Hi. Here from my queue. Got quite opinionated on Superhero so I definitely expect some rejected suggestions. Hope this helps!
[Superhero]
00:00:070 (1,2,3) – There's a big change in spacing between 1,2 and 2,3. My only qualm is that this is the start of the map, so people aren't accustomed to the song yet, so such a big change in spacing might be a little too intense. To transition the player into the song a little better, consider nerfing the DS between (2,3):
http://puu.sh/qVVNW/8746ea09f7.jpg00:24:501 (3,4,1) – compare this to 00:04:382 (4,5,1) - . I think 00:04:382 (4,5,1) – is a lot more successful since the music is calmer and the constant DS fits that calmer feeling better to me. I see what you're trying to accomplish with this spacing, but I think doing something less intense will ultimately convey that feeling in a more approachable way:
http://puu.sh/qVVWH/6c37a7eb48.jpg00:32:046 (1,2) – To make this a little better design, consider increasing the curvature of (1):
http://puu.sh/qVVZX/81ca703bd7.jpg00:35:280 (2,3) – This spacing is quite large for a relatively weak part of the song. Can you nerf it some?
00:42:465 (2,3,4) – Something needs to change here. Anti jumps work by contrasting large emphasis with a rest. What I mean is, the reason that the player feels good about staying in one spot for a full beat between 00:42:465 (2,3) – has to be because the note at (2) was strong enough for them to want to take a break. So try increasing the spacing between 00:42:286 (1,2) – to give more emphasis here. Additionally, 00:42:825 (3,4) – this spacing and rhythm is too weak. Make (3) be a ½ slider instead to go with the percussion and have normal spacing between (3,4)
00:48:573 (2,3) – Stack (2) on (3) so that the anti-jump between them conveys the 1/1 pause a little better. Adjust the (1) slider as necessary to make the spacing reasonable. Now compare this to what I mentioned above. These parts of the song are basically the same. It might be good to use the same rhythm to show some consistency in what you're trying to express. Some people like having a variety of rhythms though, so I'm not upset if you make them different.
01:28:274 (1,2,1,2) – This section is similar to the above two. If you went with the above, consider doing similar types of changes here and 01:37:435 (1) - and 01:31:148 (1,2,3) – (the (2,3) rhythm reads like ½ rhythm instead of 1/1 rhythm) etc. I'd rather you talk to me in game after you consider the above stuff though as opposed to me writing it out here
00:50:729 (1) – This note is weak in the music. I don't like stacking weak notes underneath things because it hides visibility in a not so great way. Additionally, spacing could be changed to empahsize the notes differently:
http://puu.sh/qVZnx/24f863edc2.jpg . Though now that I think about it, 00:51:447 – is kind of a strong note that might be better as a circle
00:53:603 (1,2) - versus 00:55:040 (1,2,3) - , why not put a jump into (3) to stay consistent between these two patterns?
00:55:400 (2,3,4,1) – Make the transition from low intensity to high intensity smoother by doing something like:
http://puu.sh/qVZyT/3826a493e8.jpg00:54:322 (3) – Similarly, try moving this to 216, 172
01:08:693 (5,6,7,8,9,1) – Examine this flow out of the (5) slider. The motion the (5) slider makes the player go in looks something like this:
http://puu.sh/qVZT5/ca28118dd2.jpg . So the direction of the (6,7,...) stream is kind of unexpected, and when it is expected, it puts a lot of unwarranted energy on this part. So one option is to continue the flow of the (5) slider by changing the direction of the stream to:
http://puu.sh/qVZWT/928f8cc0a3.jpg . Alternatively, if you ctrl + G on (5), the flow will make more sense, but you'll have to get the spacing right. However, what I think could work is moving the placement of the (6,7...) stream to something like this:
http://puu.sh/qW02G/1cc8cb41e0.jpg. This flow is a little more predictable because the (5,6) flow matches the same flow as the (4,5) flow. Anyway, the point is to really consider the transitions between different flows because there's quite a few transitions that don't feel great to me.
01:13:723 (1,2,3) – When listening to the music, which beats are strong to you here? To me 01:14:262 – is a relatively weak note and 01:14:441 – is a relatively strong note. So now consider a flow like this:
http://puu.sh/qW1Ql/f7c7c0d899.jpg . This motion does a better job of expressing that (2) is a weak note and (3) is a strong note because (1,2) continues the calm circle flow while (2,3) has a sharp angle, and this angle emphasizes the (3) note. Compare that to your current flow which places a strong emphasis on 01:14:262 (2) - . Is that really warranted here?
01:00:968 (2,3,4,5,6) – Compare this section to something like this:
http://puu.sh/qW23v/cc5922c433.jpg . In your current pattern, (4,5,6) repeats the general curve that (2,3) makes just in the other direction. In this new pattern, there's a sharper angle between (4,5,6) which makes the (6) stand out a little more in the flow, which emphasizes that it's a stronger note. The lack of this kind of angle in your current pattern feels a bit odd to me, so I encourage you to find room to make a sharper angle like this.
This wraps up all I really want to say about transitions since I'd be basically repeating myself if I explained more. Feel free to ask me more in game if you want more discussion though. These are a few places that I thought didn't have great transitions that you might want to re-examine, though these aren't all of them:
01:10:310 (5,6,1) -
01:16:956 (2,3) -
01:27:915 (6,1) -
01:56:298 (3,4) -
02:11:927 (5,1) -
01:14:801 (1,2,3,4,1) – Examine the transition from the (4) circle into the (1) slider. Do the same for a similar pattern:
http://puu.sh/qW1zn/f12efd6c38.jpg . This one is a little more continuous between the stream and the slider. Which do you prefer?
01:35:280 (1,3) – This overlap looks bad. Be intentional about your overlaps and otherwise avoid them
01:38:154 (1,2) – Compare this build up to 00:34:921 (1,2,3,4,1,2,3) - . One is a lot stronger than the other. Try to be a little more consistent in how you build up these sections.
01:41:747 (2,3,1) - Similarly, compare this to 00:55:759 (3,4,1) – and you'll see you build these sections up in quite different ways.
02:05:998 (4,1) – Space this jump out more to emphasize the strong percussion here.
02:23:604 (6,1) – I suggest not stacking these. This is probably a good place to include a sharper angle to emphasize this part.
If you'll allow me to be a bit critical, I feel like you're having some of the same problems I had on earlier maps. I had an idea of how I wanted a pattern to work, but I forced the pattern to be a certain way that overall hurt the playability. Perhaps I'm too biased about the comments at 01:08:693 (5,6,7,8,9,1) – and 00:42:465 (2,3,4) – since some of your flows like 01:47:855 (5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) – are pretty good, but anyway, interesting map, keep up the good work.
[Marianna's Insane]
00:23:424 (1) – I think it would be nice to map this out. It's rankable as is, but it's a little too early in the pacing for a break and there's enough rhythm to map this out.
00:39:591 (1,2,3,4,5) - .30x DS works a bit better I think. Also consider adding a little rotation
http://puu.sh/qX8fW/9ec5eb0c87.jpg00:51:986 (5,1) – This is a large jump into a weak section. Are you sure you want to pace the map this way when you could ctrl + G (1) for a similar effect with less spacing?
01:37:975 (2,1) - ^ Same issue, the big jump and low SV don't work well together for me.
01:00:070 (2,3) – Why is there a large jump here? It feels inconsistent with what you have around it. I'm biased towards the melodies of songs, so maybe this isn't worth bringing up, but it's a real let down to have big spacing here and then to make the strong note at 01:01:867 (4) – be so weak in terms of spacing.
01:11:927 (5,6,1) – Angles help emphasize things. When you have to change direction, that's adding a layer of intensity. There isn't an angle into (1) though which makes it feel like it's lacking a certain emphasis. Linear flow works better when each note is the same strength, but I don't think that's the case for (1), so try adding an angle here to put some emphasis on the downbeat like:
http://puu.sh/qX8vc/4d52710736.jpg01:45:340 (4,1) – This flow is really really snappy which makes it pretty intense. After such high intensity, it makes sense to give players an easier pattern to let them recover from that intensity. So try not stacking (3) to make the pattern more readable and easier to digest. Setting up (1) differently could give you something like:
http://puu.sh/qX8Gq/077b5cbfb0.jpg01:51:268 (5,1) – The flow is a little aggressive since you're breaking the circular flow from (4,5) pretty hard. Consider moving (1) to ~280, 256.
[Hard]
00:14:082 (8,9,1) – Pay more attention to the structure/design here. Look at this:
http://puu.sh/qX5nm/7d000d20fd.jpg . This has symmetry to it. Now you can use this as a basis for your placement for the pattern and get something like
http://puu.sh/qX5qi/33a47fa5ca.jpg . This now has more structure because the spacing between (9,1) is the same as the spacing between (8,9). So how did we get that original symmetry? Select (8,9), make a copy paste of it, and rotate that by ~25 degrees anti clockwise. Now the (9) slider is horizontal (because its slider end and slider head have the same y coordinates), so you can ctrl + H this. Now rotate 25 degrees clockwise and stack back onto what you had and you'll get the symmetry.
01:18:035 (1,2,3,4) – I took your pattern and rotated it (by 3 degrees) and this is is what I got:
http://puu.sh/qX61b/ef4ccc9e41.jpg . It could be more symmetrical. Play the same type of trick as above by creating the symmetry first and then rotating it back into position.
02:19:112 (4,5,6) – Same type of thing, rotate this by 23 degrees counterclockwise to find the symmetry. (do ctrl + G twice on 4. This will snap the nodes of the slider to the exact endpoint)
00:42:286 (7,8,9) – why not this way?
http://puu.sh/qX5E5/31fdeb38f6.jpg . Changing the direction at (9) will put more emphasis there which fits the music better to me.
00:42:825 (9,3) – This overlap isn't great. Is it possible to avoid this by rotating 00:44:262 (3) - ?
01:02:944 (6,7) – blanket?
01:11:568 (6,7,1) – visual spacing could be more balanced since right now 01:11:568 (6,1) – is closer than 01:11:568 (6,7) - . Try doing this:
http://puu.sh/qX5Sx/d5b1017202.jpg02:02:226 (4,1) – overlap isn't great, try this:
http://puu.sh/qX69f/6e7964b4b4.jpg02:21:268 (1,4) – objects are a little close, try moving them apart a bit.
Good luck!