Of course this is the best approach, but not sure if it is worth the time-sink based on how often the features are used. Let's see how things go (I'd rather see this in SBE first tbqh).
I knew exactly what you meant, and peppy pretty much summed up the answer. ;P
Daru wrote:I meant something akin to the way objects are manipulated in Photoshop.
Derekku wrote:I doubt that peppy/greg will add anything more complex than these, but in case you don't know about either of them...
Maybe I'm just a bit biased because I'm so used to Photoshop, but I find that rotation and scaling using an anchor point and dragging edges is more intuitive than using the dialog already in place.
Zekira wrote:I really love your hitcircles.
Calculating angles might be quite hard for some mappers, but this feature will be easier for people who want to rotate without exact degrees.
JInxyjem wrote:Looks cool, but not really worth adding into osu. I use the Rotate By just fine. In fact, I need accurate numbers for perfect patterns that aren't squares.