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FELT - Lost My Way [Taiko]

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Topic Starter
bananannian
Everything applied again except:
02:01:845 - the vocals here are slightly mis-timed, but they should be on the white tick and not on the red. Being on the red wouldn't make sense in terms of structure, as it's always been on the white e.g. 02:03:845, and 02:05:845, etc.

04:35:970 - didn't delete this note, I want this section to be quite intense as it's the effing guitar solo lmao, but I did add/subtract a few notes in this section to make the gaps more consistent and the phrases more structuralized.

Thanks a lot for the mod! :3
IControl
iControl's mod Super short cuz really good map

Inner Oni
00:23:613 - change to this 1/4s
Good luck :)
Topic Starter
bananannian
Hmmm...... Not sure about that one, I'll hold off from changing anything for now.

Thanks for the suggestion though!
ZTH
Do you prefer ripe bananas or unripe bananas? I must know. Also,

How does one actually get a map ranked? You can't.
Anywayssssss, these are just my personal suggestions and are optional.

General

  1. Go to your .osu notepad and change 'SliderMultiplier' from 1.29999977981568 to 1.3. (SV Bug)

Inner Oni

  1. 01:10:720 (404) - Might want to remove this note as it doesn't really emphasis anything.
  2. 03:34:470 (594) ~ 03:35:845 (605) - Every note here is a d, which is quite bland imo. Why not spice it up by adding some k like the image below? (Doesn't have to be exact of course) The bloop/bleep sound is progressively increasing so k serves more emphasis into this pattern. Plus, it plays much better with ddkk playstyle. (Not sure about kddk). Double win 8-)
  3. 04:07:345 (902) - change to d for smoother flow. k is a bit abrupt.
  4. 04:35:345 (149) - change to k for that guitar.
  5. 04:44:470 (228,229,230,231,232,233,234) - Technically nothing's wrong here (and this suggestion is really minor) but this 7-plet feels a bit forced. I prefer deleting 04:44:532 (229) so that the 1/4 starts at the guitar (which delivers the pattern density better).
  6. 05:50:845 (378) ~ 05:51:345 (382) -The pattern usage in this part of the kiai is inconsistent compared with other parts of the kiai (02:46:845 (292) and 04:06:845 (897)) The first two kiai has the 1/2 pattern of kddkkdkdk but the current kiai has the pattern of kdkdkdkdk, which throws me off. You might want to adjust that.

Doesn't come to me as a surprise that this is a very well done map. :P

You really deserve a ranked map though. GL~
Topic Starter
bananannian

ZTH wrote:

Do you prefer ripe bananas or unripe bananas? I must know. ...Just gimme bananas.

Also,

How does one actually get a map ranked? You can't. RIP
Anywayssssss, these are just my personal suggestions and are optional.

General

  1. Go to your .osu notepad and change 'SliderMultiplier' from 1.29999977981568 to 1.3. (SV Bug)
    peppy pls

Inner Oni

  1. 01:10:720 (404) - Might want to remove this note as it doesn't really emphasis anything.
    Nice catch, removed 403 as well and added a note in the middle for filler.
  2. 03:34:470 (594) ~ 03:35:845 (605) - Every note here is a d, which is quite bland imo. Why not spice it up by adding some k like the image below? (Doesn't have to be exact of course) The bloop/bleep sound is progressively increasing so k serves more emphasis into this pattern. Plus, it plays much better with ddkk playstyle. (Not sure about kddk). Double win 8-)

    Oh boy this thing again. Nothing wrong with your suggestion, but I wanted to match the muffled drums behind the bleeps, not the bleeps themselves actually, because those fucking bleeps are all fucking off rhythm and matching them makes it unintuitive as hell to play. The d's are more of a helpful thing to modders than players (to indicate that I'm not matching those fucking bleeps), but it does play well with kddk playstyle and I think it's ok as is.
  3. 04:07:345 (902) - change to d for smoother flow. k is a bit abrupt.
    Done, and also did the same thing to the previous kiai.
  4. 04:35:345 (149) - change to k for that guitar.
    Nice!
  5. 04:44:470 (228,229,230,231,232,233,234) - Technically nothing's wrong here (and this suggestion is really minor) but this 7-plet feels a bit forced. I prefer deleting 04:44:532 (229) so that the 1/4 starts at the guitar (which delivers the pattern density better).
    Okay, yup.
  6. 05:50:845 (378) ~ 05:51:345 (382) -The pattern usage in this part of the kiai is inconsistent compared with other parts of the kiai (02:46:845 (292) and 04:06:845 (897)) The first two kiai has the 1/2 pattern of kddkkdkdk but the current kiai has the pattern of kdkdkdkdk, which throws me off. You might want to adjust that.
    Nah, the final kiai's supposed to be the most intense of the three and it's not supposed to be very consistent with the other two. A bit of variation doesn't hurt, does it?

Doesn't come to me as a surprise that this is a very well done map. :P
Thanks! :3

You really deserve a ranked map though. GL~
Thanks for the mod! You deserve the 2 kudos :D
Raiden
a

[general]
the first red line should be at 00:01:095 - ; the beginning's metronome is only marked by the really soft percussion so having the notes on offbeats feels out of place specially in a game mode like taiko which relies so heavily on barlines. Can be confusing with NC or HD mods which may lead to some pattern misreading. When fixed, add another one at 00:24:845 - for your usual metronome reset. both 240 bpm 4/4 signature of course

i'm guessing you took this from a osu!standard ranked (or not) mapset, in which they don't pay too much attention to this stuff.

i personally see no reason for the SV1.3, why not stick to our usual 1.4??

[inner oni]
the map itself looks fine, it follows the song accurately, but at the same time it looks too flat (no up and downs) which makes it somewhat boring to play.
regardless, here's a mod:

00:23:595 (120,121,122,123) - those are not 1/3, there is no clear sound that indicates 1/3 so i'd rather remove 00:23:678 (121) - and make the pattern 1/4 to fit the slightly high pitched beeping sound (kkddk works just fine for me and is more intuitive to play)
01:12:470 - there's a faint percussion hit, or at least a reverberation of one, it would fit nicely to end the stanza with a slightly higher density. it would still be 1/2 so i don't think it's a problem

01:45:095 - 01:59:845 - while the options to map this are limited themselves due to how the the music works here, you can still add some kind of variety to avoid extreme monotony. what surprises me is that you actually did on 01:58:845 - by following a bit more the piano, you could do that more often, like for example:
instead of k d d d k d d d k... all the time you could do something like k d d d k d k d d d k k d d k d k d d d etc, you're technically still following percussion on and offbeats but also provide some kind of variety
also this part's density looks inconsistent, the pace of the song remains the same practically, but the density gets higher as it advances, i can't agree too much on that. I'd agree if it was a buildup of some kind, but it is not, so my suggestion is to add more 1/4 notes at the beginning of the patterns of this section, e.g. adding 1/4 at 01:45:282 - 01:45:782 - etc...

02:01:095 - feels odd if you skip a highly mappable guitar note here, even if you want to strictly follow percussion
02:03:095 - ^
02:05:095 - ^
02:07:095 - ^
02:09:095 - and so on

1st kiai

02:18:657 (18) - i'd move to 02:18:907 - to give proper emphasis to the downbeat, two ddk in a row also feel really odd
02:21:282 - add a kat? the 1/2 chain lasts for too long imo
02:24:095 (70,71,72,73,74,75,76,77,78) - this pattern needs some improvement imo, feels rhythmically odd and doesn't properly emphasize the strong beat at 02:24:845 - , which also makes it inconsistent with the start of the kiai. I came up with something, although I am unsure whether you'll like it or not.

What I did was: removing 02:24:970 (79) - , adding finisher to 02:24:845 (78) - , move 02:24:782 (77) - to 02:24:532 - and turn it into a kat, and then finally, turn 02:24:720 (76) - into a kat for smoother flow after the kkd
02:26:345 (92,93,94,95,96,97) - this also feels kinda odd rhythmically, again the strong beat at 02:26:845 - looks like merged with the rest of the music, which is in my opinion not well emphasized, you could just move 02:26:657 (96) - to 02:26:782 - and change it into a kat for the higher voice tone
02:41:720 (239,240,241) - i see you're a big fan of double ddk's lol

----------------------------------
03:05:470 - here onward we get the same problem as 01:45:095 - , some variety would not hurt; also the density stuff still "suffers" to put it this way, the pace of the song stays the same but some parts have 1/4ths and others don't.
i'll leave it up to you where you wanna increase/decrease density as i've already explained myself clearly (i hope)


+++

03:20:845 - here again, we're missing so many mappable sounds it's unbearable, looks really undermapped, and i can't comprehend why
besides suddenly changing the rhythm at 03:26:720 - also felt odd to play, my suggestion is to map every 1st guitar note before the 1/1s in places like:
03:21:095 -
03:23:095 -
03:25:095 -
etc.

03:35:011 (599,600,602,603) - make them all kats? dunno, the beeps certainly sound different, so it'd end up being dddd(d k k d k k d) which fits much more imo

-------------------------------
2nd kiai

03:43:845 (672) - requires finisher :x
03:44:782 (681) - either delete or move to 03:44:657 - , as 03:44:845 (682) - is begging to have a finisher as well
if added finisher at ^, delete 03:44:970 (683) - for proper emphasis and consistency

++++++++++++++++
04:18:657 - guitar starts here, so if you're following it there's a note missing here
04:22:657 - ^
04:24:845 - onward, i like this rhythm

04:30:845 - this is a very nice buildup too, nice job

04:37:220 (165,166,167,168,169) - I felt uncomfortable with this quint, doesn't seem too fit for the section where you're mostly following percussion; you could still emphasize guitar here by simply removing 168, making 167 a don so it'd end up like k ddd d k
04:39:095 (183,184) - ctrl+g? you missed a snare here, not quite fitting
04:39:845 (190) - kat, powerful snare hit
04:39:970 (191,192) - ctrl+g, 192 is a good snare hit and kddkddk at 1/3 fits much more than dddkddk

04:48:345 (262,263,264,265,266,267) - not sure about this... you may have wanted to emphasize guitar but the guitar itself is going 1/4, so it doesn't seem like a good idea. regardless, as you may know the guitar pitch is not static, it has up and down wubs so i'd rather put a mixture of dons and kats to emphasize this better, like instead of kkkkkk, use something like kdkkdk

04:57:345 - onward. I have trouble understanding the rhythm, the most accurate one would be to use even patterns imo, less confusing to play due to the nature of the music here. Read as: instead of kdddk, just remove the last note and make it kddk, suits the rhythm so much better imo

the 3rd kiai... i'll leave it alone

06:00:845 (39) - needs finisher

----------------------------------

ok that is all, the map itself looks solid enough but it needs some fine-tuning :D

edit: I almost forget, HP5 or 4, the map draintime is too long to be HP6
Topic Starter
bananannian
Oh hey Raiden! I thought you hated this map lol

Gonna look at this thoroughly when I get the time. THE TIME IS NOW

Raiden wrote:

a a

[general]
the first red line should be at 00:01:095 - ; the beginning's metronome is only marked by the really soft percussion so having the notes on offbeats feels out of place specially in a game mode like taiko which relies so heavily on barlines. Can be confusing with NC or HD mods which may lead to some pattern misreading. When fixed, add another one at 00:24:845 - for your usual metronome reset. both 240 bpm 4/4 signature of course
Placed red lines at 00:01:095 like you said, but the reset's at 00:08:845 instead of 00:24:845, since that's where the bass drum is first heard.

i'm guessing you took this from a osu!standard ranked (or not) mapset, in which they don't pay too much attention to this stuff.
No, I actually timed it myself :P

i personally see no reason for the SV1.3, why not stick to our usual 1.4??
I'd like the kiai portions to be of a higher SV than the non-kiai, but the song's 240bpm so I don't really want the kiai to be any higher than 1.4 if necessary, but if I made the modifier any less than like x1.1 the effect isn't as obvious as I'd like. That's why the main portion has a bit of a slower SV than usual, it's also mainly composed of 1/2s, so there should be no excessive overlap issues.

[inner oni]
the map itself looks fine, it follows the song accurately, but at the same time it looks too flat (no up and downs) which makes it somewhat boring to play.
Correction: boring for you :P
regardless, here's a mod:

00:23:595 (120,121,122,123) - those are not 1/3, there is no clear sound that indicates 1/3 so i'd rather remove 00:23:678 (121) - and make the pattern 1/4 to fit the slightly high pitched beeping sound (kkddk works just fine for me and is more intuitive to play)
I thought about that, but then I decided it would be too hard so I kept the 1/3 pulse going for a easier rhythm... I guess I know nothing about playability lol, changed.

01:12:470 - there's a faint percussion hit, or at least a reverberation of one, it would fit nicely to end the stanza with a slightly higher density. it would still be 1/2 so i don't think it's a problem
I don't like to map in everything. I also like the gap at 01:12:470, it accentuates the snares at 01:12:345 (416) better than a continuous flow of notes, at the same time dividing the musical phrase from when there's no vocals to when there are.

01:45:095 - 01:59:845 - while the options to map this are limited themselves due to how the the music works here, you can still add some kind of variety to avoid extreme monotony. what surprises me is that you actually did on 01:58:845 - by following a bit more the piano, you could do that more often, like for example:
instead of k d d d k d d d k... all the time you could do something like k d d d k d k d d d k k d d k d k d d d etc, you're technically still following percussion on and offbeats but also provide some kind of variety
This completely goes against my mapping style haha
Talk about monotonous patterns, in this section the drums ARE monotonous! They're just ddkdddkdddkdddkd, standard d=onbeat k=offbeat stuff. I looked at what matches the drums first and already I have limited options, the 1/2 patterning that I can and want to use are ddkdd and ddkkd, and basically that's it.
But of course that would be boring, and moreover there are other instruments I can map to; but instead of mapping TO them with k/d choice and usage, I decided to use 1/4's and phrasing to represent them in the existing monotonous patterns. I have tried my best to insert different 1/4s at different locations for each phrase to make the rhythm more interesting to a certain degree; I actually DO NOT want this part to be TOO interesting. You can call this section a bore; I can call it calm. The music in this part is calm. Listen to the guitar; it's just going dududududu straight 1/2s for basically the whole section.
I WILL map a bit more k's to things other the the drums though, just for you :3
I must absolutely disagree that this part lacks variety though. Sure, if you look at the small patterns, I've not used many different combinations; but I've made sure each phrase is different, and that's good enough for me.


also this part's density looks inconsistent, the pace of the song remains the same practically, but the density gets higher as it advances, i can't agree too much on that. I'd agree if it was a buildup of some kind, but it is not, so my suggestion is to add more 1/4 notes at the beginning of the patterns of this section, e.g. adding 1/4 at 01:45:282 - 01:45:782 - etc...
The density gets higher at the end BECAUSE it's the end. Ending sections with a slight build-up before going to the new section is a good way to MARK the end of the musical phrase. The piano is also introduced at the end.


02:01:095 - feels odd if you skip a highly mappable guitar note here, even if you want to strictly follow percussion
02:03:095 - ^
02:05:095 - ^
02:07:095 - ^
02:09:095 - and so on
Feels odd if I ADD the note there, if I do there would be less rhythmic variety. I also like that longer pause after the onbeat since each vocal phrase ends on the onbeat. Good thing you pointed this out though, turns out there was actually a note at 02:11:095, which would be inconsistent with the rest so I deleted it.

1st kiai

02:18:657 (18) - i'd move to 02:18:907 - to give proper emphasis to the downbeat, two ddk in a row also feel really odd
Downbeat is properly emphasized with a single already? ddk ddk feels good to me, dunno. It matches the vocals, that was the main thing I wanted.

02:21:282 - add a kat? the 1/2 chain lasts for too long imo
Yup, ok.

02:24:095 (70,71,72,73,74,75,76,77,78) - this pattern needs some improvement imo, feels rhythmically odd and doesn't properly emphasize the strong beat at 02:24:845 - , which also makes it inconsistent with the start of the kiai. I came up with something, although I am unsure whether you'll like it or not.

What I did was: removing 02:24:970 (79) - , adding finisher to 02:24:845 (78) - , move 02:24:782 (77) - to 02:24:532 - and turn it into a kat, and then finally, turn 02:24:720 (76) - into a kat for smoother flow after the kkd
And you'll be correct! I don't particularly like this ahahaha
Specifically I don't want to delete the note at 02:24:970 because that would make the phrasal structure too regular imo, the ddd before the onbeat was how I decided to accentuate the onbeat while incorporating the note immediately afterwards. I also don't want to have big notes until 02:32:845.
I did change this part a lot though, something like this good with you?


02:26:345 (92,93,94,95,96,97) - this also feels kinda odd rhythmically, again the strong beat at 02:26:845 - looks like merged with the rest of the music, which is in my opinion not well emphasized, you could just move 02:26:657 (96) - to 02:26:782 - and change it into a kat for the higher voice tone
Yeah but then I'd be called out for inconsistency with 02:18:345... I'll just add a k at 02:27:032 like before so the onbeat is a singled out note, and yay for more consistency I guess lol

02:41:720 (239,240,241) - i see you're a big fan of double ddk's lol
Yip :p

----------------------------------
03:05:470 - here onward we get the same problem as 01:45:095 - , some variety would not hurt; also the density stuff still "suffers" to put it this way, the pace of the song stays the same but some parts have 1/4ths and others don't.
i'll leave it up to you where you wanna increase/decrease density as i've already explained myself clearly (i hope)
Same deal as above. Not changing much, just a bit here and there. Density thing same as above too.

+++

03:20:845 - here again, we're missing so many mappable sounds it's unbearable, looks really undermapped, and i can't comprehend why
besides suddenly changing the rhythm at 03:26:720 - also felt odd to play, my suggestion is to map every 1st guitar note before the 1/1s in places like:
03:21:095 -
03:23:095 -
03:25:095 -
etc.
And again, why should I map those in? This is variety, what you wanted me to have, right? This is how the drum pattern goes in the music, and I've abandoned mapping to anything else for this section, precisely because I thought that particular rhythm was cool and didn't want to rehash what I did from before at 02:00:845. In fact, this section feels more natural for me to play than before lol, I guess I am a drummer after all

03:35:011 (599,600,602,603) - make them all kats? dunno, the beeps certainly sound different, so it'd end up being dddd(d k k d k k d) which fits much more imo
AHHHHH NOT THIS AGAIN
By the way, ddddd k k d k k d sounds icky for me, simply because all the 1/3s should be represented consistently with k imo. The pitch change is so minute it's unimportant. Just to let you know our mapping differences.


-------------------------------
2nd kiai

03:43:845 (672) - requires finisher :x
Does not :x I don't want finishers until the later part of the kiai please D:

03:44:782 (681) - either delete or move to 03:44:657 - , as 03:44:845 (682) - is begging to have a finisher as well
if added finisher at ^, delete 03:44:970 (683) - for proper emphasis and consistency
The fact that a new phrase starts at 03:44:845 isn't important to me, and that onbeat doesn't exactly BEG to have a finisher, aside from the new vocal phrase and a slight guitar riff there are no percussive sounds that indicates that this note should be accented. And also the phrasing thing from before again; it's just so boring to always have a pause after an onbeat. I want to group notes differently.

++++++++++++++++
04:18:657 - guitar starts here, so if you're following it there's a note missing here
04:22:657 - ^
So the ACTUAL rhythm here is this:

Which just doesn't play well, at least to my inexperienced eyes. 1/3s are hard man :(

04:24:845 - onward, i like this rhythm
04:30:845 - this is a very nice buildup too, nice job
Yay! Raiden actually liked something from my map haha

04:37:220 (165,166,167,168,169) - I felt uncomfortable with this quint, doesn't seem too fit for the section where you're mostly following percussion; you could still emphasize guitar here by simply removing 168, making 167 a don so it'd end up like k ddd d k
Good idea! Done.

04:39:095 (183,184) - ctrl+g? you missed a snare here, not quite fitting
04:39:845 (190) - kat, powerful snare hit
04:39:970 (191,192) - ctrl+g, 192 is a good snare hit and kddkddk at 1/3 fits much more than dddkddk
Originally I was going for more of the kddkddk thing to match piano, but this I like better actually. Done, but the triplets are kdddddk now.

04:48:345 (262,263,264,265,266,267) - not sure about this... you may have wanted to emphasize guitar but the guitar itself is going 1/4, so it doesn't seem like a good idea. regardless, as you may know the guitar pitch is not static, it has up and down wubs so i'd rather put a mixture of dons and kats to emphasize this better, like instead of kkkkkk, use something like kdkkdk
I listened at 25% playback and turned sample volume to 0%, this is definitely 1/3 and not 1/4. Also like 3:35:011 the minute pitch difference is unimportant to me, since it's a guitar, it's a k. I also cannot hear any pitch difference btw. It's just the same note 6 times.

04:57:345 - onward. I have trouble understanding the rhythm, the most accurate one would be to use even patterns imo, less confusing to play due to the nature of the music here. Read as: instead of kdddk, just remove the last note and make it kddk, suits the rhythm so much better imo
Nope.
Before 04:56:845 - no drums
After 04:56:845 - hihats on every beat.
This is a difference that I would like to map in with rhythm choice. Because the hihats occur on every beat and at least to me, are more audible than the guitar rhythm, I decided to again go with the drums + vocals.


the 3rd kiai... i'll leave it alone
I actually tried to make the three kiais in increasing orders of intensity btw, and I'll try to preserve that while making changes.

06:00:845 (39) - needs finisher
Yes please.

----------------------------------

ok that is all, the map itself looks solid enough but it needs some fine-tuning :D

edit: I almost forget, HP5 or 4, the map draintime is too long to be HP6
Stupid mistake on my part.
Huge thanks for the thorough lookthrough and comments Raiden. I apologize for not adopting many of your suggestions, but hopefully all my rationale made sense to you. Thanks again! \o
Raiden
no kds

move the greenline at 05:08:907 - to 05:08:845 - which is when the chorus starts

that's all

this is without warming up rip
Topic Starter
bananannian
Done, and nice score dude

man I need to stop making maps that I can't play
Raiden
I disagree with some stuff in here, but I guess the explanations were satisfactory

#1
Skylish
This is quick~!!!!

Go! Go! Banana!!
Topic Starter
bananannian
Thanks Raiden, you're a pretty chill guy ^.^
Lasse
can you use this way higher quality version of the bg instead?
=> http://puu.sh/nVBBl/067594cf36.jpg

current one seems pretty low quality and isn't even using the maximum allowed resolution which is kinda weird considering the image is avaiable in 3149×2362 here: http://www.pixiv.net/member_illust.php? ... d=28146175 (I downscaled and cut it to fit 1366x768 while not changing the actual ratio of the image)
also linking the source would be nice

no kd obviously and gl on ranking
Topic Starter
bananannian
Ah damnit, I knew I forgot something D:

Thanks for the reminder, bg changed and source linked!
Raiden
k
Prophecy
time to throw fly banana :3
Topic Starter
bananannian
Might need +offset, courtesy of aabc271

BN pls check
Cheesecake
pls
Ayyri

Cheesecake wrote:

pls
OnosakiHito
Got asked for a testplay and here I am. The beatmap in general is in my opinion solid but can be improved with possible SV changes and some kiai refinements since the song is very strong and has certain parts which have the potential for these changes. Instead of explaining every single point downbelow in my mod, I will just give a general examination about why I actually suggest SV changes, starting with the general one first:

As you are the first one beside me I see using a general of SV 1.3 with SV 1.4 in only kiais, I assume it is because of impact purpose for these very kiais. If that should be the case, I would recommend to use a multiplier of x1,08 since this is the value which comes closest to SV 1.4 with its 1.404. As for SV changes, I suggested several of them downbelow as the song has several different paced sections which can carry possible SV changes. As the song is very powerfull anyway, I found it important to give it some kind of contrast between the sections, too. You don't have to worry that any of these sections make the impact of a kiai lower as the kiais still have their flashy element and denser patterns as well.

[General]

  1. Use an offset of 8852. aabc271 helped me and gave me this one, and it works much better for me, too.
[ Inner Oni]
  1. 00:25:220 (133) - K. Might want to try as the sound is similar to 00:24:845 (131) - .
    00:55:345 (321) - Make this to a k. Not quite sure why this is a finisher. Would rather expect notes like 00:53:095 (305) - to be one as the pitch is more emphasized.
  2. 01:44:970 (608) - x1.08. Pace is a bit faster so a SV change is possible.
  3. 02:01:095 (741) - x1,00. Pace becomes a bit lower so SV can go down again.
  4. 02:13:470 ~ 02:15:845 - Instead of a sudden volume change which is radical (80%->45%), I would rather suggest to accelerate the SV with +0,04 for each inherited timeline you placed.
  5. 02:16:845 - x1,08
  6. 03:04:970 (409) - x1,08
  7. 03:20:970 (537) - x1,00
  8. 03:35:970 - k? Probably intended, but these electric sounds do have a great impact which is why I suggest to add these as well.
  9. 03:36:095 - ^
  10. 03:33:595 ~ 03:36:345 - Same as before, but this time I prepared some timelines you can test out:
    SPOILER
    213532,-98.0392156862745,4,1,0,90,0,0
    213657,-96.1538461538461,4,1,0,90,0,0
    213782,-94.3396226415094,4,1,0,90,0,0
    213907,-92.5925925925926,4,1,0,90,0,0
    214032,-90.9090909090909,4,1,0,90,0,0
    214157,-89.2857142857143,4,1,0,90,0,0
    214282,-87.719298245614,4,1,0,90,0,0
    214407,-86.2068965517241,4,1,0,90,0,0
    214595,-83.3333333333333,4,1,0,100,0,0
    214657,-82.6446280991736,4,1,0,100,0,0
    214720,-81.9672131147541,4,1,0,100,0,0
    214782,-81.3008130081301,4,1,0,100,0,0
    214845,-80.6451612903226,4,1,0,100,0,0
    214970,-79.3650793650794,4,1,0,100,0,0
    215137,-78.125,4,1,0,100,0,0
    215304,-76.9230769230769,4,1,0,100,0,0
    215470,-75.7575757575758,4,1,0,100,0,0
    215637,-74.6268656716418,4,1,0,100,0,0
    215804,-73.5294117647059,4,1,0,100,0,0
    215907,-72.992700729927,4,1,0,100,0,0
    216032,-72.463768115942,4,1,0,100,0,0
    216095,-71.9424460431655,4,1,0,100,0,0
    216157,-71.4285714285714,4,1,0,100,0,0
    216345,-66.6666666666667,4,1,0,100,0,0
  11. 04:32:970 - x1,08
  12. 05:01:282 - Similar to first suggestion (volume change more radical as well). In this way the upcoming finishers will have a way bigger impact due to the slower SV.
  13. 05:08:845 - As this is the last kiai, you might wanna consider having here the highest SV with a multiplier of x1,20. Just my own idea since beatmap is long and giving it some imposing end.
  14. 05:20:845 - Cut the kiai here and reintroduce it at 05:28:845 - again as the chorus does. The part with the finishers has already enough emphasis, so keeping here the kiai makes upcoming part just be weaker, even though that's where the chorus begins again. Additionally, I suggest at 05:21:095 - loweing the SV to x1,00 and place at 05:28:845 - x1,20 again.
Well as you can see, there are quite some suggestions I have about SV changes. I don't know how you feel about it but for me these seem to be important. If there is anything unclear, you can ask me, as I was a bit distracted this time by some other work. Once changed / or not, we will see how we will go on from there on.
Topic Starter
bananannian

OnosakiHito wrote:

Use an offset of 8852. aabc271 helped me and gave me this one, and it works much better for me, too.
Fixed ty~


00:25:220 (133) - K. Might want to try as the sound is similar to 00:24:845 (131) - .
I don't think that note in particularly is accented in the music. I did add one or two more finishers in this part though, just to spice it up a bit.


00:55:345 (321) - Make this to a k. Not quite sure why this is a finisher. Would rather expect notes like 00:53:095 (305) - to be one as the pitch is more emphasized.
Well 00:53:095 (305) has been bugging me for a while but I didn't want to pop my bubble :L That's fixed now. Made 00:55:345 (321) into two k's.


03:35:970 - k? Probably intended, but these electric sounds do have a great impact which is why I suggest to add these as well.
03:36:095 - ^
Hey good ear added that for you SHIT it's been too long since I've touched this map that I forgot why you can't add notes here, luckily I remembered lol
If you listen at 25% playback you'll notice that those electronic beeps are actually out of rhythm; they all occur 1/16 before my note placements. However, there are also percussion(?) sounds in the music which seems to be in unison with the beeps, but they are in fact at 1/16 AFTER the beeps. So I can place notes on the 1/3 lines and have them match the percussion INSTEAD of the beeps. I know this sounds stupid, but that's how it is lol
There are no drums on 03:35:970 and 03:36:095, so I'm not putting notes there.



05:20:845 - Cut the kiai here and reintroduce it at 05:28:845 - again as the chorus does. The part with the finishers has already enough emphasis, so keeping here the kiai makes upcoming part just be weaker, even though that's where the chorus begins again. Additionally, I suggest at 05:21:095 - loweing the SV to x1,00 and place at 05:28:845 - x1,20 again.
Yes for the kiai, no for the SV :\ I don't think changing the feeling of this section so drastically matches the music since it's still really heavy, the percussion just went into quarter time lol

OnosakiHito wrote:

As you are the first one beside me I see using a general of SV 1.3 with SV 1.4 in only kiais, I assume it is because of impact purpose for these very kiais. If that should be the case, I would recommend to use a multiplier of x1,08 since this is the value which comes closest to SV 1.4 with its 1.404.

I've decided to lower the base SV to 1.2 to accommodate a larger selection of SV values, so it'll be x1.17 instead of x1.08 to match the standard 1.4 SV. But seriously though, I don't think we really need to make SV to this degree of accuracy, people won't notice the difference if I use x1.1 or x1.08 anyways. :P



01:44:970 (608) - x1.08. Pace is a bit faster so a SV change is possible.
02:01:095 (741) - x1,00. Pace becomes a bit lower so SV can go down again.
02:16:845 - x1,08
03:04:970 (409) - x1,08
03:20:970 (537) - x1,00
04:32:970 - x1,08
05:08:845 - As this is the last kiai, you might wanna consider having here the highest SV with a multiplier of x1,20. Just my own idea since beatmap is long and giving it some imposing end.

So all of these basically means that you'd like my map to have a larger variety of scroll speeds. Okay! :D

x0.5 for the section just before the 3rd kiai
x0.8 for the intro
x1.0 for parts that are slightly less intense
x1.08 for everything else aside from kiai
x1.17 for the start of the 1st and 2nd kiai and the whole guitar solo
x1.2 for the end of the 1st and 2nd kiai and the start of the 3rd kiai

there's other values for accelerating/decelerating SV ofc

speaking of, I added some accel/decel lines:
01:28:227 - slowdown from x1.18 to x1.08, I believe 0.1 SV difference is very sightreadable and I quite enjoy this effect
02:13:477 - speedup from x1.08 to x1.3 (and x1.5 for the spinner + D) similar to your suggestion
03:04:477 - speedup from x1.0 to x1.08, to smoothen the transition
03:33:602 - speedup from x1.08 to x1.54 (and up to x1.75 for the dK D) similar to your suggestion
04:13:977 - slowdown from x1.0 to x0.76 to smoothen the transition
05:44:852 to 05:48:852 - speedup from x1.2 to x1.5 - PLEASE give me feedback on this in particular, I'm not sure if it's a good idea or not. 240bpm x1.5 seems really fast o.O

OnosakiHito wrote:

02:13:470 ~ 02:15:845 - Instead of a sudden volume change which is radical (80%->45%), I would rather suggest to accelerate the SV with +0,04 for each inherited timeline you placed.
03:33:595 ~ 03:36:345 - Same as before, but this time I prepared some timelines you can test out:
SPOILER
213532,-98.0392156862745,4,1,0,90,0,0
213657,-96.1538461538461,4,1,0,90,0,0
213782,-94.3396226415094,4,1,0,90,0,0
213907,-92.5925925925926,4,1,0,90,0,0
214032,-90.9090909090909,4,1,0,90,0,0
214157,-89.2857142857143,4,1,0,90,0,0
214282,-87.719298245614,4,1,0,90,0,0
214407,-86.2068965517241,4,1,0,90,0,0
214595,-83.3333333333333,4,1,0,100,0,0
214657,-82.6446280991736,4,1,0,100,0,0
214720,-81.9672131147541,4,1,0,100,0,0
214782,-81.3008130081301,4,1,0,100,0,0
214845,-80.6451612903226,4,1,0,100,0,0
214970,-79.3650793650794,4,1,0,100,0,0
215137,-78.125,4,1,0,100,0,0
215304,-76.9230769230769,4,1,0,100,0,0
215470,-75.7575757575758,4,1,0,100,0,0
215637,-74.6268656716418,4,1,0,100,0,0
215804,-73.5294117647059,4,1,0,100,0,0
215907,-72.992700729927,4,1,0,100,0,0
216032,-72.463768115942,4,1,0,100,0,0
216095,-71.9424460431655,4,1,0,100,0,0
216157,-71.4285714285714,4,1,0,100,0,0
216345,-66.6666666666667,4,1,0,100,0,0
05:01:282 - Similar to first suggestion (volume change more radical as well). In this way the upcoming finishers will have a way bigger impact due to the slower SV.

SV has been added in (I hope) increasingly dramatic fashion. I don't think the volume changes are as "radical" as you make them out to be, since hitsound doesn't affect playability nearly as much as SV does, so I let the hitsound volumes be without changing them like you suggested.
Thank you so much! :D :D :D

I remapped a few bursts and the SR somehow went up a bit. You probably won't even notice where I changed stuff though :P
OnosakiHito
I checked your changes and believe that this will probably require some more modding before it can really go for qualification. Especially when it is about SV, this will need opinions. As I said in chat before, changing SV 1.3 down to 1.2 is not something I recommend. Beside SV 1.4 being our main SV to ensure optimal quantity of notes on the playfield, as well as the optimal distance of separation between different notes, I was fine with SV 1.3 as the idea of having SV 1.4 on kiai was very nice while 1.3. didn't really disturb the pace of the song. As for 1.2, that's not anymore the case. We both agreed that this is very subjective, but after thinking a bit about it again, SV 1.2 is for me a no go as it has proven in the past 8 years to be perfect for all kind of BPMs (beside the really fast one, but even those only get lowered because of the player base). 240 BPM is high and SV 1.4 represents that pace already very well. Going down to 1.2 just disturbs it.

Additionaly, the SV changes need to be checked once again. The thing is, I am not quite sure what sometimes happens:
  1. 01:28:227 (487,488,489,490,491,492,493) - Not sure if this is really needed. Might fit, but that's the only pattern you use in this way. Just wanted to mention it.
  2. 02:16:852 (1) - Note should have the same SV as upcoming notes as they are on the same stanza and section of the chorus. It's like you are starting one bar later.
  3. 03:36:852 (611) - ^
  4. 05:01:352 - I'm unsure what is going on to be honest. Decelerations normaly happen when pace goes down. In this case it goes up until it reaches the next section which pace is lower. That's why if anything, I recommend accelerating the notes and make next section have a high SV to make the finsher have great impact. If you do so, kiai will emphasize itself as well due to totally different SV.
That's actually all from my side now. What you gonna do is up to you, but keeping SV 1.2 and having this deceleration part is at least for me out of question. But despite that, there must be a solid reason for the use of SV 1.2 anyway, since using 1.4 is a guideline:

Ranking Criteria wrote:

The Slider Velocity should be 1.40. This is to ensure readability and a proper scrolling speed.
Good luck!
Topic Starter
bananannian
Will post actual detailed reply tmr edit: never cos I'm lazy but short version is as such: I don't think bpm is a good indicator of song intensity and pace but I'll dial SV back up to 1.3 since it's reasonable, and I'll make changes to the green lines accordingly; your recommendations on the SV changes will be followed except for the deceleration, which I'd like to keep; I think putting that deceleration in a place that the player would expect acceleration is purposefully atypical and demands the player's attention, which makes it a very dramatic effect, even more so than the acceleration in the previous kiais.

Thanks again for the detailed check and feedback! If the deceleration still doesn't suit your taste (which would be unfortunate because I really like it D:) I'll make do with a normal accelerating stream, then make the acceleration before the previous two kiais less drastic. After which I believe all the issues you've mentioned would be dealt with; I don't particularly want to get more mods lol

anyways zzzzzzzzzzzzzzzzzzzz I sleep now bai

do I give kds lol
OnosakiHito
Nah, you don't have to change it. I still don't think it fits, but that doesn't mean I can enforce it on you. Maybe just ask some people about their opinion to make sure it is fine. If most are fine with it, try to ask BNs.

Sure, no Problem! I hope I could help a little.
Topic Starter
bananannian
Just so you know I did the SV1.2 and the other SV stuff just because you mentioned that the map could use some SV, and I thought to "test the waters" so to speak and make some big changes. I wanted to take the opportunity to see what is ok with you BNs and what's not, and now I know! So don't worry, you didn't force the changes onto me or anything like that, originally the map didn't even have this much SV lol

I am perfectly fine with how the map is previously with minimal SV, with my version of SV and with your version of SV. Let's go with your version for simplicity :D
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