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STYLE FIVE - FUTURE FISH

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Avishay
Hi.

[MAKE DREAMS COME TRUE]
  1. 00:15:371 (1,2) - This spacing doesn't really make sense when the clap is on 00:15:555 (2) -'s end
  2. 00:24:206 (1,2) - Isn't that super misleading with the spacing? 00:23:838 (3,1) - which is 1/2 compared to the current 1/1 is egh.. pretty drastic.
  3. 00:41:874 (1,2,3) - I don't raelly like this linear movement, especially when 00:41:874 (1,2) - 00:42:243 (3,4) - are like pairs of vocals.
  4. 00:46:292 (1,2,1,2) - This feels kinda forced, 00:40:402 (1,2,1,2) - this is much nicer.
  5. 00:48:868 (1,1) - This is nice, however - this is really unexpected, especially because of the big spacing between 00:48:684 (2,1) -, there's no build up for that, and I think the SV change is a bit too big, 0.65~0.75 should do justice. Oh, and you might want to mute the slider end.
  6. 01:10:402 (4,5,6,7) - This is a bit too forced, it doensn't go along with the vocals, nor the beats and hitsounds, I wouldn't force the pattern on the music here.
  7. 01:15:740 (1) - Is this super short kiai really necessary? I don't really understand why :\


[Hard]
  1. 00:18:316 (1,2,3,4,5) - The rhythm here is the same as 00:15:371 (1,2,3,4) - yet the patterns are so different? I thought you adore consistency but this is not really consistent :P
  2. 00:20:157 (2,3) - I am not really sure why did you stack those, those vocals are not similar, regular spacing would be cool.
  3. 00:21:077 (5,1) - Feels unnecessary and looks kinda weird (spacing).
  4. 00:25:678 (1,2,3,4,5,6) - Egh.. What's up with the incosistencies of the vocals? Not stacked -> Stacked -> Not Stacked
  5. 00:31:568 (1,2,3,4,5,6) - And then this?.. Stacked x 2 -> Not Stacked
  6. 00:36:721 (3,4) - There are no 1/4s here.. and if you still want to keep those, at least be consistent and use them at 00:42:611 too
  7. 00:53:654 (1,2) - Stack dosen't go along with the vocals
  8. 00:54:758 (5,6) - Compared to ^, this is great.
  9. 00:59:175 (5,6) - That's kinda unnecessary as well.
  10. 01:10:218 (2,3) - That's great.


[Normal]
  1. 00:26:414 (3,4,1) - I'll appreciate a slightly different rhythm to follow the vocals slightly better, http://puu.sh/mBtO7/2de5f9e7dd.jpg
  2. 00:30:095 (1,2) - Why did you shift the pattern when the rhythm is the same as 00:28:623 (1,2) - ?
  3. 00:32:304 (3,4,1) - Like before, I suggest changing the pattern.



Struct is clear and well, good luck!
pies
I went here for M4M, but your queue is closed. I do random mod instead.

00:06:169 (3,1) - The flow is strange for me. You can curve (1), or move (3) further to the top left corne. You can also try to put (3) on the (1)'s start.
00:24:758 (3) - I dont like this stream tbh. I would love to change this slider to circles (and move it ofcourse).
In this section 00:25:678 (1,2) - its better to put sliders first. Example: http://prntscr.com/9s2fae
00:37:641 (2,1) - Change (2) to circles, and stack it with (1)'s start
00:39:206 (2) - I think it's better choice to change this slider to simple 1/2 slider. Like this: http://prntscr.com/9s2i9b
00:43:531 (2,1) - Do something like I said 2 lines above. Two circles and a slider.
00:45:095 (2) - Same as 2 lines above.
01:19:973 (1) - Same as in first line.
00:26:967 (4,1) - I dont like these circles. I feel like another slider will be better.
00:32:856 (4,1) - Same.
00:34:513 (1) - Same.
00:35:801 (3) - Maybe something like this: http://prntscr.com/9s2nx1
00:46:292 (1) - Make 1/1 slider and then something like this maybe: http://prntscr.com/9s2osy

Good luck :)
Topic Starter
Lumael
Thank you guys for mods, I did fix some stuff.

@FCL - you use the word "unrankeable" too easily xD none of that is unrankeable lol.

@Avishay - rhythm consistency is useless, I just map what I feel is good, there are towsands of ways to map certain beat, and if both are good, why sticking myself with only one rhythm?
Avishay

Lumael wrote:

Thank you guys for mods, I did fix some stuff.

@FCL - you use the word "unrankeable" too easily xD none of that is unrankeable lol.

@Avishay - rhythm consistency is useless, I just map what I feel is good, there are towsands of ways to map certain beat, and if both are good, why sticking myself with only one rhythm?
I agree, but sometimes it just feels weird and wrong, and by the QAT standards consistency is a must lol.
Topic Starter
Lumael

Avishay wrote:

Lumael wrote:

Thank you guys for mods, I did fix some stuff.

@FCL - you use the word "unrankeable" too easily xD none of that is unrankeable lol.

@Avishay - rhythm consistency is useless, I just map what I feel is good, there are towsands of ways to map certain beat, and if both are good, why sticking myself with only one rhythm?
I agree, but sometimes it just feels weird and wrong, and by the QAT standards consistency is a must lol.
I hope they don't do that this time, because my last 3 ranked maps I couldn't have cared less for consistency lol
Frost
NM from my queue~

General


00:02:120 - 00:13:899 - Do you need a kiai here? It's the same as the part after the kiai and that doesn't have a kiai...
01:15:740 - Same with this part, does that really need to be kiai?

HARD


00:00:648 (1,2,3) - This seems awkward to me, repeating sliders don't really fit the vocals imo. I prefer what you did with the insane diff.
00:04:144 (3,4,5) - Blanket this?
01:17:764 (3,4,5) - ^ Same since it's copy pasted...
00:09:666 (2,4) - This is a bit too confusing imo, would be easy to get lost on in a hard diff.
01:23:286 (2,4) - ^ Same as the one at the start.
00:50:709 (1,2,3) - Maybe space these more?
00:51:445 (1,2) - Same complaint as the start, repeating sliders feel weird here. 2 notes + 1 slider or 2 sliders feels better imo.
00:24:206 (1,2,3,4) - Space more?

FREE STYLE


Fun! :D
00:08:378 (2) - Move the start of this slightly to blanket 00:08:930 (2,2) .
01:21:998 (2) - ^.
00:15:187 (4) - Move this to the left slightly to form a perfect triangle around 00:14:083 (2,2,1) ?
00:18:132 (2,2) - ^ Same but move up slightly?
00:23:470 (1,3) - Slider is curved too much to blanket.
00:46:476 (2,1,2,3) - Blankets are slightly off, but it isn't too noticeable...
00:51:445 (1,2,1,2) - This pattern is really awkward to play imo. A square or star with 00:52:181 (1) or anything really would be nice here.
01:00:463 (2) - Move up slightly to form a better triangle.

Good luck getting this ranked, I really like it!~
Topic Starter
Lumael
Thank you for mod ;)
KASUM1
not sure about the gap between normal and hard
nvm >w<
Silky
quick mod, my english is bad as usual lolz

unrakable
can be DQ reason imo (semi-unrankable)
highly recommended
just my opinion

General
  1. audio read-in +500~1000, atleast+300 pls


Easy
  1. 00:46:292 (1,2) - I think you should prioritize drum than vocal at there... this rhythm weird for me, could you try this?
  2. 01:25:862 (2) - umm... I think 1/1+circle is better


Normal
  1. 00:21:813 (2,3) - circle then slider? there vocal is a bit strong, and you used 1/1 rhythm in 00:19:789 (1,2) - , I think you should use 1/1 rhythm at there if you used 1/1 rhythm in 00:19:789 (1,2) -
  2. why didn't use 1/1 rhythm just like 00:52:549 (2,3) - 00:55:126 (1,2) - 01:03:960 (1,2) - ? i don't think these have different in sound
  3. 01:17:396 - add finish?


Hard
  1. 00:00:748 - snap to 00:00:648 -
  2. 00:19:052 (4,5) - following vocal is better, so try use slider then circle
  3. 00:29:175 (2) - that slider is really weird for me... try use slider then circle(same reason as above)
  4. 00:56:046 - this strong vocal sound should make clickable imo, you could use rhythm just like 00:52:549 (2,3,4,5) -
  5. 01:07:825 - ^
  6. 01:17:396 - same as Normal, add finish?
  7. 01:26:599 (3) - add NC? for consistency with Normal


Insane
  1. I think this much NCs might called 'NC spam' by some BNs(or QATs), keep that in mind pls. I don't think so though lol
  2. 00:22:365 - this strong vocal sound should make clickable imo
  3. 00:24:942 (4) - add NC? for consistency with 00:45:555 (1) -
  4. 01:17:396 - same as normal


GL

edit: I need your reply if you can it
for my future modding xd
Topic Starter
Lumael

fuyuyu- wrote:

quick mod, my english is bad as usual lolz

unrakable
can be DQ reason imo (semi-unrankable)
highly recommended
just my opinion

General
  1. audio read-in +500~1000, atleast+300 pls Audio LeadIn is no longer necessary since we shouldn't edit anything outside the editor


Easy
  1. 00:46:292 (1,2) - I think you should prioritize drum than vocal at there... this rhythm weird for me, could you try this? I've been focusing on vocals pretty much all over the map, that's why I wanted to keep doing that even here. And besides, this rhythm is not confusing at all, since the gap between the notes are all 1/1.
  2. 01:25:862 (2) - umm... I think 1/1+circle is better Yeah, it sounds better.


Normal
  1. 00:21:813 (2,3) - circle then slider? there vocal is a bit strong, and you used 1/1 rhythm in 00:19:789 (1,2) - , I think you should use 1/1 rhythm at there if you used 1/1 rhythm in 00:19:789 (1,2) - I get your point but 00:21:261 (1,2,3) - this pattern and simillars are focusing on the drums rather than vocals.
  2. why didn't use 1/1 rhythm just like 00:52:549 (2,3) - 00:55:126 (1,2) - 01:03:960 (1,2) - ? i don't think these have different in sound Not really sure what I should compare this rhythm with... but if you mean with the last suggestion, yet they are different, really xD
  3. 01:17:396 - add finish? But there's already finish here xD


Hard
  1. 00:00:748 - snap to 00:00:648 - Did it
  2. 00:19:052 (4,5) - following vocal is better, so try use slider then circle Vocals are clearly ending here 00:19:052 (4) - and there's no pointing in extending the slider to cover the fade out if there's actually drums which I can cover next to it.
  3. 00:29:175 (2) - that slider is really weird for me... try use slider then circle(same reason as above) But in what sense? Rhythm or asthetics? Because for me both are really nice, I'm following lyrics if you're wondering.
  4. 00:56:046 - this strong vocal sound should make clickable imo, you could use rhythm just like 00:52:549 (2,3,4,5) - You're right, did it
  5. 01:07:825 - ^ Did so as well
  6. 01:17:396 - same as Normal, add finish? Actually I don't think this is the same note you mentioned on normal, plus I can't hear any cymbals to add finish here, this pattern is a copypaste from the first part of the song, which doesn't has any finishes as well.
  7. 01:26:599 (3) - add NC? for consistency with Normal Okay


Insane
  1. I think this much NCs might called 'NC spam' by some BNs(or QATs), keep that in mind pls. I don't think so though lol I will wait on a proper reply from a BN or QAT maybe, I still think they're necessary
  2. 00:22:365 - this strong vocal sound should make clickable imo I kinda get your point, but I can't do much without ruining the full geometry here :/
  3. 00:24:942 (4) - add NC? for consistency with 00:45:555 (1) - Yep
  4. 01:17:396 - same as normal Same explained :3


GL

edit: I need your reply if you can it
for my future modding xd
Thank you for mod!
Yoges
[General]
  1. Looks good
[Easy]
  1. 00:04:328 (4,1) - These don't look good because they're really really really close to touching. An easy fix would be just to rotate 00:04:328 (4) - 7 degrees anticlockwise and move it to (328,82). Like wise after that just duplicate it to replace the 00:05:065 (1) - ctrl+g and ctrl+h then move to (223,5)
  2. 00:12:427 (3,1) - Again, notes touching don't look good. Just space it some more and adjust the notes around it.
  3. 00:41:874 (3) - Rotate or bend the top of this a little so that it lines up more with the 2 after it?
  4. 00:49:236 (1) - Ctrl+G that. It'd play much smoother.
  5. 01:09:850 (1,3) - This is an easy mate. It wouldn't even attempt something like this on normals.
  6. 01:15:740 - Stop copy-pasting sections >:( it's not a good habit
[Normal]
  1. 00:30:095 (1,2,3) - The 1 makes the player focus on the 1/1 vocals and anticipate them but then the 2 comes up on a half. I'd just delete the 3 and move the 2 to 00:30:832 - It'd play much smoother and would be less likely to throw the player off.


other then that this diff seems good.
[Hard]
Nothing I can find here.
[Free style]
  1. Freestyle* is one word. So get rid of the space in the diff name.
Topic Starter
Lumael

Yoges wrote:

[General]
  1. Looks good
[Easy]
  1. 00:04:328 (4,1) - These don't look good because they're really really really close to touching. An easy fix would be just to rotate 00:04:328 (4) - 7 degrees anticlockwise and move it to (328,82). Like wise after that just duplicate it to replace the 00:05:065 (1) - ctrl+g and ctrl+h then move to (223,5) I did something else, but I fixed this.
  2. 00:12:427 (3,1) - Again, notes touching don't look good. Just space it some more and adjust the notes around it. Fixed
  3. 00:41:874 (3) - Rotate or bend the top of this a little so that it lines up more with the 2 after it? Moved instead so I could make it a proper line.
  4. 00:49:236 (1) - Ctrl+G that. It'd play much smoother. Did it although it's not much of my style.
  5. 01:09:850 (1,3) - This is an easy mate. It wouldn't even attempt something like this on normals. Well, I do see worse things in easies actually, so I will keep for now
  6. 01:15:740 - Stop copy-pasting sections >:( it's not a good habit ;w;
[Normal]
  1. 00:30:095 (1,2,3) - The 1 makes the player focus on the 1/1 vocals and anticipate them but then the 2 comes up on a half. I'd just delete the 3 and move the 2 to 00:30:832 - It'd play much smoother and would be less likely to throw the player off. 00:30:647 (2,3) - Control Ged instead, I still want to get that sound on the red tick.


other then that this diff seems good.
[Hard]
Nothing I can find here.
[Free style]
  1. Freestyle* is one word. So get rid of the space in the diff name. Fixed
Thank you!
Kagetsu
hi... m4m thing (my mapset)

[General]
  1. looks cool
  2. is there a reason to have all diff names in capital letters?


[FREESTYLE]
  1. 00:06:905 (2) - uhm... i don't really like this overlap, but is personal opinion though... maybe something like this would look better?

  2. this may confuse the player because because you're suddenly changing the pattern... i know this was done un purpose to emphazising voice but i would recommend to use another pattern to do that. consider ctrl+g 00:10:586 (2) - or make another pattern for that
  3. 00:12:059 (1) - why nc here? i don't really see a reason to do this... maybe delete this NC?
  4. 00:13:531 (1) - same ^
  5. 00:32:120 (1,1) - same ^ song is literally saying "let me" in that part, so would be nice to have all "let me" in the same combo lol
  6. 00:39:206 (2,1,2,3,4,1,2,3,4) - i feel like this doesn't really fit the music... it's a little overmapped imo
  7. 00:41:874 (1,2,3) - this is too lineal... you could even try some jumps here, because vocals are calling for it... maybe try something like this?
  8. 00:48:132 (1,1) - are those NC really necessary? consider removing it
  9. 00:51:813 (1) - ^
  10. 00:52:917 (1,1) - ^
  11. 01:04:697 (1,1) - ^
  12. 01:18:685 (1,1) - ^
  13. 01:26:230 - missing stream here?


[HARD]
  1. 00:00:648 - would be cool to have the same rhythm that you used in insane here... current rhythm doesn't really fits the music
  2. 00:33:592 (3) - consider extending this to 00:33:960 - because you were following the voice... this would fit better imo
  3. 00:37:825 (2) - use same shape that 00:38:746 (1) - has maybe? will make it more arranged
  4. 01:26:047 (1,2,1) - thys rhythm is weird... look what you did in insane... it was way more easy, also, some 1/4 notes would fit nice from 01:26:230 - to here 01:26:599 (1) -


[NORMAL]
  1. 00:12:243 (3) - maybe delete this... i feel like the rhythm in that part doesn't fit well
  2. 00:55:494 - would be nice if this were clickable... consider it, because it's an important beat
  3. overall... nice diff. couldn't find much more (also i'm a noob modder lol)


[EASY]
  1. 01:09:850 (1,3) - this may confuse a new player... consider to remove stacking on 01:09:850 (1) - head


that's pretty much all... overall it's a pretty good mapset, just check those NC in insane diff because i think it has too many spam of it
Good luck!
Topic Starter
Lumael

Kagetsu wrote:

hi... m4m thing (my mapset)

[General]
  1. looks cool
  2. is there a reason to have all diff names in capital letters? Because of meatadata


[FREESTYLE]
  1. 00:06:905 (2) - uhm... i don't really like this overlap, but is personal opinion though... maybe something like this would look better? For me this overlap looks really beautiful, sorry

  2. this may confuse the player because because you're suddenly changing the pattern... i know this was done un purpose to emphazising voice but i would recommend to use another pattern to do that. consider ctrl+g 00:10:586 (2) - or make another pattern for that 00:10:402 (1,2) - This is not confusing at all, the song has pretty low bpm which makes it easy to read, moreover i want to emphasize the vocals, so the change is really necessary in order to give the emphasis I Wanted here.
  3. 00:12:059 (1) - why nc here? i don't really see a reason to do this... maybe delete this NC?
  4. 00:13:531 (1) - same ^
  5. 00:32:120 (1,1) - same ^ song is literally saying "let me" in that part, so would be nice to have all "let me" in the same combo lol

    Basically 1,2 jumping pattern, better for reading imo, looks less messy
  6. 00:39:206 (2,1,2,3,4,1,2,3,4) - i feel like this doesn't really fit the music... it's a little overmapped imo The song clearly provides a snare in each snap to justify the stream
  7. 00:41:874 (1,2,3) - this is too lineal... you could even try some jumps here, because vocals are calling for it... maybe try something like this? It was meant to be linear like this, it's kind of my style if you've noticed :p
  8. 00:48:132 (1,1) - are those NC really necessary? consider removing it
  9. 00:51:813 (1) - ^
  10. 00:52:917 (1,1) - ^
  11. 01:04:697 (1,1) - ^
  12. 01:18:685 (1,1) - ^

    Same explanation of above
  13. 01:26:230 - missing stream here? Yeah lol, added.


[HARD]
  1. 00:00:648 - would be cool to have the same rhythm that you used in insane here... current rhythm doesn't really fits the music imo the current rhythm fits just as well as the insane's
  2. 00:33:592 (3) - consider extending this to 00:33:960 - because you were following the voice... this would fit better imo There's a sound at 00:33:776 - and I really don't feel like skipping it
  3. 00:37:825 (2) - use same shape that 00:38:746 (1) - has maybe? will make it more arranged Current looks like to me
  4. 01:26:047 (1,2,1) - thys rhythm is weird... look what you did in insane... it was way more easy, also, some 1/4 notes would fit nice from 01:26:230 - to here 01:26:599 (1) - Did the same that the insane used to be


[NORMAL]
  1. 00:12:243 (3) - maybe delete this... i feel like the rhythm in that part doesn't fit well I do want to cover the drums there
  2. 00:55:494 - would be nice if this were clickable... consider it, because it's an important beat I see what you mean and I understand your reasons, but there's no way I could do that without messing up with the whole pattern :/
  3. overall... nice diff. couldn't find much more (also i'm a noob modder lol)


[EASY]
  1. 01:09:850 (1,3) - this may confuse a new player... consider to remove stacking on 01:09:850 (1) - head I might change that... you're teh second to complain, I still think it's pretty ok though. The bpm is quite low and it's just overlapped for some ms when you play


that's pretty much all... overall it's a pretty good mapset, just check those NC in insane diff because i think it has too many spam of it
Good luck!
Thank you for mod!
Topic Starter
Lumael
revived for ranking!
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