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Team Grimoire - C18H27NO3(extend)

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Pittigbaasje
Lekker Nederlandse mod want yolo

00:03:636 (1,2) - waarom laat je de waypointer tussen deze 2 niet loodrecht op die van 00:02:494 (1,2) - staan zodat je een mooie ruit krijgt.
00:12:208 (3) - misschien kun je deze mooi blanketen om deze noot zoals hier: https://osu.ppy.sh/ss/4545986
00:11:922 (2,1) - slechte overlap
00:12:779 (1,2) - de flow tussen deze 2 is minder, je kan het heel makkelijk lekker maken om hem gewoon hier neer te zetten ofzo: https://osu.ppy.sh/ss/4545999 en dan 00:13:636 (3) - in een mooie lijn erachter zoals je nu ook hebt.
00:17:351 (1,2) - zelfde verhaal als hierboven ^
00:18:494 (1) - waarom zet je deze niet in 1 lijn met 00:17:636 (2) -
00:19:636 (1,1) - geen mooie overlap
00:22:208 (2,3) - snap niet helemaal waarom deze wel gestacked zijn als je alle vorige niet gestacked hebt.
00:25:636 (2,2) - niet echt mooie overlap, ookal is die al wat terug in de tijd zou ik het toch vermijden.
00:29:779 (4) - deze overlap kan beter, maak de spacing tussen de sliderend van (4) en 00:29:351 (5) - even groot als die tussen 00:29:279 (4) - en 00:29:351 (5) -

00:39:351 (2,2) - denk dat je deze beter op elkaar kan stacken ipv voor de halve overlap gaan.
00:42:779 (2,1) - pijnlijke blanket die je hebt overgeslagen :P
00:45:636 (5,3) - wederom ^
00:49:779 (3,1) - lol waz met jou en niet blanketen.
00:52:065 (3,2) - ew (foute overlap)
00:53:922 (1,2) - zet deze 2 in een mooie lijn
00:58:922 (3,3) - heel leuk al die overlaps, maar houd ook de distance in een overlap consistant met andere overlaps in dat stukje. Hier zou hij dus gelijk moeten zijn aan: 00:59:065 (4,6) -
00:59:779 (2,6) - blanket
01:06:208 (6,1,2) - de slider is 2 ticks te vroeg, maak van (6) 2 hitcircles en van (1,2) een slider.
01:06:208 (6,1) - kan je net zo goed nog blanketen I guess
01:08:208 (4,5) - zet deze 2 op dezelfde y as
01:08:208 (4,7) - deze distance is niet consistant met de distance die je in je volgende overlaps doet op dit punt.
01:15:636 (1,2,3,4,5,6,7,8,1) - dit hoort geen stream te zijn.
01:20:065 (7) - dit zou een 1/2 slider moeten zijn
01:20:208 (1) - dit niet :^)
01:22:351 (6,1) - zelfde verhaal ^
01:24:636 (7,1) - zelfde verhaal ^
01:26:922 (7,1) - again ^
01:31:351 (6) - dit zou een hitcircle moeten zijn, en de slider zou moeten beginnen op 01:31:494 -
01:32:208 (2) - dit zou ook een slider moeten zijn.

Naja dit verhaal herhaalt zich de hele tijd in de kiai time waar we nu inzitten. Je moet zelf maar even kijken welke je allemaal moet veranderen. Je wil met sliders hier de melodie 100% zeker pakken, niet de beat.

01:41:922 (1,3,5) - deze overlap is lelijk
01:42:779 (6) - dit moet een circle zijn, en de slider moet beginnen op 01:42:922 -
01:48:493 (5,4) - y u no stack
01:49:636 (6,1) - ew blanket pls
01:57:636 (4,1) - hoe over spacing?
02:10:351 (7,8,1) - geef deze 3 maar gelijke spacing
02:15:065 (1,1) - lelijke overlap
02:13:922 (1) - maak hier een mooie slider van, gewoon zo'n saaie slider op dit rustige stuk werkt gewoon niet.
02:12:208 (2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - misschien is het helemaal niet zo raar om hier gewoon een pauze neer te zetten. Je hebt er immers 1 van 3 seconden ofzo in je hele map, en dit is niet persé een lichte map voor de vingers.

02:29:922 (1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3,4) - misschien kun je hier meer doen met de melodie die je in de achtergrond hoort. tbh best een saai stuk om te spelen.
02:53:922 (1,2,3) - deze triple is net te vroeg, luister maar op 25% (de 1/4 noot moet hier eigenlijk tussen, 02:54:065 (3,4) - , en (2) moet je weghalen)

tbh heb ik twijfels over de intensiteit over dit hele stuk, tis geen kiai maar de jumps zijn minimaal even groot danwel groter dan in je kiai man. (van 02:48:779 (1) - tot 03:24:779 (1) - )

03:53:494 (2,4) - deze 2 en 4 moeten even veel spacing hebben als 03:53:351 (1,3) - die 1 en 3 onderling.
04:26:065 (5,3) - lelijke overlap
04:25:922 (4,2) - stack deze 2
04:27:779 (2,2,2) - zorg dat deze 2 evenveel spacing hebben
04:37:922 (1,2,3,4,5,6,7,8,1) - ouch deze stream is in de tegengestelde richting van die box, dit is heeel kut om te spelen.

Ook in de kiai time waar we nu in zitten heb je de melodie niet goed te pakken met die sliders. Ik raad het 200% aan om die wel te volgen met de sliders.
05:01:922 (1,6) - blanket
misschien kun je deze spinner 1/2 tick naar voren verplaatsen zodat hij op 05:15:636 (3) - begint. Daarnaast zou je de spinner onder kunnen verdelen in 3 kleine spinners waarvan de anderen respectievelijk op 05:17:922 - en 05:20:208 - beginnen.

Kort samengevat: probeer de melodie in de kiai times te capturen met sliders. Probeer meer aandacht te besteden aan overlaps. Met name of ze wel passend zijn en of er genoeg spacing zit tussen andere overlaps in de buurt. Kijk ook nog eens naar je blankets, veel zijn niet aanwezig of aardig lelijk :P

aight dit was em dan, gl met deze en volgende maps!

-Pittigbaasje
Topic Starter
Vivyanne

Pittigbaasje wrote:

Lekker Nederlandse mod want yolo

00:03:636 (1,2) - waarom laat je de waypointer tussen deze 2 niet loodrecht op die van 00:02:494 (1,2) - staan zodat je een mooie ruit krijgt. goeie
00:12:208 (3) - misschien kun je deze mooi blanketen om deze noot zoals hier: https://osu.ppy.sh/ss/4545986 sure
00:11:922 (2,1) - slechte overlap oeps
00:12:779 (1,2) - de flow tussen deze 2 is minder, je kan het heel makkelijk lekker maken om hem gewoon hier neer te zetten ofzo: https://osu.ppy.sh/ss/4545999 en dan 00:13:636 (3) - in een mooie lijn erachter zoals je nu ook hebt. waarom ook niet
00:17:351 (1,2) - zelfde verhaal als hierboven ^ Topkek
00:18:494 (1) - waarom zet je deze niet in 1 lijn met 00:17:636 (2) - done
00:19:636 (1,1) - geen mooie overlap problem solved
00:22:208 (2,3) - snap niet helemaal waarom deze wel gestacked zijn als je alle vorige niet gestacked hebt. voor de afwisseling een beetje, maar ok ik verplaats die 3 wel
00:25:636 (2,2) - niet echt mooie overlap, ookal is die al wat terug in de tijd zou ik het toch vermijden. het is een mogelijkheid
00:29:779 (4) - deze overlap kan beter, maak de spacing tussen de sliderend van (4) en 00:29:351 (5) - even groot als die tussen 00:29:279 (4) - en 00:29:351 (5) - overlap gefixt, maar een kleine jump na een kickslider moet kunnen

00:39:351 (2,2) - denk dat je deze beter op elkaar kan stacken ipv voor de halve overlap gaan. merkte de overlap niet op :v
00:42:779 (2,1) - pijnlijke blanket die je hebt overgeslagen :P
00:45:636 (5,3) - wederom ^ ik moet leren hier wat aan te doen
00:49:779 (3,1) - lol waz met jou en niet blanketen. hamer hier meer op bij mij please, ik kan niet mappen
00:52:065 (3,2) - ew (foute overlap) sure dad
00:53:922 (1,2) - zet deze 2 in een mooie lijn angle veranderd!
00:58:922 (3,3) - heel leuk al die overlaps, maar houd ook de distance in een overlap consistant met andere overlaps in dat stukje. Hier zou hij dus gelijk moeten zijn aan: 00:59:065 (4,6) - jij merkt meer op dan ik
00:59:779 (2,6) - blanket rap sliders leren mappen moet ik
01:06:208 (6,1,2) - de slider is 2 ticks te vroeg, maak van (6) 2 hitcircles en van (1,2) een slider. het voelt niet raar aan
01:06:208 (6,1) - kan je net zo goed nog blanketen I guess deze is weg nu :P
01:08:208 (4,5) - zet deze 2 op dezelfde y as wat zat in mn hoofd wtf
01:08:208 (4,7) - deze distance is niet consistant met de distance die je in je volgende overlaps doet op dit punt. gefixt
01:15:636 (1,2,3,4,5,6,7,8,1) - dit hoort geen stream te zijn.
01:20:065 (7) - dit zou een 1/2 slider moeten zijn
01:20:208 (1) - dit niet :^)
01:22:351 (6,1) - zelfde verhaal ^
01:24:636 (7,1) - zelfde verhaal ^
01:26:922 (7,1) - again ^ ik verklaar mezelf hierbij schuldig tot afschuwelijke mapping
01:31:351 (6) - dit zou een hitcircle moeten zijn, en de slider zou moeten beginnen op 01:31:494 -
01:32:208 (2) - dit zou ook een slider moeten zijn. niet persé toch

Naja dit verhaal herhaalt zich de hele tijd in de kiai time waar we nu inzitten. Je moet zelf maar even kijken welke je allemaal moet veranderen. Je wil met sliders hier de melodie 100% zeker pakken, niet de beat. heb er wat aangepakt, maar niet elke. het voelt niet al te raar als ik het niet tevaak doe (bij eentje een linear jump die het ook wel te pakken heeft)

01:41:922 (1,3,5) - deze overlap is lelijk solved
01:42:779 (6) - dit moet een circle zijn, en de slider moet beginnen op 01:42:922 - ohja
01:48:493 (5,4) - y u no stack ik ben blind, al heb ik een bril
01:49:636 (6,1) - ew blanket pls okdad
01:57:636 (4,1) - hoe over spacing? wilde het een beetje gestacked hebben, maar niet de hele tijd bijna buitenscherm
02:10:351 (7,8,1) - geef deze 3 maar gelijke spacing okdan
02:15:065 (1,1) - lelijke overlap nondeju
02:13:922 (1) - maak hier een mooie slider van, gewoon zo'n saaie slider op dit rustige stuk werkt gewoon niet. weg ermee
02:12:208 (2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - misschien is het helemaal niet zo raar om hier gewoon een pauze neer te zetten. Je hebt er immers 1 van 3 seconden ofzo in je hele map, en dit is niet persé een lichte map voor de vingers. mag een spinner ook?

02:29:922 (1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3,4) - misschien kun je hier meer doen met de melodie die je in de achtergrond hoort. tbh best een saai stuk om te spelen. ik volgde hier expres de boem boem stukjes, ik weet dat de melodie er is maar ik wilde het sws rustig houden edit: regrets, toch maar wat 1/1 sliders geplaatst
02:53:922 (1,2,3) - deze triple is net te vroeg, luister maar op 25% (de 1/4 noot moet hier eigenlijk tussen, 02:54:065 (3,4) - , en (2) moet je weghalen) wilde 2 niet weglaten

tbh heb ik twijfels over de intensiteit over dit hele stuk, tis geen kiai maar de jumps zijn minimaal even groot danwel groter dan in je kiai man. (van 02:48:779 (1) - tot 03:24:779 (1) - ) misschien dat ik het wel in kiai moet zetten, want dit vind ik ook wel een belangrijke highlight in het lied

03:53:494 (2,4) - deze 2 en 4 moeten even veel spacing hebben als 03:53:351 (1,3) - die 1 en 3 onderling. why me why
04:26:065 (5,3) - lelijke overlap ;w;
04:25:922 (4,2) - stack deze 2 kan wel
04:27:779 (2,2,2) - zorg dat deze 2 evenveel spacing hebben patroon veranderd
04:37:922 (1,2,3,4,5,6,7,8,1) - ouch deze stream is in de tegengestelde richting van die box, dit is heeel kut om te spelen. lang leven crtl+h

Ook in de kiai time waar we nu in zitten heb je de melodie niet goed te pakken met die sliders. Ik raad het 200% aan om die wel te volgen met de sliders. pre-kiai sws
05:01:922 (1,6) - blanket als ik dronk had ik misschien een rede
misschien kun je deze spinner 1/2 tick naar voren verplaatsen zodat hij op 05:15:636 (3) - begint. Daarnaast zou je de spinner onder kunnen verdelen in 3 kleine spinners waarvan de anderen respectievelijk op 05:17:922 - en 05:20:208 - beginnen. die neem ik mee, maar 3 blijft op zn plek, wil daar een noot hebben om het gedoe af te sluiten

Kort samengevat: probeer de melodie in de kiai times te capturen met sliders. Probeer meer aandacht te besteden aan overlaps. Met name of ze wel passend zijn en of er genoeg spacing zit tussen andere overlaps in de buurt. Kijk ook nog eens naar je blankets, veel zijn niet aanwezig of aardig lelijk :P wat zijn blankets nou :^)

aight dit was em dan, gl met deze en volgende maps! dankuuuuu

-Pittigbaasje
ayyy bedankt voor de tijd die je eraan hebt besteed! er moet inderdaad veel werk nog gedaan worden, maar ik hoop dat de veranderingen goed zijn en dat ik de hitsounds weer terug heb veranderd :?
op naar ranked!!
Hpocks
Disgusting Mod

Pure Darkness
-First Thoughts - 7.8* maps are hard to rank. When push comes to shove, you might need to nerf this severely. 5-6* maps are easier to rank than 7.8* maps, and this can be easily nerfed to that lower range if needeth be. It will be difficult and probably trecherous to get this ranked, but if you really have the heart and soul to, go for it. If you start waking up screaming at night because of it, you should probably just take it down a couple hundred notches. Ok
-Also, maybe hp5? hp4 is a bit low.

I cant mod for crap on hard maps, sorry

-IMO beginning should have some dank custom hitsounds to sound danker
00:22:208 - Slider would look better if it was curved more like a n shape, but not really like that more like an umbrella curve like this
00:58:494 - IMO Silentish hitsounds and not silent hitsounds back to back sounds a bit wierd because you dont really know if you missed or hit. Its probably just me
04:04:208 - This is nearing the blue zenith HR level of spaced streams. Maybe take it down a notch?
04:12:779 - ^ but 5 times more
04:13:351 - 5 could be curved better in relevance to 4
04:18:494 - I dont see why the spinner stars here. It looks better to start at 04:19:351 - imo
05:33:636 - Maybe try a super slow slider here. It feels like that would work better IMO

Im sorry I couldnt find much. This map is actually really amazing as far as I can see (better than red like roses, but not enough hype). Good luck!
Topic Starter
Vivyanne

Hpocks wrote:

Disgusting Mod

Pure Darkness
-First Thoughts - 7.8* maps are hard to rank. When push comes to shove, you might need to nerf this severely. 5-6* maps are easier to rank than 7.8* maps, and this can be easily nerfed to that lower range if needeth be. It will be difficult and probably trecherous to get this ranked, but if you really have the heart and soul to, go for it. If you start waking up screaming at night because of it, you should probably just take it down a couple hundred notches. Ok I know it'll be hard, but I don't care really. Just want to rank this so that the whole community can enjoy my pro shit maps :^)
-Also, maybe hp5? hp4 is a bit low. hp4 makes it playable for people at my skill level

I cant mod for crap on hard maps, sorry yet thanks for trying

-IMO beginning should have some dank custom hitsounds to sound danker if I could have any1 doing them
00:22:208 - Slider would look better if it was curved more like a n shape, but not really like that more like an umbrella curve like this sure dad
00:58:494 - IMO Silentish hitsounds and not silent hitsounds back to back sounds a bit wierd because you dont really know if you missed or hit. Its probably just me ye, I did it on purpose and the missing can still be heard imo
04:04:208 - This is nearing the blue zenith HR level of spaced streams. Maybe take it down a notch? a little is fine
04:12:779 - ^ but 5 times more xd maybe if more people call it, it seems to flow fine with the jumps
04:13:351 - 5 could be curved better in relevance to 4 i do much for flow
04:18:494 - I dont see why the spinner stars here. It looks better to start at 04:19:351 - imo saw it
05:33:636 - Maybe try a super slow slider here. It feels like that would work better IMO not for me

Im sorry I couldnt find much. This map is actually really amazing as far as I can see (better than red like roses, but not enough hype). Good luck! yo thanks! ill get it as far as I can
Every little help is appreciated, so even if you think you can't point out a lot, please still consider modding it, I'll be donating free KDs if you do so :^)

Getting closer and closer let's go!
Tenderz
[Pure Darkness]
Offset is wrong, needs +5ms

00:29:494 (6) - This part could play better if you just repeat the pattern at 00:29:065 (3,4,5) - right after it and with the same spaceing as 00:28:994 (2,3).

00:58:494 (1) - 01:32:494 (4) - I would make the jumps here quite a bit smaller,
and at 03:07:065 (1),
You really want parts like 01:35:065 (1) and 03:37:351 (1) - to have an impact, so making everything the same just feels monotonous.

01:29:064 (2,3,4) - The tripple just doesn't work
01:37:351 (1,2,3,4,5,6) - no
04:37:779 (4,1) - direction change on the start of a spaced stream. This doesn't look like it plays really well.
04:42:065 (5,6) - Awkward small jump
04:51:351 (1,2,3) - same as before

Sorry if I couldn't give more detailed suggestions, that's mostly because I'm not really able to play this map.

And yeah I agree with Hpocks's point about ranking 7+ star maps, theres a lot that is hard to check / could go wrong with these kind of maps, so consider lowering the jumps at some point if you really want to rank this.

Good luck. You can ask me about hitsounding if you still need those :P.
Topic Starter
Vivyanne

Tenderz wrote:

[Pure Darkness]
Offset is wrong, needs +5ms doubting as you're the first one to point that out. will see if more people think the same, and then ill change it

00:29:494 (6) - This part could play better if you just repeat the pattern at 00:29:065 (3,4,5) - right after it and with the same spaceing as 00:28:994 (2,3). okiii

00:58:494 (1) - 01:32:494 (4) - I would make the jumps here quite a bit smaller,
and at 03:07:065 (1), nerfed all 3
You really want parts like 01:35:065 (1) and 03:37:351 (1) - to have an impact, so making everything the same just feels monotonous. the ending is made for chokes and the other part has several different rythms to it

01:29:064 (2,3,4) - The tripple just doesn't work it really suits the song tho :(
01:37:351 (1,2,3,4,5,6) - no 3 = ded, I've given up. is now a triangle (happy now arphi :( )
04:37:779 (4,1) - direction change on the start of a spaced stream. This doesn't look like it plays really well. changed angle
04:42:065 (5,6) - Awkward small jump I never intented this, thanks for pointing out
04:51:351 (1,2,3) - same as before it suits soooo well

Sorry if I couldn't give more detailed suggestions, that's mostly because I'm not really able to play this map. understandable huehue

And yeah I agree with Hpocks's point about ranking 7+ star maps, theres a lot that is hard to check / could go wrong with these kind of maps, so consider lowering the jumps at some point if you really want to rank this. Still accepting the challenge. I know that it might be impossible but this is my only true goal in osu! right now and the only reason I launch the game. Imma get this ranked, even if it costs me a year!

Good luck. You can ask me about hitsounding if you still need those :P. mind me spamming?
Thanks for the help, always appreciated
Expect some spamming for custom hitsounds soon :^)
Kathalshame
wow I wonder who gave you that background?
lmao sick map tho, hope you get it ranked bud! (:
Kiki Iki
Why stacks are disabled?

00:29:494 (6,7,8) - It's need to be aligned.
00:51:636 (1,2,3,4,5) - I think it's no good for reading. Some players will failed this pattern every time.
01:11:636 (1,2,3,4,5,6,7,8) - No good for aiming.
01:11:636 (1,2,3,4,5,6,7,8) - It's getting better if rotate this by angle 30 - 36.
01:53:351 (1,2,1,2,1,2,1,2) - Combos is hard to reading at this moment. I think that should be one combo.
02:16:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - It's excess patterns and it's getting better when you delete it and make break.
03:21:779 (1,2,1,2,1,2) - You can rotate this by angle 15 or -15.
03:41:351 (1,2,3,4,5,6,7,8) - Rotate this by angle 20 - 25.
05:22:494 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) - Excess patterns.

I think your spacing streams should be some aligned.
Sorry for my bad English.
Topic Starter
Vivyanne

Kiki Iki wrote:

Why stacks are disabled? I thought stack leniency 5 was enough

00:29:494 (6,7,8) - It's need to be aligned. oops
00:51:636 (1,2,3,4,5) - I think it's no good for reading. Some players will failed this pattern every time. it's fine, the majority doesn't have trouble
01:11:636 (1,2,3,4,5,6,7,8) - No good for aiming. made the curve less
01:11:636 (1,2,3,4,5,6,7,8) - It's getting better if rotate this by angle 30 - 36.
01:53:351 (1,2,1,2,1,2,1,2) - Combos is hard to reading at this moment. I think that should be one combo. done
02:16:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - It's excess patterns and it's getting better when you delete it and make break. it just feels way too empty ;w;
03:21:779 (1,2,1,2,1,2) - You can rotate this by angle 15 or -15. lookin' good
03:41:351 (1,2,3,4,5,6,7,8) - Rotate this by angle 20 - 25. oki
05:22:494 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) - Excess patterns. it again feels so empty without

I think your spacing streams should be some aligned. most was done with a purpose, the flow seemed to be fine for it
Sorry for my bad English. You were understandable, that's what matters here
Yo thanks! I really needed some help again ye, I'm such a pleb
Closer and closer to +20 priority \o/
Tenderz
Yo, here's the hitsounds
http://tdrz.nl/zSQ2hAMC
05:15:779 (1,1,1) - I changed these to land on white ticks because of the hitsounds.

Some more things I noticed while going through the map:
00:43:636 (1,3) - stack
01:36:065 (1,2) - Weird flow, fix plz
01:45:065 (7,1) - Feels better to put these closer to each other.
02:36:208 (4,1,2) - Make this flow better, remove sharp turns cause this is a calm part.
04:01:779 (4) - Spacing is too high, puting it closer to the slider at 04:01:922 (5) - makes it more satisfying.
04:09:779 (4) - same here, could be smaller. Also having a smaller jump on the red tick makes sense musically since the main beat is on the white ticks.
Topic Starter
Vivyanne

Tenderz wrote:

Yo, here's the hitsounds
http://tdrz.nl/zSQ2hAMC
05:15:779 (1,1,1) - I changed these to land on white ticks because of the hitsounds.

Some more things I noticed while going through the map:
00:43:636 (1,3) - stack
01:36:065 (1,2) - Weird flow, fix plz
01:45:065 (7,1) - Feels better to put these closer to each other.
02:36:208 (4,1,2) - Make this flow better, remove sharp turns cause this is a calm part.
04:01:779 (4) - Spacing is too high, puting it closer to the slider at 04:01:922 (5) - makes it more satisfying.
04:09:779 (4) - same here, could be smaller. Also having a smaller jump on the red tick makes sense musically since the main beat is on the white ticks.
Implemented EVERYTHING <3

Thankssss for le hitsounds, really appreciated, looking good too!
Now waiting for SB Keepo
I Must Decrease


500 combo when???
Topic Starter
Vivyanne

Xexxar wrote:



500 combo when???
2prosu4me, maybe you'll get half of a cookie
XII
I enjoyed this map, but you could make the sliders a lot less linear for better flow.

I felt that all the one direction sliders in the slow parts and some in the fast parts just ruined the flow of the song completely. That might just be me though.

Topic Starter
Vivyanne

XII wrote:

I enjoyed this map, but you could make the sliders a lot less linear for better flow.

I felt that all the one direction sliders in the slow parts and some in the fast parts just ruined the flow of the song completely. That might just be me though.

Real nice play, damn son
Mind pointing a few sections out to where the flow breaks? Would help me out when remapping certain bits!
XII

HighTec wrote:

XII wrote:

I enjoyed this map, but you could make the sliders a lot less linear for better flow.

I felt that all the one direction sliders in the slow parts and some in the fast parts just ruined the flow of the song completely. That might just be me though.

Real nice play, damn son
Mind pointing a few sections out to where the flow breaks? Would help me out when remapping certain bits!
I've never modded so I don't actually know how to lol. But I'd say most of the sliders are way too linear and you could use a lot more slider shapes to make the flow better throughout and make it look better.
Topic Starter
Vivyanne
Tried something, not sure if I made it worse or better now :X
wajinshu
Into the Light
C00L
ayy M4M from your quququququeuqeuquequeuqeuqe



[Memes]
  1. make the AR 10 seriously it will be greatly appriciated by the people actually playing this (like the really experience ones)
  2. 00:03:636 (1,2) - you gave these a 1,3 DS whilst at the same whoosing sound you gave these 00:05:922 (1,2) - only 0,8 ?
  3. 00:27:351 (3,2) - this overlap is kinda eh
  4. 00:28:922 (2) - place at x:328 y:224 since the tune is kinda the same and the DS doenst need to be changed imo
  5. 00:29:922 (9) - NC here and remove the NC here 00:30:065 (1) -
  6. 00:39:065 (1) - make the volume here 30-40% is fairly quiet here (quiet-er0
  7. 00:57:351 (1) - letss gett rioooooooooght intoooooooooo theeeeeeeeeeeeeeeeeee liiiiiiigiiggigiggggght reference
  8. this is a fucking killer holy
  9. 01:11:921 (5) - NC
  10. 01:25:636 (5) - NC its because of that changing whooshing sound i feel that needs to be emphasised
  11. 01:43:921 (5) - ^
  12. 02:46:208 (1,2) - for such a calm tempo i feel like this doesnt need a big jump like that
  13. 02:49:494 (2,3,4) - hmm consider a repeat slider here
  14. 02:58:636 (2,3,4) - ^ just get the player into the hard bits gradually not make it streams constantly, or triples rather
  15. 03:03:208 (2,3,4) - ^
  16. 03:04:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - dude the tempo is pretty calm here (still) i would suggest using MAX 3,2 that just feels overmapped :/
  17. 03:06:494 (1) - youve got a really short kiai time here but why?
  18. 03:18:208 (1,2,1,2,1,2,1,2,1,2,1) - same here it just feels overmapped max 3,2 I know its a 7* map but still it still shoudnt be spaced sooo much
  19. 03:42:351 (4,6) - overlap is kinda eh
  20. 03:44:922 (6,8) - ^
  21. 04:12:636 (8) - i would place this at x:200 y:272 since for a stream like that, a spaced stream like that i would make it easier to get into rather than in a jump format. But thats just me

Holy shjot i never map nor mod anything above 6,2 :P but hey its always that first time
Topic Starter
Vivyanne

C00L wrote:

ayy M4M from your quququququeuqeuquequeuqeuqe



[Memes]
  1. make the AR 10 seriously it will be greatly appriciated by the people actually playing this (like the really experience ones) firstly removed ar10 because most told me that played better, if more people say ar10 ill do it
  2. 00:03:636 (1,2) - you gave these a 1,3 DS whilst at the same whoosing sound you gave these 00:05:922 (1,2) - only 0,8 ? my bad
  3. 00:27:351 (3,2) - this overlap is kinda eh fixed
  4. 00:28:922 (2) - place at x:328 y:224 since the tune is kinda the same and the DS doenst need to be changed imo not exactly that coordinate but sure
  5. 00:29:922 (9) - NC here and remove the NC here 00:30:065 (1) - forgot to change it oops
  6. 00:39:065 (1) - make the volume here 30-40% is fairly quiet here (quiet-er0 40 is fine
  7. 00:57:351 (1) - letss gett rioooooooooght intoooooooooo theeeeeeeeeeeeeeeeeee liiiiiiigiiggigiggggght reference +1 for the meme
  8. this is a fucking killer holy :^)
  9. 01:11:921 (5) - NC it could be without but sure because of the change
  10. 01:25:636 (5) - NC its because of that changing whooshing sound i feel that needs to be emphasised
  11. 01:43:921 (5) - ^ looks fancy man
  12. 02:46:208 (1,2) - for such a calm tempo i feel like this doesnt need a big jump like that changed location of 3
  13. 02:49:494 (2,3,4) - hmm consider a repeat slider here nah it flows fine right, no one had trouble so far
  14. 02:58:636 (2,3,4) - ^ just get the player into the hard bits gradually not make it streams constantly, or triples rather
  15. 03:03:208 (2,3,4) - ^ kinda wanted the hard parts to be sudden and surprising on purpose, it used to be 5taps so thats worse
  16. 03:04:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - dude the tempo is pretty calm here (still) i would suggest using MAX 3,2 that just feels overmapped :/ jumps ftw
  17. 03:06:494 (1) - youve got a really short kiai time here but why? kiai fountain
  18. 03:18:208 (1,2,1,2,1,2,1,2,1,2,1) - same here it just feels overmapped max 3,2 I know its a 7* map but still it still shoudnt be spaced sooo much weeeee jumps
  19. 03:42:351 (4,6) - overlap is kinda eh
  20. 03:44:922 (6,8) - ^ fixed
  21. 04:12:636 (8) - i would place this at x:200 y:272 since for a stream like that, a spaced stream like that i would make it easier to get into rather than in a jump format. But thats just me wanted it to be like a square tbh

Holy shjot i never map nor mod anything above 6,2 :P but hey its always that first time you did a great job
finally a mod =w= thanks for accepting m4m!
maybe this will fix sum problems again
Tenderz

wajinshu wrote:

Into the Light
Ireiisu
M4M request its going to be horrible
Pure Darkness
01:54:494 (1,2) - i would rather have like something like thing https://osu.ppy.sh/ss/4686465 / quick sliders and a bit of stream instead of just reverse sliders
03:20:922 (1,2,1,2,1,2,1,2,1,2,1,2) - do you want like a specific pattern to this someone is able to follow ( slowly increase in the distance between each circle)? because its a bit hard to read
03:20:922 (1,2,1,2,1,2,1,2,1,2,1,2) - i would reverse this since the next sliders going that direction
-some triangles can be aligned more properly but its not really important( i think )-
02:02:494 (1) - I would rather have more jumps to replace this , it doesn't really suit for a slider here




map testing
I asked one of my friends (his like rank 7k) to try the map before i modded because i can't play 6 stars ;-; privacy issues i censored covered his ign
feedbacks(i guess) :



02:16:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
02:55:065 (1,2,1,2,1,2,1,2) -


(https://osu.ppy.sh/ss/4686430), 05:20:351 (1,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) , 05:15:779 (1,1,1,1)
XD sorry if its too chunky

;-; This is so short and if i add more it would probably be nonsense BECAUSE THIS IS LIKE ONE OF THE BEST MAPS EVER
Don't let others criticize its difficulty and make you change the difficulty because they are jealous that they can't play the map, don't worry your not the only one who does this you have never seen my maps i like to map 5.7-6 stars that i can't even pass it.
Topic Starter
Vivyanne

shadowneko_1 wrote:

M4M request its going to be horrible
Pure Darkness
01:54:494 (1,2) - i would rather have like something like thing https://osu.ppy.sh/ss/4686465 / quick sliders and a bit of stream instead of just reverse sliders done with some
03:20:922 (1,2,1,2,1,2,1,2,1,2,1,2) - do you want like a specific pattern to this someone is able to follow ( slowly increase in the distance between each circle)? because its a bit hard to read made hard to read on purpose tbh
03:20:922 (1,2,1,2,1,2,1,2,1,2,1,2) - i would reverse this since the next sliders going that direction
-some triangles can be aligned more properly but its not really important( i think )- mispost? maybe try the correct timing point :P
02:02:494 (1) - I would rather have more jumps to replace this , it doesn't really suit for a slider here sure




map testing
I asked one of my friends (his like rank 7k) to try the map before i modded because i can't play 6 stars ;-; privacy issues i censored covered his ign
feedbacks(i guess) :



02:16:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - damn everyone hates this, ok here have a break :(
02:55:065 (1,2,1,2,1,2,1,2) - <3


(https://osu.ppy.sh/ss/4686430), 05:20:351 (1,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) , 05:15:779 (1,1,1,1) ending must be kept for 5min drain FeelsBadMan, took the suggestion of putting in a circle
XD sorry if its too chunky

;-; This is so short and if i add more it would probably be nonsense BECAUSE THIS IS LIKE ONE OF THE BEST MAPS EVER <3 thanks
Don't let others criticize its difficulty and make you change the difficulty because they are jealous that they can't play the map (^: ain't no one nerfing this, don't worry your not the only one who does this you have never seen my maps i like to map 5.7-6 stars that i can't even pass it. sounds like my mapping carreer
Cheesecake
http://puu.sh/nE1Br/1daf4ec655.zip wew

Drag the stuff inside into the map folder and enable widescreen and epilepsy warning (I hope nobody dies of a fit watching this) and add "Cheesecake" to tags

Scare warning at 03:35:065 -

SGF is here in case you want it
Topic Starter
Vivyanne

Cheesecake wrote:

http://puu.sh/nE1Br/1daf4ec655.zip wew

Drag the stuff inside into the map folder and enable widescreen and epilepsy warning (I hope nobody dies of a fit watching this) and add "Cheesecake" to tags

Scare warning at 03:35:065 -

SGF is here in case you want it
you sir are a hero
TheLeviathan
From Your modding queue

In general after all what i've seen from map, jump seems kinda random sometimes, would be much more nice to see more consistency in jump sets, at least keep some spacing and dont space jumps randomly, maybe it is how it should be, and that's must make map extra harder, but i say what i think in my opinion

00:25:065 (2) - move to X:256 Y:56 for symetry
As a BIG , BIG... HUGE fan of triangles, i recomend to move 00:49:636 (2, 5) slightly to the left, like X:212 Y:100 tha's make that triangle more enjoyable to play.
If you do so ^ then you might as well reposition 00:51:065 (2) - to match end of slider with notes upper
01:00:208 (4) - move to X:368 Y:340
01:01:351 (5) - I see what you want to do here, but it makes spacing go little bit off from the other notes of that jumps set, but you can move it to X:356 Y:368 so it will still fit your mapping idea and style, also you will keep spacing
01:01:779 (3) - same here, consider moving to X:332 Y:348
01:02:779 (1, 1) - and to be honest i don't know about this jump, but that's my personal opinion, i think it is too overmaped
01:06:351 (7) - I think moving this note here X:224 Y:68 fits jumps better, also it's make not too deadly going to the next combo
01:07:065 (4) - If you'd like to add consistency in this jumps and some spacing might move to X:224 Y:68
01:07:636 (2) - this right here is overmaped, if you listen the music with 50% speed there is no any note playing on the end of slider before this note. You may remove note and extend slider till the beat point, or at least mute the end of slider
01:44:636 (4) - following your mapping style and idea, if i got it right, this note shud be here X:228 Y:252
01:50:636 (5) - Move to X:404 Y:316
01:52:136 (8) - this note overlaps previous one a little bit, when none any other of stream combo does
02:02:494 (1, 2, 3, 4) why? consider changing 1, 3 be like 2, 4 ? or conversely.
02:54:779 (1, 2, 1, 2, 1, 2, 1, 2) - this is mapped so nice, would be nice to see more consistent moments like this
03:21:779 (1, 2, 1, 2) - would you consider doing this instead? http://prntscr.com/ag23tc
05:04:494 (2, 5) - Stack those
05:14:494 (1, 2, 1, 2, 1, 2) - this after pattern before is overmaped and too deadly, consider to make spacing lower

Tough map... i belive you can make it better, like a lot better, just review you spacing in jumps

Good luck further
Topic Starter
Vivyanne

TheLeviathan wrote:

From Your modding queue

In general after all what i've seen from map, jump seems kinda random sometimes, would be much more nice to see more consistency in jump sets, at least keep some spacing and dont space jumps randomly, maybe it is how it should be, and that's must make map extra harder, but i say what i think in my opinion

00:25:065 (2) - move to X:256 Y:56 for symetry goddammit me
As a BIG , BIG... HUGE fan of triangles, i recomend to move 00:49:636 (2, 5) slightly to the left, like X:212 Y:100 tha's make that triangle more enjoyable to play.
If you do so ^ then you might as well reposition 00:51:065 (2) - to match end of slider with notes upper done and over with
01:00:208 (4) - move to X:368 Y:340 sure
01:01:351 (5) - I see what you want to do here, but it makes spacing go little bit off from the other notes of that jumps set, but you can move it to X:356 Y:368 so it will still fit your mapping idea and style, also you will keep spacing
01:01:779 (3) - same here, consider moving to X:332 Y:348 put together as a whole
01:02:779 (1, 1) - and to be honest i don't know about this jump, but that's my personal opinion, i think it is too overmaped will change if more people compain, haven't seen anyone having real trouble with it
01:06:351 (7) - I think moving this note here X:224 Y:68 fits jumps better, also it's make not too deadly going to the next combo
01:07:065 (4) - If you'd like to add consistency in this jumps and some spacing might move to X:224 Y:68 done
01:07:636 (2) - this right here is overmaped, if you listen the music with 50% speed there is no any note playing on the end of slider before this note. You may remove note and extend slider till the beat point, or at least mute the end of slider muted sliderend, this note was placed on arphimigon's advice as it's an important beat that has to be clicked
01:44:636 (4) - following your mapping style and idea, if i got it right, this note shud be here X:228 Y:252 put it to y:256 for overlap
01:50:636 (5) - Move to X:404 Y:316 done other y so that the jump still closes it off a bit
01:52:136 (8) - this note overlaps previous one a little bit, when none any other of stream combo does damn u u stupid program to make streams !!!!
02:02:494 (1, 2, 3, 4) why? consider changing 1, 3 be like 2, 4 ? or conversely. ok so made 13 equal to 24 now, i like the jump tho
02:54:779 (1, 2, 1, 2, 1, 2, 1, 2) - this is mapped so nice, would be nice to see more consistent moments like this <3 Thanks, eventhough it was just something random that came up in me
03:21:779 (1, 2, 1, 2) - would you consider doing this instead? http://prntscr.com/ag23tc hmm seems too ez, I like the DS between all the notes
05:04:494 (2, 5) - Stack those ok dad
05:14:494 (1, 2, 1, 2, 1, 2) - this after pattern before is overmaped and too deadly, consider to make spacing lower yes, it was made to completely kill the player :D

Tough map... i belive you can make it better, like a lot better, just review you spacing in jumps by looking at the examples given above, I changed a few patterns accordingly. I hope I made it just a tad better than it was before. seems like nerfing and buffing jumps kept the star rating the same o.o

Good luck further thanks fam
ok mod will be coming in like a day, when I got some spare time free to go over it fully

10th mod, let's go!
Spagett
First ever 8* mod, so take this with a grain of salt.

After looking through the map, I realized there was not much I could correct, not because it was perfect, but because I don't know what qualifies as a "good" 8* map. I will lay down some generalizations for you, however, just in case when you look through this afterwards you see something you can fix.

A major issue I had with this map was flowing with jumps. It felt very, well, erratic. Of course, it fits the song, but it just feels weird and will mostly guarantee a fail. A really great item for flow that I somewhat accidentally discovered is to use letters as shapes to base jumps off of. For example, a jump that looks like

THIS
is harder to follow than
THIS

Another general thing I noticed was a lack of interesting slider shapes. Of course, the map has that erratic flow to it, so it might be best to substitute some of your sliders that look like obtuse angles for more interesting slider shapes. Here's a really good resource for interesting sliders. Regular sliders are good in situations like 02:57:351 (1) - , where the song makes an obvious noise that suggests you slow it down, but it can be improved with a slider shape like seen here.

Great management of Kiai time, slider colors could be different, but overall, from my perspective, a very interesting map that's sure to catch the attention of osu challenge seekers.
Topic Starter
Vivyanne
right now remapping sliders! please be patient
teko8
From my M4M modding queue. First let me say that this is one intense map. I have only a few notes on how to possibly make it better because I feel anything else would do more harm because of the level of intensity you are going for. With that, let's start:

General Modding
Note: I slowed this down to 50% in the editor to understand what's going on before checking it again on full speed so bear with me if some of these are bad suggestions.

Pure Darkness:

00:06:494 (2,3) - I would make this spacing shorter since it's not part of a NC.
00:09:351 (1,2) - This should have close to/the same spacing as 00:08:208 (1,2) - .
00:11:351 (1,2,1) - These seem like they're too close right now. would space them by just a hair.
00:22:208 (2) - Only time in this intro that a curved slider is used.
00:39:065 (1,2) - I feel like this kills any flow coming from the last part of the map. I would make spacing larger.
00:42:779 (2) - Make it face 00:42:494 (1) - like the others with their previous beats. This applies to the next beat as well.
00:49:636 (2,3,4,5) - While the spacing on these is equivalent, the spacing on 00:51:922 (2,3,4,5) - varies everywhere. I would make their spacing variations match (either equivalent or constantly expanding).
01:07:636 (2) - I would remove this and extend the slider to its point on the timeline. It's hard enough to hit the next beat coming off of this one which is immediately after the slider before it. (applies to all other points this occurs)
01:27:494 (3) - I would place this under the end of 01:27:065 (1) - (it's so close to it already).
01:28:922 (1) - Remove NC. Start NC on 01:29:064 (2) - instead.
01:28:636 (3,4) - This jump is really short all of a sudden. Space out way more.
01:44:351 (2,3) - I would swap these for flow from the stream. 01:44:779 (5,6) - these as well.
03:48:208 (5) - Start where 03:47:922 (3) - is.
04:12:208 (5,6,7,8) - I think this would flow better if 6 and 7 were swapped.

Overall Note: Parts of the map, despite having really sporadic jump patterns, flow pretty well and at other times it doesn't when it should. I, like Spagett, have barely any say on what makes a rankable 7-8* map, but my say is that if you can make the jumps flow more often than not, this map could become really good. With a map like this with ton of jumping around, you want the player to barely ever slow down because of short spacing or badly mapped patterns (the streams do well in keeping the player moving as an example).
I would be interested to see what top tier players would have to say about a map like this where aim is key. Hope I was helpful. Good luck~
Topic Starter
Vivyanne

teko8 wrote:

From my M4M modding queue. First let me say that this is one intense map. I have only a few notes on how to possibly make it better because I feel anything else would do more harm because of the level of intensity you are going for. With that, let's start:

General Modding
Note: I slowed this down to 50% in the editor to understand what's going on before checking it again on full speed so bear with me if some of these are bad suggestions.

Pure Darkness:

00:06:494 (2,3) - I would make this spacing shorter since it's not part of a NC. a little
00:09:351 (1,2) - This should have close to/the same spacing as 00:08:208 (1,2) - . euh it has the same? it is literally copy-pasted
00:11:351 (1,2,1) - These seem like they're too close right now. would space them by just a hair. ok dad
00:22:208 (2) - Only time in this intro that a curved slider is used. because it suits the situation better. having a straight slider wouldn't improve it (it used to be like that and now removed it and changed for this tbh
00:39:065 (1,2) - I feel like this kills any flow coming from the last part of the map. I would make spacing larger. rip overlap
00:42:779 (2) - Make it face 00:42:494 (1) - like the others with their previous beats. This applies to the next beat as well. funny thing is that they all connect to their NEXT beat instead of their previous one, might be seen wrong because of overlapping
00:49:636 (2,3,4,5) - While the spacing on these is equivalent, the spacing on 00:51:922 (2,3,4,5) - varies everywhere. I would make their spacing variations match (either equivalent or constantly expanding). done on purpose, emphasis on the music and what's really happening
01:07:636 (2) - I would remove this and extend the slider to its point on the timeline. It's hard enough to hit the next beat coming off of this one which is immediately after the slider before it. (applies to all other points this occurs) but this beat can not be left out that easily! it is completely doable tho as people have shown me it over and over
01:27:494 (3) - I would place this under the end of 01:27:065 (1) - (it's so close to it already). ok full overlap instead of half
01:28:922 (1) - Remove NC. Start NC on 01:29:064 (2) - instead. ok mom
01:28:636 (3,4) - This jump is really short all of a sudden. Space out way more. oh boy
01:44:351 (2,3) - I would swap these for flow from the stream. 01:44:779 (5,6) - these as well. sure thing
03:48:208 (5) - Start where 03:47:922 (3) - is. moved 3 to 5 instead
04:12:208 (5,6,7,8) - I think this would flow better if 6 and 7 were swapped. recent studies have shown that the square pattern is better this way, maybe if more compain then ill change

Overall Note: Parts of the map, despite having really sporadic jump patterns, flow pretty well and at other times it doesn't when it should. I, like Spagett, have barely any say on what makes a rankable 7-8* map, but my say is that if you can make the jumps flow more often than not, this map could become really good. With a map like this with ton of jumping around, you want the player to barely ever slow down because of short spacing or badly mapped patterns (the streams do well in keeping the player moving as an example). tbh I need someone to point out stuff to me, maybe a single mod of only these things. would help me out terriblily much as i then know what to change and what not, i am just bad mappurs
I would be interested to see what top tier players would have to say about a map like this where aim is key. Hope I was helpful. Good luck~ thanks! btw Doomsday, Rohulk and WubWoofWolf already had a fun time on the map, could put down some links etc if needed
yo thanks fam, still remapping sliders tho, so stay tuned I guess :^)
SnowNiNo_
From my queue

no test play sorry since its too long and i cant pass it :C
  • [Pure Darkness]
  1. 00:07:065 (1) - i wont NC on this one, just suggestion tho, somethimes confused player with the random NCs
  2. 00:32:208 (6) - NC on this one instead of 00:32:494 (1) -
  3. 00:36:779 (8) - ^ 00:36:922 (1) -
  4. 00:49:922 (4,5) - make spacing bigger since you map a 1/1, just like 00:52:208 (4,5) -
  5. 01:01:494 (1) - NC off
  6. 01:03:636 (1,1) - ^, why NC on these two notes :\?
  7. 01:17:779 (7) - change to 2 notes since this slider start on red tick doesnt really fit the music and the flow
  8. 01:32:065 (1) - NC off, unnecessary NC
  9. 01:49:351 (1) - ^
  10. 01:54:208 (1) - ^
  11. 01:54:494 (1,2) - this just really doesnt fit to your whole mapping....... try to map something more interesting
  12. 02:04:779 (5) - NC
  13. 02:08:208 (1) - same with 01:54:494 (1,2)
  14. 02:45:636 (3) - sound like 1/2 not 1/3
  15. 02:53:922 (5,3) - NC
  16. 03:00:636 (1) - NC off and 03:00:779 (2) - NC or just dont NC on 03:00:636 (1,1,1) -
  17. 03:09:208 (1) - NC off and if you want to NC at red tick here you should NC on 03:10:636 (3,5) - either
sorry i only mod until 03:09:208 - since the storyboard really make my eyes hurt.....
and no offend, but i think you need to know how to use NC since i find lots of NC mistake...
but im not 100% right either
GL~ looking forward to see this map ranked, would be really interesting
Topic Starter
Vivyanne

SnowNiNo_ wrote:

From my queue

no test play sorry since its too long and i cant pass it :C rip
  • [Pure Darkness]
  1. 00:07:065 (1) - i wont NC on this one, just suggestion tho, somethimes confused player with the random NCs I can see what you mean
  2. 00:32:208 (6) - NC on this one instead of 00:32:494 (1) -
  3. 00:36:779 (8) - ^ 00:36:922 (1) - ye i suck
  4. 00:49:922 (4,5) - make spacing bigger since you map a 1/1, just like 00:52:208 (4,5) - meant as reading prank! will change if more complain
  5. 01:01:494 (1) - NC off rip triangle
  6. 01:03:636 (1,1) - ^, why NC on these two notes :\? to make the pattern more clear tbh, is somehow easier to read for most this way
  7. 01:17:779 (7) - change to 2 notes since this slider start on red tick doesnt really fit the music and the flow maybe not with flow but it sure does fit with the music!
  8. 01:32:065 (1) - NC off, unnecessary NC
  9. 01:49:351 (1) - ^
  10. 01:54:208 (1) - ^ some of these are accidents ;w; sorry
  11. 01:54:494 (1,2) - this just really doesnt fit to your whole mapping....... try to map something more interesting will see what i can do to make it more interesting, maybe kickslider jumps? or should i put streams in??
  12. 02:04:779 (5) - NC this one was left out on purpose for reading and stuff, came out better with testing
  13. 02:08:208 (1) - same with 01:54:494 (1,2) ye will see
  14. 02:45:636 (3) - sound like 1/2 not 1/3 I listened a few times on 25% and imo it's 1/3, if more disagree then change
  15. 02:53:922 (5,3) - NC ok
  16. 03:00:636 (1) - NC off and 03:00:779 (2) - NC or just dont NC on 03:00:636 (1,1,1) - rip triangle
  17. 03:09:208 (1) - NC off and if you want to NC at red tick here you should NC on 03:10:636 (3,5) - either ok done, but no NC off as it is meant to indicate the start of the jumps
sorry i only mod until 03:09:208 - since the storyboard really make my eyes hurt.....
and no offend, but i think you need to know how to use NC since i find lots of NC mistake... changed as you adviced on the others to make you have to do less ;P
but im not 100% right either
GL~ looking forward to see this map ranked, would be really interesting sure will do!
Thanks for looking at it, chances are so low that people accept these kind of maps in their queues
transcendental
00:13:065 (2) - this could use lower SV since it's a calm part of the song
00:22:208 (2) - ^ (and others too)
00:40:494 (2) - ^ (not going to point them all out, but pls reduce sv during calm part)
00:49:636 (2,3,4,5) - this spacing is hard to read since 4-5 is the same spacing as 2-3-4 but double the time, make 4-5 a bigger jump
01:01:779 (8,1) - sharp change in flow direction, rotate 180 degrees around center of screen and ctrl+g 01:02:208 (2,3) makes better circular flow
01:21:351 (1) - curve the other direction for flow
01:22:636 (2,3) - ctrl+g for circular flow
01:24:636 (1) - point down more, curve the other way for flow
01:31:636 (1,2,3,4,5,6,7) - pls stop switching direction
01:36:351 (2,3) - ctrl+g for flow
01:42:494 (4,5,6) - this sort of linear stop-and-go motion is really hard to play, angle this a bit more
01:45:494 (2,3) - ctrl+g for flow

I'm just going to stop here, since the rest is pretty much the same. The jump patterns are cool, but there are some flow issues that could probably be solved by moving some notes around in time - just be more aware of the direction flow is going and try to avoid switching it up too rapidly. a lot of the triangles that change directions are especially hard to read. circular flow is good, and back-and-forth flow is good, but both at the same time is really bad and hard to play. patterns like 01:53:351 (1,2,3,4,5,6,7,8) that are purely back-and-forth are fantastic, and patterns like 01:04:494 (2,3,4,5,6,7,1,2,3) that are purely circular are also fun, but when you mix it up like 01:09:922 (1,2,3,4,5,6,1,2,3) things get awkward.

also, SB makes my head hurt XP sorry
Topic Starter
Vivyanne

transcendental wrote:

00:13:065 (2) - this could use lower SV since it's a calm part of the song
00:22:208 (2) - ^ (and others too)
00:40:494 (2) - ^ (not going to point them all out, but pls reduce sv during calm part) maybe if more say so, you don't even have to move your cursor to hit them
00:49:636 (2,3,4,5) - this spacing is hard to read since 4-5 is the same spacing as 2-3-4 but double the time, make 4-5 a bigger jump when reading properly this shouldn't be a problem, or at least I don't see anyone having trouble tbh
01:01:779 (8,1) - sharp change in flow direction, rotate 180 degrees around center of screen and ctrl+g 01:02:208 (2,3) makes better circular flow
01:21:351 (1) - curve the other direction for flow
01:22:636 (2,3) - ctrl+g for circular flow
01:24:636 (1) - point down more, curve the other way for flow
01:31:636 (1,2,3,4,5,6,7) - pls stop switching direction
01:36:351 (2,3) - ctrl+g for flow
01:42:494 (4,5,6) - this sort of linear stop-and-go motion is really hard to play, angle this a bit more
01:45:494 (2,3) - ctrl+g for flow

agreed and changed all of the following jump suggestions

I'm just going to stop here, since the rest is pretty much the same. The jump patterns are cool, but there are some flow issues that could probably be solved by moving some notes around in time - just be more aware of the direction flow is going and try to avoid switching it up too rapidly. a lot of the triangles that change directions are especially hard to read. circular flow is good, and back-and-forth flow is good, but both at the same time is really bad and hard to play. patterns like 01:53:351 (1,2,3,4,5,6,7,8) that are purely back-and-forth are fantastic, and patterns like 01:04:494 (2,3,4,5,6,7,1,2,3) that are purely circular are also fun, but when you mix it up like 01:09:922 (1,2,3,4,5,6,1,2,3) things get awkward.

this is what i wanted, someone to guide me through this =w= thanks for making stuff more clear! changed several patterns that according to your suggestions would be bad

also, SB makes my head hurt XP sorry you can turn off SB in editor in settings!!!
thanks fam, mod will be coming when i have time again
Cyrosu
AiMod says 03:15:065 (2) - objects end not snapped
Topic Starter
Vivyanne

Cyrosu wrote:

AiMod says 03:15:065 (2) - objects end not snapped
fixed
youtune3
01:14:494 (1,2,3,4,1,2,3,4) - I Don't Think These Squares Fit
04:07:065 (1,2,3,1,2,3) - Same But With The Triangles
04:12:779 (1) - This Stream Shouldn't Be As Spaced Out As It Is
04:36:779 (1,2,3,4,1,2,3,4) Same As 01:14:494
Couldn't Find Anything Other Than That Gl
Topic Starter
Vivyanne

YDoku wrote:

01:14:494 (1,2,3,4,1,2,3,4) - I Don't Think These Squares Fit changed the pattern a bit so that the flow wont be affected too much
04:07:065 (1,2,3,1,2,3) - Same But With The Triangles triangles always fit imo, there wouldnt be a true reason to not place this
04:12:779 (1) - This Stream Shouldn't Be As Spaced Out As It Is the spacing here isn't a problem as it seems to flow well with the jumps that come before it, since they also have idiotic spacing on them
04:36:779 (1,2,3,4,1,2,3,4) Same As 01:14:494 same as before
Couldn't Find Anything Other Than That wow Gl thanks
not sure whether i can give this kd but ill do it for now
still thanks for the small mod!
Momizi
M4M request
pretty good,but i cant play osu any more;W

[Pure Darkness]
00:32:351 (2,4) - try to not meet,for example move 2 to 176,260 and 4 to 240,313
00:36:922 (2,4) - not meet?
00:59:351 (6,3) - this overlap look not good,maybe not over lap or make the trail stack
01:12:064 (3,4) - stack?
01:25:493 (3,7) - stack?
01:30:421 (8,1) - the slider's arc seem not fit to stream's arc
01:29:993 (2,6) - stack
01:33:136 (6,4) - try to make them stack
01:33:351 (1,2) - stack can look better
01:35:065 (1) - from here I think you can use green line to a higher SV,1.8X or more?
01:36:065 (1) - move to 244 20 to include 01:35:779 (5) -
01:38:351 (7) - ↑ same
01:44:135 (4,4) - stack
01:51:065 (1,4) - try to stack for a better look
02:09:851 (8,1) - next stream seem not fit to last stream,I mean the arc
03:03:922 (2) - move to 448 232,for symmetry?
03:20:922 (1,2,1,2,1,2,1) - seems like symmetry, how abourt make these 03:22:636 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - symmetrical XD
03:37:351 (1) - SV can be faster
03:54:851 (6,2) - stack

grneal speak,jump seems a bit radom,wish you can use more mind to make better jump XD
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