No text/green text = fixed
The Ash Raichu wrote:Surprise! Mod for mod from Kuro's queue! Dem, seriously
-Why are the combo colors different for the guest difficulties? This is especially distracting in pikachu's Hyper. I'll discuss it with pikachu later
-00:13:996 - There are points like this with a really strong synth hit, even accentuated by a brief shot of a girl in the video, and none of them have anything clickable on them. I get that this may be intentional, and that this is an Easy, but it feels contradictory to the song.
-00:36:401 (3) - Vocals have been emphasized during the entire verse here. I'd suggest making this a 2/1 slider instead of 3/2 in light of that.
-01:05:262 (1,2) - Is there any particular reason this part is so barren? You could easily replace this with a 3/2 reverse slider on (1) and get away with it.
-01:08:300 (1,3) - Overlapping. Barely noticeable in gameplay and new players probably won't pick up on it, but maybe fix it just to be safe?
-01:14:376 (1) - This sort of chant-like thing appears four times in the Kiai. The first two times it's mapped as a 2/1 slider, but the other two have it as 3/1. Any reason for this? Only to make things easier at the end and for a bit variation, while i agree with your dispute. Tho i'll think of any idea later, this is really "old" mapset and while im quite new with low diff.
-00:13:616 (1) - Sort of the same issue as with Easy here. The really strong synth hits aren't clickable for some reason. Easy I can understand not really wanting to change it, but I'd definitely do it for this one.
-00:31:085 (6) - There isn't a sound on the sliderhead here? The sound is on the red tick. I'd suggest making (6) a circle on the red tick. I understand concern about not putting objects on white ticks, but a 3/2 gap there for players to recognize where and when to click the next object should hopefully be enough.
-00:48:553 (3,4) - I'm not quite sure I like the 3/4 gap between objects here, but at the same time, I don't really know a good solution to the problem. it's not really strange to put 3/4 gap in normal, because it's wider than 1/2 and i've seen much reference for the same case. I think it's just the pattern and placing that makes this seems confsuing for some player. I'll keep it for now
-00:55:389 (5,1) - The spacing here could potentially throw people off with the 3/4 gap you used a bit previously. It's an error on my part,
gonna fix it
-01:23:490 (1) - I'm confused as to why this is a slider when during the previous three chant-like things, you put objects more significant than sliderticks on each of the white ticks. answered in easy mod
-00:22:730 (1) - This spinner is weird. It feels kind of off that the spinner passes the buildup and also goes into the strong 3/4 section at the end.
-00:59:186 (1) - Same spinner issue as before. Gonna keep as it is for now
Otherwise, looks pretty good on my end!
-Much like in Cyber's Extra, there are several 1/8 sliders that should be 1/6. Yea, i'm thinking of nerfing it, too
-I think that's it. I guess I'm just bad at modding high difficulties.
That's about it from me! Good luck, all of you! Thank you for your mod
I'll take a look at your diff later