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Celldweller - End of an Empire

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Kyubey
Whoops, found another issue, make sure it's fixed before the next bubble.
.osb contains "Animation,Foreground,Centre,"Lyrics\43.png",320,240,10,1,LoopForever" line, should be changed to sprite type, "Sprite,Foreground,Centre,"Lyrics\43.png",320,240".
P A N
argh I found this song too late. gl ! nice map
Rizia
[Immortal]
  1. i think AR9.3 is too fast for this map, try AR9?
  2. 01:46:932 (1,2,3,4) - for me, kick slider will better for play
  3. 02:30:646 (5,7) - ctrl+g for better jump flow
  4. 02:31:161 (1) - same
  5. 05:32:875 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - imo the spacing should be small to big, not big to small
    make too much stack likethis, this and thiswill make this map looks unclean, i think you can make full stack for them
  6. 06:35:189 (8) - this sound feel weird and it's overmapped
thats all
good luck
Topic Starter
FCL

Rizia wrote:

[Immortal]
  1. i think AR9.3 is too fast for this map, try AR9? ar 9.3 is pretty good fits to that star rating (we have mapped 5.7 extra marathon as we know)
  2. 01:46:932 (1,2,3,4) - for me, kick slider will better for play I also used 4 notes at next same section, so I want be consistent
  3. 02:30:646 (5,7) - ctrl+g for better jump flow yes
  4. 02:31:161 (1) - same ^
thats all
good luck
Thank you for modding
Makeli

Rizia wrote:

[Immortal]
  1. 05:32:875 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - imo the spacing should be small to big, not big to small
    make too much stack likethis, this and thiswill make this map looks unclean, i think you can make full stack for them - i like these a lot and imo it brings a nice emphasis to 05:34:932 (1) - this way. I also like how this looks so asd
  2. 06:35:189 (8) - this sound feel weird and it's overmapped - well there is a sound there 100%
thanks for checking
Kibbleru
00:28:075 (1) - wouldnt it look better if u placed it equidstant between the head and tail
00:50:018 (2,1) - u NC on these points and u don't really do anything different spacing wise? i think it would be better even if u increased spacing a little bit for these parts
00:52:760 (2,1) - ^
01:08:018 (3) - imo it's really not worth skipping the drum just so u can put a slider through those vocals.
01:16:418 (7,1) - a jump would fit better as a start here
01:25:332 - use slow sv here? it would fit imo same with these 01:26:704 (1) - etc
01:43:161 (1) - could probably make the bend more noticeable
02:50:360 (1,2,3,4,5,6,7,8) - increase this spacing here?
06:12:646 (5) - nc?


meh
Topic Starter
FCL

Kibbleru wrote:

00:28:075 (1) - wouldnt it look better if u placed it equidstant between the head and tail yes
00:50:018 (2,1) - u NC on these points and u don't really do anything different spacing wise? i think it would be better even if u increased spacing a little bit for these parts your words have some sence, so I did it
00:52:760 (2,1) - ^
01:08:018 (3) - imo it's really not worth skipping the drum just so u can put a slider through those vocals. 2 bn's said that -> fixed
01:16:418 (7,1) - a jump would fit better as a start here I don't think jump from calm part to drums is a good idea there, also stack doesn't brake a flow
01:25:332 - use slow sv here? it would fit imo same with these 01:26:704 (1) - etc 01:25:332 (1) - and 01:25:675 (1) - don't similar sounds, I feel 01:25:675 (1) should have less sv than 01:25:332 (1). Also I like this effect of transition from more high sv to more low
01:43:161 (1) - could probably make the bend more noticeable did that
02:50:360 (1,2,3,4,5,6,7,8) - increase this spacing here? made him less at 02:50:017 (1,2,3,4) -
06:12:646 (5) - nc? it hasn't some sense imo


meh
Thank you
Ipas
Hello M4M :D

There are warnings in modding assistant related to sb things which I don't know any about it ._.

[Immortal]
  1. 00:24:646 (5,6) - I got a slight misread here; Thinking that they are still 1/1. Compared with 00:30:132 (5,6) - , 00:24:646 (5,6) - have too big spacing
  2. 01:14:018 (7,8,9) - Weird placement for me honestly. I think it's untidy ._.
[]
This is all? Well I can't find too much since too exhausting to play this map :<
If you want me to recheck, maybe I will do full play xD
Makeli
You should definitely recheck!!!
And bubble!!!
Topic Starter
FCL
^ I agree with that guy, cuz this song is cool
Fixed all I guess, so will try to ask you to recheck
Mint
Hello! M4M from my queue.
[General]
  1. Storyboard files not found:
    Lyrics\430.png
    Lyrics\431.png
    Lyrics\432.png
    Lyrics\433.png
    Lyrics\434.png
    Lyrics\435.png
    Lyrics\436.png
    Lyrics\437.png
    Lyrics\438.png
    Lyrics\439.png
[FCL]
  1. 01:12:646 (7,8,9,10) - What's with this strange distance increase? Not needed at all... and the loudest sound is on (9)?
  2. 01:16:418 (7,1) - Would've been cool if these weren't stacked - you know, for emphasis on new section and the heavy drums.
  3. 01:48:989 (2,3,4,5,6) - Stuff like this would seem cool if you do it consistent + more often, but having it suddenly like that while the song stays the same is just confusing. It just kills the free movement you have in the whole map. (see Maakkeli's part as a reference.)
  4. 02:26:189 (4,5) - Shouldn't this be the largest jump instead, for proper emphasis on the clap? Up to you.
  5. 02:46:246 (1,2,3,4,5) - Expected much larger spacing here considering the intensity of the sounds here. Currently, it's almost identical to 02:49:418 (2,3,4,5,6,7,8) - , which is of course very different...
  6. 03:02:361 (3) - NC for consistency with 01:51:046 (1) - ?
  7. 03:21:561 (7) - Optional but an NC would help a lot with reading here.
[Maakkeli]
  1. 04:45:904 (1,2,3) - Would be cool if - in this whole calm part - you were a bit more consistent with spacing. This is a good example of something I personally try to avoid in maps; same spacing, but different snaps.
  2. 05:32:875 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Hmm.. the drum volme stays the same, but the synth's volume goes up? So I kinda expected a distance increase here instead... though this might not fit the SB - up to you.
  3. 05:54:132 (1) - Sounds empty, consider adding a whistle? Would fit your downbeat pattern.
You should probably know by now that this is just not my type of map/song. Perhaps another BN is interested in iconing this.
If you have any questions, feel free to contact me. Good luck with the ranking process!
Kyubey

appleeaterx wrote:

Storyboard files not found:
Lyrics\430.png
Lyrics\431.png
Lyrics\432.png
Lyrics\433.png
Lyrics\434.png
Lyrics\435.png
Lyrics\436.png
Lyrics\437.png
Lyrics\438.png
Lyrics\439.png

Kyubey wrote:

Whoops, found another issue, make sure it's fixed before the next bubble.
.osb contains "Animation,Foreground,Centre,"Lyrics\43.png",320,240,10,1,LoopForever" line, should be changed to sprite type, "Sprite,Foreground,Centre,"Lyrics\43.png",320,240".
I wonder why didn't they change that.
Topic Starter
FCL

appleeaterx wrote:

[FCL]
  1. 01:12:646 (7,8,9,10) - What's with this strange distance increase? Not needed at all... and the loudest sound is on (9)? changed to other pattern
  2. 01:16:418 (7,1) - Would've been cool if these weren't stacked - you know, for emphasis on new section and the heavy drums. too much said about that dam, fixed
  3. 01:48:989 (2,3,4,5,6) - Stuff like this would seem cool if you do it consistent + more often, but having it suddenly like that while the song stays the same is just confusing. It just kills the free movement you have in the whole map. (see Maakkeli's part as a reference.) and again someone said this before dam, changed to 0.5x spacing
  4. 02:26:189 (4,5) - Shouldn't this be the largest jump instead, for proper emphasis on the clap? Up to you. sure
  5. 02:46:246 (1,2,3,4,5) - Expected much larger spacing here considering the intensity of the sounds here. Currently, it's almost identical to 02:49:418 (2,3,4,5,6,7,8) - , which is of course very different... not so different, it's ok
  6. 03:02:361 (3) - NC for consistency with 01:51:046 (1) - ? nah, because I didn't made it for other similar kicks
  7. 03:21:561 (7) - Optional but an NC would help a lot with reading here. want to keep combo according on my own opinion

You should probably know by now that this is just not my type of map/song. Perhaps another BN is interested in iconing this.
If you have any questions, feel free to contact me. Good luck with the ranking process! cool , 5
Thank you for modding

Kyubey wrote:

I wonder why didn't they change that.
something went wrong, fixed now
Makeli

appleeaterx wrote:

Hello! M4M from my queue.
[Maakkeli]
  1. 04:45:904 (1,2,3) - Would be cool if - in this whole calm part - you were a bit more consistent with spacing. This is a good example of something I personally try to avoid in maps; same spacing, but different snaps. - well it's consistent but i see what you mean, fixing
  2. 05:32:875 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Hmm.. the drum volme stays the same, but the synth's volume goes up? So I kinda expected a distance increase here instead... though this might not fit the SB - up to you. - hm i'll keep it cause i like it and for me it kinda gives the next part a boost
  3. 05:54:132 (1) - Sounds empty, consider adding a whistle? Would fit your downbeat pattern. - fcl decides this
many danks
i mean thanks
Pereira006
[Immortal]

Hitsound:

  1. 06:15:046 (3) - on additions, change soft to auto, seem missing, like you did other pattern. this part is repetive like 06:19:161 at 01:36:304 there strong beat and instrumental imo.
  2. 06:16:418 (3) - on begin, ^ same happen
  3. 06:17:789 (3) - ^ same also at 06:43:504 (1), only 2/1 (06:17:789 (3) ) I don't get it why u use soft, auto, that whistle is sound better because there strong beat and instrumental, like you did other pattern. expect last because the sound going calm but in 06:13:332 at 06:43:504 they are repetive, same thing part 06:19:161 at 01:36:304 if you wanna keep it that then on 06:13:675 (2) - that additions change to soft, for consistency
Gameplay:

  1. 01:34:589 (8) - you don't wanna CTRL+G ? for better flow I feel that IMO
  2. 03:09:561 (1) - not stack on stream notes ? i mean almost other parts you always stack when appear stream example 03:04:246 (2) stack on 03:04:761 (5) so this 03:09:561 (1) - no need stack on 03:10:246 (5) or 03:10:161 (4) ? if you do that don't forget change flow or place on 03:09:904 (2)
[]
call me when done, I really like it that you use whistle pattern on 06:13:332 (1) at 06:43:504 is reminder me from old classic style
Topic Starter
FCL

Pereira006 wrote:

[Immortal]

Hitsound:

  1. 06:15:046 (3) - on additions, change soft to auto, seem missing, like you did other pattern. this part is repetive like 06:19:161 at 01:36:304 there strong beat and instrumental imo. well, honestly I tried change a softs whistles to auto, but anyway I haven't done this. I feel if I will use too much normal whistles my map sounds kinda loud and overloaded in respect of hitsounding. Added normal whistles only for beginning parts like 06:13:675 (2) - for easier entering the player in a new rhythm
  2. 06:16:418 (3) - on begin, ^ same happen
  3. 06:17:789 (3) - ^ same also at 06:43:504 (1), only 2/1 (06:17:789 (3) ) I don't get it why u use soft, auto, that whistle is sound better because there strong beat and instrumental, like you did other pattern. expect last because the sound going calm but in 06:13:332 at 06:43:504 they are repetive, same thing part 06:19:161 at 01:36:304 if you wanna keep it that then on 06:13:675 (2) - that additions change to soft, for consistency
Gameplay:

  1. 01:34:589 (8) - you don't wanna CTRL+G ? for better flow I feel that IMO
  2. 03:09:561 (1) - not stack on stream notes ? i mean almost other parts you always stack when appear stream example 03:04:246 (2) stack on 03:04:761 (5) so this 03:09:561 (1) - no need stack on 03:10:246 (5) or 03:10:161 (4) ? if you do that don't forget change flow or place on 03:09:904 (2) okay, fixed both
[]
call me when done, I really like it that you use whistle pattern on 06:13:332 (1) at 06:43:504 is reminder me from old classic style
Thank you for the mod, seems ready now
Bara-
Hey!

[Immortal]
00:11:961 (1,1) - You blanket one part, but you neglect the other part (start of first slider, end of 2nd)
00:24:646 (5) - Not a fan of the 3/2 usage here. 1/1 would be much better
00:30:132 (5,5,4) - ^^
00:39:046 (1) - You use 2 circles in the previous parts, but 1 slider here. Why?
01:06:132 (1,2,3) - Due to the dark color of the objects, (and the fact that a lot of people use BG dim) this is really hard to read. They see a sliderbody, but does it belong to (1) or (3). Please colorhax it a bit to make it a bit brighter
01:27:046 (1,2) - This is completely impossible to read. Black approachcircles and a blackened BG
01:38:019 (1,2) - ^^
04:00:646 (1,2) - ^^
04:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The SB's Y coordinate should be moved down by 18 due to how the SB editor's playfield is different compared to the compose editor. Alternatively, you can move all these objects up by 18
06:13:332 - 06:46:246 - Add an extra kiai? It sounds really kiai-like
07:29:789 (8) - I think this works better as 1/2

God this song is terrible
Good Luck!
Topic Starter
FCL

Bara- wrote:

Hey!

[Immortal]
00:11:961 (1,1) - You blanket one part, but you neglect the other part (start of first slider, end of 2nd) not so important, but I avoided this overlap
00:24:646 (5) - Not a fan of the 3/2 usage here. 1/1 would be much better I feel they good fit with vocal, so why not
00:30:132 (5,5,4) - ^^
00:39:046 (1) - You use 2 circles in the previous parts, but 1 slider here. Why? don't like to always using same rhythm
01:06:132 (1,2,3) - Due to the dark color of the objects, (and the fact that a lot of people use BG dim) this is really hard to read. They see a sliderbody, but does it belong to (1) or (3). Please colorhax it a bit to make it a bit brighter fixed a bit
01:27:046 (1,2) - This is completely impossible to read. Black approachcircles and a blackened BG It's absolutely readable,I tested him with other skins and it's okay
01:38:019 (1,2) - ^^
04:00:646 (1,2) - ^^
04:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The SB's Y coordinate should be moved down by 18 due to how the SB editor's playfield is different compared to the compose editor. Alternatively, you can move all these objects up by 18 hmm, we fixed this issue before and I tested flash effect again, and he's great fit to objects

God this song is terrible
Good Luck!
Thank you!
Makeli
won't add kiai since fcl didn't add a kiai at 03:50:704 (1) -
and imo the 1/4 slider works better tbh
Pereira006
alright, everthing look good, let's try !

#1 Bubble
Makeli
ich habe bratwurst in meine lederhosen

the is here

wajinshu

ok
thx Maakkeli
Topic Starter
FCL
dat rating wtf
Shiranai
Checked, we readjust volume on maakkeli part to be more audible and improve hitsound on fcl part, bubbled #2!
Log
16:52 FCL: Hi Mako, do you saw my mod request?
16:52 Mako Sakata: Yes I read it yesterday
16:53 FCL: okay, so do you will mod?
16:53 FCL: just to I knew
16:53 Mako Sakata: I not yet download lol
16:53 Mako Sakata: What map again?
16:54 *FCL is listening to [https://osu.ppy.sh/b/880206 Celldweller - End of an Empire]
16:55 Mako Sakata: Downloading
16:55 FCL: kay
16:55 Mako Sakata: Oh god 7 minutes
16:56 FCL: yea, it a bit long map xD
17:02 Mako Sakata: My internet very bad today zz
17:03 FCL: so sad
17:19 Mako Sakata: The song so hardcore;;
17:20 FCL: ha maybe, but I like it
17:23 Mako Sakata: I don't even enjoy the song lol
17:24 FCL: ;w;
17:25 FCL: bara said something similar, but it's a choice of taste
17:39 Mako Sakata: Fcl: 03:30:989 - missing drum whistle ; Maakkeli: I don't see any reason to put 5% volume on this 04:23:704 - 04:26:446 - 04:27:818 - 04:29:189 - 04:30:561 - . At least they should be more audible like 10~20% volume
17:39 Mako Sakata: Take a look on thaaat
17:40 Mako Sakata: I'm dizzy with the song @@
17:42 FCL: hmm, Idk why maakkeli did it, but I agree
17:43 FCL: I used 30%,so 20 should be fine
17:43 FCL: he is not home, but hope he agree too
17:44 FCL: okay done
18:00 Mako Sakata: Okay
18:00 FCL: well is that all and i can update?
18:00 Mako Sakata: The gameplay and sb looks good so far
18:00 Mako Sakata: Yeah
18:01 Mako Sakata: I'm a good girl after all, won't mention too much
18:02 FCL: xD
18:02 FCL: updated
18:04 Mako Sakata: Alright gonna set bubble twoo
18:05 FCL: ayyy, thank you so much
Kyubey
Topic Starter
FCL
same persons gave me icons as in previous map

Thank you to anyone!
sahuang
Grats mate
Namki
Поздравляю!
Zero__wind
cool
Zerss
gratz~
wajinshu

Zerss wrote:

gratz~

Zerss wrote:

gratz~

Zerss wrote:

gratz~
Makeli
boobs
Shmiklak
Lol you did it
-Kanzaki
nice
Bara-
Gratz!!!
Yoshikawa Hoshi
dan dan kikoeru
[ Death ]
Nice edit
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