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[General]
Even though according to Oko, widescreen support being checked on or off with things without a storyboard literally does nothing, you might as well check it off lol
You could add League of Legends, LCK to tags, because this song plays after each match lol
if you wanted proof[Normal]
00:14:801 (3,4) - I don't like the current angle that you've put it at for 3, since there's a very sharp turn in movement required for players at the moment, not really making it flow very well, I don't feel like the beat 4 is on justifies the sharp movement you've put
00:43:543 (4,5,6) - This really feels like a lack of flow, since the movement to 5 already feels kinda clunky, the movement to 5 -> 6 doesn't feel smooth at all, maybe try something along the lines of the example, readjust accordingly
00:46:418 (1,2,3) - Again, it feels jagged, I feel like it could be a problem with the lack of rhythm density, despite it being a normal .3.
00:49:292 (4,5,6) - Maybe reposition 5 below 4 instead of to the right, to improve flow, and move 6 to a position where it'll flow as well
02:02:585 (3,4) - Overlap kinda looks gross, maybe just blanket instead? You seem to like them a lot lol
Overall, the diff kinda seems awkward, but not in a way you would expect. The rhythm density for the kiais are dense, which is kinda what you would expect, but at the end, the rhythm density is pretty dense compared to everything else that is non-kiai. I would suggest making sections like the start, and before the kiais a big denser, that way you can have less trouble making things flow, because for the times where the rhythm is dense, it flows quite nicely imo
[Advanced]
Tick rate of 2 might be an issue since there's some instances where there's no beats where the ticks are, making them useless, probably would suggest tick rate of 1 to avoid possible dq issues (there was a recent one for that one milk tea map so just to be safe)
00:01:507 (3,4,1) - Current angle of it is kinda awkward, try making 1 straight down or something? Adjust accordingly
00:19:830 (5,1,2) - Movement here is kinda not as you would expect, since you would expect that 1,2 would flow off of 5. The sharp movement kinda emphasizes the downbeat, but I think making it flow smoothly would work better
00:45:698 (4,1,2) - Maybe slight reposition like picture, the main point is to make 2 like the picture so there's clear flow from 2 -> 3
00:49:830 (2,3,4,5) - Very confusing, find an alternative
00:58:632 (3,4,5) - Movements here are pretty sharp, maybe reposition to make it flow smoother
01:02:226 (4,5,6) - Feels pretty cramped, maybe remove the 2nd anchor on 4 will make it feel less cramped, readjust visuals ofc
01:07:974 (4,5,6) - Confusing, try to find alternative
01:18:034 (1,2,3) - Kinda just looks messy, move 3 somewhere else
01:18:393 (2,4,5,6) - These will move when you move the above, it looks messy the way it is so try to make it feel cleaner
Points above can be applied to the map, try to make it feel cleaner as well as try to make things flow more
[Hard]
00:12:286 (1,2,3) - Either ds or make 2 a little closer to 1 or something, since 3 can be emphasized and this is a hard anyways, keeping it the way it currently is kinda just looks like ds got messed up
00:17:675 (1,2,3) - The positioning of 2 is pretty awkward since the flow off 1 is more toward 3
Kinda drained so I'll stop there orz