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MC Mental - MC Mental at His Best

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Topic Starter
Bullhax
This beatmap was submitted using in-game submission on June 21, 2020 at 3:56:00 PM

Artist: MC Mental
Title: MC Mental at His Best
Tags: hip hop mc mental dj konik x-paceland x paceland
BPM: 175.8
Filesize: 2540kb
Play Time: 01:50
Difficulties Available:
  1. Extra (5.9 stars, 626 notes)
  2. Hard (4.53 stars, 358 notes)
  3. Insane (5.14 stars, 516 notes)
  4. Mental (6.42 stars, 623 notes)
  5. New Mental (6.44 stars, 651 notes)
Download: MC Mental - MC Mental at His Best
Information: Scores/Beatmap Listing
---------------
bidibidibidibidibidibidibidibidibidibidibidibidibidibidibidibidibidibidibidibidi

BASS OHHHHHHHH

i dont know how to map below hard so if i could get some GDs that would be gnarly

also new BG? maybe? i like galaxy man but idk

2020-06-21 ~ FINALLY FINISHED THE HARD AND NEW MENTAL DIFFICULTIES, hitsounds for all diffs

Thanks to these modders:
BitCritterSpyro

Shoutouts to:
Arnbition
Okariiin
i have cancer
Muhn
Way too high hp drain. you have to fucking SS this shit to do it
BitCritterSpyro
WIKID!!!!!

[waits for le epic drop]

bii-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di

WA, KI, SHA, we

wii-di-di-di-di-di-di-di-di-di-di-di-DEE PADA DEI-DE-DE-DE-DE-DE-DE-DE-DE-DE DAHY SHAW

BI-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DAH, BAYCE

.

RA, BADA-RA, KE-DE-EI, QUE_BEE_BA RA, PE_RAKA, DAH KE, DAH KE BACYE NOAW


=======================

Anyway, here's my suggestions for modding:

  • -=- HARD -=-

    Let me start with the obvious here...
  1. 00:01:315 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37) -

  2. 00:23:158 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) -

  3. 00:39:199 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88) -
Like, really? Don't get me wrong, the Hard map actually seems to be all well and dandy at that difficulty, but only three combos???? wuuuuuuuuuuut They should be split into combos that span 1 measure/bar/whatever each in the intro, and then 2 each in after the break, sort of like this....

  • INTRO
  1. 00:01:315 (1,2,3,4,5) -
  2. 00:02:851 (1,2,3) -
  3. 00:04:045 (1,2,3,4,5,6) -
  4. 00:05:581 (1,2,3,4,5) -
  5. 00:06:775 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5) -


    AFTER THE BREAK
  6. 00:23:158 (1,2,3,4,5,6,7,8,9,10) -
  7. 00:25:888 (1,2,3,4,5,6,7,8,9) -
  8. 00:28:618 (1,2,3,4,5,6,7) -
  9. 00:31:349 (1,2,3,4,5,6,7,8,9,10,11) -
    and so on so forth
  10. 00:34:079 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) -
I also see that you left it unfinished, compared to the other three difficulties. Maybe that could explain the lack of combo separation and stuff, but the hard map is generally borderline fine otherwise, and I'd love to see this map completed in that difficulty, man ;3

BUT! There is one major concern that I see spread in your Hard map: the lack of full-note span snapping of some of the sliders, specifically these (note that this applies to the combos after they've been separated by my suggestion):

  1. 00:39:199 (9) -
  2. 00:40:905 (8) -
  3. 00:40:905 (10) -
  4. 00:42:270 (1,2,3,4,5) -
At least this one at 00:27:083 (5) - is a fair 1/4-spanned slider, but you have to consider the sliders I just mentioned there. They threw me off a bit, and could potentially throw off others who would be more than willing to play your map, considering that people have gone on song like crazy at not one, but TWO points, and would go nuts in the wrong way if a confusing 1/4 slider messed them up on a somewhat easy difficulty.

Btw, are you sure that you want to keep THESE sliders in Hard?

  1. 00:45:854 (4,5) -
  2. 00:47:219 (9,10) -
  3. 00:48:584 (4,5) -
  4. 00:49:949 (9,10) -
  5. 00:52:680 (9,10) -
  6. 00:54:045 (4,5) -
=========

  • INSANE
Okay, at LEAST you separated the combos in the Insane beatmap, but I think the circle at 00:03:789 (9) - should be deleted, since MC Mental doesn't make a sound at that instance. What you do with the circle immediately afterwards is up to you, but I recommend spacing it from 8 in some way.

And holy hell! I've never seen anyone do sliders in streams like these!

  1. 00:23:670 (6) -
  2. 00:24:352 (1) -
  3. 00:26:229 (5) -
  4. 00:27:936 (10) -
  5. 00:28:960 (5) -
  6. 00:29:642 (10) -
  7. 00:34:420 (5) -
  8. 00:35:103 (10) -
  9. 00:35:786 (5) -
  10. 00:36:468 (10) -
  11. 00:37:151 (5) -
Okay, you get the idea. It's just weird for those to be there when the streams in both Insane and Mental are just legit straight rapid rivers without any jerky tides, but again, you need to adjust the ending of one of your streams to sync with MC Mental's BI-DI-DI-DI-DI-DI-DI-DI, and this time, it's 00:27:936 (10) - .

Also, this here's a strange choice for you to make the end of the stream at 00:29:984 (1,2,3,4,5) - , but I think you should consider the placement of 00:30:496 (6) - . I know there's endings to streams like that, but I'm just pointing that out to you. Feels strange, but that one is completely optional.

But then you have another two potentially mistimed sliders at 01:07:868 (4) - and 01:11:963 (4) - . Dude, I just went over this in Hard XD. (seems tolerable for these to be here at this difficulty tho so just take your pick as to whether you'd like to change it.)

============

  • EXTRA
Um...yeah, maybe you need to make it so the end of every slider at 00:34:079 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - gets separated into a new combo, rather than just one-bar separated combos this time, but GG on this being my only beat suggestion for the difficulty! :D

============

  • MENTAL
The slider at 01:19:813 (7) - doesn't have a mate in the blue combo afterwards as far as its length goes. pls fix (BIGGER GG ON THIS BEING A SHORTER SUGGESTION THAN THE ONE FOR EXTRA!!!! :DDDDDDDD)

============

The only other suggestion I'd make is lowering the Overall Difficulty from the song setup menu for the Extra and Mental difficulties, since you've seemed to frustrate Muhny to repeated failure. You might make Cookiezi suffer the same fate. lol Otherwise, you did very well, and even if this is a 1-year-old map, I'd love to see it ranked ;3

You'll make even this guy proud if you make the map to the ranks (kappa) (clickable text in case YT video doesn't show)



Topic Starter
Bullhax

BitCritterSpyro wrote:

WIKID!!!!!

[waits for le epic drop]

bii-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di-di

WA, KI, SHA, we

wii-di-di-di-di-di-di-di-di-di-di-di-DEE PADA DEI-DE-DE-DE-DE-DE-DE-DE-DE-DE DAHY SHAW

BI-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DE-DAH, BAYCE

.

RA, BADA-RA, KE-DE-EI, QUE_BEE_BA RA, PE_RAKA, DAH KE, DAH KE BACYE NOAW


=======================

Anyway, here's my suggestions for modding:

  • -=- HARD -=-

    Let me start with the obvious here...
  1. 00:01:315 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37) -

  2. 00:23:158 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) -

  3. 00:39:199 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88) -
Like, really? Don't get me wrong, the Hard map actually seems to be all well and dandy at that difficulty, but only three combos???? wuuuuuuuuuuut They should be split into combos that span 1 measure/bar/whatever each in the intro, and then 2 each in after the break, sort of like this....

  • INTRO
  1. 00:01:315 (1,2,3,4,5) -
  2. 00:02:851 (1,2,3) -
  3. 00:04:045 (1,2,3,4,5,6) -
  4. 00:05:581 (1,2,3,4,5) -
  5. 00:06:775 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5) -


    AFTER THE BREAK
  6. 00:23:158 (1,2,3,4,5,6,7,8,9,10) -
  7. 00:25:888 (1,2,3,4,5,6,7,8,9) -
  8. 00:28:618 (1,2,3,4,5,6,7) -
  9. 00:31:349 (1,2,3,4,5,6,7,8,9,10,11) -
    and so on so forth
  10. 00:34:079 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) -
You're right, but I haven't worked on this map in like forever so I'm gonna forget stuff like that. Usually I do my NCs after mapping.

I also see that you left it unfinished, compared to the other three difficulties. Maybe that could explain the lack of combo separation and stuff, but the hard map is generally borderline fine otherwise, and I'd love to see this map completed in that difficulty, man ;3

BUT! There is one major concern that I see spread in your Hard map: the lack of full-note span snapping of some of the sliders, specifically these (note that this applies to the combos after they've been separated by my suggestion):

  1. 00:39:199 (9) -
  2. 00:40:905 (8) -
  3. 00:40:905 (10) -
  4. 00:42:270 (1,2,3,4,5) -
At least this one at 00:27:083 (5) - is a fair 1/4-spanned slider, but you have to consider the sliders I just mentioned there. They threw me off a bit, and could potentially throw off others who would be more than willing to play your map, considering that people have gone on song like crazy at not one, but TWO points, and would go nuts in the wrong way if a confusing 1/4 slider messed them up on a somewhat easy difficulty.

I don't know why these weren't snapped, but I'm glad you caught them. Thanks.

Btw, are you sure that you want to keep THESE sliders in Hard?

  1. 00:45:854 (4,5) -
  2. 00:47:219 (9,10) -
  3. 00:48:584 (4,5) -
  4. 00:49:949 (9,10) -
  5. 00:52:680 (9,10) -
  6. 00:54:045 (4,5) -
Later on I'm planning to emphasize the 1/4 sliders with new combos to make it readable on a more subconscious level. Basically, what i'm going to do is something like this: http://puu.sh/tsli4/08fa79695c.jpg The idea is that new combos are more likely to happen on red ticks than on blue ticks, and that along with the spacing should make it more readable, even for a relatively inexperienced player.

=========

  • INSANE
Okay, at LEAST you separated the combos in the Insane beatmap, but I think the circle at 00:03:789 (9) - should be deleted, since MC Mental doesn't make a sound at that instance. What you do with the circle immediately afterwards is up to you, but I recommend spacing it from 8 in some way.

And holy hell! I've never seen anyone do sliders in streams like these!

  1. 00:23:670 (6) -
  2. 00:24:352 (1) -
  3. 00:26:229 (5) -
  4. 00:27:936 (10) -
  5. 00:28:960 (5) -
  6. 00:29:642 (10) -
  7. 00:34:420 (5) -
  8. 00:35:103 (10) -
  9. 00:35:786 (5) -
  10. 00:36:468 (10) -
  11. 00:37:151 (5) -
This kind of stream is actually quite common, and deathstreams at 176 BPM just aren't suited for an Insane difficulty. http://puu.sh/tslrw/db4092b671.jpg Maybe I could space out the sliders a little more.

Okay, you get the idea. It's just weird for those to be there when the streams in both Insane and Mental are just legit straight rapid rivers without any jerky tides, but again, you need to adjust the ending of one of your streams to sync with MC Mental's BI-DI-DI-DI-DI-DI-DI-DI, and this time, it's 00:27:936 (10) - .

Good catch. Again, I've been focusing on other maps and haven't touched this in a while.

Also, this here's a strange choice for you to make the end of the stream at 00:29:984 (1,2,3,4,5) - , but I think you should consider the placement of 00:30:496 (6) - . I know there's endings to streams like that, but I'm just pointing that out to you. Feels strange, but that one is completely optional.

I changed the angles to be a little more sharp and intuitive.

But then you have another two potentially mistimed sliders at 01:07:868 (4) - and 01:11:963 (4) - . Dude, I just went over this in Hard XD. (seems tolerable for these to be here at this difficulty tho so just take your pick as to whether you'd like to change it.)

Unlike the ones you caught in Hard, these ones are snapped to blue ticks, which also reflects the held note by extending the slider. These feel better than straight 1/1 sliders because they can continue the beat without being too awkward.

============

  • EXTRA
Um...yeah, maybe you need to make it so the end of every slider at 00:34:079 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - gets separated into a new combo, rather than just one-bar separated combos this time, but GG on this being my only beat suggestion for the difficulty! :D

I sort of did half of what you said because only counting up to 3 felt weird, and it also emphasizes the 3rd beat in the bar.

============

  • MENTAL
The slider at 01:19:813 (7) - doesn't have a mate in the blue combo afterwards as far as its length goes. pls fix (BIGGER GG ON THIS BEING A SHORTER SUGGESTION THAN THE ONE FOR EXTRA!!!! :DDDDDDDD)

On an Extreme difficulty like this, this spacing should be acceptable because of slider leniency and generally higher spacing. I did change the slider shape as it was a bit confusing.

============

The only other suggestion I'd make is lowering the Overall Difficulty from the song setup menu for the Extra and Mental difficulties, since you've seemed to frustrate Muhny to repeated failure. You might make Cookiezi suffer the same fate. lol Otherwise, you did very well, and even if this is a 1-year-old map, I'd love to see it ranked ;3

You'll make even this guy proud if you make the map to the ranks (kappa) (clickable text in case YT video doesn't show)



Thanks for the mod!
BanchoBot
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