forum

BlackYooh vs. siromaru - BLACK or WHITE?

posted
Total Posts
18
Topic Starter
Musty
This beatmap was submitted using in-game submission on mardi 19 juin 2018 at 14:25:59

Artist: BlackYooh vs. siromaru
Title: BLACK or WHITE?
Tags: KERBEROX C88 HEKATONCHEIR BEATS BlackY's BEATFLOOR TANO*C
BPM: 185
Filesize: 10209kb
Play Time: 05:40
Difficulties Available:
  1. Noir (6,18 stars, 2075 notes)
Download: BlackYooh vs. siromaru - BLACK or WHITE?
Information: Scores/Beatmap Listing
---------------
when i was a kid, i thought that people had a black and white vision in the 50s because all the movies were in black and white

metadata: http://hkcd-0010.tumblr.com/

redownload if you downloaded before 31st of January 2017
azer467
Mini-mod parce que je suis pas bon pour voir les erreurs qui paraissent les plus obvious pour les modders habitués :D

00:07:244 - Je te propose d'ajouter un green timing point pour suivre la musique et le crash du début, je trouve ça pas trop mal
( ça inclut le aussi que tu rajoute un timing a 00:12:433 - pour remettre à 70% )
00:17:946 - Vu que je suis un grand fan des timing point, je te propose aussi de faire 40% ici, 50% à 00:18:271 - , 60% à 00:18:595 - , 70% à 00:18:919 - et 90% à 00:20:217 -
02:57:190 (1,2,3,4,5,6,7,8,9,10,11,12) - Je pense pas qu'il y'ai un grand intêret à continuer les streams de 1/3, on peut les arrêter à 02:57:190 - et mettre des sliders comme à 03:02:379 (1,2,3) -
03:54:757 (6) - Pas bien aligné ( décalé de 2ms )
03:55:406 (6) - Pareil
05:21:027 (4) - Pas aligné sur la fin du slider ( comme en haut again )

Sinon j'ai rien d'autre à dire :D
Warpyc


  • Noir
  1. disable widescreen support if you dont have a storyboard
  2. the map would benefit from getting some custom combo colours

  3. I feel like some of the spacing in the early calm part might be a bit too big

  4. 00:17:946 (1,2,3,4,5,6,1,2,3,4,5,6) - The tripples are overmapped which can be fine but when you only mapped that small part with tripples it feels really unecessary, just make the sliders

  5. 00:27:676 (13,1) - really big spacing differance, I'd suggest you make it the same as 00:26:379 (13,1) -

  6. 00:31:892 (1,2,3,4,5,6,7,8,9,10,11,12) - this stream shape is quite ugly, make a slider and convert it to a stream insteada (ctrl+shift+f) something like this I guess http://puu.sh/nZDgd/61308a29e3.jpg

  7. 00:40:973 (6) - add a finish

  8. 00:42:271 (7) - add NC (New Combo)
  9. 00:47:460 (7) - NC here and remove this NC 00:48:109 (1) -
  10. there are some more NC stiff but always try to NC on the big white ticks!

  11. 03:15:838 (3,4) - Feels like they are a bit out of the rhythm since they have loud beats on the slider ends and quite beats on the start

  12. 03:51:352 (4,5,1) - sudden big jump in the middle of the calm part?

  13. 03:57:514 (1,2,3) - sure it's pretty intense but a full screen jump is a bit too much, no?

  14. either add a note here or make 04:27:027 (4) - a slider

  15. 05:03:027 (3) - the long slider makes no sense here, you are missing a bunch of strong drum beats

  16. 05:30:919 (1) - this sould be notes not a slider?
Topic Starter
Musty

Warpyc wrote:



  • Noir
  1. there are some more NC stiff but always try to NC on the big white ticks! it's not always the case because it is meant so, i am not sometimes following solely the pure rhythm but how the drum sections are separated from each other
  2. 03:15:838 (3,4) - Feels like they are a bit out of the rhythm since they have loud beats on the slider ends and quite beats on the start it actually plays pretty smooth

Thanks Warpyc, i also fixed a bunch of hitsounding issues !
Nozhomi
Plop~ #modreqs powa

Chui lazy alors ce sera de la suggestion à la volée.

  1. 00:10:973 (6,1) - C'est le seul du genre à avoir un spacing vraiment different du reste, et ça fait bizarre du coup. Et aussi dans la section essaye peut-être d'être plus régulier sur le spacing de tes patterns, ils sont basé sur la même ligne musicale, du coup y a pas de raison d'avoir de changement.
  2. 00:25:406 - Je trouve que ce spam de Normal sampleset ici est soit inadapté, soit trop fort (ou les 2 ?à Le minimum serait de descendre le volume vers 50% imo, et si possible trouver un mélange de hitsounds plus adapté pour ce long stream.
  3. 01:06:919 - à 01:16:000 - je trouve ça un peu overmappé. Je m'explique, sur cette partie j'ai l'impression d'entre du 1/2, mais j'imagine que tu l'as mappé comme du 1/4 pour tap chaque son du synthé. Mais pour moi ça ne marche pas, simplement parce que comme tu fais, on tap les 1/4 ou il n'y a pas vraiment de son "puissant" et ça casse tout. Et aussi que tu as mappé 01:16:000 - de la même manière alors que clairement il y a plus d'éléments présent dans la musique. Je te conseille de repenser cette section.
  4. 01:17:298 - Utilise un slider-slide vide pour cette partie pls ça ruin tes hitsounds.
  5. 01:21:190 (6,7) - Nop, tu ne les stack pas le long de la partie calme sauf ici, c'est assez inconsistant avec ton mapping ici. Et puis c'est pas super beau en plus de faire un spacing pas cohérent avec le reste.
  6. 01:25:730 (3,4) - Pourquoi ce giant spacing alors que clairement tu aurais pu le faire pour 01:26:703 (3,4) - qui est bien plus strong.
  7. 02:09:190 - Forget le NC ici, et aussi pourquoi ce changement de rythme soudainement ? Yu décide d'un coup de mapper les drums de 02:09:757 (7,9) - alors que tu ne l'as jamais fait avant, c'est weird.
  8. 02:16:973 (1) - Rip mes oreilles c'est insupportable ce hitsound sur le quick reverse, fait quelque chose :c
  9. 02:28:649 (1,1,1) - Ces 3 là pourrait avec un spacing constant entre eux ? Parce je ne comprend pas pourquoi 02:28:973 (1,1) - est plus court :/
  10. 02:40:487 (1) - Je pense que tu pourrais le faire finir plus tôt, genre vers 02:45:514 - histoire de laisser les joueurs avec un break, la section précédente était quand même assez intense et le mériterais bien.
  11. 02:55:244 (5) - NC pour signaler le 1/3.
    03:17:298 (3,4,1) - Là encore 0 cohérence sur le spacing. 03:17:946 - est super fort avec la reprise et pourtant le spacing avec 03:17:622 (4) - est ridicule, ça casse la dynamique de la musique imo.
  12. 03:28:163 (4,5,6) - J'aime pas le flow crée par ce mouvement. Si tu fais un straight slider pour 03:28:325 (5) - ça passe beaucoup mieux imo.
  13. 04:04:730 (2) - / 04:06:027 (2) - / 04:07:325 (2) - / Y a pas de son à click, donc remove thx c'est overmappé :3
  14. 04:19:568 (3,4,5,6,7,8,9,10) - Vu que tu as l'air de suivre le synthé dans cette partie, je pense que ton rythme ici est inadapté.
  15. 04:31:568 (1,2,3,4) - Pareil ici, les circles ne collent pas du tout avec la musique. Ça irait tellement mieux avec le type de slider que tu utilises pour 04:31:244 (1,2) - .
Maintenant tu me dois un mod /runs
Mukyu~
Topic Starter
Musty

Nozhomi wrote:

  1. 01:06:919 - à 01:16:000 - je trouve ça un peu overmappé. Je m'explique, sur cette partie j'ai l'impression d'entre du 1/2, mais j'imagine que tu l'as mappé comme du 1/4 pour tap chaque son du synthé. Mais pour moi ça ne marche pas, simplement parce que comme tu fais, on tap les 1/4 ou il n'y a pas vraiment de son "puissant" et ça casse tout. Et aussi que tu as mappé 01:16:000 - de la même manière alors que clairement il y a plus d'éléments présent dans la musique. Je te conseille de repenser cette section. justement, je mets de l'intensité sur les notes 1/2 "fortes" mais malgré tout, je veux jouer sur le synthé que l'on entend constamment sur les 1/4.
  2. 02:09:190 - Forget le NC ici, et aussi pourquoi ce changement de rythme soudainement ? Yu décide d'un coup de mapper les drums de 02:09:757 (7,9) - alors que tu ne l'as jamais fait avant, c'est weird. je comprends pas ? je l'ai fait ici par exemple: 02:03:595 (4,6,2) - ?
  3. 04:04:730 (2) - / 04:06:027 (2) - / 04:07:325 (2) - / Y a pas de son à click, donc remove thx c'est overmappé :3 j'aime pas trop mais j'ai changé.. Je pourrais swap je pense
Merci =)
caren_sk
dope !
Aldwych
when i was a kid, i thought that people had a black and white vision in the 50s because all the movies were in black and white
Cute :3
Troll
hi from #modreqs

I kind of avoided playability comments since you're a god player, so I'll stick with aesthetic things mostly.

You should probably keep your combos consistent with each other. Sometimes in repeating parts you have different combo patterns; I'm sure I didn't catch all of them.

Beginning's pacing is a bit fast for the music, but it's probably fine

00:17:946 (1,2,3,4,1,2,3,4) - Pattern doesn't follow anything in the music that I can hear.

00:25:406 - Make the hitsounds increase in volume (you can't really hear them at all)

01:13:811 (5) - Would look better if the direction change was more obvious

01:21:838 (8) - Put in 7's blanket

01:26:054 (4) - Stack with 2

01:49:730 (17) - NC here, RNC at 01:50:054 (1)

01:56:541 (1) - Would be better if it was circular

02:37:730 (1) - Covered repeat arrows are unrankable I think

02:02:703 (1,2) - Too far apart

02:05:622 (2) - Curve this a little more

02:37:325 (2,3,4,5,6,1) - Very hard to read

04:04:649 (1) - Wouldn't recommend starting the streams in this section with kicksliders. 04:05:946 (1) and 04:07:244 (7)

04:07:244 (7) - NC here and RNC here 04:08:298 (1), just to keep it consistent with what you have earlier

04:08:541 (9) - NC

04:08:541 (9) - NC

04:10:487 (9) - NC here and RNC here 04:10:811 (1)

Really nice map tho
I can barely play it, but I think it goes really well with the song
Hope this gets ranked! :D
Topic Starter
Musty

Troll wrote:

You should probably keep your combos consistent with each other. Sometimes in repeating parts you have different combo patterns; I'm sure I didn't catch all of them. Ya, i'll probably go through the entire map later and make them way more consistent, thanks for the input !

Beginning's pacing is a bit fast for the music, but it's probably fine

00:17:946 (1,2,3,4,1,2,3,4) - Pattern doesn't follow anything in the music that I can hear. a melody in the background starts getting a bit louder so i thought it was fine :o

02:37:730 (1) - Covered repeat arrows are unrankable I think Not sure but i think its rankable right there because you can see it a bit earlier.

02:37:325 (2,3,4,5,6,1) - Very hard to read fine for me, ill stick with that for now ^^

04:04:649 (1) - Wouldn't recommend starting the streams in this section with kicksliders. 04:05:946 (1) and 04:07:244 (7) id prefer that way too, but apparently there is nothing to click so it's overmapping if im not making this pattern that way.

Really nice map tho
I can barely play it, but I think it goes really well with the song
Hope this gets ranked! :D

Thanks a lot for your mod though!!! really appreciate your input !
DeRandom Otaku
Hi~

where are the combo colors? /runs/

Noir :
  1. 00:34:000 - forgot to add finish?
  2. 01:20:541 (4,5) - fix blanket
  3. 01:58:487 (6,1) - ^
  4. 04:21:514 (5,7) - ^^
  5. 04:34:325 (1) - remove nc
  6. 05:16:000 - + 05:26:541 - + 05:36:757 - should be same as 05:05:622 - imo
eue really loved dis map doe ~ sorry for shorty mod - its too neat for a nub like me ;_;

Good Luck!~
Topic Starter
Musty

DeRandom Otaku wrote:

Hi~

where are the combo colors? /runs/

Noir :
  1. 05:16:000 - + 05:26:541 - + 05:36:757 - should be same as 05:05:622 - imo I don't like having the same thing over and over so i'll keep that :D


Thanks a lot for the mod, applied everything that wasn't mentionned ^^
Okoratu
00:58:379 (5) - i suppose the sound for 5 is actually in 00:58:325 - , i'd say just making 00:58:163 (4,5) - an 1/2 (reverse or slider + circle) slider is better for gameplay
01:06:703 (3,1) - should have more spacing to make the different snap a bit less obvious

this map may not look too nice but it's a lot of fun to play.

the hitsounding is a bit sad though, i think you can do that a lot better, the song offers so many things for custom samples and also stuff for normal whistles which you just ignored altogether ):
Topic Starter
Musty
Thanks for the input!!

Yeah, ill probably overhaul the entire hitsounding of the map
Okoratu
I think this needs more work but I can totally see me bubbling this in the future, given you don't just give up on it xD
Topic Starter
Musty
here we go
Protagonists
funny... i was though it finished at 05:00:433, and then last torturing part begin XD
CucumberCuc
Hi :3

[Noir]
00:37:649 put circle
00:39:433 ^
00:41:865 ^
00:47:379 ^
01:01:082 NC?
01:10:973 (2,3) Slider away, people will not have time normally to bring the cursor to beginning of stream (OSU because not only Cookiezi plays and top 10 players are playing, which can very quickly move the cursor, there's still other people)
01:40:740 NC
02:20:541 Move the end slider to the next slider, so a bit easier
04:07:406 (2,3) fix your stream

Nice stream map :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply