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MitiS - Movements Feat. MaHi (Original Mix) [OsuMania]

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[MTF] Wolfette
;)

cikra wrote:

AsrielDr33murr wrote:

Flying
00:01:260 (1260|1) - Move the start of this LN to 00:01:436, and add a short note to 00:01:260 the long synth starts correctly so i wont be applying this

00:04:083 (4083|1) - Do the same thing as above with this LN ^

01:16:083 (76083|2,76171|1,76260|0,76260|3,76348|1,76436|2,76436|3,76524|0,76613|1,76613|2,76701|3,76789|0,76789|1,76877|2,76966|1,76966|3,77054|0,77142|2,77142|3,77230|1,77319|2,77319|0,77407|3,77495|1,77495|2,77583|0,77671|2,77671|3) - I think removing the double tap notes from this section would make the map play a lot smoother. Furthermore, if you're going for something around HD/NM+ in terms of difficulty, I think the double taps are a bit much. i've removed some doubles and i've tried to make this as hard as i can

01:41:848 (101848|1) - This slider shouldn't last as long as it does, it makes the pattern very confusing and/or hard to play (though that's more on the subjective side) thats my intended pattern so nothing will change here

01:51:730 (111730|2,111730|3,111907|1,111907|2,112083|3,112083|1,112083|0,112260|3,112260|2,112436|1,112436|0,112613|3,112613|2,112613|1,112789|2,112789|3) - This pattern could use an LN or two, it feels a bit bland to me added some LNs

02:03:554 (123554|3) - remove this i dont see a reason for this to be removed, since im keeping to having triples as snares

02:16:348 - 02:16:613 - Put an LN here what for? i dont hear anything here

03:24:730 (204730|0,205083|2,205436|1,205436|3) - I think the short notes in this section should be removed these are there to signify the shorter synths

03:27:554 (207554|3,208260|2) - ^ ^

That's all I got, also, you might wanna up the background resolution a bit, i'm seeing minor pixelation on my monitor. the resolution of the bg is 1366x768, and i dont think i can put any higher than that, much less find a higher resolution version
Thanks for modding~ :D
NP
Topic Starter
riunosk
tachyon is cruel ;-;
Cursetyl
Here's the mod you asked for, hopefully it's good :)

Crawling
02:05:384 02:06:796 02:08:208 - Lack of notes on these parts a bit odd
02:43:502 - Doubles here but not on these 02:44:561 feels inconsistent
04:19:855 - Maybe end it with a double instead of a single but this doesn't really matter :P

Not much to say about this one, new players would enjoy it a lot

Walking
00:00:267 - The missing beat on these sections feels inconsistent with these sections 00:01:149
00:45:267 - Keeps same patterns as the faster paced section before, maybe revert back to patterns similar to the ones at the start of the map
01:44:385 - Maybe make these doubles, as this and 01:44:208 standout in similar ways
02:05:384 - Feels awkward not having notes here in these parts
03:20:561 - Maybe compliment this section with an LN
03:33:267 These LN sections may be a bit awkward for players who are in the 2 Star range, maybe nerf them a tad
04:19:855 - Maybe end on a double for added conclusiveness

I feel it's a bit hard for players who are entering the 2 star level, with a bit of a difficulty nerf it would play better for those of that skill level

Crono's Running
00:50:914 - This is the same beat as the other doubles, but the only one that's a different pattern
02:55:149 - Same beat other doubles, but a different pattern again, it does relieve the repetition but at the cost of consistency

Very solid difficulty

Flying
02:07:502 (127502|1,128208|1,131737|1) - The repetition of having these notes in the 3rd column helps the map, but these three notes upset that repetition

Yeah not much for this one, I felt it was very solid overall

Tachyon
00:00:000 - Feels very uncomfortable to start the map off with an SV change like this
00:15:443 (15443|1) - Letting go of this LN at the point it ends makes the pattern unnecessarily awkward
00:45:267 - Again, the SV change feels unnecessary and uncomfortable
01:08:914 - Patterns in this section are very awkward and difficult to play in combination with the SV change, and even without the SV they are very uncomfortable
01:16:326 - In this part, the speed up is nice, but the slowdown going to .8 rather than back to 1.0 makes it very awkward to handle
01:18:796 - At this part, I feel rather than speeding up the scroll speed, bringing it to a near stop with something like .1 or .2 SV, and then ramping back up to 1.0, would suit the song better, as the music stops, and in the previous section, the SV increases with the intensity of the music, so making the SV increase with a dead stop in the music makes very little sense and feels unintuitive
01:41:737 - Maybe make the SV gradually speed up from here, and then slow down alot at 01:42:796 to emphasize the ramping up of the music
01:53:032 - The slowdown feels unnecessary here, it would feel better if it stayed at 1.0 or sped up
02:02:915 - In a section similar to this at the beginning (01:16:326) the song sped up rather than slowed down, the speed up is not only more appropriate, but it feels more intuitive and suits the music more than a slow down.
02:04:326 - I feel like the SV going to .6 is unnecessary, I would put it back to 1.0 or make it something less drastic like .85 or .9
02:16:326 (136326|2,136370|3) - Considering the maps reliance on LN's, maybe make these into an LN
02:19:855 (139855|2,139943|3,140032|2) - Same as the last one
02:31:458 (151458|2,151546|3,151634|2) - Same again
02:49:502 - No point in making this section this slow, change to 1.0, or if you really want it to be slower, .9 or something very close to 1.0 would feel better
03:01:855 - The SV's that were used on notes like this are no longer present, you could make a less drastic version of the ones seen before (rather than the .7 slowdown, make it something less noticeable like .8 or .9 this time around)
03:12:090 - Yeah, these sections all having lower than 1.0 SV makes the map very uncomfortable to play, for sections without heavy difference in the music, I would leave it at 1.0
03:17:737 - Once again, the SV not being at 1.0 makes it uneccessarily difficult to both read, acc, and play in general
03:21:973 - With the music at full stop, just like earlier I would make it a very slow SV rather than a very fast one
03:23:384 - Having the scroll speed be faster than the normal 1.0 for an extended period of time is unnecessarily straining on reading, same as the slowdowns but even worse for those who play at high scroll speeds
03:30:443 (210443|0,210443|3) - This section is normally just 03:30:443 (210443|3) by itself with no accompaniment, and when it has extra notes it is very difficult to play
03:33:090 (213090|1,213090|2) - The amount of notes used here is fine, just putting it here as an example for how the pattern at 03:30:443 should be
03:44:208 - No SV's here makes it feel inconsistent
04:07:502 - Why is the SV slowing down at the apex of the song, it should either be speeding up or staying the same
04:07:502 - Another thing here is that if you take my advice and switch the general speed from 1.1 to 1.0 on this whole section, turning this part into a 1.1 would be acceptable
04:09:311 - Why does the SV occur here and not prior to these two notes? Also .6 here feels a bit off to me, I think it would play better with .7 or .8, but .6 is acceptable, it just feels a tad to slow to me

I feel this difficulty has the most to improve on, but the general makeup of it is very enjoyable. Some of the SV's are either unnecessary, to drastic, or don't make much sense rhythmically, but with some fine tuning I feel like this dif could be very fun :)

Aliscea's Teleportation
00:22:679 - The SV change here feels unnecessary, leaving it at 1.0 would be more intuitive and enjoyable
00:45:267 - Making it slower again feels weird, the patterns becoming less intense is enough of an indication that the song is slowing down, you don't need to make it scroll slower as well
00:45:796 (45796|0) - The hitsounding makes this section feel weird, and makes you think there's an extra note you missed, it's fine but just food for thought
00:56:561 - If you disregard what I said about changing the SV to 1.0 for the previous to sections, this one should be 1.0 regardless, as the song is ramping up at this point and there's no reason to have it be slower
01:02:561 - Hitsounding here sounds very weird
01:03:620 - The hitsounding here makes sense, but making the sections prior to this one sound the same does not, as another instrument kicks in at this point making those hitsounds relevant.
01:07:855 - Once again, should be at 1.0
01:23:649 - Maybe make this a double, sounds odd with it being a single
01:32:649 - Sounds like a note is missing here due to the hitsounding, since this section is more intense it's fine to stack the difficulty on
01:47:649 - The hitsound plays here but the notes it's emphasizing are at 01:47:738
01:59:649 - Same problem here
02:16:326 - Maybe speed up to .9 or 1.0 here
02:38:649 - Sounds like note is missing here again
02:41:649 - Here as well
02:44:296 - Also here
02:47:296 - Last one of this type here, but in general there are a lot of missing notes throughout the map
03:20:561 - Since this section is prefaced with 03:20:385 (200385|2,200385|3) this kind of double, make the rest of the section follow suit rather than being 03:20:561 (200561|0,200561|3,200649|1,200649|2,200738|3,200738|0) - this pattern

This difficulty could use some work, there are hitsounds missing a partner note in a lot of places, making it feel weird to play in some parts. That being said, the hitsounds are interesting, and when you accompany the missing notes with them this dif could turn out to be really cool :)

Song is really enjoyable, hopefully this mod was helpful! Good luck :D
Topic Starter
riunosk

Cursetyl wrote:

Here's the mod you asked for, hopefully it's good :) yey

Crawling
02:05:384 02:06:796 02:08:208 - Lack of notes on these parts a bit odd it does feel a little odd, but its mapped for the synths so i dont think thats an issue
02:43:502 - Doubles here but not on these 02:44:561 feels inconsistent fixed
04:19:855 - Maybe end it with a double instead of a single but this doesn't really matter :P i think thats fine xd

Not much to say about this one, new players would enjoy it a lot thats up for them to judge c:

Walking
00:00:267 - The missing beat on these sections feels inconsistent with these sections 00:01:149 okay
00:45:267 - Keeps same patterns as the faster paced section before, maybe revert back to patterns similar to the ones at the start of the map okay
01:44:385 - Maybe make these doubles, as this and 01:44:208 standout in similar ways it may stand out in similar ways, but the first is a snare and the second is a kick, so no change here :s
02:05:384 - Feels awkward not having notes here in these parts same in crawling
03:20:561 - Maybe compliment this section with an LN no change as its to keep consistent with the one before first kiai
03:33:267 These LN sections may be a bit awkward for players who are in the 2 Star range, maybe nerf them a tad nerfed a little i guess
04:19:855 - Maybe end on a double for added conclusiveness not much emphasis here..

I feel it's a bit hard for players who are entering the 2 star level, with a bit of a difficulty nerf it would play better for those of that skill level yea i think so too

Flying
02:07:502 (127502|1,128208|1,131737|1) - The repetition of having these notes in the 3rd column helps the map, but these three notes upset that repetition moved one of them to 3 to accomodate the previous LN

Yeah not much for this one, I felt it was very solid overall :DDDDD

Tachyon
00:00:000 - Feels very uncomfortable to start the map off with an SV change like this im not sure how to fix this, i'll consult someone for help
00:15:443 (15443|1) - Letting go of this LN at the point it ends makes the pattern unnecessarily awkward i think thats fine
00:45:267 - Again, the SV change feels unnecessary and uncomfortable its not very significant so no change here
01:08:914 - Patterns in this section are very awkward and difficult to play in combination with the SV change, and even without the SV they are very uncomfortable its intended, but i've nerfed it a little to make it easier to play
01:16:326 - In this part, the speed up is nice, but the slowdown going to .8 rather than back to 1.0 makes it very awkward to handle its slowed a little more than 1.0 so its slightly more readable and to fit with the "emptier" background sound
01:18:796 - At this part, I feel rather than speeding up the scroll speed, bringing it to a near stop with something like .1 or .2 SV, and then ramping back up to 1.0, would suit the song better, as the music stops, and in the previous section, the SV increases with the intensity of the music, so making the SV increase with a dead stop in the music makes very little sense and feels unintuitive 0.1 or 0.2 is way too slow, i've changed it to 0.6 and its pretty nice imo
01:41:737 - Maybe make the SV gradually speed up from here, and then slow down alot at 01:42:796 to emphasize the ramping up of the music im not sure how to describe what i did here, but i did apply the first part and modified the second part a little
01:53:032 - The slowdown feels unnecessary here, it would feel better if it stayed at 1.0 or sped up made it speed up by 0.05 every 1/1 beat i guess
02:02:915 - In a section similar to this at the beginning (01:16:326) the song sped up rather than slowed down, the speed up is not only more appropriate, but it feels more intuitive and suits the music more than a slow down. for this part, the first stream section was a buildup, but this stream section is more like a "descending" sound so i wont make any changes here
02:04:326 - I feel like the SV going to .6 is unnecessary, I would put it back to 1.0 or make it something less drastic like .85 or .9 its arguably the quietest part of the track that has sounds so i think the SV should be okay
02:16:326 (136326|2,136370|3) - Considering the maps reliance on LN's, maybe make these into an LN no, these are mapped for the piano
02:19:855 (139855|2,139943|3,140032|2) - Same as the last one ^
02:31:458 (151458|2,151546|3,151634|2) - Same again ^
02:49:502 - No point in making this section this slow, change to 1.0, or if you really want it to be slower, .9 or something very close to 1.0 would feel better changed it to 0.8 since its still generally quiet
03:01:855 - The SV's that were used on notes like this are no longer present, you could make a less drastic version of the ones seen before (rather than the .7 slowdown, make it something less noticeable like .8 or .9 this time around) the SV of the section is already 0.75, so i made it as 0.65, should be fine
03:12:090 - Yeah, these sections all having lower than 1.0 SV makes the map very uncomfortable to play, for sections without heavy difference in the music, I would leave it at 1.0 left it at 0.9 since it feels most natural
03:17:737 - Once again, the SV not being at 1.0 makes it uneccessarily difficult to both read, acc, and play in general
03:21:973 - With the music at full stop, just like earlier I would make it a very slow SV rather than a very fast one fixed
03:23:384 - Having the scroll speed be faster than the normal 1.0 for an extended period of time is unnecessarily straining on reading, same as the slowdowns but even worse for those who play at high scroll speeds its intended as the difficulty name suggests high speed, but i've reduced it by 0.05 so its not as harsh
03:30:443 (210443|0,210443|3) - This section is normally just 03:30:443 (210443|3) by itself with no accompaniment, and when it has extra notes it is very difficult to play this kind of patterning is intended
03:33:090 (213090|1,213090|2) - The amount of notes used here is fine, just putting it here as an example for how the pattern at 03:30:443 should be ^
03:44:208 - No SV's here makes it feel inconsistent fixed
04:07:502 - Why is the SV slowing down at the apex of the song, it should either be speeding up or staying the same same reason as 2nd stream section
04:07:502 - Another thing here is that if you take my advice and switch the general speed from 1.1 to 1.0 on this whole section, turning this part into a 1.1 would be acceptable
04:09:311 - Why does the SV occur here and not prior to these two notes? Also .6 here feels a bit off to me, I think it would play better with .7 or .8, but .6 is acceptable, it just feels a tad to slow to me fixed

I feel this difficulty has the most to improve on, true but the general makeup of it is very enjoyable. :d Some of the SV's are either unnecessary, to drastic, or don't make much sense rhythmically, but with some fine tuning I feel like this dif could be very fun :) i'll try to get more mods and opinions on the SVs so thanks for modding :dd

Song is really enjoyable, hopefully this mod was helpful! Good luck :D thanks :ddd
Syadow-
NM from Ly0 and Syadow's MANiA QUEUE
Feel Free To Reject, No Kudos if didn't help much
bayangan
[Flying]
00:00:443 (443|2) - move to col4 same like 00:00:973 (973|3) -
00:03:267 (3267|2) - ^
00:06:090 (6090|2) - ^
00:06:267 (6267|1,6443|0) - since the sound same, i suggest to make same pattern
00:11:738 (11738|2) - same above
00:14:561 (14561|2,14738|1,14914|2) - same above
00:17:561 (17561|1,17738|2) - move 1 col to left
00:20:032 (20032|2,20385|1,20561|2) - ^
02:39:973 (159973|3,159973|2,160149|2,160149|3) - no same sound, 02:40:149 (160149|2,160149|3) - move to 23
02:45:796 (165796|2,165796|0) - ^ , 02:45:796 (165796|2) - move to col 4
03:56:120 - add note here
03:56:561 (236561|2,236561|1) - move to col 34
03:57:267 - double
04:06:090 - i suggest https://osu.ppy.sh/ss/6372827
04:07:678 - double
since this map's lenght 4 minutes, i'll mod 1 diff
good luck~ >w<)b
Topic Starter
riunosk

Syadow- wrote:

NM from Ly0 and Syadow's MANiA QUEUE
Feel Free To Reject, No Kudos if didn't help much u did help :d
bayangan
[Flying]
00:00:443 (443|2) - move to col4 same like 00:00:973 (973|3) - made some changes
00:03:267 (3267|2) - ^ ^
00:06:090 (6090|2) - ^ ^
00:06:267 (6267|1,6443|0) - since the sound same, i suggest to make same pattern its for variation, so its not boring
00:11:738 (11738|2) - same above ^
00:14:561 (14561|2,14738|1,14914|2) - same above ^
00:17:561 (17561|1,17738|2) - move 1 col to left its slightly higher pitched so no change
00:20:032 (20032|2,20385|1,20561|2) - ^ its higher pitch here so no change
02:39:973 (159973|3,159973|2,160149|2,160149|3) - no same sound, 02:40:149 (160149|2,160149|3) - move to 23 ok
02:45:796 (165796|2,165796|0) - ^ , 02:45:796 (165796|2) - move to col 4 ^
03:56:120 - add note here ok
03:56:561 (236561|2,236561|1) - move to col 34 ok
03:57:267 - double why? no kick
04:06:090 - i suggest https://osu.ppy.sh/ss/6372827 sure
04:07:678 - double what for? i dont see the need here
since this map's lenght 4 minutes, i'll mod 1 diff :(
good luck~ >w<)b thanks :ddd
Crono

Cursetyl wrote:

Here's the mod you asked for, hopefully it's good :)

t skill level[/box]

Crono's Running
00:50:914 - This is the same beat as the other doubles, but the only one that's a different pattern
02:55:149 - Same beat other doubles, but a different pattern again, it does relieve the repetition but at the cost of consistency

Very solid difficulty
rearranged notes to apply fix. Thanks for modding!

update: http://puu.sh/rRqBP/6698ce5602.txt
AlisceaSparku

Cursetyl wrote:

Aliscea's Teleportation
00:22:679 - The SV change here feels unnecessary, leaving it at 1.0 would be more intuitive and enjoyable
00:45:267 - Making it slower again feels weird, the patterns becoming less intense is enough of an indication that the song is slowing down, you don't need to make it scroll slower as well // for these I changed it into mild slowjams, since I want to retain my liking of putting slowjams in slowed sections
00:45:796 (45796|0) - The hitsounding makes this section feel weird, and makes you think there's an extra note you missed, it's fine but just food for thought // for the hitsounds and the rest of the hitsound modding, i'll read them, but will not reply because cikra forgot to update :<
00:56:561 - If you disregard what I said about changing the SV to 1.0 for the previous to sections, this one should be 1.0 regardless, as the song is ramping up at this point and there's no reason to have it be slower // it's more ramping up at 01:07:855 - so i think its okay
01:02:561 - Hitsounding here sounds very weird
01:03:620 - The hitsounding here makes sense, but making the sections prior to this one sound the same does not, as another instrument kicks in at this point making those hitsounds relevant.
01:07:855 - Once again, should be at 1.0 // I chose to increase
01:23:649 - Maybe make this a double, sounds odd with it being a single
01:32:649 - Sounds like a note is missing here due to the hitsounding, since this section is more intense it's fine to stack the difficulty on
01:47:649 - The hitsound plays here but the notes it's emphasizing are at 01:47:738
01:59:649 - Same problem here
02:16:326 - Maybe speed up to .9 or 1.0 here // to .85
02:38:649 - Sounds like note is missing here again // added
02:41:649 - Here as well
02:44:296 - Also here
02:47:296 - Last one of this type here, but in general there are a lot of missing notes throughout the map // i can't hear anything ;w;
03:20:561 - Since this section is prefaced with 03:20:385 (200385|2,200385|3) this kind of double, make the rest of the section follow suit rather than being 03:20:561 (200561|0,200561|3,200649|1,200649|2,200738|3,200738|0) - this pattern // i think it quite follows the follow, same as how 01:16:149 (76149|1,76238|0) - is placed.

This difficulty could use some work, there are hitsounds missing a partner note in a lot of places, making it feel weird to play in some parts. That being said, the hitsounds are interesting, and when you accompany the missing notes with them this dif could turn out to be really cool :) // thanks :D will take note of that

Song is really enjoyable, hopefully this mod was helpful! Good luck :D
will send update soon
Topic Starter
riunosk

AlisceaSparku wrote:

Cursetyl wrote:

Aliscea's Teleportation
00:22:679 - The SV change here feels unnecessary, leaving it at 1.0 would be more intuitive and enjoyable
00:45:267 - Making it slower again feels weird, the patterns becoming less intense is enough of an indication that the song is slowing down, you don't need to make it scroll slower as well // for these I changed it into mild slowjams, since I want to retain my liking of putting slowjams in slowed sections
00:45:796 (45796|0) - The hitsounding makes this section feel weird, and makes you think there's an extra note you missed, it's fine but just food for thought // for the hitsounds and the rest of the hitsound modding, i'll read them, but will not reply because cikra forgot to update :<
00:56:561 - If you disregard what I said about changing the SV to 1.0 for the previous to sections, this one should be 1.0 regardless, as the song is ramping up at this point and there's no reason to have it be slower // it's more ramping up at 01:07:855 - so i think its okay
01:02:561 - Hitsounding here sounds very weird
01:03:620 - The hitsounding here makes sense, but making the sections prior to this one sound the same does not, as another instrument kicks in at this point making those hitsounds relevant.
01:07:855 - Once again, should be at 1.0 // I chose to increase
01:23:649 - Maybe make this a double, sounds odd with it being a single
01:32:649 - Sounds like a note is missing here due to the hitsounding, since this section is more intense it's fine to stack the difficulty on
01:47:649 - The hitsound plays here but the notes it's emphasizing are at 01:47:738
01:59:649 - Same problem here
02:16:326 - Maybe speed up to .9 or 1.0 here // to .85
02:38:649 - Sounds like note is missing here again // added
02:41:649 - Here as well
02:44:296 - Also here
02:47:296 - Last one of this type here, but in general there are a lot of missing notes throughout the map // i can't hear anything ;w;
03:20:561 - Since this section is prefaced with 03:20:385 (200385|2,200385|3) this kind of double, make the rest of the section follow suit rather than being 03:20:561 (200561|0,200561|3,200649|1,200649|2,200738|3,200738|0) - this pattern // i think it quite follows the follow, same as how 01:16:149 (76149|1,76238|0) - is placed.

This difficulty could use some work, there are hitsounds missing a partner note in a lot of places, making it feel weird to play in some parts. That being said, the hitsounds are interesting, and when you accompany the missing notes with them this dif could turn out to be really cool :) // thanks :D will take note of that

Song is really enjoyable, hopefully this mod was helpful! Good luck :D
will send update soon
dont lose ur changes again >;c
AlisceaSparku

riunosk wrote:

dont lose ur changes again >;c
>:-(
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: MISS
  1. 128Kbps isn't a good bitrate for the mp3, try to increase the value to 192Kbps.
BG: PASS
  1. Looks great tho xD
Video: PASS
  1. Not needed!
BPM & Offset: FAIL
  1. For start this long analysis (no joke about this...take time tbh.) The correct Offset is 110. BPM is correct.
  2. Now, There is an error: "Uninherited timing points conflict with *x* diff", what means that the BPM and Offset are bad set in this difficulties:
  3. Crawling, Walking, Crono's Running, Flying, Tachyon. (More rare even: Aliscea diff don't have this issue)
  4. To fix it:
  5. Go to each difficulty with the error and uncheck the option "Move the notes when BPM/Offset changes" in Timing tab.
  6. Now in the window insert these BPM and Offset values in the Uninherited point: https://puu.sh/rXzgX.jpg <- Offset is 110 here, try 91 if you like as well.
  7. Adjust notes, kiai and volume/SV changes.
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. "One Screenshot is better than 1000 words": https://puu.sh/rXsmD.png In particular that difficulty have too much OD when it has SO many LongNotes.
  2. Now suggestions:
  3. Flying: OD=8.3 -> OD=8 | HP=8.3 -> HP=8
  4. Tachyon: OD=8.7 -> OD=8.3/8 | HP=8.7 -> HP=8.5
  5. Aliscea' Teleportation: OD=8.5 -> OD=8.5/8.7/9 | HP=8.2 -> HP=8.5/9
  6. Why?... It is the most likely reason (Guideline, no rule):

    Ranking Criteria wrote:

    Overall Difficulty should be:

    9-10 when using mainly notes and just a few amount of holds
    7-8 when using a mix a balanced notes and holds
    5-6 when using mostly holds
  7. Always can be exceptions for this...just saying. Is up to you after all.
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. here? https://soundcloud.com/mitis/mitis-movements-feat-mahi
Widescreen Support: MISS
  1. Uncheck Widescreen Support in Tachyon Diff.
Preview Point: MISS
  1. Preview Point in Crono's Running is on 03:23:318. In all diffs, the Preview point is on 03:23:340. Fix it.
AiMod Things: MISS
  1. AiMod says:
  2. Preview point in Crono's Running (above)
  3. Uninherited timing points conflict with *x* diff. (more above)
  4. Extra, Screenshot: https://puu.sh/rXBHh.png Are you really using Storyboard? If not erase those.
  5. Extra2, In Crono's Running also put the same volume value: https://puu.sh/rYLhC.png because is an issue to have overlaps like these.

Mod!
[Crawling]
00:03:267 (3267|1,3620|0) - I rather move these notes one column to right... too much left there.

00:09:620 (9620|3) - I would move this to |0|

00:11:738 (11738|1,12090|2) - Ctrl+G

00:18:090 (18090|3) - Same as 00:09:620.

00:20:914 (20914|2) - I rather move this to |0|

01:22:149 (82149|1) - to |0|

01:39:090 (99090|1) - to |3|

01:44:737 (104737|2) - to |1|

01:56:032 (116032|2) - to |0|

02:15:620 - Cymbal... Why nothing?

02:43:149 (163149|0,163502|0,163855|0) - Don't like this, move 02:43:855 (163855|0) - to |3|

02:46:679 (166679|0) - to |3|?

03:19:855 (199855|3) - to |0|

03:21:973 - Nothing for this snare?? One note in |3| will be good.

03:52:326 (232326|2,232678|3,233031|2) - I have seen this pattern too much to be honest, left or right, still don't convince me...

03:58:326 (238326|3,238678|3) - ? Try to move 03:58:678 (238678|3) - to |0|

04:06:443 (246443|0) - to |2|.

Also, Check your hitsounds:

1:18:619 hat1.wav@70%
3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70%

If isn't intended to put storyboard hitsounds, erase these.

[Walking]
01:23:737 (83737|3,85149|3) - Why so empty? http://i.imgur.com/tpOgE7J.jpg Also: 01:20:208 (80208|3,81620|3), again 01:23:737 (83737|3,85149|3).

Look if you are trying to do pitch patterns, Is good... but SO many? You are increasing the effort in those 3 fingers...
In this first kiai section are too much space in certain columns, Please try to spread the notes better.

02:15:620 - Same as Crawling advice.

02:16:326 (136326|2,136370|3) - Is good, but index fingers are better for this i think, move one column to left.

02:20:208 (140208|2) - to |3|

02:25:502 (145502|2,145855|2) - For me sounds a bit different in the second one I rather move the second note to |3|

02:38:384 (158384|0) - I don't like this. Try to move to |2|

03:21:973 (201973|1,201973|2,201973|0) - http://i.imgur.com/r7490Cl.jpg <- so evade the 3 notes in Normal diff.

04:07:855 (247855|0,247855|1,248031|1,248031|0,248208|0,248208|1,248384|1,248384|0,248561|2,248561|3) - http://i.imgur.com/9O39v46.jpg Arranged better...

04:09:267 (249267|2,249311|3) - Same as 02:16:326.

04:13:149 (253149|2) - Same as 02:20:208.

Is hard to test consistency in this diff, i've seen that First kiai has a lot of notes, but the second one (with the same melody tbh) has LongNotes... is confusing for me.
Also, i think you tried to do pitch pattern, but in certain parts like 02:19:855 (139855|3,139943|2,140032|1,140208|2,140561|1,140914|1) and 02:31:502 (151502|2,151590|1,151679|0,151855|3,152208|2) - don't have much sense.

Same thing as Crawling with Storyboard Hitsounds:

1:18:619 hat1.wav@70%
3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70%

[Crono's Running]
If you don't check general... https://puu.sh/rYLhC.png Put the same volume value.

00:39:620 (39620|3,39973|3,40149|3,40502|3,40855|3) - Is really necessary? You have all the |0| column too much empty.

00:41:032 (41032|2,41385|2,41561|2,41914|2,42267|2) - Many stacks...

01:08:649 (68649|1,68737|0) - Move two columns to right.

01:14:737 (74737|1,74826|1) - Is intended? If not try to move the first note to |0|.

01:17:296 (77296|2,77473|2,77737|2,77914|2,78267|2,78443|2) - Try to spread.

03:46:678 (226678|2,227031|2,227384|2,227561|2,227914|2,228267|2,228443|2) - To be honest through all the diff, the right hand index finger is really struggling.

04:07:855 (247855|3,248031|3,248208|3,248384|3) - For evade this stack, http://i.imgur.com/U0S14hw.jpg

Also, erase these Storyboard Hitsounds:

3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70%

(if isn't intended.)

[Flying]
00:00:620 (620|0) - Move to |3| so at least are using the column once.

00:03:443 (3443|0) - ^

00:06:443 (6443|0) - ^

00:12:090 (12090|1) - ^

00:14:914 (14914|1) - ^

00:22:855 (22855|1) - to |0| for that LongNote.

00:56:032 (56032|2,56208|1,56385|2,56561|1,56561|2,56737|1,56914|2) - Ctrl+H and 00:57:090 (57090|1) - to |3|.

01:27:443 (87443|2,87443|1) - Move one column to right.

01:29:561 (89561|1) - Move to |0|

01:38:914 (98914|2) - to |3|

01:42:620 (102620|2,102796|1,102796|2,102796|0,102796|3) - Well, its ok...

01:43:679 (103679|2) - to |0|.

03:11:031 (191031|2) - to |3|.

03:52:149 (232149|1,232326|2) - Move one column to right. For all this kiai, there many notes in |1|...

04:00:620 (240620|1,240796|2) - Move one column to right.

04:03:620 (243620|3) - to |1|

04:03:796 (243796|1) - to |2|

Check the Storyboard-HS:

1:18:619 hat1.wav@70%
3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70%

[Tachyon]
01:08:385 (68385|0) - to |2|, so you evade that looong stack there...

01:11:914 (71914|2) - to |1|...

01:14:737 (74737|2) - to |1|.

01:18:267 (78267|1,78443|1,78620|1,78796|1) - so this 01:18:620 (78620|1) - to |3|.

01:20:032 (80032|1) - to |3|

01:21:443 (81443|0) - to |3|

01:23:914 (83914|2) - to |3|

01:25:326 (85326|0) - to |3|...

01:26:737 (86737|2) - ^

01:29:385 (89385|2,89385|3,89385|0,89385|1) - Why?

01:32:385 (92385|2) - to |3|.

01:33:267 (93267|0) - to |3|

01:35:208 (95208|2) - ^

01:36:620 (96620|1) - to |0|

01:38:032 (98032|2) - to |3|

01:39:443 (99443|0) - ^

01:45:443 (105443|1) - ^

01:47:914 (107914|0) - ^

01:49:679 (109679|1) - to |2|.

01:51:090 (111090|1) - to |3|

01:56:384 (116384|1) - ^

02:04:326 (124326|3) - to |0|

02:05:032 (125032|0) - to |1|

02:05:561 (125561|1) - to |3|

02:41:914 (161914|1) - ^

03:12:796 (192796|0) - to |2|, evade stacks.

03:29:561 (209561|2) - to |1|

03:41:561 (221561|0) - to |2|

03:59:561 (239561|1) - to |2| and 03:59:914 (239914|0,240090|1) - Move these notes one column to right.

04:00:973 (240973|1) - to |3|

04:03:796 (243796|1) - to |3|

Here too:

1:18:619 hat1.wav@70%
3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70%

This map is difficult for his amount of stacks and LongNotes (+ that 8.7 OD). It's nothing surprising to be really hard.

[Aliscea's Teleportation]
01:29:208 (89208|3,89208|2) - I rather move these to |0||1|.

01:29:561 (89561|1,89561|2) - ^

01:29:738 (89738|1,89738|0) - to |2||3|

02:02:561 (122561|3,122738|3,122914|3,123090|3,123267|3,123443|3,123620|3,123796|3,123973|3,124149|3) - I rather move 02:02:561 (122561|3) - to |2|, every time of relax is good. lol.

04:06:443 (246443|1,246443|2) - I rather move these to |2||3| and 04:06:620 (246620|2,246620|3) - to |0||1|.

Pretty good patterns Aliscea, i don't see too much stacks. GJ.

but...

0:45:730 kick (35%).wav@35%
0:46:613 kick (35%).wav@35%
0:47:142 kick (35%).wav@35%
0:48:24 kick (35%).wav@35%
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1:0:201 kick (35%).wav@35%
1:1:613 kick (35%).wav@35%
1:2:671 kick (35%).wav@35%
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1:3:24 kick (35%).wav@35%
1:4:436 kick (35%).wav@35%
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1:8:319 kick (35%).wav@35%
1:8:671 kick (35%).wav@35%
1:8:671 kick (35%).wav@35%
1:9:201 kick (35%).wav@35%
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1:10:613 kick (35%).wav@35%
1:11:142 kick (35%).wav@35%
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1:12:24 kick (35%).wav@35%
1:12:554 kick (35%).wav@35%
1:12:907 kick (35%).wav@35%
1:13:436 kick (35%).wav@35%
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1:14:142 kick (35%).wav@35%
1:14:495 kick (35%).wav@35%
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1:16:171 kick (35%).wav@35%
1:17:671 kick (35%).wav@35%
1:17:671 kick (35%).wav@35%
1:20:671 kick (35%).wav@35%
1:23:671 snare(100%).wav@100%
1:23:671 snare(100%).wav@100%
1:29:671 kick (35%).wav@35%
1:29:671 kick (35%).wav@35%
1:32:671 kick (35%).wav@35%
1:32:671 kick (35%).wav@35%
1:35:671 snare(100%).wav@100%
1:35:671 snare(100%).wav@100%
1:37:701 kick (35%).wav@35%
1:38:671 kick (35%).wav@35%
1:38:671 kick (35%).wav@35%
1:42:730 LR_Clap+Long.wav@35%
1:43:348 kick (35%).wav@35%
1:47:671 snare(100%).wav@100%
1:47:671 snare(100%).wav@100%
1:47:671 snare(100%).wav@100%
1:48:995 kick (35%).wav@35%
1:56:671 kick (35%).wav@35%
1:56:671 kick (35%).wav@35%
1:58:171 kick (35%).wav@35%
1:59:671 snare(100%).wav@100%
1:59:671 snare(100%).wav@100%
1:59:671 snare(100%).wav@100%
2:2:318 kick (35%).wav@35%
2:2:318 kick (35%).wav@35%
2:2:671 kick (35%).wav@35%
2:2:848 snare(100%).wav@100%
2:3:201 snare(100%).wav@100%
2:3:554 snare(100%).wav@100%
2:3:818 kick (35%).wav@35%
2:3:907 snare(100%).wav@100%
2:4:171 kick (35%).wav@35%
2:38:671 kick (35%).wav@35%
2:38:671 kick (35%).wav@35%
2:41:671 snare(100%).wav@100%
2:41:671 snare(100%).wav@100%
2:41:671 snare(100%).wav@100%
2:44:318 kick (35%).wav@35%
2:44:318 kick (35%).wav@35%
2:44:671 kick (35%).wav@35%
2:44:671 kick (35%).wav@35%
2:47:318 snare(100%).wav@100%
2:47:318 snare(100%).wav@100%
2:47:318 snare(100%).wav@100%
2:49:965 kick (35%).wav@35%
2:49:965 kick (35%).wav@35%
2:50:848 kick (35%).wav@35%
2:51:377 kick (35%).wav@35%
2:52:260 kick (35%).wav@35%
2:52:789 kick (35%).wav@35%
2:53:671 kick (35%).wav@35%
2:53:671 kick (35%).wav@35%
2:54:201 kick (35%).wav@35%
2:55:83 kick (35%).wav@35%
2:55:613 kick (35%).wav@35%
2:56:495 kick (35%).wav@35%
2:57:24 kick (35%).wav@35%
2:57:907 kick (35%).wav@35%
2:58:436 kick (35%).wav@35%
2:59:318 kick (35%).wav@35%
2:59:318 kick (35%).wav@35%
2:59:848 kick (35%).wav@35%
3:1:613 kick (35%).wav@35%
3:2:671 kick (35%).wav@35%
3:2:671 kick (35%).wav@35%
3:3:24 kick (35%).wav@35%
3:4:436 kick (35%).wav@35%
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3:8:318 kick (35%).wav@35%
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3:8:671 kick (35%).wav@35%
3:10:83 kick (35%).wav@35%
3:11:495 kick (35%).wav@35%
3:11:671 kick (35%).wav@35%
3:11:671 kick (35%).wav@35%
3:12:554 kick (35%).wav@35%
3:12:907 kick (35%).wav@35%
3:13:436 kick (35%).wav@35%
3:13:965 kick (35%).wav@35%
3:13:965 kick (35%).wav@35%
3:14:318 kick (35%).wav@35%
3:14:318 kick (35%).wav@35%
3:14:848 kick (35%).wav@35%
3:15:377 kick (35%).wav@35%
3:15:730 kick (35%).wav@35%
3:16:260 kick (35%).wav@35%
3:16:789 kick (35%).wav@35%
3:17:142 kick (35%).wav@35%
3:17:671 kick (35%).wav@35%
3:17:671 kick (35%).wav@35%
3:17:671 kick (35%).wav@35%
3:18:24 kick (35%).wav@35%
3:18:377 kick (35%).wav@35%
3:18:730 kick (35%).wav@35%
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3:20:671 kick (35%).wav@35%
3:20:671 kick (35%).wav@35%
3:21:465 kick (35%).wav@35%
3:21:818 kick (35%).wav@35%
3:22:965 endofstreamsnare (50%).wav@50%
3:22:965 endofstreamsnare (50%).wav@50%
3:22:965 endofstreamsnare (50%).wav@50%
3:23:318 kick (35%).wav@35%
3:23:318 kick (35%).wav@35%
3:26:671 kick (35%).wav@35%
3:26:671 kick (35%).wav@35%
3:28:965 kick (35%).wav@35%
3:28:965 kick (35%).wav@35%
3:29:671 snare(100%).wav@100%
3:29:671 snare(100%).wav@100%
3:29:671 snare(100%).wav@100%
3:32:318 kick (35%).wav@35%
3:32:318 kick (35%).wav@35%
3:32:671 kick (35%).wav@35%
3:32:671 kick (35%).wav@35%
3:35:318 snare(100%).wav@100%
3:35:318 snare(100%).wav@100%
3:35:318 snare(100%).wav@100%
3:37:965 kick (35%).wav@35%
3:37:965 kick (35%).wav@35%
3:38:671 kick (35%).wav@35%
3:38:671 kick (35%).wav@35%
3:40:965 snare(100%).wav@100%
3:40:965 snare(100%).wav@100%
3:40:965 snare(100%).wav@100%
3:41:671 kick (35%).wav@35%
3:41:671 kick (35%).wav@35%
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3:44:318 kick (35%).wav@35%
3:44:318 kick (35%).wav@35%
3:44:495 snare(100%).wav@100%
3:46:965 LR_Clap+Long.wav@35%
3:46:965 LR_Clap+Long.wav@35%
3:46:965 LR_Clap+Long.wav@35%
3:46:965 LR_Clap+Long.wav@35%
3:47:318 kick (35%).wav@35%
3:47:318 kick (35%).wav@35%
3:47:318 kick (35%).wav@35%
3:47:583 kick (35%).wav@35%
3:47:671 snare(100%).wav@100%
3:47:671 snare(100%).wav@100%
3:49:612 kick (35%).wav@35%
3:49:612 kick (35%).wav@35%
3:50:318 kick (35%).wav@35%
3:51:112 kick (35%).wav@35%
3:52:612 snare(100%).wav@100%
3:52:612 snare(100%).wav@100%
3:52:612 snare(100%).wav@100%
3:53:230 kick (35%).wav@35%
3:53:318 snare(100%).wav@100%
3:53:318 snare(100%).wav@100%
3:55:965 kick (35%).wav@35%
3:55:965 kick (35%).wav@35%
3:56:318 snare(100%).wav@100%
3:56:318 snare(100%).wav@100%
3:56:318 snare(100%).wav@100%
3:56:671 kick (35%).wav@35%
3:56:671 kick (35%).wav@35%
3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70%
3:58:877 kick (35%).wav@35%
3:58:965 snare(100%).wav@100%
3:58:965 snare(100%).wav@100%
3:59:671 snare(100%).wav@100%
3:59:671 snare(100%).wav@100%
4:1:83 snare(100%).wav@100%
4:1:612 kick (35%).wav@35%
4:2:318 kick (35%).wav@35%
4:2:318 kick (35%).wav@35%
4:2:495 snare(100%).wav@100%
4:2:671 kick (35%).wav@35%
4:2:671 kick (35%).wav@35%
4:4:524 kick (35%).wav@35%
4:4:612 snare(100%).wav@100%
4:4:612 snare(100%).wav@100%
4:5:318 snare(100%).wav@100%
4:5:318 snare(100%).wav@100%
4:5:671 kick (35%).wav@35%
4:5:671 kick (35%).wav@35%
4:7:171 kick (35%).wav@35%
4:7:612 kick (35%).wav@35%
4:7:877 kick (35%).wav@35%
4:7:965 snare(100%).wav@100%
4:7:965 snare(100%).wav@100%
4:8:54 kick (35%).wav@35%
4:8:230 kick (35%).wav@35%
4:8:318 snare(100%).wav@100%
4:8:318 snare(100%).wav@100%
4:8:407 kick (35%).wav@35%

lol. Ehm... The Storyboard Hitsounds in this difficulty are ReallY disturbing. There're sounds appearing out of nowhere most of the time, try to erase those Storyboard Hitsounds.
I don't what happen to get this amount, but fix it please.

Good Luck! :)
Topic Starter
riunosk

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: MISS
  1. 128Kbps isn't a good bitrate for the mp3, try to increase the value to 192Kbps. i think the mp3 is fine as it is, not really sure if i want to increase the file size just for that
BG: PASS
  1. Looks great tho xD
Video: PASS
  1. Not needed!
BPM & Offset: FAIL
  1. For start this long analysis (no joke about this...take time tbh.) The correct Offset is 110. im 100% sure the offset is 91 BPM is correct.
  2. Now, There is an error: "Uninherited timing points conflict with *x* diff", what means that the BPM and Offset are bad set in this difficulties:
  3. Crawling, Walking, Crono's Running, Flying, Tachyon. (More rare even: Aliscea diff don't have this issue)
  4. To fix it:
  5. Go to each difficulty with the error and uncheck the option "Move the notes when BPM/Offset changes" in Timing tab. okay
  6. Now in the window insert these BPM and Offset values in the Uninherited point: https://puu.sh/rXzgX.jpg <- Offset is 110 here, try 91 if you like as well. those uninheried points contain SV changes, and most of it are definetly not encouraged to have in lower difficulties, so i dont think thats an issue
  7. Adjust notes, kiai and volume/SV changes.
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. "One Screenshot is better than 1000 words": https://puu.sh/rXsmD.png In particular that difficulty have too much OD when it has SO many LongNotes.
  2. Now suggestions:
  3. Flying: OD=8.3 -> OD=8 | HP=8.3 -> HP=8 i think its fine as it is
  4. Tachyon: OD=8.7 -> OD=8.3/8 | HP=8.7 -> HP=8.5 the high hp and od is inspired by Evening's mapping style, which explains the large amounts of quads and generally hard difficulty of the chart so no change here
  5. Aliscea' Teleportation: OD=8.5 -> OD=8.5/8.7/9 | HP=8.2 -> HP=8.5/9
  6. Why?... It is the most likely reason (Guideline, no rule):

    Ranking Criteria wrote:

    Overall Difficulty should be:

    9-10 when using mainly notes and just a few amount of holds
    7-8 when using a mix a balanced notes and holds
    5-6 when using mostly holds
  7. Always can be exceptions for this...just saying. Is up to you after all.
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS
  1. here? https://soundcloud.com/mitis/mitis-movements-feat-mahi i did use the original track before, but i figured this current mp3 that im using is clearer in terms of melody and lesser focus on the bass, though not many people will notice the difference tho :c
Widescreen Support: MISS
  1. Uncheck Widescreen Support in Tachyon Diff. okay
Preview Point: MISS
  1. Preview Point in Crono's Running is on 03:23:318. In all diffs, the Preview point is on 03:23:340. Fix it.
done
AiMod Things: MISS
  1. AiMod says:
  2. Preview point in Crono's Running (above) ^
  3. Uninherited timing points conflict with *x* diff. (more above)
  4. Extra, Screenshot: https://puu.sh/rXBHh.png Are you really using Storyboard? If not erase those. deleted
  5. Extra2, In Crono's Running also put the same volume value: https://puu.sh/rYLhC.png because is an issue to have overlaps like these.

Mod!
[Crawling]
00:03:267 (3267|1,3620|0) - I rather move these notes one column to right... too much left there. okay

00:09:620 (9620|3) - I would move this to |0| why? it makes no sense, since im following pitch

00:11:738 (11738|1,12090|2) - Ctrl+G okay

00:18:090 (18090|3) - Same as 00:09:620. ^

00:20:914 (20914|2) - I rather move this to |0| this note in particular would conflict the following notes in terms of pitch so i had to put it at 2 for the best possible pitch relevance

01:22:149 (82149|1) - to |0| okay

01:39:090 (99090|1) - to |3| rearranged this part, but didnt follow the suggestion for reasons above^

01:44:737 (104737|2) - to |1| okay

01:56:032 (116032|2) - to |0| same as 01:39:090 (99090|1) -

02:15:620 - Cymbal... Why nothing? its quite soft and its the easiest difficulty, so i dont think that would be an issue

02:43:149 (163149|0,163502|0,163855|0) - Don't like this, move 02:43:855 (163855|0) - to |3| moved to 2 instead

02:46:679 (166679|0) - to |3|? pitchhhhh :ccccc

03:19:855 (199855|3) - to |0| okay

03:21:973 - Nothing for this snare?? One note in |3| will be good. okay

03:52:326 (232326|2,232678|3,233031|2) - I have seen this pattern too much to be honest, left or right, still don't convince me... its an intended pattern so :x

03:58:326 (238326|3,238678|3) - ? Try to move 03:58:678 (238678|3) - to |0| rearranged

04:06:443 (246443|0) - to |2|. okay

Also, Check your hitsounds:

1:18:619 hat1.wav@70%
3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70%

If isn't intended to put storyboard hitsounds, erase these. im not sure how to fix this, i'll ask someone for help

[Walking]
01:23:737 (83737|3,85149|3) - Why so empty? http://i.imgur.com/tpOgE7J.jpg Also: 01:20:208 (80208|3,81620|3), again 01:23:737 (83737|3,85149|3). rearranged some notes

Look if you are trying to do pitch patterns, Is good... but SO many? You are increasing the effort in those 3 fingers...
In this first kiai section are too much space in certain columns, Please try to spread the notes better. fixed, hopefully its better now :s

02:15:620 - Same as Crawling advice. same as in crawling

02:16:326 (136326|2,136370|3) - Is good, but index fingers are better for this i think, move one column to left. i dont think thats an issue, the player can just press 2 and 3 at once

02:20:208 (140208|2) - to |3| okay

02:25:502 (145502|2,145855|2) - For me sounds a bit different in the second one I rather move the second note to |3| they sound exactly the same so no issue

02:38:384 (158384|0) - I don't like this. Try to move to |2| moved to 3 instead to continue pattern

03:21:973 (201973|1,201973|2,201973|0) - http://i.imgur.com/r7490Cl.jpg <- so evade the 3 notes in Normal diff. i think this should be ok as it is

04:07:855 (247855|0,247855|1,248031|1,248031|0,248208|0,248208|1,248384|1,248384|0,248561|2,248561|3) - http://i.imgur.com/9O39v46.jpg Arranged better... modified a little

04:09:267 (249267|2,249311|3) - Same as 02:16:326. ^

04:13:149 (253149|2) - Same as 02:20:208. ^

Is hard to test consistency in this diff, i've seen that First kiai has a lot of notes, but the second one (with the same melody tbh) has LongNotes... is confusing for me. the second kiai sounds "longer" in terms of synth duration and its intended as it follows the other difficulties (not including guest difficulties)
Also, i think you tried to do pitch pattern, but in certain parts like 02:19:855 (139855|3,139943|2,140032|1,140208|2,140561|1,140914|1) and 02:31:502 (151502|2,151590|1,151679|0,151855|3,152208|2) - don't have much sense. well, pitch. :x

Same thing as Crawling with Storyboard Hitsounds:

1:18:619 hat1.wav@70%
3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70% same as crawling

[Flying]
00:00:620 (620|0) - Move to |3| so at least are using the column once. i dont really see that as an issue considering Evening's PLANET//SHAPER's final part has no notes at 0

00:03:443 (3443|0) - ^ ^

00:06:443 (6443|0) - ^ ^

00:12:090 (12090|1) - ^ ^

00:14:914 (14914|1) - ^ ^

00:22:855 (22855|1) - to |0| for that LongNote. okay

00:56:032 (56032|2,56208|1,56385|2,56561|1,56561|2,56737|1,56914|2) - Ctrl+H i dont think thats an issue here, since i have nowhere else to put those notes and 00:57:090 (57090|1) - to |3|. sure

01:27:443 (87443|2,87443|1) - Move one column to right. ^

01:29:561 (89561|1) - Move to |0| it'll still make a 3 note anchor at 0 anyway so no change

01:38:914 (98914|2) - to |3| okay

01:42:620 (102620|2,102796|1,102796|2,102796|0,102796|3) - Well, its ok... :3

01:43:679 (103679|2) - to |0|. not really sure about this but i moved it to 1 instead

03:11:031 (191031|2) - to |3|. okay

03:52:149 (232149|1,232326|2) - Move one column to right. For all this kiai, there many notes in |1|... okay

04:00:620 (240620|1,240796|2) - Move one column to right. pitch relevancy here so no change

04:03:620 (243620|3) - to |1| okay

04:03:796 (243796|1) - to |2| okay

Check the Storyboard-HS:

1:18:619 hat1.wav@70%
3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70% same as previous diffs

[Tachyon]
01:08:385 (68385|0) - to |2|, so you evade that looong stack there... okay xD

01:11:914 (71914|2) - to |1|... okay

01:14:737 (74737|2) - to |1|. okay

01:18:267 (78267|1,78443|1,78620|1,78796|1) - so this 01:18:620 (78620|1) - to |3|. rearranged

01:20:032 (80032|1) - to |3| pitch relevancy here

01:21:443 (81443|0) - to |3| okay

01:23:914 (83914|2) - to |3| dont think thats an issue so no change

01:25:326 (85326|0) - to |3|... why 3? it doesnt make any sense, moved to 1 instead

01:26:737 (86737|2) - ^ ^ but no change

01:29:385 (89385|2,89385|3,89385|0,89385|1) - Why? all snares are quads in this difficulty with exceptions for playability

01:32:385 (92385|2) - to |3|. dont think its an issue

01:33:267 (93267|0) - to |3| okay

01:35:208 (95208|2) - ^ ^

01:36:620 (96620|1) - to |0| pitchpitchjpitchpitchptuchtc

01:38:032 (98032|2) - to |3| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

01:39:443 (99443|0) - ^ ^^^^^^^^^^^^^^^^^

01:45:443 (105443|1) - ^ not really an issue here

01:47:914 (107914|0) - ^ moved to 1 instead

01:49:679 (109679|1) - to |2|. okay i guess

01:51:090 (111090|1) - to |3| NEINNEINNEINNEINEINEINEINENIEINNEIINEINENI

01:56:384 (116384|1) - ^ NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEIN

02:04:326 (124326|3) - to |0| pitch relevancy

02:05:032 (125032|0) - to |1| okay :d

02:05:561 (125561|1) - to |3| why? it doesnt make sense (no change)

02:41:914 (161914|1) - ^ okay

03:12:796 (192796|0) - to |2|, evade stacks. rearranged

03:29:561 (209561|2) - to |1| no issue here

03:41:561 (221561|0) - to |2| the doubles in this kiai section for this kind of positioning always follows the next double LN

03:59:561 (239561|1) - to |2| and 03:59:914 (239914|0,240090|1) - Move these notes one column to right. no issue here

04:00:973 (240973|1) - to |3| AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA nein ;3

04:03:796 (243796|1) - to |3| ;w;

Here too:

1:18:619 hat1.wav@70%
3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70% same as previous difficulties

This map is difficult for his amount of stacks and LongNotes (+ that 8.7 OD). It's nothing surprising to be really hard. its intended >:3

Good Luck! :) thanks for modding and a super long one at that! :D
AlisceaSparku
@No_sync

thanks for the mod! regarding the hitsounds, it kinda f-d up in some time and yeah, i kinda need to fix it xD
will send update soon
Crono

No_sync wrote:

[centre][b]hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3


[Crono's Running]
[notice]If you don't check general... https://puu.sh/rYLhC.png Put the same volume value. No,Guest diffs can have their own hitsounding.

00:39:620 (39620|3,39973|3,40149|3,40502|3,40855|3) - Is really necessary? You have all the |0| column too much empty.Moved a note

00:41:032 (41032|2,41385|2,41561|2,41914|2,42267|2) - Many stacks... ^

01:08:649 (68649|1,68737|0) - Move two columns to right. No. It's balanced out the next beat

01:14:737 (74737|1,74826|1) - Is intended? If not try to move the first note to |0|. intended

01:17:296 (77296|2,77473|2,77737|2,77914|2,78267|2,78443|2) - Try to spread.

03:46:678 (226678|2,227031|2,227384|2,227561|2,227914|2,228267|2,228443|2) - To be honest through all the diff, the right hand index finger is really struggling. It's mostly pitch relevant. I made some changes

04:07:855 (247855|3,248031|3,248208|3,248384|3) - For evade this stack, http://i.imgur.com/U0S14hw.jpg follows pitch and audio location better as is

Also, erase these Storyboard Hitsounds:

3:58:587 blank.mp3@70%
3:58:587 blank.mp3@70% I can't find these :/
Thanks for modding
No_sync
Just to clear these things! NO KDS. You already gave me that.

riunosk wrote:

those uninheried points contain SV changes, and most of it are definetly not encouraged to have in lower difficulties, so i dont think thats an issue
Inherited Points are for SV's and Volume Changes...(the green one). I talking about UNinherited point. (the red one) For some weird reason, the only way that i fix that is with those steps that i tell you in the mod.

riunosk wrote:

im not sure how to fix this, i'll ask someone for help
Erase Storyboard Hitsounds:

1. Go to the Compose section: https://osu.ppy.sh/ss/6438962
2. Press "Tab" key: https://osu.ppy.sh/ss/6438982
3. Ctrl+A to select all, and right click to erase.

Crono wrote:

If you don't check general... https://puu.sh/rYLhC.png Put the same volume value. No,Guest diffs can have their own hitsounding.
Is an Technical Issue. You can't put in the same time two inherited points with different volume!
Crono
Oh I get it now. You mean that 2 timing points cannot have the same offset. The way you worded it confused me cause it sounded like you were saying there were 2 uninherited points. I will fix this next update
CommandoBlack
Mod from [CommandoBlack's [4k Mania] queue] - t/511195

Crawling
00:33:973 add a note for the drum
00:58:149 add note here
01:00:973 ^
01:07:679 ^
01:10:502 ^
01:29:561 ^ (Song intensity increased so should notes to make "less boring")
01:29:914 ^
01:30:443 ^
01:52:149 ^
01:52:502 ^
01:55:855 add note or make 01:55:502 a double
02:01:502 add a note
02:02:032 ^
02:02:384 ^
02:02:737 ^
03:02:384 ^
03:05:208 ^
03:13:149 Where is the LN?
03:15:973 ^
03:56:031 (236031|2) - Remove

Tachyon
Rename it to [The 3rd]. Tachyon is a misleading difficulty name.
00:08:385 add a note
00:14:032 ^
00:19:679 ^
00:21:885 (21885|0) - Remove
00:22:697 add LNs that stretch for a whole measure of 4/4 beats per measure to the low piano sounding thing. If this is applied 00:38:914 (38914|3) - Can be removed
01:14:032 add a note
01:14:385 add a note
01:15:443 ^
01:20:826 add a note
01:23:561 has the same sound but different mapping than the 01:20:826 area. Apply these same changes to similar sounds
01:30:090 make a quad. once a similar sound had a quad not to long ago
01:40:590 add a note
01:44:561 add a note
02:02:384 ^
02:04:326 at this section add an extra note to every slider end that is not connected to another slider
02:15:620 at this section please map the whole piano. or the guitar thing or whatever that is that you left out xD
03:17:914 add a note - do the same with similar sounds
03:24:796 add a note at that blank space ;) 03:27:620 <- there too & others like it
03:24:090 this section above is ignoring many drum sounds. listen out for them
& please remove those SV's. They honestly look like they came from a convert from STD. Those don't work. please use 1x as a normalized rate thx.
(This mod may not be as good as the SV's made it unplayable to my FL)
Topic Starter
riunosk

CommandoBlack wrote:

Mod from [CommandoBlack's [4k Mania] queue] - t/511195

Crawling
00:33:973 add a note for the drum theres no drum here lol
00:58:149 add note here ok
01:00:973 ^ ^
01:07:679 ^ ^
01:10:502 ^ ^
01:29:561 ^ (Song intensity increased so should notes to make "less boring") i think that density is a bit too high for an easy difficulty
01:29:914 ^ ^
01:30:443 ^ following the note placement pattern so no change
01:52:149 ^ same as above^^
01:52:502 ^ ^
01:55:855 add note or make 01:55:502 a double same as above^
02:01:502 add a note ^
02:02:032 ^ same as above^^^^
02:02:384 ^ ^
02:02:737 ^ i dont see the point of this in this difficulty :x
03:02:384 ^ okay
03:05:208 ^ ^
03:13:149 Where is the LN? new section, which means different pattern
03:15:973 ^ ^
03:56:031 (236031|2) - Remove why?

Tachyon
Rename it to [The 3rd]. Tachyon is a misleading difficulty name. why the 3rd? it makes virtually no sense and tachyon seems fine for me, since it fits the difficulty buildup names and the SVs that it contains
00:08:385 add a note okay
00:14:032 ^ ^
00:19:679 ^ ^
00:21:885 (21885|0) - Remove dont see any issues here, but rearranged for playbility
00:22:697 add LNs that stretch for a whole measure of 4/4 beats per measure to the low piano sounding thing. If this is applied 00:38:914 (38914|3) - Can be removed im not mapping for that sound so no change
01:14:032 add a note it'll conflict with other suggestions so no change
01:14:385 add a note it'll cause anchoring so no change
01:15:443 ^ okay
01:20:826 add a note okay
01:23:561 has the same sound but different mapping than the 01:20:826 area. Apply these same changes to similar sounds theres a double kick in the second section so no change
01:30:090 make a quad. once a similar sound had a quad not to long ago i mapped this difficulty to be as playable as possible so if i add this there'll be a jack so no change
01:40:590 add a note okay
01:44:561 add a note okay
02:02:384 ^ okay
02:04:326 at this section add an extra note to every slider end that is not connected to another slider sure
02:15:620 at this section please map the whole piano. or the guitar thing or whatever that is that you left out xD based on a suggestion made by someone whose name i've forgotten (sorry! :c), i've mapped this only for the piano
03:17:914 add a note - do the same with similar sounds sure
03:24:796 add a note at that blank space ;) 03:27:620 <- there too & others like it kicks are not triples/quads in this chart
03:24:090 this section above is ignoring many drum sounds. listen out for them okay
& please remove those SV's. They honestly look like they came from a convert from STD. Those don't work. please use 1x as a normalized rate thx. "normalized" the SV rates
(This mod may not be as good as the SV's made it unplayable to my FL) this wasn't meant to be played in FL but meh, thanks for modding
_Stan
Hey

|1|2|3|4|

Crawling
  1. 00:33:973 - I suggest you add a note here, cuz I think you miss a sound
  2. 00:56:561 (56561|2) - I suggest you move this to col [4], it will make double hit here 00:56:561 (56561|2,56914|2) -
  3. 01:10:679 - ^
  4. 01:16:326 - add a note at col [4]
  5. 01:19:502 - I suggest you add a note here, cuz you always catch downbeat at 4/2 at a prat ( bewteen 2 long white line) so here you should add a note
  6. 02:14:208 (134208|0) - this LN not start at here, it should start at 02:12:796 - and stop at 02:18:443 -
  7. 02:38:561 (158561|1) - Move to col [1] will match the music better

Crono's Running
  1. 01:05:914 (65914|2,66002|1) - I think ctrl+h here will more comfortable
  2. 04:09:355 (249355|2) - this note's position is not same with other diff ( Crawling / Walking / Flying / Teleportation), it's 1/4 but other is 1/8

Tachyon
  1. 00:05:473 (5473|3,5561|2) - I suggest you move 00:05:473 (5473|3) - to [3], move 00:05:561 (5561|2) - to [4], cuz here is continuous drum and if 432432 is not match especially

I can not find any problems really, great map and GOOD LUCK :)
Topic Starter
riunosk

_Stan wrote:

Hey ello

|1|2|3|4|

Crawling
  1. 00:33:973 - I suggest you add a note here, cuz I think you miss a sound okay
  2. 00:56:561 (56561|2) - I suggest you move this to col [4], it will make double hit here 00:56:561 (56561|2,56914|2) - sure
  3. 01:10:679 - ^ ^
  4. 01:16:326 - add a note at col [4] yep
  5. 01:19:502 - I suggest you add a note here, cuz you always catch downbeat at 4/2 at a prat ( bewteen 2 long white line) so here you should add a note okay
  6. 02:14:208 (134208|0) - this LN not start at here, it should start at 02:12:796 - and stop at 02:18:443 - okay
  7. 02:38:561 (158561|1) - Move to col [1] will match the music better
yea i agree

Tachyon
  1. 00:05:473 (5473|3,5561|2) - I suggest you move 00:05:473 (5473|3) - to [3], move 00:05:561 (5561|2) - to [4], cuz here is continuous drum and if 432432 is not match especially
sure thing

I can not find any problems really, great map and GOOD LUCK :)
thanks :ddd
Crono

_Stan wrote:

Hey

|1|2|3|4|

Crono's Running
  1. 01:05:914 (65914|2,66002|1) - I think ctrl+h here will more comfortable Sorry this is pitch.
  2. 04:09:355 (249355|2) - this note's position is not same with other diff ( Crawling / Walking / Flying / Teleportation), it's 1/4 but other is 1/8 fixed


I can not find any problems really, great map and GOOD LUCK :)
Thanks for modding :)

Also fixed a technical issue as mentioned by no_sync

update: http://puu.sh/seC7T/c78468bcac.txt
Davin Fortune
Hello o/

Col : 1-2-3-4

walking
00:22:502 (22502|1) - move to 4
00:26:914 (26914|0) - move to 3, i want make stair and thrill
00:48:973 (48973|2,49149|1,49326|2) - change into 4 3 2 so that the pattern is stair not thrill
01:08:561 (68561|1,68561|2) - make it 1, since the volume doesn't loud as 2 note after and before it
01:07:855 - shouldn't this part still like beginning part?
01:09:267 - I think should be like this
01:10:679 - to 01:12:090 - ^
01:12:090 - to 01:13:502 - ^
01:20:737 (80737|2,80914|1,80914|0) - should like 01:29:914 (89914|3,90002|2,90090|1,90090|0) -
01:23:914 (83914|0) - delete this , easy diff don't need a note to connect each flow
01:24:267 (84267|2,84443|0,84443|3) - like 01:29:914 (89914|3,90002|2,90090|1,90090|0) -
01:26:385 (86385|1,86561|0,86561|2) - ^
01:32:032 (92032|2,92208|0,92208|3) - ^
01:35:561 (95561|1,95737|2,95737|0) - ^
01:46:149 (106149|2,106326|1,106326|0) - ^
01:46:855 (106855|1,107032|2,107032|0) - ^
01:51:885 - add a note here so that will connect 01:51:796 (111796|1,111973|0) - into a stair
01:54:620 (114620|2,114796|0,114796|1) - like 01:29:914 (89914|3,90002|2,90090|1,90090|0) -
01:57:443 (117443|0,117620|2,117620|3) - ^
(the rest like ^ should be u self mod by ur self x.x)
02:40:149 (160149|2) - should be move to other column since the pitch is higher than 02:39:973 (159973|2) -
02:43:061 - add note
02:43:414 - ^
02:45:796 (165796|2) - like i say about pitch before
03:12:090 - until 03:17:737 - start at here just like i capture before
03:21:973 (201973|0,201973|2,201973|1) - make it 2 since from beginning song no 3 note
03:36:796 (216796|3) - delete or add like it at 03:33:973 - (just add it, u already make it many times)
03:47:031 (227031|1,227031|3,227031|0) - make it 2, no 3 note from beginning
04:02:737 (242737|3) - delete it, since other part u let it empty, ig u say there's sound cause it's ur hitsound

Next time continue mod other diff
Topic Starter
riunosk

Davin Fortune wrote:

Hello o/ hai

Col : 1-2-3-4

walking
00:22:502 (22502|1) - move to 4 why? the pitch goes downwards
00:26:914 (26914|0) - move to 3, i want make stair and thrill its for pitch relevancy
00:48:973 (48973|2,49149|1,49326|2) - change into 4 3 2 so that the pattern is stair not thrill ok
01:08:561 (68561|1,68561|2) - make it 1, since the volume doesn't loud as 2 note after and before it changed accordingly to below suggestions
01:07:855 - shouldn't this part still like beginning part? ^
01:09:267 - I think should be like this remapped the section
01:10:679 - to 01:12:090 - ^ ^
01:12:090 - to 01:13:502 - ^ ^
01:20:737 (80737|2,80914|1,80914|0) - should like 01:29:914 (89914|3,90002|2,90090|1,90090|0) - okay i guess
01:23:914 (83914|0) - delete this , easy diff don't need a note to connect each flow okay
01:24:267 (84267|2,84443|0,84443|3) - like 01:29:914 (89914|3,90002|2,90090|1,90090|0) - ^^
01:26:385 (86385|1,86561|0,86561|2) - ^ ^
01:32:032 (92032|2,92208|0,92208|3) - ^ ^
01:35:561 (95561|1,95737|2,95737|0) - ^ ^
01:46:149 (106149|2,106326|1,106326|0) - ^ ^
01:46:855 (106855|1,107032|2,107032|0) - ^ ^
01:51:885 - add a note here so that will connect 01:51:796 (111796|1,111973|0) - into a stair its already stairs why add another note?
01:54:620 (114620|2,114796|0,114796|1) - like 01:29:914 (89914|3,90002|2,90090|1,90090|0) - ^^
01:57:443 (117443|0,117620|2,117620|3) - ^ ^
(the rest like ^ should be u self mod by ur self x.x) okay :s
02:40:149 (160149|2) - should be move to other column since the pitch is higher than 02:39:973 (159973|2) - this was mapped for the double kick-snare thingy
02:43:061 - add note okay
02:43:414 - ^ ^
02:45:796 (165796|2) - like i say about pitch before ^^^
03:12:090 - until 03:17:737 - start at here just like i capture before okay
03:21:973 (201973|0,201973|2,201973|1) - make it 2 since from beginning song no 3 note okay
03:36:796 (216796|3) - delete or add like it at 03:33:973 - (just add it, u already make it many times) okay
03:47:031 (227031|1,227031|3,227031|0) - make it 2, no 3 note from beginning okay
04:02:737 (242737|3) - delete it, since other part u let it empty, ig u say there's sound cause it's ur hitsound that high synth isnt hitsound, its part of the track

Next time continue mod other diff okay tank for mod
Davin Fortune
Okay continue my mod yesterday
i don't even expect u reply that mod so fast :o
Col : 1-2-3-4

flying
00:02:914 (2914|0,3090|1,3267|2,3443|0,3620|1,3796|2,3973|1,4149|0) - ctrl H them, just for variety
00:08:561 (8561|0,8738|1,8914|3,9090|0,9267|1,9443|3,9620|2) - ^
00:14:208 (14208|0,14385|1,14561|2,14738|0,14914|1,15090|2,15267|1,15443|0) - ^
00:52:326 - add a note, kick sound like other
00:57:620 - make it 2 since it's only have higher pitch than 00:57:443 (57443|1,57443|0) - and not so much different
01:00:443 - ^
01:08:914 (68914|3) - make like here 01:00:443 -
01:11:737 (71737|3) - ^
01:21:267 - How like this? since the middle u miss it and i think it's strange to just add it, so maybe arrange like my ss
01:26:385 (86385|1,86561|2,86561|0) - like ^ ss, but this one shouldn't be arrange like above ss, just look like not 100%
02:37:326 - add a note at column 2, just feel more better with thrill
03:04:679 - make it 2 just like i already say about this before
03:01:855 - ^
03:13:149 (193149|3) - LN that i say last time too, about change it into 2 note like ^
03:15:973 (195973|3) - ^

Modding done
Abraxos
preliminary irc
17:07 riunosk: halo
17:07 riunosk: i c dat u made modding q
17:07 Abraxos: yeah
17:07 Abraxos: posted something?
17:07 riunosk: yep
17:07 Abraxos: mmmm
17:07 Abraxos: lemme see
17:07 riunosk: well
17:07 riunosk: to keep it short
17:07 *riunosk is listening to [https://osu.ppy.sh/b/892786 MitiS - Movements (feat. MaHi)]
17:07 riunosk: u might have played it before
17:07 riunosk: idk
17:08 riunosk: high chance
17:08 Abraxos: ive seen it before, yeah
17:08 riunosk: ah
17:08 Abraxos: anything you wanna say before i mod it or smth
17:08 riunosk: okay
17:08 riunosk: uh
17:08 riunosk: tachyon's SVs
17:08 riunosk: are inteded
17:08 riunosk: intended
17:08 Abraxos: aite
17:08 riunosk: unless its too
17:08 riunosk: unreadable
17:08 riunosk: then let me know
17:08 riunosk: other than that
17:08 Abraxos: mm, will do
17:08 riunosk: nth much
17:08 riunosk: okay tanks
17:09 Abraxos: just wait an hour or so, depends on the chart itself yeah
17:09 riunosk: mm
17:13 Abraxos: ignore the shit acc
17:13 riunosk: one thing i wanted to clarify tho
17:13 riunosk: np
17:13 Abraxos: chorus SVs give your chart a lot of substance, for one thing
17:14 riunosk: is that a good or bad thing
17:14 Abraxos: a lot of substances means it is to good effect, basically
17:14 riunosk: oh
17:14 Abraxos: substance*
17:14 riunosk: yay
17:14 Abraxos: just a couple of things to iron out it seems
17:14 Abraxos: whats the one thing you need to clarify?
17:14 riunosk: ah
17:15 *riunosk is editing [https://osu.ppy.sh/b/1074591 MitiS - Movements (feat. MaHi) [Tachyon]]
17:15 riunosk: 02:31:458 (151458|2,151546|3,151634|2) -
17:15 riunosk: i've asked a lot of ppl
17:15 riunosk: on the snappings
17:15 Abraxos: uhuh
17:15 riunosk: i've tried and tried to find the perfect snap
17:15 riunosk: even with 25
17:15 riunosk: this was the closest i could get
17:15 Abraxos: hmmm
17:16 Abraxos: first note is on 1/12 here 02:31:473 -
17:16 Abraxos: second seems right
17:16 riunosk: 12? o _o
17:17 Abraxos: 1/12 beat snap divisor
17:17 riunosk: 2nd and 3rd is correct
17:17 riunosk: i've confirmed it over and over
17:17 riunosk: oh
17:17 Abraxos: mitis is a nice guy
17:17 riunosk: i love his tracks
17:17 riunosk: his tracks have one distinct feature
17:17 Abraxos: so as long as you double the bpm they all fall on 1/6
17:17 riunosk: no sharp sounds
17:17 Abraxos: mhm
17:17 Abraxos: makes for good dump charting tbh
17:17 riunosk: so i can blast music with no worrie
17:17 riunosk: huh.
17:17 riunosk: maybe
17:18 Abraxos: yeah it does
17:18 riunosk: u could dumpify this track :d
17:18 Abraxos: i mean i could but
17:18 Abraxos: "effort""
17:18 Abraxos: :C
17:18 riunosk: + laziness
17:18 riunosk: :D
17:18 Abraxos: yeah ikr
17:18 riunosk: join me and zen
17:18 riunosk: in the #lazyclan
17:18 Abraxos: sure
17:18 Abraxos: i never finish my mapsets lmao
17:18 riunosk: xd
17:18 riunosk: yay
17:18 riunosk: now theres 3!!!
17:18 riunosk: lucky number for me
17:19 Abraxos: !
17:19 riunosk: anyway
17:19 riunosk: i think
17:19 riunosk: 1/16
17:19 riunosk: one bar below the white
17:19 riunosk: is perfect
17:19 Abraxos: first note?
17:19 riunosk: yea
17:19 Abraxos: so as long as youre not on OD10 then you can kinda approximate, no issue
17:20 Abraxos: yeah it seems alright
17:20 riunosk: ah
17:20 riunosk: okay
17:20 riunosk: then i'll apply it on all the diffs
17:20 riunosk: that have this pattern
17:20 Abraxos: mmm, alright
17:20 riunosk: idk why
17:20 riunosk: but
17:20 riunosk: if osu had 1/32 snap
17:20 riunosk: this note would be 101% perfect
17:20 riunosk: i cri
17:20 Abraxos: you technically can have 1/32
17:20 Abraxos: just double the BPM
17:21 riunosk: hm
17:21 riunosk: good idea
17:21 riunosk: but it'll ruin the map lol
17:21 Abraxos: yeah, better dont
17:21 Abraxos: just approximate, think itll fly by the BNs just fine
17:22 Abraxos: so as long as theyre not stuck up to shit
17:22 riunosk: hm
17:22 riunosk: 1/16 down
17:22 riunosk: sounds nice too
17:22 riunosk: the 3rd note
17:22 Abraxos: hmm
17:23 Abraxos: yeah actually
17:23 riunosk: magical mitis
17:23 riunosk: and his magical snaps
17:23 Abraxos: liked blu a lot
17:23 Abraxos: the chart for it was cool too
17:24 Abraxos: will post irc as preliminary mod stuff in the mod yeah
17:24 Abraxos: just give me an hour or two
17:25 riunosk: well
17:25 riunosk: i've updated it
17:25 riunosk: fixed all the snappings and shet
17:25 Abraxos: nice
17:25 riunosk: when ur done just pm me
17:25 Abraxos: mm, will do
17:25 riunosk: i'll prolly still be online
17:25 riunosk: if not i'll check later
17:25 riunosk: tanks in advance :d
17:26 Abraxos: np

tachyon

not a big fan of slowjams; think you can increase the slowjam SV by about .1 - .05?

00:05:208 (5208|3,5296|2,5385|1,5473|2,5561|3,5649|2) - 00:16:502 (16502|1,16590|2,16679|3,16767|2,16855|1,16943|2) - think you can better express the light snares as a trill
img
pattern also complements the 3 note stream before

00:21:885 (21885|2) - delete

00:25:502 (25502|1) (edit: linked the wrong thing)- synth is deeper than 00:25:326 (25326|0) - 00:24:796 (24796|1,25149|1,25502|1) - better not to have such a stack to keep the streams flowing smoothly - both things can be resolved, wont push for a suggestion though since you can do these yourself

00:26:561 (26561|0,26738|1,26914|0) - not sure why there is a trill here

00:27:620 (27620|3,27796|2,27973|3,28149|2) - better if you had a 2424 or 2323 trill or any similar variant

00:57:620 - make the slowdown even more apparent - first time i played this chart i thought the sudden slowdown was due to the fps drop lmao - you can decrease the SV by .1 if you wish. same applies for all similar sections

01:03:090 (63090|2,63179|0,63267|3) - 01:05:914 - 03:07:326 (187326|2,187414|0,187502|3) - 03:10:149 (190149|2,190237|0,190326|3) - make the transference of the synth more apparent here - 01:03:090 (63090|2,63179|0) - switch the positions of these two notes.

01:07:855 - back to the slowjam thing - i do believe that such a section would benefit from being a x1 since you have patterns like 01:09:267 (69267|0,69267|2,69355|3,69443|2,69443|1,69532|3,69620|0,69620|2,69708|1) - these that almagate together into a lifeless blob of notes if you set the SV too low

01:16:326 - 03:20:561 - increase to 1.3 is too ghastly - i know that cool and hip peanut//shovel map did this and all but it shouldnt be an excuse to execute it on such a level. even then pluto//shaver only went up to a maximum of 1.25 and did it at a much lower gradient (albeit at a faster rate of increase of gradient) than yours. id suggest increments of .05 at most here between spaces, and make the increase much more gradual (i.e. a change every 1/4 step rather than 1/2 step which is what you have now) and capping everything off at 1.25. what i do highly encourage though is the complete removal of these SVs, but ultimately that is at your discretion

01:17:914 - jumps are alright here, just the last one is really way too mean (x1.5 to x0.6, come on). would suggest a nerf like this: (remember to delete the svs at 01:17:737 - 01:17:914 - 01:18:090 - 01:18:267 - 01:18:443 - 01:18:620 - 01:18:796 - before applying these, not sure what would happen if you didnt)
timing points, copy and paste into your .osu file
77737,-105.263157894737,4,2,1,30,0,0
77914,-95.2380952380952,4,2,1,30,0,0
78090,-111.111111111111,4,2,1,30,0,0
78267,-90.9090909090909,4,2,1,30,0,0
78443,-117.647058823529,4,2,1,30,0,0
78620,-86.9565217391304,4,2,1,30,0,0
78796,-125,4,2,1,30,0,0
you can increase/decrease them by .05 at most, but thats just my limit.

01:20:208 - dont have to make the slowdown more apparent here, problem with the above mentioned one is that its a 0.7 going in a 0.8 lane so the difference is almost marginal - over here its a 0.7 going in a 1 lane so thats more obvious to pick up on for the player. i do think that you couldve made a gradual increase from 0.7 to 1 for the interval between 01:20:208 - 01:20:561 - and all similar sections in the chorus since well the song is pretty much alive and moving at this point and youd want to emphasize that. http://zardoru.github.io/sv-tools/ pretty sure you know this, but not a lot of people seem to use it. scroll to "creating flowing (which is what we want) slowdowns..." and youll see what to do there.

01:40:855 - 01:41:208 -01:52:502 -03:56:031 - 03:56:737 -04:01:678 - 04:04:502 - might want to double these, youve been having bass beats like these end with jumps (see 01:37:679 - 01:35:561 - )

02:02:914 -04:07:502 - slowdown is too much, it bunches up the dense handstreams making it way too hard to read - have something like what ive suggested above, just a decreasing type.

02:43:326 - note here, if you dont like the one handed trill you can 02:43:149 (163149|3,163326|2,163502|3,163679|2) - re-arrange these LNs like ive suggested above to something like a 2323 thing so that the trill isnt one handed either

a lot of the things ive said above apply similarly, will try my best to hyperlink the appropriate portions but i might miss out

03:24:443 - why is this on 0.8 SV?

03:33:443 (213443|0) - supposed to be an 1/4 LN thing like 03:30:620 - whatever you did here

04:07:855 - handstreams are ehhhh, they play _alright but you can do much better
its fine if you have to break away from the triples, so as long as you represent the snares in a different manner - i did this by ensuring 3 note stacks occur every 1/1 measure (in this case more than 1 occurred but it should convey the same thing)

piano sequence is nice btw

ending notes

some SV stuff i didnt mention, and just a few layering stuff here and there

mod should iron out most of them, the chorus section definitely holds a lot of effect though, gj

if anything you can just ask me in game heh

hope my mod helped

good luck with rankos
Topic Starter
riunosk

Davin Fortune wrote:

Okay continue my mod yesterday
i don't even expect u reply that mod so fast :o
Col : 1-2-3-4

flying
00:02:914 (2914|0,3090|1,3267|2,3443|0,3620|1,3796|2,3973|1,4149|0) - ctrl H them, just for variety rearranged some, but ctrl H is too drastic
00:08:561 (8561|0,8738|1,8914|3,9090|0,9267|1,9443|3,9620|2) - ^ ^
00:14:208 (14208|0,14385|1,14561|2,14738|0,14914|1,15090|2,15267|1,15443|0) - ^ ^
00:52:326 - add a note, kick sound like other my mapping style is such that if its a kick-like sound or w/e, i'll put a maximum of 2 notes at once, no more than that so no change
00:57:620 - make it 2 since it's only have higher pitch than 00:57:443 (57443|1,57443|0) - and not so much different the doubles are for synths, and this doesnt have it so no change
01:00:443 - ^ ^
01:08:914 (68914|3) - make like here 01:00:443 - hmm, i think LN fits better for the longer synth
01:11:737 (71737|3) - ^ ^
01:21:267 - How like this? since the middle u miss it and i think it's strange to just add it, so maybe arrange like my ss theres no extra sound or kick inbetween so no change
01:26:385 (86385|1,86561|2,86561|0) - like ^ ss, but this one shouldn't be arrange like above ss, just look like not 100% ^
02:37:326 - add a note at column 2, just feel more better with thrill this doesnt make sense at all lol
03:04:679 - make it 2 just like i already say about this before ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
03:01:855 - ^ ^
03:13:149 (193149|3) - LN that i say last time too, about change it into 2 note like ^ ^
03:15:973 (195973|3) - ^ ^

Modding done tanks for mod
Topic Starter
riunosk

Abraxos wrote:

preliminary irc
17:07 riunosk: halo
17:07 riunosk: i c dat u made modding q
17:07 Abraxos: yeah
17:07 Abraxos: posted something?
17:07 riunosk: yep
17:07 Abraxos: mmmm
17:07 Abraxos: lemme see
17:07 riunosk: well
17:07 riunosk: to keep it short
17:07 *riunosk is listening to [https://osu.ppy.sh/b/892786 MitiS - Movements (feat. MaHi)]
17:07 riunosk: u might have played it before
17:07 riunosk: idk
17:08 riunosk: high chance
17:08 Abraxos: ive seen it before, yeah
17:08 riunosk: ah
17:08 Abraxos: anything you wanna say before i mod it or smth
17:08 riunosk: okay
17:08 riunosk: uh
17:08 riunosk: tachyon's SVs
17:08 riunosk: are inteded
17:08 riunosk: intended
17:08 Abraxos: aite
17:08 riunosk: unless its too
17:08 riunosk: unreadable
17:08 riunosk: then let me know
17:08 riunosk: other than that
17:08 Abraxos: mm, will do
17:08 riunosk: nth much
17:08 riunosk: okay tanks
17:09 Abraxos: just wait an hour or so, depends on the chart itself yeah
17:09 riunosk: mm
17:13 Abraxos: ignore the shit acc
17:13 riunosk: one thing i wanted to clarify tho
17:13 riunosk: np
17:13 Abraxos: chorus SVs give your chart a lot of substance, for one thing
17:14 riunosk: is that a good or bad thing
17:14 Abraxos: a lot of substances means it is to good effect, basically
17:14 riunosk: oh
17:14 Abraxos: substance*
17:14 riunosk: yay
17:14 Abraxos: just a couple of things to iron out it seems
17:14 Abraxos: whats the one thing you need to clarify?
17:14 riunosk: ah
17:15 *riunosk is editing [https://osu.ppy.sh/b/1074591 MitiS - Movements (feat. MaHi) [Tachyon]]
17:15 riunosk: 02:31:458 (151458|2,151546|3,151634|2) -
17:15 riunosk: i've asked a lot of ppl
17:15 riunosk: on the snappings
17:15 Abraxos: uhuh
17:15 riunosk: i've tried and tried to find the perfect snap
17:15 riunosk: even with 25
17:15 riunosk: this was the closest i could get
17:15 Abraxos: hmmm
17:16 Abraxos: first note is on 1/12 here 02:31:473 -
17:16 Abraxos: second seems right
17:16 riunosk: 12? o _o
17:17 Abraxos: 1/12 beat snap divisor
17:17 riunosk: 2nd and 3rd is correct
17:17 riunosk: i've confirmed it over and over
17:17 riunosk: oh
17:17 Abraxos: mitis is a nice guy
17:17 riunosk: i love his tracks
17:17 riunosk: his tracks have one distinct feature
17:17 Abraxos: so as long as you double the bpm they all fall on 1/6
17:17 riunosk: no sharp sounds
17:17 Abraxos: mhm
17:17 Abraxos: makes for good dump charting tbh
17:17 riunosk: so i can blast music with no worrie
17:17 riunosk: huh.
17:17 riunosk: maybe
17:18 Abraxos: yeah it does
17:18 riunosk: u could dumpify this track :d
17:18 Abraxos: i mean i could but
17:18 Abraxos: "effort""
17:18 Abraxos: :C
17:18 riunosk: + laziness
17:18 riunosk: :D
17:18 Abraxos: yeah ikr
17:18 riunosk: join me and zen
17:18 riunosk: in the #lazyclan
17:18 Abraxos: sure
17:18 Abraxos: i never finish my mapsets lmao
17:18 riunosk: xd
17:18 riunosk: yay
17:18 riunosk: now theres 3!!!
17:18 riunosk: lucky number for me
17:19 Abraxos: !
17:19 riunosk: anyway
17:19 riunosk: i think
17:19 riunosk: 1/16
17:19 riunosk: one bar below the white
17:19 riunosk: is perfect
17:19 Abraxos: first note?
17:19 riunosk: yea
17:19 Abraxos: so as long as youre not on OD10 then you can kinda approximate, no issue
17:20 Abraxos: yeah it seems alright
17:20 riunosk: ah
17:20 riunosk: okay
17:20 riunosk: then i'll apply it on all the diffs
17:20 riunosk: that have this pattern
17:20 Abraxos: mmm, alright
17:20 riunosk: idk why
17:20 riunosk: but
17:20 riunosk: if osu had 1/32 snap
17:20 riunosk: this note would be 101% perfect
17:20 riunosk: i cri
17:20 Abraxos: you technically can have 1/32
17:20 Abraxos: just double the BPM
17:21 riunosk: hm
17:21 riunosk: good idea
17:21 riunosk: but it'll ruin the map lol
17:21 Abraxos: yeah, better dont
17:21 Abraxos: just approximate, think itll fly by the BNs just fine
17:22 Abraxos: so as long as theyre not stuck up to shit
17:22 riunosk: hm
17:22 riunosk: 1/16 down
17:22 riunosk: sounds nice too
17:22 riunosk: the 3rd note
17:22 Abraxos: hmm
17:23 Abraxos: yeah actually
17:23 riunosk: magical mitis
17:23 riunosk: and his magical snaps
17:23 Abraxos: liked blu a lot
17:23 Abraxos: the chart for it was cool too
17:24 Abraxos: will post irc as preliminary mod stuff in the mod yeah
17:24 Abraxos: just give me an hour or two
17:25 riunosk: well
17:25 riunosk: i've updated it
17:25 riunosk: fixed all the snappings and shet
17:25 Abraxos: nice
17:25 riunosk: when ur done just pm me
17:25 Abraxos: mm, will do
17:25 riunosk: i'll prolly still be online
17:25 riunosk: if not i'll check later
17:25 riunosk: tanks in advance :d
17:26 Abraxos: np

tachyon

not a big fan of slowjams; think you can increase the slowjam SV by about .1 - .05? okeh

00:05:208 (5208|3,5296|2,5385|1,5473|2,5561|3,5649|2) - 00:16:502 (16502|1,16590|2,16679|3,16767|2,16855|1,16943|2) - think you can better express the light snares as a trill
img
pattern also complements the 3 note stream before looks good, applied

00:21:885 (21885|2) - delete okeh

00:25:502 (25502|1) (edit: linked the wrong thing)- synth is deeper than 00:25:326 (25326|0) - wat headphones do u have?! applied 00:24:796 (24796|1,25149|1,25502|1) - better not to have such a stack to keep the streams flowing smoothly - both things can be resolved, wont push for a suggestion though since you can do these yourself shouldnt be an issue since its pr

00:26:561 (26561|0,26738|1,26914|0) - not sure why there is a trill here fixed

00:27:620 (27620|3,27796|2,27973|3,28149|2) - better if you had a 2424 or 2323 trill or any similar variant well, pr

00:57:620 - make the slowdown even more apparent - first time i played this chart i thought the sudden slowdown was due to the fps drop lmao - you can decrease the SV by .1 if you wish. same applies for all similar sections its intended so no change

01:03:090 (63090|2,63179|0,63267|3) - 01:05:914 - 03:07:326 (187326|2,187414|0,187502|3) - 03:10:149 (190149|2,190237|0,190326|3) - make the transference of the synth more apparent here ok- 01:03:090 (63090|2,63179|0) - switch the positions of these two notes. ok

01:07:855 - back to the slowjam thing - i do believe that such a section would benefit from being a x1 since you have patterns like 01:09:267 (69267|0,69267|2,69355|3,69443|2,69443|1,69532|3,69620|0,69620|2,69708|1) - these that almagate together into a lifeless blob of notes if you set the SV too low uh huh

01:16:326 - 03:20:561 - increase to 1.3 is too ghastly - i know that cool and hip peanut//shovel map did this and all but it shouldnt be an excuse to execute it on such a level. even then pluto//shaver only went up to a maximum of 1.25 and did it at a much lower gradient (albeit at a faster rate of increase of gradient) than yours. id suggest increments of .05 at most here between spaces, and make the increase much more gradual (i.e. a change every 1/4 step rather than 1/2 step which is what you have now) and capping everything off at 1.25. what i do highly encourage though is the complete removal of these SVs, but ultimately that is at your discretion .05 increase seems good

01:17:914 - jumps are alright here, just the last one is really way too mean (x1.5 to x0.6, come on). would suggest a nerf like this: (remember to delete the svs at 01:17:737 - 01:17:914 - 01:18:090 - 01:18:267 - 01:18:443 - 01:18:620 - 01:18:796 - before applying these, not sure what would happen if you didnt) okay
timing points, copy and paste into your .osu file
77737,-105.263157894737,4,2,1,30,0,0
77914,-95.2380952380952,4,2,1,30,0,0
78090,-111.111111111111,4,2,1,30,0,0
78267,-90.9090909090909,4,2,1,30,0,0
78443,-117.647058823529,4,2,1,30,0,0
78620,-86.9565217391304,4,2,1,30,0,0
78796,-125,4,2,1,30,0,0
you can increase/decrease them by .05 at most, but thats just my limit. not applied sadly

01:20:208 - dont have to make the slowdown more apparent here, problem with the above mentioned one is that its a 0.7 going in a 0.8 lane so the difference is almost marginal - over here its a 0.7 going in a 1 lane so thats more obvious to pick up on for the player. i do think that you couldve made a gradual increase from 0.7 to 1 for the interval between 01:20:208 - 01:20:561 - and all similar sections in the chorus since well the song is pretty much alive and moving at this point and youd want to emphasize that. http://zardoru.github.io/sv-tools/ pretty sure you know this, but not a lot of people seem to use it. scroll to "creating flowing (which is what we want) slowdowns..." and youll see what to do there. i had a lot of fun raping that :d

01:40:855 - 01:41:208 -01:52:502 -03:56:031 - 03:56:737 -04:01:678 - 04:04:502 - might want to double these, youve been having bass beats like these end with jumps (see 01:37:679 - 01:35:561 - ) my mapping style is such that if its a kick, it'll be a maximum of 2 notes at once and same for others with exceptions in special cases

02:02:914 -04:07:502 - slowdown is too much, it bunches up the dense handstreams making it way too hard to read - have something like what ive suggested above, just a decreasing type. tried my best

02:43:326 - note here, if you dont like the one handed trill you can 02:43:149 (163149|3,163326|2,163502|3,163679|2) - re-arrange these LNs like ive suggested above to something like a 2323 thing so that the trill isnt one handed either i think its fine

a lot of the things ive said above apply similarly, will try my best to hyperlink the appropriate portions but i might miss out

03:24:443 - why is this on 0.8 SV? whoops

03:33:443 (213443|0) - supposed to be an 1/4 LN thing like 03:30:620 - whatever you did here i dont hear any sound needing that kind of pattern

04:07:855 - handstreams are ehhhh, they play _alright but you can do much better
its fine if you have to break away from the triples, so as long as you represent the snares in a different manner - i did this by ensuring 3 note stacks occur every 1/1 measure (in this case more than 1 occurred but it should convey the same thing) i'll keep this in mind, but i'll make no changes for now

piano sequence is nice btw tank very mach

ending notes

some SV stuff i didnt mention, and just a few layering stuff here and there mhm

mod should iron out most of them, the chorus section definitely holds a lot of effect though, gj yay

if anything you can just ask me in game heh

hope my mod helped

good luck with rankos
tank for mod and ur 4+1 starr
Valentrixe
https://osu.ppy.sh/ss/6631280
...

2nd try : https://osu.ppy.sh/ss/6631715

this map is pretty fun actually
i'll give you another mod later
Reuju-
hi
m4m from t/518171
[Crono's Running]
01:14:737(74737|1) - hmm.. jacking is not bad. but, in same part 03:18:973, you didn't maintain jacking pattern. why? consistency is important.
02:21:620(141620|2,141973|3) - do Ctrl + H for considering pitch.
[Aliscea's Teleportation]
01:16:326(76236|0) - this jacking isn't recommended in 3.9*. you should consider another way.
02:02:924 ~ 02:04:238 - 2221 pattern is slightly awkward. i think 3121, 3111 or 2111 pattern is proper. but 3121 is hard, i suggest this pattern >> https://osu.ppy.sh/ss/6638635
There's nothing more to do. your mapset is almost perfect at present. :D

good luck
Crono

S e R i wrote:

hi
m4m from t/518171
[Crono's Running]
01:14:737(74737|1) - hmm.. jacking is not bad. but, in same part 03:18:973, you didn't maintain jacking pattern. why? consistency is important. fixed
02:21:620(141620|2,141973|3) - do Ctrl + H for considering pitch. hand balance is more important here. Moved the previous note instead and this note to 3.
Thanks for modding!!!

http://puu.sh/sv32q/97045d3f80.txt <<< Update
AlisceaSparku
did i send update because i keep forgetting

and accepted all of your mod Seri~ :3
Blocko
IRC
2016-12-05 18:50 riunosk: ACTION is listening to [https://osu.ppy.sh/b/1074591 MitiS - Movements (feat. MaHi)]
2016-12-05 18:50 riunosk: tachyon diff
2016-12-05 18:50 Blocko: tachyon!??!?!
2016-12-05 18:50 riunosk: i've had some feedback regarding the SVs tho
2016-12-05 18:51 riunosk: xd
2016-12-05 18:51 riunosk: dw
2016-12-05 18:51 riunosk: its for rank
2016-12-05 18:51 riunosk: very much playable
2016-12-05 18:51 riunosk: totally not stolen from dan series
2016-12-05 18:52 riunosk: most say the chart is fun, i do agree
2016-12-05 18:52 riunosk: but i think the SVs can be altered in a way to improve it
2016-12-05 18:53 Blocko: alright uhh hold on
2016-12-05 18:53 Blocko: watching a friend play a map
2016-12-05 18:53 riunosk: np
2016-12-05 18:53 riunosk: no rush
2016-12-05 18:53 riunosk: take ur time
2016-12-05 18:56 Blocko: hm
2016-12-05 18:56 Blocko: 719 notes
2016-12-05 18:56 Blocko: is this unfinished?
2016-12-05 18:56 Blocko: wait wrong diff
2016-12-05 18:56 Blocko: oops
2016-12-05 18:56 riunosk: wat?
2016-12-05 18:56 riunosk: uh ok
2016-12-05 18:56 Blocko: ACTION is playing [http://osu.ppy.sh/b/1074591 MitiS - Movements (feat. MaHi) [Tachyon]] <osu!mania> |4K|
2016-12-05 18:57 riunosk: o _o scroll speed
2016-12-05 19:01 Blocko: sorry i was uhh
2016-12-05 19:01 Blocko: half asleep
2016-12-05 19:01 riunosk: no worries
2016-12-05 19:01 riunosk: how was it?
2016-12-05 19:01 Blocko: waking up early can take a lot from you '_>'
2016-12-05 19:01 Blocko: hmm
2016-12-05 19:02 riunosk: :s
2016-12-05 19:02 Blocko: it was alright, i can sorta predict what the next SVs are gonna do
2016-12-05 19:02 riunosk: :d
2016-12-05 19:03 Blocko: lotsa lns though, pretty unusual for a 4k map
2016-12-05 19:03 Blocko: but that's fine too
2016-12-05 19:03 riunosk: yea
2016-12-05 19:03 riunosk: its basically 4 mapping styles into one
2016-12-05 19:03 Blocko: ahh
2016-12-05 19:03 riunosk: Aliscea's
2016-12-05 19:03 riunosk: for LN galore
2016-12-05 19:04 riunosk: crono for hihat mapping
2016-12-05 19:04 riunosk: before the kiai
2016-12-05 19:04 riunosk: and start
2016-12-05 19:04 riunosk: my style from Flying difficultyh
2016-12-05 19:04 riunosk: and secret person
2016-12-05 19:04 riunosk: xd
2016-12-05 19:05 Blocko: secret person?
2016-12-05 19:05 riunosk: ye
2016-12-05 19:09 Blocko: you should probably credit them if you're ranking it
2016-12-05 19:09 riunosk: yea
2016-12-05 19:09 riunosk: its probably not even close to his mapping style
2016-12-05 19:09 riunosk: but i took a very very small portion of it
2016-12-05 19:10 riunosk: which is snares as quads
2016-12-05 19:10 riunosk: but triples at certain times for playability
2016-12-05 19:12 Blocko: hmm
2016-12-05 19:12 riunosk: would that count tho
2016-12-05 19:12 Blocko: not really
2016-12-05 19:12 Blocko: a small portion can be replicated by pretty much anybody '_>'
2016-12-05 19:12 Blocko: there's not much room for a lot of patterns in 4k soooo
2016-12-05 19:12 riunosk: i guess i should change it to 3 tho
2016-12-05 19:14 Blocko: snares as quads but triples at certain times...
2016-12-05 19:15 Blocko: is that evening
2016-12-05 19:15 riunosk: yes
2016-12-05 19:15 riunosk: xd
2016-12-05 19:15 Blocko: oh lol
2016-12-05 19:16 Blocko: as long as you're basing it off of a style rather than taking a part of it
2016-12-05 19:16 Blocko: you should be fine
2016-12-05 19:16 riunosk: so
2016-12-05 19:17 riunosk: does it count as adding a mapping style
2016-12-05 19:18 Blocko: that sounds more like adding another type of pattern in a map
2016-12-05 19:18 riunosk: ahhh
2016-12-05 19:18 riunosk: im confusedddd
2016-12-05 19:18 riunosk: so wat do i put
2016-12-05 19:18 riunosk: retain it as it is now?
2016-12-05 19:20 Blocko: hmmmmm
2016-12-05 19:20 Blocko: i'd say keep it
2016-12-05 19:20 riunosk: million dollar question xd
2016-12-05 19:20 Blocko: i'm just gonna say you have 'ln style' and 'handstream style' or something style '_>'
2016-12-05 19:20 riunosk: maybe
2016-12-05 19:20 riunosk: ln style
2016-12-05 19:20 riunosk: hs style
2016-12-05 19:20 riunosk: quad snare style
2016-12-05 19:20 riunosk: playbility style
2016-12-05 19:20 riunosk: some other style
2016-12-05 19:21 Blocko: i guesssssss
2016-12-05 19:21 Blocko: yeah
2016-12-05 19:21 riunosk: but theres one thing
2016-12-05 19:21 riunosk: i wanna clarify
2016-12-05 19:21 Blocko: and what's that?
2016-12-05 19:21 riunosk: ACTION is editing [https://osu.ppy.sh/b/1074591 MitiS - Movements (feat. MaHi) [Tachyon]]
2016-12-05 19:21 riunosk: 02:31:480 (151480|2,151546|3,151612|2) -
2016-12-05 19:21 riunosk: i need to confirm the snappings for these
2016-12-05 19:22 riunosk: cos they are quite odd
2016-12-05 19:22 riunosk: when i snapped them to 1/4
2016-12-05 19:22 riunosk: i was like
2016-12-05 19:22 riunosk: why cant i hit 320s for these
2016-12-05 19:23 riunosk: #pianosnappings
2016-12-05 19:23 riunosk: :(
2016-12-05 19:23 Blocko: alright i have a million dollar question for you
2016-12-05 19:24 riunosk: uh oh
2016-12-05 19:24 Blocko: do you want that snapped as accurately as possible (using 1/16 and 1/12) or as simple as possible (only using one type of snap)?
2016-12-05 19:24 riunosk: accurately
2016-12-05 19:24 riunosk: i wanna maintain accuracy
2016-12-05 19:24 Blocko: alright
2016-12-05 19:24 riunosk: while keeping it enjoyable
2016-12-05 19:25 Blocko: ooookay
2016-12-05 19:25 Blocko: 02:31:480 (151480|2) - this one's fine
2016-12-05 19:25 riunosk: :D
2016-12-05 19:25 riunosk: 1st note clear then
2016-12-05 19:25 Blocko: 02:31:546 (151546|3) - this one should be on 02:31:561 - in 1/12
2016-12-05 19:25 Blocko: 02:31:612 (151612|2) - this one should be on 02:31:634 - in 1/8
2016-12-05 19:26 riunosk: wait a sec
2016-12-05 19:26 riunosk: the first note
2016-12-05 19:26 riunosk: sounds more accurate on 1/12 snap
2016-12-05 19:26 riunosk: 02:31:473 -
2016-12-05 19:26 riunosk: here
2016-12-05 19:26 Blocko: yeah you're right
2016-12-05 19:26 Blocko: honestly this is some weird snap
2016-12-05 19:26 Blocko: '_>'
2016-12-05 19:26 riunosk: yea
2016-12-05 19:26 riunosk: weird piano
2016-12-05 19:27 riunosk: i wonder what mitis was up to
2016-12-05 19:27 riunosk: when he made this
2016-12-05 19:27 Blocko: lol idk
2016-12-05 19:27 riunosk: for now what i have
2016-12-05 19:27 riunosk: the first 2 notes
2016-12-05 19:27 riunosk: are on 1/12 snap
2016-12-05 19:27 Blocko: same here
2016-12-05 19:28 riunosk: im not so sure about the 3rd tho
2016-12-05 19:28 riunosk: it sounds correct
2016-12-05 19:28 riunosk: but i think it could be more accurate
2016-12-05 19:28 Blocko: it's as close as you can be with the editor sadly
2016-12-05 19:28 riunosk: if only osu had 1/32
2016-12-05 19:30 Blocko: lmao
2016-12-05 19:30 Blocko: anything else i can help you with?
2016-12-05 19:30 riunosk: uhh
2016-12-05 19:31 riunosk: help me check the neccessity of this ln
2016-12-05 19:31 riunosk: 00:10:502 (10502|1) -
2016-12-05 19:31 riunosk: i myself think
2016-12-05 19:31 Blocko: necessity?
2016-12-05 19:31 riunosk: it shouldnt be there
2016-12-05 19:31 riunosk: like
2016-12-05 19:31 riunosk: whether it should be there
2016-12-05 19:31 riunosk: or not
2016-12-05 19:31 Blocko: sounds like it ends way earlier than it should be
2016-12-05 19:32 riunosk: its for playability i guess
2016-12-05 19:32 riunosk: but i could rearrange it
2016-12-05 19:33 riunosk: is there any pattern i can use
2016-12-05 19:33 riunosk: to map the synths
2016-12-05 19:33 riunosk: yet still map the hihats
2016-12-05 19:34 Blocko: [http://osu.ppy.sh/ss/6738842 uhh you can do this]
2016-12-05 19:34 Blocko: lns that trail behind the hihats
2016-12-05 19:34 Blocko: or something
2016-12-05 19:35 riunosk: something like a shield?
2016-12-05 19:35 Blocko: yeah
2016-12-05 19:35 riunosk: o
2016-12-05 19:36 riunosk: ur ss tho
2016-12-05 19:36 riunosk: it looks like
2016-12-05 19:36 riunosk: it has missing snap bars
2016-12-05 19:36 Blocko: yeah i have a small resolution for oss
2016-12-05 19:36 Blocko: hehe
2016-12-05 19:36 riunosk: oh
2016-12-05 19:36 riunosk: uh
2016-12-05 19:36 riunosk: okay
2016-12-05 19:37 riunosk: that section is really disturbing me tho
2016-12-05 19:37 riunosk: like
2016-12-05 19:37 riunosk: halfway
2016-12-05 19:37 Blocko: hm
2016-12-05 19:37 riunosk: it just stopped mapping for the hihats
2016-12-05 19:37 riunosk: but it continues on later
2016-12-05 19:37 riunosk: its gonna be problematic with BNs
2016-12-05 19:37 riunosk: my biggest issue so far ;w;
2016-12-05 19:38 riunosk: arghahharghargh
2016-12-05 19:38 riunosk: #mappingproblems
2016-12-05 19:39 Blocko: just gonna throw some ideas https://osu.ppy.sh/ss/6738870
2016-12-05 19:39 riunosk: i see what ur doing
2016-12-05 19:39 riunosk: but
2016-12-05 19:39 riunosk: 00:10:502 (10502|1) -
2016-12-05 19:39 riunosk: this ln ends here 00:10:855 -
2016-12-05 19:41 Blocko: https://osu.ppy.sh/ss/6738876 hhmmm
2016-12-05 19:41 riunosk: i kinda
2016-12-05 19:41 riunosk: tried https://osu.ppy.sh/ss/6738881
2016-12-05 19:42 riunosk: i exchanged the softer synths for hihats
2016-12-05 19:42 riunosk: thats the best i could do for now
2016-12-05 19:42 riunosk: 4k has so many limitations arghh
2016-12-05 19:42 Blocko: that looks good

Helped a little with sleepy playtests, snapping and patterns.

Nice map o/
Topic Starter
riunosk

Blocko wrote:

IRC
2016-12-05 18:50 riunosk: ACTION is listening to [https://osu.ppy.sh/b/1074591 MitiS - Movements (feat. MaHi)]
2016-12-05 18:50 riunosk: tachyon diff
2016-12-05 18:50 Blocko: tachyon!??!?!
2016-12-05 18:50 riunosk: i've had some feedback regarding the SVs tho
2016-12-05 18:51 riunosk: xd
2016-12-05 18:51 riunosk: dw
2016-12-05 18:51 riunosk: its for rank
2016-12-05 18:51 riunosk: very much playable
2016-12-05 18:51 riunosk: totally not stolen from dan series
2016-12-05 18:52 riunosk: most say the chart is fun, i do agree
2016-12-05 18:52 riunosk: but i think the SVs can be altered in a way to improve it
2016-12-05 18:53 Blocko: alright uhh hold on
2016-12-05 18:53 Blocko: watching a friend play a map
2016-12-05 18:53 riunosk: np
2016-12-05 18:53 riunosk: no rush
2016-12-05 18:53 riunosk: take ur time
2016-12-05 18:56 Blocko: hm
2016-12-05 18:56 Blocko: 719 notes
2016-12-05 18:56 Blocko: is this unfinished?
2016-12-05 18:56 Blocko: wait wrong diff
2016-12-05 18:56 Blocko: oops
2016-12-05 18:56 riunosk: wat?
2016-12-05 18:56 riunosk: uh ok
2016-12-05 18:56 Blocko: ACTION is playing [http://osu.ppy.sh/b/1074591 MitiS - Movements (feat. MaHi) [Tachyon]] <osu!mania> |4K|
2016-12-05 18:57 riunosk: o _o scroll speed
2016-12-05 19:01 Blocko: sorry i was uhh
2016-12-05 19:01 Blocko: half asleep
2016-12-05 19:01 riunosk: no worries
2016-12-05 19:01 riunosk: how was it?
2016-12-05 19:01 Blocko: waking up early can take a lot from you '_>'
2016-12-05 19:01 Blocko: hmm
2016-12-05 19:02 riunosk: :s
2016-12-05 19:02 Blocko: it was alright, i can sorta predict what the next SVs are gonna do
2016-12-05 19:02 riunosk: :d
2016-12-05 19:03 Blocko: lotsa lns though, pretty unusual for a 4k map
2016-12-05 19:03 Blocko: but that's fine too
2016-12-05 19:03 riunosk: yea
2016-12-05 19:03 riunosk: its basically 4 mapping styles into one
2016-12-05 19:03 Blocko: ahh
2016-12-05 19:03 riunosk: Aliscea's
2016-12-05 19:03 riunosk: for LN galore
2016-12-05 19:04 riunosk: crono for hihat mapping
2016-12-05 19:04 riunosk: before the kiai
2016-12-05 19:04 riunosk: and start
2016-12-05 19:04 riunosk: my style from Flying difficultyh
2016-12-05 19:04 riunosk: and secret person
2016-12-05 19:04 riunosk: xd
2016-12-05 19:05 Blocko: secret person?
2016-12-05 19:05 riunosk: ye
2016-12-05 19:09 Blocko: you should probably credit them if you're ranking it
2016-12-05 19:09 riunosk: yea
2016-12-05 19:09 riunosk: its probably not even close to his mapping style
2016-12-05 19:09 riunosk: but i took a very very small portion of it
2016-12-05 19:10 riunosk: which is snares as quads
2016-12-05 19:10 riunosk: but triples at certain times for playability
2016-12-05 19:12 Blocko: hmm
2016-12-05 19:12 riunosk: would that count tho
2016-12-05 19:12 Blocko: not really
2016-12-05 19:12 Blocko: a small portion can be replicated by pretty much anybody '_>'
2016-12-05 19:12 Blocko: there's not much room for a lot of patterns in 4k soooo
2016-12-05 19:12 riunosk: i guess i should change it to 3 tho
2016-12-05 19:14 Blocko: snares as quads but triples at certain times...
2016-12-05 19:15 Blocko: is that evening
2016-12-05 19:15 riunosk: yes
2016-12-05 19:15 riunosk: xd
2016-12-05 19:15 Blocko: oh lol
2016-12-05 19:16 Blocko: as long as you're basing it off of a style rather than taking a part of it
2016-12-05 19:16 Blocko: you should be fine
2016-12-05 19:16 riunosk: so
2016-12-05 19:17 riunosk: does it count as adding a mapping style
2016-12-05 19:18 Blocko: that sounds more like adding another type of pattern in a map
2016-12-05 19:18 riunosk: ahhh
2016-12-05 19:18 riunosk: im confusedddd
2016-12-05 19:18 riunosk: so wat do i put
2016-12-05 19:18 riunosk: retain it as it is now?
2016-12-05 19:20 Blocko: hmmmmm
2016-12-05 19:20 Blocko: i'd say keep it
2016-12-05 19:20 riunosk: million dollar question xd
2016-12-05 19:20 Blocko: i'm just gonna say you have 'ln style' and 'handstream style' or something style '_>'
2016-12-05 19:20 riunosk: maybe
2016-12-05 19:20 riunosk: ln style
2016-12-05 19:20 riunosk: hs style
2016-12-05 19:20 riunosk: quad snare style
2016-12-05 19:20 riunosk: playbility style
2016-12-05 19:20 riunosk: some other style
2016-12-05 19:21 Blocko: i guesssssss
2016-12-05 19:21 Blocko: yeah
2016-12-05 19:21 riunosk: but theres one thing
2016-12-05 19:21 riunosk: i wanna clarify
2016-12-05 19:21 Blocko: and what's that?
2016-12-05 19:21 riunosk: ACTION is editing [https://osu.ppy.sh/b/1074591 MitiS - Movements (feat. MaHi) [Tachyon]]
2016-12-05 19:21 riunosk: 02:31:480 (151480|2,151546|3,151612|2) -
2016-12-05 19:21 riunosk: i need to confirm the snappings for these
2016-12-05 19:22 riunosk: cos they are quite odd
2016-12-05 19:22 riunosk: when i snapped them to 1/4
2016-12-05 19:22 riunosk: i was like
2016-12-05 19:22 riunosk: why cant i hit 320s for these
2016-12-05 19:23 riunosk: #pianosnappings
2016-12-05 19:23 riunosk: :(
2016-12-05 19:23 Blocko: alright i have a million dollar question for you
2016-12-05 19:24 riunosk: uh oh
2016-12-05 19:24 Blocko: do you want that snapped as accurately as possible (using 1/16 and 1/12) or as simple as possible (only using one type of snap)?
2016-12-05 19:24 riunosk: accurately
2016-12-05 19:24 riunosk: i wanna maintain accuracy
2016-12-05 19:24 Blocko: alright
2016-12-05 19:24 riunosk: while keeping it enjoyable
2016-12-05 19:25 Blocko: ooookay
2016-12-05 19:25 Blocko: 02:31:480 (151480|2) - this one's fine
2016-12-05 19:25 riunosk: :D
2016-12-05 19:25 riunosk: 1st note clear then
2016-12-05 19:25 Blocko: 02:31:546 (151546|3) - this one should be on 02:31:561 - in 1/12
2016-12-05 19:25 Blocko: 02:31:612 (151612|2) - this one should be on 02:31:634 - in 1/8
2016-12-05 19:26 riunosk: wait a sec
2016-12-05 19:26 riunosk: the first note
2016-12-05 19:26 riunosk: sounds more accurate on 1/12 snap
2016-12-05 19:26 riunosk: 02:31:473 -
2016-12-05 19:26 riunosk: here
2016-12-05 19:26 Blocko: yeah you're right
2016-12-05 19:26 Blocko: honestly this is some weird snap
2016-12-05 19:26 Blocko: '_>'
2016-12-05 19:26 riunosk: yea
2016-12-05 19:26 riunosk: weird piano
2016-12-05 19:27 riunosk: i wonder what mitis was up to
2016-12-05 19:27 riunosk: when he made this
2016-12-05 19:27 Blocko: lol idk
2016-12-05 19:27 riunosk: for now what i have
2016-12-05 19:27 riunosk: the first 2 notes
2016-12-05 19:27 riunosk: are on 1/12 snap
2016-12-05 19:27 Blocko: same here
2016-12-05 19:28 riunosk: im not so sure about the 3rd tho
2016-12-05 19:28 riunosk: it sounds correct
2016-12-05 19:28 riunosk: but i think it could be more accurate
2016-12-05 19:28 Blocko: it's as close as you can be with the editor sadly
2016-12-05 19:28 riunosk: if only osu had 1/32
2016-12-05 19:30 Blocko: lmao
2016-12-05 19:30 Blocko: anything else i can help you with?
2016-12-05 19:30 riunosk: uhh
2016-12-05 19:31 riunosk: help me check the neccessity of this ln
2016-12-05 19:31 riunosk: 00:10:502 (10502|1) -
2016-12-05 19:31 riunosk: i myself think
2016-12-05 19:31 Blocko: necessity?
2016-12-05 19:31 riunosk: it shouldnt be there
2016-12-05 19:31 riunosk: like
2016-12-05 19:31 riunosk: whether it should be there
2016-12-05 19:31 riunosk: or not
2016-12-05 19:31 Blocko: sounds like it ends way earlier than it should be
2016-12-05 19:32 riunosk: its for playability i guess
2016-12-05 19:32 riunosk: but i could rearrange it
2016-12-05 19:33 riunosk: is there any pattern i can use
2016-12-05 19:33 riunosk: to map the synths
2016-12-05 19:33 riunosk: yet still map the hihats
2016-12-05 19:34 Blocko: [http://osu.ppy.sh/ss/6738842 uhh you can do this]
2016-12-05 19:34 Blocko: lns that trail behind the hihats
2016-12-05 19:34 Blocko: or something
2016-12-05 19:35 riunosk: something like a shield?
2016-12-05 19:35 Blocko: yeah
2016-12-05 19:35 riunosk: o
2016-12-05 19:36 riunosk: ur ss tho
2016-12-05 19:36 riunosk: it looks like
2016-12-05 19:36 riunosk: it has missing snap bars
2016-12-05 19:36 Blocko: yeah i have a small resolution for oss
2016-12-05 19:36 Blocko: hehe
2016-12-05 19:36 riunosk: oh
2016-12-05 19:36 riunosk: uh
2016-12-05 19:36 riunosk: okay
2016-12-05 19:37 riunosk: that section is really disturbing me tho
2016-12-05 19:37 riunosk: like
2016-12-05 19:37 riunosk: halfway
2016-12-05 19:37 Blocko: hm
2016-12-05 19:37 riunosk: it just stopped mapping for the hihats
2016-12-05 19:37 riunosk: but it continues on later
2016-12-05 19:37 riunosk: its gonna be problematic with BNs
2016-12-05 19:37 riunosk: my biggest issue so far ;w;
2016-12-05 19:38 riunosk: arghahharghargh
2016-12-05 19:38 riunosk: #mappingproblems
2016-12-05 19:39 Blocko: just gonna throw some ideas https://osu.ppy.sh/ss/6738870
2016-12-05 19:39 riunosk: i see what ur doing
2016-12-05 19:39 riunosk: but
2016-12-05 19:39 riunosk: 00:10:502 (10502|1) -
2016-12-05 19:39 riunosk: this ln ends here 00:10:855 -
2016-12-05 19:41 Blocko: https://osu.ppy.sh/ss/6738876 hhmmm
2016-12-05 19:41 riunosk: i kinda
2016-12-05 19:41 riunosk: tried https://osu.ppy.sh/ss/6738881
2016-12-05 19:42 riunosk: i exchanged the softer synths for hihats
2016-12-05 19:42 riunosk: thats the best i could do for now
2016-12-05 19:42 riunosk: 4k has so many limitations arghh
2016-12-05 19:42 Blocko: that looks good

Helped a little with sleepy playtests, snapping and patterns.

Nice map o/
tank very mach et broko
AlisceaSparku
its not even ln-y enough and i am disappointed in myself LOL
Topic Starter
riunosk
sad
4hri
hi M4M modding que |1|2|3|4|
insane
00:08:385 (8385|1) - move to 1
00:12:973 (12973|0) - move to 2
00:15:796 (15796|1) - move to 4
00:26:032 - add a note for drum sound
00:27:443 - add a note for guitar sound
00:33:090 - add a note for continue sound
00:34:679 - add a note or intended?
02:26:914 (146914|1) - i think this note move to 4
02:59:561 (179561|1,179738|0) - ctrl + j
03:02:561 (182561|1) - move to 4
03:26:738 - i suggest this section http://osu.ppy.sh/ss/6760872
03:58:326 (238326|1) - move to 3

teleport
00:09:796 (9796|0) - this LN end 00:10:502 my thinking
00:38:738 - my suggestion http://osu.ppy.sh/ss/6760964
00:44:385 - http://osu.ppy.sh/ss/6760971
00:52:326 - add a note for drum sound


nice song! i like mitis
Topic Starter
riunosk

Ascension_H wrote:

hi M4M modding que |1|2|3|4|
insane
00:08:385 (8385|1) - move to 1 done already via self mod
00:12:973 (12973|0) - move to 2 ^
00:15:796 (15796|1) - move to 4 why? pitch relevancy
00:26:032 - add a note for drum sound i dont hear anything here..
00:27:443 - add a note for guitar sound im not mapping for guitar
00:33:090 - add a note for continue sound ^
00:34:679 - add a note or intended? the doubles are for the short synths nothing else so no change
02:26:914 (146914|1) - i think this note move to 4 you might not have updated since what i see here on my side is [34], so i cant do anything about this
02:59:561 (179561|1,179738|0) - ctrl + j not updated
03:02:561 (182561|1) - move to 4 okay
03:26:738 - i suggest this section http://osu.ppy.sh/ss/6760872 the LNs in this section are only for the longer synths so no change
03:58:326 (238326|1) - move to 3 not updated as well

teleport
00:09:796 (9796|0) - this LN end 00:10:502 my thinking it actually ends 00:11:385 - but i cant do that since its mapped for playability
00:38:738 - my suggestion http://osu.ppy.sh/ss/6760964 okay
00:44:385 - http://osu.ppy.sh/ss/6760971 ^
00:52:326 - add a note for drum sound not exactly drum sound but sure


nice song! i like mitis i love mitis too!!!
tank for mod
Nivrad00
osu chopped off most of the mod cus we kept talking afterward, but whatever :|

02:15 Nivrad00: ye
02:15 riunosk: somewhat more readable
02:15 riunosk: i see your point
02:15 riunosk: but
02:15 riunosk: well
02:15 riunosk: as said earlier
02:15 riunosk: it just doesnt feel right
02:15 Nivrad00: oh yeah of course
02:15 riunosk: :(
02:15 Nivrad00: i didn't know if it would feel right or not
02:15 Nivrad00: i just asked if you'd considered it
02:15 Nivrad00: now you've considered it
02:15 Nivrad00: lel
02:15 riunosk: yea xd
02:15 Nivrad00: i like your idea of pushing it back by 1/4
02:16 Nivrad00: maybe you should do that
02:16 riunosk: lemme do that agn
02:16 Nivrad00: waiT WAIT IWAT
02:16 Nivrad00: ok i just tried it out for the first time
02:16 Nivrad00: (my suggestions)
02:16 Nivrad00: and i agree with what you said about it feeling constant
02:16 Nivrad00: BUT NOW i have another suggestion
02:16 Nivrad00: to make it less constant
02:16 Nivrad00: whoo
02:17 riunosk: oo
02:17 riunosk: the opposition!
02:17 Nivrad00: during each break time
02:17 Nivrad00: (in my old suggestion)
02:17 Nivrad00: you have 1.0x and then another speed to balance it
02:17 Nivrad00: so what if you use .8x or .5x instead of 1.0x
02:17 riunosk: uh huh
02:17 Nivrad00: and then use a higher balancing speed
02:17 Nivrad00: so it's still consistent and not distorted, but not as constant
02:18 riunosk: not sure if i get u
02:18 Nivrad00: ok ok uh
02:18 riunosk: maybe timestamping the suggested 0.8/0.5x?
02:19 Nivrad00: sure but it would take a while
02:19 Nivrad00: i should just explain to you the concept
02:19 Nivrad00: it's not difficult, it's just confusing here because you also have it speeding up
02:19 Nivrad00: think of this SV you have right now as two different effects at once
02:19 Nivrad00: 1. acceleration
02:19 Nivrad00: 2. slowdowns
02:19 riunosk: mhm
02:19 Nivrad00: the acceleration is going 1.0 -> 1.1 -> 1.2 -> 1.3 -> 1.4
02:19 Nivrad00: while the slowdowns is putting 1.0 in all the break times
02:19 Nivrad00: now my suggestion was to use bumps instead of slowdowns
02:19 Nivrad00: that is, to put 1.0 AND a balancing speed in all the break times
02:20 Nivrad00: you follow me this far, right
02:20 riunosk: i followed you until the 1.0x break time part
02:20 Nivrad00: oh
02:20 riunosk: i didnt get balancing speed
02:20 Nivrad00: remember how i told you to put 1.4x in that one place
02:21 Nivrad00: ebcause the average of 1.0x and 1.4x is 1.2x
02:21 riunosk: yep
02:21 riunosk: oh
02:21 Nivrad00: 1.4x is the balancing speed
02:21 riunosk: thats the balancing speed
02:21 Nivrad00: ye
02:21 riunosk: so basically
02:21 riunosk: the
02:21 riunosk: "averager"
02:21 riunosk: something like that
02:21 Nivrad00: sure
02:21 riunosk: xd
02:21 Nivrad00: the combination of slowdown + averager is called a bump
02:21 Nivrad00: actually a reverse bump
02:21 Nivrad00: the terms aren't important though LOL
02:21 Nivrad00: no one uses these terms
02:22 riunosk: bump bump
02:22 Nivrad00: but you get the concept right
02:22 riunosk: i need time to digest that xD
02:22 Nivrad00: ok lol
02:22 riunosk: but u can go on
02:25 riunosk: i still dont get it
02:25 riunosk: dammit
02:25 Nivrad00: oh sorry i didn't see "but u can go on"
02:25 riunosk: aw
02:25 Nivrad00: why dont i just tell you which numbers go where and you can see for yourself
02:26 riunosk: yea
02:26 riunosk: thats what i meant by timestamping
02:26 riunosk: xD
02:26 Nivrad00: oh right ;n;
02:26 riunosk: xd
02:26 riunosk: i tink we do have some sort of miscommunication
02:26 riunosk: mixing up words and stuff
02:26 Nivrad00: well i undestood when you said timestamping
02:26 Nivrad00: i just thought it would be more valuable if i explained the concept
02:26 Nivrad00: so you could do it again in the future
02:27 riunosk: turns out
02:27 riunosk: im horrible at words
02:27 riunosk: better practical
02:27 Nivrad00: nah you're pretty well-spoken
02:27 Nivrad00: i'll use .6 as an example but that might be too strong or too weak idk
02:27 Nivrad00: 01:17:737 - 0.6x
02:27 riunosk: its rather simple english i guess
02:27 Nivrad00: 01:17:826 - 1.4x
02:27 Nivrad00: 01:17:914 - 1.1x
02:28 Nivrad00: 01:18:090 - 0.6x
02:28 Nivrad00: 01:18:179 - 1.6x
02:28 Nivrad00: 01:18:267 - 1.2x
02:28 Nivrad00: 01:18:443 -0.6x
02:28 Nivrad00: 01:18:532 - 1.8x
02:28 Nivrad00: 01:18:620 - 1.3x
02:28 riunosk: oh my
02:28 riunosk: dem stamps
02:28 Nivrad00: 01:18:796 - and you dont have to change anything from here on
02:29 Nivrad00: now i'm gonna apply that and see what it looks like lao
02:29 riunosk: i hope it doesnt look weird
02:30 riunosk: ok
02:30 riunosk: it looks horrible
02:30 riunosk: LOL
02:30 Nivrad00: :/ ok
02:30 riunosk: the gap is too big
02:30 riunosk: and the sv change is too large
02:30 riunosk: as wlel
02:30 riunosk: well
02:30 Nivrad00: not on my screen o-o
02:30 Nivrad00: did i give you the correct numbers
02:31 riunosk: idk
02:31 riunosk: i just
02:31 riunosk: put what i got
02:31 Nivrad00: yeah i used what i wrote to you
02:31 Nivrad00: and the gaps are the correct size on my screen
02:31 riunosk: thats weird
02:32 riunosk: cos
02:32 riunosk: it looked like
02:32 riunosk: i lagged inbetween
02:32 riunosk: and i retried lke
02:32 riunosk: 5 times
02:32 riunosk: to make sure i wasnt
02:32 Nivrad00: can you check your input?
02:32 riunosk: lemme try redoing them
02:32 Nivrad00: it does look like lagging
02:33 Nivrad00: that's kind of what the effect is supposed to be
02:33 Nivrad00: it slows down and then catches up
02:33 Nivrad00: which combines your slowing down effect with some additional movement
02:33 riunosk: i'll just call it lag sv from now
02:33 Nivrad00: this intensity of bumps is actually pretty common in mania i think, but maybe you don't like it as a personal preference
02:33 riunosk: bump sounds weird
02:33 Nivrad00: which is fine :P
02:33 Nivrad00: sure
02:33 riunosk: probably not
02:34 riunosk: yea
02:34 riunosk: i dont really like it
02:34 riunosk: it just
02:35 riunosk: asdaowidjlaksdjlawkdja
02:35 Nivrad00: okay :P
02:35 Nivrad00: no that's normal
02:35 riunosk: :(
02:35 Nivrad00: dont feel bad about it :/
02:35 Nivrad00: believe me
02:35 Nivrad00: i have really weird opinions too
02:35 riunosk: LOL
02:35 riunosk: ok
02:35 Nivrad00: some general values of the mania community really dont sit well with me
02:35 Nivrad00: so maybe the SVs that i'm showing you aren't your style
02:35 Nivrad00: dats alright
02:36 Nivrad00: well i'm out of suggestions anyway LOL
02:36 Nivrad00: other than just plain nerfing
02:36 riunosk: ell
02:36 riunosk: well
02:36 riunosk: u can go on for the nerfing part
02:36 Nivrad00: well ok
02:36 Nivrad00: instead of using 1.0x each time
02:36 Nivrad00: you could use a slowdown speed that's a bit closer to the reading speed
02:37 riunosk: maybe
02:37 riunosk: like
02:37 Nivrad00: you have 0.9 -> 1.1 -> 1.0 -> 1.2 -> 1.0 -> 1.3 right
02:37 Nivrad00: i'm just going on memory rn
02:37 riunosk: 0.9 > 1 > 1.1 > 1.2
02:37 Nivrad00: isn't that what you alrady have o-o
02:37 riunosk: -0.1 from the SV
02:37 Nivrad00: oh, i see
02:37 riunosk: yea
02:37 Nivrad00: i dont think you need to nerf the acceleration, just the slowdowns
02:37 riunosk: i have 1x on most
02:38 riunosk: lemme try doing -0.1x
02:38 Nivrad00: sure
02:38 riunosk: no difference
02:38 riunosk: >:(
02:38 riunosk: but i'll put it there
02:38 riunosk: for the sake of patterning
02:39 Nivrad00: welp
02:39 Nivrad00: i dont think it's possible to retain your original intent for this SV while still making it sightreadable
02:39 Nivrad00: just because the pattern is so fast and, like i said at the beginning of this conversation, the slowdown SV is really hard to implement
02:40 Nivrad00: or if there is a way to do it, i dont know how
02:40 *Nivrad00 shrug
02:40 riunosk: lets just keep the story short
02:40 riunosk: and let me say:
02:40 riunosk: "i wanna trip people"
02:40 riunosk: ez
02:40 Nivrad00: alright :P
AyeAries

Mod of Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Normal]
  1. I have some suggestions in pattern/moving notes.
  2. 00:23:738 (23738|2,23914|1) - Ctrl + G
  3. 00:24:267 (24267|1) - move to column 4.
  4. 00:24:267 (24267|1,29385|2,29561|1) - Ctrl + G
  5. 00:29:914 (29914|1) - move to column 4
  6. 01:18:002 (78002|1,78090|2) - Ctrl + G
  7. 02:20:384 - i think you should add one note here since this area follows the "ting ting" sound (i don't know if I really called that sound XD)
[Insane]
  1. In the first 7 seconds, i have notice that you don't have notes in column 4. i have suggested notes to move in column 4.
  2. Here's the following: 00:00:443 (443|2) - 00:03:267 (3267|2) - 00:06:620 (6620|2) -
  3. Some suggestions in pattern/moving notes.
  4. 00:23:738 (23738|2,23914|1) - Ctrl + G
  5. 00:24:796 (24796|1) - move to column 1
  6. 01:20:737 (80737|1) - move to column 4
  7. 01:49:679 (109679|1) - move to column 3
  8. 01:54:620 (114620|0) - move to column 4
  9. 01:54:620 (114620|0) - as i suggested in Normal Map
  10. 03:20:737 (200737|2,200826|3) - Ctrl + G
Nice map and Please don't forget to mod my map :)
Good luck to your map. :)
Topic Starter
riunosk

Shiro-neechan wrote:

Mod of Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Normal]
  1. I have some suggestions in pattern/moving notes.
  2. 00:23:738 (23738|2,23914|1) - Ctrl + G its according to pitch so no change here
  3. 00:24:267 (24267|1) - move to column 4. ^
  4. 00:24:267 (24267|1,29385|2,29561|1) - Ctrl + G ^ try to check your timestamps, was confused for a little
  5. 00:29:914 (29914|1) - move to column 4 ^
  6. 01:18:002 (78002|1,78090|2) - Ctrl + G ^ its still pitch
  7. 02:20:384 - i think you should add one note here since this area follows the "ting ting" sound (i don't know if I really called that sound XD) thats the guitar sound and im not mapping for that so no change here :(
[Insane]
  1. In the first 7 seconds, i have notice that you don't have notes in column 4. i have suggested notes to move in column 4.
  2. Here's the following: 00:00:443 (443|2) - this one is fine 00:03:267 (3267|2) - its fine too since the pitch isnt too high 00:06:620 (6620|2) - slightly higher pitched so okay
  3. Some suggestions in pattern/moving notes.
  4. 00:23:738 (23738|2,23914|1) - Ctrl + G its pitch so no change here
  5. 00:24:796 (24796|1) - move to column 1 okay
  6. 01:20:737 (80737|1) - move to column 4 i dont see any reason for it to go there
  7. 01:49:679 (109679|1) - move to column 3 okay
  8. 01:54:620 (114620|0) - move to column 4 moving it to 4 would leave column 1 more empty than it already is so no change
  9. 01:54:620 (114620|0) - as i suggested in Normal Map what? can you check your timestamp?
  10. 03:20:737 (200737|2,200826|3) - Ctrl + G okay
Nice map and Please don't forget to mod my map :) tanks and okay
Good luck to your map. :) tanks
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