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Foreground Eclipse - You Can't Explain Anything Without The

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Topic Starter
Kaito-kun
This beatmap was submitted using in-game submission on Tuesday, January 24, 2017 at 12:08:59 PM

Artist: Foreground Eclipse
Title: You Can't Explain Anything Without The Word 'Destruction'
Tags: Each And Every Word Leaves Me Here Alone Merami Teto Mountain of Faith LinkTaylord puxtu Protastic101 Minseo2000 Touhou Project Sanae Kochiya 東方Project Faith is for the Transient People
BPM: 191
Filesize: 7544kb
Play Time: 04:34
Difficulties Available:
  1. LTay's Hard - 4Key (2.58 stars, 1704 notes)
  2. LTay's Insane - 4Key (3.33 stars, 2241 notes)
  3. Normal - 4Key (1.82 stars, 1220 notes)
  4. puxtu's Lunatic - 4Key (4.41 stars, 2942 notes)
  5. Sacrifice - 4Key (4.18 stars, 2595 notes)
Download: Foreground Eclipse - You Can't Explain Anything Without The Word 'Destruction'
Information: Scores/Beatmap Listing
---------------
"I will bring about a miracle, in exchange for this life…"


...and that miracle is reviving this beatmap :^D


Normal: Diff centered around 1/2 notes and double notes. May give a challenge for new players.
LTay's Hard: Difficulty based more on speed than density, short stairs are common here.
LTay's Insane: Difficulty filled with streams and chords, for a more aggresive approach.
Sacrifice: Challenging difficulty with both LN-oriented sections and dense jumpstreams.
puxtu's Lunatic: LN-less version made by puxtu, for those who can't stand the more LN-oriented Sacrifice difficulty.

LinkTaylord

LinkTaylord's Diffs:3



¨¨¨¨¨¨¨¨¨¨¨¨~#SoyUnaBarraDivisora#~¨¨¨¨¨¨¨¨¨¨¨¨

HEY THERE!

fancy af

Revisar Cada Vez Que Pases...

Applied Mods:
- Aras25
- Protastic101
- Mine :'v
puxtu
offset +12 maybe? it sounds a lil bit early
NinjaSM

puxtu wrote:

offset +12 maybe? it sounds a lil bit early
And I'm supposed to believe that your diff is a low 4 star lmao.

Nah nah I kidd.
I love the map
Could be a bit harder for a lunatic diff/ next to mid 4 star
NinjaSM
Watch me FC this on my first try as soon as it get ranked though ;^)
Aras
|1|2|3|4|


Insane
- 00:07:866 (7866|0) - to 2
- 00:10:065 (10065|3) - to 3 then 00:10:379 (10379|2) - to 4, to keep with the pattern before this
- 00:15:405 (15405|0) - to 4 then 00:16:033 (16033|2) - to 2
- 00:17:918 (17918|2) - to 4
- 00:18:860 (18860|0) - to 4, pitch relevancy, not a must
- 00:22:630 (22630|2) - to 2, 00:22:944 (22944|1) - to 1
- 00:24:515 (24515|2) - to 4, 00:24:829 (24829|3,25143|2,25457|1) - ctrl + left
- 00:29:541 (29541|2) - to 2 then ctrl + left 00:30:169 (30169|2,30484|1,30484|0) -
- 00:31:740 (31740|1) - to 4 then ctrl + j 00:32:840 (32840|3,32997|2) - then move 00:34:253 (34253|3) - to 3
- 00:49:646 (49646|0,49803|0) - shouldn't jack, different pitch for the synth sound, and different sound type for the percussion
- 00:51:374 (51374|0,51531|1,51531|2) - ctrl + right and see the pattern with this 00:51:217 (51217|3,51374|1,51531|2,51688|0) - , you can try to make something like this, or variate in the other part of this sound (the drum and cymbal, or snare?) insteadd of placing random note
- I will jack these 3 00:52:002 (52002|1,52002|0,52159|2,52159|3,52316|1,52316|0) - for variation instead of trilling it all the way till the end
- 00:52:630 (52630|3,52709|0,52787|1,52866|2,52944|3) - really? just one? the other have 2, plus this is Insane diff, so you shouldn't thinking something like this : "oh! this is gonna be too hard" or something like that
- 00:55:143 (55143|3,55222|2,55300|1,55379|2,55457|3,55536|0) - ^ make sure to check the whole song for this part
- 01:25:771 (85771|3,85771|1) - add 1, crash and drum
- 01:27:028 (87028|0,87028|2) - ^
- 01:28:285 (88285|3,88285|2) - ^
- 01:31:112 (91112|3) - really just one? its 3 sound there actually, synth, drum, crash, maybe 2? check the other too
- 02:19:175 (139175|3) - to 3, 02:19:489 (139489|1) - to 4, 02:19:646 (139646|3) - to 2
- 02:23:730 (143730|0) - to 2, 02:23:730 (143730|3) - to 3
- 02:26:243 (146243|3,146243|0) - move to 2 and 3
- 02:27:185 (147185|3) - to 2
- 03:06:452 (186452|2,186452|3,186609|3,186609|2) - just disagree with jacking it at this part

You better not waste that puxtu diff, you're really lucky to have heror his? GD
Do your best in finding other mod as this map has a bright future upon it
puxtu

Aras25 wrote:

You better not waste that puxtu diff, you're really lucky to have heror his? GD
*her
LinkTaylord

Aras25 wrote:

|1|2|3|4|


Insane
- 00:07:866 (7866|0) - to 2

- 00:10:065 (10065|3) - to 3 then 00:10:379 (10379|2) - to 4, to keep with the pattern before this

- 00:15:405 (15405|0) - to 4 then 00:16:033 (16033|2) - to 2

- 00:17:918 (17918|2) - to 4

- 00:18:860 (18860|0) - to 4, pitch relevancy, not a must ✘ .-.

- 00:22:630 (22630|2) - to 2, 00:22:944 (22944|1) - to 1

- 00:24:515 (24515|2) - to 4, 00:24:829 (24829|3,25143|2,25457|1) - ctrl + left

- 00:29:541 (29541|2) - to 2 then ctrl + left 00:30:169 (30169|2,30484|1,30484|0) -

- 00:31:740 (31740|1) - to 4 then ctrl + j 00:32:840 (32840|3,32997|2) - then move 00:34:253 (34253|3) - to 3

- 00:49:646 (49646|0,49803|0) - shouldn't jack, different pitch for the synth sound, and different sound type for the percussion ✓ Lol, yep

- 00:51:374 (51374|0,51531|1,51531|2) - ctrl + right and see the pattern with this 00:51:217 (51217|3,51374|1,51531|2,51688|0) - , you can try to make
something like this, or variate in the other part of this sound (the drum and cymbal, or snare?) insteadd of placing random note ✓ Now is cool.

- I will jack these 3 00:52:002 (52002|1,52002|0,52159|2,52159|3,52316|1,52316|0) - for variation instead of trilling it all the way till the end Nope, but now is a little more difficult than before, thanks you :3

- 00:52:630 (52630|3,52709|0,52787|1,52866|2,52944|3) - really? just one? the other have 2, plus this is Insane diff, so you shouldn't thinking something like this : "oh! this is gonna be too hard" or something like that ✘ Yes, this should be insane, but if i do this, i should make similar changes, and the map would be a little difficult and the spread will be damaged a bit. I want speed, not so much density.

- 00:55:143 (55143|3,55222|2,55300|1,55379|2,55457|3,55536|0) - ^ make sure to check the whole song for this part Welcome to osu.

- 01:25:771 (85771|3,85771|1) - add 1, crash and drum ✓ Oh yeah!!!!

- 01:27:028 (87028|0,87028|2) - ^ ^

- 01:28:285 (88285|3,88285|2) - ^ ^

- 01:31:112 (91112|3) - really just one? its 3 sound there actually, synth, drum, crash, maybe 2? check the other too ✓ I was iffy

- 02:19:175 (139175|3) - to 3, 02:19:489 (139489|1) - to 4, 02:19:646 (139646|3) - to 2

- 02:23:730 (143730|0) - to 2, 02:23:730 (143730|3) - to 3

- 02:26:243 (146243|3,146243|0) - move to 2 and 3

- 02:27:185 (147185|3) - to 2

- 03:06:452 (186452|2,186452|3,186609|3,186609|2) - just disagree with jacking it at this part ✓ Me too lmao

Good job, thanks. 8-)
Kudos for this guy. :lol:
Topic Starter
Kaito-kun
Updated
Topic Starter
Kaito-kun
Double posting to say I have deleted the 6K spread. Reason is I haven't been able to finish it after all this time, either because I didn't had time, or simply because I didn't felt like it for some reason. So at the end of the day, this ended up being a 4k-only spread lol. (But if someone appears willing to help me make another spread for a new keymode, I could consider it in a positive way).

Also, with this, the map is finally ready to start its very long process to a hopeful ranking (hopeful.....)
Vulkin

Kaito-kun wrote:

Double posting to say I have deleted the 6K spread. Reason is I haven't been able to finish it after all this time, either because I didn't had time, or simply because I didn't felt like it for some reason. So at the end of the day, this ended up being a 4k-only spread lol. (But if someone appears willing to help me make another spread for a new keymode, I could consider it in a positive way).

Also, with this, the map is finally ready to start its very long process to a hopeful ranking (hopeful.....)
wat if someone takes the unfinished 6k spread and finishes it? (not me cuz i suck ;w;)
Topic Starter
Kaito-kun

Vulkin wrote:

Kaito-kun wrote:

Double posting to say I have deleted the 6K spread. Reason is I haven't been able to finish it after all this time, either because I didn't had time, or simply because I didn't felt like it for some reason. So at the end of the day, this ended up being a 4k-only spread lol. (But if someone appears willing to help me make another spread for a new keymode, I could consider it in a positive way).

Also, with this, the map is finally ready to start its very long process to a hopeful ranking (hopeful.....)
wat if someone takes the unfinished 6k spread and finishes it? (not me cuz i suck ;w;)
I would gladly accept it ofc, since it was my initial intention to make this a 4K/5K/6K spread, but I became both busy and lazy with this project, so I left only the 4k spread by the end, which is the only spread done.

Anyways, Minseo and I are already working on reviving the 6K spread, so there's that too (can still consider adding another keymode to the mix, but again, I won't add it if I'm alone to do the mapping, because I'm a lazy fuck :^) )
MadBricktree

Kaito-kun wrote:

Vulkin wrote:

wat if someone takes the unfinished 6k spread and finishes it? (not me cuz i suck ;w;)
I would gladly accept it ofc, since it was my initial intention to make this a 4K/5K/6K spread, but I became both busy and lazy with this project, so I left only the 4k spread by the end, which is the only spread done.

Anyways, Minseo and I are already working on reviving the 6K spread, so there's that too (can still consider adding another keymode to the mix, but again, I won't add it if I'm alone to do the mapping, because I'm a lazy fuck :^) )
^
Thus shooting a star
Protastic101
If you're wanting another keymode, I'm willing to do a full 5k spread starting next week once I finish my finals (all of which are this week T.T). PM me if you're interested?

Column 1|2|3|4

Anywayssss, incoming -full- modddd (Thanks for reading my rules Kaito lol)

General
- Consider reducing HP and OD of LinkTaylor's HD to ~7.7 since 8 is a little overkill of an HP for a HD difficulty with few streams but lots of bursts
- Reduce HP of Insane to 8. It's currently higher than Sacrifice. Or you can just increase HP and OD of sacrifice, but I feel like anything higher than 8.5 is too much for a semi-noodley diff.
- I think offset might actually be at 5047.
- There's a lot of things to check and fix on AiMod. They're mostly just inconsistencies with preview points, snapped notes, and others between difficulties.
I'm starting from Easiest -> Hardest, but I will do a full mod, so don't worry :D

Normal
00:20:117 (20117|2,20274|3) - Jack these together since they're the same pitch?
00:10:379 (10379|0,10379|1) - This is me being nitpicky, but since the previous chord was a {12}, I'd change this chord to be different, like a {24} since it's not the same pitch as 00:07:866 (7866|0,7866|1)
00:46:819 (46819|2) - Since the last single note was in the same column as the previous note before it, wouldn't it be easier/nicer to play/read if this was also jacked with the previous note? So move to 2 perhaps?
00:47:604 - Add a note here for the clap sound?
00:47:918 - ^^
00:49:489 and 00:50:117 and 00:50:431 - Add notes for the claps?
00:52:002 and 00:52:316 and 00:52:630 and 00:52:944 - Add single notes for the claps.
00:54:358 to 00:55:614 - Add notes on the 1/2 beats or red ticks for the claps. Clappity clap clap clap, I'm getting annoying now. Ok.
00:54:986 - Since there's a 1/4 burst here in the music, consider adding an LN to represent it? End at 00:55:614 if accepted.
00:57:656 and 00:57:970 - Add notes for claps.
Basically, for the rest of this, add single notes every time there's a clap on a red tick? Maybe? Am I being annoying? God, I'm being annoying. Have a cat gif as an apology. Alright, back to the mod at hand.
01:27:028 (87028|0,88285|3,89541|3,90798|2,92054|2,93311|2,94567|3) - Consider making these notes jumps because the guitar plays on them and therefore accents the notes a little.
01:20:431 (80431|0,80745|0) - Why are these in the same column? They're not the same pitch are they? Unless my ears are deceiving me. That'd be embarrassing. Ewpz. I'll stop mentioning these now cause you probably have a good reason for them.
01:35:824 to 01:45:876 - Consider adding a 1/2 stream since this section is a lot more dense in music than the previous section, but the mapping is pretty much the same.
01:48:075 (108075|3,108232|0,108389|3) - This is most likely me being bad at Mania, but this feels a little uncomfortable to play since you're almost expecting the third note to be in a different column than the first right? So maybe move 01:48:389 (108389|3) to 3?
01:53:101 (113101|1,113258|2,113415|1) - Basically same stuff as above I guess.
02:09:751 and 02:10:222 - Since you seem to follow the guitar at 02:10:536 (130536|3,130850|2) I think it'd make sense to add LN's at the times I just mentioned so that you play the entire guitar part here, and not just half of it, because that feels a little weird imo. So add LN's and touch them to each other, if that makes any sense.
02:14:777 and 02:15:248 - ^^
02:16:347 (136347|2) - Consider moving to 2 since it's the same pitch as 02:16:190 (136190|1)
02:16:662 (136662|2,136819|1,136976|0) - Consider moving to 4 since it's the same pitch as 02:16:504 (136504|3)
04:21:688 to 04:31:426 - Consider adding a 1/2 stream since this is the ending of the song, and so there's a lot going on, like the constant 1/4 beat by the drum in the back, plus crashes every now and then like at 04:23:573 (not a crash, it's a hihat, but still) and 04:25:457 and 04:25:771 and 04:26:086 and 04:26:400 Plus, a hihat at 04:28:128 -
04:26:714 (266714|0,266714|3) - Uhhh, reduce this to one note? I can't hear an accent in the music to warrant making this a double.
Normal's my favorite, so like, yes XD

Taylord's Hard
00:55:300 (55300|3,55379|2) - Consider shifting one lane to the left and then control H since the claps seem to be going up in pitch, so the notes should too for some loose pitch relevancy?
01:08:023 and 01:08:101 - Add notes since you already map to the 1/4 drums/sounds in this song.
01:09:908 - ^^
01:10:222 and 01:10:300 - ^^
01:28:285 (88285|0) - Maybe split this LN into two but keep them in the same lane because at 01:29:541 the guitar stops the previous note and then plays the same note again.
01:39:201 (99201|0,99279|1) - I think it's a little easier to read and hit if you move the first note to 2 and the second note to 1.
02:47:447 (167447|1,168703|1) - Between these two notes, add a 1/4 burst for the drums?
03:27:656 (207656|2,208599|0) - Between these notes, add a 1/4 burst for drums? Or, make it 1/2 if you don't want to make it too hard.
03:43:991 (223991|1,226504|2) - Between these two notes, why don't you add a 1/2 stream? This part is pretty dense in the music, but compared to the rest of this difficulty, it's actually lighter than the rest of it.
Basically, in this diff, I just realize that some parts are a lot lighter when the music is a lot heavier in instruments and sounds, so maybe switch that around so the lighter parts are less dense in the map than heavier parts?
There is one section where you suddenly stop with LN's that I forgot to address. 01:19:175 to 01:25:457 - If you have to stop with the LN's, try to transition into it, or don't add them at all because they just drop all of a sudden, only a few measures after they started.

I realize I keep putting question marks at the ends of most of my suggestions. Guess I'm just really unsure of myself now lol.

Taylord's Insane
00:31:740 (31740|3,31740|0,31740|2,32997|1,32997|3,32997|0) - Is there any real reason why these are triples when similar chords are played as doubles? These don't sound any heavier than 00:27:970 (27970|0,27970|2,30484|1,30484|2) for example.
01:07:552 (67552|3,67866|3,68808|0,69122|0) - I honestly wouldn't jack these if they're not the same pitch or musical note. It just doesn't really make sense.
01:32:054 (92054|0) - Basically what I said above. This isn't the same pitch as 01:30:798 (90798|0) so I don't really see a reason as to why they're jacked with each other. Move this to a different lane and extend 01:30:798 (90798|0) to 01:32:054 ?
01:40:850 (100850|1) - I'd suggest moving this to 1 just so it's a little easier to get your bearings during this stream and it doesn't blend in as well with the music so it's easy to read.
01:40:771 (100771|0) - If above is accepted, move this to 2.
03:09:751 (189751|1,189751|3,189751|2,190379|2,190379|1,190379|0,192264|2,192264|0,192264|1,192892|2,192892|0,192892|3) - and etc. Anyways, I don't really think these need to be triples. That's cause only the drum falls on this beat, as opposed to notes like 03:11:321 (191321|0,191321|3,191635|2,191635|3,191949|0,191949|3) where they fall on where the guitar and the drum play together, so they're slightly louder and more accented.
03:28:442 (208442|2,208834|3) - Between these notes, add a 1/4 burst. You have an incomplete one 03:27:499 (207499|3,208128|3) between those notes, and it doesn't make sense to just stop it partway.
04:18:546 (258546|2) - Uh, can I ask why this is here? There's not another sustained sound starting here is there...? Remove?

This is going by a lot quicker than I thought. Actually no, time is flying by a lot quicker than I thought. Going on 1 and a half hours, lez finish. But first, a gif break! Mfw I get a STD map req in my queue. Ok, back to modding.

Sacrifice
00:07:866 (7866|0,7866|1) - These should be triples because this is a piano chord (I'm too lazy to figure out what note chord) but two of the notes are the same note but different octaves.
00:11:635 (11635|0,11635|1) - ^^
00:12:892 (12892|1,12892|3) - ^^
00:17:918 (17918|1,17918|0) - ^^ and so on.
01:15:719 to 01:25:771 - Excluding the areas where you have bursts, consider adding 1/2 long LN's to represent the short synth sound in the background kind of like what was done in Hard.
01:35:510 (95510|2,105876|1) - Fuck this chord stream, I died XD (I really like it though)
Wow. I really did not find much to change here. There was just one thing though. Were you mapping to vocals during parts of the song? Like at 02:17:918 to 02:38:651 ? I mean, there's really nothing wrong with that, just surprised me a little cause I didn't know what exactly I was holding the LN's to since people don't normally map to vocals. But oh well, nice job anyways.

Man, I wish all songs were this good. I seriously have no problem doing a long mod on something like this.

Puxtu's Lunatic
Uhhh, why's the beginning missing? Are you just not mapping to that part? I mean, it's a really simple part to put a few notes to. I don't think you should just leave it empty, cause there's enough music to warrant some notes...
03:28:913 (208913|1,213939|1) - Between these notes, why not add notes on every red tick? If it's not that heavily accented, you can just add a single note, but the kicks and crashes here are too loud to be ignored imo.
03:48:075 - I think you could add a slow SV here to accent the next notes in the next measure. Maybe an SV of .7?
04:10:065 - Same here. A slow SV would be fitting, but some people just don't like them, so it's up to you.

That's surprising. There was less find in the higher diffs when it's normally the other way around XD
It's a good thing there are spoiler boxes or else this would be a wall of text. Oops.
Anywaysss, so as I said above, if you want to add another keymode, PM me and I'll totally make a 5k ver.
Solid mapset, and I love it, so if this goes to graveyard, I think I'll cry (not really but still).
One final gif before I go...

Edit: That was actually 2 and a half hours of a mod for a crappy like, 3 suggestions per difficulty. I'm just super time efficient lol
Edit 2: Assuming you haven't already started applying this mod, 00:05:353 - is the first note of the measure, meaning 00:05:039 (5039|0,5196|2) are pickup notes. That's why the emphasis keeps falling on the second downbeat. Consider putting the offset at 00:05:361 - (after applying the offset I mentioned above).
puxtu
lol kaito wtf http://puu.sh/oUPEx/cf5934fed8.png

Protastic101 wrote:

[Puxtu's Lunatic]Uhhh, why's the beginning missing? Are you just not mapping to that part? I mean, it's a really simple part to put a few notes to. I don't think you should just leave it empty, cause there's enough music to warrant some notes... percussion only
03:28:913 (208913|1,213939|1) - Between these notes, why not add notes on every red tick? If it's not that heavily accented, you can just add a single note, but the kicks and crashes here are too loud to be ignored imo. percussion only [2]
03:48:075 - I think you could add a slow SV here to accent the next notes in the next measure. Maybe an SV of .7? not really want to add any sv here, sorry
04:10:065 - Same here. A slow SV would be fitting, but some people just don't like them, so it's up to you.
fixed some screwed stuff http://puu.sh/oUQia/7e26fe7368.osu
LinkTaylord

Protastic101 wrote:

______
1|2|3|4

General
- Consider reducing HP and OD of LinkTaylord's Hard to ~7.7 since 8 is a little overkill of an HP for a HD difficulty with few streams but lots of bursts
- Reduce HP of Insane to 8. It's currently higher than Sacrifice. Or you can just increase HP and OD of sacrifice(que tal HP 8.5 y OD 8..porque hay muchas LNs), but I feel like anything higher than 8.5 is too much for a semi-noodley diff.
- I think offset might actually be at 5047.
- There's a lot of things to check and fix on AiMod. They're mostly just inconsistencies with preview points, snapped notes, and others between difficulties.
Ya me empezó a gustar este mod.


Taylord's Hard
00:55:300 (55300|3,55379|2) - Consider shifting one lane to the left and then control H since the claps seem to be going up in pitch, so the notes should too for some loose pitch relevancy? ✓ Yep hehe

01:08:023 and 01:08:101 - Add notes since you already map to the 1/4 drums/sounds in this song.
01:09:908 - ^^
01:10:222 and 01:10:300 - ^^

01:28:285 (88285|0) - Maybe split this LN into two but keep them in the same lane because at 01:29:541 the guitar stops the previous note and then plays the same note again. ✘ In this case, I think it's enough with 01:29:541 (89541|1,89541|2) - ... Another LN in that place would be a little difficult.

01:39:201 (99201|0,99279|1) - I think it's a little easier to read and hit if you move the first note to 2 and the second note to 1. ✓ Better :v

02:47:447 (167447|1,168703|1) - Between these two notes, add a 1/4 burst for the drums? ✘ So hard

03:27:656 (207656|2,208599|0) - Between these notes, add a 1/4 burst for drums? Or, make it 1/2 if you don't want to make it too hard. ✓ Done, 1/2 forever lmao

03:43:991 (223991|1,226504|2) - Between these two notes, why don't you add a 1/2 stream? This part is pretty dense in the music, but compared to the rest of this difficulty, it's actually lighter than the rest of it. ✓ You're right.

Basically, in this diff, I just realize that some parts are a lot lighter when the music is a lot heavier in instruments and sounds, so maybe switch that around so the lighter parts are less dense in the map than heavier parts?
There is one section where you suddenly stop with LN's that I forgot to address. 01:19:175 to 01:25:457 - If you have to stop with the LN's, try to transition into it, or don't add them at all because they just drop all of a sudden, only a few measures after they started. This part worries me a bit. I want to know what to do in it. But anyways thanks for say it.



Taylord's Insane
00:31:740 (31740|3,31740|0,31740|2,32997|1,32997|3,32997|0) - Is there any real reason why these are triples when similar chords are played as doubles? These don't sound any heavier than 00:27:970 (27970|0,27970|2,30484|1,30484|2) for example. ✓ ._.

01:07:552 (67552|3,67866|3,68808|0,69122|0) - I honestly wouldn't jack these if they're not the same pitch or musical note. It just doesn't really make sense.

01:32:054 (92054|0) - Basically what I said above. This isn't the same pitch as 01:30:798 (90798|0) so I don't really see a reason as to why they're jacked with each other . Move this to a different lane and extend 01:30:798 (90798|0) to 01:32:054 ? ✘ Backwards!! xD

01:40:850 (100850|1) - I'd suggest moving this to 1 just so it's a little easier to get your bearings during this stream and it doesn't blend in as well with the music so it's easy to read. ✘ O.o
01:40:771 (100771|0) - If above is accepted, move this to 2.

03:09:751 (189751|1,189751|3,189751|2,190379|2,190379|1,190379|0,192264|2,192264|0,192264|1,192892|2,192892|0,192892|3) - and etc. Anyways, I don't really think these need to be triples. ✓ Yes, I changed it... That's cause only the drum falls on this beat, as opposed to notes like 03:11:321 (191321|0,191321|3,191635|2,191635|3,191949|0,191949|3) where they fall on where the guitar and the drum play together, so they're slightly louder and more accented. ✘ You're right, but... Soooooo difficuuulttttt O_O

03:28:442 (208442|2,208834|3) - Between these notes, add a 1/4 burst. You have an incomplete one 03:27:499 (207499|3,208128|3) between those notes, and it doesn't make sense to just stop it partway. ✓ Here I made something funny: Deleted a note and added the missing. Thanks you

04:18:546 (258546|2) - Uh, can I ask why this is here? There's not another sustained sound starting here is there...? Remove? ✘ Nope, because here is guitar sound. It stops and start again. But isn't too well, I changed it. Anyways, thanks you for say it xD
Thanks u Pros...Prostatic ?!? :o Ay, Ay.. Well.. Thanks xD
Protastic101

LinkTaylord wrote:

Ya me empezó a gustar este mod.
Wow, it generally takes a few difficulties and a few dozen cat gifs before people start to like it XD Life goal complete!

LinkTaylord wrote:

This part worries me a bit. I want to know what to do in it. But anyways thanks for say it.
Pues, yo miro esta sección, y yo pienso que tu debes tratar algo como esto: 01:18:860 (78860|1) - Mueve a 3
01:19:175 (79175|3) - Mueve a 2.
01:19:489 - Agrega LN a 4
01:19:803 - Agrega LN a 2
01:20:117 - Agrega LN a 1
01:20:431 - Agrega LN a 2.
De esta manera, los LN's terminan cuando el 1/2 ritmo empieza a 01:20:745

Mi español es el peor! Mua ah ah ah ah! (Just tell me if my Spanish is that bad and you want me to speak in English T.T)

LinkTaylord wrote:

Thanks u Pros...Prostatic ?!? :o
Guess we're even on misspelling each other's names XD
LinkTaylord

Protastic101 wrote:

LinkTaylord wrote:

Ya me empezó a gustar este mod.
Wow, it generally takes a few difficulties and a few dozen cat gifs before people start to like it XD Life goal complete! Ayyyyy lmaooooo xD


LinkTaylord wrote:

This part worries me a bit. I want to know what to do in it. But anyways thanks for say it.
Pues, yo miro esta sección, y yo pienso que tu debes tratar algo como esto: 01:18:860 (78860|1) - Mueve a 3
01:19:175 (79175|3) - Mueve a 2.
01:19:489 - Agrega LN a 4
01:19:803 - Agrega LN a 2
01:20:117 - Agrega LN a 1
01:20:431 - Agrega LN a 2.
De esta manera, los LN's terminan cuando el 1/2 ritmo empieza a 01:20:745 :3 Now it look better, thanks you very much!

Mi español es el peor! Mua ah ah ah ah! (Just tell me if my Spanish is that bad and you want me to speak in English T.T) Tu español se entiende súper bien, ¿Dónde aprendes español? ( ͡° ͜ʖ ͡°)

LinkTaylord wrote:

Thanks u Pros...Prostastic ?!? :o
Guess we're even on misspelling each other's names XD Lol, alright xDD We're even, You're nice :v ahahaha
PotatoKing2000
:D
Topic Starter
Kaito-kun
Well, sorry everyone for the sudden dissapearance, was out of my house these past days and unable to update the map (even tho I was able to play osu!, I was unable to go into editor and apply everything). Anyways, now I'm finally home just to find unstable internet connection issues. Yup, I'm officially one unlucky bastard ;w;.

Taking aside all the bad luck I have, I'll be updating things little by little because of the unstable internet, so please bear with me please ;w;

To do list:
Update Link's and puxtu's diffs
Apply mod to my diffs
Insert current GDs from the new spreads
Protastic101
Don't ever trust me to finish a GD in a timely manner XD Like, 50% done with the third one, and I'll probably make a fourth one if you're willing to deal with my procrastination

Anyways, so some metadata stuff since I'm being lazy to actually map:
- Actual title is "信仰は儚き人間の為に", taken from their site at http://www.fg-eclipse.net/works/each.html What you have right now is the romanised title.
- Source (I'm still not 100% sure since I haven't been able to find a reputable source) is 東方風神録 ~ Mountain of Faith, source from http://en.touhouwiki.net/wiki/Each_And_ ... Here_Alone which I do realize may not be completely reliable.
- As for tags, I'd probably add "東方Project" since that's the thingy it's from XD Also, maybe add "Screamo" and "Post-hardcore"

That's basically it from me, I suck at metadata, but I just wanted to point that stuff out.
Topic Starter
Kaito-kun

Protastic101 wrote:

Column 1|2|3|4

Anywayssss, incoming -full- modddd (Thanks for reading my rules Kaito lol)

General
- I think offset might actually be at 5047. I doubt it tbh, but will have it in mind. If more people show up saying that offset is wrong, I'll ask for a timing check from someone knowledgeable with those kind of things
- There's a lot of things to check and fix on AiMod. They're mostly just inconsistencies with preview points, snapped notes, and others between difficulties. Saw them and fixed them on each separate difficulty (don't worry GD mappers, I only solved the problem with the Kiai and such, nothing has been altered to your diffs)

I'm starting from Easiest -> Hardest, but I will do a full mod, so don't worry :D

Normal
00:20:117 (20117|2,20274|3) - Jack these together since they're the same pitch? Sure
00:10:379 (10379|0,10379|1) - This is me being nitpicky, but since the previous chord was a {12}, I'd change this chord to be different, like a {24} since it's not the same pitch as 00:07:866 (7866|0,7866|1) Did some fixing there
00:46:819 (46819|2) - Since the last single note was in the same column as the previous note before it, wouldn't it be easier/nicer to play/read if this was also jacked with the previous note? So move to 2 perhaps? Didn't do as you said, but changed something there to remove the so called "jack" instead
---------------------------------------------------------------------------------------------------------
00:47:604 - Add a note here for the clap sound?
00:47:918 - ^^
00:49:489 and 00:50:117 and 00:50:431 - Add notes for the claps?
00:52:002 and 00:52:316 and 00:52:630 and 00:52:944 - Add single notes for the claps.
00:54:358 to 00:55:614 - Add notes on the 1/2 beats or red ticks for the claps. Clappity clap clap clap, I'm getting annoying now. Ok.
00:54:986 - Since there's a 1/4 burst here in the music, consider adding an LN to represent it? End at 00:55:614 if accepted.
00:57:656 and 00:57:970 - Add notes for claps.
Basically, for the rest of this, add single notes every time there's a clap on a red tick? Maybe? Am I being annoying? God, I'm being annoying. Have a cat gif as an apology. Alright, back to the mod at hand.
Done it....sort of lol
------------------------------------------------------------------------------------------------------------
01:27:028 (87028|0,88285|3,89541|3,90798|2,92054|2,93311|2,94567|3) - Consider making these notes jumps because the guitar plays on them and therefore accents the notes a little. Didn't exactly applied them to the ones you showed, but did something about it
01:20:431 (80431|0,80745|0) - Why are these in the same column? They're not the same pitch are they? Unless my ears are deceiving me. That'd be embarrassing. Ewpz. I'll stop mentioning these now cause you probably have a good reason for them. Meh, they were just there to follow the 1234 and 4321 pattern, but moved the notes lol
01:35:824 to 01:45:876 - Consider adding a 1/2 stream since this section is a lot more dense in music than the previous section, but the mapping is pretty much the same. Didn't liked the idea much, so instead I made everything into a double. Made it easy enough to avoid SR inflation (unlike the rest of the spread :^) ) and while still trying to catch the intensity of that section
01:48:075 (108075|3,108232|0,108389|3) - This is most likely me being bad at Mania, but this feels a little uncomfortable to play since you're almost expecting the third note to be in a different column than the first right? So maybe move 01:48:389 (108389|3) to 3? Nope. But I get what you meant. So I did some changes to the part before it to make that part more natural
01:53:101 (113101|1,113258|2,113415|1) - Basically same stuff as above I guess. Same as above
02:09:751 and 02:10:222 - Since you seem to follow the guitar at 02:10:536 (130536|3,130850|2) I think it'd make sense to add LN's at the times I just mentioned so that you play the entire guitar part here, and not just half of it, because that feels a little weird imo. So add LN's and touch them to each other, if that makes any sense. Certainly true. Applied
02:14:777 and 02:15:248 - ^^ ^^^
02:16:347 (136347|2) - Consider moving to 2 since it's the same pitch as 02:16:190 (136190|1) Nope. Would prefer avoiding that jack, as I can tolerate a 1/1 "jack", but a 1/2 would be a bit much imo
02:16:662 (136662|2,136819|1,136976|0) - Consider moving to 4 since it's the same pitch as 02:16:504 (136504|3) Same as above
04:21:688 to 04:31:426 - Consider adding a 1/2 stream since this is the ending of the song, and so there's a lot going on, like the constant 1/4 beat by the drum in the back, plus crashes every now and then like at 04:23:573 (not a crash, it's a hihat, but still) and 04:25:457 and 04:25:771 and 04:26:086 and 04:26:400 Plus, a hihat at 04:28:128 - Did the same as the other part
04:26:714 (266714|0,266714|3) - Uhhh, reduce this to one note? I can't hear an accent in the music to warrant making this a double. There actually is a crash sound there, but since I made everything on that section into a double, it's blended in to the rest lol
Normal's my favorite, so like, yes XD Lol, and I honestly thought it was shit lmao

I realize I keep putting question marks at the ends of most of my suggestions. Guess I'm just really unsure of myself now lol. Suggestions are still suggestions :p

This is going by a lot quicker than I thought. Actually no, time is flying by a lot quicker than I thought. Going on 1 and a half hours, lez finish. But first, a gif break! Mfw I get a STD map req in my queue. Ok, back to modding. I also got a STD request back when I had the Cute Modding Queue open lmao

Sacrifice
-------------------------------------------
00:07:866 (7866|0,7866|1) - These should be triples because this is a piano chord (I'm too lazy to figure out what note chord) but two of the notes are the same note but different octaves.
00:11:635 (11635|0,11635|1) - ^^
00:12:892 (12892|1,12892|3) - ^^
00:17:918 (17918|1,17918|0) - ^^ and so on.
Actually, I'm not adding triples considering the piano's strenght, I use doubles when there's a strong piano sound + one note from normal piano sound. And I would prefer to leave it like that for now.
---------------------------------------------------------------
01:15:719 to 01:25:771 - Excluding the areas where you have bursts, consider adding 1/2 long LN's to represent the short synth sound in the background kind of like what was done in Hard. Not really what I would like. Even tho it would fit the "LN map" a bit more, I don't really like it playwise. It feels like it's better played as normal notes instead of LNs
01:35:510 (95510|2,105876|1) - Fuck this chord stream, I died XD (I really like it though) Lol, and worst of it all was that the original chordstream was mostly composed of handstreams with some jumps into the mix. But nerfed it since it was too much of a spike for the diff (It's not very appealing having only 20 seconds of a 5* map and the rest being borderline 4* lol)
Wow. I really did not find much to change here. There was just one thing though. Were you mapping to vocals during parts of the song? Like at 02:17:918 to 02:38:651 ? I mean, there's really nothing wrong with that, just surprised me a little cause I didn't know what exactly I was holding the LN's to since people don't normally map to vocals. But oh well, nice job anyways. Yeah, those are vocals. Give props to Hydria for the idea, as the original Kiai felt too bland and he suggested in adding vocals along with the drums to make it more appealing

Man, I wish all songs were this good. I seriously have no problem doing a long mod on something like this. Guess I finally mapped something decent :^)

That's surprising. There was less find in the higher diffs when it's normally the other way around XD
It's a good thing there are spoiler boxes or else this would be a wall of text. Oops.
Anywaysss, so as I said above, if you want to add another keymode, PM me and I'll totally make a 5k ver.
Solid mapset, and I love it, so if this goes to graveyard, I think I'll cry (not really but still).
One final gif before I go...

Edit: That was actually 2 and a half hours of a mod for a crappy like, 3 suggestions per difficulty. I'm just super time efficient lol I once took a day to mod a beatmap, so I guess we are similar in a way :^)
Edit 2: Assuming you haven't already started applying this mod, 00:05:353 - is the first note of the measure, meaning 00:05:039 (5039|0,5196|2) are pickup notes. That's why the emphasis keeps falling on the second downbeat. Consider putting the offset at 00:05:361 - (after applying the offset I mentioned above). Again, if more people point out a wrong offset, I'll look at it

Protastic101 wrote:

Don't ever trust me to finish a GD in a timely manner XD Like, 50% done with the third one, and I'll probably make a fourth one if you're willing to deal with my procrastination Meh, I have GDs pending from over a month, it's a miracle people still trust me into making GDs :^) (If I don't finish it in a week or a single sitting, I get way too lazy to even think about continuing lmao)

Anyways, so some metadata stuff since I'm being lazy to actually map:
- Actual title is "信仰は儚き人間の為に", taken from their site at http://www.fg-eclipse.net/works/each.html What you have right now is the romanised title. Actually, no XD. I already discussed this with Berezz while I was half-done on Sacrifice diff (first diff I did lol). That text translates to "Faith is for Transient People", which is the original song. Keep in mind most Touhou music you hear is a cover from the original ones from the game.In other words, this is just a metal cover of this song.
Also, if you haven't heard the album, I'll tell you this: This song is both the first and second track of the album. Meaning the first 1:30 of the song is the track called "You can't explain anything without the word 'Destruction'", while the rest of the map is the 2nd track "Destruction". They were meant to be heard one after the other, as you have seen with this map, but for some reason they were added separately. Another example of this is the song Fall of Tears (which I plan to map a marathon........someday), where the 1st Track is called "Are you ready to fall in tears", while the 2nd one is called "Fall of tears", and both having the same aspect as this one.

- Source (I'm still not 100% sure since I haven't been able to find a reputable source) is 東方風神録 ~ Mountain of Faith, source from http://en.touhouwiki.net/wiki/Each_And_ ... Here_Alone which I do realize may not be completely reliable. Again, you are wrong. Mountain of Faith is just the name of the game where the original song came from, you know, the one I showed above lol (that's why it's on tags instead on source)
- As for tags, I'd probably add "東方Project" since that's the thingy it's from XD Also, maybe add "Screamo" and "Post-hardcore" only adding Touhou Project tag, as I can't really say about the other 2 tags. But look at the bright side, while I was looking the video to show you I had the correct metadata, I found some extra tags to add :p

That's basically it from me, I suck at metadata, but I just wanted to point that stuff out. Got some tags out of it at least XD
Up to date
KcHecKa
osu!mania mod whatever
--------------------
Overall:
I would recommend change one of the difficulty names, as only the hardest difficulty of a spread
can have a "custom name"

Also, you messed up the offset. lmao
--------------------
4K Sacrifice:
01:15:719 might as well add a note on the LEFT MOST column

01:32:054 (92054|2,92682|1) - I think that these two LNs should just be one long one..

02:07:866 (127866|0,128023|2,128023|3,128180|0,128180|1,128337|2,128337|3) - What are you mapping these
(and surrounding) LNs to? the screaming vocals? if so, the dont match very well. would recommend changing
this part up a bit

The KIAI time looks well done

03:18:311 (198311|0,198311|2,198389|1,198468|2) - This is actually pretty clever

04:00:641 (240641|0) - this LN should end on 04:00:955
So rearrange the two long notes of 04:00:641 (240641|0,240955|0) - so it will be similar to the one
beforehand.
--------------------
puxtu's 4K Lunatic

ok
the other difficulty started on 00:05:039
while this one starts later on (good to start later, because the beginning of the song is boring)
Also, the offset should be on 00:05:353 this bothers me a lot!! (overall map)

00:48:075 (48075|3) - why is this not a jump as well?

same goes for 00:55:614 (55614|0) - these should clearly be jumps

00:58:128 (58128|0) - this is REOCCURRING. I FAIL TO SEE WHY YOU CHOSE NOT TO MAKE THESE JUMPS???!/1

Literally Tokyo Teddy Bear in reverse

03:58:913 (238913|3,238913|2,238913|0) - why do people like to do this so much ;-;

04:25:457 (265457|2) - i think this is a missed hitsound. should really check this !!
--------------------
notes
an actually good map, (puxtu) ahha
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