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Triple-Q - How Low Can U Go

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_handholding
hi m4m

General

I highly recommend mapping the break. It's a short song and the part is definitely map able

Easy

  1. 00:26:792 (1) - rhythm suggestion, flows better imo http://puu.sh/paImN/4da5bf9119.jpg
  2. 00:40:125 (1,2) - Either make theses a reverse slider or extend to white ticks
  3. 00:59:292 (4) - turn into 1/2 slider since you've been following the vocals this entire time
  4. 01:15:958 (2) - I highly recommend to not stack. You havent done it prior and stacks are very hard to read for beginners. Also at this difficulty and bpm constantly moving your mouse would be more fun than playing a 1/1 stack
  5. 01:23:458 (3) - very close to being off screen https://osu.ppy.sh/ss/5277840 so I would just move it up a bit
  6. 01:15:958 (2,4,2,4) - suggest turning these to 1/2 sliders. its the kiai time and the note density feels reduced

Normal

  1. 00:35:542 (4,5) - stack. Since you've done it in patterns before also because this angle looks slightly awkward
  2. 01:05:542 (4) - decrease the angle of the curve http://puu.sh/paJcr/b7ede631cd.jpg
  3. 01:20:542 (1) - taking so much of the kiai time with a spinner feels a bit weird. Start it at the same point as your hard

Hard

  1. 00:20:125 (2) - Blanket is a bit off
  2. 00:20:750 (3,4) - ctrl + g flows much better
  3. 00:41:375 (4,5) - ctrl + g? It would feel a lot better to have 00:41:792 clickable and as the start of a slider
  4. 01:07:000 (3) - would look better if you moved the red point a bit further down http://puu.sh/paJD6/1bc683ec79.jpg
  5. 01:10:333 (1) - the hitsounds on the finish dont match the song to me
well thats all from me, GL!
Mystyk
Hi! M4M sorry for being late. (You didn't remind me...)

[Lanturn's Easy]
01:23:458 (3) - you should put this a few grids up since it's REALLY at the bottom - https://osu.ppy.sh/ss/5282235

[Normal]
01:20:542 (1) - half of the kiai is a spinner...I think it should be mapped, it's the main part of the song and just putting a spinner there is lazy (it was mapped on Easy as well)
Of course it's okay to use a spinner but NOT that long D:

[Hard]
  1. 00:34:708 (3) - 00:35:333 - this is too empty, comapred to before, where you mapped a lot it doesn't feel nice, I would suggest this (it follows the vocals pretty well) - https://osu.ppy.sh/ss/5282307
  2. 00:36:375 (7) - you end this slider on a big beat where something should start moreover the vocals don't end at that spot, maybe make it a reverse slider - http://puu.sh/pbwWR/901ac4e1f3.jpg
  3. 00:41:375 (4) - the vocal starts in the middle of the slider X_X why not try this? - https://osu.ppy.sh/ss/5282336 (TRY it before rejecting please), and the blank spaces are also weird
  4. 00:45:125 (5) - you could have put something faster here because of the fast beats, it's the hardest diff, it doesn't hurt - https://osu.ppy.sh/ss/5282363
    00:44:083 (2) - and I also suggest you to change the long slider to hit circles beacuse those beats are quite loud, it's so bad to just simply ignore them, it would be FUN to play hit circles there
  5. 01:06:896 (2) - this doesn't make sense, musically it should be here 01:06:687 - because of the beat
  6. 01:10:021 - add hit circle to hit the beat
Really not my type of music so thanks for making me suffer, but good luck!
Lanturn
Just a heads up about the slider. I've talked to quite a few BNs and #modhelp and they said it should be fine. I'd like to leave that one note as low as it can possibly go for obvious reasons ;)

I'll reply to the other stuff later whenReditum CDFA (whoah you changed it back) smacks me for ranking.
- Frontier -

Hi ~ M4M From CDFOdeuka Modding Queue



[Lanturn's Easy]
00:40:125 (1,2) - Aren't they end at the white line? Or if you gonna make like this. I suggested you to put a circle at 00:41:375 :D
00:46:792 (1,3) - Lots of modder here said it's kinda weird. Yes me too.
00:59:917 - Maybe move it to 01:00:125 (1) D:

[Normal]
00:20:125 (2) - IMO NC here is better cuz it starts at a big white line.
01:05:542 (4) - Kinda bit weird for me lol
01:12:833 - Why there's a timing point here??
01:20:542 (1) - Why spinner here? ;w; This part can makes more notes here. :lol:

[Hard]
Looks great lol

Good Luck <3 Hope it rank soon
Rieri
hai m4m

I think the whole song can be mapped, starting from 00:02:625 - all the way to 01:26:792 -
Easy
  1. Just map the damn break and you'll be fine XD

Normal
  1. 00:35:542 (4,5) - how come these two are spaced but not 00:24:500 (2,3) - ? try making 00:24:500 (2,3) - these two spaced also
  2. 00:39:292 (5,6) - sorta confusing, the space between these two makes me think that it's starting on 00:39:708 - Maybe nc on 00:39:917 (6) - or you can actually do this
  3. Map the break
  4. 01:05:542 (4) - doesn't look that nice, spread it out a little
  5. 01:07:208 (1,2,3,4,5,1,2,3,4) - just follow the "how low can you go" here
  6. 01:20:542 (1) - seems like you were lazy. try putting a little more effort into this.

Hard
  1. 00:31:792 (5) - how about nc like you did on the normal diff
  2. again, map the break
  3. 01:00:125 (1,2,3,4) - seems a bit too spaced for a hard
  4. 01:03:458 (1) - This may be hard to read. Try making it a different pattern elsewhere. or try to make it not entirely overlapped with 01:02:625 (3) -
  5. 01:23:875 (1) - this can be mapped

Try not to put long breaks or spinners in such a short song, there's like no fun in playing then. Good luck.
Topic Starter
Shohei Ohtani
YO WTF WHERE DID THESE MODDERS COME IN

UHHHHHHH

Applying things in a bit lemme just get a snakc because this hsit lit
Bara-
Why have I said yes...

[General]
Tags: それわ僕たちの奇跡 Sore wa Bokutachi no Kiseki It's our Miraculous Time muse
Optional: Kosaka Honoka 高坂穂乃果 Nitta Emi 新田恵海 Minami Kotori 南ことり Uchida Aya 内田彩 Sonoda Umi 園田海未 Suzuko Mimori 三森すずこ Hoshizora Rin 星空凛 Iida Riho 飯田里穂 Nishikino Maki 西木野真姫 Pile Koizumi Hanayo 小泉花陽 Kubo Yurika 久保ユリカ Ayase Eli 絢瀬絵里 Nanjou Yoshino 南條愛乃 Tojo Nozomi 東條希 Kusuda Aina 楠田亜衣奈 Yazawa Nico 矢澤にこ Tokui Sora 徳井青空
Timing: Add a red line with 90 BPM at offset 2792
.osu related: In Timingpoints, change the line 13458.6816566531,833.333333333333,4,3,0,27,1,0 into 13458,833.333333333333,4,3,0,27,1,0.Not fixing this will cause all notes to be unsnapped by 1ms and it can cause huge issues with green lines
Other: Set preview point to 00:02:791, you'll know why :3

[Lanturn]
00:28:458 - Please add a circle for better polarity
00:38:458 - Due to how you mapped this in the previous part, it feels logical to map this as well, as it creates a rather awkward gap for easy
00:40:125 (1,2) - The 3/4 makes this rather awkward, but it does follow the song, so I guess it's fine...
01:23:458 (3) - It doesn't go offscreen, but it's sooooooooooooooo close Nice diff

[Normal]
I'd advice you to use DS of 1.12 so the notes don't touch eachother. It'll look much better this way
00:20:125 (2,3) - Try this
00:44:708 (4,5) - This gap is incredibly awkward. Please add a note at the blue tick between those 2 notes (or do something with sliders) but this 3/4 gap is just too awkward to ignore
00:45:958 (6) - CDFA Why are you ending sliders on a downbeat... *Cringes*
01:13:458 (1,1,1) - This follows the strong beats, but it ignores the main rhythm here. Please make it 1/1 with a circle at the red tick
01:23:875 (1) - Map it out please

[Hard]
00:19:708 (1,2) - You don't need to be a blanket nazi to see that this one is off
01:02:625 (3,1) - I believe this is unrankable, sicne it's a full body slideroverlap
01:23:875 (1) - Map it out please

Nice set
Call me
Topic Starter
Shohei Ohtani
fuck i gotta find lanturn
Lanturn
Oh damn. Time to use more phone data. I'll reply in a bit. Thanks Bara
_handholding
So this map is never going to be ranked then? lol
Lanturn

Bara- wrote:

Why have I said yes...

[Lanturn]
00:28:458 - Please add a circle for better polarity
00:38:458 - Due to how you mapped this in the previous part, it feels logical to map this as well, as it creates a rather awkward gap for easy This and the previous don't really have anything worth mapping and the red to red works just fine otherwise.
00:40:125 (1,2) - The 3/4 makes this rather awkward, but it does follow the song, so I guess it's fine... Adds some variety, and its nothing difficult.
01:23:458 (3) - It doesn't go offscreen, but it's sooooooooooooooo close Go low~ Nice diff

ProEzreal wrote:

Just map the damn break and you'll be fine XD CDFA had a break here as well, so I'll leave it.. well not here, but just before it. lol

- Frontier - wrote:

00:40:125 (1,2) - Aren't they end at the white line? Or if you gonna make like this. I suggested you to put a circle at 00:41:375 Nah, it adds variety, and it also fits the vocals nicely.
00:46:792 (1,3) - Lots of modder here said it's kinda weird. Yes me too. Old is gold. I know you crossed it out already, but yeahhh. response.
00:59:917 - Maybe move it to 01:00:125 (1) D: changed this around with other mods.

Kisses wrote:

00:26:792 (1) - rhythm suggestion, flows better imo http://puu.sh/paImN/4da5bf9119.jpg Doesn't hit the key note imo.
00:40:125 (1,2) - Either make theses a reverse slider or extend to white ticks nah these will be fine... really! hits the vocals nicely, and the rhythm still flows good since it's not making you click oddly.
00:59:292 (4) - turn into 1/2 slider since you've been following the vocals this entire time put a reverse on 00:56:792 (3) - . Fits better.
01:15:958 (2) - I highly recommend to not stack. You havent done it prior and stacks are very hard to read for beginners. Also at this difficulty and bpm constantly moving your mouse would be more fun than playing a 1/1 stack Stacks work fine here imo. It introduces them to the new players anywyas, and is necessary for the final slider.
01:23:458 (3) - very close to being off screen https://osu.ppy.sh/ss/5277840 so I would just move it up a bit Should be fine. I've asked others about this.
01:15:958 (2,4,2,4) - suggest turning these to 1/2 sliders. its the kiai time and the note density feels reduced 1/2 doesn't really work. Too much music to follow, that simple is really the best for it.

-Vanilla wrote:

Maybe map intro? Only if the other diffs have the intro mapped

00:53:458 (1,2) - Maybe make these sliders blanket eachother? nah. It makes the three of them somewhat unique and different from the song. I do this with the square like ones as well.

Map break if you want, its a sub 1 star diff so it wouldn't matter

01:15:958 (2,3) - Spread the 3 away from the 2, so it matches the 1 and 2 ahh, fixed this. my bad.

01:19:292 (4,1) - It's consistent, idk if you would want to change it either Fixe3d with preevious.

01:22:625 (2,3,4) - Damn hella low :D

Imakuri wrote:

[ Lanturn's Easy]

00:46:792 : MAYBE a bit strange, but it's up to you, it's rankable, it's just a bit strange for me. Definitely keeping it thanks.
00:50:125 : ^
01:00:125 : Why don't you map the break, you can map it, but it's up to you. CDFA didn't map it so yeah.. gonna skip it XD
01:22:625 (2,3) : Try to put more on the grid, it's a bit "hard " for an easy diff GO LOW

Rest is correct
I think that's everything. IDK, I redownloaded the set so I hope everything is correct in tags and such.

Feel free to fix anything that needs fixing.

SPOILER
osu file format v14

[General]
AudioFilename: nice.mp3
AudioLeadIn: 0
PreviewTime: 73042
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:How Low Can U Go
TitleUnicode:How Low Can μ Go
Artist:Triple-Q
ArtistUnicode:Triple-Q
Creator:CDFA
Version:Lanturn's Easy
Source:
Tags:Love Live School Idol Project Festival Ludacris Reditum
BeatmapID:927876
BeatmapSetID:404982

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.59999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Love.Live!.full.1805143.jpg",0,0
//Break Periods
2,60325,72018
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
13458.6816566531,833.333333333333,4,3,0,27,1,0
59917,-100,4,2,0,27,0,0
72833,-100,4,3,0,27,0,0
73458,-100,4,3,0,27,0,1
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Bara-
Rip cdfa
Lanturn
What. ;-;
Bara-

Lanturn wrote:

What. ;-;
Got restricted, likely due to the uproar caused on the Taiko BNG list forum-thread
Lanturn
well that sucks. Hope he can come back soon ;_;
Topic Starter
Shohei Ohtani
Get back on the BN, Lanturn, it's time.
ZekeyHache

CDFA wrote:

Get back on the BN, Lanturn, it's time.
Rieri

CDFA wrote:

Get back on the BN, Lanturn, it's time.
Bara-
You’re back!
Sadly I can’t help you anymore...
Topic Starter
Shohei Ohtani
rip
Lanturn
omg you're back <3

BN soon maybe.
Gordon123
lol
Topic Starter
Shohei Ohtani

Kisses wrote:

So this map is never going to be ranked then? lol
Damn if only someone was a BN to rank it.
Mir
👀
Topic Starter
Shohei Ohtani
pls
Stefan
Topic Starter
Shohei Ohtani
why does the world hurt us
ZekeyHache

Lanturn wrote:

BN soon maybe.
BN now for sure~
Lanturn

ezek wrote:

BN now for sure~
<3
Topic Starter
Shohei Ohtani
ezek can you bubble this map please
ZekeyHache

CDFA wrote:

ezek can you bubble this map please
poke me next week and I may give it a look
Topic Starter
Shohei Ohtani
!RemindMe 7 days
ZekeyHache
Hi
I said "next week," not "in a week." :v

[General]
  1. May I know where you got metadata? I looked at the thread and I wasn't able to find your source. Well, you have Lanturn here, he can confirm your metadata since he's part of the metadata team.
  2. The song is pretty short, why do you even wanna have those big breaks? I'd map everything once for all If I were you.
  3. No higher quality mp3? :c
  4. Please set custom combo colors, that's a must (RC rule)
  5. I feel timing gets slightly off by the time the song reaches the chorus. I tried BPM 71.990 and feels ok for me. Please confirm this with someone else.
  6. Why is the hitsound volume so low all the time? I can barely hear the hitsounds xp
  7. I haven't seen any reply to the mods starting on page 2. Would you mind giving them a proper reply or at least confirm that you made changes from those mods? (only CDFA)
[Lanturn's Easy]
  1. 01:23:458 (3) - Seems to be off-screen by one or two pixels, I can't really tell, but there's no gap at all between the slider and the screen border. Better change this to be safe. We know you wanna show off how low u can go, but just move this up a bit lol.
  2. 01:25:958 (4) - same
  3. 00:31:792 (4) - check your s p a cin g (sorry for being nazi)
[Normal]
  1. 00:46:792 - You seem to be missing a hitsound here. Aside from that, I highly suggest to represent this beat as a clickable note to give it a proper emphasis. It is very strong and mapping it passively as the tail of a slider just feels meh. Same goes for the hard diff on this.
  2. 01:03:458 - missing clap I guess
  3. 01:09:292 - here is where your 1/2 repeat slider should begin, for consistency with 01:04:292 (2) - (and also fits pretty well with the vocals)
[Hard]
  1. 00:19:708 (1,2) - blanket could be better
  2. 01:10:021 - As Mystyk suggested a couple of years ago, a circle here would be nice.
  3. 01:23:458 - I suggest to make it clickable, same reason as the one I mentioned in the normal diff~
Get another mod and call me back~
Lanturn
How low can I go? apparently 1 or 2 pixels too low.


Time to test this out more. Working on it ezek.

Apparently I lose out on this. It is now 2 pixels higher than it's absolute lowest.

PS. If you do map the break CDFA, let me know and I'll do the same. Otherwise I'll keep mine.




Everything should be done.

SPOILER
osu file format v14

[General]
AudioFilename: nice.mp3
AudioLeadIn: 0
PreviewTime: 73042
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:How Low Can U Go
TitleUnicode:How Low Can μ Go
Artist:Triple-Q
ArtistUnicode:Triple-Q
Creator:CDFA
Version:Lanturn's Easy
Source:
Tags:Love Live School Idol Project Festival Ludacris Reditum
BeatmapID:927876
BeatmapSetID:404982

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.59999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Love.Live!.full.1805143.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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244,296,32625,2,0,L|244:364,2,39.9999976158142,8|0|8,0:2|0:0|0:2,0:0:0:0:
160,248,33458,6,0,P|88:272|24:244,2,119.999992847443,4|4|8,0:0|0:0|0:0,0:0:0:0:
224,176,35125,2,0,P|239:101|295:60,2,119.999992847443,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,268,36792,2,0,P|312:318|320:387,2,119.999992847443,4|4|4,0:0|0:0|0:0,0:0:0:0:
84,188,38875,2,0,P|76:144|88:104,1,79.9999952316285,4|8,0:0|0:1,0:0:0:0:
260,36,40125,6,0,B|340:36|340:36|384:76,1,119.999992847443,4|4,0:0|0:0,0:0:0:0:
369,302,41792,2,0,B|289:302|289:302|245:262,1,119.999992847443,2|2,0:0|0:0,0:0:0:0:
128,72,43458,2,0,B|48:84|48:176|40:192|40:192|48:212|48:300|128:312,1,319.999980926514,4|0,0:0|0:0,0:0:0:0:
460,120,46792,6,0,B|460:40|460:40|380:40|380:40|380:128,1,239.999985694885,4|4,0:0|0:0,0:0:0:0:
296,292,48875,2,0,L|204:292,1,79.9999952316285,4|8,0:0|0:1,0:0:0:0:
132,120,50125,2,0,B|132:40|132:40|52:40|52:40|52:128,1,239.999985694885,4|4,0:0|0:0,0:0:0:0:
136,292,52208,2,0,L|228:292,1,79.9999952316285,4|8,0:0|0:1,0:0:0:0:
408,304,53458,6,0,B|464:248|464:248|408:192|408:192|436:152|408:100,1,239.999985694885,4|0,0:0|0:0,0:0:0:0:
348,48,55125,2,0,B|292:104|292:104|324:180|272:184|316:260,1,239.999985694885,2|0,0:0|0:0,0:0:0:0:
256,336,56792,2,0,B|184:388|172:324|104:344|104:344|68:268,2,239.999985694885,4|4|2,0:0|0:0|0:0,0:0:0:0:
384,196,60125,5,10,0:2:0:0:
336,32,73458,6,0,L|500:32,2,159.999990463257,4|8|0,1:0|0:1|0:0,0:0:0:0:
184,148,75958,1,8,0:1:0:0:
184,148,76792,2,0,L|20:148,2,159.999990463257,4|8|0,0:0|0:1|0:0,0:0:0:0:
336,264,79292,1,8,0:1:0:0:
336,264,80125,6,0,L|496:264,2,159.999990463257,4|8|0,0:0|0:1|0:0,0:0:0:0:
184,383,82625,1,8,0:1:0:0:
184,383,83458,2,0,L|24:383,2,159.999990463257,4|8|0,0:0|0:1|0:0,0:0:0:0:
376,383,85958,1,8,0:1:0:0:
256,236,86792,5,4,0:1:0:0:
Lanturn
Metadata

https://soundcloud.com/triplekyu/how-low-can-u-go

https://www.youtube.com/watch?v=e7q3A33koNw

Btw CDFA. Probably a good idea to add more tags. One is "Sore wa Bokutachi no Kiseki" which is the track used on the Love Live Side. "それは僕たちの奇跡" the Japanese name of it.
Topic Starter
Shohei Ohtani
god fuck do i really have to reply to all of those mods

this was years ago idk what the fuck I did lmao
ZekeyHache

CDFA wrote:

god fuck do i really have to reply to all of those mods

this was years ago idk what the fuck I did lmao
At least confirm that you did check all of them. Consider replying properly on future mods, modders that care about their mods check whatever the mapper did and can learn new stuff or even provide more feedback. You can just reply on the stuff you didn't fix and say why you didn't change it. They take their time to mod your map, so you should give them reasons why you didn't change something.

Remember to get one more cool modder after you reply to my mod, then call me back for recheck~
Topic Starter
Shohei Ohtani
okay I'll do it eventually right now im on a major snooze sesh
Mekki
[Easy]
00:45:958 (1) - Having a break that big at this spot looks really bad and lazy to me, song still goes on and it is asking to be mapped. If u still want the break though consider making it shorter...
01:23:458 (3) - This is definitely how low can u go XDDDDDDDD Be careful for not being offscreen!

I honestly think you should avoid the long gaps there, normal uses full 1/2 rhythm mixed with some 1/4 while this diff has lots of 1/1 gaps or even longer gaps...

[Normal]
Same thing about the break.

[Hard]
Also same for the break.
01:07:417 (4) - Missing clap also here too 01:09:500 (4) - idk but i can listen clap sounds on those! xD
01:14:500 - There is clearly a vocal at this spot so perhaps u might wanna add a circle on it?
Topic Starter
Shohei Ohtani

MkGuh wrote:

[Hard]
Also same for the break.
01:07:417 (4) - Missing clap also here too 01:09:500 (4) - idk but i can listen clap sounds on those! xD
01:14:500 - There is clearly a vocal at this spot so perhaps u might wanna add a circle on it?
1) the claps are on all the white and red ticks lol
2) no wtf lmfao there's no vocal on there. Like there's the held our duration of the "LAAAWWWWW"

I'm gonna map the breaks one day
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