.00x-0.33x jump there to start the effect earliier. (inconsistent technically, but maybe not noticeably so)
00:12:790 - lol cheeky
01:16:433 -
http://puu.sh/vhc2A.jpg if you squint really hard it's a lightbulb
01:22:576 (82576|1,82576|0) - ghost note?
01:24:362 - I wonder if you this effect would be enhanced if it didn't scroll so much in between the dings. It seemed a little too weak to really intuitively represent the noise when I first saw it. I think it looks nice if you make it 10.0x-0.1x instead of 7.5x-0.6x and also add an additional jump before the notes start again (01:24:777 - , 1/16 snap)
02:19:648 -
http://puu.sh/vhbZG.png awwwww
Lude's Another00:11:290 - and 00:11:505 - these two chords have more notes than the other chords in the section (The first one is understandable if on purpose since there are no LN ends)
00:41:933 -
http://puu.sh/vmGGk.png awwwwwwwwwwwwwwww
simple suggestion, 01:57:362 - and 01:59:933 - are different pitches so you could maybe move 01:59:933 (119933|3) - to the right or something. it's also inconsistent that there are two LN starts here, so maybe you could do it like this
http://puu.sh/vmH33.jpg to just have one LN start
02:14:933 - i very politely insist that you reconsider this, because it sticks out like a sore thumb in the middle of your smooth patterning (or should i say sore ring finger Dx)
02:21:148 (141148|4) - ok i HAVE to ask... althoguh i'm sure you have a reason... why is this not on the seventh lane
jakads' Extra00:55:648 - 00:57:790 - 00:58:433 - 00:58:862 - 00:59:290 - missing drum-hitclaps? i think?
01:16:648 - missing drum-hitfinish
01:17:076 - 01:18:790 - missing drum-hitclaps
Alter Ego01:43:594 -
http://puu.sh/vmMHO.png you've heard of horizontal symmetry... you've heard of vertical symmetry... you've heard of translational symmetry... you've even heard of 180-degree rotational symmetry. And maybe you've been lucky enough to come across the rare 90-degree rotationally symmetrical pattern. But this is it, boys. The Big One. The One We've All Been Waiting For. The Most Advanced osu!mania Symmetry To Date. The story of a pattern that dared to be hexagonal in a world of rectangles. The aesthetic is off the charts. The playability? Sufficient. One small step for Jin... one giant step for Jinkind.
60-degree rotational symmetry.02:11:023 - so this is the only 1/4 jack in the entire map. A 53 ms gap. If you're a 60 fps scrub like me then that's only three frames LOL
anyway since it only shows up once (and not in a particularly important location) i want to make sure you're certain about it. have you considered using 1/4 jacks in other, more climactic sections?
the hitsound check was pretty basic because like who's gonna notice the hitsounds on alter ego honestly