from my queue~
[General]
[General]
- why slidertick rate 2? 1 is fine.
- 00:13:616 (1,2) - In general for lower diffs, you want the map to flow as smoothly as possible. issue: http://puu.sh/nn4Wp/0ff3cda3d2.jpg suggestion for fix: http://puu.sh/nn52Q/e4c4ca23f1.jpg
- 00:18:933 (4) - end this slider at 00:19:313 - to follow drums better. Also, it's better to avoid 1/2 rhythms for easy.
- 00:26:528 (1,2) - fix blanket t/208596
- 00:27:287 (2,3) - suggestion: http://puu.sh/nn5mi/84137740f9.jpg
- 00:40:958 (4,1) - swap NC, try to keep the NC on the downbeat (big white tick) samething at 00:43:996 (4,1) -
- 00:44:756 (1) - rotate -54 degrees for better flow from 00:43:996 (4) -
- 00:49:692 (4,1) - blanket here?
- 00:51:591 (3,4) - fix flow. suggestion: http://puu.sh/nn68t/01588ee17d.jpg
- 01:03:743 (3) - shape can be improved http://puu.sh/nn6bW/3755d4c58e.jpg
- 01:06:022 (2,4) - better blanket http://puu.sh/nn6hA/03834a30ff.jpg
- note placement feels a little random. try to use more patterns in your mapping
[*00:10:104 (4) - Don't start slider on blue tick, it's very confusing to beginners. suggestion: http://puu.sh/nn6tP/ecf5050e15.jpg - 00:18:173 (3) - curve slider other way for better flow
- 00:51:591 - strong beat here should have clickable object
- 00:53:110 (1,2) - make sliders flatter for better flow http://puu.sh/nn6E3/163f892e31.jpg
- 00:59:186 (1) - shape can be improved: http://puu.sh/nn6Lc/7e18f019ba.jpg
- 01:05:262 (1,2) - ctrl+g rhythm so snare drum at 01:05:642 - is clickable
- 01:06:022 (3) - suggest 1/2 slider+ note
- 00:08:680 (4) - break into 1/2 slider + note to capture electronic instrument
- 1/4 DS needs fixing throughout map. ex: 00:13:616 (1,2) - 0.23 DS, 00:13:996 (2,3) - 1.02 DS, 00:15:135 (5,6) - 0.33 DS, etc... please pick one DS and use for all 1/4 rhythms
- 00:19:313 (8,9,1) - avoid linear flows. they do not play well
- 00:01:053 (3,1) - suggestion: http://puu.sh/nn7kJ/40c5171b3c.jpg
- 00:02:007 (1,2) - swap NC. in general, you should NC on downbeat (big white tick)
- 00:03:531 (2) - I would delete this note to give 00:03:416 (1) - more emphasis
- 00:06:307 (1) - don't start 1/4 sliders on blue ticks. it will confuse players. try this to follow music better: http://puu.sh/nn7tv/5dcf4c88b2.jpg
- 00:11:718 (1,1) - unneccesary NC
- 00:13:616 (1,3,4) - your claps sound random and not good. Claps are generally used on offbeats (2nd and 4th white ticks after every big white tick mark). try that, I think it will be much better. also, recommend you use drum hitsound whenever you hear drum in song
- 00:14:471 (4) - no sound on blue tick. music is at 00:14:566 -
- 00:19:787 - 00:21:306 (2) - ^
- 00:25:199 (4) - using red tick marks to purposely change SV midway is unrankable now. a lot of other places this happens too
- 00:25:768 (1,2,3) - 00:28:806 (1,2,3) - fix stack
- 00:29:566 - fill in this gap since it's insane and vocal sound here
- 00:55:768 (3,4,5,6,1) - flatten so stream flows into slider better http://puu.sh/nn7S0/99a0a657ad.jpg
- 00:57:762 (2) - 00:58:142 (5) - 00:58:332 (1) - overmapped, no sounds on these clickable objects. please try to follow music as closely as possible
- 01:02:224 (1) - I feel this entire section is overmapped. This uses way too many 1/4 sliders for an insane diff
- 01:08:585 (2,3) - avoid overlap
- I'm pretty sure only highest diff may have custom name, even if it is GD. rename to Extra
- 00:02:416 - make downbeat clickable
- 00:06:023 (10) - same comment about NC, use NC on downbeat
- 00:09:059 - add note here
- 00:09:629 (3,4,5) - why all of a sudden stop following electronic instrument? move 00:09:629 (3,4) - to 00:09:534 -
- 00:12:097 (3) - just make this a circle, repeat slider is mapped to nothing
- 00:13:616 (4,5) - replace with circles, there are no blue tick sounds in song
- 00:18:173 (2) - break into 2 1/4 sliders
- 00:18:838 - make this clickable, it's the last note of the electronic instrument
- 00:22:541 (1) - please don't abuse 1/4 sliders. make this a circle
- 00:22:730 (2) - break into two notes to follow song
- 00:24:154 (6) - no 1/8 sound in song x.x
- 00:36:591 (4) - delete. it's overmapped and silencing a note is basically unrankable
- 00:40:768 (1) - ctrl+g twice and reposition, otherwise 1/4 jump too much http://puu.sh/nn8Bi/1c7cc984fb.jpg
- 00:42:287 (1) - prefer triplet into 00:42:477 (2) -
- 00:42:287 (1,2,3) - fix spacing, your 1/4 spacing looks larger than your 1/2 spacing right now which makes no sense
- 00:46:465 (3,4) - pls make smaller jump. this is 4.74x jump and song isn't even very intense here. if you look at the next part, 00:47:034 (1,2,3,4) - song is about the same, but this is much easier than your previous patterns. Try to use big jump only when the song calls for it.
- 00:50:262 (1,2,1,2,1,2) - NC spam unnecessary, and even if you decide to keep, it should be on the white ticks, not the red since the strong beats are on the white ticks
- 00:51:022 (1,2) - larger spacing
Your spacings are quite strange because there are quite a few places where your 1/4 rhythms have bigger spacing than your 1/2 rhythms. I think you should rework some of the jumps so the map is more readable.
- 00:10:578 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2) - you should NC in groups of 4 and only change spacing after each group of 4 to help players read streams.
- 00:21:876 (3,4,5,6) - DS
- 00:26:148 (3,4,1) - don't make 1/1 spacing look smaller than your 1/2 spacing x.x better to ctrl+g 00:26:718 (1,2) - so 1/1 gap is stacked
- 00:37:920 (1) - are you sure you want to do 10 seconds of continuous streaming?
- 00:51:591 (1) - prefer if this was a note and you made a triplet pattern at 00:51:211 (6,7,1) -
- 01:11:908 (3,4,5) - DS
- 01:14:566 (2,3,4,5) - don't make 1/2 spacing smaller than 1/4 spacing