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ASIAN KUNG-FU GENERATION - Re:Re: (TV Size)

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Total Posts
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Basch
:Thinking:
Topic Starter
Sacowea

MadaoX wrote:

Hi, i tried to help you about the video problem
how about you use this video? :)

Boku Dake Ga Inai Machi Opening

*sorry for bad english
thank you!! i was looking for a good video
Topic Starter
Sacowea

AGUSTY48 wrote:

Veo un problema con la dificultad VisrtualVision's Insane, creo que OD 8 y HP 8 es mucho para la dificultad del beatmap, en mi opinión debería ser OD 7 y HP 6, al agregar el mod HR se nota bastante, queda OD 10 y HP 10, lo cual me parece demasiado para un beatmap de 3,94 estrellas.
arreglado amigo :3, si hay algo mas que este mal solo avisa ;)
Nelliel
=
Topic Starter
Sacowea

WhozChaos wrote:

=
?
SuperMIC
queue

---

[Timing]

Timing is off. Try +11ms, or offset 525. Be sure to shift all of your inherited/green ticks.

[General]

These difficulties really lack hitsounds. You need to add some.

[Cris's Easy]

Diff name should just be Cris' Easy.

00:03:626 (1,3) - This looks ugly. I would make (3) a curve that blankets (1).
00:06:723 (1) - Make this blanket (2). You could also make (4) stack underneath the repeat.
00:09:820 (1,1) - Blanket can be improved.
00:16:013 (1) - ugly shape
00:25:304 (1) - ^ the curve is too scrunched up.
00:33:045 (2) - ^
00:34:594 (1) - This has awkward flow. Try making it face the other way with ctrl+h & ctrl+j.
00:37:304 (1) - This ends on a really strong beat that should be clicked on. Make this two hitcircles?
00:42:142 (2,3) - Might be too hard for an Easy difficulty.
01:07:497 (5) - why is this different from (2,3,4)
01:13:304 (1) - This doesn't end in the right place.
01:22:594 (3,4) - Blanket can be improved.
01:24:142 (5) - new combo

[Normal]

00:01:300 (2,3) - Why not make these symmetrical? Just use the same slider.
00:03:622 (1,2,3) - ehh this has weird flow.
00:38:654 (3,4) - This has bad flow; change the shape of (4).
00:40:783 (2,4) - why not make these symmetrical
00:49:300 (5) - ugly shape, just make a normal three-point curve. It also ends on a very strong beat that should be clicked on. Make this slider shorter and add a circle on the long white tick.
00:52:977 (1) - move the endpoint so this slider "points" at (2).
01:00:138 (3,4,5) - (4) has weird flow. Move (4) out to the right.

[MadaoX's Normal+]

00:07:481 (5) - ugly shape, just make a normal curve.
00:14:449 (4,6) - make these parallel
00:16:384 (2) - weird shape, make it symmetrical.
00:38:836 (4,5) - These overlap slightly; try to avoid contact between objects because it looks weird.
00:45:997 (3,4) - This should definitely be changed. Move (4) so it starts at the bottom and is parallel to the end of (3).
00:52:384 (1,2) - Move (2) a little.
00:54:707 (2,3,4) - Poor flow, move (3) to the left.
00:55:868 (1) - This kind of ignores the music.
00:57:417 (5) - ^
00:59:739 (4,6) - Ugly overlap.
01:09:804 (7,1) - This can blanket way better.

[Hard]

00:07:288 (3,4) - You've used so many lines in the beginning that I think you should vary it a little and make these curves.
00:22:578 (2,1) - you can improve this blanket.
00:27:804 (3,4,1,2) - weird flow. Most likely can be fixed by moving (1).
00:31:868 (3) - ugly shape
00:33:417 (3) - ^ elbows are made like this:


00:35:352 (5) - ^
01:25:675 (8) - new combo

[VirtualVisions's Insane]

Diff name should just be VirtualVisions' Insane.

00:03:997 (2,3) - The flow slows down so much here; they need to be further apart.
00:06:707 (1,2,3) - these are so clumped and slow aaaa
00:12:513 (1) - remove new combo
00:14:255 (1,2) - I don't like the use of red-tick sliders here. The player should be clicking on the white ticks as well.
00:15:804 (1,2) - ^
00:18:900 (1,2) - ^
00:20:449 (1,2) - ^
00:21:997 (1,2) - ^ you get the point; i won't point out the rest but you should change the rhythms. (this only applies to the cases before kiai)
00:27:417 (3,4) - Doesn't look good and is kinda weird. Move (4) to the right.
00:37:675 (1) - remove new combo
00:49:288 (3) - not a very good shape
00:51:997 (4,5) - (5) should blanket (4)
00:52:965 (1,2) - ugly overlap
01:12:513 (3,4) - weird flow. (4) should be lower than the end of (3).
01:16:965 (5,6) - make parallel

---

Patterning still needs polishing, so I hope the points above help.

GL

-SMIC
Topic Starter
Sacowea

SuperMICrophone wrote:

queue

---

[Timing]

Timing is off. Try +11ms, or offset 525. Be sure to shift all of your inherited/green ticks.

[General]

These difficulties really lack hitsounds. You need to add some.

[Cris's Easy]

Diff name should just be Cris' Easy.

00:03:626 (1,3) - This looks ugly. I would make (3) a curve that blankets (1).
00:06:723 (1) - Make this blanket (2). You could also make (4) stack underneath the repeat.
00:09:820 (1,1) - Blanket can be improved.
00:16:013 (1) - ugly shape
00:25:304 (1) - ^ the curve is too scrunched up.
00:33:045 (2) - ^
00:34:594 (1) - This has awkward flow. Try making it face the other way with ctrl+h & ctrl+j.
00:37:304 (1) - This ends on a really strong beat that should be clicked on. Make this two hitcircles?
00:42:142 (2,3) - Might be too hard for an Easy difficulty.
01:07:497 (5) - why is this different from (2,3,4)
01:13:304 (1) - This doesn't end in the right place.
01:22:594 (3,4) - Blanket can be improved.
01:24:142 (5) - new combo

[Normal]

00:01:300 (2,3) - Why not make these symmetrical? Just use the same slider.
00:03:622 (1,2,3) - ehh this has weird flow.
00:38:654 (3,4) - This has bad flow; change the shape of (4).
00:40:783 (2,4) - why not make these symmetrical
00:49:300 (5) - ugly shape, just make a normal three-point curve. It also ends on a very strong beat that should be clicked on. Make this slider shorter and add a circle on the long white tick.
00:52:977 (1) - move the endpoint so this slider "points" at (2).
01:00:138 (3,4,5) - (4) has weird flow. Move (4) out to the right.

[MadaoX's Normal+]

00:07:481 (5) - ugly shape, just make a normal curve.
00:14:449 (4,6) - make these parallel
00:16:384 (2) - weird shape, make it symmetrical.
00:38:836 (4,5) - These overlap slightly; try to avoid contact between objects because it looks weird.
00:45:997 (3,4) - This should definitely be changed. Move (4) so it starts at the bottom and is parallel to the end of (3).
00:52:384 (1,2) - Move (2) a little.
00:54:707 (2,3,4) - Poor flow, move (3) to the left.
00:55:868 (1) - This kind of ignores the music.
00:57:417 (5) - ^
00:59:739 (4,6) - Ugly overlap.
01:09:804 (7,1) - This can blanket way better.

[Hard]

00:07:288 (3,4) - You've used so many lines in the beginning that I think you should vary it a little and make these curves.
00:22:578 (2,1) - you can improve this blanket.
00:27:804 (3,4,1,2) - weird flow. Most likely can be fixed by moving (1).
00:31:868 (3) - ugly shape
00:33:417 (3) - ^ elbows are made like this:


00:35:352 (5) - ^
01:25:675 (8) - new combo

[VirtualVisions's Insane]

Diff name should just be VirtualVisions' Insane.

00:03:997 (2,3) - The flow slows down so much here; they need to be further apart.
00:06:707 (1,2,3) - these are so clumped and slow aaaa
00:12:513 (1) - remove new combo
00:14:255 (1,2) - I don't like the use of red-tick sliders here. The player should be clicking on the white ticks as well.
00:15:804 (1,2) - ^
00:18:900 (1,2) - ^
00:20:449 (1,2) - ^
00:21:997 (1,2) - ^ you get the point; i won't point out the rest but you should change the rhythms. (this only applies to the cases before kiai)
00:27:417 (3,4) - Doesn't look good and is kinda weird. Move (4) to the right.
00:37:675 (1) - remove new combo
00:49:288 (3) - not a very good shape
00:51:997 (4,5) - (5) should blanket (4)
00:52:965 (1,2) - ugly overlap
01:12:513 (3,4) - weird flow. (4) should be lower than the end of (3).
01:16:965 (5,6) - make parallel

---

Patterning still needs polishing, so I hope the points above help.

GL

-SMIC
wow, thank you smic <3, i'll try to add some hitsounds
ILuvCats1111
Hi again, i'm presuming this is a mistake but with the last update you've added the "cris's easy" beatmap twice with 2 different diffuculty ratings.
Topic Starter
Sacowea

ILuvCats1111 wrote:

Hi again, i'm presuming this is a mistake but with the last update you've added the "cris's easy" beatmap twice with 2 different diffuculty ratings.
Hi! please delete "Cris's Easy", it was replaced by "Cris' Easy" :3
plesdonate
Please rank this map

- For the Easy (Cris) map. I suggest you to make the circles and sliders a little further from each other. DTHR farmers might take this advantage.

-Normal map, every is good to me so far, as a newbie to help unranked maps. Same thing as the easy map, place the circles and sliders away from each other

- The Normal+ map. Seems ok to me, DTHR farmers also have a easy time with it, place the circles and sliders away from each other


this map is amazingly made, but if you dont want DTHR farmers to farm the living peppy out of your map, place the circles and sliders away from each other


(this is my first review on a unranked map, I'm sorry if I did a bad review.)
(I'm also a dirty HDHR farmer)
Topic Starter
Sacowea

plesdonate wrote:

Please rank this map

- For the Easy (Cris) map. I suggest you to make the circles and sliders a little further from each other. DTHR farmers might take this advantage.

-Normal map, every is good to me so far, as a newbie to help unranked maps. Same thing as the easy map, place the circles and sliders away from each other

- The Normal+ map. Seems ok to me, DTHR farmers also have a easy time with it, place the circles and sliders away from each other


this map is amazingly made, but if you dont want DTHR farmers to farm the living peppy out of your map, place the circles and sliders away from each other


(this is my first review on a unranked map, I'm sorry if I did a bad review.)
(I'm also a dirty HDHR farmer)
Thank you for the mod :3! and obviously i also want the map go ranked xDD
ArielAtom
Please make this ranked! <3
Topic Starter
Sacowea

ArielAtom wrote:

Please make this ranked! <3
I'm trying ;)
Hazu-
<3
Amo esta canción, estaba haciendo una pero no pude xD
Gracias a dios hablan español por que mi inglés es horrible
[Metadata]
  1. Página oficial (Música)
    Artist (Y Romanised) es ASIAN KUNG-FU GENERATION (Si, con mayúscula)
[Cris' Easy]
  1. En vez de cambiar el nivel de rejilla te recomiendo usar Distance Snap.
  2. 00:41:557 - Creo que esto tiene que ser clickeable.
  3. 00:50:073 (1) - Hay que mantener el DS en Easy.
  4. 00:52:783 (1) - ^
  5. 01:07:492 (5) - ^
  6. 01:19:105 (1) - Creo que sería mejor reemplazar por un círculo y empezar el slider en 01:19:492 - Algo como esto (Te habías saltado un sonido demasiado prominente)
[Normal]
  1. Revisa AiMod (Ctrl + Shift + A), El Kiai y el final del Kiai no están ajustados. Imagen
  2. 00:17:363 (4) - ¿Circulo aquí?
[MadaoX's Normal+]
  1. Rather like a advanced diff (Sorry for my bad English)
  2. 00:34:395 - Circle?
  3. 01:02:073 - Finish
  4. 01:17:363 - Circle?
[Hard]
  1. 00:10:203 (2) - Aquí hay un triple.
  2. 01:01:687 (7) - Finish (Al final del slider)
  3. 00:48:331 - Aquí hay un sonido que creo que no deberías saltarlo
  4. 01:13:300 (1) - Aquí hay muchas notas demasiado prominentes, deberías remover el spin
[VirtualVisions' Insane]
  1. Offset is 525!
  2. 00:19:093 (2) - Unsnapped (final)
  3. 01:13:288 (1) - You could remove because there are many notes there
Eso encontré, no soy bueno con los mods xD
GL~
Elbowed
Buen beatmap exelente hard y insane y como siempre buen trabajo tio sacowea :)
Topic Starter
Sacowea

Siiilver wrote:

<3
Amo esta canción, estaba haciendo una pero no pude xD
Gracias a dios hablan español por que mi inglés es horrible
[Metadata]
  1. Página oficial (Música)
    Artist (Y Romanised) es ASIAN KUNG-FU GENERATION (Si, con mayúscula)
[Cris' Easy]
  1. En vez de cambiar el nivel de rejilla te recomiendo usar Distance Snap.
  2. 00:41:557 - Creo que esto tiene que ser clickeable.
  3. 00:50:073 (1) - Hay que mantener el DS en Easy.
  4. 00:52:783 (1) - ^
  5. 01:07:492 (5) - ^
  6. 01:19:105 (1) - Creo que sería mejor reemplazar por un círculo y empezar el slider en 01:19:492 - Algo como esto (Te habías saltado un sonido demasiado prominente)
[Normal]
  1. Revisa AiMod (Ctrl + Shift + A), El Kiai y el final del Kiai no están ajustados. Imagen
  2. 00:17:363 (4) - ¿Circulo aquí?
[MadaoX's Normal+]
  1. Rather like a advanced diff (Sorry for my bad English)
  2. 00:34:395 - Circle?
  3. 01:02:073 - Finish
  4. 01:17:363 - Circle?
[Hard]
  1. 00:10:203 (2) - Aquí hay un triple.
  2. 01:01:687 (7) - Finish (Al final del slider)
  3. 00:48:331 - Aquí hay un sonido que creo que no deberías saltarlo
  4. 01:13:300 (1) - Aquí hay muchas notas demasiado prominentes, deberías remover el spin
[VirtualVisions' Insane]
  1. Offset is 525!
  2. 00:19:093 (2) - Unsnapped (final)
  3. 01:13:288 (1) - You could remove because there are many notes there
Eso encontré, no soy bueno con los mods xD
GL~
Gracias caballero <3 lo intentaré actualizar en la tarde :P
Topic Starter
Sacowea

Elbowed056 wrote:

Buen beatmap exelente hard y insane y como siempre buen trabajo tio sacowea :)
Gracias wacho :,D
WazZzaA123
NM from queue^

[Hitsounds]

I suggest lowering the sound of hitsounds to 5% in this section 00:11:352 - 00:12:513 -

[Insane]
Nothing to see

[VirtualVision's Insane]
01:26:255 (3) - I suggest you continue with the slider you did here 01:25:481 (1,2) - until the end

[Hard]
Nothing to see here

[MadaoX's Normal]
Try to change the difficulty name since it's higher than normal
Check AiMod For Distance Snapping
I know this really needs to alter most parts of the map all over again, but believe me, I had to do this too. DS is what makes players of your maps predict the rhythm and flow of your map.
Blanket this slider 00:42:137 (5) - With 00:41:557 (4) -

[Normal]
nothing to see major

[Cris Easy]
Check distance snap into AiMod
I know this really needs to alter most parts of the map all over again, but believe me, I had to do this too. DS is what makes players of your maps predict the rhythm and flow of your map.

AIBat v3.1 wrote:

[General]
Background
bg.png is 1366x768, which differs from the recommended size of 1024x768.

[All .osu Files]
Kiai
Inconsistency in Kiai Times:

- [Cris' Easy] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686

- [Hard] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686

- [MadaoX's Normal+] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686

- [Normal] :
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675

- [VirtualVisions' Insane] :
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675

Tags
- Consider adding "Cris" to all of your tags

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [Cris' Easy]
Red timing sections at:
00:00:525, BPM of 155,000

- [Hard]
Red timing sections at:
00:00:525, BPM of 155,000

- [MadaoX's Normal+]
Red timing sections at:
00:00:525, BPM of 155,000

- [Normal]
Red timing sections at:
00:00:525, BPM of 155,000

- [VirtualVisions' Insane]
Red timing sections at:
00:00:513, BPM of 155,000

[Cris' Easy]
Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Hard]
Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.

Snapping

Unsnapped inherited (green) sections at:
01:02:449 - snap to 01:02:460

[MadaoX's Normal+]
Audio Lead-In
There is only 137 ms of audio lead-in, which is less than the minimum of 2000 ms.

Snapping

Unsnapped inherited (green) sections at:
00:12:900 - snap to 00:12:912
00:13:288 - snap to 00:13:299
00:25:288 - snap to 00:25:299
00:25:675 - snap to 00:25:686
00:31:481 - snap to 00:31:492
00:31:868 - snap to 00:31:879
00:38:062 - snap to 00:38:073
00:43:675 - snap to 00:43:686
00:43:868 - snap to 00:43:879
01:02:449 - snap to 01:02:460
01:13:288 - snap to 01:13:299
01:29:933 - snap to 01:29:944

[Normal]
Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.

Non-Downbeat Kiai Times
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675

Snapping

Unsnapped inherited (green) sections at:
00:37:675 - snap to 00:37:686
00:50:062 - snap to 00:50:073
01:14:836 - snap to 01:14:847
01:25:675 - snap to 01:25:686

[VirtualVisions' Insane]
Audio Lead-In
There is only 513 ms of audio lead-in, which is less than the minimum of 2000 ms.

Snapping
00:27:611 (4) - Unsnapped slider (start).
01:02:256 (5) - Unsnapped circle.
Topic Starter
Sacowea

WazZzaA123 wrote:

NM from queue^

[Hitsounds]

I suggest lowering the sound of hitsounds to 5% in this section 00:11:352 - 00:12:513 -

[Insane]
Nothing to see

[VirtualVision's Insane]
01:26:255 (3) - I suggest you continue with the slider you did here 01:25:481 (1,2) - until the end

[Hard]
Nothing to see here

[MadaoX's Normal]
Try to change the difficulty name since it's higher than normal
Check AiMod For Distance Snapping
I know this really needs to alter most parts of the map all over again, but believe me, I had to do this too. DS is what makes players of your maps predict the rhythm and flow of your map.
Blanket this slider 00:42:137 (5) - With 00:41:557 (4) -

[Normal]
nothing to see major

[Cris Easy]
Check distance snap into AiMod
I know this really needs to alter most parts of the map all over again, but believe me, I had to do this too. DS is what makes players of your maps predict the rhythm and flow of your map.

AIBat v3.1 wrote:

[General]
Background
bg.png is 1366x768, which differs from the recommended size of 1024x768.

[All .osu Files]
Kiai
Inconsistency in Kiai Times:

- [Cris' Easy] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686

- [Hard] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686

- [MadaoX's Normal+] :
Kiai #1: Starts on 00:37:686, ends on 00:50:073
Kiai #2: Starts on 01:14:847, ends on 01:25:686

- [Normal] :
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675

- [VirtualVisions' Insane] :
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675

Tags
- Consider adding "Cris" to all of your tags

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [Cris' Easy]
Red timing sections at:
00:00:525, BPM of 155,000

- [Hard]
Red timing sections at:
00:00:525, BPM of 155,000

- [MadaoX's Normal+]
Red timing sections at:
00:00:525, BPM of 155,000

- [Normal]
Red timing sections at:
00:00:525, BPM of 155,000

- [VirtualVisions' Insane]
Red timing sections at:
00:00:513, BPM of 155,000

[Cris' Easy]
Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.

[Hard]
Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.

Snapping

Unsnapped inherited (green) sections at:
01:02:449 - snap to 01:02:460

[MadaoX's Normal+]
Audio Lead-In
There is only 137 ms of audio lead-in, which is less than the minimum of 2000 ms.

Snapping

Unsnapped inherited (green) sections at:
00:12:900 - snap to 00:12:912
00:13:288 - snap to 00:13:299
00:25:288 - snap to 00:25:299
00:25:675 - snap to 00:25:686
00:31:481 - snap to 00:31:492
00:31:868 - snap to 00:31:879
00:38:062 - snap to 00:38:073
00:43:675 - snap to 00:43:686
00:43:868 - snap to 00:43:879
01:02:449 - snap to 01:02:460
01:13:288 - snap to 01:13:299
01:29:933 - snap to 01:29:944

[Normal]
Audio Lead-In
There is only 525 ms of audio lead-in, which is less than the minimum of 2000 ms.

Non-Downbeat Kiai Times
Kiai #1: Starts on 00:37:675, ends on 00:50:062
Kiai #2: Starts on 01:14:836, ends on 01:25:675

Snapping

Unsnapped inherited (green) sections at:
00:37:675 - snap to 00:37:686
00:50:062 - snap to 00:50:073
01:14:836 - snap to 01:14:847
01:25:675 - snap to 01:25:686

[VirtualVisions' Insane]
Audio Lead-In
There is only 513 ms of audio lead-in, which is less than the minimum of 2000 ms.

Snapping
00:27:611 (4) - Unsnapped slider (start).
01:02:256 (5) - Unsnapped circle.
Thank you sir 8-)
MrStarklol
Wena ql! te vengo a modear el mapin

[Cris' Easy]
00:31:492 (1,2) - Deberias cambiarle la forma a los sliders
00:50:073 (1,2,3) - No me convence esta parte, intenta remapear
00:52:783 (1,2,3,4) - ^
00:55:879 (1,2,3,4) - ^

[Normal]
00:25:300 (1) - Gira el slider para que quede horizontal
01:00:912 (5,6,7) - Cambia la forma de los sliders
01:06:332 (1,2,3,4) - ^

[MadaoX's Advanced]
No le veo problemas a esta

[Hard]
Lo mismo, no le veo gran problema

[VirtualVisions' Insane]
En algunas partes no hay buen flujo, pero imagino que asi son los insane (no juego insane asi que no se como se mapea)

Y eso es todo ps, sorry si fue muy corto pero sabes que no tengo experiencia en esto del modding xDD
Suerte wn :!:
Topic Starter
Sacowea

MrStarklol wrote:

Wena ql! te vengo a modear el mapin

[Cris' Easy]
00:31:492 (1,2) - Deberias cambiarle la forma a los sliders
00:50:073 (1,2,3) - No me convence esta parte, intenta remapear
00:52:783 (1,2,3,4) - ^
00:55:879 (1,2,3,4) - ^

[Normal]
00:25:300 (1) - Gira el slider para que quede horizontal
01:00:912 (5,6,7) - Cambia la forma de los sliders
01:06:332 (1,2,3,4) - ^

[MadaoX's Advanced]
No le veo problemas a esta

[Hard]
Lo mismo, no le veo gran problema

[VirtualVisions' Insane]
En algunas partes no hay buen flujo, pero imagino que asi son los insane (no juego insane asi que no se como se mapea)

Y eso es todo ps, sorry si fue muy corto pero sabes que no tengo experiencia en esto del modding xDD
Suerte wn :!:
Que haces modeando mis mapas ql xDDD
Lo arreglo al toque wn, hamor para ti <3
MrStarklol

Sacowea wrote:

Que haces modeando mis mapas ql xDDD
Lo arreglo al toque wn, hamor para ti <3
No hay problema wn, para eso estamos
Besitos en la puntita <3
plesdonate
(ง ͠° ͟ل͜ ͡°)ง
- Frontier -
From ur request .-.
[Cris' Easy]
00:07:879 (2) - x 332 y 228

[Normal]
00:07:879 (2) - slider here

[MadaoX's Advanced]
00:12:524 (2) - x 468 y 272
00:54:524 (6,1) - x 76 y 144
00:55:105 (2) - x 1 y 140

[Hard]
00:06:138 (8,9,10) - asymmetry triangle
00:52:009 (5) - asymmetry
01:19:493 (1) - slider here

[VirtualVisions' Insane]
You don't need to use distance snap here. :o
00:14:266 (1) - overlap

[Overall]
Good map. I can't mod. But some diffs have no HS ?????
Good luck >w<
Topic Starter
Sacowea

- Frontier - wrote:

From ur request .-.
[Cris' Easy]
00:07:879 (2) - x 332 y 228

[Normal]
00:07:879 (2) - slider here

[MadaoX's Advanced]
00:12:524 (2) - x 468 y 272
00:54:524 (6,1) - x 76 y 144
00:55:105 (2) - x 1 y 140

[Hard]
00:06:138 (8,9,10) - asymmetry triangle
00:52:009 (5) - asymmetry
01:19:493 (1) - slider here

[VirtualVisions' Insane]
You don't need to use distance snap here. :o
00:14:266 (1) - overlap

[Overall]
Good map. I can't mod. But some diffs have no HS ?????
Good luck >w<
Thanks for your mod <3
and sorry for the bad Hit sound, i don't know how it works yet xDD
Topic Starter
Sacowea

plesdonate wrote:

(ง ͠° ͟ل͜ ͡°)ง
ヽ༼ຈل͜ຈ༽ノ
Annadine

Hello! NM from modding queue~!
Sorry for the delay ><

VirtualVisions' Insane[]
  1. 00:25:299 (2) - why did you put a finish (auto) hs here but not anywhere else in the map xd :idea: my suggestion would be to remove the finish HS at the end of the slider.
  2. 00:50:461 (3,4) - you could seriously make this a blanket
    img
    ...or something like that xD
  3. Aand 00:50:267 (2,3) - this overlap. :idea: Look at what I did
    1. move 00:50:267 (2) - to where the start of 00:50:073 - was
    2. move 00:50:073 (1) - to make 00:50:073 (1,2,3) - a nice triangle
    3. Then probably move 00:50:461 (3) - to create a playable angle, idk ;-;
  4. 00:52:589 (5,1,2) - inconsistent spacing. Move 00:52:976 (1) -
  5. 00:53:363 (2,3,4) - ^
  6. 00:55:105 (2,3,4,5) - I dont like this flow xd since slider 00:55:105 (2) - is facing downwards, it would be better to move these notes to the bottom part of the screen
    image

    you think of the rest xd
  7. 01:03:234 (3) - fix this slider's shape asn I'm sure the curve is too close to 01:02:847 (2) -
  8. 01:06:137 (3,4) - putting notes close together like this makes it looks crumpled qqq. :idea: Make it a blanket instead
  9. 01:07:105 (1,2,3) - u n e v e n s p a c i n g. Also, move 01:07:492 (2) - down to create a curve.
  10. 01:07:686 (3,4,5) - same as 01:06:137 (3,4) -, but hey look even the distance of the end of slider 01:07:686 (3) - to 01:08:073 (4) - is different than the distance between 01:08:073 (4,5) - . :idea: I would suggest move 01:08:073 (4) -
  11. 01:09:234 (3,4) - overlap. :idea: Fix the shape of 01:09:428 (4) -
  12. 01:15:428 (5,6) - I think this is too close and the angle doesn't feel right. :idea: ctrl+shift+R by, uh, 13? And would be nice to make 01:15:815 (6,7) - a blanket
  13. Make 01:16:976 (5) - a curve because that slider and this triplet 01:16:589 (2,3,4) - feels too near with each other.
  14. 01:16:976 (5,6,7) - not straight
  15. 01:17:944 (1,2,3) - add more curve. And probably you should move them up to create a...blanket. See the image. Make 01:17:750 (7,2,4) - a straight line (or at least something like that).
  16. 01:18:524 (5,6,7) - add more curve, especially to make 01:18:717 (7) - 'facing' 01:18:911 (8) -
  17. 01:18:911 (8,9,1) - a very inconsistent spacing
  18. 01:19:879 (4,5) - #HowCloseAreYouFromOverlap lol move 01:20:073 (5) -
  19. 01:21:621 (4,5,6) - more curve especially from 01:21:621 (4) -
  20. 01:22:008 (7,8,9) - inconsistent spacing
  21. 01:24:330 (3,4,5) - ^
    Wait it's basically just repeating the same pattern for the whole kiai xd You shouldn't have been afraid to add some jumps for emphasis, as the BPM is not that low too.
Hard[]
At least you used DS, thats good ;_;
  1. 00:09:235 (8,1) - do you realise how far this is?
  2. 00:10:783 (1,2,3,4) - I think it would be nice to have a more 'angeled' zigzag pattern. And umm, it's not even an even zigzag xd
  3. 00:52:977 (1) - NC please
  4. 01:02:461 (1,2,3,4,1,2,3,4,1,2,3,4) - so... just repeating silders?
  5. 01:08:654 (3,4,5,6,1,2,3,4,1,2,3,4) - again?
MadaoX's Advanced[]
  1. 00:19:492 (1) - would be better with a curve
  2. 00:20:653 (4) - why not just ctrl+g this and make 00:20:653 (4,5) - a blanket xd
  3. 00:36:911 (6,7,8) - I believe you could do something else with this spacing / angle .3. :idea: 00:37:299 (8) - a bit to the left
  4. 00:54:524 (6,1,2) - stacked notes on top of both ends?? ._.
[]
I think that's all from me. It's dinner time and I'm starving x3
Good luck~
Topic Starter
Sacowea

Annadine wrote:


Hello! NM from modding queue~!
Sorry for the delay ><

VirtualVisions' Insane[]
  1. 00:25:299 (2) - why did you put a finish (auto) hs here but not anywhere else in the map xd :idea: my suggestion would be to remove the finish HS at the end of the slider.
  2. 00:50:461 (3,4) - you could seriously make this a blanket
    img
    ...or something like that xD
  3. Aand 00:50:267 (2,3) - this overlap. :idea: Look at what I did
    1. move 00:50:267 (2) - to where the start of 00:50:073 - was
    2. move 00:50:073 (1) - to make 00:50:073 (1,2,3) - a nice triangle
    3. Then probably move 00:50:461 (3) - to create a playable angle, idk ;-;
  4. 00:52:589 (5,1,2) - inconsistent spacing. Move 00:52:976 (1) -
  5. 00:53:363 (2,3,4) - ^
  6. 00:55:105 (2,3,4,5) - I dont like this flow xd since slider 00:55:105 (2) - is facing downwards, it would be better to move these notes to the bottom part of the screen
    image

    you think of the rest xd
  7. 01:03:234 (3) - fix this slider's shape asn I'm sure the curve is too close to 01:02:847 (2) -
  8. 01:06:137 (3,4) - putting notes close together like this makes it looks crumpled qqq. :idea: Make it a blanket instead
  9. 01:07:105 (1,2,3) - u n e v e n s p a c i n g. Also, move 01:07:492 (2) - down to create a curve.
  10. 01:07:686 (3,4,5) - same as 01:06:137 (3,4) -, but hey look even the distance of the end of slider 01:07:686 (3) - to 01:08:073 (4) - is different than the distance between 01:08:073 (4,5) - . :idea: I would suggest move 01:08:073 (4) -
  11. 01:09:234 (3,4) - overlap. :idea: Fix the shape of 01:09:428 (4) -
  12. 01:15:428 (5,6) - I think this is too close and the angle doesn't feel right. :idea: ctrl+shift+R by, uh, 13? And would be nice to make 01:15:815 (6,7) - a blanket
  13. Make 01:16:976 (5) - a curve because that slider and this triplet 01:16:589 (2,3,4) - feels too near with each other.
  14. 01:16:976 (5,6,7) - not straight
  15. 01:17:944 (1,2,3) - add more curve. And probably you should move them up to create a...blanket. See the image. Make 01:17:750 (7,2,4) - a straight line (or at least something like that).
  16. 01:18:524 (5,6,7) - add more curve, especially to make 01:18:717 (7) - 'facing' 01:18:911 (8) -
  17. 01:18:911 (8,9,1) - a very inconsistent spacing
  18. 01:19:879 (4,5) - #HowCloseAreYouFromOverlap lol move 01:20:073 (5) -
  19. 01:21:621 (4,5,6) - more curve especially from 01:21:621 (4) -
  20. 01:22:008 (7,8,9) - inconsistent spacing
  21. 01:24:330 (3,4,5) - ^
    Wait it's basically just repeating the same pattern for the whole kiai xd You shouldn't have been afraid to add some jumps for emphasis, as the BPM is not that low too.
Hard[]
At least you used DS, thats good ;_;
  1. 00:09:235 (8,1) - do you realise how far this is?
  2. 00:10:783 (1,2,3,4) - I think it would be nice to have a more 'angeled' zigzag pattern. And umm, it's not even an even zigzag xd
  3. 00:52:977 (1) - NC please
  4. 01:02:461 (1,2,3,4,1,2,3,4,1,2,3,4) - so... just repeating silders?
  5. 01:08:654 (3,4,5,6,1,2,3,4,1,2,3,4) - again?
MadaoX's Advanced[]
  1. 00:19:492 (1) - would be better with a curve
  2. 00:20:653 (4) - why not just ctrl+g this and make 00:20:653 (4,5) - a blanket xd
  3. 00:36:911 (6,7,8) - I believe you could do something else with this spacing / angle .3. :idea: 00:37:299 (8) - a bit to the left
  4. 00:54:524 (6,1,2) - stacked notes on top of both ends?? ._.
[]
I think that's all from me. It's dinner time and I'm starving x3
Good luck~
Thanks for your mod :3
SSad
Cris' Easy:
00:51:234 (2) - Try adding a hitcircle here

00:52:783 (5) - Same Here


00:55:492 (4) - change circle to a slider

00:57:041 (2) - Same Here


00:58:976 (4) - Maybe add a hit circle here?


Normal:
00:07:493 (2) - Two sliders and a hit circle would work better


00:39:622 (5) - Maybe make the slider a bit longer


MadaoX's Advanced:
00:22:783 (2) - Could be a small slider into two hitcircles


00:42:718 (6) - Circle to slider


Thats all I can think of ;w; hopefully it helped in some way
Jon
hi there, from me queue!

mod
VV's Insane:
00:06:718 (1) - this note is really weirdly placed, because 00:05:944 (3) - is here and with the AR8.5, it looks overlapped and bad because for most of the map you don't do this
00:09:815 (1) - awkwardly placed, i suggest redoing to this that way you can blanket (3)
00:15:815 (1) - this shouldn't where the NC is, but the next note
00:25:299 (2) - ctrl+g?
00:27:622 (4) - i would rotate by -67 degrees about selection center, and maybe even ctrl+g it because currently it's pretty weird in flow
00:42:719 (2) - move this over to maintain the spacing between 1, 2, and 3?
00:50:267 (2) - on top of the slider, and like before, with this AR it looks very weird. consider moving it?
01:09:234 (3) - ^ again
01:27:234 (1) - yes pls


Hard:
00:07:300 (3) - oh please it makes the flow feel so much better
00:19:493 (2) - ^
00:22:009 (1,2,3) - why not make this like 2 patterns ago? (00:19:106 (1,2,3) - ) as in like this? it keeps a rhythm going
00:37:687 (1) - move this down a bit so it aligns with the end of the last slider?
00:43:493 (9) - move this like?
00:45:429 (5,6) - i might be wrong, but this doesn't look like a perfect blanket. attempt fixing it?
01:15:041 (1) - move this back a beat, ctrl+g it and add a repeat to make it the closest to actually starting where the spinner ends.
01:27:234 (1) - yes again pls

MadX's Advanced:
00:00:137 (1) - you should snap this to where 00:00:524 (1) - starts to make it look better
00:18:331 (6) - what's the point of this repeat
37686,-100,4,3,0,50,0,1 what's the point of this timing point (at 00:37:686)
00:38:847 (4) - this actually starts a beat after you placed it

Normal:
00:07:493 (2) - what happened to the 1/1 sliders here
00:16:203 (2) - you should probably move this slider a beat forward because you did it here at 00:14:461 (4,5) -
00:43:880 (2) - make the slider point up?
00:45:041 (4) - NC
00:57:622 (3) - NC
01:06:332 (1) - i suggest removing this NC, because the music is staying the same here, and with remove the NC here,
add one to here 01:07:106 (2) -
01:27:234 (1) - yes again AGAIN pls

Cris' Easy:
00:37:299 (4,1) -
01:27:234 (1) - yes again AGAIN AGAIN pls
^ or just continue the slider one more time
other than that it's good

nice work on this mapset, gl with rank!
Topic Starter
Sacowea

Yukida wrote:

Cris' Easy:
00:51:234 (2) - Try adding a hitcircle here

00:52:783 (5) - Same Here


00:55:492 (4) - change circle to a slider

00:57:041 (2) - Same Here


00:58:976 (4) - Maybe add a hit circle here?


Normal:
00:07:493 (2) - Two sliders and a hit circle would work better


00:39:622 (5) - Maybe make the slider a bit longer


MadaoX's Advanced:
00:22:783 (2) - Could be a small slider into two hitcircles


00:42:718 (6) - Circle to slider


Thats all I can think of ;w; hopefully it helped in some way
Thank you~
Topic Starter
Sacowea

zshadowjon wrote:

hi there, from me queue!

mod
VV's Insane:
00:06:718 (1) - this note is really weirdly placed, because 00:05:944 (3) - is here and with the AR8.5, it looks overlapped and bad because for most of the map you don't do this
00:09:815 (1) - awkwardly placed, i suggest redoing to this that way you can blanket (3)
00:15:815 (1) - this shouldn't where the NC is, but the next note
00:25:299 (2) - ctrl+g?
00:27:622 (4) - i would rotate by -67 degrees about selection center, and maybe even ctrl+g it because currently it's pretty weird in flow
00:42:719 (2) - move this over to maintain the spacing between 1, 2, and 3?
00:50:267 (2) - on top of the slider, and like before, with this AR it looks very weird. consider moving it?
01:09:234 (3) - ^ again
01:27:234 (1) - yes pls


Hard:
00:07:300 (3) - oh please it makes the flow feel so much better
00:19:493 (2) - ^
00:22:009 (1,2,3) - why not make this like 2 patterns ago? (00:19:106 (1,2,3) - ) as in like this? it keeps a rhythm going
00:37:687 (1) - move this down a bit so it aligns with the end of the last slider?
00:43:493 (9) - move this like?
00:45:429 (5,6) - i might be wrong, but this doesn't look like a perfect blanket. attempt fixing it?
01:15:041 (1) - move this back a beat, ctrl+g it and add a repeat to make it the closest to actually starting where the spinner ends.
01:27:234 (1) - yes again pls

MadX's Advanced:
00:00:137 (1) - you should snap this to where 00:00:524 (1) - starts to make it look better
00:18:331 (6) - what's the point of this repeat
37686,-100,4,3,0,50,0,1 what's the point of this timing point (at 00:37:686)
00:38:847 (4) - this actually starts a beat after you placed it

Normal:
00:07:493 (2) - what happened to the 1/1 sliders here
00:16:203 (2) - you should probably move this slider a beat forward because you did it here at 00:14:461 (4,5) -
00:43:880 (2) - make the slider point up?
00:45:041 (4) - NC
00:57:622 (3) - NC
01:06:332 (1) - i suggest removing this NC, because the music is staying the same here, and with remove the NC here,
add one to here 01:07:106 (2) -
01:27:234 (1) - yes again AGAIN pls

Cris' Easy:
00:37:299 (4,1) -
01:27:234 (1) - yes again AGAIN AGAIN pls
^ or just continue the slider one more time
other than that it's good

nice work on this mapset, gl with rank!
Thanks for your mod :3
but what should i do here? :

zshadowjon wrote:

Cris' Easy:
00:37:299 (4,1) -
Shyotamaze
Hi, from my modding queue

General
  1. Nothing to say
Hard
  1. 00:07:687 (4,6) - Fix blanket or don't make a blanket
  2. 00:09:815 (1,2) - Overlap
  3. 00:42:719 (6,9) - Collides
VirtualVisions' Insane
  1. 00:03:621 (1,2,3) - Looks a bit like a swastika imo :^)
  2. 00:03:234 (4,3) - Stack maybe
  3. 00:05:944 (3,1) - Overlap
  4. 00:09:428 (4,1) - ^
  5. 00:10:589 (3) - Maybe make it just a regular slider like this one 00:09:815 (1) - to flow better
  6. 00:22:977 (4,5,1) - Two regular blankets would be prettier imo
  7. 00:38:266 (5) - Weird wave, make the dots symmetrical
  8. 00:50:461 (3,4) - Blanket maybe
  9. 01:09:234 (3,4) - Overlap
  10. 01:09:428 (4,5) - Blanket both maybe
  11. 01:10:976 (5,6) - ^
  12. 01:12:137 (2,3) - Blanket
  13. 01:14:847 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - The note placement of that part looks really random and messy, try to re-use beat placement more here
So many songs like this nowadays wow from what anime is that from pls
Good luck!
Topic Starter
Sacowea

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Nothing to say
Hard
  1. 00:07:687 (4,6) - Fix blanket or don't make a blanket
  2. 00:09:815 (1,2) - Overlap
  3. 00:42:719 (6,9) - Collides
VirtualVisions' Insane
  1. 00:03:621 (1,2,3) - Looks a bit like a swastika imo :^)
  2. 00:03:234 (4,3) - Stack maybe
  3. 00:05:944 (3,1) - Overlap
  4. 00:09:428 (4,1) - ^
  5. 00:10:589 (3) - Maybe make it just a regular slider like this one 00:09:815 (1) - to flow better
  6. 00:22:977 (4,5,1) - Two regular blankets would be prettier imo
  7. 00:38:266 (5) - Weird wave, make the dots symmetrical
  8. 00:50:461 (3,4) - Blanket maybe
  9. 01:09:234 (3,4) - Overlap
  10. 01:09:428 (4,5) - Blanket both maybe
  11. 01:10:976 (5,6) - ^
  12. 01:12:137 (2,3) - Blanket
  13. 01:14:847 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - The note placement of that part looks really random and messy, try to re-use beat placement more here
So many songs like this nowadays wow from what anime is that from pls
Good luck!
Thanks for your mod :3
And the anime is boku dake ga inai machi (or "erased" in english)
Jon
oops, sorry about that! that was actually something i was going to add to the mod, but removed after because you were right
Topic Starter
Sacowea

zshadowjon wrote:

oops, sorry about that! that was actually something i was going to add to the mod, but removed after because you were right
Ok xD np :3
Kagetsu
[VirtualVisions' Insane]
  1. 00:03:428 (5,1) - why is the distance between those 2 that low?... i mean, you did a higher jump in 00:01:686 (4,5) - and it wasn't that important. guitar sounds higher here because there's the beginning of a new measure so would be better if you space it more.
  2. 00:04:395 (3) - forced stack with 00:03:234 (4) - mess the whole pattern 00:03:621 (1,2,3) -... lets take a look to the distance between 00:03:621 (1,2) - and 00:04:008 (2,3) - , 1 to 2 is clearly lower than 2 to 3 so a nice way to fix it is moving 00:04:008 (2) - a bit to the upper right side
  3. 00:06:331 (4,5) - while this jump isn't completely out of place, it's weird that the distance suddenly decreases between 00:06:524 (5,1) - i already explained this on the first point so you should figure out what i mean
  4. 00:06:718 (1) - it overlaps with 00:05:944 (3) - ... doesn't look that good imo
  5. 00:09:041 (3,4,5) - kinda weird flow here... you made this 00:09:041 (3) - slider curved to the upper side but then you suddenly change the placement to the downside of the screen D:
  6. 00:12:718 - maybe make this beat clickable? so it follows the guitar
  7. 00:13:686 (3) - move this a bit so it's equally spaced with 00:13:879 (4,5) -
  8. 00:14:266 (1,2) - stacking those 2 didn't feel nice :'( 00:14:460 (2) - has a lot of emphasis so stacking doesn't make sense
  9. 00:14:266 (1,2) - swap NC, current 2 is clearly stronger than 1
  10. 00:18:331 (3,4,5,1) - this pattern suddenly gets tight... i dunno why lol. i believe those circles are following the guitar, so why decrease the spacing like that? the guitar continues being the same as before, therefore the spacing should be also the same (or at least similar lol)
  11. 00:18:911 (1,2) - swarp NCs... the reason is pretty obvious, you have a finish on 00:19:105 (2) - so it's obviously stronger than the current 1
  12. 00:20:461 (1,2) - same as previous
  13. 00:21:816 (6) - kinda forced stack D:
  14. 00:22:009 (1,2) - swap NCs
  15. 00:25:105 (1,2) - ^
  16. 00:26:653 (1,2) - ^
  17. 00:28:202 (1,2) - ^
  18. 00:31:299 (1,2) - ^
  19. 00:32:847 (1,2) - ^
  20. 00:34:395 (1,2) - ^
  21. 00:34:589 (2) - uhm... this reverse arrow slider isn't the best option here imo, specially when the music is clearly changing... it kinda downplays this part and i think this shouldn't happen here
  22. 00:36:332 (2,3,4,5,6,7,8,9,10) - this stream sounds overmapped... this sounds a lot better, at least to me
  23. 00:38:266 (5) - starting this slider from the red tick doesn't feel good, this is because the beat on 00:38:460 - is much more stronger than the current one that you made clickable
  24. 00:38:653 (1) - here is even more obvious, because you have a clap on 00:38:847 - , you should try to make all those beats clickable
  25. 00:38:654 - remove NC
  26. 00:39:234 - there should be a NC, just listen to the guitar and how the chord clearly change in this place
  27. 00:40:783 - NC here, chord change again
  28. 00:45:235 (1,2) - swap NCs
  29. 00:49:008 - there's a drum sound, so you could replace 00:48:912 (2) - with a triplet
  30. 00:49:300 (3) - this felt extremely weird, this sudden change to voice isn't the best specially when there are many drums... basically you can put notes on (00:49:492 - 00:49:589 - 00:49:686 - 00:49:879 - 00:49:976 - )
  31. not going to point all NC's because you already should know how to fix
  32. 01:08:654 - make it clickable and add nc
  33. 01:09:041 (2,3,4) - this is really awkward to play, because you're increasing the distance and then suddenly decreasing it. the stack of 01:09:234 (3,4) - is kinda forced
  34. 01:13:299 (1) - nothing wrong with this spinner but i would have mapped those drums
  35. 01:14:847 - from this part to the ending almost all triples are overmapped, guitar is 1/2 in those places... just pay attention to the background music and you'll realize
  36. 01:27:234 - make it clickable, because it finishes

there's still a lot of work to do, the placement of the objects wasn't totally wrong, however you have to listen the song carefully to decide the click-ability i dont even know if this is a word lol of the objects

gl :'D
Topic Starter
Sacowea

Kagetsu wrote:

[VirtualVisions' Insane]
  1. 00:03:428 (5,1) - why is the distance between those 2 that low?... i mean, you did a higher jump in 00:01:686 (4,5) - and it wasn't that important. guitar sounds higher here because there's the beginning of a new measure so would be better if you space it more.
  2. 00:04:395 (3) - forced stack with 00:03:234 (4) - mess the whole pattern 00:03:621 (1,2,3) -... lets take a look to the distance between 00:03:621 (1,2) - and 00:04:008 (2,3) - , 1 to 2 is clearly lower than 2 to 3 so a nice way to fix it is moving 00:04:008 (2) - a bit to the upper right side
  3. 00:06:331 (4,5) - while this jump isn't completely out of place, it's weird that the distance suddenly decreases between 00:06:524 (5,1) - i already explained this on the first point so you should figure out what i mean
  4. 00:06:718 (1) - it overlaps with 00:05:944 (3) - ... doesn't look that good imo
  5. 00:09:041 (3,4,5) - kinda weird flow here... you made this 00:09:041 (3) - slider curved to the upper side but then you suddenly change the placement to the downside of the screen D:
  6. 00:12:718 - maybe make this beat clickable? so it follows the guitar
  7. 00:13:686 (3) - move this a bit so it's equally spaced with 00:13:879 (4,5) -
  8. 00:14:266 (1,2) - stacking those 2 didn't feel nice :'( 00:14:460 (2) - has a lot of emphasis so stacking doesn't make sense
  9. 00:14:266 (1,2) - swap NC, current 2 is clearly stronger than 1
  10. 00:18:331 (3,4,5,1) - this pattern suddenly gets tight... i dunno why lol. i believe those circles are following the guitar, so why decrease the spacing like that? the guitar continues being the same as before, therefore the spacing should be also the same (or at least similar lol)
  11. 00:18:911 (1,2) - swarp NCs... the reason is pretty obvious, you have a finish on 00:19:105 (2) - so it's obviously stronger than the current 1
  12. 00:20:461 (1,2) - same as previous
  13. 00:21:816 (6) - kinda forced stack D:
  14. 00:22:009 (1,2) - swap NCs
  15. 00:25:105 (1,2) - ^
  16. 00:26:653 (1,2) - ^
  17. 00:28:202 (1,2) - ^
  18. 00:31:299 (1,2) - ^
  19. 00:32:847 (1,2) - ^
  20. 00:34:395 (1,2) - ^
  21. 00:34:589 (2) - uhm... this reverse arrow slider isn't the best option here imo, specially when the music is clearly changing... it kinda downplays this part and i think this shouldn't happen here
  22. 00:36:332 (2,3,4,5,6,7,8,9,10) - this stream sounds overmapped... this sounds a lot better, at least to me
  23. 00:38:266 (5) - starting this slider from the red tick doesn't feel good, this is because the beat on 00:38:460 - is much more stronger than the current one that you made clickable
  24. 00:38:653 (1) - here is even more obvious, because you have a clap on 00:38:847 - , you should try to make all those beats clickable
  25. 00:38:654 - remove NC
  26. 00:39:234 - there should be a NC, just listen to the guitar and how the chord clearly change in this place
  27. 00:40:783 - NC here, chord change again
  28. 00:45:235 (1,2) - swap NCs
  29. 00:49:008 - there's a drum sound, so you could replace 00:48:912 (2) - with a triplet
  30. 00:49:300 (3) - this felt extremely weird, this sudden change to voice isn't the best specially when there are many drums... basically you can put notes on (00:49:492 - 00:49:589 - 00:49:686 - 00:49:879 - 00:49:976 - )
  31. not going to point all NC's because you already should know how to fix
  32. 01:08:654 - make it clickable and add nc
  33. 01:09:041 (2,3,4) - this is really awkward to play, because you're increasing the distance and then suddenly decreasing it. the stack of 01:09:234 (3,4) - is kinda forced
  34. 01:13:299 (1) - nothing wrong with this spinner but i would have mapped those drums
  35. 01:14:847 - from this part to the ending almost all triples are overmapped, guitar is 1/2 in those places... just pay attention to the background music and you'll realize
  36. 01:27:234 - make it clickable, because it finishes

there's still a lot of work to do, the placement of the objects wasn't totally wrong, however you have to listen the song carefully to decide the click-ability i dont even know if this is a word lol of the objects

gl :'D
Gracias hermano <3
Wishkey
Heya! finishing up the queue and just finished ep 5 so in the mood for some modding :D

will mod your diffs and the easy one since that has gotten the least amount of mods so far and I aint got time for all 5

Easy

  1. 00:08:266 (3) - place at X400/Y288 for ds
  2. 00:12:524 (2) - add a soft finish here
  3. 00:15:621 (3) - X432/Y32 (these are all very minor fixes for making the ds even from here on out)
  4. 00:23:750 (3) - move the tail 1 point up (ds)
  5. 00:26:847 (3) - delete red anchor point, tend to avoid red anchor points on return sliders in a easy diff
  6. 00:26:460 (2) - x320/y288
  7. 00:26:847 (3) - x384/y224
  8. 00:34:589 (1) - x256/y208
  9. 00:35:750 (2) - x208/y288
  10. 00:55:492 (4,1) - make them like this so it fixes the ds and looks nicer
    then move 00:57:041 (2,3) - a bit around for ds
  11. 01:01:299 (3) - add soft finish
  12. 01:16:008 (2,3,4,5) - this rythm fits it better so you got the extending guitar
  13. reallly short end spinner for an easy diff, would remove 1 tick from 01:25:686 (2) - and start the spinner at 01:27:234 (1) -
normal

  1. don't change it now, but 1.2 slider velocity is better here for the gap between easy and Moadax' hard you'd have to resnap all sliders etc so only change it when its mentioned again
  2. 00:07:492 (2,3) - just a 1/1 slider here fits better here for consistency with the previous pattern (also don't forget hitsound)
  3. 00:10:977 (4) - change into a 1/2 slider + circle and NC the circle so final note becomes clickable
  4. 00:22:589 (2) - move a bit down so they don't overlap, don't forget to ds the next note(s)
  5. 00:36:912 (6) - split this into a 1/2 slider and circle instead and NC the new circle so you start a new combo at the start of the kiai
  6. 00:54:719 (6,7) - same as 00:22:589 (2) but now up
  7. 01:06:332 (6,7) - split in 1/1 slider + circle sine the vocals stop earlier
  8. 01:13:299 (1) - and 01:19:492 (1) - a long nice slider fits better here since this needs more recovery time for a normal diff (unrankable atm)

    just noticed you're right in the middle of updating so gonna stop here, some things might be alrdy changed
hard

  1. 00:09:816 (1,2,1,2,3,4) - only a finish on the last note here
  2. 00:41:170 (2,3) - make 3 the reverse and 2 the 1/2
  3. 00:37:300 (4) - NC start of kiai
  4. 00:56:266 (3) - NC this and 00:55:106 (1) - delete NC here since your gonna start to follow the vocals here
  5. 01:01:686 (7) - soft sampleset on slider end
  6. 01:10:202 (1,2) - switch these in rythm so the slider comes first
  7. 01:15:816 (2) - you can delete this note or make the previous one a 1/2 slider since you're following the guitar here same for 01:22:009 (4) -
  8. 01:27:234 (5) - hitsound this one

gl with the map! really liking this anime so far :D
Topic Starter
Sacowea

Wishkey wrote:

Heya! finishing up the queue and just finished ep 5 so in the mood for some modding :D

will mod your diffs and the easy one since that has gotten the least amount of mods so far and I aint got time for all 5

Easy

  1. 00:08:266 (3) - place at X400/Y288 for ds
  2. 00:12:524 (2) - add a soft finish here
  3. 00:15:621 (3) - X432/Y32 (these are all very minor fixes for making the ds even from here on out)
  4. 00:23:750 (3) - move the tail 1 point up (ds)
  5. 00:26:847 (3) - delete red anchor point, tend to avoid red anchor points on return sliders in a easy diff
  6. 00:26:460 (2) - x320/y288
  7. 00:26:847 (3) - x384/y224
  8. 00:34:589 (1) - x256/y208
  9. 00:35:750 (2) - x208/y288
  10. 00:55:492 (4,1) - make them like this so it fixes the ds and looks nicer
    then move 00:57:041 (2,3) - a bit around for ds
  11. 01:01:299 (3) - add soft finish
  12. 01:16:008 (2,3,4,5) - this rythm fits it better so you got the extending guitar
  13. reallly short end spinner for an easy diff, would remove 1 tick from 01:25:686 (2) - and start the spinner at 01:27:234 (1) -
normal

  1. don't change it now, but 1.2 slider velocity is better here for the gap between easy and Moadax' hard you'd have to resnap all sliders etc so only change it when its mentioned again
  2. 00:07:492 (2,3) - just a 1/1 slider here fits better here for consistency with the previous pattern (also don't forget hitsound)
  3. 00:10:977 (4) - change into a 1/2 slider + circle and NC the circle so final note becomes clickable
  4. 00:22:589 (2) - move a bit down so they don't overlap, don't forget to ds the next note(s)
  5. 00:36:912 (6) - split this into a 1/2 slider and circle instead and NC the new circle so you start a new combo at the start of the kiai
  6. 00:54:719 (6,7) - same as 00:22:589 (2) but now up
  7. 01:06:332 (6,7) - split in 1/1 slider + circle sine the vocals stop earlier
  8. 01:13:299 (1) - and 01:19:492 (1) - a long nice slider fits better here since this needs more recovery time for a normal diff (unrankable atm)

    just noticed you're right in the middle of updating so gonna stop here, some things might be alrdy changed
hard

  1. 00:09:816 (1,2,1,2,3,4) - only a finish on the last note here
  2. 00:41:170 (2,3) - make 3 the reverse and 2 the 1/2
  3. 00:37:300 (4) - NC start of kiai
  4. 00:56:266 (3) - NC this and 00:55:106 (1) - delete NC here since your gonna start to follow the vocals here
  5. 01:01:686 (7) - soft sampleset on slider end
  6. 01:10:202 (1,2) - switch these in rythm so the slider comes first
  7. 01:15:816 (2) - you can delete this note or make the previous one a 1/2 slider since you're following the guitar here same for 01:22:009 (4) -
  8. 01:27:234 (5) - hitsound this one

gl with the map! really liking this anime so far :D
Thanks for your mod <3
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