一对 baka bn来了
damn too good, pretty much subjective things in mod
call me back when you're ready
General
- 00:00:179 - imo 50% volume is a bit loud here, i'd like to use 40% instead
- about that drumclap.. told in game. writing here in case for remind you
Normal
- 00:18:179 - maybe add whistle? the piano sounds quite strong
- 01:50:512 - ^
- 01:19:512 (5) - just suggestion, how about try remove the repeat and add a circle 01:20:179 - ? for emphasize the cymbal music with clickable object
- 01:40:179 (3) - soft whistle in head? drum at that note is same with 01:39:512 - and hearing inconsistency hitsound isnt good for me rip
- 02:09:845 (4) - so nazi, maybe 276,104? so make more perfect diagonal line flow. also avoid 1,25x spacing because i hate maximal spacing limit lol
Advanced
- 00:08:679 (2,3) - a nazi but 1,65x is limit and 1,66x spacing here is inconsistency? i'd say to avoid
- 00:33:179 (4) - still can blanket more? http://puu.sh/na6fJ/a89977f695.jpg
- 00:51:512 (3) - would be nicer seperate into 2 circles imo so you can emphasize the cymbal at red tick with clickable object. also drum in whitetick with cymbal in redtick have no relation on the music so no need to map them with 1 object
- 00:57:345 (4) - remove it? for consistency with 01:08:012 -
- 01:19:512 (7) - same with normal
- 01:35:679 (8) - imo better make it as 1/2 because the drum at redtick somehow is similar with 01:35:679 - and it is stronger than 01:36:012 -
- 02:13:179 (7,1) - holyshit the jump xD
- 01:04:179 (1) - not against the jump but imo the jump is a bit far and might feel hard since newbie still play this (2nd from easiest diff), i'd say like 300,188 aka use 1,9x or 2,0x DS instead
- 02:13:512 (1) - same ^
Hard
- 00:07:179 (2) - i'd say 288,64. weird to make jump when drum at this note and 00:07:345 - are same strong
- 00:16:845 (3) - cant see reason why jump here, the music on whitetick is so weak. the flute in 00:17:012 - even stronger
- 00:44:012 (4) - personally i see the curve on this slider is a bit ugly, as the previous slider is a bit looking like "art".. errr imo better make a slider art too or if want to simple then just make the current middle node become red node osu.ppy.sh/ss/4545643
- 00:58:512 (4) - ctrl+g is much much better for giving jump to next slider, jump for a high vocal instead 8(
- 01:16:845 (7) - same as above, somehow the jump isnt really match because there is still a higher vocal at 01:17:179 -
- 01:20:179 (4) - nc for consistency?
- 01:52:012 (6) - the jump is quite cruel btw, i'd say reduce like move to 328,40
- 02:12:012 (5) - same as above, 224,220 instead
- 02:01:179 (3) - i'd say end your slider in 1/4.. it has strong drum.. 1/8 has nothing sound here
- 02:23:845 (4) - try ctrl+g and move to 294,56. giving a lot better feedback for jump in next slider
Insane
- OD 7 or 7,5 maybe? CS 4,5 Insane with your patterns.. maybe a bit cruel with OD 8 imo
- 00:26:512 (5) - just nazi but imo making straight flow with move to 440,220 will giving a better flow. just my taste
- 00:42:345 (2,3) - try ctrl+g for making zig zag flow until 00:42:845 (1) - ?
- 01:10:012 (2,4) - oh man blanket please
- 01:19:845 (5) - same with normal if you agree
- 01:33:012 (4,1) - blanket?
- 01:51:845 (3,4) - i personally dont really like the flow from these to next slider.. hmm just my taste but try making a design from those 4 circles too? i guess like https://osu.ppy.sh/ss/4545756
damn too good, pretty much subjective things in mod
call me back when you're ready