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I agree, but sometimes it just feels weird and wrong, and by the QAT standards consistency is a must lol.Lumael wrote:
Thank you guys for mods, I did fix some stuff.
@FCL - you use the word "unrankeable" too easily xD none of that is unrankeable lol.
@Avishay - rhythm consistency is useless, I just map what I feel is good, there are towsands of ways to map certain beat, and if both are good, why sticking myself with only one rhythm?
I hope they don't do that this time, because my last 3 ranked maps I couldn't have cared less for consistency lolAvishay wrote:
I agree, but sometimes it just feels weird and wrong, and by the QAT standards consistency is a must lol.Lumael wrote:
Thank you guys for mods, I did fix some stuff.
@FCL - you use the word "unrankeable" too easily xD none of that is unrankeable lol.
@Avishay - rhythm consistency is useless, I just map what I feel is good, there are towsands of ways to map certain beat, and if both are good, why sticking myself with only one rhythm?
Thank you for mod!fuyuyu- wrote:
quick mod, my english is bad as usual lolzunrakable
can be DQ reason imo (semi-unrankable)
highly recommended
just my opinion
GeneralEasy
- audio read-in +500~1000, atleast+300 pls Audio LeadIn is no longer necessary since we shouldn't edit anything outside the editor
Normal
- 00:46:292 (1,2) - I think you should prioritize drum than vocal at there... this rhythm weird for me, could you try this? I've been focusing on vocals pretty much all over the map, that's why I wanted to keep doing that even here. And besides, this rhythm is not confusing at all, since the gap between the notes are all 1/1.
- 01:25:862 (2) - umm... I think 1/1+circle is better Yeah, it sounds better.
Hard
- 00:21:813 (2,3) - circle then slider? there vocal is a bit strong, and you used 1/1 rhythm in 00:19:789 (1,2) - , I think you should use 1/1 rhythm at there if you used 1/1 rhythm in 00:19:789 (1,2) - I get your point but 00:21:261 (1,2,3) - this pattern and simillars are focusing on the drums rather than vocals.
- why didn't use 1/1 rhythm just like 00:52:549 (2,3) - 00:55:126 (1,2) - 01:03:960 (1,2) - ? i don't think these have different in sound Not really sure what I should compare this rhythm with... but if you mean with the last suggestion, yet they are different, really xD
- 01:17:396 - add finish? But there's already finish here xD
Insane
- 00:00:748 - snap to 00:00:648 - Did it
- 00:19:052 (4,5) - following vocal is better, so try use slider then circle Vocals are clearly ending here 00:19:052 (4) - and there's no pointing in extending the slider to cover the fade out if there's actually drums which I can cover next to it.
- 00:29:175 (2) - that slider is really weird for me... try use slider then circle(same reason as above) But in what sense? Rhythm or asthetics? Because for me both are really nice, I'm following lyrics if you're wondering.
- 00:56:046 - this strong vocal sound should make clickable imo, you could use rhythm just like 00:52:549 (2,3,4,5) - You're right, did it
- 01:07:825 - ^ Did so as well
- 01:17:396 - same as Normal, add finish? Actually I don't think this is the same note you mentioned on normal, plus I can't hear any cymbals to add finish here, this pattern is a copypaste from the first part of the song, which doesn't has any finishes as well.
- 01:26:599 (3) - add NC? for consistency with Normal Okay
GL
- I think this much NCs might called 'NC spam' by some BNs(or QATs), keep that in mind pls. I don't think so though lol I will wait on a proper reply from a BN or QAT maybe, I still think they're necessary
- 00:22:365 - this strong vocal sound should make clickable imo I kinda get your point, but I can't do much without ruining the full geometry here :/
- 00:24:942 (4) - add NC? for consistency with 00:45:555 (1) - Yep
- 01:17:396 - same as normal Same explained :3
edit: I need your reply if you can it
for my future modding xd
Thank you!Yoges wrote:
[General]
- Looks good
[Easy]
- 00:04:328 (4,1) - These don't look good because they're really really really close to touching. An easy fix would be just to rotate 00:04:328 (4) - 7 degrees anticlockwise and move it to (328,82). Like wise after that just duplicate it to replace the 00:05:065 (1) - ctrl+g and ctrl+h then move to (223,5) I did something else, but I fixed this.
- 00:12:427 (3,1) - Again, notes touching don't look good. Just space it some more and adjust the notes around it. Fixed
- 00:41:874 (3) - Rotate or bend the top of this a little so that it lines up more with the 2 after it? Moved instead so I could make it a proper line.
- 00:49:236 (1) - Ctrl+G that. It'd play much smoother. Did it although it's not much of my style.
- 01:09:850 (1,3) - This is an easy mate. It wouldn't even attempt something like this on normals. Well, I do see worse things in easies actually, so I will keep for now
- 01:15:740 - Stop copy-pasting sections it's not a good habit ;w;
[Normal]other then that this diff seems good.
- 00:30:095 (1,2,3) - The 1 makes the player focus on the 1/1 vocals and anticipate them but then the 2 comes up on a half. I'd just delete the 3 and move the 2 to 00:30:832 - It'd play much smoother and would be less likely to throw the player off. 00:30:647 (2,3) - Control Ged instead, I still want to get that sound on the red tick.
[Hard]
Nothing I can find here.[Free style]
- Freestyle* is one word. So get rid of the space in the diff name. Fixed
Thank you for mod!Kagetsu wrote:
hi... m4m thing (my mapset)
[General][FREESTYLE]
- looks cool
- is there a reason to have all diff names in capital letters? Because of meatadata
[HARD]
- 00:06:905 (2) - uhm... i don't really like this overlap, but is personal opinion though... maybe something like this would look better? For me this overlap looks really beautiful, sorry
- this may confuse the player because because you're suddenly changing the pattern... i know this was done un purpose to emphazising voice but i would recommend to use another pattern to do that. consider ctrl+g 00:10:586 (2) - or make another pattern for that 00:10:402 (1,2) - This is not confusing at all, the song has pretty low bpm which makes it easy to read, moreover i want to emphasize the vocals, so the change is really necessary in order to give the emphasis I Wanted here.
- 00:12:059 (1) - why nc here? i don't really see a reason to do this... maybe delete this NC?
- 00:13:531 (1) - same ^
- 00:32:120 (1,1) - same ^ song is literally saying "let me" in that part, so would be nice to have all "let me" in the same combo lol
Basically 1,2 jumping pattern, better for reading imo, looks less messy- 00:39:206 (2,1,2,3,4,1,2,3,4) - i feel like this doesn't really fit the music... it's a little overmapped imo The song clearly provides a snare in each snap to justify the stream
- 00:41:874 (1,2,3) - this is too lineal... you could even try some jumps here, because vocals are calling for it... maybe try something like this? It was meant to be linear like this, it's kind of my style if you've noticed :p
- 00:48:132 (1,1) - are those NC really necessary? consider removing it
- 00:51:813 (1) - ^
- 00:52:917 (1,1) - ^
- 01:04:697 (1,1) - ^
- 01:18:685 (1,1) - ^
Same explanation of above- 01:26:230 - missing stream here? Yeah lol, added.
[NORMAL]
- 00:00:648 - would be cool to have the same rhythm that you used in insane here... current rhythm doesn't really fits the music imo the current rhythm fits just as well as the insane's
- 00:33:592 (3) - consider extending this to 00:33:960 - because you were following the voice... this would fit better imo There's a sound at 00:33:776 - and I really don't feel like skipping it
- 00:37:825 (2) - use same shape that 00:38:746 (1) - has maybe? will make it more arranged Current looks like to me
- 01:26:047 (1,2,1) - thys rhythm is weird... look what you did in insane... it was way more easy, also, some 1/4 notes would fit nice from 01:26:230 - to here 01:26:599 (1) - Did the same that the insane used to be
[EASY]
- 00:12:243 (3) - maybe delete this... i feel like the rhythm in that part doesn't fit well I do want to cover the drums there
- 00:55:494 - would be nice if this were clickable... consider it, because it's an important beat I see what you mean and I understand your reasons, but there's no way I could do that without messing up with the whole pattern :/
- overall... nice diff. couldn't find much more (also i'm a noob modder lol)
that's pretty much all... overall it's a pretty good mapset, just check those NC in insane diff because i think it has too many spam of it
- 01:09:850 (1,3) - this may confuse a new player... consider to remove stacking on 01:09:850 (1) - head I might change that... you're teh second to complain, I still think it's pretty ok though. The bpm is quite low and it's just overlapped for some ms when you play
Good luck!