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Nitta Emi, Uchida Aya, Mimori Suzuko - Future s...

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Topic Starter
Reyzra

-SoraGami- wrote:

Hi Reyza :)

here's my mod

Column = 1|2|3|4|5|6|7


[7K Maximum Live!]
- 00:11:869 - add note? i think this should be trple because it is the same sounds with this one 00:06:383 added
- 02:01:755 - there are some jacks that are uncomfortable with the streams like 02:01:926 (121926|4,122098|4,122269|4,122612|4,122783|4,122955|4) i suggest moving them something like this? https://osu.ppy.sh/ss/5321533 applied
- 02:02:783 (122783|6) and 02:23:526 - why they don't have same density? the sounds are the same lol fixed
- 03:12:040 - add note for snare like 03:11:355 ok
[7K HD]
- 00:33:640 - https://osu.ppy.sh/ss/5321866 plays better imo applied
- 03:50:955 - try this? https://osu.ppy.sh/ss/5321839 because the here 03:51:812 is kinda uncomfortable for the left hand and also so that you can jack 03:52:155 and 03:52:326 to follow the pattern applied

nothing much i can find
Goodluck with your map xD
thanks for the mod sora~ ;)

REUSE-ABLE wrote:

REUSE MODDING QUEUE

MOD TYPE: NM


|1|2|3|4|
4k EZ
00:16:326 - add 1 note please ._. nope. this is for flow pattern
00:20:269 (20269|1) - im sure its suppose to be LN to the white wire. i think that will looks good not using LN in this part
00:20:955 (20955|2) - same ^
00:28:155 (28155|0,28155|3,28498|2) - i hear guitar sound. change it to LN (use your logic) not following guitar, here, im following the vocal lol
00:30:898 (30898|0,31240|2) - same ^
01:48:212 - add 1 note ^ same as what im saying from the 1st mod

Note: Guitar sound mostly use LN not hit note. sry, but i follow vocal not guitar~

That's for now. im sleepy =_=

You get 2 Chance to RE-MOD this map by me! (for im only mod 1 diff)

Just send your map link again on my forum on saturday

SEE YOU LATER~
thanks for the mod REUSE-ABLE ;)

The Beatmap has been Updated
KcHecKa
osu!mania 4K mod from KcHecKa
--------------------
Overall:
mapper sucks at SV Changes, I would go into detail but pretty big waste of time.. ehh w/e keep keep
OH AND LOOK AT THAT, THEY'RE REOCCURRING
I'll give credit for CRT tho
--------------------
4K Maximum Live!:
00:43:155 (43155|1,43240|0,43240|2,43326|1) - never do this, this is ugly lol..
00:43:240 (43240|0,43240|2) - move these two notes way to the right, so it would look like "0011"
00:43:155 (43155|1) - move this note to the way right, so it would look like "1000"
00:57:726 ok so do i aim for your head or your foot? what the hell is this loud as noise bro?!!?1
please.. i am deaf'ed now. omg why why w h h y y y

00:58:840 yay more poorly done SV Changes :)

OMG WHY IS THIS SONG SO LONG

You did a well job with the Long Notes throughout the entire map

I take it back, never map like this 03:52:155 - 03:54:897

AND ITS REOCCURRING

Starting at 04:00:383 the left most column is 9 notes in a row, please ad some variation here
same thing for right column at 04:01:755

AND THE MIDDLE COLUMNS LATER ONE, I GET THAT ITS A PATTERN BUT IT LOOKS WEIRD

MAPPER EARNED THE REOCCURRING REWARD OF 2016
REOCCURRING.ini

04:08:869 incoming obligatory SV changes, yayayaya

04:11:355 (251355|1,251355|2,251355|3,251355|0) -
NEVER END LONG-NOTE QUADS LIEK THIS. OMG

04:14:697 Talking anime crap omg no wtf
04:14:783 so troll, lets make more song longer not ended haha

04:37:412 (277412|3,277412|0,278783|1,278869|2) -
tHESE SHOuld end on line 04:39:126
--------------------
notes
omg long song.... ;-; probably should not have modded this, since i don't like
this anime really, or this song in general, or anime in general omg
gonna commit substance abuse after posting this reply.. . ty ty
pnx



General


  1. n/a

Mods


4K Maximum Live!
  1. Seems to be solid map. However, I gonna do some mod here but maybe it will be a waste. (lol)
  2. 01:42:555 to 01:43:926 - It feels strange for me. I dunno what sound do you really play here. If you use vocal sound, I suggest to remove this 01:42:726 (102726|2) Otherwise, I suggest to add note here 01:43:069
4K HD
  1. 01:42:726 (102726|1) - Suggest to remove this~ (See on 4K Maximum Live for more detail)
4K NM
  1. 01:42:726 (102726|1) - Remove this, then add 01:42:898 - on 2
  2. 02:03:812 (123812|1) - Remove this, then add 02:03:983 - maybe on 2 (Same on here 02:03:126 - )
  3. 03:08:098 (188098|1) - For me, If you wanna play this bass sound you must play all those sound in this verse. I feel some bass discontinuously here. Some like ; 03:09:126 - and 03:09:469 - . Anyways If you don't want to play that sound, remove it.
Topic Starter
Reyzra

KcHecKa wrote:

osu!mania 4K mod from KcHecKa
--------------------
Overall:
mapper sucks at SV Changes, I would go into detail but pretty big waste of time.. ehh w/e keep keep haha sry for being suck, im not expert in sv lol
OH AND LOOK AT THAT, THEY'RE REOCCURRING
I'll give credit for CRT tho
--------------------
4K Maximum Live!:
00:43:155 (43155|1,43240|0,43240|2,43326|1) - never do this, this is ugly lol.. lol change the pattern
00:43:240 (43240|0,43240|2) - move these two notes way to the right, so it would look like "0011"
00:43:155 (43155|1) - move this note to the way right, so it would look like "1000"
00:57:726 ok so do i aim for your head or your foot? what the hell is this loud as noise bro?!!?1
please.. i am deaf'ed now. omg why why w h h y y y

00:58:840 yay more poorly done SV Changes :)

OMG WHY IS THIS SONG SO LONG

You did a well job with the Long Notes throughout the entire map

I take it back, never map like this 03:52:155 - 03:54:897 nope gonna keep

AND ITS REOCCURRING

Starting at 04:00:383 the left most column is 9 notes in a row, please ad some variation here
same thing for right column at 04:01:755

AND THE MIDDLE COLUMNS LATER ONE, I GET THAT ITS A PATTERN BUT IT LOOKS WEIRD

MAPPER EARNED THE REOCCURRING REWARD OF 2016
REOCCURRING.ini lol thanks even i dont quiet understand tho what that means

04:08:869 incoming obligatory SV changes, yayayaya

04:11:355 (251355|1,251355|2,251355|3,251355|0) -
NEVER END LONG-NOTE QUADS LIEK THIS. OMG nothing wrong with it

04:14:697 Talking anime crap omg no wtf
04:14:783 so troll, lets make more song longer not ended haha anyone here has thought that too for the 1st play, and got trap for this troll lol

04:37:412 (277412|3,277412|0,278783|1,278869|2) -
tHESE SHOuld end on line 04:39:126
--------------------
notes
omg long song.... ;-; probably should not have modded this, since i don't like
this anime really, or this song in general, or anime in general omg
gonna commit substance abuse after posting this reply.. . ty ty
lol youre welcome, but somehow you did some mod rather than not modding since you dont like anime things in general, i appreciate for the mod lol

PnX wrote:




General


  1. n/a

Mods


4K Maximum Live!
  1. Seems to be solid map. However, I gonna do some mod here but maybe it will be a waste. (lol)
  2. 01:42:555 to 01:43:926 - It feels strange for me. I dunno what sound do you really play here. If you use vocal sound, I suggest to remove this 01:42:726 (102726|2) Otherwise, I suggest to add note here 01:43:069its follow a bell sound afterward is vocal
4K HD
  1. 01:42:726 (102726|1) - Suggest to remove this~ (See on 4K Maximum Live for more detail) same as what in saying previous
4K NM
  1. 01:42:726 (102726|1) - Remove this, then add 01:42:898 - on 2 same things with the previous
  2. 02:03:812 (123812|1) - Remove this, then add 02:03:983 - maybe on 2 (Same on here 02:03:126 - ) its a different sound, snare and kick
  3. 03:08:098 (188098|1) - For me, If you wanna play this bass sound you must play all those sound in this verse. I feel some bass discontinuously here. Some like ; 03:09:126 - and 03:09:469 - . Anyways If you don't want to play that sound, remove it. gonna consider it
thanks for the mod PnX ;)
Toshiyuki Doma


Hello, I'm arvinkent098 and I saw that you want me to help you on your map. Thanks for choosing me as one of your modders!


I tested your map and I found it so good that I think we really need this one to be ranked. It's so damn good! :D

First thing, I think it's recommended that you add your own edition of your song image. Actually, that's good already but I guess it could be even more good if you make your own edition the song background like adding a bit of details. I am not forcing you to do it though. HahahaxD

About the Song Title, is it really 'Future style'? Why not capitalize it then? I guess it should be something like this: 'Future Style' don't mind this crap. hahahaxD

I almost can't see any flaws on the map except for some parts of the song so here it is. :D

~My Mod for 4K Maximum Live~
0|1|2|3

About the parts on these parts:
04:00:726 (240726|3,240726|0) -
04:02:783 (242783|3,242783|0) -
04:03:469 (243469|3,243469|1) -
04:04:155 (244155|1,244155|3) -
04:04:840 (244840|2,244840|0) -
04:05:526 (245526|0,245526|2) -

Since, you're kinda focused on the snare drums of the song, It's better that you add a single note, anywhere (go for any vacant column on what you want. As long as where you are comfortable.)

While on this part:
04:11:355 (251355|2,251355|3,251355|0,251355|1) -

I think it's recommended that these hold notes don't end at the same time. I don't see much ranked beatmaps have those type of long notes on that kind of particular part of any music unless it's a piano instrumental.
so my suggestion is that you end all of those note on this time 04:14:440 -

~My Mod for 7K Maximum Live~
0|1|2|3|4|5|6

I'm kinda bad about modding a 7K difficulty but this all that I could say on this one.

It's better that you focus on the pitch of the song to where you put the notes. Sometimes, to make it looking-good in the eyes of a player, make them symmetrical this rule is better applied on 7K Difficulties.

01:15:126 (75126|6,75126|5,75126|0,75126|1,75469|4,75469|1,75469|2,75812|3,75812|2,75812|6,75812|5) -

I recommend you to make it something like this:

01:15:126 (75126|0,75126|1,75126|6,75126|5,75469|3,75469|1,75469|5,75812|6,75812|5,75812|1,75812|0) -

And for this part:
01:41:869 (101869|6,101869|3,101869|5,101869|4,102212|0,102212|3,102212|2,102212|1) -
Try to make it this way:
01:41:869 (101869|5,101869|1,101869|2,101869|4,102212|6,102212|0,102212|5,102212|1) -


This part is the same as the one i've told you on the 4K Maximum Live.

04:11:355 (251355|4,251355|6,251355|0,251355|2) - and end all of those notes on this time: 04:14:440 -

That's all what I could say on your map, about the other difficulties, They're good enough for me so there's no more that I could say. Anyway, If you don't like my suggestions, It's okay if you don't apply it since I am just a newbie on modding. Anyway, good luck on your map, Looking forward to make your map ranked! ^_____^

Anyway, sorry for the wrong post earlier. I just knew how I should be actually doing this. HAHAHAHAXD
Topic Starter
Reyzra

arvinkent098 wrote:



Hello, I'm arvinkent098 and I saw that you want me to help you on your map. Thanks for choosing me as one of your modders!


I tested your map and I found it so good that I think we really need this one to be ranked. It's so damn good! :D

First thing, I think it's recommended that you add your own edition of your song image. Actually, that's good already but I guess it could be even more good if you make your own edition the song background like adding a bit of details. I am not forcing you to do it though. HahahaxD

About the Song Title, is it really 'Future style'? Why not capitalize it then? I guess it should be something like this: 'Future Style'
^ this is based from original album title, so it has to be "Future style" (not capitalize)
I almost can't see any flaws on the map exept for some parts of the song so here it is. :D


~My Mod for 4K Maximum Live~
0|1|2|3

About the parts on these parts:
04:00:726 (240726|3,240726|0) -
04:02:783 (242783|3,242783|0) -
04:03:469 (243469|3,243469|1) -
04:04:155 (244155|1,244155|3) -
04:04:840 (244840|2,244840|0) -
04:05:526 (245526|0,245526|2) -


Since, you're kinda focused on the snare drums of the song, It's better that you add a single note, anywhere (go for any vacant column on what you want. As long as where you are comfortable.)


While on this part:

04:11:355 (251355|2,251355|3,251355|0,251355|1) -

I think it's recommended that these hold notes don't end at the same time. I don't see much ranked beatmaps have those type of long notes on that kind of particular part of any music unless it's a piano instrumental.
This is my suggestion on that one. if you have tried playing guitar you know why im using this kind of pattern, this means the sound over there is diminish slowly (Fade out) so you cant just end the LN at the same time there it need to release 1 2 3 4 in order to match the sound

04:11:355 (251355|2,251355|3,251355|0,251355|1) -

~My Mod for 7K Maximum Live~
0|1|2|3|4|5|6

I'm kinda bad about modding a 7K difficulty but this all that I could say on this one.

It's better that you focus on the pitch of the song to where you put the notes. Sometimes, to make it looking-good in the eyes of a player, make them symmetrical this rule is better applied on 7K Difficulties.

01:15:126 (75126|6,75126|5,75126|0,75126|1,75469|4,75469|1,75469|2,75812|3,75812|2,75812|6,75812|5) -

I recommend you to make it something like this:

01:15:126 (75126|0,75126|1,75126|6,75126|5,75469|3,75469|1,75469|5,75812|6,75812|5,75812|1,75812|0) -

And for this part:

01:41:869 (101869|6,101869|3,101869|5,101869|4,102212|0,102212|3,102212|2,102212|1) -

Try to make it this way:

01:41:869 (101869|5,101869|1,101869|2,101869|4,102212|6,102212|0,102212|5,102212|1) -


This part is the same as the one i've told you on the 4K Maximum Live.

04:11:355 (251355|4,251355|6,251355|0,251355|2) -

Better if you make it this way: well same like i said in your previous mod

04:11:355 (251355|4,251355|6,251355|0,251355|2) -

That's all what I could say on your map, about the other difficulties, They're good enough for me so there's no more that I could say. Anyway, If you don't like my suggestions, It's okay if you don't apply it since I am just a newbie on modding. Anyway, good luck on your map, Looking forward to make your map ranked! ^_____^
Anyway, sorry about my coding, I dunno yet how to use the "osu://edit/" code yet. SOMEBODY TEACH ME! TT^TT
i still dont quite understand with your mod, this part -> and "better be like this way things"
how about you provide me with some Screenshot of that? only pic can anwers that lol
Arzenvald
okesip gw telat.. rip nominator badge lel

continue, no kud (yg post sebelumnya dah di kudos belum?)

generali-nazi-zed mod incoming

[Maximum's]
it applies both 4K & 7K diff, otherwise noted

00:13:412 (13412|2) - you can make transition by giving 1/1 LN from 00:13:412 - to 00:13:755 - for guitar layering
00:13:755 (13755|3,15983|5) - ^, i believe you are fully understand the structure of this song, you can apply this 2 in other similar parts

> in 4K, 00:45:469 (45469|3) - until 00:52:326 (52326|0) - i believe you can use double notes for snare layering, i mean triple seems too many, unlike 7K

01:00:726 - give LN for the end of each vocal beat like this, to emphasize the transition
01:06:212 - 01:08:955 - etc etc ^ apply to all similar part
(additionally, end vocal beat such in 01:08:955 - can give a good addition to layer the vocal, without screwing up the percussion layering)

01:53:526 (113526|4,113526|0,113698|4,113698|0) - try using 1/4 LN to emphasize the guitar string, can give move variation without breaking the structure & the flow

> in 4K, 03:35:697 (215697|3) - the last kiai can be more varied, by switching the 13 24 13 24 layering to 12 34 12 34 after 8 beat..
eg : http://osu.ppy.sh/ss/5355709
03:42:555 (222555|2,222555|3,222726|1,222897|3,222897|2,223069|1,223240|3,223240|2,223412|1,223583|2,223583|3,223755|1) - ctrl + H and move i column to right to make 14 23 14 23 in the 9th beat ... https://osu.ppy.sh/ss/5355713
apply this to the next part

> in 7K 04:31:926 (271926|1) - you can make mini double 1/2 jack to emphasize the drum with heavier pattern

[HD's]
basically these diff are clean in my view, yet there's so many guitar layering you could utilize for these diff, mostly to layer the guitar part, especially the intro part.. you can use mods below as reference, such in 01:00:726 - 01:06:212 - 01:08:955 - etc etc as i mentioned earlier
(because too many stuff to write hahah)

in 7K HD > 00:43:926 (43926|6,44012|1,44098|2,44183|3,44269|4) - 65432
03:13:069 (193069|0) - you can use polyrhythm like you did in Maximum diff, by layering the lead guitar as well

well, overall 4K & 7K HD are clean

NM & EZ mapped in solid way, loved it, can't find any flaw, and IMO the NM diffs can use more 1/2 pattern in Kiai part, imo

that's all.. x-x also im sorry i can't proceed the nomination since im no longer nominator... this one is pretty much ready for bubble imo

good luck!

edit : one more thing, i saw you said /LN only appears in 2nd chorus/, i'd suggest you to keep using LN even its in 1st chorus & intro, due the repetitive feeling of the song & every layering in the half beginning of the map, made by almost notes only..
DeletedUser_3886246


Yo, NM from queue~
Will mod now~ It's 1am where I live so except some errors; I'm tired af x3 owo
Btw, I mod very pitch based, expect a pitch mod~



Columns
| 1 | 2 | 3 | 4 |


4K EZ

● 00:14:098 (14098|1,14440|2,14783|0,14783|1,15126|3) - CTRL+H this pattern because the double - 00:14:783 (14783|0,14783|1) - is emphasizing a sound which is higher than the one that double - 00:13:412 (13412|2,13412|0) - (1;3) emphasized, so the double at - 00:14:783 (14783|0,14783|1) - (1;2) should be moved to the other side (3;4; which happens when you CTRL+H) for pitch emphasizing.
● 01:09:640 (69640|2) - (3;4) move the left note to 2 (2;4) and - 01:11:012 (71012|3,71012|0) - (1;4) move the left note of that double to 3 (3;4) and - 01:11:355 (71355|2) - (3) and that note to 2 to emphasize the pitch difference between the doubles. (the first double at - 01:09:640 (69640|2,69640|3) - is lower pitched so it should be more to the left than the next one (2;4 first one, 3;4 second double, because pitch))
● 01:41:869 (101869|2,102212|0) - I know that these are the previous pattern LN's just inverted, but the first LN should be on 1 and the second one on 3 for pitch .-.
● 01:43:926 (103926|0,104269|1,104612|2,104955|3) - After hearing for the pitches I tried rearranging the LN's to fit for pitch. Look at pic below

The LN's are 4;3;2;4 because the first LN has the same sound as the last one so they should be on the same column.
● 02:34:669 (154669|0,154669|1) - Double has the same sound as - 02:35:355 (155355|2,155355|0) - so they should be the same on column (1;3,1;3 or 1;2,1;2) to emphasize same sound.
● 03:04:840 (184840|3,185526|1,186212|2,186898|0) - These LN' should be 3;4;3;1 because of pitch, listen to it :3 If 3;4;3;1 is too hard, try 3;4;2;1, but the first and third LN have the same sound so they should be on the same column.
● 04:15:469 (255469|0,255469|2,255812|3,256155|0,256155|1) - Why are there two doubles and one note in between even though they all have the same finish sound? The one note in between should be a double too imo
● 04:20:955 - Why is there only one note even though you used a double for that sound there recently ^?
04:37:412 (277412|3) - Should be on 3 since it has the same sound as this LN - 04:36:726 (276726|2) - and this LN is on column 3

4K NM

● 00:01:069 (1069|1,1069|0) - May pull the right note at 2 to 4 to emphasize the same sound these three doubles share
(1;4 , 2;3 , 1;4)
●00:06:555 (6555|3,6555|2) - ^ (like you did there - 00:11:698 (11698|0,11698|3,11869|1,11869|2,12040|3,12040|0) - )
● 00:21:640 (21640|0,21983|1,22326|2,22669|3) - These LN's are currently 1;2;3;4 but they should be 1;4;1;2 since the first and third LN share the same sound and second LN is highest pitched and last LN is higher than the first and third but lower than the second LN.
● 01:43:926 (103926|0,104269|1,104612|2,104955|3) - ^
● 03:06:898 (186898|3) - LN should be on 1 for pitch. Has the same pitch as - 03:04:840 (184840|0) - which has lowest pitch and is on column 1
● 04:14:783 (254783|0,254783|1,255126|2,255126|3,255469|0,255469|1) - CTRL+H for pitch since first LN has higher pitch.
● Pretty nice map, but it's not my cup of tea, sorry. I modded only EZ and NM because the song is way too long for me and I don't like the song so listening to it for more than 1:30 minutes is giving me a headache .-.

Good luck ranking! :3
AyeAries

Mod


Here we go!
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[4k EZ]
  1. 00:25:412 (25412|0) - this one, i think you should remove this note. i notice that you using single note from 00:23:355 to 00:33:640 .
  2. 00:28:155 (28155|3) - this one too.. ^
  3. 00:40:840 (40840|3) - this one, i think you should add one note. i notice again that you using this pattern
  4. 00:43:583 (43583|3) - this one too..^
  5. 00:49:926 (49926|2,50098|2) - this one, why are you using jacks at EZ diff? i don't really recommend you to use jacks on EZ diffs because it's too difficult for newbies to click 2 notes at the same time at it's too close to each other :o
  6. 02:01:755 (121755|0,121926|0,122440|3,122612|3) - this one too...^
  7. 02:09:469 (129469|1,129640|1) - this one again ^
[4k Maximum Live!]
  1. 01:44:269 (104269|1,104269|3) - this one, i think you should use triple notes. so this is the Insane diff so i think it's ok to use triple notes here and i just follow the sounds here 01:43:926 (103926|3,103926|0,103926|2) .
  2. 01:44:612 (104612|2,104612|0) - this one too..^
  3. 01:44:955 (104955|3,104955|1) - last this one..^
Please update your post threat in my mod queue after you check my mod.

Feel to reject all my suggestions if you don't like and i really like the hitsound so... shot a star!
i hope it will rank ASAP so goodluck to your beatmap :D
Toshiyuki Doma

Reyzra wrote:

arvinkent098 wrote:



Hello, I'm arvinkent098 and I saw that you want me to help you on your map. Thanks for choosing me as one of your modders!


I tested your map and I found it so good that I think we really need this one to be ranked. It's so damn good! :D

First thing, I think it's recommended that you add your own edition of your song image. Actually, that's good already but I guess it could be even more good if you make your own edition the song background like adding a bit of details. I am not forcing you to do it though. HahahaxD

About the Song Title, is it really 'Future style'? Why not capitalize it then? I guess it should be something like this: 'Future Style'
^ this is based from original album title, so it has to be "Future style" (not capitalize)
I almost can't see any flaws on the map exept for some parts of the song so here it is. :D


~My Mod for 4K Maximum Live~
0|1|2|3

About the parts on these parts:
04:00:726 (240726|3,240726|0) -
04:02:783 (242783|3,242783|0) -
04:03:469 (243469|3,243469|1) -
04:04:155 (244155|1,244155|3) -
04:04:840 (244840|2,244840|0) -
04:05:526 (245526|0,245526|2) -


Since, you're kinda focused on the snare drums of the song, It's better that you add a single note, anywhere (go for any vacant column on what you want. As long as where you are comfortable.)


While on this part:

04:11:355 (251355|2,251355|3,251355|0,251355|1) -

I think it's recommended that these hold notes don't end at the same time. I don't see much ranked beatmaps have those type of long notes on that kind of particular part of any music unless it's a piano instrumental.
This is my suggestion on that one. if you have tried playing guitar you know why im using this kind of pattern, this means the sound over there is diminish slowly (Fade out) so you cant just end the LN at the same time there it need to release 1 2 3 4 in order to match the sound

04:11:355 (251355|2,251355|3,251355|0,251355|1) -

~My Mod for 7K Maximum Live~
0|1|2|3|4|5|6

I'm kinda bad about modding a 7K difficulty but this all that I could say on this one.

It's better that you focus on the pitch of the song to where you put the notes. Sometimes, to make it looking-good in the eyes of a player, make them symmetrical this rule is better applied on 7K Difficulties.

01:15:126 (75126|6,75126|5,75126|0,75126|1,75469|4,75469|1,75469|2,75812|3,75812|2,75812|6,75812|5) -

I recommend you to make it something like this:

01:15:126 (75126|0,75126|1,75126|6,75126|5,75469|3,75469|1,75469|5,75812|6,75812|5,75812|1,75812|0) -

And for this part:

01:41:869 (101869|6,101869|3,101869|5,101869|4,102212|0,102212|3,102212|2,102212|1) -

Try to make it this way:

01:41:869 (101869|5,101869|1,101869|2,101869|4,102212|6,102212|0,102212|5,102212|1) -


This part is the same as the one i've told you on the 4K Maximum Live.

04:11:355 (251355|4,251355|6,251355|0,251355|2) -

Better if you make it this way: well same like i said in your previous mod

04:11:355 (251355|4,251355|6,251355|0,251355|2) -

That's all what I could say on your map, about the other difficulties, They're good enough for me so there's no more that I could say. Anyway, If you don't like my suggestions, It's okay if you don't apply it since I am just a newbie on modding. Anyway, good luck on your map, Looking forward to make your map ranked! ^_____^
Anyway, sorry about my coding, I dunno yet how to use the "osu://edit/" code yet. SOMEBODY TEACH ME! TT^TT
i still dont quite understand with your mod, this part -> and "better be like this way things"
how about you provide me with some Screenshot of that? only pic can anwers that lol
I'm really sorry about this older post but you can check my recent post since I just knew how to mod exactly. HahahaxD
Just like I told you, I am just beginning to this stuff. I guess you would finally understand what I am implying on my mod so check it out again. :)
Anyway, sorry for the convenience on my past mod. :3
Shinzo-
[1|2|3|4|5|6|7]


[7K Maximum Live!]
00:18:555 (18555|2,18726|1) - move 1 kali ke kiri terus 00:18:726 (18726|5) - move ke kolom 3 biar lebih enak maennya, soalny 00:18:726 (18726|5,19069|5,19412|5,19755|5,20098|5,20440|5) - hoho
00:21:983 - disini masih ada suara kayak 00:21:812 (21812|2,21812|3,21812|6) - jadi seharusnya 00:21:983 - lebih banyak note daripada 00:21:812 - soalny ada suara yg sama dengan 00:21:812 - + gitar nya & finish
00:54:726 (54726|2) - kalo boleh di move ke kanan satu kali, itu tangan kiri nya uncomfortable bgt
01:13:583 - perasaan sama aja kek 01:12:898 (72898|5,72898|2,73069|1,73069|4) -
01:02:783 - ngapain 3 note ? impact ? lalu bagaimana dengan 01:24:726 - apalagi 03:37:069 -
01:34:155 - add note di kolom 4, suara ada kick dibanding dengan 01:33:983 - harusnya ini lebih banyak note tapi disamain aja
01:51:298 (111298|0,111383|1) - move 1 kali ke kanan buat consistency pattern
02:03:983 (123983|6) - move ke 1 biar tangan kanannya ga ded
02:22:326 - sama kek yg w bilang sebelumnya
02:33:469 (153469|3,153469|2) - mending gausah di layer kalo 02:33:812 - 02:34:155 - 02:34:498 - ga dilayer juga
02:45:983 - inconsistent. harusnya 3 note
02:59:012 - mungkin iya biar sama kek yg laen tapi ya ga gini juga masa gaada suara kek gini dibikin stream 2 note yg super susah
03:04:840 - harusnya 4 note buat consistency
03:12:212 (192212|3) - suarany di 03:12:155 - & 03:12:298 (192298|4) - suaranya di 03:12:269 - denger lagi baik"
03:16:669 (196669|3,196840|1) - dibikin 1/2 LN aja ngapain 1/4 toh suaranya sama kek 03:17:012 (197012|4) -
03:18:383 (198383|1,198383|4,198383|3) - ngapain 3 note ? suara kick doang
03:31:583 - SV nya rada gaenak coba dibkin lagi
03:32:440 (212440|0,212612|2) - Ctrl G aja, lebih bagus kali patternnya
03:48:297 - aku tak bisa mendengar suara apa apa :< malah 2 note hee
03:49:240 (229240|4,229240|3,229240|1) - ini suaranya sama kek 03:48:555 (228555|1,228897|3) - tapi beda note ny jauh uhhh...
04:38:612 (278612|1,278697|5,278783|2,278869|4) - rada aneh

kayaknya itu dulu /? sekilas diff laen gaada masalah (7K)

ok Good Luck ya >w<
Topic Starter
Reyzra
OMG CONSECUTIVE MOD IS INCOMING

ajeemaniz wrote:

okesip gw telat.. rip nominator badge lel

continue, no kud (yg post sebelumnya dah di kudos belum?) udah tuh keknya lol

generali-nazi-zed mod incoming

[Maximum's]
it applies both 4K & 7K diff, otherwise noted

00:13:412 (13412|2) - you can make transition by giving 1/1 LN from 00:13:412 - to 00:13:755 - for guitar layering i think that will do but i dont think this LN is needed because i dont use any LN on this part, and if you added LN here, it will be strange this is the only one LN
00:13:755 (13755|3,15983|5) - ^, i believe you are fully understand the structure of this song, you can apply this 2 in other similar parts im sry but i prefer not to make LN on this part

> in 4K, 00:45:469 (45469|3) - until 00:52:326 (52326|0) - i believe you can use double notes for snare layering, i mean triple seems too many, unlike 7K
this isnt about just snare here, there is choir sound so i add it three note for supporting the hithat and snare

01:00:726 - give LN for the end of each vocal beat like this, to emphasize the transition
01:06:212 - 01:08:955 - etc etc ^ apply to all similar part you can find this on 2nd kiai and above
(additionally, end vocal beat such in 01:08:955 - can give a good addition to layer the vocal, without screwing up the percussion layering)

01:53:526 (113526|4,113526|0,113698|4,113698|0) - try using 1/4 LN to emphasize the guitar string, can give move variation without breaking the structure & the flow really 1/4 on jack? if this SC diff or higher i might do that but i prefer not to making hard play, what you suggest is good though but i dont approve to make this diff has difficulties like that 1/4 jack

> in 4K, 03:35:697 (215697|3) - the last kiai can be more varied, by switching the 13 24 13 24 layering to 12 34 12 34 after 8 beat.. sry that will breaking out the flow of pattern i prefer varied in on each after the sv, also the music doent kind of jacking here too
eg : http://osu.ppy.sh/ss/5355709
03:42:555 (222555|2,222555|3,222726|1,222897|3,222897|2,223069|1,223240|3,223240|2,223412|1,223583|2,223583|3,223755|1) - ctrl + H and move i column to right to make 14 23 14 23 in the 9th beat ... https://osu.ppy.sh/ss/5355713 lol again LN jack, sry but no for this
apply this to the next part

> in 7K 04:31:926 (271926|1) - you can make mini double 1/2 jack to emphasize the drum with heavier pattern ay, this will make the pattern weird way since this is the only one is jacking

[HD's]
basically these diff are clean in my view, yet there's so many guitar layering you could utilize for these diff, mostly to layer the guitar part, especially the intro part.. you can use mods below as reference, such in 01:00:726 - 01:06:212 - 01:08:955 - etc etc as i mentioned earlier
(because too many stuff to write hahah)

in 7K HD > 00:43:926 (43926|6,44012|1,44098|2,44183|3,44269|4) - 65432 i think this is good, Apply~
03:13:069 (193069|0) - you can use polyrhythm like you did in Maximum diff, by layering the lead guitar as well ok i agree for this one lol

well, overall 4K & 7K HD are clean

NM & EZ mapped in solid way, loved it, can't find any flaw, and IMO the NM diffs can use more 1/2 pattern in Kiai part, imo

that's all.. x-x also im sorry i can't proceed the nomination since im no longer nominator... this one is pretty much ready for bubble imo

good luck!

edit : one more thing, i saw you said /LN only appears in 2nd chorus/, i'd suggest you to keep using LN even its in 1st chorus & intro, due the repetitive feeling of the song & every layering in the half beginning of the map, made by almost notes only.. you can say this my style of mapping, i use mostly notes in until 1st kiai (you can call it for warmp up part), afterward is LN time, i did this because for more variation can be gained to prevent repetitive note, and also make the diff doesn get bored easily, i hope you can understand this ajee~
thanks for the mod ajee~ ;)

Shiro-neechan wrote:


Mod


Here we go!
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[4k EZ]
  1. 00:25:412 (25412|0) - this one, i think you should remove this note. i notice that you using single note from 00:23:355 to 00:33:640 . this for pitch voice~
  2. 00:28:155 (28155|3) - this one too.. ^ same as avove
  3. 00:40:840 (40840|3) - this one, i think you should add one note. i notice again that you using this pattern nah im using 1 note because there is no change chord if you hear to the music carefully
  4. 00:43:583 (43583|3) - this one too..^ ^ same as above
  5. 00:49:926 (49926|2,50098|2) - this one, why are you using jacks at EZ diff? i don't really recommend you to use jacks on EZ diffs because it's too difficult for newbies to click 2 notes at the same time at it's too close to each other :o i guess gonna change it to trill then, thanks for the feels~
  6. 02:01:755 (121755|0,121926|0,122440|3,122612|3) - this one too...^ Same as above ^
  7. 02:09:469 (129469|1,129640|1) - this one again ^ Same as above ^
[4k Maximum Live!]
  1. 01:44:269 (104269|1,104269|3) - this one, i think you should use triple notes. so this is the Insane diff so i think it's ok to use triple notes here and i just follow the sounds here 01:43:926 (103926|3,103926|0,103926|2) . this will cover all the collumn i dont think thats good idea, and also there is heavy sv in there so i make note less so it can be hit easily
  2. 01:44:612 (104612|2,104612|0) - this one too..^ ^same
  3. 01:44:955 (104955|3,104955|1) - last this one..^ ^same
Please update your post threat in my mod queue after you check my mod.

Feel to reject all my suggestions if you don't like and i really like the hitsound so... shot a star!
i hope it will rank ASAP so goodluck to your beatmap :D
Thanks for the mod and the star Shiro-neechan

Shinzo- wrote:

[1|2|3|4|5|6|7]


[7K Maximum Live!]
00:18:555 (18555|2,18726|1) - move 1 kali ke kiri terus 00:18:726 (18726|5) - move ke kolom 3 biar lebih enak maennya, soalny 00:18:726 (18726|5,19069|5,19412|5,19755|5,20098|5,20440|5) - hoho hoo i see
00:21:983 - disini masih ada suara kayak 00:21:812 (21812|2,21812|3,21812|6) - jadi seharusnya 00:21:983 - lebih banyak note daripada 00:21:812 - soalny ada suara yg sama dengan 00:21:812 - + gitar nya & finish no itu snare gan makanya 3, dan yg yg kau compare itu kick~
00:54:726 (54726|2) - kalo boleh di move ke kanan satu kali, itu tangan kiri nya uncomfortable bgt lol ya juga baru sadar, sekalian repattern dah
01:13:583 - perasaan sama aja kek 01:12:898 (72898|5,72898|2,73069|1,73069|4) - pitch relevance
01:02:783 - ngapain 3 note ? impact ? lalu bagaimana dengan 01:24:726 - apalagi 03:37:069 - lah wkokw kok bsa 3, deleted
01:34:155 - add note di kolom 4, suara ada kick dibanding dengan 01:33:983 - harusnya ini lebih banyak note tapi disamain aja sama aja kick biasa jd 2 aja ckup
01:51:298 (111298|0,111383|1) - move 1 kali ke kanan buat consistency pattern applied
02:03:983 (123983|6) - move ke 1 biar tangan kanannya ga ded ane repattern aja deh, masalahnya ke 1 jd ngejack gtu
02:22:326 - sama kek yg w bilang sebelumnya ok
02:33:469 (153469|3,153469|2) - mending gausah di layer kalo 02:33:812 - 02:34:155 - 02:34:498 - ga dilayer juga well karena ada sv makanya gk di layer
02:45:983 - inconsistent. harusnya 3 note ok
02:59:012 - mungkin iya biar sama kek yg laen tapi ya ga gini juga masa gaada suara kek gini dibikin stream 2 note yg super susah wut gk ada suara? cba dngerin pke headset volume full in klo bsa pasti ada suara lol
03:04:840 - harusnya 4 note buat consistency
03:12:212 (192212|3) - suarany di 03:12:155 - & 03:12:298 (192298|4) - suaranya di 03:12:269 - denger lagi baik" o iya ini 1/3
03:16:669 (196669|3,196840|1) - dibikin 1/2 LN aja ngapain 1/4 toh suaranya sama kek 03:17:012 (197012|4) - beda mas, cba dnger 25 playback
03:18:383 (198383|1,198383|4,198383|3) - ngapain 3 note ? suara kick doang ya cma nambah sound disitu optional gkpp jg kan lol
03:31:583 - SV nya rada gaenak coba dibkin lagi ane kurangin brarti speednya, kcepetan lol
03:32:440 (212440|0,212612|2) - Ctrl G aja, lebih bagus kali patternnya ok
03:48:297 - aku tak bisa mendengar suara apa apa :< malah 2 note hee lol deleted
03:49:240 (229240|4,229240|3,229240|1) - ini suaranya sama kek 03:48:555 (228555|1,228897|3) - tapi beda note ny jauh uhhh... snare kan 3, walopun kedengeran kek kik tp ane usahain jd snare, keknya lbih impact kek gtu, improvisasi lah dkit2 ini wkowok
04:38:612 (278612|1,278697|5,278783|2,278869|4) - rada aneh gk jg keknya

kayaknya itu dulu /? sekilas diff laen gaada masalah (7K) sekilas aja sih cba 2 kilas ato 3 kilas lebih pasti ada

ok Good Luck ya >w<
thanks for the mod Shinzo- ;)

arvinkent098 wrote:

I'm really sorry about this older post but you can check my recent post since I just knew how to mod exactly. HahahaxD
Just like I told you, I am just beginning to this stuff. I guess you would finally understand what I am implying on my mod so check it out again. :)
Anyway, sorry for the convenience on my past mod. :3
dont mind i was like that too dont know how to use forum code, and still new to modding lol, but i know you can do a lot better over time, when that i happen i think im gonna count on you again arvin ;)
so, keep improving~

The Beatmap has been Updated~
Rivals_7
Hello
Mod req as per NM req from my queue

[4K Max Live]

00:22:155 - 00:22:498 - 00:22:840 - lel why do u ignore this obvious kick? pls add (pls dont say this is for the sake of object count :v)

00:24:383 - and - 00:27:126 - imo the SVs aren't even fit with the songs pace. also, its kinda similar to - 00:29:869 - . so i dont rly get it why is that even Sv-ed

01:14:098 (74098|3,74098|0,74098|1,74440|0,74440|3,74440|2,74783|0,74783|1,74783|3) - again The SVs is not even fit the songs pace. you also ignored the obvious kick noise on the red line.

02:02:269 (122269|0,122355|1,122955|3,123040|2) - 4|1|1|4 respectively. i call this polyryhtm :d . this one pretty easy to hit even though it seen to be hard but its kinda fit. try it ;)

02:03:126 - http://puu.sh/ptCDX/f2d586509e.jpg
Kinda revised the jumpstream. this should be more comfy

uhh kedepannya agak repetitive tapi patternnya, ya oke deh xD
maaf cuma satu diff. soalnya lebih dari 4 menit :>

Good luck furthermore :D
No kds if u reject all
Aras
ranked, when? owo owo owo owo
Topic Starter
Reyzra

Rivals_7 wrote:

Hello
Mod req as per NM req from my queue

[4K Max Live]

00:22:155 - 00:22:498 - 00:22:840 - lel why do u ignore this obvious kick? pls add (pls dont say this is for the sake of object count :v)

00:24:383 - and - 00:27:126 - imo the SVs aren't even fit with the songs pace. also, its kinda similar to - 00:29:869 - . so i dont rly get it why is that even Sv-ed

01:14:098 (74098|3,74098|0,74098|1,74440|0,74440|3,74440|2,74783|0,74783|1,74783|3) - again The SVs is not even fit the songs pace. you also ignored the obvious kick noise on the red line.

02:02:269 (122269|0,122355|1,122955|3,123040|2) - 4|1|1|4 respectively. i call this polyryhtm :d . this one pretty easy to hit even though it seen to be hard but its kinda fit. try it ;)

02:03:126 - http://puu.sh/ptCDX/f2d586509e.jpg
Kinda revised the jumpstream. this should be more comfy

uhh kedepannya agak repetitive tapi patternnya, ya oke deh xD
maaf cuma satu diff. soalnya lebih dari 4 menit :>

Good luck furthermore :D
No kds if u reject all
thanks for the mod rivals, sry cant reply the mod because of the black out my reply got wiped out completely :(

G3m4sSt4ffLP wrote:



Yo, NM from queue~
Will mod now~ It's 1am where I live so except some errors; I'm tired af x3 owo
Btw, I mod very pitch based, expect a pitch mod~



Columns
| 1 | 2 | 3 | 4 |


4K EZ

● 00:14:098 (14098|1,14440|2,14783|0,14783|1,15126|3) - CTRL+H this pattern because the double - 00:14:783 (14783|0,14783|1) - is emphasizing a sound which is higher than the one that double - 00:13:412 (13412|2,13412|0) - (1;3) emphasized, so the double at - 00:14:783 (14783|0,14783|1) - (1;2) should be moved to the other side (3;4; which happens when you CTRL+H) for pitch emphasizing.
● 01:09:640 (69640|2) - (3;4) move the left note to 2 (2;4) and - 01:11:012 (71012|3,71012|0) - (1;4) move the left note of that double to 3 (3;4) and - 01:11:355 (71355|2) - (3) and that note to 2 to emphasize the pitch difference between the doubles. (the first double at - 01:09:640 (69640|2,69640|3) - is lower pitched so it should be more to the left than the next one (2;4 first one, 3;4 second double, because pitch))
● 01:41:869 (101869|2,102212|0) - I know that these are the previous pattern LN's just inverted, but the first LN should be on 1 and the second one on 3 for pitch .-.
● 01:43:926 (103926|0,104269|1,104612|2,104955|3) - After hearing for the pitches I tried rearranging the LN's to fit for pitch. Look at pic below

The LN's are 4;3;2;4 because the first LN has the same sound as the last one so they should be on the same column.
● 02:34:669 (154669|0,154669|1) - Double has the same sound as - 02:35:355 (155355|2,155355|0) - so they should be the same on column (1;3,1;3 or 1;2,1;2) to emphasize same sound.
● 03:04:840 (184840|3,185526|1,186212|2,186898|0) - These LN' should be 3;4;3;1 because of pitch, listen to it :3 If 3;4;3;1 is too hard, try 3;4;2;1, but the first and third LN have the same sound so they should be on the same column.
● 04:15:469 (255469|0,255469|2,255812|3,256155|0,256155|1) - Why are there two doubles and one note in between even though they all have the same finish sound? The one note in between should be a double too imo
● 04:20:955 - Why is there only one note even though you used a double for that sound there recently ^?
04:37:412 (277412|3) - Should be on 3 since it has the same sound as this LN - 04:36:726 (276726|2) - and this LN is on column 3

4K NM

● 00:01:069 (1069|1,1069|0) - May pull the right note at 2 to 4 to emphasize the same sound these three doubles share
(1;4 , 2;3 , 1;4)
●00:06:555 (6555|3,6555|2) - ^ (like you did there - 00:11:698 (11698|0,11698|3,11869|1,11869|2,12040|3,12040|0) - )
● 00:21:640 (21640|0,21983|1,22326|2,22669|3) - These LN's are currently 1;2;3;4 but they should be 1;4;1;2 since the first and third LN share the same sound and second LN is highest pitched and last LN is higher than the first and third but lower than the second LN.
● 01:43:926 (103926|0,104269|1,104612|2,104955|3) - ^
● 03:06:898 (186898|3) - LN should be on 1 for pitch. Has the same pitch as - 03:04:840 (184840|0) - which has lowest pitch and is on column 1
● 04:14:783 (254783|0,254783|1,255126|2,255126|3,255469|0,255469|1) - CTRL+H for pitch since first LN has higher pitch.
● Pretty nice map, but it's not my cup of tea, sorry. I modded only EZ and NM because the song is way too long for me and I don't like the song so listening to it for more than 1:30 minutes is giving me a headache .-.

Good luck ranking! :3
thanks for the mod G3m4sSt4ffLP
sry cant reply the mod, my reply got wiped out by black out along rivals reply ^ :o

Aras25 wrote:

ranked, when? owo owo owo owo
Dont ask me that lol
Arzenvald
with the power of holy flying furball, revive dis /w/

alrite, lets revive osu!mania with idol /w/

i will avoid subjective modding, most of suggestion are highly recommended to be fixed, some even unrankable issue needs to be addressed

[General]
i can't see why you need to use custom1 for easier diff & custom 2 for harder diff, they are basically duplicate file that needs to be removed, good to reduce file size (checked through audacity)
in short, remove or change green line for soft-custom2 to soft-custom from timing setup, and remove the custom2 hitsound set from folder.

also i adjusted the hitsound waveform, some are exceed 0 db that way too loud and uncomfortable to hear, while some other are p.much too quiet, rendering it slightly inaudible in playfield.

https://puu.sh/zRKTf/9bcf3b873b.zip here's your file

for the SB cif alike sound, reduce every 100% volume to 80, and 80 to 70, its too loud compared to the song and somehow rather distracting

is hono 2 & umi 1 from SB sound folder being used? i can't see them being used after checking it thoroughly. you should remove it because its unrankable.

btw can you find full-hd (1920x1080 resolution) for your current image background? :^)

[Chart]
since 4K & 7K being mapped in consistent way, some suggestion for 4k might applies for 7k for consistency.

1/2/3/4
1/2/3/4/5/6/7

> 4K Easy
what this diff lacking is variation due the nature of repetitive song. this mod below mostly giving you idea how to make a gradually increasing variation from each choruses, by utilizing what the song provide

00:01:412 (1412|1) - move to 1, the minijack with 00:01:069 (1069|0) - would fit the percussion & guitar pitch accordingly
00:06:898 (6898|2) - move to 4, same reason, plus a good way to variate this part with the 1st chorus.. it repeats too frequent =~=

02:22:155 - 02:38:612 - i highly suggest you to add these for vocal, same reason above, this would create small variation to differ the 1st chorus with 2nd chorus
03:36:897 - 03:53:355 - same

02:51:126 (171126|3,171469|2) - try this mini jack https://puu.sh/zRLio/e1c3d7f885.png , its kinda great to give more longer variation

03:00:726 (180726|1) - missing w

03:00:555 - missing guitar because you mapped it 03:05:526 (185526|3,186212|2,186898|0) - here as well

03:17:526 (197526|2) - move to 2, 03:17:869 (197869|0) - move to 4 respectively, mini jack for transition to next part

03:33:297 (213297|2) - move to 2, 03:38:783 (218783|1) - move to 3 respectively, mini jack, same reason earlier

03:41:183 (221183|0,221869|2,222555|3,223240|3) - make 1/1 LN with this for vocal
03:57:640 (237640|0,238326|1,239012|0,239697|1) - ^

04:10:326 (250326|2) - move to 1, 04:10:669 (250669|0) - move to 4 respectively, minijack, same reason earlier

i think this is great

> 7K Easy
00:14:955 (14955|2,15640|4,16326|1) - missing w , possibly in 4k as well

02:08:612 (128612|0) - i'm not sure, maybe try this to separate the LN and note in different hand https://osu.ppy.sh/ss/10581591
03:21:812 (201812|2,202326|0) - might want to move the LN to 2 and note to 3
03:23:183 (203183|1) - and move this to 1 if you apply above

> 4K Normal
00:05:012 (5012|1) - need to layer guitar, my ocd tingling aaaa

02:22:155 - 02:38:612 - i highly suggest you to add these for vocal, same reason above, this would create small variation to differ the 1st chorus with 2nd chorus
03:36:897 - 03:53:355 - same

> 7K Normal
00:53:355 (53355|3,53698|1,55069|1) - remove these , these note somehow overshadow the percussion and guitar, removing will highlight them better.

02:12:726 (132726|4,132898|3) - make mini jack at 5, alternative way to highlight the guitar and percussion
02:14:098 (134098|3,134269|2) - ^ make mini jack at 3

> 4K Hard
03:13:412 - you might want to make similar LN with 7K hard; to layer the guitar lead

> 7K Hard
small suggestion 03:36:040 (216040|2,216212|3,216726|2,216897|3,217412|6,217583|5,218097|5,218269|4) - https://osu.ppy.sh/ss/10581632
mixing mini jack and stair will give a new variation
apply to the next part

04:08:440 (248440|1,248612|2,248783|3) - i believe 1/4 is okay being used here. same in 4K

both are too clean, my fav

as for 4K & 7K Live, i have no objection because both diff are good with current design.
Topic Starter
Reyzra

Arzenvald wrote:

with the power of holy flying furball, revive dis /w/

alrite, lets revive osu!mania with idol /w/

i will avoid subjective modding, most of suggestion are highly recommended to be fixed, some even unrankable issue needs to be addressed

[General]
i can't see why you need to use custom1 for easier diff & custom 2 for harder diff, they are basically duplicate file that needs to be removed, good to reduce file size (checked through audacity)
in short, remove or change green line for soft-custom2 to soft-custom from timing setup, and remove the custom2 hitsound set from folder. maybe i explain it in your pm i guess

also i adjusted the hitsound waveform, some are exceed 0 db that way too loud and uncomfortable to hear, while some other are p.much too quiet, rendering it slightly inaudible in playfield.

https://puu.sh/zRKTf/9bcf3b873b.zip here's your file

for the SB cif alike sound, reduce every 100% volume to 80, and 80 to 70, its too loud compared to the song and somehow rather distracting done

is hono 2 & umi 1 from SB sound folder being used? i can't see them being used after checking it thoroughly. you should remove it because its unrankable. im not remember what that for but eh i dont mind deleting since its not used

btw can you find full-hd (1920x1080 resolution) for your current image background? :^) hmm not that i remember, but will try search a higher reso

[Chart]
since 4K & 7K being mapped in consistent way, some suggestion for 4k might applies for 7k for consistency.

1/2/3/4
1/2/3/4/5/6/7

> 4K Easy
what this diff lacking is variation due the nature of repetitive song. this mod below mostly giving you idea how to make a gradually increasing variation from each choruses, by utilizing what the song provide

00:01:412 (1412|1) - move to 1, the minijack with 00:01:069 (1069|0) - would fit the percussion & guitar pitch accordingly
00:06:898 (6898|2) - move to 4, same reason, plus a good way to variate this part with the 1st chorus.. it repeats too frequent =~=

02:22:155 - 02:38:612 - i highly suggest you to add these for vocal, same reason above, this would create small variation to differ the 1st chorus with 2nd chorus
03:36:897 - 03:53:355 - same

02:51:126 (171126|3,171469|2) - try this mini jack https://puu.sh/zRLio/e1c3d7f885.png , its kinda great to give more longer variation as a acc player this hard to get perfect hit if the pattern is jacking

03:00:726 (180726|1) - missing w

03:00:555 - missing guitar because you mapped it 03:05:526 (185526|3,186212|2,186898|0) - here as well i think this is intentionally, gonna cover only has long guitar sound 1/1

03:17:526 (197526|2) - move to 2, 03:17:869 (197869|0) - move to 4 respectively, mini jack for transition to next part

03:33:297 (213297|2) - move to 2, 03:38:783 (218783|1) - move to 3 respectively, mini jack, same reason earlier i rather not, because double with jack is not something EZ can do

03:41:183 (221183|0,221869|2,222555|3,223240|3) - make 1/1 LN with this for vocal
03:57:640 (237640|0,238326|1,239012|0,239697|1) - ^

04:10:326 (250326|2) - move to 1, 04:10:669 (250669|0) - move to 4 respectively, minijack, same reason earlier

i think this is great

> 7K Easy
00:14:955 (14955|2,15640|4,16326|1) - missing w , possibly in 4k as well

02:08:612 (128612|0) - i'm not sure, maybe try this to separate the LN and note in different hand https://osu.ppy.sh/ss/10581591
03:21:812 (201812|2,202326|0) - might want to move the LN to 2 and note to 3
03:23:183 (203183|1) - and move this to 1 if you apply above

> 4K Normal
00:05:012 (5012|1) - need to layer guitar, my ocd tingling aaaa sry but not for guitar here lol

02:22:155 - 02:38:612 - i highly suggest you to add these for vocal, same reason above, this would create small variation to differ the 1st chorus with 2nd chorus
03:36:897 - 03:53:355 - same

> 7K Normal
00:53:355 (53355|3,53698|1,55069|1) - remove these , these note somehow overshadow the percussion and guitar, removing will highlight them better.

02:12:726 (132726|4,132898|3) - make mini jack at 5, alternative way to highlight the guitar and percussion
02:14:098 (134098|3,134269|2) - ^ make mini jack at 3 sry no for jack here

> 4K Hard
03:13:412 - you might want to make similar LN with 7K hard; to layer the guitar lead no, its better this way, because of space of 4k making it harder to balance/placing the note

> 7K Hard
small suggestion 03:36:040 (216040|2,216212|3,216726|2,216897|3,217412|6,217583|5,218097|5,218269|4) - https://osu.ppy.sh/ss/10581632
mixing mini jack and stair will give a new variation
apply to the next part i believe next is jack part so its not necessary to vary it with jack again

04:08:440 (248440|1,248612|2,248783|3) - i believe 1/4 is okay being used here. same in 4K

both are too clean, my fav

as for 4K & 7K Live, i have no objection because both diff are good with current design.
thanks for the check ajee.. i mean arzenvald

done with applying the chart for now, i try find a better resolution BG
Arzenvald
updatenya kurang pagi :'v
i asked Feerum regarding the hitsounding usage, and i think that's p.much reasonable, but btw you might still want to replace the soft-hitnormal & soft-hitnormal2 with the file i gave earlier (raise the db pls), its blending with the music too much in several part

go go go !
Topic Starter
Reyzra

Arzenvald wrote:

updatenya kurang pagi :'v
i asked Feerum regarding the hitsounding usage, and i think that's p.much reasonable, but btw you might still want to replace the soft-hitnormal & soft-hitnormal2 with the file i gave earlier (raise the db pls), its blending with the music too much in several part

go go go !
spare me pls, ane ketiduran pas ngedit BG mas wkowko

about that HS i already replaced that except clap i guess, still tuning the SV tho

okay done with general stuff~

Beatmap has been Updated
Arzenvald
last check

Background fix : https://puu.sh/zTE8i/9ebe4c298c.jpg

Metadata :
Title: Future style
Artist: 新田恵海・内田 彩・三森すずこ
Unicode: Nitta Emi, Uchida Aya, Mimori Suzuko
Source: ラブライブ!The School Idol Movie
Tags: Lantis Hata Aki Honda Koushirou Kousaka Honoka Minami Kotori Sonoda Umi twenty-second single 高坂穂乃果 南ことり 園田海未 μ's u's Love Live Live!

true artist should be
高坂穂乃果(CV.新田恵海)・南ことり(CV.内田 彩)・園田海未(CV.三森すずこ)
Kousaka Honoka (CV. Nitta Emi), Minami Kotori (CV. Uchida Aya), Sonoda Umi (CV. Mimori Suzuko)
but due character limitation, must use shorter metadata

http://www.lantis.jp/release-item/LACM-14363.html
Topic Starter
Reyzra

Arzenvald wrote:

last check

Background fix : https://puu.sh/zTE8i/9ebe4c298c.jpg

Metadata :
Title: Future style
Artist: 新田恵海・内田 彩・三森すずこ
Unicode: Nitta Emi, Uchida Aya, Mimori Suzuko
Source: ラブライブ!The School Idol Movie
Tags: Lantis Hata Aki Honda Koushirou Kousaka Honoka Minami Kotori Sonoda Umi twenty-second single 高坂穂乃果 南ことり 園田海未 μ's u's Love Live Live!

true artist should be
高坂穂乃果(CV.新田恵海)・南ことり(CV.内田 彩)・園田海未(CV.三森すずこ)
Kousaka Honoka (CV. Nitta Emi), Minami Kotori (CV. Uchida Aya), Sonoda Umi (CV. Mimori Suzuko)
but due character limitation, must use shorter metadata

http://www.lantis.jp/release-item/LACM-14363.html
Thanks for the BG~
fixed the metadata

Beatmap has been Updated
Arzenvald
things has been checked thoroughly, all things are confirmed, chart are top notch with current design
nominated! good luck <3
Topic Starter
Reyzra

Arzenvald wrote:

things has been checked thoroughly, all things are confirmed, chart are top notch with current design
nominated! good luck <3
finally, thanks :)
Garalulu
Mom my first modding is here
Topic Starter
Reyzra

Garalulu wrote:

Mom my first modding is here
well this map 2 years ago, maybe everyone here has 1st time here i guess, i can see old modder change their name too lol
FAMoss
hi Rezyra, numpang lewat
Maxus
Hello Reyzra.

The hitsound felt really inconsistent tbh.. and also there is wrong snap happens here (which is the main reason of pop), please recheck it to avoid that.

[7K Maximum Live]

00:01:069 - Add another C Looking at 4K

00:03:640 (3640|6) - Missing W looking at 4K

00:14:783 - Reduce 1 F according with 00:12:040 -

00:17:440 - Add note for consistency with 4K difficulty? add W as well.

00:20:955 - Reduce 1 w

00:21:983 - ^same

00:21:983 - 00:22:326 - 00:22:669 - Kinda awkward you didn't do SV here when in other empty place you did it. like 01:43:926 -

00:44:783 (44783|1) - Should add W

00:44:869 - Delete W

00:52:840 (52840|4) - Add C according with 4K

00:55:926 - Not sure if this supposed to be single note /double note, if it's supposed to be double note, probably add one more note in 4K maximum live?

00:57:983 (57983|4) - Add W here.

01:03:983 - Should be W looking at 4K

01:09:640 - 01:11:012 - I don't know why the hitsound is really different with 01:26:098 - and 01:27:469 - , try to sort it out yourself.

01:12:898 - Delete 1 W

01:13:069 - Add W

01:16:326 (76326|1) - I think this one should be at col 3, its kinda awkward seeing this chord "separated" while the one at 01:16:840 - not separated.

01:16:326 - Also , add C

01:16:669 - Add F

01:17:612 (77612|1,77783|5) - Delete the W here, for 1/4 note, you only use 1 W

01:20:440 - Change to W for consistency with 01:20:098 -

01:33:983 - The chord pattern here kinda awkward with the movement here, i think you can make it more clear with http://puu.sh/Aesif/11aa7ae8ec.png

01:39:126 (99126|0,99126|1,99469|5,99469|6) - delete C here, you didn't use it at all at 01:41:869 - 01:42:212 -

01:50:612 - Should be W since you always use hitsound in every 1/2 and 1/4 beat.

01:54:726 - 01:56:098 - delete 1 W for consistency with 01:57:469 -

02:03:126 - Add W

02:17:526 - Add 1 more W

02:23:526 - Should be only 1 W

02:26:269 - Both 4K and 7k should have 1 more W

02:29:183 - intentional to have 2F here? if yes, 4K also need 2F , because at 02:47:012 - you did use 2F for 4K.

02:30:555 - same^

02:54:040 - 02:54:726 - intentional to have W hitsound? since other diff don't use that.

03:10:669 - Not sure bout the consistency of hitsound here http://puu.sh/AesxF/697a694535.jpg you might wanna sort it out.

03:12:155 (192155|2,192269|3) - quite sure this isn't 1/3, it is really different sound from 03:10:783 (190783|4,190898|3) - , also you have differences of snap between 4K and 7K here http://puu.sh/AesB7/448905d196.jpg
The correct snap should be 03:12:155 (192155|2) - at 03:12:212 - , while 03:12:269 - already correct, please apply this at 4K too.


03:13:240 - Missing W

03:13:926 (193926|5,194269|2) - Should have another W, since 4K using double W

03:14:954 (194954|3,195297|4) - ^ same

03:16:669 (196669|2,196669|3) - Both should have C if looking at 4K.

03:17:440 (197440|3,197783|4,197955|3) - According to 4K seems missing W.

03:18:212 (198212|6) - Missing F

03:18:383 (198383|4) - No need W since 4K doesn't use it.

03:19:583 (199583|5) - No need W too, since you don't use it at 03:20:955 -

03:21:812 - Reduce W by one, there's no need for triple W here.

03:30:898 - Delete 1 W

03:31:583 - Should add C and W

03:31:926 - Delete 1 C, add 1 W

03:32:526 - Add 1 W

03:36:726 - Add 1 W according with 7K?

03:38:097 - Delete 2 W

03:42:383 - Add 1 W

03:45:469 (225469|3,225812|2,226155|1,226497|0) - Please add W.

03:53:183 - Add 1 W

04:05:869 - Add W according with 7K

04:23:012 - add 1 C

[4K Maximum Live]
00:13:412 - add F according to 7K

00:26:098 - These should be C C according with 7K

00:39:298 - Should be W according with 7K.

01:09:640 - 01:11:012 - same as 7K.

01:50:612 - same as 7K

02:03:298 - 02:03:469 - Add F

02:03:983 - 02:04:155 - these aren't W at all, should be C. try to look at 7K

02:04:498 - 02:09:983 - Try recheck this for both diff about the hitsound, i'm not sure what you try to do here.

02:12:212 - Add 2 W according with 7K.

02:19:240 - Add 1 W

03:26:783 - Delete 1 W

03:35:697 - Not sure, add 1 W here according with 7K?

03:41:183 - Add 1 W and F according with 7K

03:52:155 - Every time there's this kind of sound, the hitsound always changing in the form i don't know, please also sort it how much you want the hitsound for this in 4K, because i don't really get it.

04:03:126 - Add W

04:37:412 - Add 1 more F

------

To sum it up, please recheck the amount of hitsound you want to make for each certain instrument, and please make them consistent. Don't rely too much on hitsound copier cause as you see yourself, it makes the hitsound kinda messed here. please do it at lower diff as well.

Need arzenvald to also help for recheck as well.

After all being sorted out, we can push this forward.
Arzenvald
i wouldn't be surprised if veto will happen due the HS and i had to agree with maxus with the snapping haha
(in case you are using hitsound copier) i really suggest you to create a simpler hitsound difficulty with simpler hitsound structure, so the hitsounding error can be minimum when copying it.
Topic Starter
Reyzra
unfortunately, i did the hit sound manually by myself, guess i have to check every diff to make sure all consistent,
about snapping, yeah the snapping is real deal, already fix that first lol

i let you guys know if i finish the HS things, thanks

Maxus wrote:

Hello Reyzra.

The hitsound felt really inconsistent tbh.. and also there is wrong snap happens here (which is the main reason of pop), please recheck it to avoid that.

[7K Maximum Live]

00:01:069 - Add another C Looking at 4K

00:03:640 (3640|6) - Missing W looking at 4K

00:14:783 - Reduce 1 F according with 00:12:040 -

00:17:440 - Add note for consistency with 4K difficulty? add W as well.

00:20:955 - Reduce 1 w

00:21:983 - ^same

00:21:983 - 00:22:326 - 00:22:669 - Kinda awkward you didn't do SV here when in other empty place you did it. like 01:43:926 -

00:44:783 (44783|1) - Should add W

00:44:869 - Delete W

00:52:840 (52840|4) - Add C according with 4K

00:55:926 - Not sure if this supposed to be single note /double note, if it's supposed to be double note, probably add one more note in 4K maximum live?

00:57:983 (57983|4) - Add W here.

01:03:983 - Should be W looking at 4K

01:09:640 - 01:11:012 - I don't know why the hitsound is really different with 01:26:098 - and 01:27:469 - , try to sort it out yourself.

01:12:898 - Delete 1 W

01:13:069 - Add W

01:16:326 (76326|1) - I think this one should be at col 3, its kinda awkward seeing this chord "separated" while the one at 01:16:840 - not separated.

01:16:326 - Also , add C

01:16:669 - Add F

01:17:612 (77612|1,77783|5) - Delete the W here, for 1/4 note, you only use 1 W

01:20:440 - Change to W for consistency with 01:20:098 -

01:33:983 - The chord pattern here kinda awkward with the movement here, i think you can make it more clear with http://puu.sh/Aesif/11aa7ae8ec.png

01:39:126 (99126|0,99126|1,99469|5,99469|6) - delete C here, you didn't use it at all at 01:41:869 - 01:42:212 -

01:50:612 - Should be W since you always use hitsound in every 1/2 and 1/4 beat.

01:54:726 - 01:56:098 - delete 1 W for consistency with 01:57:469 -

02:03:126 - Add W

02:17:526 - Add 1 more W

02:23:526 - Should be only 1 W

02:26:269 - Both 4K and 7k should have 1 more W

02:29:183 - intentional to have 2F here? if yes, 4K also need 2F , because at 02:47:012 - you did use 2F for 4K.

02:30:555 - same^

02:54:040 - 02:54:726 - intentional to have W hitsound? since other diff don't use that.

03:10:669 - Not sure bout the consistency of hitsound here http://puu.sh/AesxF/697a694535.jpg you might wanna sort it out.

03:12:155 (192155|2,192269|3) - quite sure this isn't 1/3, it is really different sound from 03:10:783 (190783|4,190898|3) - , also you have differences of snap between 4K and 7K here http://puu.sh/AesB7/448905d196.jpg
The correct snap should be 03:12:155 (192155|2) - at 03:12:212 - , while 03:12:269 - already correct, please apply this at 4K too.


03:13:240 - Missing W

03:13:926 (193926|5,194269|2) - Should have another W, since 4K using double W

03:14:954 (194954|3,195297|4) - ^ same

03:16:669 (196669|2,196669|3) - Both should have C if looking at 4K.

03:17:440 (197440|3,197783|4,197955|3) - According to 4K seems missing W.

03:18:212 (198212|6) - Missing F

03:18:383 (198383|4) - No need W since 4K doesn't use it.

03:19:583 (199583|5) - No need W too, since you don't use it at 03:20:955 -

03:21:812 - Reduce W by one, there's no need for triple W here.

03:30:898 - Delete 1 W

03:31:583 - Should add C and W

03:31:926 - Delete 1 C, add 1 W

03:32:526 - Add 1 W

03:36:726 - Add 1 W according with 7K?

03:38:097 - Delete 2 W

03:42:383 - Add 1 W

03:45:469 (225469|3,225812|2,226155|1,226497|0) - Please add W.

03:53:183 - Add 1 W

04:05:869 - Add W according with 7K

04:23:012 - add 1 C

[4K Maximum Live]
00:13:412 - add F according to 7K

00:26:098 - These should be C C according with 7K

00:39:298 - Should be W according with 7K.

01:09:640 - 01:11:012 - same as 7K.

01:50:612 - same as 7K

02:03:298 - 02:03:469 - Add F

02:03:983 - 02:04:155 - these aren't W at all, should be C. try to look at 7K

02:04:498 - 02:09:983 - Try recheck this for both diff about the hitsound, i'm not sure what you try to do here.

02:12:212 - Add 2 W according with 7K.

02:19:240 - Add 1 W

03:26:783 - Delete 1 W

03:35:697 - Not sure, add 1 W here according with 7K?

03:41:183 - Add 1 W and F according with 7K

03:52:155 - Every time there's this kind of sound, the hitsound always changing in the form i don't know, please also sort it how much you want the hitsound for this in 4K, because i don't really get it.

04:03:126 - Add W

04:37:412 - Add 1 more F

------

To sum it up, please recheck the amount of hitsound you want to make for each certain instrument, and please make them consistent. Don't rely too much on hitsound copier cause as you see yourself, it makes the hitsound kinda messed here. please do it at lower diff as well.

Need arzenvald to also help for recheck as well.

After all being sorted out, we can push this forward.
i got it all fixed most of it, ready to check it again~ (i hope i got all of em lol)

Beatmap has been updated
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