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Nakamura Ine - Sora to Daichi to Kyoutou no Mura

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BoatKrab

CrystilonZ wrote:

Electoz wrote:

สปีดในการตอบม็อดนี่มันอะไรกัน
รีบคับ 55555+
ตามนี้คับ 555555
BoatKrab
Mod นิด นิดมากกกก อย่าเรียก Mod เลยกำ

BPM ตรง Offset ที่ 107572 ( 01:47:572 - )
ให้เปลี่ยนเป็น 57.5 แทนน่าจะดีกว่านะพี่
พอดีว่าฟังแล้วมันตรง ส่วน 01:50:792 - ปล่อยไว้งั้นแหละ
Topic Starter
CrystilonZ

BoatKrab wrote:

Mod นิด นิดมากกกก อย่าเรียก Mod เลยกำ

BPM ตรง Offset ที่ 107572 ( 01:47:572 - )
ให้เปลี่ยนเป็น 57.5 แทนน่าจะดีกว่านะพี่
พอดีว่าฟังแล้วมันตรง ส่วน 01:50:792 - ปล่อยไว้งั้นแหละ
อย่า double post สิ
แก้ timing ตรงท้ายนิดหน่อย อัพเดทด้วย
Stjpa
How am I supposed to mod this. ;_; gonna go nazi so at least I have something.



BoatKrab's Easy

00:18:015 (3) - I think you could make it more interesting with a 1/1 reverse slider + circle. The SR of this map way too low if you ask me lol. If you decide to not change it, maybe change the shapes a bit so they fit well to the music.
00:24:872 (3) - ^ (not gonna point out more cuz you will probably not change them)
00:41:158 - Why not a circle here? Breaks aren't really needed here because this diff is even too easy for an Easy. ;_;
01:19:730 (3,1) - Improve blanket.
01:43:730 (1,2) - ^


Normal

00:08:587 (2,3) - Blanket could be a bit better.
00:24:872 (1,3) - Please no overlap. It's anything but good in a Normal.
01:27:444 (2,3) - Blanket.
01:47:572 (1,2) - Overlap thingy.
01:48:570 (1,2,1,2,1) - I'd recommend using 1/1 sliders because the different BPM will confuse newer players and make shit 100's because they can't read something like that properly yet. Even though that are just few BPM it's noticable I think.


Hard

It seems like that you space your "jumps" differently, which I wouldn't recommend at all. Just use the same higher DS consistent. examples: 00:06:872 (5,6) - 00:12:015 (2,3,4) -
00:14:158 (1,2,3) - Previously you placed them differently and "forced" (don't know another fitting word) some movement. You could also do it here.
00:35:158 (1,2) - Please change that. It looks awful because (2) isnt a long slider. Normally you don't use this pattern without having a slider that is long enough to not have the "circles" aka sliderhead and tail in the first slider.
01:20:801 (3,4) - Why do you suddenly make a custom stack when you never did one before?
Topic Starter
CrystilonZ

Stjpa wrote:

How am I supposed to mod this. ;_; gonna go nazi so at least I have something.


Normal

00:08:587 (2,3) - Blanket could be a bit better. fixed I think
00:24:872 (1,3) - Please no overlap. It's anything but good in a Normal. I think it's fine
01:27:444 (2,3) - Blanket. oops
01:47:572 (1,2) - Overlap thingy.
01:48:570 (1,2,1,2,1) - I'd recommend using 1/1 sliders because the different BPM will confuse newer players and make shit 100's because they can't read something like that properly yet. Even though that are just few BPM it's noticable I think. will consider this


Hard

It seems like that you space your "jumps" differently, which I wouldn't recommend at all. Just use the same higher DS consistent. examples: 00:06:872 (5,6) - 00:12:015 (2,3,4) - gotta admit that it's a little bit arbitrary, but I tried to make them fit with the "intensity" of the music
00:14:158 (1,2,3) - Previously you placed them differently and "forced" (don't know another fitting word) some movement. You could also do it here. fixed
00:35:158 (1,2) - Please change that. It looks awful because (2) isnt a long slider. Normally you don't use this pattern without having a slider that is long enough to not have the "circles" aka sliderhead and tail in the first slider. fixed
01:20:801 (3,4) - Why do you suddenly make a custom stack when you never did one before? this one was a whim tbh. But I think it's quite fitting and also helps the flow
Thanks for the mod :)
BoatKrab

Stjpa wrote:

BoatKrab's Easy

00:18:015 (3) - I think you could make it more interesting with a 1/1 reverse slider + circle. The SR of this map way too low if you ask me lol. If you decide to not change it, maybe change the shapes a bit so they fit well to the music. I think it's already perfect >w<
00:24:872 (3) - ^ (not gonna point out more cuz you will probably not change them) ^
00:41:158 - Why not a circle here? Breaks aren't really needed here because this diff is even too easy for an Easy. ;_; Fixed!
01:19:730 (3,1) - Improve blanket. It's already blanket ._.
01:43:730 (1,2) - ^ Fixed!
To CrystilonZ

Lasted easy version is here

Thanks a lot, Stjpa :D
Lasse
Hey CrystilonZ, I'm here for the M4M you requested in my queue



General

  1. not delay on any of the hitosunds, nice
  2. that brown combo color looks kinda shitty (heh) to me, maybe you could use something like "76, 71, 94" which goes better with the other colors, looks nicer and fits with the color of the head on the right



Hard

  1. 00:17:051 - map this 1/8 like you did with the others? 01:39:337 - same here
  2. 00:25:730 (3,4,5,6,7) - for this pattern, putting the ds increases on 00:25:730 (3,5,7) - instead would go better with the strength of the guitar
  3. 00:27:872 (1,2,3) - too strong to stack those on a hard. maybe go with sth like http://i.imgur.com/YNOeP9C.jpg
  4. 00:31:515 (9,1) - I guess the only reason for this movement is that you ran out of playfield space, as it feels way too sharp for this rather calm sound
  5. 00:34:730 - how about making this clickable? It's pretty strong
  6. 00:46:301 (3) - increasing the spacing here already would make more sense with the music
    => 00:52:301 (1,2,3,4,5,6,7) - is much better
  7. 01:04:730 - this really should be clickable
  8. 01:18:015 - ^
  9. 01:15:444 - having this on a sliderend feels really weird, either just map all the 4x 1/4 here as circles or do this: http://i.imgur.com/WFDezWO.jpg
  10. 01:20:801 (3,4) - this looks so strange, any reason to no just stack or at leats not overlap so much of the slider?
  11. 01:31:730 (5) - how about spacing this out as it is so much stronger than 3/4, having it stacked under them makes it lose all of the emphasis it should have
  12. 01:42:015 (5,6,7,8) - sure you want it to look like this http://i.imgur.com/2RTCSoR.jpg ingame? seems a bit odd to me
  13. 01:48:570 (1,1) - how about using sliders instead to make the bpm changes easier to handle?
    also oyu should really consider (gradually) reducing the spacing for 01:48:570 (1,2,1,2,1) - to go with the music

Normal

  1. 00:00:444 (1,2) - is stacked
    00:14:158 (1,2) - exact same sound but not stacked. making them consistent would make more sense and also be nicer for newer players
  2. 00:54:015 (4) - 1/2 repeat slider or 1/2 slider + circle would fit much better with the music here, considering the density first option would be nice
  3. 01:01:944 (1,2,3,1) - would reduce the amount of 1/4 here, it spikes the diffculty quite a bit and then they are not also stacked.
    I'd make 01:02:158 (2,3) - a 1/4 slider
    It's also the only spot where you used this many consecutive 1/4, so reducing them by 1 would be great
  4. 01:49:096 (2) - cant you put this anywhere else than partially under 01:47:572 (1) - ?

BoatKrab's Easy

  1. woah those circles are huge, lol. Also the gap in cs between this diff and normal is pretty big, consider sth like cs2.5 maybe?
  2. having those claps on the sliderticks combined with drfault soft hitnormals feels really weird as the sliderticks give more feedbacl than the the clickable objects
good luck with this!
Topic Starter
CrystilonZ

Lasse wrote:

Hey CrystilonZ, I'm here for the M4M you requested in my queue



General

  1. not delay on any of the hitosunds, nice
  2. that brown combo color looks kinda shitty (heh) to me, maybe you could use something like "76, 71, 94" which goes better with the other colors, looks nicer and fits with the color of the head on the right :o I don't remember from which it came from, but I believe it's one of the logos



Hard

  1. 00:17:051 - map this 1/8 like you did with the others? 01:39:337 - same here There's a little problem with the guitar sounds there. They aren't quite 1/8 so.. just to avoid further problems or maybe someone might show up and help me...
  2. 00:25:730 (3,4,5,6,7) - for this pattern, putting the ds increases on 00:25:730 (3,5,7) - instead would go better with the strength of the guitar I guess so, but I think gradually increasing the DS works pretty well too. will consider this later
  3. 00:27:872 (1,2,3) - too strong to stack those on a hard. maybe go with sth like http://i.imgur.com/YNOeP9C.jpg
  4. 00:31:515 (9,1) - I guess the only reason for this movement is that you ran out of playfield space, as it feels way too sharp for this rather calm sound ya you're absolutely right, will fix this later. I'm drawing a blank here
  5. 00:34:730 - how about making this clickable? It's pretty strong recorder, i tried to put sliders on them for emphasis
  6. 00:46:301 (3) - increasing the spacing here already would make more sense with the music fixed
    => 00:52:301 (1,2,3,4,5,6,7) - is much better
  7. 01:04:730 - this really should be clickable I chose to emphasize the dragging sound instead.
  8. 01:18:015 - ^
  9. 01:15:444 - having this on a sliderend feels really weird, either just map all the 4x 1/4 here as circles or do this: http://i.imgur.com/WFDezWO.jpg that slider there fits really well with the recorder sound (or flute idk)
  10. 01:20:801 (3,4) - this looks so strange, any reason to no just stack or at leats not overlap so much of the slider? mentioned in previous mod
  11. 01:31:730 (5) - how about spacing this out as it is so much stronger than 3/4, having it stacked under them makes it lose all of the emphasis it should have I think it's fine as it's emphasized by it being a slider
  12. 01:42:015 (5,6,7,8) - sure you want it to look like this http://i.imgur.com/2RTCSoR.jpg ingame? seems a bit odd to me can't work out a solution, will fix this later
  13. 01:48:570 (1,1) - how about using sliders instead to make the bpm changes easier to handle? nah. this is hard diff
    also oyu should really consider (gradually) reducing the spacing for 01:48:570 (1,2,1,2,1) - to go with the music Music volume isn't changed though.. just bpm idk

Normal

  1. 00:00:444 (1,2) - is stacked
    00:14:158 (1,2) - exact same sound but not stacked. making them consistent would make more sense and also be nicer for newer players I do want to stack them, but because the anti jump there, stacking them will make them harder to read will unstack the first two if another mod brings up this matter
  2. 00:54:015 (4) - 1/2 repeat slider or 1/2 slider + circle would fit much better with the music here, considering the density first option would be nice I want to emphasize the recorder
  3. 01:01:944 (1,2,3,1) - would reduce the amount of 1/4 here, it spikes the diffculty quite a bit and then they are not also stacked.
    I'd make 01:02:158 (2,3) - a 1/4 slider guess so
    It's also the only spot where you used this many consecutive 1/4, so reducing them by 1 would be great
  4. 01:49:096 (2) - cant you put this anywhere else than partially under 01:47:572 (1) - ? It's intended. see 00:24:872 (1,3) -

good luck with this!
Thanks ! :)
BoatKrab
Sorry for late :(

Lasse wrote:

BoatKrab's Easy

  1. woah those circles are huge, lol. Also the gap in cs between this diff and normal is pretty big, consider sth like cs2.5 maybe?
  2. having those claps on the sliderticks combined with drfault soft hitnormals feels really weird as the sliderticks give more feedbacl than the the clickable objects I think it's already okay
good luck with this!
Thanks a lot :D

Kyouren
SPOILER
21:07 KittyAdventure: Hi Senpai~ :3
21:07 *KittyAdventure is editing [https://osu.ppy.sh/b/883146 Nakamura Ine - Sora to Daichi to Kyoutou no Mura [Hard]]
21:07 KittyAdventure: Almost finsihed a SB :3
21:15 CrystilonZ: hi ~
21:15 CrystilonZ: thanks a lot about that :)
21:16 KittyAdventure: anyway
21:16 *KittyAdventure is editing [https://osu.ppy.sh/b/883146 Nakamura Ine - Sora to Daichi to Kyoutou no Mura [Hard]]
21:16 KittyAdventure: 00:42:015 (3) - adding finsih in on head
21:16 KittyAdventure: that suitable than adding whistle :3
21:17 CrystilonZ: okay added
21:17 KittyAdventure: 00:44:372 - added a circle?
21:17 KittyAdventure: because 00:44::480 (6) - is...
21:17 KittyAdventure: make a confured
21:21 CrystilonZ: sry, did you type anything?
21:21 CrystilonZ: connection prob
21:22 KittyAdventure: 00:44:372 - added a circle?
21:22 KittyAdventure: because 00:44:480 (6) - is...
21:22 KittyAdventure: make a confured for playing
21:22 CrystilonZ: actually
21:23 CrystilonZ: they're in 1/12.. I believe
21:23 CrystilonZ: but mapping 1/12 1/8 in the same diff won't be too great lol
21:23 KittyAdventure: that is hard diff
21:23 KittyAdventure: well
21:23 KittyAdventure: used 1/8
21:23 KittyAdventure: that better
21:24 KittyAdventure: is better*
21:25 CrystilonZ: you think so?
21:25 KittyAdventure: yes
21:25 CrystilonZ: I will try to add it
21:25 KittyAdventure: okay :3
21:28 CrystilonZ: k added
21:28 KittyAdventure: Okay then
21:28 KittyAdventure: but i get kudosu or no :/?
21:28 KittyAdventure: just asking
21:29 CrystilonZ: I think you should get it
21:29 CrystilonZ: save this log and post in the forum :D
21:29 KittyAdventure: 00:40:087 - ^
21:30 CrystilonZ: not on this one
21:30 KittyAdventure: 00:52:301 (1) - change a postiton? that is not good
21:30 KittyAdventure: why?
21:30 CrystilonZ: It seems quite off to me
21:31 KittyAdventure: okay
21:31 KittyAdventure: 00:52:301 (1) - change a postiton? that is not good
21:31 CrystilonZ: It sounds like it starts on 00:40:194 (3) - here
21:31 KittyAdventure: okay then but 00:52:301 (1) - ?
21:32 CrystilonZ: why is it not good?
21:32 CrystilonZ: I mean, I tried to form some kind of a square there
21:32 KittyAdventure: i know
21:32 KittyAdventure: but that not look good
21:32 KittyAdventure: maybe used distance snap
21:33 KittyAdventure: with distance snapping 0.3x
21:33 KittyAdventure: that better than that
21:33 CrystilonZ: you mean 3.0x ?
21:33 KittyAdventure: no
21:34 KittyAdventure: too big
21:34 KittyAdventure: 0.3x
21:34 CrystilonZ: eh?
21:34 KittyAdventure: or
21:34 CrystilonZ: you're talking about this circle 00:52:301 (1) - in hard diff right?
21:35 KittyAdventure: yes
21:35 KittyAdventure: or you can overlap that
21:36 CrystilonZ: wait a sec. I'm a bit confused
21:36 CrystilonZ: could you please capture your screen?
21:38 KittyAdventure: http://puu.sh/n40DD/b94312f5c8.jpg
21:39 CrystilonZ: http://puu.sh/n40IK/d4b594ef29.jpg
21:39 CrystilonZ: this is on my screen
21:39 KittyAdventure: http://puu.sh/n40EB/2bda516436.jpg
21:39 KittyAdventure: but that closed a slider from 00:51:872 (4)
21:40 CrystilonZ: ok, I'm even more confused right now lol
21:41 KittyAdventure: nevermind
21:41 KittyAdventure: so, okay
21:41 KittyAdventure: look fine for me :3
21:41 CrystilonZ: okay ~

Here the SB: http://puu.sh/n42MX/2f2a651919.rar
Don't forget adding my nickname to tags because i'm making a sb!
BoatKrab
Your SB is AMAZING! <3
but I think something is wrong

  1. "Diff by ...."
    you shoud change to "Difficulty by ..."
  1. SB can change to Widescreen support

  1. Credits is not in the middle of screen so just make them balance together
  1. In .osu file it's something else not just Movement(M) Scale(S) Fade(F) Rotation(R) but is had "P" what is it?
    Oh remove MX and MY too because SB did not move at all
CernTheLion
Hi there! As requested in #modreqs ^^
You're completely free to ignore this because I've been doing this for a short time, so let's start :)
First of all, you need to activate the epilepsy warning, press f4 ---> design ---> display epilepsy warning (storyboard has a quick strobing), because bs has quickly flashes
BoatKrab's Easy
00:38:587 (3) - move this to x:176 y:352
00:42:015 (1) - move this to x:403 y:316 (only if you moved the previous slider)
00:58:301 (2) - move this to x:316 y:180
00:58:301 (2,3) - blanket
01:01:730 (4) - move this one to x:84 y:240 (only if you made the blanket)
01:12:872 (3,4) - blanket
01:33:444 (3,1) - move this a little bit to the left
01:47:572 (1) - watch out for this one, it's not snapped
01:49:670 eliminate that timing points, you don't need it
01:50:972 ^
Normal
01:46:322 (1) - remove new combo
01:47:572 (1,2) - overlap
Hard
00:17:051 a note here is missing
01:04:301 (4) - new combo here
01:12:444 (6) - ^
01:12:872 (1) - remove new combo
01:39:230 a note is missing here
01:39:337 ^
Hope this will be ranked man, cya and good luck :)
BoatKrab

-Bumblebee- wrote:

Hi there! As requested in #modreqs ^^
You're completely free to ignore this because I've been doing this for a short time, so let's start :)
First of all, you need to activate the epilepsy warning, press f4 ---> design ---> display epilepsy warning (storyboard has a quick strobing), because bs has quickly flashes

BoatKrab's Easy
00:38:587 (3) - move this to x:176 y:352 I don't want this note too far from previous
00:42:015 (1) - move this to x:403 y:316 (only if you moved the previous slider)
00:58:301 (2) - move this to x:316 y:180 I think it's already okay :3
00:58:301 (2,3) - blanket I didn't make them blanket
01:01:730 (4) - move this one to x:84 y:240 (only if you made the blanket)
01:12:872 (3,4) - blanket I didn't make them blanket
01:33:444 (3,1) - move this a little bit to the left Spacing error
01:47:572 (1) - watch out for this one, it's not snapped I knew it but to keep the rhythm of the music
01:49:670 eliminate that timing points, you don't need it ;3;
01:50:972 ^ ....
Sorry that I have not changed anything. I think it would be better.
However thanks for your mod :)
Seijiro
#modreqs (if you want to do M4M PM me, otherwise consider this as NM)

General
  • Add epilepsy warning on all diffs since you added an SB with flash sprites

Hard
  • 00:20:158 (6) - I'd rather keep the beat on the tail. Apart from being a strong beat, it also makes the triplet play better imo.
    Probably, the best option is to convert 00:19:730 - into a 1/2 slider and keep the triplet after it

    00:34:194 - Oh my, that 1/16 note lol. I was about to say "use the triplet" but such triplet is a bit too much lol

    00:40:194 (3) - I don't find this circle useful, above all after hearing 00:36:015 (2) - (there is no circle at 00:35:908 - yet it's a very similar rhythm)

    01:19:194 (8,9) - There is another note between these ones. While I do know that mapping 1/16 is a bit too much on Hard my suggestion is to only turn them into a 1/16 repeat slider (even if, the best option would be to map just one of those notes, the one falling on the red tick)

    01:20:801 (3,4) - First time seeing such pattern and we are already at around 2/3 of the song. Imo is too late to introduce new patterns at this point, it will just confuse the players

    01:42:015 (5,6) - What's up with the spacing? o.O It should be bigger seeing the whole map

Normal
  • I won't be nazi and point out each blanket here, just check them yourself since they aren't too many and they're just few pixels off

    00:24:872 (1,3) - Ugh, I don't like seeing overlaps on lower diffs, above all if they're done this way. Little suggestion on how to fix it

    01:01:944 (1) - This NC ruins your NC patterning. You keep following a 4/1 rhythm for them and I don't see reasons to change things here

    01:01:944 (1,2) - This pattern is too complex for this level imo. Remove both and add a circle at 01:02:158 -

    01:16:301 (1,2) - No beginner player will be able to read such stack lol. Please move the sliders from there

    Since there are those last BPM changes I would rather use sliders, for the sole reason that it's still hard to even get one BPM at this level, imagine what would happen with more.
    01:48:570 (1,2) - Convert into slider
    01:49:670 (1,2,1) - Convert into repeat slider or even slider + circle

BoatKrab's Easy
  • OD1 and HP1 what? Low BPM song and you use such settings? o.O They should be at least 2
    CS as well, could be increased by 0.5 to keep the spread balanced (with the current settings, this looks more like a Beginner)

    00:18:015 (3) - I appreciate the effort, but you skip way too many beats imo.
    Mapping some more beats give a better feeling to the player (holding long sliders is boring either way):
    00:18:015 - circle
    00:18:872 - circle
    00:19:730 - 1/1 slider

    00:45:444 (3) - Same ^

    01:47:572 (1) - Object end isn't snapped, please find another way to put it since it's unrakable

That's all =w=/
Topic Starter
CrystilonZ
@BoatKrab อัพเดทดิฟตัวเองด้วย แบบ โหลดใหม่เลยอะ แก้ชื่อเพลง แก้อะไรนิดๆหน่อยๆ

To modders: will reply asap

-Bumblebee- wrote:

Hi there! As requested in #modreqs ^^
You're completely free to ignore this because I've been doing this for a short time, so let's start :)
First of all, you need to activate the epilepsy warning, press f4 ---> design ---> display epilepsy warning (storyboard has a quick strobing), because bs has quickly flashes kay
Normal
01:46:322 (1) - remove new combo for better perception of the changing BPM
01:47:572 (1,2) - overlap it's fine
Hard
00:17:051 a note here is missing mentioned in previous mods
01:04:301 (4) - new combo here whyy
01:12:444 (6) - ^ nope
01:12:872 (1) - remove new combo
01:39:230 a note is missing here mentioned in previous mods
01:39:337 ^
Hope this will be ranked man, cya and good luck :)

MrSergio wrote:

#modreqs (if you want to do M4M PM me, otherwise consider this as NM)

General
  • Add epilepsy warning on all diffs since you added an SB with flash spritesDone ~

Hard
  • 00:20:158 (6) - I'd rather keep the beat on the tail. Apart from being a strong beat, it also makes the triplet play better imo.
    Probably, the best option is to convert 00:19:730 - into a 1/2 slider and keep the triplet after it this is fine too.. I think, because the heaviest beat is on 00:20:587 (8) -

    00:34:194 - Oh my, that 1/16 note lol. I was about to say "use the triplet" but such triplet is a bit too much lol

    00:40:194 (3) - I don't find this circle useful, above all after hearing 00:36:015 (2) - (there is no circle at 00:35:908 - yet it's a very similar rhythm) listen closely

    01:19:194 (8,9) - There is another note between these ones. While I do know that mapping 1/16 is a bit too much on Hard my suggestion is to only turn them into a 1/16 repeat slider (even if, the best option would be to map just one of those notes, the one falling on the red tick) I want to avoid using 1/16 if possible, and besides, turning them to 1/16 slider will add a problem about visibility of reverse arrow

    01:20:801 (3,4) - First time seeing such pattern and we are already at around 2/3 of the song. Imo is too late to introduce new patterns at this point, it will just confuse the players This is fine... I think

    01:42:015 (5,6) - What's up with the spacing? o.O It should be bigger seeing the whole map nope, the DS is decreased in slow parts

Normal
  • I won't be nazi and point out each blanket here, just check them yourself since they aren't too many and they're just few pixels off

    00:24:872 (1,3) - Ugh, I don't like seeing overlaps on lower diffs, above all if they're done this way. Little suggestion on how to fix it move it out a bit but keep the overlapping

    01:01:944 (1) - This NC ruins your NC patterning. You keep following a 4/1 rhythm for them and I don't see reasons to change things here for better visibility

    01:01:944 (1,2) - This pattern is too complex for this level imo. Remove both and add a circle at 01:02:158 - nah this is fine, for better spreading and emphasis

    01:16:301 (1,2) - No beginner player will be able to read such stack lol. Please move the sliders from there I think 3/4 is worse :o

    Since there are those last BPM changes I would rather use sliders, for the sole reason that it's still hard to even get one BPM at this level, imagine what would happen with more. I really don't want to. They really ruins the emphasis that they should have.
    01:48:570 (1,2) - Convert into slider
    01:49:670 (1,2,1) - Convert into repeat slider or even slider + circle

That's all =w=/
Thanks for the mods ~
BoatKrab
MrSergio's Mod

MrSergio wrote:

BoatKrab's Easy
  • OD1 and HP1 what? Low BPM song and you use such settings? o.O They should be at least 2
    CS as well, could be increased by 0.5 to keep the spread balanced (with the current settings, this looks more like a Beginner)

    00:18:015 (3) - I appreciate the effort, but you skip way too many beats imo.
    Mapping some more beats give a better feeling to the player (holding long sliders is boring either way):

    00:18:015 - circle
    00:18:872 - circle
    00:19:730 - 1/1 slider


    00:45:444 (3) - Same ^

    01:47:572 (1) - Object end isn't snapped, please find another way to put it since it's unrakable lemme talk with CrystilonZ

That's all =w=/
Thanks a lot :D

CrystilonZ wrote:

@BoatKrab อัพเดทดิฟตัวเองด้วย แบบ โหลดใหม่เลยอะ แก้ชื่อเพลง แก้อะไรนิดๆหน่อยๆ
จย้า :3
Exa
Easy:

00:18:015 (3) - Make sure the red anchors correspond to the ticks where a prominent sound exists.
00:36:015 (1,2) - The blanket could be much better.
00:53:051 (3,4) - Same goes for this. Just move the slider across the timeline so the error is visible.
01:23:158 (1) - Move that to about 390/221 so it's fake-blanketed with the previous slider.
01:47:572 (1) - You can end the slider on the desired beat, poke me in-game and we can do it together. It's too weird to type it here.

Normal:

00:14:158 (1,2) - This should be stacked...
00:00:444 (1,2) - Just like this one is.
00:25:730 (2,3,4) - At least make them perfectly linear, you already have them overlapped (you should/could avoid overlaps on normal diffs easily).
00:27:872 (1,2,3) - This might be too sudden and therefore too hard. Try using a 1/4 slider for this instead of (1,2).
00:41:587 (1,2,3) - If you changed the last one, you should change this one as well for the sake of consistency.
01:10:730 (3,4) - Please...
01:08:158 (5,6) - Have only one version of stacking in easy/normal maps since newbies don't really have a sense of rhythm sufficient to properly complete different patterns that //look// the same.
01:16:301 (1,2) - Increase stack leniency because this is unreadable by new players.
01:22:730 (1,2,3) - Aaand change this one as well if you changed the ones before.
01:36:444 (1,2,3) - Same goes for this.
01:42:872 (6,1) - Like... there are so many different kinds of stacks I doubt a newbie would be able to properly read all of them, please contact a beatmap nominator for this.
01:48:570 (1,2,1,2,1) - Simply ctrl+J this pattern and you will get rid of the overlap.

Hard:

01:01:515 (5,7) - Wow this really looks like it's slider+1/4 note. Please change it because even I didn't read that properly while testplaying >.<
01:08:372 (7,9) - Stack nicely.
- Small and simple, not much else to comment on.

General:

- Offset seems fine although I would do +1
- Turn off widescreen, I don't think you need it.
- sb\3.png is unused!
- sb\5.png is unused!
- sb\6.png is unused!
- sb\eq.png is unused!
- Background is fine.
- Hitsounds are fine.
Topic Starter
CrystilonZ

Exa wrote:

Normal:

00:14:158 (1,2) - This should be stacked...
00:00:444 (1,2) - Just like this one is. ok, im confused. some mods suggest that I should unstack them and some suggest that I should stack them
00:25:730 (2,3,4) - At least make them perfectly linear, you already have them overlapped (you should/could avoid overlaps on normal diffs easily). nope.
00:27:872 (1,2,3) - This might be too sudden and therefore too hard. Try using a 1/4 slider for this instead of (1,2). nope. these are perfectly fine
00:41:587 (1,2,3) - If you changed the last one, you should change this one as well for the sake of consistency.
01:10:730 (3,4) - Please...
01:08:158 (5,6) - Have only one version of stacking in easy/normal maps since newbies don't really have a sense of rhythm sufficient to properly complete different patterns that //look// the same. ya, guess so
01:16:301 (1,2) - Increase stack leniency because this is unreadable by new players. done
01:22:730 (1,2,3) - Aaand change this one as well if you changed the ones before.
01:36:444 (1,2,3) - Same goes for this.
01:42:872 (6,1) - Like... there are so many different kinds of stacks I doubt a newbie would be able to properly read all of them, please contact a beatmap nominator for this. I think this one can be easily read though
01:48:570 (1,2,1,2,1) - Simply ctrl+J this pattern and you will get rid of the overlap. I love the overlap on this one

Hard:

01:01:515 (5,7) - Wow this really looks like it's slider+1/4 note. Please change it because even I didn't read that properly while testplaying >.< that maybe just you tho. will change if another mod mentions this
01:08:372 (7,9) - Stack nicely. fixed
- Small and simple, not much else to comment on.

General:

- Offset seems fine although I would do +1
- Turn off widescreen, I don't think you need it. Eh?
- sb\3.png is unused! will leave this to kitty
- sb\5.png is unused!
- sb\6.png is unused!
- sb\eq.png is unused!
- Background is fine.
- Hitsounds are fine.
Thanks !
omg so many mods :) แต้งมากโบํท
Kyouren
Oh my god, sb\5.png is my mistake!
Fixed about "Difficulty by..."
No change for MX and MY because that from program!

Link: http://puu.sh/n7Ggo/2db6044972.rar

BoatKrab's Easy:
01:47:572 (1) - Maybe change slider to circle? Better than object isn't snapped!
BoatKrab

Exa wrote:

Easy:

00:18:015 (3) - Make sure the red anchors correspond to the ticks where a prominent sound exists.
00:36:015 (1,2) - The blanket could be much better.
00:53:051 (3,4) - Same goes for this. Just move the slider across the timeline so the error is visible. did you mean blanket?
01:23:158 (1) - Move that to about 390/221 so it's fake-blanketed with the previous slider. I think it's okay
01:47:572 (1) - You can end the slider on the desired beat, poke me in-game and we can do it together. It's too weird to type it here.
Thanks a lot :D

Easy is here
Mandii
Hello from M4M :), sorry for being late >.>

Easy:
Good :)

Normal:
Good :)

Hard:
Only thing i can really say is there's an error coming up for "Letter Box conflicts with other difficulties", I would suggest un-ticking this box.
- As well as Epilepsy warning is not enabled.


I will shoot you a star due to the map looking really good

Best of luck in ranking.
Topic Starter
CrystilonZ
fixed settings in hard

Thanks !
-[ Nymph ]-
hard นะ

00:24:872 (1,2,3,4,5,6,7) - ย้าย 6 ไปซ้อนกับ 3
00:00:444 (1,2) - น่าจะทำโน๊ตเป็นสามเหลี่ยม -.- <สามเหลี่ยมแบบนี้นะ
01:36:444 (1,2) - ทำให้ตรงกับไลเดอร์ 3


normal

00:04:301 (1) - โค้งสไล ลงล่างหน่อย

แค่นี้แหละ ไม่ค่อยชินกับการทำดิฟ ง่ายๆ
Topic Starter
CrystilonZ

-[ Nymph ]- wrote:

hard นะ

00:24:872 (1,2,3,4,5,6,7) - ย้าย 6 ไปซ้อนกับ 3 ไม่อะ
00:00:444 (1,2) - น่าจะทำโน๊ตเป็นสามเหลี่ยม -.- <สามเหลี่ยมแบบนี้นะ แบบเดิมสวยกว่าคับ
01:36:444 (1,2) - ทำให้ตรงกับไลเดอร์ 3 แก้นิดหน่อย


normal

00:04:301 (1) - โค้งสไล ลงล่างหน่อย flow ไม่สวย :(

แค่นี้แหละ ไม่ค่อยชินกับการทำดิฟ ง่ายๆ
thanks ! :)
BoatKrab
เห้อรักอ่ะ <3 55555
เอา kudosu ไปกิน 3 ดวงงงง
// ปกติไม่เคยให้ใครเกิน 1 <3
สู้ๆ ใกล้ดีแล้วพี่เหมือง อิอิ :)
Topic Starter
CrystilonZ

BoatKrab wrote:

เห้อรักอ่ะ <3 55555
เอา kudosu ไปกิน 3 ดวงงงง
// ปกติไม่เคยให้ใครเกิน 1 <3
สู้ๆ ใกล้ดีแล้วพี่เหมือง อิอิ :)
แต๊งมากจา <3<3
รักอะไร อย่าคลุมเครือ 555 ;)
BoatKrab

CrystilonZ wrote:

แต๊งมากจา <3<3
รักอะไร อย่าคลุมเครือ 555 ;)
แมพจา อย่าคลุมเครือ :v 555
<3 :)
Loooctav
hello!, from m4m with broatkrab

[General]
  1. It is good

    [BoatKrab's Easy]
  2. I'd add AR 3 because it's a really slow map, I know that it's easy but is necessary to add one more to AR
  3. In general the diff is really good, nothing to say about the notes, but it is really monotonous 1/2 all the diff, you could try with 2/1 sometimes

    [Normal]
  4. 00:00:444 (1) I'm not really sure about this note because it's before the red line, maybe it's better delete this note because it'll confuse the players, also, (1,2) are in a overlap, you can't in a diff like this, please change it
  5. 00:18:015 (1) - (1,2,3,4) please try with patterns with sliders
  6. 00:27:872 (1,2,3) I am not agree with this overlap because it confuse to the players, please try with a short slider or something like that
  7. 00:41:587 (1,2,3) ^
  8. 00:57:872 (4,5) speacially in this part, you're playing a hard rhythm, please not overlap and make the flow more easy to watch
  9. Also it, all the overlaps maybe should be changed, please try something different

    [Hard]
  10. 00:09:015 (3) maybe NC because you change the rhythm
  11. 00:14:587 (3) NC
  12. 00:18:015 (1,2,3,4) I am not really sure what are you trying to do here xD
that's all, everything looks good

good luck and see you next time
Topic Starter
CrystilonZ

ThoomyyxD wrote:

hello!, from m4m with broatkrab

[General]
  1. It is good

    [BoatKrab's Easy]
  2. I'd add AR 3 because it's a really slow map, I know that it's easy but is necessary to add one more to AR
  3. In general the diff is really good, nothing to say about the notes, but it is really monotonous 1/2 all the diff, you could try with 2/1 sometimes

    [Normal]
  4. 00:00:444 (1) I'm not really sure about this note because it's before the red line, maybe it's better delete this note because it'll confuse the players, also, (1,2) are in a overlap, you can't in a diff like this, please change it unstacked them. other than that should be fine
  5. 00:18:015 (1) - (1,2,3,4) please try with patterns with sliders no, for emphasis
  6. 00:27:872 (1,2,3) I am not agree with this overlap because it confuse to the players, please try with a short slider or something like that it's quite easy to read imo with that slow bpm will consider them if another mod or mods mention this again
  7. 00:41:587 (1,2,3) ^
  8. 00:57:872 (4,5) speacially in this part, you're playing a hard rhythm, please not overlap and make the flow more easy to watch
  9. Also it, all the overlaps maybe should be changed, please try something different

    [Hard]
  10. 00:09:015 (3) maybe NC because you change the rhythm no need for that, and besides, it ruins the nc pattern
  11. 00:14:587 (3) NC
  12. 00:18:015 (1,2,3,4) I am not really sure what are you trying to do here xD 00:18:015 (1,2,3,4,5,6) -
that's all, everything looks good

good luck and see you next time
Thanks for the mod :D
BoatKrab

ThoomyyxD wrote:

hello!, from m4m with broatkrab ;)

[General]
  1. It is good
[BoatKrab's Easy]
  1. I'd add AR 3 because it's a really slow map, I know that it's easy but is necessary to add one more to AR
  2. In general the diff is really good, nothing to say about the notes, but it is really monotonous 1/2 all the diff, you could try with 2/1 sometimes I want it to match with the rhythm. It's already perfect.
that's all, everything looks good

good luck and see you next time
Thanks a lot :D

To CrystilonZ
เอาไปกิน จิ้มๆ
จุ๊ฟๆ // โดนตบ
<3
Loooctav

BoatKrab wrote:

ThoomyyxD wrote:

hello!, from m4m with broatkrab ;)

[General]
  1. It is good
[BoatKrab's Easy]
  1. I'd add AR 3 because it's a really slow map, I know that it's easy but is necessary to add one more to AR
  2. In general the diff is really good, nothing to say about the notes, but it is really monotonous 1/2 all the diff, you could try with 2/1 sometimes I want it to match with the rhythm. It's already perfect.
that's all, everything looks good

good luck and see you next time
Thanks a lot :D

To CrystilonZ
เอาไปกิน จิ้มๆ
จุ๊ฟๆ // โดนตบ
<3
I want to repeat the second point, the diff is really bored like it, its BPM is 70 almost all the time, you MUST try with another patterns sometimes, is not bad, but probably a BN will say the same
MikasaSerket
What a cute little map <3 :)

HARDDDDDDDDDDDDDDDDDDDDDDD

Working backwards bcuz why not

00:00:873 (3) - New combo here because the beat is stronger than 00:00:444 (1,2) -

00:17:051 - Maybe you can add a hitcircle right here? I can slightly hear a guitar string play before 00:17:158 (6) -

Normal

Honestly fine? The blanket are very nice.

Boatkrab's Easy

This difficulty is honestly fine.

Don't kudos if you don't like my mod, there was honestly not a lot of things wrong with this map, a very nice map I might add. Good luck <3
Topic Starter
CrystilonZ

MikasaSerket wrote:

What a cute little map <3 :)

HARDDDDDDDDDDDDDDDDDDDDDDD

Working backwards bcuz why not

00:00:873 (3) - New combo here because the beat is stronger than 00:00:444 (1,2) - lol, there's no need for that

00:17:051 - Maybe you can add a hitcircle right here? I can slightly hear a guitar string play before 00:17:158 (6) - It isn't exactly 1/4 or 1/8 so I just skipped it to avoid problems

Normal

Honestly fine? The blanket are very nice.

Boatkrab's Easy

This difficulty is honestly fine.

Don't kudos if you don't like my mod, there was honestly not a lot of things wrong with this map, a very nice map I might add. Good luck <3
Thanks for the mod :D
WazZzaA123
M4M Queue

[BoatKrab's Easy]
00:38:587 (3) - Consider doing something like this instead over here https://osu.ppy.sh/ss/4599456 and while doing that extend this slider 00:38:587 (3) - to 00:40:301

[Normal]
Nothing major
Maybe lower all hitsounds so it matches the song instead ?

[Hard]
Fix all of these oh god http://i.imgur.com/a6Q7FDR.png AiMod


AIBat v3.1 wrote:

[General]
Background
bgt.jpg is 1366x768, which differs from the recommended size of 1024x768.

[Skin/SB]
SB Elements Not .png
bgt.jpg
sb\sb3.jpg
sb\sb4.jpg
sb\whitebg.jpg
sb\sb2.jpg
sb\sb1.jpg

Unused Image Files
sb\1439258069.bearlovestiger13_group_photo.jpg
sb\6.png
sb\eq.png

[BoatKrab's Easy]
Audio Lead-In
There is only 873 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:873.

[Hard]
Audio Lead-In
There is only 444 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:444.

[Normal]
Audio Lead-In
There is only 444 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:444.

Snapping
01:51:071 (1) - Unsnapped spinner (end).
Topic Starter
CrystilonZ

WazZzaA123 wrote:

M4M Queue

[Normal]
Nothing major
Maybe lower all hitsounds so it matches the song instead ? the hitsounds are fine

[Hard]
Fix all of these oh god http://i.imgur.com/a6Q7FDR.png AiMod not gonna fix that, they're jumps or patterns, and I didn't use DS to map my hard anyway

AIBat v3.1 wrote:

[General]
Background
bgt.jpg is 1366x768, which differs from the recommended size of 1024x768. This is really outdated. 1366*768 is fine


[BoatKrab's Easy]
Audio Lead-In
There is only 873 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:873.

[Hard]
Audio Lead-In
There is only 444 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:444.

[Normal]
Audio Lead-In
There is only 444 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:30:444.

Snapping
01:51:071 (1) - Unsnapped spinner (end).
^^ not fixing anything from AIBAT because they're unnecessary and very outdated, except that unsnapped spinner in normal

Thanks ~
MokouSmoke
from my queue~
[Hard]
  1. 00:30:658 (6,7,8) - the problem with following flute is that it's offbeat and will cause players to mistime the triplet. You could try replacing 00:30:658 (6,7) - with 1/8 slider to cover up some of the timing issue or just do something else. also, 00:40:194 (3,4) - is the same flute pattern, but just because the timing is slightly more off, you ignore one of the flute sounds completely :/
  2. 00:44:372 (6,7,8) - your stack/spacing is off
  3. 01:07:730 (6,7,8) - use equal spacing http://puu.sh/nkB4K/9494e361eb.jpg
  4. 01:15:658 (6,7) - unstack since (6) is piano sound and (7) is flute sound
  5. 01:19:194 (8,9) - people won't hit this since it starts on a yellow tick and the flute doesn't follow proper beat. recommend 1/8 slider
  6. 01:20:801 (3,4) - unstack? since it's the end of your kiai I prefer bigger spacing http://puu.sh/nkBrC/b74767eb86.jpg
[Normal]
  1. 00:26:587 (4) - beat doesn't sound strong enough to justify flow drop. Flatten this slider and rotate a bit http://puu.sh/nkBX2/257314f5ef.jpg
  2. 00:32:587 (2) - curve this up slightly so it follows better from 00:31:730 (1) -
  3. 00:55:730 (1) - the jump in difficulty in your kiai section is too much. You go from zero 1/4 rhythms to a bunch of 1/4s. I think you should include a couple 1/4s at places like 00:00:444 (1) - 00:14:158 (1) - 00:20:372 - to help balance out the note density a little more
  4. 01:00:872 (4,5,1,2,1,2) - too long of a slider train imo. I think delete one note is better, maybe 01:01:944 (1) - or 01:01:730 -
[Easy]
  1. 00:24:872 (3) - flow is a little strange from 00:23:158 (2) - , maybe something like this? http://puu.sh/nkCOd/d09b9ef614.jpg
  2. 00:45:444 (1,2) - fix blanket
  3. 00:59:158 (3) - make flatter so it flows from 00:58:301 (2) - http://puu.sh/nkCWE/09f8a3494f.jpg
  4. 01:31:730 (2,3) - there weren't even any 1/2 rhythms in the kiai section, you sure you want to introduce one here?
Sorry, I can't mod slow songs very well. Good luck!
Topic Starter
CrystilonZ

MokouSmoke wrote:

from my queue~
[Hard]
  1. 00:30:658 (6,7,8) - the problem with following flute is that it's offbeat and will cause players to mistime the triplet. You could try replacing 00:30:658 (6,7) - with 1/8 slider to cover up some of the timing issue or just do something else. also, 00:40:194 (3,4) - is the same flute pattern, but just because the timing is slightly more off, you ignore one of the flute sounds completely :/ so, there's a huge problem with that offbeat 1/8 1/12 thingy... I tried my best to make them play correctly tho. Idk, will keep them this way
  2. 00:44:372 (6,7,8) - your stack/spacing is off I'm an idiot
  3. 01:07:730 (6,7,8) - use equal spacing http://puu.sh/nkB4K/9494e361eb.jpg and also retarded
  4. 01:15:658 (6,7) - unstack since (6) is piano sound and (7) is flute sound they're fine. and there's also a piano sound there
  5. 01:19:194 (8,9) - people won't hit this since it starts on a yellow tick and the flute doesn't follow proper beat. recommend 1/8 slider
  6. 01:20:801 (3,4) - unstack? since it's the end of your kiai I prefer bigger spacing http://puu.sh/nkBrC/b74767eb86.jpg It's fine imo
[Normal]
  1. 00:26:587 (4) - beat doesn't sound strong enough to justify flow drop. Flatten this slider and rotate a bit http://puu.sh/nkBX2/257314f5ef.jpg oops
  2. 00:32:587 (2) - curve this up slightly so it follows better from 00:31:730 (1) - no. They're better this way imo
  3. 00:55:730 (1) - the jump in difficulty in your kiai section is too much. You go from zero 1/4 rhythms to a bunch of 1/4s. I think you should include a couple 1/4s at places like 00:00:444 (1) - 00:14:158 (1) - 00:20:372 - to help balance out the note density a little more It's for the spreading sake. As there's a bit of difficulty "hill" in the hard diff's kiai time too
  4. 01:00:872 (4,5,1,2,1,2) - too long of a slider train imo. I think delete one note is better, maybe 01:01:944 (1) - or 01:01:730 - mentioned in previous mods
Sorry, I can't mod slow songs very well. Good luck! your mod is great lol
Thanks a lot for the mod ~ ! :)
BoatKrab

WazZzaA123 wrote:

M4M Queue
[BoatKrab's Easy]
00:38:587 (3) - Consider doing something like this instead over here https://osu.ppy.sh/ss/4599456 and while doing that extend this slider It's already fine! :3
00:38:587 (3) - to 00:40:301 ^
Change nothing about AIBat mod try to trust yourself :3
Thanks a lot :D
BoatKrab

MokouSmoke wrote:

[Easy]
  1. 00:24:872 (3) - flow is a little strange from 00:23:158 (2) - , maybe something like this? http://puu.sh/nkCOd/d09b9ef614.jpg
  2. 00:45:444 (1,2) - fix blanket I didn't make it blanket
  3. 00:59:158 (3) - make flatter so it flows from 00:58:301 (2) - http://puu.sh/nkCWE/09f8a3494f.jpg
  4. 01:31:730 (2,3) - there weren't even any 1/2 rhythms in the kiai section, you sure you want to introduce one here? I tried to make it : O
Thanks a lot :D

Shit It's double posts D:

Easy is here, CrystilonZ :D
- Frontier -

From Frontier's lazy queue
wow! this song is too slow. It makes me gonna sleep
requested by BoatKrab. Give a pleasure to him pleasee :3
มอดไทยแปป
[Easy]
00:23:158 (2) - Ctrl+H และก้อหมุนไป -5
00:24:872 (3) - แถวๆท้ายๆ curve ไป ลองขยับ slider ให้ตรงกับ aproach circle ของ 00:27:444 (4) ดู (เข้าใจป๊ะ)
[Normal]
00:42:015 (3) - Ctrl+H
01:49:670 (1) - NC
[Hard]
01:42:658 (6,7,8) - เอาไว้ที่อื่นก้อได้ มันจะสับสน

แมพดีไป mod ยาก ;w;
bye
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