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MitiS - Movements Feat. MaHi (Original Mix) [OsuMania]

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General
  1. |1|2|3|4|
  2. Some AiMod problems
Crono's Hard
  1. 00:34:502 (34502|0,34502|1,34679|2) - I suggest ctrl+h to make more comfortable
  2. 01:52:855 (112855|0,112855|3) - I think |1| should move to |2| since same sound as 01:52:679 (112679|1,112679|3) then move 01:53:032 (113032|1) to |1|
  3. 02:15:620 (135620|3) - I think LN would be better instead because such a different sound and it hangs
  4. 02:17:032 - 02:18:443 - And map it here too and on all white ticks
  5. 03:09:796 - Add another note to suit your chord pattern
  6. 03:11:208 (191208|2,191561|2) - Because of chord pattern I think these should be notes instead, I don't hear LN sound
  7. 03:12:090 - And another note here for chords
  8. 03:12:620 (192620|0) - between here and 03:17:208 - check for same thing please
  9. 04:09:973 - With this section I think guitar should be mapped like mentioned before
Insane
  1. 00:00:091 (91|0,267|1,443|2,620|0,796|1,973|2,1149|1,1326|0) - Beginning pattern seems repeated too much, I think you should move around some
  2. 01:20:208 (80208|3,80561|2) - Your LN placement means that 01:20:914 isn't 3 note chord when the sound usually is, consider removing them and save LNs for LN sections like here 01:40:326 (100326|2) where you can focus on their sound only (this is advice for the whole Kiai time)
  3. 02:12:796 (132796|0) - Slightly misleading, 2 sounds but 1 LN. Add a note or another LN perhaps
  4. 02:14:208 - LN should end here and then another one should start to end at 02:15:620
  5. 02:17:032 - Then consider mapping guitar as LN with piano being single notes for the whole section
  6. 02:22:679 (142679|0) - I see you go for pitch mapping here so move this note to |2| then 02:23:737 (143737|2) to |1|
  7. 04:09:973 - Consider mapping guitar here too
Topic Starter
riunosk

Toehoe wrote:

General
  1. |1|2|3|4|
  2. Some AiMod problems not really any issues here
Insane[/color][/b][/size]
  1. 00:00:091 (91|0,267|1,443|2,620|0,796|1,973|2,1149|1,1326|0) - Beginning pattern seems repeated too much, I think you should move around some dont think its an issue since the following sections have different arrangements
  2. 01:20:208 (80208|3,80561|2) - Your LN placement means that 01:20:914 isn't 3 note chord when the sound usually is, consider removing them and save LNs for LN sections like here 01:40:326 (100326|2) where you can focus on their sound only (this is advice for the whole Kiai time) discussed in irc, no changes applied :<
  3. 02:12:796 (132796|0) - Slightly misleading, 2 sounds but 1 LN. Add a note or another LN perhaps added LN
  4. 02:14:208 - LN should end here and then another one should start to end at 02:15:620 the LN ends where it should be if you can hear it closely
  5. 02:17:032 - Then consider mapping guitar as LN with piano being single notes for the whole section im not mapping for guitar
  6. 02:22:679 (142679|0) - I see you go for pitch mapping here so move this note to |2| then 02:23:737 (143737|2) to |1| okay
  7. 04:09:973 - Consider mapping guitar here too same as above
[/notice]
tanks for modding, will mod on your map soon
Aruel
Here I am, sorry for late.

This map is so long so I needed some time

Aliscea's Insane needs to check AI mod.

[Easy]

01:52:149 - I think snare should be here, what do you think,

02:31:502 - should be same snapping with other difficulties.

04:09:267 - It don't have to be 2 notes man

[Normal]

04:09:267 (249267|2,249311|3) - I don't know this is acceptable in Normal, seems this is very fast snapping on this difficulty.

[Crono's Hard]

00:38:561 (38561|1) - 3 is surely comfortable

01:53:914 (113914|3) - ^1

02:16:326 (136326|1,136414|2) - inconsistency snapping with other difficulties, better to refer Teleportation.

02:31:480 (151480|3,151546|2,151612|1) - ^

Just fix inconsistency snapping in other difficulties first too.
AlisceaSparku
it should be fixed by now

thanks for noticing chicken~

http://puu.sh/t6HKm/362b9fa046.txt ) update cikra :p
Topic Starter
riunosk

Fresh Chicken wrote:

Here I am, sorry for late. its okay :d

This map is so long so I needed some time

Aliscea's Insane needs to check AI mod.

[Easy]

01:52:149 - I think snare should be here, what do you think, fixed it, but it means that 01:52:679 - will also need to be a snare, which seems like a difficulty spike, what do you think?

02:31:502 - should be same snapping with other difficulties. its hard to apply this since other difficulty's arrangement arent 1/4s, and keeping it simple for beginners, i'll keep it as it is fixed after discussion with protasty

04:09:267 - It don't have to be 2 notes man okay

[Normal]

04:09:267 (249267|2,249311|3) - I don't know this is acceptable in Normal, seems this is very fast snapping on this difficulty. putting it as doubles seem too simple and 1/4 seem too far apart, so i ended up with this, will need more opinions on this

Just fix inconsistency snapping in other difficulties first too.
Topic Starter
riunosk

riunosk wrote:

Fresh Chicken wrote:

[Normal]
04:09:267 (249267|2,249311|3) - I don't know this is acceptable in Normal, seems this is very fast snapping on this difficulty. putting it as doubles seem too simple and 1/4 seem too far apart, so i ended up with this, will need more opinions on this
wamster2
Hello! Im a newbie so it might be not useful, XD

Crono's Hard

01:30:090 (90090|3,90090|2,90267|0,90267|1) - I think you should add 1 note to emphasize the snare sound
01:35:737 (95737|1,95737|0) - Same here
01:38:914 (98914|1) - Here also, for the bass sound
01:51:885 - Im not sure if you missed a note on this part on purpose or not
02:16:370 - I think you should add a note here?
02:39:090 - Here also to emphasize the bass sound?
03:45:796 - Here also
03:56:031 (236031|2,236208|1,236561|1,236737|2) - Here also
04:14:561 (254561|1) - Move to col 4
04:19:149 (259149|3,259326|2,259502|1) - Control H?

Sorry for poor mod, but i hope i helped you, also sorry for late post, since i requested in your queue. Thanks and goodluck with your map!
Crono
Finally can get on osu! again.

tailsdk wrote:

Crono's Hard
00:00:091 (91|0,267|1,443|2,620|0,796|3,973|1,1149|2,1326|0) - would make these notes LN's
00:02:914 (2914|0,3090|1,3267|2,3443|0,3620|1,3796|3,3973|2,4149|0) - ^
00:05:738 (5738|0,5914|1,6090|3,6267|2,6443|1,6620|3,6796|0,6973|1) - ^
00:08:561 (8561|0,8738|1,8914|3,9090|2,9267|1,9443|3,9620|1,9796|0) - ^ intro, and it's only hard. This needs to stand out as it's own section so sounds are separated by hitsounding instead of LNs
00:09:443 (9443|3,9620|1,9796|0) - also would make this a double LN since the sound is higher then the others ^
00:11:385 (11385|0,11561|1,11738|3,11914|2,12090|0,12267|1,12443|2,12620|1) - again would make thease LN's
and so on ^
00:22:855 (22855|2,23032|3,23208|1,23385|0,23561|3,23738|2,23914|1,24090|0,24267|1,24443|3,24620|0,24796|1,24973|2,25149|3,25326|1,25502|0,25679|3,25855|2,26032|1,26208|0,26385|2,26561|0,26738|2,26914|1,27090|3,27267|1,27443|3,27443|0,27620|2,27796|1,27973|0,28149|3,28326|0,28502|1,28679|2,28855|0,29032|1,29208|3,29385|2,29561|1,29738|0,29914|2,30090|3,30267|0,30443|3,30620|2,30796|1,30973|0,31149|2,31149|3,31326|0,31502|1,31679|2,31855|0,32032|2,32208|0,32385|1,32561|2,32561|0,32738|3,32914|2,33090|1,33267|3,33443|1,33620|2,33796|3,33973|1,33973|2,34149|3) - i dont understandt in this part how you determine what is a LN and what is not I personally think it is quite obvious. It's the significant sounds in each section.
these should be doubles 01:29:914 (89914|0,90002|1) - 1/4 doubles is not recommended on Hard
this one aswell 01:30:443 (90443|2) -
01:33:443 (93443|2) - ^
01:35:561 (95561|3,95649|2) - ^
01:38:914 (98914|1) - ^
01:51:620 (111620|1,111620|3) - should be triple
01:52:149 (112149|1,112149|3) - ^
01:52:679 (112679|1,112679|3,112855|3,112855|0) - ^ These triples anchor so no.After reading wamster2's mod I made some adjustments.
01:58:149 (118149|0,118237|1) - should be doubles
i really understandt what sound is a LN here and what is not because some sounds that have been single notes before are now LN in this part i think its huge flaw be sure to check through and don't just place LN all over the place there is note placement to music, then there is note placement to balanced gameplay. I prefer not to have non-essential spikes in dificulty. And again, LNs where the sounds are significant for it are placed here.
02:04:326 - i think this slow part should be an SV 0,85x because there really isnt a lot of notes here so it wouldnt hurt it and would fit the song quite nicely
you overuse this pattern here 02:50:384 (170384|3,170561|2,170737|1,170914|3,170914|0) - try to mix it up gets boring It's pitch
03:06:620 (186620|3) - should be an LN???
again i think the end should be slowed down from here 04:08:561 -

I didnt point out every detail in this mod but i said all the problems listen to the sounds at 25% it is very important that the sounds are correct and figure out what sounds are LN and what are normal notes it gets confusing. Honestly I don't see how it's confusing at all. It is however just my opinion.
I understand what you are saying about LNs but try to understand that many players are quite reserved against LNs. Apparently LNs are hard but really these peeps just need to play more LNs. This also includes some Beatmap Nominators who looked at maps as unrankable because of apparently too many LNs. With this in mind I have applied some suggestions. Some LNs sounds are too short for LN notes. I also wanted to avoid monotony as some of your suggestions lean em towards that monotony. Some of it also affects the star rating and as it is now is balanced and we would like to keep it so.

@riunosk kudos to this person

Toehoe wrote:

mod
General
  1. |1|2|3|4|
  2. 00:34:502 (34502|0,34502|1,34679|2) - I suggest ctrl+h to make more comfortable
  3. 01:52:855 (112855|0,112855|3) - I think |1| should move to |2| since same sound as 01:52:679 (112679|1,112679|3) then move 01:53:032 (113032|1) to |1| ok
  4. 02:15:620 (135620|3) - I think LN would be better instead because such a different sound and it hangs while I do agree with your statement it would seem out of place imo where there is no focus on this particular set of sounds.
  5. 02:17:032 - 02:18:443 - And map it here too and on all white ticks sorry no, focused on a singular set of sounds here (piano)
  6. 03:09:796 - Add another note to suit your chord patternok
  7. 03:11:208 (191208|2,191561|2) - Because of chord pattern I think these should be notes instead, I don't hear LN sound I do but fixed for consistency
  8. 03:12:090 - And another note here for chords ok
  9. 03:12:620 (192620|0) - between here and 03:17:208 - check for same thing please
  10. 04:09:973 - With this section I think guitar should be mapped like mentioned beforeas mentioned before, no :P
[notice] Insane
Thanks for modding Toehoe!

Fresh Chicken wrote:

Here I am, sorry for late.

[Crono's Hard]

mod
00:38:561 (38561|1) - 3 is surely comfortable

01:53:914 (113914|3) - ^1

02:16:326 (136326|1,136414|2) - inconsistency snapping with other difficulties, better to refer Teleportation.

02:31:480 (151480|3,151546|2,151612|1) - ^

Just fix inconsistency snapping in other difficulties first too.

All applied, thank you Fresh Chicken

wamster2 wrote:

Hello! Im a newbie so it might be not useful, XD

mod
Crono's Hard

01:30:090 (90090|3,90090|2,90267|0,90267|1) - I think you should add 1 note to emphasize the snare sound
01:35:737 (95737|1,95737|0) - Same here
01:38:914 (98914|1) - Here also, for the bass soundnot mapping bass sound
01:51:885 - Im not sure if you missed a note on this part on purpose or not I did
02:16:370 - I think you should add a note here? why?
02:39:090 - Here also to emphasize the bass sound? ok
03:45:796 - Here also not following this sound
03:56:031 (236031|2,236208|1,236561|1,236737|2) - Here also ^
04:14:561 (254561|1) - Move to col 4 ok
04:19:149 (259149|3,259326|2,259502|1) - Control H? sound audio location feels like it should be as is to me.

Sorry for poor mod, but i hope i helped you, also sorry for late post, since i requested in your queue. Thanks and goodluck with your map!
Your mod is ok. You will improve if you keep it up so no worries.

@riunosk will send an update via pm
Aruel
Tell me when you stop to take mod, it will give confusing with my mods
Topic Starter
riunosk

Fresh Chicken wrote:

Tell me when you stop to take mod, it will give confusing with my mods
aight i should be getting around another mod or 2
Litharrale
mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes.
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h
01:02:914 (62914|2) - col 3
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4*
01:53:737 (113737|2) - ^
01:43:414 (103414|2) - add a note
01:49:061 (109061|2) - ^
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close.
02:32:561 (152561|2,152737|3) - ctrl-j
02:33:973 (153973|0) - col 1
02:35:384 (155384|2) - col 3
Crono

Litharrale wrote:

mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

It's quite possible actually. number of SV does not make a map unrankable. It's how the SV are executed. I totally agree about the constant faster then normal scroll speed in part of it tho. Also note that it is made purely for challenge if I remember right
Topic Starter
riunosk

Crono wrote:

Litharrale wrote:

mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

It's quite possible actually. number of SV does not make a map unrankable. It's how the SV are executed. I totally agree about the constant faster then normal scroll speed in part of it tho. Also note that it is made purely for challenge if I remember right
i agree with crono and yes its pretty much made for challenge that somehow was decided for rank

Litharrale wrote:

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes. normal notes? o _o nothing is highlighted for me though
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h applied
01:02:914 (62914|2) - col 3 its for pitch so no change
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4* i think its fine as it is
01:53:737 (113737|2) - ^ ^
01:43:414 (103414|2) - add a note why? i'll end up with jacks, and this entire chart is mapped for maximum playability
01:49:061 (109061|2) - ^ ^
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close. wow you have really sharp ears :clap: gonna apply these to other diffs as well
02:32:561 (152561|2,152737|3) - ctrl-j pitched correctly
02:33:973 (153973|0) - col 1 isnt this already at 1?
02:35:384 (155384|2) - col 3 02:36:796 (156796|2) - is higher pitched so its situated at 2
such a fast mod :o
Topic Starter
riunosk
@modders / bns at around 2:11 to the piano section the notes are all snapped to be as accurate to the track as possible from Litharrale's mod
@gders pls do the same thx
Litharrale

Litharrale wrote:

mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes.
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h
01:02:914 (62914|2) - col 3
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4*
01:53:737 (113737|2) - ^
01:43:414 (103414|2) - add a note
01:49:061 (109061|2) - ^
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close.
02:32:561 (152561|2,152737|3) - ctrl-j
02:33:973 (153973|0) - col 1
02:35:384 (155384|2) - col 3

WHOOPS
this mod was meant for Aliscea's insane, not the normal insane. My bad! >_<
Topic Starter
riunosk

Litharrale wrote:

Litharrale wrote:

mod from my queue
1|2|3|4
Teleportation
If you're trying to rank this then I doubt this diff will pass it. There's just too much SV change. (also be careful about SV going faster than normal scroll speed)

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes.
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h
01:02:914 (62914|2) - col 3
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4*
01:53:737 (113737|2) - ^
01:43:414 (103414|2) - add a note
01:49:061 (109061|2) - ^
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close.
02:32:561 (152561|2,152737|3) - ctrl-j
02:33:973 (153973|0) - col 1
02:35:384 (155384|2) - col 3

WHOOPS
this mod was meant for Aliscea's insane, not the normal insane. My bad! >_<
magically helped my diff anyway so kds well earned!
AlisceaSparku

Litharrale wrote:

Insane
00:17:914 (17914|0,18090|1) - Stay consistent. Make these normal notes. // uh it's already normal notes?
01:02:385 (62385|1,62561|3,62561|2,62737|0,62737|1) - ctrl-h // what?? the closest one that i currently have is 01:02:385 (62385|2) -
01:02:914 (62914|2) - col 3 // not sure for what particular reason, but I find it more straining for the right hand
01:42:443 (102443|1,102620|3) - This pattern feels very out of place for a sub 4* // it's my style of mapping the song and it should be okay
01:53:737 (113737|2) - ^ // same reason
01:43:414 (103414|2) - add a note // added
01:49:061 (109061|2) - ^ // added
02:11:384 (131384|1,131737|3,132090|2) - This note and others in this section are mistimed. Use 25% and listen close. // i quite hear it clearly but I believe a new timing point is the solution here. Will wait for chicken's mod
02:32:561 (152561|2,152737|3) - ctrl-j // i understand the purpose for PR but i prefer jacking 02:32:737 (152737|2,153973|2) - to emphasize the pitch at 02:34:502 (154502|3) -
02:33:973 (153973|0) - col 1 // i like my current pattern better
02:35:384 (155384|2) - col 3 // same reason as above
thanks for mod! ;)

hold on will send update sent
Aruel
ok my mod messed up due to other mods so I MUST start it at first

[Teleportation]

00:00:091 - I think should have one more note for emphasis first start and it has definitely strong sound.

00:33:443 (33443|1) - It should end at 00:33:620 - here.

01:38:561 - 01:44:208 - 01:49:855 - 01:52:679 - 4 chord is not good for your consistency, you used 3 notes on snare on below but those parts don't have any point for emphasizing and have suddenly loud HS. If you have any intention of this, please let me know

02:07:480 (127480|1,127657|3) - and 02:08:032 - ~ 02:14:208 - wtf is this lol

[Aliscea's Insane]

01:38:737 - HS missing and it's snare so should better to use 3 note

01:47:737 - HS missing

01:55:679 - ^

01:59:737 - ^

02:07:502 (127502|1,127679|3) - Make consistency snapping with Teleportation.

02:08:208 - ~ 02:14:208 - ^

02:38:737 - HS

02:41:737 - ^

02:44:384 - 02:47:384 - 02:53:737 - 02:59:384 - 03:02:737 -

okay I WON'T do HS mod for this difficulty, take a look yourself one more time.

[Crono's Hard]

02:07:502 - ~ 02:14:208 - Go refer Teleportation's snapping

Other things should be better to go on IRC
Topic Starter
riunosk

Fresh Chicken wrote:

ok my mod messed up due to other mods so I MUST start it at first

[Teleportation]

00:00:091 - I think should have one more note for emphasis first start and it has definitely strong sound. i think its fine as it is

00:33:443 (33443|1) - It should end at 00:33:620 - here. okidoki

01:38:561 - 01:44:208 - 01:49:855 - 01:52:679 - 4 chord is not good for your consistency, you used 3 notes on snare on below but those parts don't have any point for emphasizing and have suddenly loud HS. If you have any intention of this, please let me know hmm i guess i'll make everything triples then

02:07:480 (127480|1,127657|3) - and 02:08:032 - ~ 02:14:208 - wtf is this lol its snapped to be as accurate as possible to be consistent with 02:31:473 (151473|2,151561|3,151634|2) - if thats an issue let me know
tank very mach frozen chiken
AlisceaSparku

Fresh Chicken wrote:

[Aliscea's Insane]

01:38:737 - HS missing and it's snare so should better to use 3 note // chose not to emphasize this, so that parts like 01:41:561 - would be emphasized more

01:47:737 - HS missing

01:55:679 - ^

01:59:737 - ^

02:07:502 (127502|1,127679|3) - Make consistency snapping with Teleportation. // fixed

02:08:208 - ~ 02:14:208 - ^

02:38:737 - HS

02:41:737 - ^

02:44:384 - 02:47:384 - 02:53:737 - 02:59:384 - 03:02:737 -

okay I WON'T do HS mod for this difficulty, take a look yourself one more time.
aw9e-01 copying hitsound never works in GDs

will manually hs this

EDIT: technically i still copied hs (but manually, not by using a software)
my life is so sad

update -> http://puu.sh/tEjYM/dd023d3c5c.txt
Crono

Fresh Chicken wrote:

[Crono's Hard]

02:07:502 - ~ 02:14:208 - Go refer Teleportation's snapping

Other things should be better to go on IRC
Sorry I am confused by this. Snapping looks identical to me :/

fixed but now it looks as tho we need to add new time stamps to keep notes consistent with the white line
http://puu.sh/tF6pL/8fc36845e6.txt
Edit 2: http://puu.sh/tF8nF/608750366a.txt not sure if I saved before sending the update. so here is another :oops:
Aruel
We had IRC on Discord and some general things have fixed.

Should be fine now.
Pickkle
nice map
Protastic101
Alright, was talking to riunosk about the hitsounds and general stuff, and I decided that the set needs a bit of improvement before being pushed forward.

*boop*

General
  1. What's the point of snare(100%).wav when LR_Snare+Soft+Fast.wav is basically the same sample but louder? I'd suggest you remove the snare(100%).wav and replace it with LR_Snare+Soft+Fast.wav but in a lower volume (like maybe 30% works). Just open the .osu, go to Edit -> Replace and it'll look like this http://puu.sh/tG4zd.png
  2. Due to the high amount of LNs in Teleportation, I would consider reducing the HP to 8.5 and lowering OD to 7.7 or so since it's a close 1:1 ratio of short notes to LNs
  3. Imo, I'd just use the soft sample set throughout the entire song as the default normal-hitnormal in the calm section from 00:00:091 - 00:56:561 - is pretty noisy and distracting from the actual music.
  4. For the snares at 01:19:502 - , I'd try using this instead http://puu.sh/tG7Cy.wav

Hitsounds


[Teleportation]
00:33:973 - This is my opinion, but I don't think the kicks here make that much sense with the music since there's no percussion here and the accent comes from the guitar chord kind of sound. I think it'd be better to replace the kicks here with drum-hitnormal2 since it's a quieter sound.
00:38:914 (38914|3) - This should be at 70% volume since you've been using double hitsounds at 35% in this section, which adds up to 70% total hitsound vol. I also don't really hear an accent on this note, so are you sure this is meant to be here as none of the other diffs have it.
00:43:855 (43855|2) - Import at 70% to make up for the single hitsound, or add another kick.wav on 00:43:855 (43855|0) - at 35% vol
00:44:561 (44561|2) - Same as the above, either use a double hitsound with each sample being 35% or import this one at 70%
00:44:914 (44914|2) - ^ . What I would recommend for this section is to just add hitsounds every 3/2 beat, like at 00:39:620 - 00:40:149 - 00:40:679 - for example, and stick to that the whole way through.
00:52:326 (52326|1,52326|0,52326|3) - Triple hitsound here, remove a hitsound from one of the notes (resetting the sample makes the note completely silent, so just remove 00:52:326 (52326|3) - and readd it as a short note)
00:56:561 (56561|3) - Since this is the start of a new section, I would recommend adding a finish here. You can use the soft sampleset's finish for this as it fits nicely with the music. Note that you can't have an editor whistle/clap/finish on a sample imported note, so remove 00:56:561 (56561|3) - and readd it to get rid of the hitsound and add a soft-hitfinish on it.
01:08:208 (68208|0,68208|1) - These are pretty much inaudible, they're so quiet, even with a total vol of 100%. I'd just do here what I mentioned in teh general and remove the snare(100%).wav completely and just use LR_Snare+Soft+Fast.wav, albeit at a slightly lower volume like 25% (per note, for a total of 50% vol).
01:08:737 (68737|3) - Add kick at 35% vol here
01:09:620 (69620|0) - Try to be consistent with your sample volumes here. What I notice is that you tend to hitsound two notes with the same sample and just split the volume which is fine, so here you should do the same and add a snare at 01:09:620 (69620|0,69620|2) - on 50% for both
01:10:149 (70149|1) - Missing kick(35%)
01:12:443 (72443|2,72443|1) - Similar to what I mentioned two lines above, split the hitsound volume and add snares to both notes at 50%
01:13:502 (73502|1,73502|2,73502|0) - Triple hitsound, remove the hitsounds from one of the notes
01:13:855 (73855|2,73855|1,73855|3) - ^
01:14:032 (74032|0,74032|1) - Single hitsound, add another on the LN at 35%
01:14:208 (74208|3,74208|2,74208|0) - triple hitsound, remove one
01:13:502 (73502|1,73502|2,73502|0) - tbh, now that I listen to it more closely, wouldn't a snare be more appropriate for these sounds? The snare comes in every 1/1 it sounds like, so I'd replace the kicks at places like 01:13:502 - 01:13:855 - 01:14:208 - 01:14:561 - with snares instead.
01:14:737 (74737|1,74826|0) - set these to 70% volume since there's only one hitsounded note
01:15:620 (75620|3,75620|2,75620|0) - Triple hitsound, remove one hitsound from the pair.
01:16:149 (76149|0,76237|1) - Set these as 70% volume to make the total volume consistent with this entire burst. Again though, I think using LR_Snare+Soft+Fast.wav is better than using kicks as the sound more closely resembles a snare.
01:16:414 (76414|1,76590|2,76767|2,76943|3,77120|3,77296|1,77473|1,77649|0) - Set these all to 70% since they're only single hitsounds and you generally use 70% vol for your samples
01:16:679 (76679|1,76679|3,76679|0,77032|2,77032|0,77032|1,77385|3,77385|0,77385|2,77737|1,77737|2,77737|3) - Remove one hitsound from all of these triples as the total volume becomes 105% when you use three of the same samples at 35% vol
01:18:796 (78796|2,78796|1,78796|0) - This has a combined volume of 150%. I'd just readd them at 33% volume instead so that it gets close to 100% total vol
01:19:149 (79149|1) - I'd consider removing the hitsound on this note and instead adding a Finish here for the crash and section start. If you do, don't forget to readd 01:19:149 (79149|0) - kick at 70% vol
01:19:502 (79502|0,79502|1,79502|3) - I'd use that snare I mentioned in General right here, maybe at 35% volume on two notes for a total of 70% vol
01:20:208 (80208|3,80208|1,80208|2) - ^
01:20:914 (80914|2,80914|0,80914|1) - ^ and so on
01:20:826 (80826|3) - readd at 70% volume for consistency
01:23:649 (83649|1) - ^
01:24:355 (84355|3) - ^
01:30:002 (90002|1) - ^ and so on
01:42:796 (102796|1,102796|0,102796|3) - Would just suggest readding the clap at 33% vol again to avoid going over 100% total vol
02:02:914 (122914|3) - I'd consider replacing this with a kick at 70% vol.
02:03:267 (123267|0,123620|0,123973|1) - Assuming you did the above, I would do the same here as the kick is heard even when the snare plays
02:15:620 (135620|1) - I'd consider adding a finish here even though it's a little quiet since this is like the start of the calm section
02:15:620 (135620|1,136326|2,136370|3,137032|3,137561|2,139855|2,139943|3,140032|2,140208|1,140561|0,140914|0,141267|1,141443|2,141620|3,141973|2,142679|1,143208|3,143737|0,145149|0,145326|1,145502|2,145855|2,146208|0,146384|1,146561|2) - Might consider adding drum-hitnormal2 at 40% vol for these notes to help accent the piano.
02:26:914 - ^ And so on with the rest of this section
03:00:796 (180796|3) - Would recommend adding a soft-hitfinish here for the section start

Anyways, the rest of the chart basically repeats the same problems I've pointed out. So to summarize, find a suitable volume you wanna use (such as 70%), and take however many notes you plan on hitsounding using the same samples (like you have two notes you want to add kick.wav to) and divide your total volume by the # of notes you plan on hitsounding to get your total vol. Additionally, you could use the default soft-hitnormal at the beginning and ends of sections to help emphasize it. For the piano, I'd recommend using the drum-hitnormal2 as it's a pretty sound and goes well with the section imo

Chart
[Teleportation]
00:10:502 (10502|1) - I think it'd be better to extend this LN to 00:11:208 - instead as that's where it actually ends. I'd try an arrangement like this https://osu.ppy.sh/ss/7187458
00:15:620 - The synth here is similar to the above in that it's a delay. Might try this to represent it https://osu.ppy.sh/ss/7187486
00:31:149 (31149|3,32561|0,32738|2,32914|1,33090|2,33267|1,33355|2,33443|1,33620|2,33796|1) - I honestly think it's easier to play this if you isolate the different parts onto separate hands so that the player doesn't have to coordinate two moving parts across both hands. Like this maybe https://osu.ppy.sh/ss/7187497
00:44:208 (44208|2,44385|1) - I think it'd be easier to play if you switched columns here so the LN is in 2 and the short notes in 3
00:50:032 (50032|0,50032|1,50208|0) - LNs on the strong fingers and short notes on the weaker fingers of the same hand are ass to hit generally since your middle finger depends on the index finger for strength when playing, so it'd be better to switch the columns here, like this https://osu.ppy.sh/ss/7187546
00:50:385 (50385|1,50473|0,50561|1,50649|2,50738|1,50826|3) - I'd try a more linear roll like this instead https://osu.ppy.sh/ss/7187564
01:16:326 - In my opinion, this entire burst feels a bit difficult to hit. I might try using more two handed trills so that it's more balanced and less trilly on single hands https://osu.ppy.sh/ss/7187594
01:37:767 (97767|0,97855|2,97855|1) - Would try using a trill instead like this https://osu.ppy.sh/ss/7187629
01:43:326 (103326|2,103326|1,103414|0,103502|2,103502|1) - I'd consider stacking notes in [12] for better playability, like this https://osu.ppy.sh/ss/7187711
01:49:855 (109855|0,110032|0,110208|0,110561|0,110737|0) - Feels a bit heavy in column 1. I'd try to rearrange it a little like this https://osu.ppy.sh/ss/7187725
02:02:561 (122561|3,122561|2,122737|3,122914|3) - Definitely switch the columns here due the reason I mentioned above a while ago about weaker fingers depending on stronger fingers for strength. Maybe try this https://osu.ppy.sh/ss/7187735 (I also rearranged the top for better playability imo)
02:07:480 (127480|1,127657|3,127855|0,128032|2,128186|1,128362|0,128539|3,128715|1,128892|2,129068|0,129245|1,129421|3,129598|2,129774|1,129951|3,130127|0,130304|2,130480|1,130657|0,130833|3,131009|2,131186|0,131362|3,131539|2,131715|1,131892|3,132068|0,132245|1,132421|2,132598|1,132752|3,132752|0,132929|1,133105|2,133282|3,133458|1,133634|3,133811|2,133987|1) - Is there any reason why these are all on the 1/8 before the downbeat/upbeat?
02:12:752 (132752|0) - I'd consider ending this at 02:15:620 - where the piano comes in as the sound quickly fades away afterwards, and this is a nice place to end it off.
02:42:796 (162796|2,162973|1,163061|2,163149|1) - Would consider control H here so that the hand holding the LN doesn't have as many short notes to deal with as the LNless right hand
02:54:620 (174620|1,174708|0,174796|1,174884|2,174973|1,175061|3,175149|2) - Would consider arranging this to be more like a linear roll,. like so https://osu.ppy.sh/ss/7187760
03:25:326 - Shouldn't there be another note here for the kick? 1 would probably work best
03:35:914 (215914|3) - I'd try to keep notes from being stuck on the outside of LNs simply cause it's harder to hit notes like that as opposed to if they were in the inner column
03:44:914 (224914|1,225002|0,225090|1,225090|2) - Would consider something more connected like this http://puu.sh/tGdHv.jpg
03:59:737 (239737|0,239737|1,239737|3,239737|2) - Why are you using a quad for a snare? From what I've noticed in this section, you've just been using triples for all the snares, and only use quads for the the ending snares like at 03:23:031 (203031|1,203031|0,203031|3,203031|2) -
04:01:855 (241855|3,241855|2,241855|0,241855|1) - ^
04:04:678 (244678|0,244678|1) - Shouldn't this be a triple for the snare? Maybe moving 04:04:502 (244502|3) - to 2 and adding the note in 4 would work best
04:07:149 - I'd try to reduce the amount of trills while you can before you get to 04:07:855 - , like this https://osu.ppy.sh/ss/7187800
04:19:149 (259149|1,259149|0,259326|1,259326|2,259502|3,259502|2) - Rather than a stair, I'd try stacking 3 of the notes in 1 and making the others move outward, like this https://osu.ppy.sh/ss/7187805

[Aliscea's Insane]00:05:208 (5208|0,5296|2) - I might consider moving these to 3 and 2 respectively to get a stair pattern to better connect the notes together.
00:09:973 (9973|1,10149|3) - Might switch the columns here so that the LN is in 2 and the short note in 4 since I think it'll be easier to hit since there's less notes on the right hand
00:26:032 - I'd add a note here to keep the 1/2 stream going as it's a bit flow breaking to suddenly have a 1/1 long pause between notes imo. Also cause you have a note here at 00:23:208 (23208|1) - and they're both musically similar
00:27:443 - Same as the above. There's a slight emphasis on the 3/2 notes which is why it's recommendable to have a note there
00:33:090 - ^
00:33:355 (33355|2) - Would consider moving this to 1 to avoid a short note + LN on the same hand
00:34:679 - This is the only place you don't have a note throughout this entire intro section for the 1/2, so I'd recommend adding one in 3.
00:50:473 (50473|2) - I might remove this since it's really only part of the delay from 00:50:032 (50032|1,50032|0,50120|2,50208|3,50208|0) - and way quieter so it's harder to notice while playing
01:11:914 (71914|1,72002|0) - I would consider control J here so as to make the direction different from 01:11:737 (71737|2) - since it could look a little like it's part of a 1/4 triplet when it isn't.
01:12:090 (72090|3,72179|1,72267|2,72355|0) - For this, I would recommend a more connected roll as it's a bit difficult to lead into the steady 1/4 rolls at 01:12:708 - with it. Maybe this would work? https://osu.ppy.sh/ss/7187856
01:24:267 (84267|0,84267|3,84355|1,84355|2) - This is my own opinion, but I think you could try making this a 3 note jack instead for readability, and also so that the hand movement is more or less the same for these notes, making it easier to play imo. So like this https://osu.ppy.sh/ss/7187861
01:32:120 (92120|2) - Don't understand why you don't make this a double when 01:35:649 (95649|1,95649|0) - is the same kick sound, but mapped using a jump
01:40:855 (100855|0,100943|1,101032|0,101120|1,101208|0) - I'd try to avoid a trill like this. Maybe move 01:41:208 (101208|0,101296|2,101385|1) - to 3, 2, and 3 respectively
01:50:032 - Why not make this a stacked triple with 01:49:855 (109855|0,109855|3,109855|2) - since they're the same sound?
02:07:502 (127502|1,127679|3,128208|2,128362|0,128561|3,128715|1,128892|2,129068|0,129245|1,129421|3,129598|2,129774|0,129951|3,130304|1,130657|0,131009|2,131186|0,131362|1,131715|3,132068|2,132421|0,132598|2,132752|3,133105|2,133458|0,133811|1,133987|2,134164|0) - I'm still confused as to why these are on the 1/8 Q_Q
02:31:855 (151855|0,152208|1) - Assuming you're following pitch relevancy, these two notes should switch columns as the note currently in 1 is higher pitched than the note currently in 2
02:43:061 (163061|2,163061|3,163414|1,163414|0) - Idk, since this is a calmer section of the song, I think it'd be ok to reduce these to single notes to avoid the jack, and save the minijack for the kiai instead
02:58:149 (178149|3,178326|2,178679|3) - Think it'd be easier to switch the columns here as I've missed multiple times already trying this lol. Probably due to the short note at 02:58:679 (178679|3) - being on the outside of an LN on the same hand
03:30:973 (210973|0,211149|3,211149|0) - I would switch the columns here as it's rather hard to hit notes when they're caged by LNs at 03:30:443 (210443|0,210796|1) - , so like this might work https://osu.ppy.sh/ss/7187915
03:49:855 (229855|1,229855|0,230208|0,230384|1,230561|1) - Would recommend switching the columns here again, like so https://osu.ppy.sh/ss/7187927
03:55:149 (235149|1,235326|0,235502|0) - Similar to the above, I would switch columns as the 1/2 stack is kind of hard to hit on the same hand as an LN

You can apply most of the stuff I mentioned about the hitsounds to the other diffs. I haven't looked at the lower diffs since I ran out of time, but I think you kind of get the point. If you need any clarification or stuff, feel free to poke me in game or forum pm me.
ArcherLove

Protastic101 wrote:

feel free to poke me in game or forum pm me.
top 10 anime promise that's hard to keep
//run
Garalulu
Take my star owo)/~☆☆☆☆☆
Topic Starter
riunosk

Garalulu wrote:

Take my star owo)/~☆☆☆☆☆
\o/
AlisceaSparku

Protastic101 wrote:

[Aliscea's Insane]00:05:208 (5208|0,5296|2) - I might consider moving these to 3 and 2 respectively to get a stair pattern to better connect the notes together. // i don't intend to make it a stair pattern because i intend to emphasize the distinguishable sound at 00:05:385 - .
00:09:973 (9973|1,10149|3) - Might switch the columns here so that the LN is in 2 and the short note in 4 since I think it'll be easier to hit since there's less notes on the right hand // kinda want to keep the PR here so instead I rearranged it a bit, moved the short note in 3 instead and the two sliders before the long one was moved.
00:26:032 - I'd add a note here to keep the 1/2 stream going as it's a bit flow breaking to suddenly have a 1/1 long pause between notes imo. Also cause you have a note here at 00:23:208 (23208|1) - and they're both musically similar // added
00:27:443 - Same as the above. There's a slight emphasis on the 3/2 notes which is why it's recommendable to have a note there // added
00:33:090 - ^ // added
00:33:355 (33355|2) - Would consider moving this to 1 to avoid a short note + LN on the same hand // applied
00:34:679 - This is the only place you don't have a note throughout this entire intro section for the 1/2, so I'd recommend adding one in 3. // found this one a bit awkward too lol added
00:50:473 (50473|2) - I might remove this since it's really only part of the delay from 00:50:032 (50032|1,50032|0,50120|2,50208|3,50208|0) - and way quieter so it's harder to notice while playing // removed and rearranged the part a bit
01:11:914 (71914|1,72002|0) - I would consider control J here so as to make the direction different from 01:11:737 (71737|2) - since it could look a little like it's part of a 1/4 triplet when it isn't. // i dont quite get this one but i mapped it to a different direction from 01:11:473 (71473|0,71561|1) - so it doesn't look like it will be repeated
01:12:090 (72090|3,72179|1,72267|2,72355|0) - For this, I would recommend a more connected roll as it's a bit difficult to lead into the steady 1/4 rolls at 01:12:708 - with it. Maybe this would work? https://osu.ppy.sh/ss/7187856 // there are things that would conflict with what I want like how I want 01:12:090 (72090|3) - to be emphasized by putting an empty column between, so instead i rearranged it for it to be more comfortable.
01:24:267 (84267|0,84267|3,84355|1,84355|2) - This is my own opinion, but I think you could try making this a 3 note jack instead for readability, and also so that the hand movement is more or less the same for these notes, making it easier to play imo. So like this https://osu.ppy.sh/ss/7187861 // selfish reason: i kinda dont like this pattern so yea
01:32:120 (92120|2) - Don't understand why you don't make this a double when 01:35:649 (95649|1,95649|0) - is the same kick sound, but mapped using a jump // i hear this part more softly than the other one, might consider this but its really what i hear ;w;
01:40:855 (100855|0,100943|1,101032|0,101120|1,101208|0) - I'd try to avoid a trill like this. Maybe move 01:41:208 (101208|0,101296|2,101385|1) - to 3, 2, and 3 respectively // removed the streams inbetween those time instead and rearranged, since i don't want it to *look* too heavy on one side
01:50:032 - Why not make this a stacked triple with 01:49:855 (109855|0,109855|3,109855|2) - since they're the same sound? // i mapped this part to be very fluid and comfortable in flow and it might be too sudden so keep
02:07:502 (127502|1,127679|3,128208|2,128362|0,128561|3,128715|1,128892|2,129068|0,129245|1,129421|3,129598|2,129774|0,129951|3,130304|1,130657|0,131009|2,131186|0,131362|1,131715|3,132068|2,132421|0,132598|2,132752|3,133105|2,133458|0,133811|1,133987|2,134164|0) - I'm still confused as to why these are on the 1/8 Q_Q // consistency to teleportation diff lol
02:31:855 (151855|0,152208|1) - Assuming you're following pitch relevancy, these two notes should switch columns as the note currently in 1 is higher pitched than the note currently in 2 // rearranged other notes around it as well, and i considered how strong the sound is so its intended
02:43:061 (163061|2,163061|3,163414|1,163414|0) - Idk, since this is a calmer section of the song, I think it'd be ok to reduce these to single notes to avoid the jack, and save the minijack for the kiai instead // good idea! applied
02:58:149 (178149|3,178326|2,178679|3) - Think it'd be easier to switch the columns here as I've missed multiple times already trying this lol. Probably due to the short note at 02:58:679 (178679|3) - being on the outside of an LN on the same hand // seems fine for me LOL will consider
03:30:973 (210973|0,211149|3,211149|0) - I would switch the columns here as it's rather hard to hit notes when they're caged by LNs at 03:30:443 (210443|0,210796|1) - , so like this might work https://osu.ppy.sh/ss/7187915 // i believe this is okay. will keep but if this really remains as an issue then i might consider
03:49:855 (229855|1,229855|0,230208|0,230384|1,230561|1) - Would recommend switching the columns here again, like so https://osu.ppy.sh/ss/7187927 // seems fine for me as well
03:55:149 (235149|1,235326|0,235502|0) - Similar to the above, I would switch columns as the 1/2 stack is kind of hard to hit on the same hand as an LN // seems fine for me also. imo it just feels not comfortable since it's something rare but hey it's a good challenge ;D[/notice][/box]

aaaaaaaaaa thanks
will PM update

nvm here is update c:
http://puu.sh/tGz7j/bf84eb363a.txt
Topic Starter
riunosk

Protastic101 wrote:

Alright, was talking to riunosk about the hitsounds and general stuff, and I decided that the set needs a bit of improvement before being pushed forward.

*boop*

General
  1. What's the point of snare(100%).wav when LR_Snare+Soft+Fast.wav is basically the same sample but louder? I'd suggest you remove the snare(100%).wav and replace it with LR_Snare+Soft+Fast.wav but in a lower volume (like maybe 30% works). Just open the .osu, go to Edit -> Replace and it'll look like this http://puu.sh/tG4zd.png ok i guess
  2. Due to the high amount of LNs in Teleportation, I would consider reducing the HP to 8.5 and lowering OD to 7.7 or so since it's a close 1:1 ratio of short notes to LNs HP is reduced to 8.6 instead and OD changed to 7.8retained at 8, i wanna try to retain a bit of the difficulty
  3. Imo, I'd just use the soft sample set throughout the entire song as the default normal-hitnormal in the calm section from 00:00:091 - 00:56:561 - is pretty noisy and distracting from the actual music. this is dependant on your own skin so thats subjective // not applied since already discussed with fc
  4. For the snares at 01:19:502 - , I'd try using this instead http://puu.sh/tG7Cy.wav i dont think that sound fits imo so not applied

Hitsounds


[Teleportation]
00:33:973 - This is my opinion, but I don't think the kicks here make that much sense with the music since there's no percussion here and the accent comes from the guitar chord kind of sound. I think it'd be better to replace the kicks here with drum-hitnormal2 since it's a quieter sound. the kick sounds seem to fit well so no chance
00:38:914 (38914|3) - This should be at 70% volume since you've been using double hitsounds at 35% in this section, which adds up to 70% total hitsound vol. I also don't really hear an accent on this note, so are you sure this is meant to be here as none of the other diffs have it. fixed, removed hs
00:43:855 (43855|2) - Import at 70% to make up for the single hitsound, or add another kick.wav on 00:43:855 (43855|0) - at 35% vol applied
00:44:561 (44561|2) - Same as the above, either use a double hitsound with each sample being 35% or import this one at 70% ^
00:44:914 (44914|2) - ^ . What I would recommend for this section is to just add hitsounds every 3/2 beat, like at 00:39:620 - 00:40:149 - 00:40:679 - for example, and stick to that the whole way through. that hs pattern doesnt seem to fit so no change
00:52:326 (52326|1,52326|0,52326|3) - Triple hitsound here, remove a hitsound from one of the notes (resetting the sample makes the note completely silent, so just remove 00:52:326 (52326|3) - and readd it as a short note) fixed
00:56:561 (56561|3) - Since this is the start of a new section, I would recommend adding a finish here. You can use the soft sampleset's finish for this as it fits nicely with the music. Note that you can't have an editor whistle/clap/finish on a sample imported note, so remove 00:56:561 (56561|3) - and readd it to get rid of the hitsound and add a soft-hitfinish on it. i think its fine as it is already so no change
01:08:208 (68208|0,68208|1) - These are pretty much inaudible, they're so quiet, even with a total vol of 100%. I'd just do here what I mentioned in teh general and remove the snare(100%).wav completely and just use LR_Snare+Soft+Fast.wav, albeit at a slightly lower volume like 25% (per note, for a total of 50% vol). already changed to lrsnaresoftfastwgawiuehaslkjd
01:08:737 (68737|3) - Add kick at 35% vol here oki
01:09:620 (69620|0) - Try to be consistent with your sample volumes here. What I notice is that you tend to hitsound two notes with the same sample and just split the volume which is fine, so here you should do the same and add a snare at 01:09:620 (69620|0,69620|2) - on 50% for both uhh timestamp? will clarify with you soon
01:10:149 (70149|1) - Missing kick(35%) fixed
01:12:443 (72443|2,72443|1) - Similar to what I mentioned two lines above, split the hitsound volume and add snares to both notes at 50% snare hs vol is fixed at 30 so im not making both to 50
01:13:502 (73502|1,73502|2,73502|0) - Triple hitsound, remove the hitsounds from one of the notes fixed
01:13:855 (73855|2,73855|1,73855|3) - ^ ^
01:14:032 (74032|0,74032|1) - Single hitsound, add another on the LN at 35% ^
01:14:208 (74208|3,74208|2,74208|0) - triple hitsound, remove one ^
01:13:502 (73502|1,73502|2,73502|0) - tbh, now that I listen to it more closely, wouldn't a snare be more appropriate for these sounds? The snare comes in every 1/1 it sounds like, so I'd replace the kicks at places like 01:13:502 - 01:13:855 - 01:14:208 - 01:14:561 - with snares instead. changed all 1/1 kicks to snares in that section
01:14:737 (74737|1,74826|0) - set these to 70% volume since there's only one hitsounded note fixed
01:15:620 (75620|3,75620|2,75620|0) - Triple hitsound, remove one hitsound from the pair. replaced with snares
01:16:149 (76149|0,76237|1) - Set these as 70% volume to make the total volume consistent with this entire burst. Again though, I think using LR_Snare+Soft+Fast.wav is better than using kicks as the sound more closely resembles a snare. i only changed the single notes to 70% and lrsnaresoftfastiwjdasikj dont really sound fitting to me at least
01:16:414 (76414|1,76590|2,76767|2,76943|3,77120|3,77296|1,77473|1,77649|0) - Set these all to 70% since they're only single hitsounds and you generally use 70% vol for your samples ^
01:16:679 (76679|1,76679|3,76679|0,77032|2,77032|0,77032|1,77385|3,77385|0,77385|2,77737|1,77737|2,77737|3) - Remove one hitsound from all of these triples as the total volume becomes 105% when you use three of the same samples at 35% vol fixed
01:18:796 (78796|2,78796|1,78796|0) - This has a combined volume of 150%. I'd just readd them at 33% volume instead so that it gets close to 100% total vol ok
01:19:149 (79149|1) - I'd consider removing the hitsound on this note and instead adding a Finish here for the crash and section start. If you do, don't forget to readd 01:19:149 (79149|0) - kick at 70% vol looks fine as it is, no change
01:19:502 (79502|0,79502|1,79502|3) - I'd use that snare I mentioned in General right here, maybe at 35% volume on two notes for a total of 70% vol aaaaaaaaaaaaaaa
01:20:208 (80208|3,80208|1,80208|2) - ^
01:20:914 (80914|2,80914|0,80914|1) - ^ and so on
01:20:826 (80826|3) - readd at 70% volume for consistency fixed
01:23:649 (83649|1) - ^
01:24:355 (84355|3) - ^
01:30:002 (90002|1) - ^ and so on from 01:19:502 i changed all the snares to 35 35, leaving one note empty and not exceeding 70
01:42:796 (102796|1,102796|0,102796|3) - Would just suggest readding the clap at 33% vol again to avoid going over 100% total vol fixed
02:02:914 (122914|3) - I'd consider replacing this with a kick at 70% vol. changed to snare
02:03:267 (123267|0,123620|0,123973|1) - Assuming you did the above, I would do the same here as the kick is heard even when the snare plays i added a 70% kick with the empty notes inbetween the 35 35 snares
02:15:620 (135620|1) - I'd consider adding a finish here even though it's a little quiet since this is like the start of the calm section dont think finishes are needed here since it transitions well on its own
02:15:620 (135620|1,136326|2,136370|3,137032|3,137561|2,139855|2,139943|3,140032|2,140208|1,140561|0,140914|0,141267|1,141443|2,141620|3,141973|2,142679|1,143208|3,143737|0,145149|0,145326|1,145502|2,145855|2,146208|0,146384|1,146561|2) - Might consider adding drum-hitnormal2 at 40% vol for these notes to help accent the piano. doesnt seem that way for me
02:26:914 - ^ And so on with the rest of this section ^
03:00:796 (180796|3) - Would recommend adding a soft-hitfinish here for the section start same as above

Anyways, the rest of the chart basically repeats the same problems I've pointed out. So to summarize, find a suitable volume you wanna use (such as 70%), and take however many notes you plan on hitsounding using the same samples (like you have two notes you want to add kick.wav to) and divide your total volume by the # of notes you plan on hitsounding to get your total vol. Additionally, you could use the default soft-hitnormal at the beginning and ends of sections to help emphasize it. For the piano, I'd recommend using the drum-hitnormal2 as it's a pretty sound and goes well with the section imo i feel tired just by reading that :c but ok

[notice]

Chart
[Teleportation]
00:10:502 (10502|1) - I think it'd be better to extend this LN to 00:11:208 - instead as that's where it actually ends. I'd try an arrangement like this https://osu.ppy.sh/ss/7187458 applied but last note moved to 3 instead
00:15:620 - The synth here is similar to the above in that it's a delay. Might try this to represent it https://osu.ppy.sh/ss/7187486 applied with slight change
00:31:149 (31149|3,32561|0,32738|2,32914|1,33090|2,33267|1,33355|2,33443|1,33620|2,33796|1) - I honestly think it's easier to play this if you isolate the different parts onto separate hands so that the player doesn't have to coordinate two moving parts across both hands. Like this maybe https://osu.ppy.sh/ss/7187497 its intended since its mapped similarly for a challenge and unless theres a major issue it will not be changed
00:44:208 (44208|2,44385|1) - I think it'd be easier to play if you switched columns here so the LN is in 2 and the short notes in 3 seems good
00:50:032 (50032|0,50032|1,50208|0) - LNs on the strong fingers and short notes on the weaker fingers of the same hand are ass to hit generally since your middle finger depends on the index finger for strength when playing, so it'd be better to switch the columns here, like this https://osu.ppy.sh/ss/7187546 same reason as ^
00:50:385 (50385|1,50473|0,50561|1,50649|2,50738|1,50826|3) - I'd try a more linear roll like this instead https://osu.ppy.sh/ss/7187564 ^
01:16:326 - In my opinion, this entire burst feels a bit difficult to hit. I might try using more two handed trills so that it's more balanced and less trilly on single hands https://osu.ppy.sh/ss/7187594 ^
01:37:767 (97767|0,97855|2,97855|1) - Would try using a trill instead like this https://osu.ppy.sh/ss/7187629 ^ + pr
01:43:326 (103326|2,103326|1,103414|0,103502|2,103502|1) - I'd consider stacking notes in [12] for better playability, like this https://osu.ppy.sh/ss/7187711 ^
01:49:855 (109855|0,110032|0,110208|0,110561|0,110737|0) - Feels a bit heavy in column 1. I'd try to rearrange it a little like this https://osu.ppy.sh/ss/7187725 rearranged by myself, rip ss
02:02:561 (122561|3,122561|2,122737|3,122914|3) - Definitely switch the columns here due the reason I mentioned above a while ago about weaker fingers depending on stronger fingers for strength. Maybe try this https://osu.ppy.sh/ss/7187735 (I also rearranged the top for better playability imo) same as above
02:07:480 (127480|1,127657|3,127855|0,128032|2,128186|1,128362|0,128539|3,128715|1,128892|2,129068|0,129245|1,129421|3,129598|2,129774|1,129951|3,130127|0,130304|2,130480|1,130657|0,130833|3,131009|2,131186|0,131362|3,131539|2,131715|1,131892|3,132068|0,132245|1,132421|2,132598|1,132752|3,132752|0,132929|1,133105|2,133282|3,133458|1,133634|3,133811|2,133987|1) - Is there any reason why these are all on the 1/8 before the downbeat/upbeat? snapped for accuracy
02:12:752 (132752|0) - I'd consider ending this at 02:15:620 - where the piano comes in as the sound quickly fades away afterwards, and this is a nice place to end it off. i've thought a lot about this and i'll re-apply this ln from before a previous mod suggested this
02:42:796 (162796|2,162973|1,163061|2,163149|1) - Would consider control H here so that the hand holding the LN doesn't have as many short notes to deal with as the LNless right hand okay
02:54:620 (174620|1,174708|0,174796|1,174884|2,174973|1,175061|3,175149|2) - Would consider arranging this to be more like a linear roll,. like so https://osu.ppy.sh/ss/7187760 same as above
03:25:326 - Shouldn't there be another note here for the kick? 1 would probably work best fixed
03:35:914 (215914|3) - I'd try to keep notes from being stuck on the outside of LNs simply cause it's harder to hit notes like that as opposed to if they were in the inner column its intended as the kick notes are supposed to follow the initial LNs right after them
03:44:914 (224914|1,225002|0,225090|1,225090|2) - Would consider something more connected like this http://puu.sh/tGdHv.jpg fully applied
03:59:737 (239737|0,239737|1,239737|3,239737|2) - Why are you using a quad for a snare? From what I've noticed in this section, you've just been using triples for all the snares, and only use quads for the the ending snares like at 03:23:031 (203031|1,203031|0,203031|3,203031|2) - fixed during re-hs
04:01:855 (241855|3,241855|2,241855|0,241855|1) - ^ ^
04:04:678 (244678|0,244678|1) - Shouldn't this be a triple for the snare? Maybe moving 04:04:502 (244502|3) - to 2 and adding the note in 4 would work best ^
04:07:149 - I'd try to reduce the amount of trills while you can before you get to 04:07:855 - , like this https://osu.ppy.sh/ss/7187800 same as way up
04:19:149 (259149|1,259149|0,259326|1,259326|2,259502|3,259502|2) - Rather than a stair, I'd try stacking 3 of the notes in 1 and making the others move outward, like this https://osu.ppy.sh/ss/7187805 changed to instead, let me know if thats an issue

You can apply most of the stuff I mentioned about the hitsounds to the other diffs. time to spend another hour re-hitsounding I haven't looked at the lower diffs since I ran out of time, but I think you kind of get the point. yep If you need any clarification or stuff, feel free to poke me in game or forum pm me. beware the spam
much tank very
Protastic101
Just posting to say I've discussed the hitsounds with riunosk, and I'm ok with how it is now, so FC can rebub whenever.
Aruel
ok then ~o~
Rivals_7
Preserved valkyria post. will edit this



[General]
https://soundcloud.com/mitis/mitis-movements-feat-mahi
MitiS official(?) soundcloud write the title with (Original Mix) so i think you should too

1|2|3|4

[Easy]

00:09:267 (9267|2,9620|3) - would move this to 1|3 as the current pattern looks kinda not too flowy due to - 00:08:914 (8914|3,9267|2,9620|3) - is being hitted in the same hand

00:17:738 (17738|2,18090|3) - wait again?

00:34:502 (34502|2,35032|2) - why is this the only one being stacked?

01:54:443 (114443|3) - i believe the pitch is different with - 01:54:090 (114090|3) - so move that to 1.

02:02:208 (122208|0) - similar^

02:15:620 - emm idk. add note? there's some noise tho

02:17:032 (137032|3,137561|2) - move left one step. I believe the pitch is different with 02:16:326 (136326|3) -

02:38:914 (158914|2,159267|2) - why stack? you didnt do stack for the others similar sound

03:17:561 (197561|1) - delete this one. refer the same rythm at - 01:13:326

04:09:973 (249973|3,250502|2) - move left. pmuch same reason

[Normal]

00:10:149 (10149|3,10326|2,10502|1) - I suppose you can delete this since its just an echo from the previous noise. also you didnt do this at - 00:21:443

01:54:443 - add note at 1? the current pattern doesnt seem so flowy for me

01:58:149 (118149|1) - move to 4? seems more convenient for this tier level

02:15:620 - well... add?

03:15:973 (195973|3) - move to 3 i think. the pitch doesnt similar with - 03:16:326 (196326|3) -

03:20:384 (200384|1) - delete i guess. its more convenient to start rushing from the downbeat rather from this

03:33:267 (213267|0,213973|3) - wait why are you separating the LNs? you didnt do it before -03:27:620 (207620|0) -

03:44:208 (224208|3) - move to 2 i think. so its more flowy

04:09:973 (249973|3,250502|2) - 02:17:032 (137032|3,137561|2) - move left? same reason

[crono's Hard]
Not sure if you intendedly doing this

tho its recommended to snap it properly ( to white line. I think?)

01:14:737 (74737|1,74826|1) - uhhh i guess this is not the suitable diff to have a minijack here. would just recommend to do a simple 1|2|3 roll as the players would hardly 300G this

01:17:385 (77385|3) - move to 2 I think. this is - 01:17:032 (77032|3,77208|3,77385|3) - unecessarily quite more dense than the rest of the stream part here

02:39:973 (159973|1,160149|2) - i guess this should be stacked? the kick sounds kinda same anyways. refer - 02:45:620 (165620|1,165796|1) -

03:21:267 (201267|0,201443|0,201620|0) - this got quite similar problem about being dense but idk what to move xd

04:07:149 (247149|1,247326|1,247502|1) - 04:08:120 (248120|1,248296|1,248473|1) - there's even two points here xd. its recommended to change it somehow

[Insane]

01:32:032 (92032|2,92385|1) - move to 1|4 looks more cool to hit imo

02:17:032 (137032|3,137561|2) - move left again? xd

02:26:914 (146914|2) - move to 1 or 2. stacking it with - 02:26:561 (146561|2) - doesnt seem fit with the pitch

02:39:090 (159090|3) - move to 1? most of the others double-triple-double structure doesnt have any triple stacks - 02:38:737 (158737|3,158914|3,159090|3) - on it

02:44:737 (164737|3) - ^

[Aliscea's Insane]

Surprisingly i didnt find anything worthy to change xd so yeah
but pls disable "use special style" and some stacked objects (check aimod)
Popping the bubble for this matter. since its obviously unrankable

[Teleportation]

no suggestion. all already plays cool

If you have everything settled and done, you may call FC to rebubble
Topic Starter
riunosk

Rivals_7 wrote:

Preserved valkyria post. will edit this



[General]
https://soundcloud.com/mitis/mitis-movements-feat-mahi
MitiS official(?) soundcloud write the title with (Original Mix) so i think you should too ranked standard version is the same as this so shouldnt have any issue

1|2|3|4

[Easy]

00:09:267 (9267|2,9620|3) - would move this to 1|3 as the current pattern looks kinda not too flowy due to - 00:08:914 (8914|3,9267|2,9620|3) - is being hitted in the same hand aight

00:17:738 (17738|2,18090|3) - wait again? moved first note to 2 for slight variation between the sections

00:34:502 (34502|2,35032|2) - why is this the only one being stacked? cant remember the reason why, but fixed

01:54:443 (114443|3) - i believe the pitch is different with - 01:54:090 (114090|3) - so move that to 1. okay

02:02:208 (122208|0) - similar^ moved to 3

02:15:620 - emm idk. add note? there's some noise tho imo the release of the ln itself should be sufficient but if this is still an issue let me know added

02:17:032 (137032|3,137561|2) - move left one step. I believe the pitch is different with 02:16:326 (136326|3) - yep ok

02:38:914 (158914|2,159267|2) - why stack? you didnt do stack for the others similar sound moved second note to 2

03:17:561 (197561|1) - delete this one. refer the same rythm at - 01:13:326 hmm alright

04:09:973 (249973|3,250502|2) - move left. pmuch same reason okidoki

[Normal]

00:10:149 (10149|3,10326|2,10502|1) - I suppose you can delete this since its just an echo from the previous noise. also you didnt do this at - 00:21:443 i dont think they should be deleted even if they are echos since they are quite audible maybe i should

01:54:443 - add note at 1? the current pattern doesnt seem so flowy for me okay

01:58:149 (118149|1) - move to 4? seems more convenient for this tier level sort of repetitive but sure
02:15:620 - well... add?

03:15:973 (195973|3) - move to 3 i think. the pitch doesnt similar with - 03:16:326 (196326|3) - 03:15:267 (195267|2) - pitch here is slightly lower so no change

03:20:384 (200384|1) - delete i guess. its more convenient to start rushing from the downbeat rather from this okay

03:33:267 (213267|0,213973|3) - wait why are you separating the LNs? you didnt do it before -03:27:620 (207620|0) - the synths sound very different from the rest of the "synth sections" so i decided to implement a different ln structure for it

03:44:208 (224208|3) - move to 2 i think. so its more flowy okay

04:09:973 (249973|3,250502|2) - 02:17:032 (137032|3,137561|2) - move left? same reason sure thing

[Insane]

01:32:032 (92032|2,92385|1) - move to 1|4 looks more cool to hit imo seems nice, reduces focus on 3 as well

02:17:032 (137032|3,137561|2) - move left again? xd >:c

02:26:914 (146914|2) - move to 1 or 2. stacking it with - 02:26:561 (146561|2) - doesnt seem fit with the pitch moved to 2

02:39:090 (159090|3) - move to 1? most of the others double-triple-double structure doesnt have any triple stacks - 02:38:737 (158737|3,158914|3,159090|3) - on it okay

02:44:737 (164737|3) - ^ ^

[Teleportation]

no suggestion. all already plays cool yay

If you have everything settled and done, you may call FC to rebubble BUBBLEBBUBUBEUBUULBLLEBULBBLUBLEUBELUBEL
tanks for mod
Crono

Rivals_7 wrote:

[crono's Hard]
Not sure if you intendedly doing this

tho its recommended to snap it properly ( to white line. I think?) The hitsounding was still working for the notes as intended so I left it. fixed anyway

01:14:737 (74737|1,74826|1) - uhhh i guess this is not the suitable diff to have a minijack here. would just recommend to do a simple 1|2|3 roll as the players would hardly 300G this it's fine. it's not even hard to hit. and it's a HARDdiff. It fits just fine

01:17:385 (77385|3) - move to 2 I think. this is - 01:17:032 (77032|3,77208|3,77385|3) - unecessarily quite more dense than the rest of the stream part here

02:39:973 (159973|1,160149|2) - i guess this should be stacked? the kick sounds kinda same anyways. refer - 02:45:620 (165620|1,165796|1) - fixed... I think xD

03:21:267 (201267|0,201443|0,201620|0) - this got quite similar problem about being dense but idk what to move xd broken stairs balnces it. overall the streamy bit has almost the same note count per hand. a short anchoring in a stream is needed for that feel here imo

04:07:149 (247149|1,247326|1,247502|1) - 04:08:120 (248120|1,248296|1,248473|1) - there's even two points here xd. its recommended to change it somehow It's the end climax it's supposed to be a little hard. No matter how I change this part it is going to have some anchoring. >:(
So what I got from that is anchoring is a no no to you on a hard diff...which is supposed to be a stepping stone towards insane... noted
AlisceaSparku

Rivals_7 wrote:

Preserved valkyria post. will edit this



[General]

[Aliscea's Insane]

Surprisingly i didnt find anything worthy to change xd so yeah
but pls disable "use special style" and some stacked objects (check aimod)
Popping the bubble for this matter. since its obviously unrankable
T_T_T forgive me FC ;w; i'm sorry
anyway thanks for noticing rivals, fixed :D
Rivals_7
had some chat and we fixed some HP OD, HS issues and some pattern change in Aliscea's
SPOILER
2017-02-16 17:55 riunosk: helo
2017-02-16 17:56 Rivals_7: ow hi
2017-02-16 17:56 riunosk: thx for modding my map :d
2017-02-16 17:56 riunosk: sad bubble pop though :(
2017-02-16 17:56 riunosk: your mod was applied yesterday
2017-02-16 17:57 Rivals_7: well I had too since that overlap xd
2017-02-16 17:57 Rivals_7: is it rebubble yet?
2017-02-16 17:57 riunosk: fc is looking for ur confirmation for rebub
2017-02-16 17:57 riunosk: so yea
2017-02-16 17:57 riunosk: i need a recheck
2017-02-16 17:57 riunosk: just in case
2017-02-16 17:57 riunosk: in the rare case that i miss out a mod
2017-02-16 17:57 riunosk: happened once
2017-02-16 17:57 riunosk: so i dont want that to happen again ; w;
2017-02-16 17:58 Rivals_7: lemme checking out a bit
2017-02-16 17:59 riunosk: no rush
2017-02-16 17:59 riunosk: take your time
2017-02-16 18:02 Rivals_7: OD 8,3? sounds pretty harsh for a diff that has quite many LNs tho
2017-02-16 18:02 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/892786 MitiS - Movements (feat. MaHi) [Insane]]
2017-02-16 18:03 Rivals_7: would just recommend 8 and HP 8 as well
2017-02-16 18:03 riunosk: hm
2017-02-16 18:03 riunosk: well
2017-02-16 18:03 riunosk: looking at ln count
2017-02-16 18:03 riunosk: i would say its fine compared to teleportation's
2017-02-16 18:04 Rivals_7: since teleport is LN based its fine I think
2017-02-16 18:04 riunosk: :/
2017-02-16 18:05 Rivals_7: aliscea got some krul LN too and its OD are 8,5 now lul. quite harsh as well
2017-02-16 18:05 Rivals_7: emm
2017-02-16 18:06 riunosk: hm
2017-02-16 18:06 riunosk: reduce the od?
2017-02-16 18:06 Rivals_7: so my idea is kinda like Insane HP OD 8 | Aliscea HP 8,3 OD 8 | Teleportation keep it
2017-02-16 18:07 Rivals_7: gradually increasing from crono which only had HP OD 7,5
2017-02-16 18:07 riunosk: hm
2017-02-16 18:07 riunosk: how about insane odhp 8.1 instead
2017-02-16 18:08 riunosk: 8 seems a liiiiiittle bit
2017-02-16 18:08 riunosk: too low for me
2017-02-16 18:08 riunosk: putting 8.05 has no point either
2017-02-16 18:08 Rivals_7: well its ok I think, not so much different
2017-02-16 18:08 riunosk: i'll take your suggestion for aliscea's odhp though
2017-02-16 18:08 riunosk: then its 8.1 then
2017-02-16 18:08 riunosk: oops i went to playmode
2017-02-16 18:09 Rivals_7: lel
2017-02-16 18:09 riunosk: aight odhp changed
2017-02-16 18:10 Rivals_7: that should be everything then. dont want to change too much xd its already cool
2017-02-16 18:10 riunosk: yay
2017-02-16 18:10 riunosk: okay
2017-02-16 18:10 riunosk: so i'll do update
2017-02-16 18:11 riunosk: and you do post
2017-02-16 18:11 riunosk: so fc can verify
2017-02-16 18:12 Rivals_7: maybe i'll just rebubble instead. I let FC qualified later
2017-02-16 18:12 riunosk: uh
2017-02-16 18:12 riunosk: hold on a sec
2017-02-16 18:12 riunosk: aliscea suggested hp 7.8
2017-02-16 18:12 riunosk: for her diff
2017-02-16 18:12 riunosk: no wait
2017-02-16 18:13 riunosk: od
2017-02-16 18:13 riunosk: sorry
2017-02-16 18:13 riunosk: typo
2017-02-16 18:13 riunosk: OD 7.8 HP 8.3
2017-02-16 18:13 Rivals_7: ah... fair enough I think. her LN is quite tricky for some people too
2017-02-16 18:14 riunosk: meh
2017-02-16 18:14 riunosk: okay
2017-02-16 18:14 riunosk: i think teleportation sr is underrated
2017-02-16 18:14 Rivals_7: shes the mapper after all. she know better xd
2017-02-16 18:14 riunosk: ; w;
2017-02-16 18:14 riunosk: ye
2017-02-16 18:14 Rivals_7: think so too but it should be no problemo
2017-02-16 18:14 riunosk: ok odhp updated for aliscea
2017-02-16 18:14 riunosk: can i ask something first
2017-02-16 18:15 Rivals_7: yes?
2017-02-16 18:15 riunosk: since FC is the first bubbler of this mapset
2017-02-16 18:15 riunosk: can that same bn do qualify?
2017-02-16 18:15 riunosk: after what this mapset has gone through
2017-02-16 18:15 Rivals_7: its popped by me so the bubble count reset to zero
2017-02-16 18:16 Rivals_7: how do i rephrase aaaa
2017-02-16 18:16 riunosk: :/
2017-02-16 18:17 riunosk: btw aliscea fixed something
2017-02-16 18:17 riunosk: https://osu.ppy.sh/ss/7337859 changed to https://osu.ppy.sh/ss/7337863
2017-02-16 18:17 riunosk: unintended triple
2017-02-16 18:18 Rivals_7: its no matter whose the first bubbler, if its popped then it resets and it has to process into another bubble again, and it can be by the popper or the first bubbler.
2017-02-16 18:18 Rivals_7: i think thats a thing in a BN rules but kinda forget lel
2017-02-16 18:18 riunosk: oh
2017-02-16 18:18 Rivals_7: oki you change that?
2017-02-16 18:18 riunosk: so basically any bn can do qualify no matter who bubbled but bubble status needs to sort of
2017-02-16 18:18 riunosk: reset?
2017-02-16 18:18 riunosk: yea
2017-02-16 18:19 Rivals_7: true
2017-02-16 18:19 riunosk: o
2017-02-16 18:19 riunosk: okay
2017-02-16 18:20 Rivals_7: so its updated?
2017-02-16 18:20 riunosk: yea
2017-02-16 18:20 riunosk: triple fixed
2017-02-16 18:20 riunosk: od changed to 7.8
2017-02-16 18:21 Rivals_7: so i'll just rebub then. its okay rite?
2017-02-16 18:22 Rivals_7: (tho i want to qualify things at least once a month xD)
2017-02-16 18:22 Rivals_7: nah jk
2017-02-16 18:22 riunosk: xD
2017-02-16 18:22 riunosk: well
2017-02-16 18:22 riunosk: i'll do a self run through one more time
2017-02-16 18:22 riunosk: just in case
2017-02-16 18:22 Rivals_7: alrite
2017-02-16 18:22 riunosk: might take around 10 mins or so
2017-02-16 18:25 riunosk: wew found tiny hs error in easy
2017-02-16 18:25 riunosk: - w-
2017-02-16 18:27 Rivals_7: and I though the HS were already okay :v
2017-02-16 18:27 Rivals_7: t*
2017-02-16 18:27 riunosk: well
2017-02-16 18:27 riunosk: errors happen
2017-02-16 18:27 riunosk: i guess
2017-02-16 18:27 Rivals_7: Easy is 1,51* lel close
2017-02-16 18:27 riunosk: better safe than sorry xd
2017-02-16 18:28 riunosk: hue
2017-02-16 18:29 Rivals_7: I actually kinda lazy when i have to deal with Sample HS like this xd (Thx protastic)
2017-02-16 18:32 riunosk: hitsound is troublesome
2017-02-16 18:33 Rivals_7: kick 35% @35% wait wat
2017-02-16 18:33 Rivals_7: 35% in 35% ? xD
2017-02-16 18:33 riunosk: wut
2017-02-16 18:34 Rivals_7: why are you naming the sample like this xD
2017-02-16 18:34 riunosk: for convenience
2017-02-16 18:34 Rivals_7: ah i see
2017-02-16 18:38 riunosk: eurgh
2017-02-16 18:38 riunosk: parents being annoying
2017-02-16 18:38 riunosk: calling me to do simple stuff
2017-02-16 18:38 Rivals_7: hue ._.
2017-02-16 18:40 riunosk: fixed a teeny hs thing again in insane
2017-02-16 18:43 riunosk: okay should be fine now
2017-02-16 18:43 riunosk: updated
2017-02-16 18:43 riunosk: i guess you can bub now
2017-02-16 18:44 Rivals_7: alritey
2017-02-16 18:44 riunosk: yey


Rebubbled. FC, pls dont forget the 24 Hour rules xD
Topic Starter
riunosk

Rivals_7 wrote:

FC, pls dont forget the 24 Hour rules xD
7:49 PM Singapore Time
Aruel
I finally didnt break 24 rule!
Kaito-kun
Hi, riunosk, just a random guy with a mod before this get ranked (If I do finish before FC qualifies this). Well shit, it got qualified while I was modding, o well, here we go anyways:

Warning: I'm the blunt type of modder, if I say something that insults you in any way, please be wary that my intention here isn't to shit on you, but to potentially increase the quality of the beatmap.

1|2|3|4

[General]
First of all, hitsounds are annoying as hell to play and hear. While I was testplaying, I had to mute hitsounds to be able to hear the map correctly. Same while I was modding. And even with putting Audio at 5% on the editor, I could hear it clearly, which annoyed me even more while I was modding It sounds like the default hitsounds, and I could swear at first that you were using default HS, but you are not, which is what puzzles me the most. Now, I'm not an expert at Hitsounding, so I can't help you with it. I'm only portraying what I felt regarding this from the point of view of a player. But I can clearly say that the Hitsounds can be a lot better than they currently are, by far.

Also, I don't think having 2 difficulties named Insane is good. Aliscea's Insane difficulty should be named another way. Because this is the current problem: Your spread (naming-wise) is Easy->Normal->Hard->Insane->Insane->Teleportation. You seeing the problem, right? Keep in mind I'm not telling you to remove one of the Insane diffs or something like that, it's ok spread-wise (won't talk about their quality since I haven't checked them). What I'm saying is simply change the name of Aliscea's difficulty to something different, but that could be considered above Insane, for example, Extra.
Regarding this, please remember that difficulty names like Insane+ can bring you problems, so be wary of those when changing the name.


[SVs]
Ok, so probably one of the main reason this map plays SO akward, it's the fact that literally half (if not more) of the map is one huge slowjam. And I'm not even joking here. You can take a look at it yourself. And that makes a bunch of patterns that should be easy to hit (saying this both playing-wise and also regarding the coherence with the map), both uncomfortable and akward to play.

Being honest, map would be far better without the slowjams, because of the reasons stated above. But also because most of the SVs you have on non-kiai are barely noticeable. Because you keep up on a constant slowjam, the bumps are not noticeable at all, which is useless if it's not even noticeable by the player (Being honest, I discovered you had a bump here 00:57:620 - after I finished testplaying and looked at it on the editor. That's how unnoticeable it is lol).

There's also the speedup at 01:16:326 - and other similar sections of the map. This is pretty uncomfortable to play, considering it's a sudden change in density, and adding such speedup is both uncomfortable to play and not really correct from my perspective. Let me explain: When the song reaches this point 01:16:326 -, it is at it's fastest point, in other words, it doesn't go faster than that after that part ends, but the opposite, it slows down a bit at 01:17:914 -. But with how you have the SVs there, you are making it look like it going faster and faster, when the whole SV section is just one constant speed. So it doesn't fit the section at all. Same thing happens with other similar sections throught the song

[Teleportation]
00:00:091 - Here, at the very start, there's a pretty strong sound that you tend to ignore. I can somewhat agree when you ignore sounds such as the ones heard here 00:00:796 - or here 00:01:149 -, but this starting crash is different. It's way too relevant and strong to simply leave out. It feels akward to simply ignore it while playing, as it sounds even more relevant than the other sounds. My suggestion here is adding a double along the LN on columns 3 and 4. Althought I would also agree if you only added a single note on the 4th column.

00:03:443 (3443|0,3620|1,3796|2) – Shouldn’t it play a lot better if you would have placed these notes the same way as 00:02:914 (2914|1,3090|0,3267|2) -, to accentuate the repetition of sounds there?

00:09:796 – There’s definitely a missing LN here. It’s clearly hearable when you slow down the song a little bit. Heck, even while playing the map it felt like there was something missing there. If you ask yourself what sound I’m talking about, it’s the same type of sound like these three 00:09:973 (9973|2,10149|3,10326|2) –

00:11:385 (11385|0,11561|1,11738|2,11914|0,12090|1,12267|2,12443|1) – Why don’t you vary it a bit more? You already repeated this pattern 3 times (counting this one), and there are a lot of other ways you could put these LNs. For example, moving these 2 LNs 00:11:561 (11561|1,12090|1) – into the 4th column, to vary the pattern a bit more and also increase the use of that column, which you have barely used up to this point (regarding LNs).

00:12:796 (12796|1,12973|2,13149|3,13326|2,13502|1,13679|3,13767|2,13855|1) – Ctrl+H and then Ctrl+LeftArrow (Simply put, mirroring what you did on those columns). This is because there’s no need to have something like this 00:12:443 (12443|1,12796|1) – when it could have been easily avoided by doing something like what I recommended.

00:14:738 (14738|1,14914|2,15090|3) -Move all 3 LNs one column to the left, to emphasize the repetition of 00:14:208 (14208|0,14385|1,14561|2) -

00:17:561 (17561|0) – Move this one column to the right to make a repetition emphasis with 00:17:032 (17032|1,17208|2,17385|3) –

00:20:385 (20385|1) - Move this to the 1st column, for the same repetition emphasis as I've explained before

00:22:679 - Starting here, things start playing even weirder than how the start already is. Notes like this one 00:24:090 (24090|0) - or this one 00:25:502 (25502|0) - are not very hearable while playing, and having them the same way as the ones clearly hearable make up for some akward feeling while playing the map. The best course of action for those not-so-hearable sounds would be to represent them as single notes instead of LNs. Like that, the hearable sounds are emphasized A LOT MORE, and there's no akward feeling, while also representing those sounds.
Also, after checking more throughly the map, such patterns are throught the whole map, which is probably one of the main reasons that makes this map so weird and akward to play overall. So give it some thought.

00:33:267 (33267|1,33355|2) - With both LNs being held at columns 1 and 4, this isn't very comfortable, nor playing-wise, nor by looking at it from the editor. These 2 LNs would've been a lot more comfortable (and less accuracy-draining for lower ranked players) by being single notes instead of LNs.

Althought I can accept that you cut early these LNs 00:31:149 (31149|3,32561|0) - to make space for the next set of notes, there should be no reason to do the same with 00:33:796 (33796|1) -, as this one feels weird to have cut off. The 2 long LNs are ok because they are overextended sounds (won't say they are incorrect, because I agree with the idea, but not precisely with the execution, but I digress), but the short one isn't an overextended sound like them, so it shouldn't be treated the same way as them. So my reccomendation is simple to make the small LN (this one 00:33:796 (33796|1) - if you got lost) end where it should, in other words, here 00:33:973 -.

From here 01:08:032 - up to here 01:13:502 (73502|2) -. On the section starting here, bluntly put, it feels overmapped. Now, before you go and start saying it's not: Yes, it's not overmapped, each single note/double note represents a sound, so it's not overmapping. But even tho it isn't overmapped, doesn't mean it doesn't FEEL like it is. Most of the notes on that section are barely hearable. And while playing the map, all I could think of here was "WTF am I supposed to be following with this?". My main guess here is that there's too much emphasis on the LNs (which, being honest, start getting a bit repetitive by this point, and the map is 4 minutes long), and too few on the single notes. So varying a bit and making it more oriented on the single notes rather than the LNs would give the player a break from the already-repetitive LNs, and also make this section both more comfortable (o yes, this section feels pretty uncomfortable too) and less akward overall.

I'm going to leave it like this for now, since I'm pretty tired and I would've gotten even further, and this already makes 4 pages on Word lol.

Anyways, if you have any doubts with my mod, you can always PM me either in-game, on forums, or even on Discord (I noticed you were on the RRM Discord Server yesterday lmao), the latter being the easiest point of access.
Seiryuu
Some inconsistencies here and there
00:50:561 - and 00:50:738 - are each missing a note for the triple beat. (I know these could be done on purpose but adding those notes really make it play out better)
02:54:796 - and 02:54:973 - ^
00:52:679 - There should be a note here.
00:52:855 (52855|2) - There's no beat here so this should be removed. (Ghost note)
03:13:767 (193767|2) - There's no beat here too (Ghost note)
03:16:326 (196326|2,196414|3,196502|2,196590|3,196679|2,196767|3) - Right hand trill here can definitely be avoided.
Actually from 00:52:326 - to 00:53:738 - there's a beat every 1/1 snap so you might want to fix that.

Also, the more i look at it, the more i realise that the chart is literally copypasted again and again :/.

Might add on a bit about the SVs after i get replies from the other guys.
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