forum

SawanoHiroyuki[nZk]:mica - Summer Tears

posted
Total Posts
57
show more
Xinely
一对 baka bn来了


  • General
  1. 00:00:179 - imo 50% volume is a bit loud here, i'd like to use 40% instead
  2. about that drumclap.. told in game. writing here in case for remind you


  • Normal
  1. 00:18:179 - maybe add whistle? the piano sounds quite strong
  2. 01:50:512 - ^
  3. 01:19:512 (5) - just suggestion, how about try remove the repeat and add a circle 01:20:179 - ? for emphasize the cymbal music with clickable object
  4. 01:40:179 (3) - soft whistle in head? drum at that note is same with 01:39:512 - and hearing inconsistency hitsound isnt good for me rip
  5. 02:09:845 (4) - so nazi, maybe 276,104? so make more perfect diagonal line flow. also avoid 1,25x spacing because i hate maximal spacing limit lol


  • Advanced
  1. 00:08:679 (2,3) - a nazi but 1,65x is limit and 1,66x spacing here is inconsistency? i'd say to avoid
  2. 00:33:179 (4) - still can blanket more? http://puu.sh/na6fJ/a89977f695.jpg
  3. 00:51:512 (3) - would be nicer seperate into 2 circles imo so you can emphasize the cymbal at red tick with clickable object. also drum in whitetick with cymbal in redtick have no relation on the music so no need to map them with 1 object
  4. 00:57:345 (4) - remove it? for consistency with 01:08:012 -
  5. 01:19:512 (7) - same with normal
  6. 01:35:679 (8) - imo better make it as 1/2 because the drum at redtick somehow is similar with 01:35:679 - and it is stronger than 01:36:012 -
  7. 02:13:179 (7,1) - holyshit the jump xD
  8. 01:04:179 (1) - not against the jump but imo the jump is a bit far and might feel hard since newbie still play this (2nd from easiest diff), i'd say like 300,188 aka use 1,9x or 2,0x DS instead
  9. 02:13:512 (1) - same ^


  • Hard
  1. 00:07:179 (2) - i'd say 288,64. weird to make jump when drum at this note and 00:07:345 - are same strong
  2. 00:16:845 (3) - cant see reason why jump here, the music on whitetick is so weak. the flute in 00:17:012 - even stronger
  3. 00:44:012 (4) - personally i see the curve on this slider is a bit ugly, as the previous slider is a bit looking like "art".. errr imo better make a slider art too or if want to simple then just make the current middle node become red node osu.ppy.sh/ss/4545643
  4. 00:58:512 (4) - ctrl+g is much much better for giving jump to next slider, jump for a high vocal instead 8(
  5. 01:16:845 (7) - same as above, somehow the jump isnt really match because there is still a higher vocal at 01:17:179 -
  6. 01:20:179 (4) - nc for consistency?
  7. 01:52:012 (6) - the jump is quite cruel btw, i'd say reduce like move to 328,40
  8. 02:12:012 (5) - same as above, 224,220 instead
  9. 02:01:179 (3) - i'd say end your slider in 1/4.. it has strong drum.. 1/8 has nothing sound here
  10. 02:23:845 (4) - try ctrl+g and move to 294,56. giving a lot better feedback for jump in next slider


  • Insane
  1. OD 7 or 7,5 maybe? CS 4,5 Insane with your patterns.. maybe a bit cruel with OD 8 imo
  2. 00:26:512 (5) - just nazi but imo making straight flow with move to 440,220 will giving a better flow. just my taste
  3. 00:42:345 (2,3) - try ctrl+g for making zig zag flow until 00:42:845 (1) - ?
  4. 01:10:012 (2,4) - oh man blanket please
  5. 01:19:845 (5) - same with normal if you agree
  6. 01:33:012 (4,1) - blanket? :D
  7. 01:51:845 (3,4) - i personally dont really like the flow from these to next slider.. hmm just my taste but try making a design from those 4 circles too? i guess like https://osu.ppy.sh/ss/4545756

damn too good, pretty much subjective things in mod

call me back when you're ready
Topic Starter
Mint

Xinely wrote:

一对 baka bn来了 :arrow: 笨蛋BN couple w


  • General
  1. 00:00:179 - imo 50% volume is a bit loud here, i'd like to use 40% instead
  2. about that drumclap.. told in game. writing here in case for remind you


  • Normal
  1. 00:18:179 - maybe add whistle? the piano sounds quite strong
  2. 01:50:512 - ^ :arrow: for these whistle suggestion.. i can agree, but in all of my maps i only put whistle every new measure, because im lame and am bad at hitsound lol.. if i add these, i have to go many other sounds and that'll be a mess with my hs skill xd
  3. 01:19:512 (5) - just suggestion, how about try remove the repeat and add a circle 01:20:179 - ? for emphasize the cymbal music with clickable object :arrow: if end of section/kiai, i dont think having finish clickable is a must. i think sometimes it fits good :3
  4. 01:40:179 (3) - soft whistle in head? drum at that note is same with 01:39:512 - and hearing inconsistency hitsound isnt good for me rip
  5. 02:09:845 (4) - so nazi, maybe 276,104? so make more perfect diagonal line flow. also avoid 1,25x spacing because i hate maximal spacing limit lol


  • Advanced
  1. 00:08:679 (2,3) - a nazi but 1,65x is limit and 1,66x spacing here is inconsistency? i'd say to avoid
  2. 00:33:179 (4) - still can blanket more? http://puu.sh/na6fJ/a89977f695.jpg
  3. 00:51:512 (3) - would be nicer seperate into 2 circles imo so you can emphasize the cymbal at red tick with clickable object. also drum in whitetick with cymbal in redtick have no relation on the music so no need to map them with 1 object :arrow: omg im so stupid... made finish clickable, but now clap later on is offbeat or else a bit too dense imo xd
  4. 00:57:345 (4) - remove it? for consistency with 01:08:012 -
  5. 01:19:512 (7) - same with normal
  6. 01:35:679 (8) - imo better make it as 1/2 because the drum at redtick somehow is similar with 01:35:679 - and it is stronger than 01:36:012 - :arrow: true, but i find that the slider fits the vocals a bit.. i couldnt place slider directly on vocals, but 1/2 tick later sounds okay too to me ;w;
  7. 02:13:179 (7,1) - holyshit the jump xD
  8. 01:04:179 (1) - not against the jump but imo the jump is a bit far and might feel hard since newbie still play this (2nd from easiest diff), i'd say like 300,188 aka use 1,9x or 2,0x DS instead
  9. 02:13:512 (1) - same ^

[list]
Insane
[*]OD 7 or 7,5 maybe? CS 4,5 Insane with your patterns.. maybe a bit cruel with OD 8 imo :arrow: use od7.5!
[*]00:26:512 (5) - just nazi but imo making straight flow with move to 440,220 will giving a better flow. just my taste :arrow: i like this flow ;w;
[*]00:42:345 (2,3) - try ctrl+g for making zig zag flow until 00:42:845 (1) - ? :arrow: keep ds preferred ;w;
[*]01:10:012 (2,4) - oh man blanket please
[*]01:19:845 (5) - same with normal if you agree
[*]01:33:012 (4,1) - blanket? :D
[*]01:51:845 (3,4) - i personally dont really like the flow from these to next slider.. hmm just my taste but try making a design from those 4 circles :arrow: hmm.. i like the movement with this pattern for the drums.. moved that slider a bit higher, cant do much else tho ;w;

damn too good, pretty much subjective things in mod

call me back when you're ready
Really thanks for mod ;w;

Will contact you after Habi's reply :3
Lavender
要飛啦
Topic Starter
Mint

Xinely wrote:

[list]
Hard
[*]00:07:179 (2) - i'd say 288,64. weird to make jump when drum at this note and 00:07:345 - are same strong :arrow: I think Habi did this on purpose for patterning reasons and I think it works quite well. Overall, really similar jumps are used and I think it fits nicely here o-o http://puu.sh/nhs1j/53e7d37c96.jpg
[*]00:16:845 (3) - cant see reason why jump here, the music on whitetick is so weak. the flute in 00:17:012 - even stronger :arrow: tru
[*]00:44:012 (4) - personally i see the curve on this slider is a bit ugly, as the previous slider is a bit looking like "art".. errr imo better make a slider art too or if want to simple then just make the current middle node become red node osu.ppy.sh/ss/4545643 :arrow: it seems the triangle formation here at (3,4,5) seems to be the main focus here, so i just increased the curve a little
[*]00:58:512 (4) - ctrl+g is much much better for giving jump to next slider, jump for a high vocal instead 8( :arrow: sure
[*]01:16:845 (7) - same as above, somehow the jump isnt really match because there is still a higher vocal at 01:17:179 - :arrow: but the clap ;w;
[*]01:20:179 (4) - nc for consistency? :arrow: idont think habi used a single-NC combo in this diff overall, so i dont think this was her intention to do this.. but i noticed mistake at 01:02:845 (1) - and added nc there
[*]01:52:012 (6) - the jump is quite cruel btw, i'd say reduce like move to 328,40 :arrow: not same coordinates, but i agree this jump is a little too large. lowered a bit
[*]02:12:012 (5) - same as above, 224,220 instead :arrow: same as above
[*]02:01:179 (3) - i'd say end your slider in 1/4.. it has strong drum.. 1/8 has nothing sound here :arrow: actually, there have been many mods on this part, but habi didnt want to change rhythm earlier on, so ill keep this for her style :3 (since extended for hold is also OK)
[*]02:23:845 (4) - try ctrl+g and move to 294,56. giving a lot better feedback for jump in next slider :arrow: looks like she aimed to do stuff like 02:24:679 (2,3) - here as well and her whole diff is a bit built around those kind of pattern.. but i agree flow is a bit strange here.. shifted the slider a bit [/list]
Habi told me I can fix the mods on her difficulty, because she's very busy now :3

Updated!
Xinely
Advance :
02:12:845 (6,7,1) - if the jump is gone from here, then remove jump in 01:03:512 (6,7) - for consistency?
02:17:345 (4) - remove for consistency with 01:08:012 - ?

Habi :
02:12:012 (5) - try use 1,4x spacing for consistency with 01:52:012 (6) - ?

马上要飞啊
Topic Starter
Mint

Xinely wrote:

Advance :
02:12:845 (6,7,1) - if the jump is gone from here, then remove jump in 01:03:512 (6,7) - for consistency? removed!
02:17:345 (4) - remove for consistency with 01:08:012 - ? your right but due to pattern i want to keep this ;w; , i was also aiming for that part to be a little harder than first kiai o.o

Habi :
02:12:012 (5) - try use 1,4x spacing for consistency with 01:52:012 (6) - ? oki

马上要飞啊
thanks again :3/

updated!
Xinely
Qualified ~
Sotarks
Gratz apple
Topic Starter
Mint
Thank you so much ;w; <3
Seijiro
All Hail Sawano <3
Haruto
oh grats apple!
TtmnZk
awesome!!
Monstrata
niiice :D grats apple
Satellite
Nice!
Tenseki
nice :D
Yohanes
Gratz Apple! :D
Pururut
Gratz~

so awesome :3
Senritsu
wooo gratz apple \o/
Reillia
congratz apple \:3/
HabiHolic
Congratz!!!♥♥
Euny
apuri gratz
Asahina Momoko
congratulations :oops:
Lavender
gratz moe apple~
Silky
gratz~~!
Topic Starter
Mint
yaay ranked!

really thanks everyone c:
Please sign in to reply.

New reply