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Black Sun Empire - Inpeak (Telekinesis Remix)

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Topic Starter
FCL
This beatmap was submitted using in-game submission on 24 апреля 2016 г. at 7:16:23

Artist: Black Sun Empire
Title: Inpeak (Telekinesis Remix)
Tags: dnb drum and bass neurofunk from the shadows bse marathon
BPM: 174
Filesize: 10600kb
Play Time: 05:36
Difficulties Available:
  1. Shadow (4,94 stars, 1173 notes)
Download: Black Sun Empire - Inpeak (Telekinesis Remix)
Information: Scores/Beatmap Listing
---------------
№5
Telekinesis -
Black Sun Empire -
Zerss
Topic Starter
FCL

Zerss wrote:

hype is real
504
NeoAxel
Hell yeah more heavy DnB :D
Makeli
hei

shadow.... of mordor
00:01:365 (1,2,3) - imo you should introduce these as a slider like here 00:15:503 (2) - cuz it's fairly confusing right now
00:27:227 (4,1) - this overlap would look better like this imo http://puu.sh/mE9Ce/9a4924bfe2.jpg
00:29:468 (3,4) - give these different spacing so they are not confused with 00:28:951 (1,2) - i don't know who would confuse these if they can read decently but just to be safe
00:53:779 (1) - silence spinnerend
00:56:192 (4) - rotate this 5 degrees clockwise lol
01:01:365 (5,6) - this would be more comfortable to play like this http://puu.sh/mEa7G/2e0c70246b.jpg at least for a click&x player
01:02:054 (1,2) - this would also be more comfertable to play ctrl+g'd
01:03:434 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you should make this stream more visually appealing. the song does not really support 01:03:778 (1) - these bumbs and nc's so i would just make this a normal stream 01:04:726 (4,1) - this last jump is fine imo though
01:30:675 (1) - balance pls lol
01:50:330 (1) - ctrl+g and move a bit down left. i'd prefer to play it like that and it should flow nicely to (2)
02:07:227 (2,3) - ehh.. you suddenly don't stack these. idk i'd prefer consistency but you decide
02:15:158 (1) - ctrl+g lel
02:17:917 (1) - i like how you emphasize this less than 02:17:399 (5) - jk no i don't like it
03:27:917 (4,5,1) - man this flow feels very odd imo
03:43:089 (1) - try to balance this more but this is not really important
03:50:503 (2,8) - it's only gay if they touch and now it's slightly gay
03:53:089 (1) - ctrl+g
04:01:020 (4,1) - right now the jump between these seems like 1/2
04:27:572 (1) - ctrl+g
05:09:986 (3) - slider end on downbeat oh no
05:12:744 (3) - ^
05:21:020 (3) - ^
05:23:779 (3) - ^ oh no don't know if these actually matter cuz it's not even the strongest beat
05:30:158 (2) - ewww normal claps ewww
are you gonna keep that bg cuz unrelated animes are bad but actually a better bg of kenpachi (or whatever his name was) would prolly be cool. or maybe something even more darker

i enjoy playing your maps.
map more.
good luck.
Topic Starter
FCL

Maakkeli wrote:

hei

shadow.... of mordor
00:01:365 (1,2,3) - imo you should introduce these as a slider like here 00:15:503 (2) - cuz it's fairly confusing right now ok
00:27:227 (4,1) - this overlap would look better like this imo http://puu.sh/mE9Ce/9a4924bfe2.jpg nah
00:29:468 (3,4) - give these different spacing so they are not confused with 00:28:951 (1,2) - i don't know who would confuse these if they can read decently but just to be safe done stack, idk
00:53:779 (1) - silence spinnerend soft sliderend
00:56:192 (4) - rotate this 5 degrees clockwise lol lol
01:01:365 (5,6) - this would be more comfortable to play like this http://puu.sh/mEa7G/2e0c70246b.jpg at least for a click&x player
01:02:054 (1,2) - this would also be more comfertable to play ctrl+g'd sure
01:03:434 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you should make this stream more visually appealing. the song does not really support 01:03:778 (1) - these bumbs and nc's so i would just make this a normal stream 01:04:726 (4,1) - this last jump is fine imo though fine for me, but okay. will listen more options
01:30:675 (1) - balance pls lol no
01:50:330 (1) - ctrl+g and move a bit down left. i'd prefer to play it like that and it should flow nicely to (2) nice
02:07:227 (2,3) - ehh.. you suddenly don't stack these. idk i'd prefer consistency but you decide eh
02:15:158 (1) - ctrl+g lel nnininnonononononono
02:17:917 (1) - i like how you emphasize this less than 02:17:399 (5) - jk no i don't like it idk fine for me
03:27:917 (4,5,1) - man this flow feels very odd imo y, hope ctrl+g will okay
03:43:089 (1) - try to balance this more but this is not really important ofc
03:50:503 (2,8) - it's only gay if they touch and now it's slightly gay rofl
03:53:089 (1) - ctrl+g y
04:01:020 (4,1) - right now the jump between these seems like 1/2 okay, fixed i guess
04:27:572 (1) - ctrl+g y
05:09:986 (3) - slider end on downbeat oh no because the music have a long sound. Hope it's fine
05:12:744 (3) - ^
05:21:020 (3) - ^
05:23:779 (3) - ^ oh no don't know if these actually matter cuz it's not even the strongest beat
05:30:158 (2) - ewww normal claps ewww lol
are you gonna keep that bg cuz unrelated animes are bad but actually a better bg of kenpachi (or whatever his name was) would prolly be cool. or maybe something even more darker will keep this bg, rly nice

i enjoy playing your maps.
map more. map as a factory, yeaaaa
good luck.
Спасибо за мод чувак! :)
xDarxen
o/


  • Shadow

  1. Please make the audio lead-in 2000 to be safe.
  2. 00:18:434 (2,3) - The distance between them is almost the same as this 00:12:054 (3,1) but this is a double, which makes it confusing. Either stack them or shorten the distance.
  3. 00:49:641 (1,1) - Add a break?
  4. 01:05:503 (1,2) - Move these a little to the left to follow the flow of the slider.
  5. 01:05:503 (1,2) - You added claps to them, so why not follow this hitsound pattern throughout the whole map? I guess you didn't hs the map yet, so..
  6. 01:12:917 (5,1) - It's weird that you stop the momentum on the downbeat. Maybe atleast stack 01:13:089 (1) on 01:13:261 (2)?
  7. 01:47:227 (5) - Having a 1/4 slider makes the player think the map is going on, but here, there is a small pause which makes it unnatural. I suggest you replace it with a circle.
  8. Same with 03:59:641 (5)
  9. 03:07:572 (1,1) - Break?
  10. 05:17:830 (2,3) - This is different than 05:28:779 (2,3). The first one starts on blue tick and the other one starts on red tick. I suggest making both triples. It sounds better and the strong sound is on white tick I think.
  11. 05:31:020 (1) - Maybe stack to the tail of 05:29:641 (1) to make the distance bigger and emphasize the last note?

Nice map, good luck ;)
Topic Starter
FCL

xDarxen wrote:

o/


  • Shadow

  1. Please make the audio lead-in 2000 to be safe.
  2. 00:18:434 (2,3) - The distance between them is almost the same as this 00:12:054 (3,1) but this is a double, which makes it confusing. Either stack them or shorten the distance.
  3. 00:49:641 (1,1) - Add a break? i want, but i can't since since then i will have <5 min drain time
  4. 01:05:503 (1,2) - Move these a little to the left to follow the flow of the slider.
  5. 01:05:503 (1,2) - You added claps to them, so why not follow this hitsound pattern throughout the whole map? I guess you didn't hs the map yet, so.. later later later
  6. 01:12:917 (5,1) - It's weird that you stop the momentum on the downbeat. Maybe atleast stack 01:13:089 (1) on 01:13:261 (2)?
  7. 01:47:227 (5) - Having a 1/4 slider makes the player think the map is going on, but here, there is a small pause which makes it unnatural. I suggest you replace it with a circle.
  8. Same with 03:59:641 (5)
  9. 03:07:572 (1,1) - Break?
  10. 05:17:830 (2,3) - This is different than 05:28:779 (2,3). The first one starts on blue tick and the other one starts on red tick. I suggest making both triples. It sounds better and the strong sound is on white tick I think.
  11. 05:31:020 (1) - Maybe stack to the tail of 05:29:641 (1) to make the distance bigger and emphasize the last note?

Nice map, good luck ;)
No reply=fixed
Thanks a lot!
Shadren
IRC mod
2016-02-04 14:47 Shadren: Ну что, поехали?
2016-02-04 14:47 FCL: go
2016-02-04 14:48 Shadren: 00:00:330 -
2016-02-04 14:48 Shadren: Конец заснапить нужно
2016-02-04 14:48 Shadren: Не на тике
2016-02-04 14:48 Shadren: а, чтоп
2016-02-04 14:48 Shadren: стоп*
2016-02-04 14:48 FCL: это из-за мп3, там оффсет -14
2016-02-04 14:49 Shadren: ага, понял
2016-02-04 14:49 FCL: надо будет потом поискать
2016-02-04 14:50 Shadren: 00:18:520 (3,4) -
2016-02-04 14:50 Shadren: Как варинт заменить на слайдер
2016-02-04 14:50 Shadren: Я буду писать предложения, хочешь меняй, хочешь нет
2016-02-04 14:51 Shadren: 00:29:554 - аналогочино
2016-02-04 14:51 Shadren: 00:40:589 - и тут
2016-02-04 14:53 Shadren: Может стак ленинси на 3 поставить?
2016-02-04 14:53 Shadren: 00:58:606 (3,5) - чтобы такие моменты стакаличь
2016-02-04 14:53 Shadren: сь*
2016-02-04 14:53 Shadren: 01:04:123 (9) - НК
2016-02-04 14:53 FCL: да, почему бы и нет
2016-02-04 14:53 Shadren: Кстати, насчёт этого стрима
2016-02-04 14:54 Shadren: Я бы угол сделал как раз на 9
2016-02-04 14:54 Shadren: Ну, как бы так ритм чувствуешь на стриме
2016-02-04 14:54 Shadren: Даже не знаю как объяснить
2016-02-04 14:55 FCL: ну я понял, поменяю
2016-02-04 14:55 Shadren: 01:06:710 (3,4) - вот тут можно сделать более плавный переход к 4, нужно лишь 3 немного правее увести
2016-02-04 14:58 Shadren: 01:08:951 - вот такие моменты сложно ситаются для меня
2016-02-04 14:58 Shadren: Может их просто на 1/2 слайдер поменять?
2016-02-04 14:59 Shadren: 01:08:606 (6) - тут среднюю точку на грид влево и вниз
2016-02-04 14:59 Shadren: ой
2016-02-04 14:59 Shadren: 01:08:606 (6) -
2016-02-04 14:59 Shadren: а, ну да
2016-02-04 14:59 Shadren: всё так
2016-02-04 15:00 FCL: не, вполне ок играется
2016-02-04 15:01 Shadren: 01:17:830 - вот сюды не хочешь кружое добавить?
2016-02-04 15:01 Shadren: Трек отпад
2016-02-04 15:01 Shadren: 01:27:744 (2) - ну это вообще можно не поправлять, но можно стакнуть корректнее с концом слайдера
2016-02-04 15:02 FCL: так ща, у меня что-то со звуком
2016-02-04 15:03 Shadren: 01:46:106 - лишний гринпоинт
2016-02-04 15:06 Shadren: 02:32:744 (6,7) - звук на 7 очень тихий, предлагаю заменить на слайдер 1/2
2016-02-04 15:07 Shadren: 02:34:468 (1) - А вот его ближе к центру спиннера, иначе после прокрутки будет сложно успеть попасть, когда у тебя между ними расстояние в 1/2
2016-02-04 15:09 Shadren: 03:19:210 - ох, не упускал бы я такой момент, можно же кружок засунуть
2016-02-04 15:09 Shadren: идеально входит так
2016-02-04 15:10 FCL: ну я всегда похожие моменты пропускаю
2016-02-04 15:10 FCL: после медленных слайдеров, но тут его нет
2016-02-04 15:10 FCL: поэтому д
2016-02-04 15:13 Shadren: 04:11:365 (2) - мелочь, можно стакнуть лучше
2016-02-04 15:14 Shadren: 04:12:399 (1) - Вот тут могут заругаться насчёт того, что уйдёт в хп бар
2016-02-04 15:15 Shadren: Аутро вообще огонь
2016-02-04 15:15 Shadren: 05:31:020 (1) - последний кружок можно и подальше поставить
2016-02-04 15:16 Shadren: 5% громкости неранкабельно
2016-02-04 15:16 FCL: ну там стак, и так сойдет
2016-02-04 15:16 FCL: эт где? в конце спиннера же ок
2016-02-04 15:16 Shadren: Мне там Бн один орал
2016-02-04 15:16 Shadren: Ну ладно
2016-02-04 15:17 Shadren: Так
2016-02-04 15:17 Shadren: Хп может 6?
2016-02-04 15:17 Shadren: Так как марафон
2016-02-04 15:17 Shadren: Там всегда снижают
2016-02-04 15:17 FCL: 6.5 это нормально
2016-02-04 15:17 Shadren: ок
2016-02-04 15:17 FCL: + я в рецепторе столько же ставил
2016-02-04 15:17 Shadren: Хс классные
2016-02-04 15:18 FCL: хочу следовать традициям
2016-02-04 15:18 Shadren: :D
2016-02-04 15:18 Shadren: Ну, в общем всё
2016-02-04 15:18 FCL: ага, спасибо
2016-02-04 15:18 FCL: выкладывай на форму
Affirmation
m4m.

00:18:779 (4) - Bad overlap?
00:21:020 (2,3,4) - this rhythm is difficult yo read, change into sliders.
00:59:986 (3,4,5) - sane rhythm, different distance.
01:46:020 (4,5) - how about stack?
02:14:813 (6,1) - how about blanket
03:44:986 (2,5) - bad overlap
04:42:227 (4,2) - bad overlap.

GL
Topic Starter
FCL

Neoskylove wrote:

m4m.

00:18:779 (4) - Bad overlap? +
00:21:020 (2,3,4) - this rhythm is difficult yo read, change into sliders. I often testplayed him and it's not difficult
00:59:986 (3,4,5) - sane rhythm, different distance. not sure, will listen more options
01:46:020 (4,5) - how about stack? okay
02:14:813 (6,1) - how about blanket +
03:44:986 (2,5) - bad overlap and here I dont think so
04:42:227 (4,2) - bad overlap.

GL
Thanks
Deppyforce
m4m from your queue zxzxzxzx

[General]
lead in 1000ms
bg creepy af

[Map]
00:35:675 (5) - imo place this to the left of 00:35:503 (4) - would flow better
00:55:848 (3,4) - looks undermapped imo
01:04:123 (1,2,3,4,5,6,7,8) - the previous jumps are buildup, so it'd play nicer if the stream here build up too bcuz they have similiar rhythm
01:38:089 (2,3,4,5,6,7,8,9) - these are overmapped imo o.o theyre weak
03:17:227 (1,2,3,4) - you should keep ds here
03:50:503 (2,3,4,5,6,7,8,9,1) - overmap stream thing
04:07:917 (6,7) - merge this to a slider so it's constant with other parts with similiar rhythm
04:39:641 (5,6) - stack (6) its weak
04:41:020 (5,6) - dont stack here lol its a bit stronger than last part here
05:13:779 (7) - i dont hear anything here that fits with reverse slider, change to 1/2 + circle imo

good luck!
Topic Starter
FCL

Deppyforce wrote:

m4m from your queue zxzxzxzx

[General]
lead in 1000ms I thought that i did it lol
bg creepy af suka opyat' skrimeri

[Map]
00:35:675 (5) - imo place this to the left of 00:35:503 (4) - would flow better nice flow idk
00:55:848 (3,4) - looks undermapped imo emm, ok
01:04:123 (1,2,3,4,5,6,7,8) - the previous jumps are buildup, so it'd play nicer if the stream here build up too bcuz they have similiar rhythmidk, not think so
01:38:089 (2,3,4,5,6,7,8,9) - these are overmapped imo o.o theyre weak lol no, listen carefully
03:17:227 (1,2,3,4) - you should keep ds here i tried follow to the sound and make jumps based on this
03:50:503 (2,3,4,5,6,7,8,9,1) - overmap stream thing ^
04:07:917 (6,7) - merge this to a slider so it's constant with other parts with similiar rhythm +
04:39:641 (5,6) - stack (6) its weak +
04:41:020 (5,6) - dont stack here lol its a bit stronger than last part here okay
05:13:779 (7) - i dont hear anything here that fits with reverse slider, change to 1/2 + circle imo +

good luck!
Thanks for the mod
Lumin
Mod 4 Mod

Check your aimod!
That BG is a bit hmm.. unique, it's only that I don't find any connection between this song and bleach anime character

Maybe SV 0.9x at the beginning?
00:27:227 (4,1) - Overlap could be avoided
00:56:192 (4,2) - Slight overlap
00:59:123 (5) - I find the placement stupid
01:05:503 (1,2,3,4) - 3 and 4 should be as close each other as 1 and 2
01:25:589 (2) - change middle tick red?
01:31:020 (1,2) - I don't like the placement
01:50:330 (1) - this curvy too?
01:52:399 (4,5) - these angled too?
01:53:089 (1) - this curvy too?
01:55:158 (4,5) - angled too?
01:55:848 (1) - straight too?
01:57:227 (1) - straight too?
etc, like everyone of those combos would have own thing (like curves on one, straights on one etc)
02:13:779 (1,4) - overlapp
02:33:089 (1,1,1,1,1,1,1) - couple notes and couple spinners in 40 seconds, too much break for me
03:17:917 (5) - NC?
03:19:986 (1,3) - veeeery slight overlap
03:44:986 (2,5) - slight overlap
05:26:537 (3) - this slider disturbs me somehow

It's really hard to map this well made maps, hope this helps!
Topic Starter
FCL

Lumin wrote:

Mod 4 Mod

Check your aimod!
That BG is a bit hmm.. unique, it's only that I don't find any connection between this song and bleach anime character same tbh

Maybe SV 0.9x at the beginning? why>>>???
00:27:227 (4,1) - Overlap could be avoided nah, it's intentionally
00:56:192 (4,2) - Slight overlap k, fixed
00:59:123 (5) - I find the placement stupid no lol
01:05:503 (1,2,3,4) - 3 and 4 should be as close each other as 1 and 2 idk, not think so
01:25:589 (2) - change middle tick red? what for?
01:31:020 (1,2) - I don't like the placement probably the flow here doesn't looks good for playing, but i want to keep it. Will listen more options
01:50:330 (1) - this curvy too? my mapping style. Same for sugestions like this
01:52:399 (4,5) - these angled too?
01:53:089 (1) - this curvy too?
01:55:158 (4,5) - angled too?
01:55:848 (1) - straight too?
01:57:227 (1) - straight too?
etc, like everyone of those combos would have own thing (like curves on one, straights on one etc)
02:13:779 (1,4) - overlapp +
02:33:089 (1,1,1,1,1,1,1) - couple notes and couple spinners in 40 seconds, too much break for me but what i can do? D:
03:17:917 (5) - NC? for what?
03:19:986 (1,3) - veeeery slight overlap fixed
03:44:986 (2,5) - slight overlap fine
05:26:537 (3) - this slider disturbs me somehow nice slider, idk

It's really hard to map this well made maps, hope this helps!
Thanks!
Lasse
Hi FCL, M4M as requested in my queue

General

  1. FCL wrote:

    Probably this mp3 is shit, pm me if u found better
    sounds fine to me for 192kbit
    also looks like a proper 192 one: http://i.imgur.com/uQv8wT2.jpg
    cuts off at ~19kHz which is normal for that bitrate
  2. Metadata: looks fine, for reference: really low quality scan of the tracklist on the cover
    itunes
    amazon
  3. hitsounds are fine and have no delay
  4. idk how relevant the bg is and there was quite some "drama" about irrelevant backgrounds in the last months
  5. that dark blue combocolor kills my eyes tbh, maybe it looks fine with your skin/monitor settings, but to me the color feels a bit painful http://i.imgur.com/m7K7ZO9.jpg it'S also much more saturated than the other 3 colors, making it feel unfitting.
    How about sth like this:
    http://i.imgur.com/5viTMUj.jpg it fits the bg, goes better with the others and is nicer on the eyes
    => 115, 145, 141


Shadow

  1. could you silence the normal-sliderslide? It sound really awful with the default one
  2. 00:00:002 (1) - this doesn't work, you have a negative offset but you can't put anything before 0:00.000, well theoretically you could by editing the .osu: http://i.imgur.com/Ezjq9Wa.jpg but I don't think that is rankable
    but putting objects before the song actually starts makes no sense either way
  3. 00:07:399 - ignoring this makes the rhythm feel awkward here as it is so audible. When I played I totally expected a double here
  4. 00:16:537 (1) - you couldve saved so much work by putting that hitsound as drum.whistle or something instead and only changing additions instead of sampleset number
  5. 00:24:123 - sure it is a bit weaker here, but considerung you mapped it at 00:29:468 (3,4) - you could add a circle here
  6. for 00:26:882 - 00:32:399 - those are even weaker, but the rhythm would still feel much niver with doubles imo
  7. 00:34:986 - and 00:35:158 - skipping those really takes some of the buildin pressure in this part away :'(
  8. 00:37:572 (2) - same here, also the intro is picking up pressure and you decide to lower density with this?
  9. 00:49:641 - so much empty drain, I guess you can't put a pause for approval reasons? (too lazy to claculate drain) if so, how about filling this part up with 2x repeating 1/2 sliders (maybe grtadually increasing sv) for the buildup => http://i.imgur.com/1gaMjyF.jpg or something similar?
    would make the whole buildup nicer
  10. 01:11:710 (1,2,1) - I get whyt you want to do here, but this reads too much like akickslider for my taste, how about moving it closer to 01:12:054 (1) - for example like http://i.imgur.com/hPT5ofI.jpg or more like 01:14:468 (1,2,1) -
  11. 01:15:330 (3) - I'd space this a bit more as it is nearly as strong as 3
  12. 01:16:882 (1,2,1,2) - now this pattern should be fine as they were properly introduced before, but removing nc on 01:17:227 (1) - would help readabilty since it would assure players that the second sv is probably the same
    same for other occurances where you put this pattern multiple times in a row like 01:39:296 (1) -,
  13. 01:27:572 (1,2) - skipping the 1/4 on the blue ticks after both of those notes feel a bit awkward, maybe try a triple + kickslider pattern? http://i.imgur.com/Y77vCG4.jpg
    same for 03:39:986 (1,2,3,4) -
  14. 01:38:779 (8,9) - replacing this with a kickslider would be great since 01:38:779 (8) - feels so strong and that would put more emphasis on it
    sure, it is consistent with 03:50:330 (1,2,3,4,5,6,7,8,9,1) - but that one sounds a bit different, so having them mapped slightly different would be fine
  15. 01:31:882 - so sometimes you map this 1/2 and sometimes not? can't really see a logic behind it :/
    that pretty much continues through the whole map so I won't mention it anymore since it looks intentional, even if I dont get the intention

  16. 01:36:192 (1) - the pitch of this would make a higher sv instead of alower one (1.5x) more reasonable for me, also would make it consitent with similar sounds as 01:41:710 (1) -
  17. 01:48:951 (1) - 1/1 slider would be better as the red tick feel quite empty, I'd also recommend a lower sv for 01:48:951 (1,2) - as it feel slower musically, maybe 0.75x? would also give 01:50:330 (1) - more impact like that
  18. 01:57:917 (4,5) - the way those sliders will be played makes the spacing feel a little low here compared to surrounding parts
  19. 01:59:986 (1,2) - same sv suggestion, but the 1/2 sldier is fine here as the red tick actually has some sound
  20. 02:22:054 (1,2) - same here and for the similar ones that will probably follow, lower sv would fit much better
  21. 02:34:468 (1) - simply extending the spinner to here and deleting this would be fine
  22. 03:18:003 (6) - kickslider on blue tick makes the whole thing weird to play. splitting the pattern from 03:17:917 (5,6,7,8,9,10,11,12) - into a 4-4 pattern instead would fit the music and be ncier to play, for example an 8 note stream with a spacing change after 4 or sth, or two kicksliders and a 4 note stream
  23. 03:27:744 (3,4) - yeah 4 is strong, but the spacing of this jump feel a bit huge compared to others, ~ 3.4x ds might be nicer
  24. 03:31:020 (1) - could be spaced a bit more for emphasis compared to the notes before, 03:33:606 (5,1) - for example has the same sounds and spacing like that makes more sense and would also be much more consistent
  25. 04:30:330 (1) - ctrlg on this would make movement from before into it nicer , if applied move 04:30:675 (2) - a bit down-left to adjust
  26. 04:33:089 (1) - I would't sacrifice sensible spacing to blanket this, if you really want to keep the blanket, roatting it by 30-45° would be a good solution
    low spacing on this just feel so unfitting with the music and how your normally space those
  27. 05:18:606 (1,2,1,2,1) - why nc spam? you never nc spamemd this musical pattern before, even though you nromally mapped it as two 1x repeating 1/2 sliders
hope this could help you, good luck with the map!
Rakuen
( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Offset

  • Try -5 offset to (-19), sounds more accurate for me

Shadow

  • Objects are not snapped:
  1. 00:00:002 (2) - Slider start
  2. 00:00:346 (346) - Slider end
    ___
    Inherit (green) timing line is unsnapped:
  3. 01:33:857 -
  4. 03:48:610 -
    ___
  5. 01:12:399 (2,3,4,5,1,2) - This jump pattern's a bit weird imo, how about this (arrange the distance on your own):
  6. 01:27:658 - Sounds like it can use a circle here
  7. 01:33:089 (4) - Ctrl+G?
  8. 01:36:882 - 01:37:572 (4) - 01:38:951 - Claps
  9. 01:44:123 (4,5) - Ctrl+G looks better
  10. 01:53:089 (1) - Try avoiding the overlap with 01:52:399 (4) - , or at least not to hide the slider track. Adding a bit distance wouldn't be a problem
  11. 02:15:158 (1) - For me I'd reverse this, don't like the force change from anticlockwise to clockwise
  12. 02:17:572 (6) - Maybe can put this further from 02:17:744 (7) - , like a zig-zag ladder to 02:17:917 (1) - :
  13. 02:18:951 (5,6) - Try this:
  14. 02:20:330 (5,6) - Ctrl+G this for a square/rectangle jump? Because there's a similar pattern behind it already > 02:21:020 (2,3,4,5) -
  15. 03:04:813 - Can put a spinner here if you like
  16. 03:17:227 (1,2,3,4) - The jumps are too big just after a long rest and a long spinner, plus the tiny recovery time given. It also doesn't match with the stream here 03:17:917 (5,6,7,8,9,10,11,1) - as they don't really have a huge spacing between each other
  17. 03:19:986 (1) - Blanket with 03:20:503 (3,4,5) - looks more clean
  18. 03:27:917 (4,5) - Ctrl+G for clockwise jump pattern, coz the distance is quite big (sorry for lots of Ctrl+G mod)
  19. 03:49:296 - 03:49:986 (4) - 03:51:365 - Claps
  20. 04:31:365 (5) - Stack with slider head of 04:30:675 (2) -
  21. 04:36:882 (5,6) - Maybe can move this slightly to the left

Interesting jumps, keep up!

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
FCL

Lasse wrote:

Hi FCL, M4M as reqauested in my queue

General

  1. FCL wrote:

    Probably this mp3 is shit, pm me if u found better
    sounds fine to me for 192kbit
    also looks like a proper 192 one: http://i.imgur.com/uQv8wT2.jpg
    cuts off at ~19kHz which is normal for that bitrate it's shit because of offset
  2. Metadata: looks fine, for reference: really low quality scan of the tracklist on the cover
    itunes
    amazon
  3. hitsounds are fine and have no delay
  4. idk how relevant the bg is and there was quite some "drama" about irrelevant backgrounds in the last months I want to keep it until as Loctav not come and make me to change it haha
  5. that dark blue combocolor kills my eyes tbh, maybe it looks fine with your skin/monitor settings, but to me the color feels a bit painful http://i.imgur.com/m7K7ZO9.jpg it'S also much more saturated than the other 3 colors, making it feel unfitting.
    How about sth like this:
    http://i.imgur.com/5viTMUj.jpg it fits the bg, goes better with the others and is nicer on the eyes
    => 115, 145, 141 okay


Shadow

  1. could you silence the normal-sliderslide? It sound really awful with the default one nice idea
  2. 00:00:002 (1) - this doesn't work, you have a negative offset but you can't put anything before 0:00.000, well theoretically you could by editing the .osu: http://i.imgur.com/Ezjq9Wa.jpg but I don't think that is rankable
    but putting objects before the song actually starts makes no sense either way every time when i done it, patters autodeleting when i go out from the map. So i just have deleted the slider to these position and put circle to next white tick
  3. 00:07:399 - ignoring this makes the rhythm feel awkward here as it is so audible. When I played I totally expected a double here ok
  4. 00:16:537 (1) - you couldve saved so much work by putting that hitsound as drum.whistle or something instead and only changing additions instead of sampleset number I am very hardworking Kappa
  5. 00:24:123 - sure it is a bit weaker here, but considerung you mapped it at 00:29:468 (3,4) - you could add a circle here nah
  6. for 00:26:882 - 00:32:399 - those are even weaker, but the rhythm would still feel much niver with doubles imo okay, maybe i will add it... later
  7. 00:34:986 - and 00:35:158 - skipping those really takes some of the buildin pressure in this part away :'(
  8. 00:37:572 (2) - same here, also the intro is picking up pressure and you decide to lower density with this?
  9. 00:49:641 - so much empty drain, I guess you can't put a pause for approval reasons? (too lazy to claculate drain) if so, how about filling this part up with 2x repeating 1/2 sliders (maybe grtadually increasing sv) for the buildup => http://i.imgur.com/1gaMjyF.jpg or something similar?
    would make the whole buildup nicer i don't like this idea -_-
  10. 01:11:710 (1,2,1) - I get whyt you want to do here, but this reads too much like akickslider for my taste, how about moving it closer to 01:12:054 (1) - for example like http://i.imgur.com/hPT5ofI.jpg or more like 01:14:468 (1,2,1) - fine for me
  11. 01:15:330 (3) - I'd space this a bit more as it is nearly as strong as 3 +
  12. 01:16:882 (1,2,1,2) - now this pattern should be fine as they were properly introduced before, but removing nc on 01:17:227 (1) - would help readabilty since it would assure players that the second sv is probably the same em, okay i try it
    same for other occurances where you put this pattern multiple times in a row like 01:39:296 (1) -,
  13. 01:27:572 (1,2) - skipping the 1/4 on the blue ticks after both of those notes feel a bit awkward, maybe try a triple + kickslider pattern? http://i.imgur.com/Y77vCG4.jpg
    same for 03:39:986 (1,2,3,4) - i could not listening it before lol, okay changed
  14. 01:38:779 (8,9) - replacing this with a kickslider would be great since 01:38:779 (8) - feels so strong and that would put more emphasis on it
    sure, it is consistent with 03:50:330 (1,2,3,4,5,6,7,8,9,1) - but that one sounds a bit different, so having them mapped slightly different would be fine I don't see difference
  15. 01:31:882 - so sometimes you map this 1/2 and sometimes not? can't really see a logic behind it :/
    that pretty much continues through the whole map so I won't mention it anymore since it looks intentional, even if I dont get the intention

  16. 01:36:192 (1) - the pitch of this would make a higher sv instead of alower one (1.5x) more reasonable for me, also would make it consitent with similar sounds as 01:41:710 (1) - sure
  17. 01:48:951 (1) - 1/1 slider would be better as the red tick feel quite empty, I'd also recommend a lower sv for 01:48:951 (1,2) - as it feel slower musically, maybe 0.75x? would also give 01:50:330 (1) - more impact like that nice idea about sv
  18. 01:57:917 (4,5) - the way those sliders will be played makes the spacing feel a little low here compared to surrounding parts made a larger
  19. 01:59:986 (1,2) - same sv suggestion, but the 1/2 sldier is fine here as the red tick actually has some sound
  20. 02:22:054 (1,2) - same here and for the similar ones that will probably follow, lower sv would fit much better
  21. 02:34:468 (1) - simply extending the spinner to here and deleting this would be fine no
  22. 03:18:003 (6) - kickslider on blue tick makes the whole thing weird to play. splitting the pattern from 03:17:917 (5,6,7,8,9,10,11,12) - into a 4-4 pattern instead would fit the music and be ncier to play, for example an 8 note stream with a spacing change after 4 or sth, or two kicksliders and a 4 note stream stuff like this fine for playing, also pls listening it carefully, this model right for rhythm
  23. 03:27:744 (3,4) - yeah 4 is strong, but the spacing of this jump feel a bit huge compared to others, ~ 3.4x ds might be nicer fixed
  24. 03:31:020 (1) - could be spaced a bit more for emphasis compared to the notes before, 03:33:606 (5,1) - for example has the same sounds and spacing like that makes more sense and would also be much more consistent same
  25. 04:30:330 (1) - ctrlg on this would make movement from before into it nicer , if applied move 04:30:675 (2) - a bit down-left to adjust idk it's nice now too
  26. 04:33:089 (1) - I would't sacrifice sensible spacing to blanket this, if you really want to keep the blanket, roatting it by 30-45° would be a good solution
    low spacing on this just feel so unfitting with the music and how your normally space those
  27. 05:18:606 (1,2,1,2,1) - why nc spam? you never nc spamemd this musical pattern before, even though you nromally mapped it as two 1x repeating 1/2 sliders added sv change now
hope this could help you, good luck with the map!

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Offset

  • Try -5 offset to (-19), sounds more accurate for me

Shadow

  • Objects are not snapped:
  1. 00:00:002 (2) - Slider start
  2. 00:00:346 (346) - Slider end f9xed before
    ___
    Inherit (green) timing line is unsnapped:
  3. 01:33:857 -
  4. 03:48:610 - fixed
    ___
  5. 01:12:399 (2,3,4,5,1,2) - This jump pattern's a bit weird imo, how about this (arrange the distance on your own):
    changed to something else
  6. 01:27:658 - Sounds like it can use a circle here fixed before
  7. 01:33:089 (4) - Ctrl+G? okay
  8. 01:36:882 - 01:37:572 (4) - 01:38:951 - Claps missed o.o, fixed
  9. 01:44:123 (4,5) - Ctrl+G looks better oh, not think so
  10. 01:53:089 (1) - Try avoiding the overlap with 01:52:399 (4) - , or at least not to hide the slider track. Adding a bit distance wouldn't be a problem idk, it's fine for mee
  11. 02:15:158 (1) - For me I'd reverse this, don't like the force change from anticlockwise to clockwise
  12. 02:17:572 (6) - Maybe can put this further from 02:17:744 (7) - , like a zig-zag ladder to 02:17:917 (1) - :
    okaay
  13. 02:18:951 (5,6) - Try this:
    don't like, my model looks intrested imo
  14. 02:20:330 (5,6) - Ctrl+G this for a square/rectangle jump? Because there's a similar pattern behind it already > 02:21:020 (2,3,4,5) - nah, i like it
  15. 03:04:813 - Can put a spinner here if you like but it is really weak reason for spinner
  16. 03:17:227 (1,2,3,4) - The jumps are too big just after a long rest and a long spinner, plus the tiny recovery time given. It also doesn't match with the stream here 03:17:917 (5,6,7,8,9,10,11,1) - as they don't really have a huge spacing between each other but it's fun
  17. 03:19:986 (1) - Blanket with 03:20:503 (3,4,5) - looks more clean sure
  18. 03:27:917 (4,5) - Ctrl+G for clockwise jump pattern, coz the distance is quite big (sorry for lots of Ctrl+G mod) fixed before
  19. 03:49:296 - 03:49:986 (4) - 03:51:365 - Claps
  20. 04:31:365 (5) - Stack with slider head of 04:30:675 (2) - fixed
  21. 04:36:882 (5,6) - Maybe can move this slightly to the left +

Interesting jumps, keep up!

Good luck!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Thanks for modding guys!
09kami
Hi FCL, M4M in you queue

[General]

[Shadow]

00:04:463 (2) - Why not pull the slider to the red line?

00:12:739 (2) - ▲

00:09:981 (2,3,4) - I feel this kind of rhythm is very strange.Maybe it should be a slider.

01:05:756 (3) - Delete

01:27:567 (1,2) - I personally am not very much like this

01:27:912 (3,4) - There is no need to repeat.

01:55:843 (1,2,3,4) - The angle is too big.

02:29:291 (2,3,4,5,6) - ▲

02:30:670 (2,3,4,5,6) - ▲

04:59:636 (2,3,4,5,6) - ▲

02:34:463 (1) - 03:11:705 (1) - Rest time is too long. This will make the player feel bored.maybe you should add some simple rhythm.

03:17:049 - Here should add a circle

05:27:049 (4) - Move to 05:26:015 (2) - The tail

good luck
Topic Starter
FCL
fixed something
Thanks!
Starset
[Shadow]
-00:55:153 (1,2) - make them parallel to match the rest of the patterns
-01:00:325 (5,6) - make same DS as these 00:59:981 (3,4) -
-01:11:360 (7) - make another slider shape since u used the same for 3 patterns already
-01:18:256 (5) - ctrl+h for better flow maybe
-01:20:584 - is it me or im hearing a beat here that u missed?
-01:23:343 - same here
-01:23:429 (2,3) - more DS between these and less between these 01:23:084 (1,2) - since ud want to emphsize more the strong drum here 01:23:601 (3) -
-01:26:187 (2,3) - well same issue here if u could fix spacing would be great
-02:08:774 (3,4) - cant see why so much spacing
-02:13:774 (1) - since its a big white tick and a new combo leading to a strong note, i think this needs more spacing then anything :)
-02:32:567 (5) - x509 y250
-03:21:963 - well i wont point out anymore of these missing drums but let me know in your reply if its intended
-03:33:084 (2,3) - spacing thingie
-03:33:774 (1,2) - dont really like how this is flowing, maybe ctrl+g on 03:33:774 (1) - better
-03:53:429 (2,3,4,5) - well pretty much the spacing make no sense here as this note 03:53:774 (4) - have the most larger DS for no reason
-04:41:360 (1) - sth like this could be better, also for the flow:
-05:16:015 (4,5) - blanket them with that slidersnake:

well that all from me, nice map tbh
Topic Starter
FCL

HB24 wrote:

[Shadow]
-00:55:153 (1,2) - make them parallel to match the rest of the patterns nice patterns, i don't see reasons to make their parallel
-01:00:325 (5,6) - make same DS as these 00:59:981 (3,4) - no sure, since i try to increased tension, but same ds will right too
-01:11:360 (7) - make another slider shape since u used the same for 3 patterns already changed to elbow
-01:18:256 (5) - ctrl+h for better flow maybe sure
-01:20:584 - is it me or im hearing a beat here that u missed? it is intentionally
-01:23:343 - same here
-01:23:429 (2,3) - more DS between these and less between these 01:23:084 (1,2) - since ud want to emphsize more the strong drum here 01:23:601 (3) - okay
-01:26:187 (2,3) - well same issue here if u could fix spacing would be great
-02:08:774 (3,4) - cant see why so much spacing idk
-02:13:774 (1) - since its a big white tick and a new combo leading to a strong note, i think this needs more spacing then anything :) fixed
-02:32:567 (5) - x509 y250 nice
-03:21:963 - well i wont point out anymore of these missing drums but let me know in your reply if its intended
-03:33:084 (2,3) - spacing thingie
-03:33:774 (1,2) - dont really like how this is flowing, maybe ctrl+g on 03:33:774 (1) - better okay
-03:53:429 (2,3,4,5) - well pretty much the spacing make no sense here as this note 03:53:774 (4) - have the most larger DS for no reason _____))__)+
-04:41:360 (1) - sth like this could be better, also for the flow: fine for me
-05:16:015 (4,5) - blanket them with that slidersnake:
i tried

well that all from me, nice map tbh
your mod is helpfull tbh
Thanks! :)
Shohei Ohtani
I mod a lot of your maps lmfao

Diff:
00:00:000 - It might be a good idea to go into audacity and possibly add some time in the mp3 so you can map this first note? I don't know if that'll sound weird or not, but it's worth a shot.
00:00:325 - I'd prefer soft hitsounds here since the drums in the background are pretty muted atm. Pretty much soft hitsounds work for everything preceding the break.
01:09:032 (2) - not sure why you're doing this lol. Apply to all similar patterns.
02:11:015 (1) - Addition:Soft finish works better here
02:45:498 (1) - you can just go ahead and omit this lol
02:53:774 (1,1,1) - ok so I get why you're doing this and like while I disagree with having long as fuck breaks, there really isn't much you can do, lol. Maybe consider having some long pretty sliders or spinners during the breaks???
04:23:429 (1) - same as previous time.

It's a good map lol
Topic Starter
FCL

Reditum wrote:

I mod a lot of your maps lmfao

Diff:
00:00:000 - It might be a good idea to go into audacity and possibly add some time in the mp3 so you can map this first note? I don't know if that'll sound weird or not, but it's worth a shot. Okay, i really should find other mp3 with good offset
00:00:325 - I'd prefer soft hitsounds here since the drums in the background are pretty muted atm. Pretty much soft hitsounds work for everything preceding the break. hm, i like normal hitsounds here, not wanna change it
01:09:032 (2) - not sure why you're doing this lol. Apply to all similar patterns. i often making testplays and these pattern work pretty fine for playing, don't worry
02:11:015 (1) - Addition:Soft finish works better here not sure, but well, Changed
02:45:498 (1) - you can just go ahead and omit this lol
02:53:774 (1,1,1) - ok so I get why you're doing this and like while I disagree with having long as fuck breaks, there really isn't much you can do, lol. Maybe consider having some long pretty sliders or spinners during the breaks??? too much peoples said me this. Okay, I will trying to do something
04:23:429 (1) - same as previous time.fixed

It's a good map lol
Thanks a lot CDFA Reditum
Yoges
Yo, M4M

[General]
Combo colour 4 is a bit unfitting with the rest of the colours. Ik you're trying to like match it with the background but like dull it down or darken it a little.

[Shadow]
  1. 01:12:912 (5,1,2) - You want jumps to have sharp changes in direction you do not want them to just go in one direction. And if you do want to do something like this for when it does suit the music then you want the spacing to be consistent. Your spacing is not consistent. I'd just move the (2) to somewhere like (40,8) and do something like this with the notes after.
  2. 01:23:774 (4,5,1) - That doesn't flow well at all. Plays quite awkwardly.
  3. 01:27:567 (1,2,3,4) - That is really hard to read.
  4. 03:39:981 (1,2,3,4) - ^
Those are just issues which stood from the rest of the map. The whole map is quite monotonal.

Few things to consider
  1. It doesn't look all that apealing
  2. You're not being very creative with your sliders either you're just sticking to straight and curved stuff
  3. A lot of the times your patterns are very random but other times they're just so repetitive. Examples 02:56:532 (1) - 03:18:601 (1) - Like idk what's going on with the spacing in that kiai time.
  4. You're not making use of SV changes. Like this is a Neuro DnB track (Lots of wubs). I'd have high and low fluctuating SVs all over the place and dick around making crazy looking shit.
Topic Starter
FCL

Yoges wrote:

Yo, M4M

[General]
Combo colour 4 is a bit unfitting with the rest of the colours. Ik you're trying to like match it with the background but like dull it down or darken it a little.

[Shadow]
  1. 01:12:912 (5,1,2) - You want jumps to have sharp changes in direction you do not want them to just go in one direction. And if you do want to do something like this for when it does suit the music then you want the spacing to be consistent. Your spacing is not consistent. I'd just move the (2) to somewhere like (40,8) and do something like this with the notes after. did something else
  2. 01:23:774 (4,5,1) - That doesn't flow well at all. Plays quite awkwardly. ok
  3. 01:27:567 (1,2,3,4) - That is really hard to read. okay, i made a little unstack
  4. 03:39:981 (1,2,3,4) - ^
Those are just issues which stood from the rest of the map. The whole map is quite monotonal.

Few things to consider
  1. It doesn't look all that apealing
  2. You're not being very creative with your sliders either you're just sticking to straight and curved stuff
  3. A lot of the times your patterns are very random but other times they're just so repetitive. Examples 02:56:532 (1) - 03:18:601 (1) - Like idk what's going on with the spacing in that kiai time.
  4. You're not making use of SV changes. Like this is a Neuro DnB track (Lots of wubs). I'd have high and low fluctuating SVs all over the place and dick around making crazy looking shit. what?
Thanks for modding!
Slayed_old_1
генерал

хп 6.5 для 5* марафона с пятисекундным спиннером в конце? пожалей хр плееров. максимум 6, а то и 5.5

да, да блич онеме для днб песенки анранк плис

я бы еще что-нибудь в теги засунул, electronic там или что-то типа того

дифа

00:21:015 (2,3,4) - вот енти 3 ноты лучше выделить нк, потомушо у тебя вторая нота на синем тике и это очень неудобно играть без какого-то выделения (нк). ну и это фактически касается всех таких моментов в начале

00:44:118 (1) - опять ты со своими гейскими нотами после спиннеров? можно же просто закончить спиннер тут 00:44:118 - и обойтись без соток

кстати дальше хз, я бы не стал ставить брейки. звуки в музыке такие шо можно и поставить пару спиннеров

01:04:808 (1) - конец этого слайдера слишком громок по отношению к 01:05:498 (1,2,3,4) -. заглуши его и я бы сделал 01:05:498 (1,2,3,4,1,2,3) - эти ноты чуточку погромче

01:30:670 (1) - http://cs622616.vk.me/v622616809/436cd/AxDv036DAtQ.jpg что-то типа такого будет смотреца лучше

01:38:084 (2,3,4,5,6,7,8,9) - эти барабаны звучат как-то слииишком тихо по сравнению с другими нотами в этой части

01:44:291 (5,6) - классные джампы и паттерны интересные!!! по сравнению со спейсингом 01:44:463 (6,7) - тут выглядит оч странно и forced jumps dq pls

01:48:601 (4,1) - тут немного стак неправильный (поскольку ты везде юзал чето типо такого 01:45:498 (2,3) - )

02:11:015 (1) - очень громкий финиш для этого момента. что-то типа 55% будет в самый раз

02:34:463 (1) - ))) ну и на самом деле в эти брейки тоже бы вписались спиннеры (хотя лучше не надо, дашь отдых игрокам)

02:56:532 (1,2,3,1,2,3,1,2,3,1) - простите, а вы что, h o l l o w w i n g s?

03:07:739 (1) - тут нк лишнее, походу

03:17:912 (5,6,7,8,9,10,11) - опять же звучат очень тихо, сам видишь. лучше не юзать такие нормалхиты чтобы получить то, что ты хочешь. переделай их в вистлы или клэпы и юзай стандартные нормалхиты

04:23:429 (1) - ну и снова громко, поставь 55% или что-то около того

04:45:498 (1) - может какой-нибудь красивый слайдер? а то спиннер довольно неожиданный, да и после него еще нотки тыкать

05:02:049 (1,2) - какой-то тут маловатый спейсинг между слайдерами. 04:39:981 (1,2) - вот, к примеру, тут и то больше

05:36:187 - логичнее будет закончить спиннер тут, посмотри сам. лично мое мнение. 05:37:567 - или тут. тоже неплохо
Topic Starter
FCL

Slayed wrote:

генерал

хп 6.5 для 5* марафона с пятисекундным спиннером в конце? пожалей хр плееров. максимум 6, а то и 5.5 в колыбельной (Lullaby) такой же хп, а я люблю следовать традициям

да, да блич онеме для днб песенки анранк плис ненадо плс, нееееет

я бы еще что-нибудь в теги засунул, electronic там или что-то типа того Это который из БЛ'а? Kappa

дифа

00:21:015 (2,3,4) - вот енти 3 ноты лучше выделить нк, потомушо у тебя вторая нота на синем тике и это очень неудобно играть без какого-то выделения (нк). ну и это фактически касается всех таких моментов в начале нк спам какой-та получается, да и читается это нормально на самом деле, сам проверял

00:44:118 (1) - опять ты со своими гейскими нотами после спиннеров? можно же просто закончить спиннер тут 00:44:118 - и обойтись без соток ну а хули бы и нет, но могу убрать, если еще кто-то возмутится

кстати дальше хз, я бы не стал ставить брейки. звуки в музыке такие шо можно и поставить пару спиннеров идея интересная, может добавлю потом

01:04:808 (1) - конец этого слайдера слишком громок по отношению к 01:05:498 (1,2,3,4) -. заглуши его и я бы сделал 01:05:498 (1,2,3,4,1,2,3) - эти ноты чуточку погромче насчет слайдера все верно, но повышать громкость как-то не хочется

01:30:670 (1) - http://cs622616.vk.me/v622616809/436cd/AxDv036DAtQ.jpg что-то типа такого будет смотреца лучше а по моему каеф

01:38:084 (2,3,4,5,6,7,8,9) - эти барабаны звучат как-то слииишком тихо по сравнению с другими нотами в этой части странно, у меня все ок

01:44:291 (5,6) - классные джампы и паттерны интересные!!! по сравнению со спейсингом 01:44:463 (6,7) - тут выглядит оч странно и forced jumps dq pls нихера не понял что ты имеешь ввиду, но анстакнул семерку на всякий случай

01:48:601 (4,1) - тут немного стак неправильный (поскольку ты везде юзал чето типо такого 01:45:498 (2,3) - ) да ето так, но тут немного другая ситуация, так почему не сделать исключение с правил

02:11:015 (1) - очень громкий финиш для этого момента. что-то типа 55% будет в самый раз нуок

02:34:463 (1) - ))) ну и на самом деле в эти брейки тоже бы вписались спиннеры (хотя лучше не надо, дашь отдых игрокам)

02:56:532 (1,2,3,1,2,3,1,2,3,1) - простите, а вы что, h o l l o w w i n g s? ну мне все такие говорят, пиздуй этот брейк мапать, ну я замапал на отсутствие звука, а такое только через стиль хв можно мапать (хв лучший маппер)

03:07:739 (1) - тут нк лишнее, походу не, т.к. тут звук капли

03:17:912 (5,6,7,8,9,10,11) - опять же звучат очень тихо, сам видишь. лучше не юзать такие нормалхиты чтобы получить то, что ты хочешь. переделай их в вистлы или клэпы и юзай стандартные нормалхиты у тебя что-то не так с восприятием реальности, у меня все отлично слышно dunno

04:23:429 (1) - ну и снова громко, поставь 55% или что-то около того окц

04:45:498 (1) - может какой-нибудь красивый слайдер? а то спиннер довольно неожиданный, да и после него еще нотки тыкать не, это тебе не монк, тут только суровые спиннеры

05:02:049 (1,2) - какой-то тут маловатый спейсинг между слайдерами. 04:39:981 (1,2) - вот, к примеру, тут и то больше таки да

05:36:187 - логичнее будет закончить спиннер тут, посмотри сам. лично мое мнение. 05:37:567 - или тут. тоже неплохо но там нет нихуа
Замечательный мод, спасибо за уделенное время!!!!!
Milan-
-why dont u map the beat at the very beginnign? ;;
-01:16:877 (1,2) - altho i dont really with any of similar patterns, this one sounds worse due to the lack of sound to be holded. it's mapping to nothing consistent at all
-01:17:222 (3,4,1) - in addition, spacing between super slow and normal sv is better to be short ;_; large spacing is awkward to play cuz you have to hold in the same place then suddenly jump to the next slider. stuff like 01:19:981 (1,2,1) - is better cuz you keep using the same movement the whole pattern, k
-01:30:670 (1) - i was actually suprise that it wasnt an extended slider lul
-01:48:946 (1,2,3,4) - have u tried using less stuff here? like http://puu.sh/niRh0/de95aa34fc.jpg so it actually feels like a breakdown something and not like 'i like jumps' kinda thing ;( or atleast reduce spacing.. same 01:59:981 (1,2,3,4) - and after
-03:07:567 (1,1,2) - could use a variation on the pattern here, this section is kinnda dull with the stack-slider spam.. so atleast here, where you even added extra nc could be different
-03:54:118 (1,1,2) - more spacing plz, it's like you saying GO, but i have to stop and break my combo ;;
-04:23:084 (6,7,1) - this actually fits more with decreasing spacing. song suddenly stop+instruments get lower volumen and stuff i have no idea of sooo, maybe smthing like http://puu.sh/niRZO/53d7bd57b0.jpg
-intro having similar spacing to the rest of the map is kinda eh imo
hope it helps a bit, gl<3
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