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yuyoyuppe - Story Of Hope (MuryokuP Remix)

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Topic Starter
WazZzaA123

BladesofSteel wrote:

Hello, M4M mod.

General
More than 1/3 of the map is Kai time, and must be reduced. I don't think the Kai time between 02:30:243 - 02:45:481 and 03:57:860 - 04:32:146 is necessary because it's usually used within the chorus of the song, where the music is at it's strongest. This isn't the chorus.
It maybe isnt the chorus but for me I think it's a strong part of the map and instrumental-y speaking it is strong

Extra
00:45:483 (1,2) - Is an odd overlap. I think it may actually look neater if 00:45:483 (1) - was positioned somewhere such as 348:352 so it does not overlap the 2nd slider. Done

01:08:340 (1) - Add finish on the head.
01:10:244 (1) - ^ Same as above.
01:12:149 (1) - ^
01:21:673 (1) - ^ All done of the above

01:29:173 (5,1) - This is really optional, but you could consider making a blanket here. nah it doesnt go with the flow of song (my opinion)
01:31:197 (1,2) - ^ nah

02:26:434 (1) - Add finish on the head. Done

02:28:695 (2,3,4) - I'm sure these objects should be placed farther in DS, considering how the spacing between 02:28:338 (1,2) - was done. Fixed in a way

02:36:195 (2) - Sounds off, because there is no sound at 02:36:195 for the object to follow. I suggest replacing this slider with a hit circle at 02:36:314. You can even position in at 340/16 (X/Y) so that it is being blanketed neatly by 02:36:434 (3) - and does not conflict with the DS. Yeah not bad

02:35:838 (6,3,1) - Move these just slightly more apart so they're not touching each other. The flow looks quite untidy here. Tried to do what you said

04:00:598 (2) - Move a bit more to the left. Done

04:05:479 (1,3) - If you're going to stack their tails, please do so in a tidy manner. Fix the stack. Fixed

Insane
00:18:564 (6,1) - Hmm. While 00:18:802 (1) - is blanketing the head of 00:18:564 (6) - , this slider is not doing so in return. Consider re-adjusting 00:18:564 (6) - 's shape?

00:20:707 (1) - Add finish on the head.
00:24:517 (1) - ^ And also consider re-adjusting this slider's shape so it can blanket 00:24:040 (3) - more neatly.

00:28:326 (5) - NC because this combo already exceeds the 2 rhythmic cycles (8 beats/white ticks)

01:07:625 (4,5) - Nice blanket, but I believe they can still be moved slightly more apart.

01:10:244 (1) - Add finish on the head.
01:14:054 (1) - ^
01:17:863 (1) - ^

01:18:340 (2) - Is on an empty pause in the music, while at 01:18:459 - There is an important note here that is needed to follow the vocals. Consider moving the hit circle to 01:18:459 so it hits the "ku" in wanakute.

01:19:292 (5,1) - This is optimal, but you could consider making a blanket here.

01:25:482 (1) - Add finish on the head.
01:29:292 (1) - ^
01:33:102 (1) - ^
01:35:006 (1) - ^
01:38:816 (1) - ^
02:26:434 (1) - ^
02:30:243 (1) - ^
02:49:291 (4) - ^

03:18:814 (4) - This slider should not be starting at 03:18:814. Try having it start at 03:19:290 instead so it hits the "ne" in negai. Alternatively, this can even be a copy of 03:20:480 (5) - that faces parallel to the said slider.

03:21:671 (7) - Remove please. It does not follow any sound or vocal in the song.

03:32:146 (2) - Shrink it's tail to 03:32:384, so it ends there. Your objects are starting to hit empty spots in the music, which can really break the rhythm and patterns of your objects..

03:33:574 (2) - Is also on an empty note. Move to 03:33:694 so it hits the "Ku" in wanakute (again).

03:38:813 (1) - Add finish to the head.
03:42:622 (1) - ^

03:45:479 (5,6,7,8) - I was kind of anticipating that there would be jumps here for these objects, similar to what you've done for the same notes in the previous choruses at 01:32:149 (5,6,7,8).

04:02:384 (3,4) - Consider making a blanket here.

Hard
00:07:374 (4) - NC

00:49:292 (1,2,3,4) - Please move these notes further apart, so they don't look too crowded here.

01:19:054 (3,5) - You could consider making slider 5 into a curved slider so that way it can (somewhat) blanket the head of 01:19:054 (3,5) -

01:23:578 (7) - NC?

01:42:625 (1) - This spinner just doesn't seem to fit here, especially because of how there are still much happening in the BGM. It may be better to stick with rhythm here than to just follow the vocals "ta" in ugokidashita.

02:26:434 (1) - Add finish on the head.

03:16:671 (3) - At this point, it's better if you stick with placing objects only on the white tick, as they are the emphasis of the BPM of the music. Add a hit circle at 03:16:433, then move this slider to 03:16:909 instead, but keeping it's tail at 03:17:861.

03:36:908 (1) - This is not a good place for a spinner especially when the music is still heavy and full of rhythm and vocals that should be mapped instead.

04:13:574 (3,4) - Try and make both sliders blanket each other here?


Normal
00:12:493 (4) - Move to 00:12:612. Despite it hitting an emphasis in the song, the object itself isn't in sym with all the overall rhythm of your objects. If you noticed, all the objects before and after this slider were only hitting the white ticks.

00:19:755 (1,2) - Consider making a blanket here.

00:55:006 (1,2) - Check your DS? These objects are too close.

01:41:197 (1) - Remove. This object appears too close after the spinner.

02:00:721 (2,3) - The flow looks odd here. Please rotate the slider so it's head follows after the previous note instead of it's tail.

02:30:243 (2) - Should be NC instead of 02:30:719 (1) - .

02:45:957 (1) - Remove, same issue as 01:41:197 (1).

02:49:291 (1) - Extend tail to 02:49:767 or shrink it to 02:49:529. There's no reason for you to suddenly have this object end at a red tick, which completely corrupts the space in timing for the rhythm here.

03:24:528 (3) - Either move this to 03:24:528 or have a note at 03:19:528, or have 03:19:766 (1) - moved to here instead. It breaks the timing consistency of the objects.

Easy
01:39:054 (4,5,6) - Check the DS, or even take a look at how your other objects are spaced. You should realize that these objects are too close together.
02:40:719 (3,1) - ^

03:43:574 (1,1) - The way the slider's tail is closer to the last object can easily confuse new palyers. Please re-position these objects.

03:50:241 (3,4) - DS.
04:26:432 (3,4,1) - ^ You do realize that Normal/Easy diffs cannot have 'jumps' in between objects?

I suggest you revise your DS in Normal/Easy mode.
Good luck.
Done for the most part didnt want to write an hour reply long so yeah If you need any info just pm me and ill be happy to answer BIG BIG THANKS AGAIN
Lefia
GD the easier level

Beginner
osu file format v14

osu file format v14

[General]
AudioFilename: MuryokuP - Story of Hope.mp3
AudioLeadIn: 0
PreviewTime: 16898
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1659,268336,269289,270241,271194,272146,279765
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1.56

[Metadata]
Title:Story Of Hope (MuryokuP Remix)
TitleUnicode:Story Of Hope 【無力P Remix】
Artist:yuyoyuppe
ArtistUnicode:ゆよゆっぺ
Creator:WazZzaA123
Version:MadaoX's Beginner
Source:Vocaloid
Tags:Megurine Luka Vocaloid Yuyoyuppe AO Niconico douga
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:1
ApproachRate:2.5
SliderMultiplier:0.500000005960464
SliderTickRate:1

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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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340,156,216432,1,0,0:0:0:0:
248,96,216908,2,0,L|236:224,2,110.000004668236,8|0|8,0:0|0:0|0:0,0:0:0:0:
156,156,218336,2,0,P|152:240|168:272,1,110.000004668236,8|4,0:0|0:0,0:0:0:0:
346,137,219765,6,0,B|268:104|268:104|210:101|210:101|146:165,1,220.000009336472,8|4,0:0|0:0,0:0:0:0:
332,268,221670,6,0,B|284:268|284:268|256:320|256:320|224:268|224:268|160:268,2,220.000009336472,8|4|8,0:0|0:0|0:0,0:0:0:0:
140,164,224527,2,0,P|68:212|72:268,1,110.000004668236,8|8,0:0|0:0,0:0:0:0:
168,264,225479,2,0,P|236:224|252:188,1,110.000004668236,8|8,0:0|0:0,0:0:0:0:
140,164,226432,6,0,P|124:104|136:36,2,110.000004668236,4|0|8,0:0|0:0|0:0,0:0:0:0:
228,100,227860,1,0,0:0:0:0:
312,172,228336,2,0,P|328:112|316:44,2,110.000004668236,4|0|8,0:0|0:0|0:0,0:0:0:0:
208,208,229765,6,0,B|232:276|300:284|300:284|312:332|412:344,1,220.000009336472,8|0,0:0|0:0,0:0:0:0:
408,232,231194,2,0,P|404:172|372:116,1,110.000004668236,8|0,0:0|0:0,0:0:0:0:
288,68,232146,2,0,P|359:29|439:43,2,165.000007002354,8|0|8,0:0|0:0|0:0,0:0:0:0:
384,130,234051,6,0,P|324:174|276:230,1,110.000004668236,4|0,0:0|0:0,0:0:0:0:
392,256,235003,2,0,P|332:308|280:320,1,110.000004668236,4|0,0:0|0:0,0:0:0:0:
300,200,235955,1,8,0:0:0:0:
256,192,236194,12,4,237860,0:0:0:0:
289,90,238813,6,0,L|300:200,1,110.000004668236,8|0,0:0|0:0,0:0:0:0:
192,196,239765,2,0,B|192:276|240:292|240:292|248:348,2,165.000007002354,4|0|8,0:0|0:0|0:0,0:0:0:0:
300,200,241670,2,0,L|289:90,1,110.000004668236,4|0,0:0|0:0,0:0:0:0:
180,88,242622,6,0,B|180:152|180:152|140:176|140:176|180:200|180:200|180:296,2,220.000009336472,8|4|8,0:0|0:0|0:0,0:0:0:0:
292,88,245003,1,8,0:0:0:0:
400,80,245479,2,0,P|384:156|324:192,2,110.000004668236,4|0|8,0:0|0:0|0:0,0:0:0:0:
380,300,247384,6,0,B|276:296|248:228|248:228|152:264,1,220.000009336472,4|8,0:0|0:0,0:0:0:0:
200,140,248813,1,8,0:0:0:0:
92,120,249289,2,0,P|116:64|196:40,1,110.000004668236,4|0,0:0|0:0,0:0:0:0:
200,140,250241,2,0,P|256:104|272:40,1,110.000004668236,8|0,0:0|0:0,0:0:0:0:
156,40,251194,6,0,P|111:69|92:120,1,110.000004668236,8|8,0:0|0:0,0:0:0:0:
176,192,252146,2,0,L|288:192,2,110.000004668236,8|0|4,0:0|0:0|0:0,0:0:0:0:
91,263,253574,2,0,P|111:314|156:343,1,110.000004668236
271,318,254527,2,0,P|247:269|200:244,1,110.000004668236
156,343,255479,6,0,P|111:314|91:263,1,110.000004668236
200,244,256432,1,0,0:0:0:0:
144,148,256908,2,0,P|200:132|264:148,2,110.000004668236,4|0|0,0:0|0:0|0:0,0:0:0:0:
200,244,258336,6,0,B|288:272|336:212|336:212|356:264|428:280,1,220.000009336472
440,172,259765,2,0,P|476:104|456:56,1,110.000004668236,0|8,0:0|0:0,0:0:0:0:
360,100,260717,2,0,B|272:100|272:100|228:136,1,110.000004668236,4|0,0:0|0:0,0:0:0:0:
220,220,261670,2,0,B|308:220|308:220|352:184,1,110.000004668236
360,100,262622,6,0,B|468:96|492:104,2,110.000004668236
260,52,264051,2,0,P|252:128|280:168,2,110.000004668236
360,100,265479,2,0,P|368:200|348:232,1,110.000004668236
267,154,266432,5,0,0:0:0:0:
188,232,266908,2,0,P|163:183|160:128,1,110.000004668236
267,154,267860,2,0,P|292:268|199:338,1,220.000009336472
188,232,269289,6,0,P|116:164|92:152,2,110.000004668236,8|0|8,0:0|0:0|0:0,0:0:0:0:
84,268,270717,2,0,P|160:336|204:344,1,110.000004668236
188,232,271670,2,0,P|264:232|328:212,1,110.000004668236,8|4,0:0|0:0,0:0:0:0:
256,192,272384,12,0,274051,0:0:0:0:
256,192,274289,12,0,275955,0:0:0:0:
256,192,276194,12,0,279765,0:0:0:0:


Why i Shoot kudosu star here? Because i love this song XD

Great map, i love it!
DeltaLeeds
M4M, sorry for delay! Going to just mod 2 diffs if that's okay with you.

General

SPOILER
  1. You should make the beginner diff into easy, easy to normal, normal to hard, and hard to advanced or something as the map's BPM is very high. Up to you though. ^^
  2. Make sure to check AIMod (Ctrl+Shift+A)


    Kiai problems
  3. 00:01:660: Snap this timing point (Put the timing point exactly at the white/red ticks) by going to timings and set a snapped time (Offset 1659) as the timing point. Fix this for all difficulties.
  4. Besides that, kiai should not be used for the intro part, so I suggest you disable kiai at the above timing point.
  5. 00:16:897 - 00:32:135: Delete kiai mode for this part. It's still like the intro of the song. Kiai has to be on a chorus or catchy part of the song. ^^
  6. 02:30:243 - 02:45:481: I don't think this part needs kiai either, delete kiai mode for this part.
  7. 03:57:860 : Put a timing point here that turns kiai off. Kiai time can't be too long, and I don't think it's the chorus anymore. Perhaps change the timing point at 03:57:960 to 03:57:860, and turn kiai at this timing point off.

    Distance snap (DS)
  8. Check the check distance snap box. Let me show you an example of it in Easy diff:
  9. I know this really needs to alter most parts of the map all over again, but believe me, I had to do this too. DS is what makes players of your maps predict the rhythm and flow of your map.
  10. When I was a beginner mapper, I didn't know how we checked DS, so let me tell you how (If you know already, ignore this tip. xD). Go to the top-right part of the screen and you can see numbers like 1.05x, 1.02x, like so:

    Keep the prev and next as close to 1.00x as possible for all notes, like the above example. :)
  11. Fix all the distance snap problems in difficulties below insane. In your easy and normal diff, make all the difficulty snaps more constant, to around 1.00x, since most of your DS in that diff is around that much. Keep it at 0.97x - 1.03xish, or if you can make it more accurate like all 1.00x, you really have issues, but it'll be a perfect DS map.
  12. Don't leave one note or slider suddenly at 1.5x as it'll ruin the flow of your map in that particular note. Check the distance snap in AI Mod and fix your DS for all diffs below insane! ^^

WazZzaA123 wrote:

Redownload song because i'm pretty sure I fixed those Distance snap. Waiting for full mod to edit anything in the map.
[/quote]

Redownloaded. You fixed some, but there's still some jumps and unstable DS, for instance in easy diff:


Easy


SPOILER
Check distance snap from AIMod, I still see that the DS fluctuates a lot, and I'm not point it all out since you can see AIMod yourself. ^^

01:40:602 (6): Consider making this slider stop at 01:40:721 (7) as the note is waay too hard for beginners, even veterans can catch this overguard. Sure it's 1/2 but the BPM is so fast it's more like a 1/4, so I suggest you fix it. ^^

02:08:697 (2): Move this note to 02:08:578 (2).

03:15:957 (1): I don't recommend a lone note in between two breaks. Either make a slow part (0.5x slider speed) after this note (Replace the whole break up until 03:25:480, or just delete this note. Doesn't suit imo.

04:12:146 (4): Mirror slider from (3).

Normal

SPOILER
00:12:612 (4): Move to 00:12:493.

00:57:863 (3): The slider part is a bit tricky here for this diff. Most players at this level still hold the slider long enough to get 50-100 or even miss the slider following this one. I'd suggest you move this slider to 00:58:102.

01:26:197 (2): Make this to a note for the same reason as above.

01:34:530 (2): People will click the slider too early and kill their combo because the voice comes right before this slider. Add a note at 01:34:292 so that they will anticipate the slider more.

01:53:102 (2): Mirror the previous slider instead, makes it look a bit tidier, like so:


02:30:243 (1): I think soft hitsounds are better for this part.

03:31:194 (1,2,3,4,5): Add some sliders around here, it's bland compared to the rest of the beatmap. Consider this rhythm:

Sorry for only 2 diffs, but my song is less than 3 mins, and your song's modding is about 8 minutes long. xP
I'm not very good at rating above 3 star diff too so I might make your harder diffs worse.
Good luck for the map, hope this will get ranked, and I also hope this mod was helpful! ^^
Topic Starter
WazZzaA123

DeltaLeeds wrote:

M4M, sorry for delay! I can only mod a very small amount of the map now, so this will be placeholder... So... NO KDS UNTIL MOD IS DONE. ;)
Going to just mod 2 diffs if that's okay with you. I'll continue the rest of the mod tomorrow, too sleepy already... I hope you can have a taste of my mod for now.

General

SPOILER
  1. Make sure to check AIMod (Ctrl+Shift+A)


    Kiai problems
  2. 00:01:660: Snap this timing point (Put the timing point exactly at the white/red ticks) by going to timings and set a snapped time (Offset 1659) as the timing point. Fix this for all difficulties.
  3. Besides that, kiai should not be used for the intro part, so I suggest you disable kiai at the above timing point.
  4. 00:16:897 - 00:32:135: Delete kiai mode for this part. It's still like the intro of the song. Kiai has to be on a chorus or catchy part of the song. ^^
  5. 02:30:243 - 02:45:481: I don't think this part needs kiai either, delete kiai mode for this part.
  6. 03:57:860 : Put a timing point here that turns kiai off. Kiai time can't be too long, and I don't think it's the chorus anymore. Perhaps change the timing point at 03:57:960 to 03:57:860, and turn kiai at this timing point off.

    Distance snap (DS)
  7. Check the check distance snap box. Let me show you an example of it in Easy diff:
  8. I know this really needs to alter most parts of the map all over again, but believe me, I had to do this too. DS is what makes players of your maps predict the rhythm and flow of your map.
  9. When I was a beginner mapper, I didn't know how we checked DS, so let me tell you how (If you know already, ignore this tip. xD). Go to the top-right part of the screen and you can see numbers like 1.05x, 1.02x, like so:

    Keep the prev and next as close to 1.00x as possible for all notes, like the above example. :)
  10. Fix all the distance snap problems in difficulties below insane. In your easy and normal diff, make all the difficulty snaps more constant, to around 1.00x, since most of your DS in that diff is around that much. Keep it at 0.97x - 1.03xish, or if you can make it more accurate like all 1.00x, you really have issues, but it'll be a perfect DS map.
  11. Don't leave one note or slider suddenly at 1.5x as it'll ruin the flow of your map in that particular note. Check the distance snap in AI Mod and fix your DS for all diffs below insane! ^^

I'll mod the rest tomorrow, so don't give kds for now.
Redownload song because i'm pretty sure I fixed those Distance snap. Waiting for full mod to edit anything in the map.
Topic Starter
WazZzaA123

DeltaLeeds wrote:

M4M, sorry for delay! Going to just mod 2 diffs if that's okay with you.

General

SPOILER
  1. You should make the beginner diff into easy, easy to normal, normal to hard, and hard to advanced or something as the map's BPM is very high. Up to you though. ^^
  2. Make sure to check AIMod (Ctrl+Shift+A)


    Kiai problems
  3. 00:01:660: Snap this timing point (Put the timing point exactly at the white/red ticks) by going to timings and set a snapped time (Offset 1659) as the timing point. Fix this for all difficulties.
  4. Besides that, kiai should not be used for the intro part, so I suggest you disable kiai at the above timing point.
  5. 00:16:897 - 00:32:135: Delete kiai mode for this part. It's still like the intro of the song. Kiai has to be on a chorus or catchy part of the song. ^^
  6. 02:30:243 - 02:45:481: I don't think this part needs kiai either, delete kiai mode for this part.
  7. 03:57:860 : Put a timing point here that turns kiai off. Kiai time can't be too long, and I don't think it's the chorus anymore. Perhaps change the timing point at 03:57:960 to 03:57:860, and turn kiai at this timing point off.

    Distance snap (DS)
  8. Check the check distance snap box. Let me show you an example of it in Easy diff:
  9. I know this really needs to alter most parts of the map all over again, but believe me, I had to do this too. DS is what makes players of your maps predict the rhythm and flow of your map.
  10. When I was a beginner mapper, I didn't know how we checked DS, so let me tell you how (If you know already, ignore this tip. xD). Go to the top-right part of the screen and you can see numbers like 1.05x, 1.02x, like so:

    Keep the prev and next as close to 1.00x as possible for all notes, like the above example. :)
  11. Fix all the distance snap problems in difficulties below insane. In your easy and normal diff, make all the difficulty snaps more constant, to around 1.00x, since most of your DS in that diff is around that much. Keep it at 0.97x - 1.03xish, or if you can make it more accurate like all 1.00x, you really have issues, but it'll be a perfect DS map.
  12. Don't leave one note or slider suddenly at 1.5x as it'll ruin the flow of your map in that particular note. Check the distance snap in AI Mod and fix your DS for all diffs below insane! ^^

WazZzaA123 wrote:

Redownload song because i'm pretty sure I fixed those Distance snap. Waiting for full mod to edit anything in the map.
Redownloaded. You fixed some, but there's still some jumps and unstable DS, for instance in easy diff:


Easy


SPOILER
Check distance snap from AIMod, I still see that the DS fluctuates a lot, and I'm not point it all out since you can see AIMod yourself. ^^

01:40:602 (6): Consider making this slider stop at 01:40:721 (7) as the note is waay too hard for beginners, even veterans can catch this overguard. Sure it's 1/2 but the BPM is so fast it's more like a 1/4, so I suggest you fix it. ^^

02:08:697 (2): Move this note to 02:08:578 (2).

03:15:957 (1): I don't recommend a lone note in between two breaks. Either make a slow part (0.5x slider speed) after this note (Replace the whole break up until 03:25:480, or just delete this note. Doesn't suit imo.

04:12:146 (4): Mirror slider from (3).

Normal

SPOILER
00:12:612 (4): Move to 00:12:493.

00:57:863 (3): The slider part is a bit tricky here for this diff. Most players at this level still hold the slider long enough to get 50-100 or even miss the slider following this one. I'd suggest you move this slider to 00:58:102.

01:26:197 (2): Make this to a note for the same reason as above.

01:34:530 (2): People will click the slider too early and kill their combo because the voice comes right before this slider. Add a note at 01:34:292 so that they will anticipate the slider more.

01:53:102 (2): Mirror the previous slider instead, makes it look a bit tidier, like so:


02:30:243 (1): I think soft hitsounds are better for this part.

03:31:194 (1,2,3,4,5): Add some sliders around here, it's bland compared to the rest of the beatmap. Consider this rhythm:



THANKS ALOT FOR THE MOD WOW, I did almost everything you said if there's any info you want to know just pm me !!!

Kia is not done DS is also not done
DeltaLeeds
This is my first attempt to fix something from .osu files...
Replace your [TimingPoints] in your .osu to this:
[TimingPoints]
1660,238.095238095238,8,1,1,65,1,0
1719,-100,8,1,1,65,0,0
32150,476.190476190476,4,2,0,35,1,0
45483,238.095238095238,8,1,1,65,1,0
58816,-100,8,1,1,65,0,1
58875,-100,8,1,1,65,0,0
77863,-90.9090909090909,8,1,1,65,0,1
103578,-100,8,1,1,65,0,0
104530,-100,8,1,1,65,0,0
131197,-100,8,1,1,65,0,1
131256,-100,8,1,1,65,0,0
135006,476.190476190476,4,1,1,90,1,0
146434,238.095238095238,8,1,1,65,1,0
165481,-90.9090909090909,8,1,1,65,0,0
180719,476.190476190476,4,1,1,80,1,0
207385,1904.7619047619,4,2,1,5,1,0
211194,238.095238095238,8,1,1,65,1,0
211194,-90.9090909090909,8,1,1,65,0,1
235955,-90.9090909090909,8,1,1,65,0,0
272146,-100,8,1,1,65,0,0
272384,-100,8,2,0,5,0,0

Open AIMod, I'm sure a lot of it says object's end not snapped. go to timing, and select recalculate slider lengths then check all your sliders again... After this, there should be no problems in your map:



Just fix all the DS...
Hope this helped! ^^
I hope this helps! ^^
TheVileOne
General

Guest mappers names need to be in tags.
Yuyoyuppe doesn't need to be in tags. It's the artist.
Vocaloid is not a source


What is AO?

Kiai fountains should only be used to signify the start of a kiai section.

Beginner

I had a difficult time modding this. Many of the blankets look like they are off on purpose, so I wasn't sure what I should mention. I think the hitsounding needs to be gone over in a fine tooth comb. I mentioned the ones I noticed. I didn't pay attention to the hitsounding at the start of the map.

00:04:279 (1) - I suppose if this was moved up some, it might seem less randomly placed.
00:05:469 (2) - Make the start curve of this softer to make a better blanket shape?
00:08:088 (1,2,3) - You could make this a perfect blanket.
00:13:088 (2,3) - Rough shape. End of 3 needs to be shifted.
00:49:292 (1,2) - Fix blanket
00:54:054 (2,3,1) - Make sure both blankets are consistently spaced.
00:58:816 (3,4) - Fix blanket.
01:23:578 (2,3,1) - Spacing
01:27:387 (3,4,5) - Fix blanket.
01:28:816 (4) - Probably should be a new combo.
01:34:054 (1) - Start clap?
01:34:054 (1) - Adjust so that it better complements the next slider?
01:41:673 (1) - Start clap?
01:43:102 (2) - Not sure why there is a finish here. Should be here 01:42:625 - instead?
02:12:625 (2) - Please use a blanket slider.
02:26:434 (1,3) - Avoid overlapping patterns. You can fit these blankets together like a puzzle.
02:31:195 (1) - Use a better blanket shape?
02:32:624 (2) - Probably better if move a grid 4 or two left abit.
02:34:053 (3) - Probably shouldn't use this large of a blanket when the surrounding blankets are smaller. also blanket is not perfect.
02:53:100 (1,2,1,2,3) - Add hitsounds?
03:32:146 (1,2,3,1,2,3) - This is really nice. Kind of creating your own rhythm here 03:36:432 - , but I guess that's fine.
03:38:336 (4) - Blanket doesn't look good. You should move it higher and use a flatter shape.
03:39:765 (1) - I suppose this would work just as well being symmetrical, but this works.
03:44:527 (2,3,1) - Fix blanket.
03:46:432 (1,2,3) - ^
03:51:194 (2,3,1) - ^
03:54:051 (1,2,3) - Adjust position a bit so you can stack note on slider end. Make sure you don't break spacing too much when doing so.
04:19:765 (2,3) - Blanket is slightly off
04:22:622 (1) - Start finish.
04:24:527 - Finish
04:25:479 (3) - End clap.
04:26:432 (1) - Finish
04:27:860 (3) - Start clap.

Easy

My advice is to keep blanket widths in mind. Don't make your blankets too small or change the widths too much within a single area. I liked many of your pattern ideas. you sure knew how to make a great easy for a 4 minute long map.

00:01:659 (1) - Start finish.
00:32:136 (1) - Shouldn't this be on the timing section?
00:47:863 - I really like your use of short sliders.
00:51:673 (2) - I think this blanket can be improved?
00:53:578 (2,3,4) - Nice transition.
00:58:816 (1,2,3,4,1) - Great design :)
01:04:530 (2) - End looks a grid 4 unit too close to the blanket center.
01:14:054 (2) - Start finish?
01:20:959 (4) - End clap to match 01:19:054 (2) -
01:23:340 (3) - if you remove the repeat, you could avoid the overlap by blanketing with the start of 1.
01:24:292 (4,1) - Blanket can be improved.
01:31:197 (1) - Finish?
01:40:959 (1,2,3,4) - This is confusing. Spacing should never be ambiguous in an Easy.
02:08:578 (2) - Try blanketing with start of 1
02:08:578 (2,3,1) - Put more space between your blankets.
02:26:434 (1) - Start finish.
02:26:434 (1,2,1) - Not going to add claps on the sounds through here?
02:30:243 (1,2,1) - Doesn't look thoughtfully placed. First things first, I think you start this too low. The curve of the previous slider suggests it should be placed higher. Secondly 02:33:100 (1) - should be placed meaningfully compared to the objects near it. Thirdly I suggest giving it a special shape like one of those sliders with curve on both sides of a red point. It's a standalone kind of pattern so it makes sense.
02:35:957 (1) - Start finish?
02:39:767 (2) - ^
02:41:672 (1) - ^
02:47:386 (3,1) - What is this spacing?
02:49:291 (1,2) - Alignment of this doesn't make sense.
03:35:003 (1) - I don't think this works well with the part after it. also you probably should use the same blanket width as 03:33:098 (1,2) - if you're going to do this. you could do something like this https://osu.ppy.sh/ss/4642035
03:38:813 (1) - Is this supposed to not start with a clap?
03:42:146 (4) - ^
03:45:479 (1,2) - Don't have blankets this close.
03:46:908 (2,3,1) - This spacing shouldn't be different.
03:50:241 (3) - I recommend fixing this blanket. You can start this slider more left and higher than you have it so you can fix the blanket with 2 and the blanket at the end. Try to get the end blanket to have the same blanket width here 03:45:479 (1,2) - You can certainly get it to blanket without having the blanket be super close. https://osu.ppy.sh/ss/4642071 This is a decent blanket.
03:52:146 (1,2) - Why transition like this? Don't have overlap.
03:59:765 (3) - Start finish.
04:07:384 (3) - ^
04:11:194 (3) - ^
04:12:146 (4) - End clap and finish
04:12:146 (4,1) - Unnecessary overlap.
04:15:003 (3) - Start finish?
04:18:813 (3) - ^
04:28:336 (1,1,1,1) - Put some claps here.

I'll mod the rest later.
Mistariot
[Extra]
How about add spinners at 00:43:578 - 00:45:245 , at 02:15:125 - 02:16:910 (and then replace your 02:15:006 (1) closer to spinner (or.. no need)) and here 02:24:529 - 02:26:196 ? It's looks good there.
Add breaks here 00:32:269 - 00:34:054 ,here 03:00:838 - 03:02:623 and here 03:14:052 - 03:15:957, or it looks a bit silly and here no some "unexpected moments" in song for such solutions with breaks.

Nice map, really not bad...but I hope you'll accept my fixes! ;)
(And sorry for my "sucks" english, I tried as I could ;) )

P.S. please, map someone from "Elite" mappers another one "Extra" diff, because "Extra" diff by "WazZzaA123" is not fully reflects (opens an essence) song (It's possible to make more difficult the map, I think) !!!
Topic Starter
WazZzaA123

Mistariot wrote:

[Extra]
How about add spinners at 00:43:578 - 00:45:245 , at 02:15:125 - 02:16:910 (and then replace your 02:15:006 (1) closer to spinner (or.. no need)) and here 02:24:529 - 02:26:196 ? It's looks good there.
Add breaks here 00:32:269 - 00:34:054 ,here 03:00:838 - 03:02:623 and here 03:14:052 - 03:15:957, or it looks a bit silly and here no some "unexpected moments" in song for such solutions with breaks.

Nice map, really not bad...but I hope you'll accept my fixes! ;)
(And sorry for my "sucks" english, I tried as I could ;) )

P.S. please, map someone from "Elite" mappers another one "Extra" diff, because "Extra" diff by "WazZzaA123" is not fully reflects (opens an essence) song (It's possible to make more difficult the map, I think) !!!
I don't think this difficulty needs any more spinner or breaks but I'll give you a KD anyway because you made me think about a good idea for a difficulty ! higher difficulty than 6.5 i'm going to try to map.
Topic Starter
WazZzaA123

TheVileOne wrote:

General

Guest mappers names need to be in tags.
Yuyoyuppe doesn't need to be in tags. It's the artist.
Vocaloid is not a source


What is AO?

Kiai fountains should only be used to signify the start of a kiai section.

Beginner

I had a difficult time modding this. Many of the blankets look like they are off on purpose, so I wasn't sure what I should mention. I think the hitsounding needs to be gone over in a fine tooth comb. I mentioned the ones I noticed. I didn't pay attention to the hitsounding at the start of the map.

00:04:279 (1) - I suppose if this was moved up some, it might seem less randomly placed.
00:05:469 (2) - Make the start curve of this softer to make a better blanket shape?
00:08:088 (1,2,3) - You could make this a perfect blanket.
00:13:088 (2,3) - Rough shape. End of 3 needs to be shifted.
00:49:292 (1,2) - Fix blanket
00:54:054 (2,3,1) - Make sure both blankets are consistently spaced.
00:58:816 (3,4) - Fix blanket.
01:23:578 (2,3,1) - Spacing
01:27:387 (3,4,5) - Fix blanket.
01:28:816 (4) - Probably should be a new combo.
01:34:054 (1) - Start clap?
01:34:054 (1) - Adjust so that it better complements the next slider?
01:41:673 (1) - Start clap?
01:43:102 (2) - Not sure why there is a finish here. Should be here 01:42:625 - instead?
02:12:625 (2) - Please use a blanket slider.
02:26:434 (1,3) - Avoid overlapping patterns. You can fit these blankets together like a puzzle.
02:31:195 (1) - Use a better blanket shape?
02:32:624 (2) - Probably better if move a grid 4 or two left abit.
02:34:053 (3) - Probably shouldn't use this large of a blanket when the surrounding blankets are smaller. also blanket is not perfect.
02:53:100 (1,2,1,2,3) - Add hitsounds?
03:32:146 (1,2,3,1,2,3) - This is really nice. Kind of creating your own rhythm here 03:36:432 - , but I guess that's fine.
03:38:336 (4) - Blanket doesn't look good. You should move it higher and use a flatter shape.
03:39:765 (1) - I suppose this would work just as well being symmetrical, but this works.
03:44:527 (2,3,1) - Fix blanket.
03:46:432 (1,2,3) - ^
03:51:194 (2,3,1) - ^
03:54:051 (1,2,3) - Adjust position a bit so you can stack note on slider end. Make sure you don't break spacing too much when doing so.
04:19:765 (2,3) - Blanket is slightly off
04:22:622 (1) - Start finish.
04:24:527 - Finish
04:25:479 (3) - End clap.
04:26:432 (1) - Finish
04:27:860 (3) - Start clap.

Easy

My advice is to keep blanket widths in mind. Don't make your blankets too small or change the widths too much within a single area. I liked many of your pattern ideas. you sure knew how to make a great easy for a 4 minute long map.

00:01:659 (1) - Start finish.
00:32:136 (1) - Shouldn't this be on the timing section?
00:47:863 - I really like your use of short sliders.
00:51:673 (2) - I think this blanket can be improved?
00:53:578 (2,3,4) - Nice transition.
00:58:816 (1,2,3,4,1) - Great design :)
01:04:530 (2) - End looks a grid 4 unit too close to the blanket center.
01:14:054 (2) - Start finish?
01:20:959 (4) - End clap to match 01:19:054 (2) -
01:23:340 (3) - if you remove the repeat, you could avoid the overlap by blanketing with the start of 1.
01:24:292 (4,1) - Blanket can be improved.
01:31:197 (1) - Finish?
01:40:959 (1,2,3,4) - This is confusing. Spacing should never be ambiguous in an Easy.
02:08:578 (2) - Try blanketing with start of 1
02:08:578 (2,3,1) - Put more space between your blankets.
02:26:434 (1) - Start finish.
02:26:434 (1,2,1) - Not going to add claps on the sounds through here?
02:30:243 (1,2,1) - Doesn't look thoughtfully placed. First things first, I think you start this too low. The curve of the previous slider suggests it should be placed higher. Secondly 02:33:100 (1) - should be placed meaningfully compared to the objects near it. Thirdly I suggest giving it a special shape like one of those sliders with curve on both sides of a red point. It's a standalone kind of pattern so it makes sense.
02:35:957 (1) - Start finish?
02:39:767 (2) - ^
02:41:672 (1) - ^
02:47:386 (3,1) - What is this spacing?
02:49:291 (1,2) - Alignment of this doesn't make sense.
03:35:003 (1) - I don't think this works well with the part after it. also you probably should use the same blanket width as 03:33:098 (1,2) - if you're going to do this. you could do something like this https://osu.ppy.sh/ss/4642035
03:38:813 (1) - Is this supposed to not start with a clap?
03:42:146 (4) - ^
03:45:479 (1,2) - Don't have blankets this close.
03:46:908 (2,3,1) - This spacing shouldn't be different.
03:50:241 (3) - I recommend fixing this blanket. You can start this slider more left and higher than you have it so you can fix the blanket with 2 and the blanket at the end. Try to get the end blanket to have the same blanket width here 03:45:479 (1,2) - You can certainly get it to blanket without having the blanket be super close. https://osu.ppy.sh/ss/4642071 This is a decent blanket.
03:52:146 (1,2) - Why transition like this? Don't have overlap.
03:59:765 (3) - Start finish.
04:07:384 (3) - ^
04:11:194 (3) - ^
04:12:146 (4) - End clap and finish
04:12:146 (4,1) - Unnecessary overlap.
04:15:003 (3) - Start finish?
04:18:813 (3) - ^
04:28:336 (1,1,1,1) - Put some claps here.

I'll mod the rest later.

Fixed for the most part message me if theres anything you want to know.
Mistariot
i think you have missing a white tick - 03:25:599 (1) - (it's on blue tick, instead white).

P.S. about your answer - i think, it's not bad to have more than 1 spinner on extra diff and....i am talking about these weird "empty breaks" ...
Like this -
You can add some spinners when I said or add breaks on these "blue" zones, because there's no any circles or breaks....just emptiness (a bit weird).

I hope you understood what I mean ;)

No need kudosu for this post o/
Topic Starter
WazZzaA123

Mistariot wrote:

i think you have missing a white tick - 03:25:599 (1) - (it's on blue tick, instead white).

P.S. about your answer - i think, it's not bad to have more than 1 spinner on extra diff and....i am talking about these weird "empty breaks" ...
Like this -
You can add some spinners when I said or add breaks on these "blue" zones, because there's no any circles or breaks....just emptiness (a bit weird).

I hope you understood what I mean ;)

No need kudosu for this post o/
Ohh okay now I understand x)
TheVileOne
No kudosu because it's a continuation mod.

Normal

My priorities were spent on hitsound checking your map. I wasn't sure what was intentional or not. You don't need to change anything hitsound related, except perhaps spinners, and starts of major sections like kiai. If there is something that is inconsistent I will note it in a recheck.

As a structural standpoint, this is a very creative map. I liked the lines and patterns used. The spacing and blankets are weird in spots, but apart from that the design is very solid.

00:01:659 (1) - Start finish. I suppose it should have a clap too to follow with the finishes after?
00:16:898 (1,2,3,4,1,2,3) - Interesting pattern. I like it.
00:19:755 (1,2) - How about making the repeat end so that the spacing is the same as the blanket
00:22:612 - Missing finish. Intentional?
01:21:673 (1) - ^
02:35:957 (4) - ^
02:39:767 (4) - ^
02:41:672 (1) - ^
03:38:813 (1) - ^
00:24:517 (1) - Missing clap Intentional?
01:23:578 (1) - ^
01:59:768 (1) - ^
00:45:483 (1) - Finish. Maybe clap too idk
00:47:863 (1) - I am very unsure about the placement of this. I feel that there may be a more aesthetic place for it that better complements the pattern. I messed around and there are certainly ways you can blanket it. I'm not going to press any particular pattern. You can decide whether you want a different place for it or not. If you want to keep it in this general area, maybe make the curve slightly flatter? I'm sure if you mess it up I will certainly suggest something nice in a remod. :)
00:55:006 (1,2) - Fix blanket. https://osu.ppy.sh/ss/4674603 will do. Not sure if it's intentional that you cut the spacing here.
00:58:221 (3) - Needs to start of white tick. Also clap. Looks like this part got messed up somehow. I'm just going to throw it out here so I don't have to mention it in a recheck. If you can't make it nice and flowing through the whole transition, try simplifying the beat some.
00:59:530 (2,3,4,1) - Putting all the notes really close together doesn't make it easier to follow. Also I think if you're going to follow beat here 00:59:173 - is an important sound that shouldn't be skipped. I suggest spacing out for the best effect.
01:06:435 (1) - Finish clap
01:14:054 (1) - Clap?
01:17:863 (1) - Seriously no finish clap on the kiai start?
02:30:243 (1) - ^
01:27:387 (4) - Blanket isn't perfect. Try moving 2nd point to 416,64 and 3rd point 436,128 In grid 4 units that is 2nd point 1 right, 1 down 3rd point 1 left, 2 down
01:30:006 (4,5) - Spacing should probably be consistent here.
01:30:482 (5,1,2,3) - Some blankets you should fix here.
01:33:578 (1,2,3) - Make spacing more consistent please. Grid snap off if you have to.
01:38:816 (1) - Finish clap?
01:54:530 (4,5) - Fix blanket.
01:54:530 (4,5,1,2,3,4,5,6,1) - I really like how you weave the sliders here. It has really nice flow.
02:09:768 (5,6) - Make parallel.
02:28:338 (1,1) - Don't need to be different combos. Also could you please make these sliders complement by using more similar shapes. Also consider extending the second slider to the white tick to better transition into the part after?
02:30:243 - I'm not sure what I think about this part being soft. It's similar to 03:57:860 - and you use Normal there. What is your opinion?
02:43:576 (1) - Finish clap
02:47:386 (2) - Make into a more normal shape? You could elongate a normal curve to get the same effect only better.
02:49:291 (1,2) - Blanket can be improved.
02:50:005 (2,1) - If you used longer sliders, the beat wouldn't seem so fragmented. It would also allow you to move that slider over to the measure start. It might interfere with where you have your next part if you restructure this.
02:52:148 (2,3) - Space like you have spaced all the other versions of this pattern.
02:56:910 (1) - End missing clap. Intentional?
02:59:767 (5) - I think this would look nicer if it were an extension of the curve of the previous slider. https://osu.ppy.sh/ss/4674805 Maybe curve more than in the ss.
03:19:766 (1,2) - Fix blanket.
03:34:527 (5) - Move to next white tick?
03:38:813 (1,2,3,4,5) - Amazing lines. Really good job on this. :)
03:52:146 (1) - Finish clap
04:12:146 (1) - Possibly too short for a Normal. It would be kind of bad to miss off a spinner.
A r M i N
M4M

Extra

00:18:326 (3) - How about you make this slider the same shape as the previous one ?
00:20:707 (1,2) - Blanket ?
00:28:207 (4) - Idk if this is snapped to the grid, if not do it it looks better
00:29:219 (6) - move this one down on the grid
00:29:874 (3) - try letting it flow better : http://puu.sh/nzq8h/4281af1ebc.jpg
01:03:459 (3,4) - fix blanket
01:04:887 (2,3) - should this be a blanket ? idk
01:05:840 (6,7) - fix blanket its a little off i think
02:12:625 (6) - try moving this slider one up on the grid, it looks better imo
02:13:102 (1) - move this if you applied the last one ^^^^^
02:34:886 (3) - add a circle
02:35:362 (5) - overlap with 3 ^^^^
02:53:576 (2) - overlap with 02:52:981 (8) -
03:25:480 (1) - move it on the white tick

I hope it helped :D Dont forget to mod my map :P
Topic Starter
WazZzaA123

A r M i N wrote:

M4M

Extra

00:18:326 (3) - How about you make this slider the same shape as the previous one ? It is the same
00:20:707 (1,2) - Blanket ? Flow isnt good
00:28:207 (4) - Idk if this is snapped to the grid, if not do it it looks better Did something else thanks
00:29:219 (6) - move this one down on the grid done
00:29:874 (3) - try letting it flow better : http://puu.sh/nzq8h/4281af1ebc.jpg wow didnt notice looks better now
01:03:459 (3,4) - fix blanket I think it's okay like that
01:04:887 (2,3) - should this be a blanket ? idk no
01:05:840 (6,7) - fix blanket its a little off i think It's like that for the flow
02:12:625 (6) - try moving this slider one up on the grid, it looks better imo forgot a nc there so it flows better
02:13:102 (1) - move this if you applied the last one ^^^^^
02:34:886 (3) - add a circle no since it follows the piano(?)
02:35:362 (5) - overlap with 3 ^^^^ Eh
02:53:576 (2) - overlap with 02:52:981 (8) - Done
03:25:480 (1) - move it on the white tick It's already on the white ticfk ?

I hope it helped :D Dont forget to mod my map :P
Thanks alot
Topic Starter
WazZzaA123
Doing this right now as we speak

TheVileOne wrote:

No kudosu because it's a continuation mod.

Normal

My priorities were spent on hitsound checking your map. I wasn't sure what was intentional or not. You don't need to change anything hitsound related, except perhaps spinners, and starts of major sections like kiai. If there is something that is inconsistent I will note it in a recheck. Alrighty

As a structural standpoint, this is a very creative map. I liked the lines and patterns used. The spacing and blankets are weird in spots, but apart from that the design is very solid.

00:01:659 (1) - Start finish. I suppose it should have a clap too to follow with the finishes after? Done, Indeed clap to follow the finishes
00:16:898 (1,2,3,4,1,2,3) - Interesting pattern. I like it. Why thank you :)
00:19:755 (1,2) - How about making the repeat end so that the spacing is the same as the blanket I'm not quite sure I understand what you're trying to say
00:22:612 - Missing finish. Intentional? Nope just didnt see it
01:21:673 (1) - ^
02:35:957 (4) - ^
02:39:767 (4) - ^
02:41:672 (1) - ^
03:38:813 (1) - ^
00:24:517 (1) - Missing clap Intentional?
01:23:578 (1) - ^
01:59:768 (1) - ^
00:45:483 (1) - Finish. Maybe clap too idk
^^^^^^^^^^^^All done ^^^^^^^^^^
00:47:863 (1) - I am very unsure about the placement of this. I feel that there may be a more aesthetic place for it that better complements the pattern. I messed around and there are certainly ways you can blanket it. I'm not going to press any particular pattern. You can decide whether you want a different place for it or not. If you want to keep it in this general area, maybe make the curve slightly flatter? I'm sure if you mess it up I will certainly suggest something nice in a remod. :) Tried to do something
00:55:006 (1,2) - Fix blanket. https://osu.ppy.sh/ss/4674603 will do. Not sure if it's intentional that you cut the spacing here. Fixed
00:58:221 (3) - Needs to start of white tick. Also clap. Looks like this part got messed up somehow. I'm just going to throw it out here so I don't have to mention it in a recheck. If you can't make it nice and flowing through the whole transition, try simplifying the beat some. Added a circle
00:59:530 (2,3,4,1) - Putting all the notes really close together doesn't make it easier to follow. Also I think if you're going to follow beat here 00:59:173 - is an important sound that shouldn't be skipped. I suggest spacing out for the best effect. Tried to do something :(
01:06:435 (1) - Finish clap
01:14:054 (1) - Clap?
01:17:863 (1) - Seriously no finish clap on the kiai start?
02:30:243 (1) - ^
^^^^^^^^All done ^^^^^^^^
01:27:387 (4) - Blanket isn't perfect. Try moving 2nd point to 416,64 and 3rd point 436,128 In grid 4 units that is 2nd point 1 right, 1 down 3rd point 1 left, 2 down Well that's precise
01:30:006 (4,5) - Spacing should probably be consistent here. Tried
01:30:482 (5,1,2,3) - Some blankets you should fix here. I think they are fine
01:33:578 (1,2,3) - Make spacing more consistent please. Grid snap off if you have to. Done
01:38:816 (1) - Finish clap? fix
01:54:530 (4,5) - Fix blanket. fixed
01:54:530 (4,5,1,2,3,4,5,6,1) - I really like how you weave the sliders here. It has really nice flow. Why thank you
02:09:768 (5,6) - Make parallel. Done
02:28:338 (1,1) - Don't need to be different combos. Also could you please make these sliders complement by using more similar shapes. Also consider extending the second slider to the white tick to better transition into the part after? Tried
02:30:243 - I'm not sure what I think about this part being soft. It's similar to 03:57:860 - and you use Normal there. What is your opinion? The first part is more on the piano side when you listen the sound and the second part is more on the Hard drum that's happening
02:43:576 (1) - Finish clap
02:47:386 (2) - Make into a more normal shape? You could elongate a normal curve to get the same effect only better. I think it follows the voice better like it is now, if I really need to change it in order to get it rank or anything, then I will
02:49:291 (1,2) - Blanket can be improved. Eh
02:50:005 (2,1) - If you used longer sliders, the beat wouldn't seem so fragmented. It would also allow you to move that slider over to the measure start. It might interfere with where you have your next part if you restructure this. Done something else
02:52:148 (2,3) - Space like you have spaced all the other versions of this pattern. Done
02:56:910 (1) - End missing clap. Intentional? Fixed
02:59:767 (5) - I think this would look nicer if it were an extension of the curve of the previous slider. https://osu.ppy.sh/ss/4674805 Maybe curve more than in the ss. Done
03:19:766 (1,2) - Fix blanket. Done, wow I cant understand how I didnt see that
03:34:527 (5) - Move to next white tick? Eh It follows the violon or the instrument behind so I think it's better like that
03:38:813 (1,2,3,4,5) - Amazing lines. Really good job on this. :) Oh cmon :blush:
03:52:146 (1) - Finish clap
04:12:146 (1) - Possibly too short for a Normal. It would be kind of bad to miss off a spinner.
I wish I could give you more than 1 KD D:
Topic Starter
WazZzaA123
Updated the song
TheVileOne
This mapset takes so long to mod.

Hard

It is quite a bit harder than the normal. There are some parts you really need to play the map once to be able to play correctly. The rhythm is very complicated and the map is complex to show for it. You did a good job at linking together the complex rhythms for the most part.

00:01:659 (1) - Here we go again with the missing finishes. Also add claps when you feel they are necessary.
00:22:612 (6) - ^?
01:21:673 (1) - ^?
00:11:183 (5) - New combo
00:14:993 (5) - ^
00:20:707 (3) - ^
00:22:612 (6) - ^
00:26:659 (4) - ^
00:11:183 (5,6) - Alignment looks off- Consider this as being one solid curve. https://osu.ppy.sh/ss/4701702 <nitpick>
2nd point 355,181 3rd point 215,256
00:19:040 (4) - I feel that the curve angle should start more where the previous slider is ending. http://puu.sh/nFtmq/962855cf56.jpg
00:21:898 (5,6) - I don't agree with a deep curve here. Try a wider curve like this? http://puu.sh/nFtKO/01f9d714a6.jpg
00:24:517 (1) - Missing clap?
01:59:768 (1) - ^
02:26:434 (1) - ^ Intentional?
03:38:813 (1) - ^
00:45:483 (1,2,3) - Keep your curves in check here. It should form a solid curve.
00:50:721 (5,1,2) - The transition into the stacks is fairly hard to read IMO. I'm not sure what you could do about it though. :/
00:56:197 (5) - End looks like it should be moved down a couple grid 4 units to fix alignment.
01:04:887 (4) - maybe new combo here?
01:19:768 (1) - Looks better on end of 2
01:21:673 (1) - You should make the S softer. http://puu.sh/nFwiz/182d0d475a.jpg < nicer IMO
01:22:387 (2,3,4,5,6) - Stacks don't fit the music well IMO. http://puu.sh/nFw1n/93800f1a80.jpg You could use this layout and do more of your interlocked blankets here.
01:27:387 (1) - Only a matter of time before you started to add strange sliders huh? You could try something that wraps better around 3 Example http://puu.sh/nFwBL/1d4f3b2b29.jpg
01:29:292 (1) - Boring shape IMO. You could do something more creative here.
01:47:149 (2,3,4) - Kind of ugly. Look at what you did at 00:04:279 - . I suggest doing something similar.
02:05:006 (1) - Should be part of previous combo.
02:10:721 (5) - 2nd point up and left 1 grid 4 unit?
02:26:434 (1) - Maybe rotate to be more parallel with 2 or form a consistent triangle with 2,3?
02:30:243 (1) - Velocity change is kind of sudden. I suppose there is a buildup, but yea. I guess it's fine...
02:35:005 (3,4) - I am not sure about your lines here. You could curve those sliders like this https://osu.ppy.sh/ss/4716156 so that it forms a single solid (well almost) curve.
02:48:576 (1,2,3,4) - Nice pattern.
03:20:480 (1) - Adjust so the curve is more like the surrounding sliders. Looks like a grid 4 change to middle point is needed.
04:02:384 (2,3) - Make a better blanket? Flow is delicate through here. I'm not sure how it will compare.
04:06:432 (3) - Better aligned 2 grid 4 units higher. I moved just the first point.
04:10:241 (4,5) - This should have 1.0 spacing. https://osu.ppy.sh/ss/4716354 Here is a reference screenshot. I think 5 also should be rotated. You can restore normal positioning when you adjust 04:12:146 (4,5) -.
04:13:336 (2,3,4) - Fix blanket.
04:16:908 (1,2) - ^
04:20:717 (1) - Still not a fan of this shape.

Insane

Doesn't seem to have the same level of polish as the difficulties I've modded so far.

Parts of it are lacking lots of hitsounding. The method of hitsounding is so different that I can't really help much. Is it supposed to be different than how Hard has its hitsounding setup?

00:12:136 (7,8,9) - Overlap is ugly. I think it would be nice if 7,8 blanketed each other. You can just put 9 where 7 is to avoid overlap.
00:13:564 (2,3,4) - Make spacing perfect.
00:14:279 (5,6,7,1,2) - Keep your lines in check. 6,7,1 should be straight. 1,2 are not aligned at all.
00:24:517 (1,2,3) - Spacing.
00:25:469 (4) - Could be moved to the end of 1. It would form a perfect blanket with 2 when you fix the spacing issue. May need to make other changes. Not sure.
00:28:326 (1,2,3) - Umm?
00:55:840 (6) - Random whistle. Also consider lowering some along with 7 to make a curve.
00:56:435 (8,9) - I feel that if 6 is going to be a soft curve, then these should have a soft curve too.
01:00:721 (1,2,3) - Spacing.
01:17:863 (1) - Strange slider shape. A regular shape would work just fine.
01:17:863 (1,2,3) - Spacing doesn't make any sense.
01:18:816 (4,5,1) - Please polish this..
01:19:292 (5) - Random whistles.
01:26:911 (5) - Place so it ends on 3?
01:27:387 (1,2,3) - Make spacing perfect.
01:28:816 (5) - You could make a shape like this http://puu.sh/nFFHp/d83e6da8a8.jpg I think it better complements the pattern.
01:32:149 (5,6,7,8) - Eh not sure about this being a jump pattern, and 01:34:530 (5,6,1) - just being a normal pattern when they have the same intensity. Kind of an observation. It might be pretty cool if there was two jump sections here. Backup your map in case you ruin everything.
01:45:363 (3,4,5,6,7) - Stacks are not being nice here. View -> Show Stacking Try to manually adjust the stacking so the different parts line up. Might want to consider trying to reduce the clutter here in general and you wouldn't need to adjust the stacks. Not sure.
01:47:744 (8,1) - Try to avoid overlap.
02:32:029 (6) - Remove doesn't make sense.
02:32:148 (1,2,3,4) - Overmapped. Doesn't follow song.
02:33:576 (6,7,1) - Plays so awkwardly. Probably plays best as single objects.
02:35:957 (1) - Move last point 1 grid 4 unit down?
02:41:672 (7) - New combo.
02:48:338 (1) - Needs to be better aligned with 9. https://osu.ppy.sh/ss/4716858
02:56:434 (6,7,1) - Better align.
03:31:194 - I think you did a much better job mapping the first version of this part.
03:33:098 (1,2,3) - Spacing.
03:34:527 (6,7,1) - I can't find any rhythm from this. Fill that gap.
03:36:908 (4,5,6,7,8,9,10) - This seems more rigid and uninteresting compared to the other jump patterns you have done.
03:39:646 (3) - You should just remove. There's no rhythm here.
03:46:432 (1) - Angle is completely wrong to flow correctly after the jump part. Ideally you want to carry this type of flow http://puu.sh/nFIZE/5095ea485d.jpg out of that pattern. It would require some restructuring to get that kind of flow.
03:55:955 (1,2,3,4,5) - Good pattern.
04:08:098 (4) - http://puu.sh/nFJjD/51e1659ea6.jpg ?
04:16:432 (6,7,1) - I think you can come up with something better than this if you tried.
04:20:717 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - Solid and fun patterns.
04:26:432 (1,2) - Probably should move slightly more apart.

Extra looks like another wall...
Rizen
TheVileOne the real MVP here
Topic Starter
WazZzaA123

Rizen wrote:

TheVileOne the real MVP here

I know he's Crazy ;-; but I love him for what he does... I never expected a ''Full'' mod that full.
Topic Starter
WazZzaA123

TheVileOne wrote:

This mapset takes so long to mod.

Hard

It is quite a bit harder than the normal. There are some parts you really need to play the map once to be able to play correctly. The rhythm is very complicated and the map is complex to show for it. You did a good job at linking together the complex rhythms for the most part.

00:01:659 (1) - Here we go again with the missing finishes. Also add claps when you feel they are necessary.
00:22:612 (6) - ^?
01:21:673 (1) - ^?
00:11:183 (5) - New combo
00:14:993 (5) - ^
00:20:707 (3) - ^
00:22:612 (6) - ^
00:26:659 (4) - ^
00:11:183 (5,6) - Alignment looks off- Consider this as being one solid curve. https://osu.ppy.sh/ss/4701702 <nitpick>
2nd point 355,181 3rd point 215,256
00:19:040 (4) - I feel that the curve angle should start more where the previous slider is ending. http://puu.sh/nFtmq/962855cf56.jpg
00:21:898 (5,6) - I don't agree with a deep curve here. Try a wider curve like this? http://puu.sh/nFtKO/01f9d714a6.jpg Eh of course it follows with the alignement but I disagree, I'll keep it like that.
00:24:517 (1) - Missing clap?
01:59:768 (1) - ^
02:26:434 (1) - ^ Intentional?
03:38:813 (1) - ^
00:45:483 (1,2,3) - Keep your curves in check here. It should form a solid curve. I don't understand X.x
00:50:721 (5,1,2) - The transition into the stacks is fairly hard to read IMO. I'm not sure what you could do about it though. :/ Added a triple
00:56:197 (5) - End looks like it should be moved down a couple grid 4 units to fix alignment. Done
01:04:887 (4) - maybe new combo here? No, listen to the drum
01:19:768 (1) - Looks better on end of 2 Tried
01:21:673 (1) - You should make the S softer. http://puu.sh/nFwiz/182d0d475a.jpg < nicer IMO Tried
01:22:387 (2,3,4,5,6) - Stacks don't fit the music well IMO. http://puu.sh/nFw1n/93800f1a80.jpg You could use this layout and do more of your interlocked blankets here. Done something
01:27:387 (1) - Only a matter of time before you started to add strange sliders huh? You could try something that wraps better around 3 Example http://puu.sh/nFwBL/1d4f3b2b29.jpg D: fixed
01:29:292 (1) - Boring shape IMO. You could do something more creative here. Done something more creative
01:47:149 (2,3,4) - Kind of ugly. Look at what you did at 00:04:279 - . I suggest doing something similar. I think it looks fine I'll ask around
02:05:006 (1) - Should be part of previous combo.
02:10:721 (5) - 2nd point up and left 1 grid 4 unit?
02:26:434 (1) - Maybe rotate to be more parallel with 2 or form a consistent triangle with 2,3?
02:30:243 (1) - Velocity change is kind of sudden. I suppose there is a buildup, but yea. I guess it's fine...
02:35:005 (3,4) - I am not sure about your lines here. You could curve those sliders like this https://osu.ppy.sh/ss/4716156 so that it forms a single solid (well almost) curve.
02:48:576 (1,2,3,4) - Nice pattern.
03:20:480 (1) - Adjust so the curve is more like the surrounding sliders. Looks like a grid 4 change to middle point is needed.
04:02:384 (2,3) - Make a better blanket? Flow is delicate through here. I'm not sure how it will compare. It looks fine, if someone else complains I'll change it
04:06:432 (3) - Better aligned 2 grid 4 units higher. I moved just the first point.
04:10:241 (4,5) - This should have 1.0 spacing. https://osu.ppy.sh/ss/4716354 Here is a reference screenshot. I think 5 also should be rotated. You can restore normal positioning when you adjust 04:12:146 (4,5) -.
04:13:336 (2,3,4) - Fix blanket.
04:16:908 (1,2) - ^
04:20:717 (1) - Still not a fan of this shape.
I WILL DO THE REST TOMMOROW I AM TIRED


Insane

Doesn't seem to have the same level of polish as the difficulties I've modded so far. sorry

Parts of it are lacking lots of hitsounding. The method of hitsounding is so different that I can't really help much. Is it supposed to be different than how Hard has its hitsounding setup?

00:12:136 (7,8,9) - Overlap is ugly. I think it would be nice if 7,8 blanketed each other. You can just put 9 where 7 is to avoid overlap.
00:13:564 (2,3,4) - Make spacing perfect.
00:14:279 (5,6,7,1,2) - Keep your lines in check. 6,7,1 should be straight. 1,2 are not aligned at all.
00:24:517 (1,2,3) - Spacing.
00:25:469 (4) - Could be moved to the end of 1. It would form a perfect blanket with 2 when you fix the spacing issue. May need to make other changes. Not sure.
00:28:326 (1,2,3) - Umm?
00:55:840 (6) - Random whistle. Also consider lowering some along with 7 to make a curve.
00:56:435 (8,9) - I feel that if 6 is going to be a soft curve, then these should have a soft curve too.
01:00:721 (1,2,3) - Spacing.
01:17:863 (1) - Strange slider shape. A regular shape would work just fine.
01:17:863 (1,2,3) - Spacing doesn't make any sense.
01:18:816 (4,5,1) - Please polish this..
01:19:292 (5) - Random whistles.
01:26:911 (5) - Place so it ends on 3?
01:27:387 (1,2,3) - Make spacing perfect.
01:28:816 (5) - You could make a shape like this http://puu.sh/nFFHp/d83e6da8a8.jpg I think it better complements the pattern.
01:32:149 (5,6,7,8) - Eh not sure about this being a jump pattern, and 01:34:530 (5,6,1) - just being a normal pattern when they have the same intensity. Kind of an observation. It might be pretty cool if there was two jump sections here. Backup your map in case you ruin everything.
01:45:363 (3,4,5,6,7) - Stacks are not being nice here. View -> Show Stacking Try to manually adjust the stacking so the different parts line up. Might want to consider trying to reduce the clutter here in general and you wouldn't need to adjust the stacks. Not sure.
01:47:744 (8,1) - Try to avoid overlap.
02:32:029 (6) - Remove doesn't make sense.
02:32:148 (1,2,3,4) - Overmapped. Doesn't follow song.
02:33:576 (6,7,1) - Plays so awkwardly. Probably plays best as single objects.
02:35:957 (1) - Move last point 1 grid 4 unit down?
02:41:672 (7) - New combo.
02:48:338 (1) - Needs to be better aligned with 9. https://osu.ppy.sh/ss/4716858
02:56:434 (6,7,1) - Better align.
03:31:194 - I think you did a much better job mapping the first version of this part.
03:33:098 (1,2,3) - Spacing.
03:34:527 (6,7,1) - I can't find any rhythm from this. Fill that gap.
03:36:908 (4,5,6,7,8,9,10) - This seems more rigid and uninteresting compared to the other jump patterns you have done.
03:39:646 (3) - You should just remove. There's no rhythm here.
03:46:432 (1) - Angle is completely wrong to flow correctly after the jump part. Ideally you want to carry this type of flow http://puu.sh/nFIZE/5095ea485d.jpg out of that pattern. It would require some restructuring to get that kind of flow.
03:55:955 (1,2,3,4,5) - Good pattern.
04:08:098 (4) - http://puu.sh/nFJjD/51e1659ea6.jpg ?
04:16:432 (6,7,1) - I think you can come up with something better than this if you tried.
04:20:717 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8) - Solid and fun patterns.
04:26:432 (1,2) - Probably should move slightly more apart.

Extra looks like another wall...
Hokichi
Hey, from our queue.

MadaoX's Beginner

00:25:945 (2) - You put finish sound at the end of this slider. So consider make a circle or something at that point to make it clickable.
01:09:768 (1,2) - And these. I'll stop commenting on these.
01:25:482 (1,1) - Overlapped
04:09:289 (1,3) - Overlapped
Emphasize big white ticks please. Make sure to change it into new combo if you can.
The last three spinner can change into two be merging the first two. It's Beginner diff anyway.

Easy

Emphasize white ticks.
Putting the end of a slider onto a white tick make it kinda uncomfortable.

Normal

00:10:231 (2) - Move to (436,184) for a better flow
00:13:088 (1,2,3) - This may look better.
Again, please emphasize white ticks

Hard

00:24:517 (1,3) - Overlapped
01:28:340 (2,1) - More overlapped. I'll stop commenting on these as well.
Resnap Kiais

That's it for me now. I don't want to give your mapset a bad modding, so I'll just skip Insane and Extra. I'll ask the other members if they want to mod those diffs.
I'm a noob mapper anyway.
Hope my mods helped. Good luck on getting your map ranked.
BanchoBot
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