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Celldweller - End of an Empire

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pishifat
sik teenage mutant ninja turtles bg

FLC
00:11:275 (1,2,3,4,5,6) - get some ncs this for these 10 years of sliders
00:41:789 (5,1) - could really use more space
01:14:018 (7,8) - you know this rhythm is bad pls. even tho there's a sound on blue tick, red tick is still > and u legit just used a 1/4 jump with 6 so spacing to next thing is uhgh
01:25:675 (1) - storyboard kinda doesnt follow this right at all lol
wait all of your sliders dont um
02:07:846 (3,4) - i even noticed how broken these white thihngs were while playing that means u screwed up big time
01:41:104 (3) - you dont know how much a new combo would help reading 01:41:275 (4) - zzz (hint: an amount that is worth new comboing it)
02:01:332 (2) - 03:12:646 (2) - finish spam through this section kinda sucks since finishes are like mega emphasisy. not being in the music is also something, but like i think you could make it work with any other sample
02:15:560 (7,8) - spacing for babies. extras are for men. biggerpls
02:47:446 (2,2) - covering reverses no bueno rankingcriteriablablabl
03:08:361 (2,3,1) - so thats the thing i played as 1/3 when first going through ok
04:12:304 (1,2) - SICK WHITE FLASH COORDINATES

MLK
04:40:075 (1,2) - less overlap pls should like the previous stuff
04:42:904 (1,1) - always screwed up the circle stuff at the ends of these when playing :( going with flc's things like 00:26:361 (1) - where objects end on downbeat seemed more appropriate even tho my mind says it shouldnt
05:12:646 (1) - that name spin it's like person first learning how to use transitions in windows movie maker
05:22:589 (1) - rip overlap consistency
06:07:161 (5,6,7,8,9) - um it repeats the saem triple thing twice why u only got 1 these hitsounds are also scary
06:46:161 (6,1) - spacingtho same as stream
07:01:504 (2,4,6) - overlapconsistencyagain

ur storyboard is screwd
Vetal10236
Nice map 9/10
Topic Starter
FCL

pishifat wrote:

sik teenage mutant ninja turtles bg

FLC
00:11:275 (1,2,3,4,5,6) - get some ncs this for these 10 years of sliders k
00:41:789 (5,1) - could really use more space k
01:14:018 (7,8) - you know this rhythm is bad pls. even tho there's a sound on blue tick, red tick is still > and u legit just used a 1/4 jump with 6 so spacing to next thing is uhgh k
01:25:675 (1) - storyboard kinda doesnt follow this right at all lol
wait all of your sliders dont um
02:07:846 (3,4) - i even noticed how broken these white thihngs were while playing that means u screwed up big time
01:41:104 (3) - you dont know how much a new combo would help reading 01:41:275 (4) - zzz (hint: an amount that is worth new comboing it) k
02:01:332 (2) - 03:12:646 (2) - finish spam through this section kinda sucks since finishes are like mega emphasisy. not being in the music is also something, but like i think you could make it work with any other sample k
02:15:560 (7,8) - spacing for babies. extras are for men. biggerpls k
02:47:446 (2,2) - covering reverses no bueno rankingcriteriablablabl k
03:08:361 (2,3,1) - so thats the thing i played as 1/3 when first going through ok did a less
04:12:304 (1,2) - SICK WHITE FLASH COORDINATES
Ty for the mod pishifart
Makeli

pishifat wrote:

MLK
04:40:075 (1,2) - less overlap pls should like the previous stuff
04:42:904 (1,1) - always screwed up the circle stuff at the ends of these when playing :( going with flc's things like 00:26:361 (1) - where objects end on downbeat seemed more appropriate even tho my mind says it shouldnt - im gonna end the sliderends on the downbeat even though my autism is telling me no
05:12:646 (1) - that name spin it's like person first learning how to use transitions in windows movie maker LOL
05:22:589 (1) - rip overlap consistency
06:07:161 (5,6,7,8,9) - um it repeats the saem triple thing twice why u only got 1 these hitsounds are also scary - fcl save me pls
06:46:161 (6,1) - spacingtho same as stream
07:01:504 (2,4,6) - overlapconsistencyagain - fuck
ass
sahuang
From your queue

[General]
  1. slider tick rate 1 pls
  2. Use -sliderslide.wav to mute sliders?
  3. I have to say it's really an amazing SB lol
    BTW is it proper to use Extra Stage as the title? The name is often used in touhou music Boss rush songs,so i dunno if the name fits this song

[FCL]
  1. unused green lines:02:46:589 - 02:46:932 - 04:51:046 - 04:56:532 - 05:02:018 -
  2. 00:16:761 (1) - dunno if that loop is rankable,cuz the slider path should be easy to recognise,according to RC
  3. 00:30:132 (5,6) - maybe separate a little bit?too close and vague lol
  4. 00:52:418 (1,2,1,2,1,2,1) - maybe a shape?straight isn't quite nice and u use a curve before
  5. 01:16:418 (1,1,2,3) - the stack of 1,1 kinda destroys the flow.
  6. 01:25:675 (1) - wow the white light is fantastic xD
  7. 01:44:532 (1,2,3,4,5,6,7,8) - not look very good...try to convert slider into circles?01:44:532 (1,2,3,4) - 01:44:875 (5,6,7,8) - two sliders imo
  8. 01:57:732 (2,1) - `strange flow here,maybe ctrl+G (2)?
  9. 02:07:846 (3) - NC
  10. 02:09:904 (5,9) - ^
  11. 02:17:789 (2,3) - why stack
  12. 03:37:332 (2) - ctrl+G?
  13. 03:59:275 (1,2) - really confusing when u overlap here
  14. 04:06:389 (3,4,5,6) - maybe not stack?stack at sliderend is ...kinda weird/ imo
  15. 04:12:475 (3,4,1) - knowing that u are increasing DS gradually,imo 4 should overlap with 1 as 3,4 do(or will be abrupt here)

[Maakkeli]
  1. 04:37:332 (1,2) - 04:38:361 (3,4) - should be consistent
  2. 04:49:418 (1) - 04:54:904 (1) - 05:00:389 (1) - no, you use spinner too frequent here,no need. just map these parts,will be much more interesting.anw spinners sometimes are annoying
  3. 05:07:504 - break starts from here
  4. 05:27:561 (7,8,9,10,1) - why not same ds for 9,10,1 and 7,8,9?
  5. 06:12:304 (3,5,7) - NC
  6. 07:07:161 (1) - why NC
  7. 07:19:675 (6,7,8) - delete them,unnecessary

GL :)
Topic Starter
FCL

sahuang wrote:

From your queue

[General]
  1. slider tick rate 1 pls It's fine and it has some weighty reasons
  2. Use -sliderslide.wav to mute sliders? nah, it's not needed
  3. I have to say it's really an amazing SB lol
    BTW is it proper to use Extra Stage as the title? The name is often used in touhou music Boss rush songs,so i dunno if the name fits this song cuz why not? Probably I will change if I get better diffname

[FCL]
  1. unused green lines:02:46:589 - 02:46:932 - 04:51:046 - 04:56:532 - 05:02:018 - ok
  2. 00:16:761 (1) - dunno if that loop is rankable,cuz the slider path should be easy to recognise,according to RC the way of moving is visible, so it's should be rankable
  3. 00:30:132 (5,6) - maybe separate a little bit?too close and vague lol naaaah
  4. 00:52:418 (1,2,1,2,1,2,1) - maybe a shape?straight isn't quite nice and u use a curve before I like it
  5. 01:16:418 (1,1,2,3) - the stack of 1,1 kinda destroys the flow.I made a few testplays and I didn't get some problems with that
  6. 01:25:675 (1) - wow the white light is fantastic xD
  7. 01:44:532 (1,2,3,4,5,6,7,8) - not look very good...try to convert slider into circles?01:44:532 (1,2,3,4) - 01:44:875 (5,6,7,8) - two sliders imo idk, looks good for me
  8. 01:57:732 (2,1) - `strange flow here,maybe ctrl+G (2)? k
  9. 02:07:846 (3) - NC not so needed imo
  10. 02:09:904 (5,9) - ^
  11. 02:17:789 (2,3) - why stack probably cuz they have similar sounds
  12. 03:37:332 (2) - ctrl+G? nah
  13. 03:59:275 (1,2) - really confusing when u overlap here probably yes
  14. 04:06:389 (3,4,5,6) - maybe not stack?stack at sliderend is ...kinda weird/ imo nah
  15. 04:12:475 (3,4,1) - knowing that u are increasing DS gradually,imo 4 should overlap with 1 as 3,4 do(or will be abrupt here)

GL :)
Ty for modding
Makeli

sahuang wrote:

[Maakkeli]
  1. 04:37:332 (1,2) - 04:38:361 (3,4) - should be consistent - they are
  2. 04:49:418 (1) - 04:54:904 (1) - 05:00:389 (1) - no, you use spinner too frequent here,no need. just map these parts,will be much more interesting.anw spinners sometimes are annoying - mapping the guitar here would be awkward af since changing the instrument you're mapping often is awkward and confusing. Playing long sliders is not any more fun than spinners so i'm gonna keep them for now
  3. 05:07:504 - break starts from here - wat
  4. 05:27:561 (7,8,9,10,1) - why not same ds for 9,10,1 and 7,8,9? - hm i'll fix this when someone else mods this (or FCL can fix it) since me throwing the .osu file for FCL with just one fix is kinda bleh
  5. 06:12:304 (3,5,7) - NC - wat, no. The snares are now 1/2 so nc'ing every other would not make sense
  6. 07:07:161 (1) - why NC - emphasizing drums
  7. 07:19:675 (6,7,8) - delete them,unnecessary - no they're not
GL :)
well thanks for the check anyway
sahuang
well i mean you can drag the start line of break to the time i pointed out 05:07:504
anw just small issue :)
Kyubey
[General]
У тебя комбоцвета до первого киая съехали, видимо, ибо куча серых цветов вперемешку с обычными там, где ничего особенного нет, типа 01:41:104 - такого.
[Storyboard]
03:17:789 (1,2,3,4) - у них кружки под конец как-то резко и странно двигаются, попробуй сделать плавнее
04:00:304 (1) - тут кружок значительно выше слайдера идёт
04:11:275 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1) - с этими кружками всё ещё проблема, ты точно делала, как я говорил, добавляя к координатам нужное число? ибо последние кружки появляются не там, где надо. а ещё с таймингами проблема, иногда по два кружка появляется, в общем, пересмотри этот момент очень тщательно
А ещё советую переделать сам файл кружка, видишь, какие некрасивые квадратные рамки у него — https://qb.s-ul.eu/Wq3tLgPV.png ? Просто сделать края полотна подальше, чтобы весь кружок с мылом уместился и не было таких границ.
[Extra Stage]
Этот диффнейм обычно для тохотреков смотрится хорошо, а тут странно как-то.

FCL

00:23:275 (3,4) - ты всю часть следуешь тут словам, а этот паттерн почему-то с такой быстрой нотой, сделай таким же длинным слайдером как и другие
01:54:646 (2) - если тут сделать ctrl+G, то флоу будет немного приятнее и интереснее
02:22:246 (5,6,7,8,9,10) - не думаю, что момент в треке требует настолько сложный момент, с таким флоу и джамом, да ещё и по триплу попасть довольно сложно
03:43:161 (5,6,7,8,9,10) - их бы тоже немного сблизить

Maakkeli

Well, basically nothing.
Topic Starter
FCL
окей, с моей стороны все пофикшено!
Насчет диффнейма будем думать, ибо я изначально не знал как назвать :(
Ну и еще насчет сб 01:39:046 (1,2) - вот тут идет резкий переход от черного экрана к обычному бг, мне кажется это не есть хорошо
wajinshu

Kyubey wrote:

[Storyboard]
03:17:789 (1,2,3,4) - у них кружки под конец как-то резко и странно двигаются, попробуй сделать плавнее
04:00:304 (1) - тут кружок значительно выше слайдера идёт
04:11:275 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1) - с этими кружками всё ещё проблема, ты точно делала, как я говорил, добавляя к координатам нужное число? ибо последние кружки появляются не там, где надо. а ещё с таймингами проблема, иногда по два кружка появляется, в общем, пересмотри этот момент очень тщательно
А ещё советую переделать сам файл кружка, видишь, какие некрасивые квадратные рамки у него — https://qb.s-ul.eu/Wq3tLgPV.png ? Просто сделать края полотна подальше, чтобы весь кружок с мылом уместился и не было таких границ.
Вроде все теперь хорошо.
Secretpipe
Gogogo FCL! :D
Makeli

Kyubey wrote:

Maakkeli

Well, basically nothing.
Khorosho (:
Kyubey
Вроде хорошо.
Bubble #1.
Natsu
Hi

mod:

  1. Gray combo colors are so hard to notice with the storyboard, this will cause readability issues, hope you can think in a better solution.
  2. 00:16:075 (2,1) - nazi not a big fan of the overlap (talking about 00:16:075 (2) - tail with 00:16:761 (1) - body, coul you rotate 2 a bit so this don't happen?
  3. 00:16:761 (1) - Its readable, but improving the shape is better I think , just try to make the overlaped part like this:
  4. 00:44:189 (1,1,1,1) - realy you don't need to NC all the objects, just NC the first one, that's enough to make it readable, the part is so calm that almost no one will confuse them with 1/2s (if that is the reason for them to exist), same goes for 00:46:932 (1,1,1,1) -
  5. 00:48:989 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - can you explain me what's the logic for the jumps and antijumps here? because I hear the same music going at every 1 and 2, so why are they mapped in a different way? variations are fine, but when you have 00:50:361 (1,2) - 0,50 spacing to 00:52:075 (2,1) - 3,45 with basically the same music, something must be wrong IMO
  6. 00:59:275 (1,2) - really nazi, stack them better
  7. 01:04:761 (1,2,3) - rhythm was really consistent at all this section, why you break the consistency here? just do the same rhythm as the previous parts
  8. 01:08:189 hitsounding slider ticks like this are really discouraged, since why you would hitsound beats that you are ignoring?, anyways I strongly recommend you to reduce the volume of every slider tick by 10% (where you used your custom tick sound ofc), since you need to differentiate them of the actually hitobjects (circle, slider head /tails etc.), anyways I really disagree with your rhythm here, using a circle and 1/2 slider will fit better the music and vocals, could you also explain me why are you ignoring the sound at 01:08:189 -
  9. 01:10:589 (1) - remove NC you don't need it, grouping 01:10:246 (1,2,3,1,2,3) - in a single combo is better, you avoid an unnecessary HP boost and also the pattern will looks better.
  10. 01:12:132 (3,4,5) - 01:12:646 (7,8) - 01:13:504 (3,4,5) - 01:13:846 (6,7,8,9) - really chaotic spacing, I guess you can archive what you want to do here in a prettier and more consistent way, for example 01:12:132 (3,4,5) - why 5 have more spacing despiste 3 and 4 being louder in the song? 01:13:504 (3,4,5) - 01:12:132 (3,4,5) - 01:14:018 (7,8,9) - you could make them use the same spacing also, doing this gimmick things and not being consistent with them isn't that nice.
  11. 01:14:361 (1,1,1,1,1,1,1) - again I don't think the combo spam is needed, they are all separate the same with the same beatsnap, if they were a weird snap I'd understand, but they are a simple 1/1 rhythm, so I think they just create unnecessary HP boost.
  12. 01:54:818 (3) - can you ctrl g this? will be more intuitive for play
  13. 02:05:446 (1) - 02:39:046 (1) - 02:41:446 (1) - same as 01:10:589 (1)
  14. 02:50:017 (3) - shouldn't the nc be on 02:50:017 (3) - instead of 02:49:846 (1) - ?
  15. 02:51:046 (1,2,3,4) - this a similar pattern that the one people consider uncomfortable to play and easy to break , could you do something else?
  16. 03:03:732 (1) - 03:08:532 (1) - 03:16:761 (1) - don't need to NC those objects .
  17. 03:23:275 (1,2) - 03:41:104 (1,2) - could you unstack this? stacking from strong beat to a weak beat, don't play that nice, is the same logic at why the triplets start at red tick to emphasise the strong sound at white, same logic apply to the stacks
  18. 03:50:017 (5) - add a NC to follow your pattern? also fit the vocals really nice, if you do also NC 04:11:960 (5) -
  19. 03:50:361 (1,2) - spacing is a bit exagerate tbh, could you reduce it?
  20. 02:50:446 (2,4) - I agree with strategas, that's overmapped, you can doubt about 2, but 4 definitely is.
I need to see your reply first, right now I don't feel comfortable to #2, but lets see your reasoning first
Topic Starter
FCL
let's start

Natsu wrote:

Hi

mod:

  1. Gray combo colors are so hard to notice with the storyboard, this will cause readability issues, hope you can think in a better solution. okay probably it's true, I made their slightly darker
  2. 00:16:075 (2,1) - nazi not a big fan of the overlap (talking about 00:16:075 (2) - tail with 00:16:761 (1) - body, coul you rotate 2 a bit so this don't happen? well
  3. 00:16:761 (1) - Its readable, but improving the shape is better I think , just try to make the overlaped part like this:
    okay
  4. 00:44:189 (1,1,1,1) - realy you don't need to NC all the objects, just NC the first one, that's enough to make it readable, the part is so calm that almost no one will confuse them with 1/2s (if that is the reason for them to exist), same goes for 00:46:932 (1,1,1,1) - okay, probably I got carried away a bit, nc spam is really not needed
  5. 00:48:989 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - can you explain me what's the logic for the jumps and antijumps here? because I hear the same music going at every 1 and 2, so why are they mapped in a different way? variations are fine, but when you have 00:50:361 (1,2) - 0,50 spacing to 00:52:075 (2,1) - 3,45 with basically the same music, something must be wrong IMO Logic of jumps is that I put more spacing between notes before new sections where music getting some changes. It's feels intuitively.
    Anyway, 00:52:075 (2,1) - looked really large, so I made a less spacing between
  6. 00:59:275 (1,2) - really nazi, stack them better but they stacked
  7. 01:04:761 (1,2,3) - rhythm was really consistent at all this section, why you break the consistency here? just do the same rhythm as the previous parts well, changed 1 and 2 to rhythm as before. Kept (3) cuz I think it is feels good before a new music part
  8. 01:08:189 hitsounding slider ticks like this are really discouraged, since why you would hitsound beats that you are ignoring?, anyways I strongly recommend you to reduce the volume of every slider tick by 10% (where you used your custom tick sound ofc), since you need to differentiate them of the actually hitobjects (circle, slider head /tails etc.), anyways I really disagree with your rhythm here, using a circle and 1/2 slider will fit better the music and vocals, could you also explain me why are you ignoring the sound at 01:08:189 - Because vocal has been started at red tick and ended ibid. So I think vocal at this place is really strong and should be mapped right. volume was changed
  9. 01:10:589 (1) - remove NC you don't need it, grouping 01:10:246 (1,2,3,1,2,3) - in a single combo is better, you avoid an unnecessary HP boost and also the pattern will looks better. y
  10. 01:12:132 (3,4,5) - 01:12:646 (7,8) - 01:13:504 (3,4,5) - 01:13:846 (6,7,8,9) - really chaotic spacing, I guess you can archive what you want to do here in a prettier and more consistent way, for example 01:12:132 (3,4,5) - why 5 have more spacing despiste 3 and 4 being louder in the song? 01:13:504 (3,4,5) - 01:12:132 (3,4,5) - 01:14:018 (7,8,9) - you could make them use the same spacing also, doing this gimmick things and not being consistent with them isn't that nice. changed on 01:12:132 (3,4,5) - and 01:13:504 (3,4,5) - to normal spacing cuz they really haven't a some big changes. But I want keep that style for 01:12:646 (7,8) - and 01:14:018 (7,8,9) - cuz instumentals has got some changes, Will agree that for instance 01:12:646 (7) - has different sound unlike 01:12:731 (8,9,10) - ?
  11. 01:14:361 (1,1,1,1,1,1,1) - again I don't think the combo spam is needed, they are all separate the same with the same beatsnap, if they were a weird snap I'd understand, but they are a simple 1/1 rhythm, so I think they just create unnecessary HP boost. yes
  12. 01:54:818 (3) - can you ctrl g this? will be more intuitive for play ofcource
  13. 02:05:446 (1) - 02:39:046 (1) - 02:41:446 (1) - same as 01:10:589 (1) agreed with first, but don't with second cuz this section is really hard and need a some hp boost. dont agree with 3 too since they section has a different characters and should be emphasized with nc
  14. 02:50:017 (3) - shouldn't the nc be on 02:50:017 (3) - instead of 02:49:846 (1) - ? yes
  15. 02:51:046 (1,2,3,4) - this a similar pattern that the one people consider uncomfortable to play and easy to break , could you do something else? changed, hope it's fine now
  16. 03:03:732 (1) - 03:08:532 (1) - 03:16:761 (1) - don't need to NC those objects . don't agrre with 1st cuz I used nc here like at 02:58:246 (1) - , I think these wubs should be emphasized with nc
  17. 03:23:275 (1,2) - 03:41:104 (1,2) - could you unstack this? stacking from strong beat to a weak beat, don't play that nice, is the same logic at why the triplets start at red tick to emphasise the strong sound at white, same logic apply to the stacks alright
  18. 03:50:017 (5) - add a NC to follow your pattern? also fit the vocals really nice, if you do also NC 04:11:960 (5) - added
  19. 03:50:361 (1,2) - spacing is a bit exagerate tbh, could you reduce it? This spacing is fine, potential of the song is really hard here, so I think this spacing has mapped this place cool
  20. 02:50:446 (2,4) - I agree with strategas, that's overmapped, you can doubt about 2, but 4 definitely is. I can't feel this. Anyway it's doesn't noticeably in-game
I need to see your reply first, right now I don't feel comfortable to #2, but lets see your reasoning first
Thank you for the mod!
Probably I can make some changing if you give me a good alternative
Kyubey
Whoops, found another issue, make sure it's fixed before the next bubble.
.osb contains "Animation,Foreground,Centre,"Lyrics\43.png",320,240,10,1,LoopForever" line, should be changed to sprite type, "Sprite,Foreground,Centre,"Lyrics\43.png",320,240".
P A N
argh I found this song too late. gl ! nice map
Rizia
[Immortal]
  1. i think AR9.3 is too fast for this map, try AR9?
  2. 01:46:932 (1,2,3,4) - for me, kick slider will better for play
  3. 02:30:646 (5,7) - ctrl+g for better jump flow
  4. 02:31:161 (1) - same
  5. 05:32:875 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - imo the spacing should be small to big, not big to small
    make too much stack likethis, this and thiswill make this map looks unclean, i think you can make full stack for them
  6. 06:35:189 (8) - this sound feel weird and it's overmapped
thats all
good luck
Topic Starter
FCL

Rizia wrote:

[Immortal]
  1. i think AR9.3 is too fast for this map, try AR9? ar 9.3 is pretty good fits to that star rating (we have mapped 5.7 extra marathon as we know)
  2. 01:46:932 (1,2,3,4) - for me, kick slider will better for play I also used 4 notes at next same section, so I want be consistent
  3. 02:30:646 (5,7) - ctrl+g for better jump flow yes
  4. 02:31:161 (1) - same ^
thats all
good luck
Thank you for modding
Makeli

Rizia wrote:

[Immortal]
  1. 05:32:875 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - imo the spacing should be small to big, not big to small
    make too much stack likethis, this and thiswill make this map looks unclean, i think you can make full stack for them - i like these a lot and imo it brings a nice emphasis to 05:34:932 (1) - this way. I also like how this looks so asd
  2. 06:35:189 (8) - this sound feel weird and it's overmapped - well there is a sound there 100%
thanks for checking
Kibbleru
00:28:075 (1) - wouldnt it look better if u placed it equidstant between the head and tail
00:50:018 (2,1) - u NC on these points and u don't really do anything different spacing wise? i think it would be better even if u increased spacing a little bit for these parts
00:52:760 (2,1) - ^
01:08:018 (3) - imo it's really not worth skipping the drum just so u can put a slider through those vocals.
01:16:418 (7,1) - a jump would fit better as a start here
01:25:332 - use slow sv here? it would fit imo same with these 01:26:704 (1) - etc
01:43:161 (1) - could probably make the bend more noticeable
02:50:360 (1,2,3,4,5,6,7,8) - increase this spacing here?
06:12:646 (5) - nc?


meh
Topic Starter
FCL

Kibbleru wrote:

00:28:075 (1) - wouldnt it look better if u placed it equidstant between the head and tail yes
00:50:018 (2,1) - u NC on these points and u don't really do anything different spacing wise? i think it would be better even if u increased spacing a little bit for these parts your words have some sence, so I did it
00:52:760 (2,1) - ^
01:08:018 (3) - imo it's really not worth skipping the drum just so u can put a slider through those vocals. 2 bn's said that -> fixed
01:16:418 (7,1) - a jump would fit better as a start here I don't think jump from calm part to drums is a good idea there, also stack doesn't brake a flow
01:25:332 - use slow sv here? it would fit imo same with these 01:26:704 (1) - etc 01:25:332 (1) - and 01:25:675 (1) - don't similar sounds, I feel 01:25:675 (1) should have less sv than 01:25:332 (1). Also I like this effect of transition from more high sv to more low
01:43:161 (1) - could probably make the bend more noticeable did that
02:50:360 (1,2,3,4,5,6,7,8) - increase this spacing here? made him less at 02:50:017 (1,2,3,4) -
06:12:646 (5) - nc? it hasn't some sense imo


meh
Thank you
Ipas
Hello M4M :D

There are warnings in modding assistant related to sb things which I don't know any about it ._.

[Immortal]
  1. 00:24:646 (5,6) - I got a slight misread here; Thinking that they are still 1/1. Compared with 00:30:132 (5,6) - , 00:24:646 (5,6) - have too big spacing
  2. 01:14:018 (7,8,9) - Weird placement for me honestly. I think it's untidy ._.
[]
This is all? Well I can't find too much since too exhausting to play this map :<
If you want me to recheck, maybe I will do full play xD
Makeli
You should definitely recheck!!!
And bubble!!!
Topic Starter
FCL
^ I agree with that guy, cuz this song is cool
Fixed all I guess, so will try to ask you to recheck
Mint
Hello! M4M from my queue.
[General]
  1. Storyboard files not found:
    Lyrics\430.png
    Lyrics\431.png
    Lyrics\432.png
    Lyrics\433.png
    Lyrics\434.png
    Lyrics\435.png
    Lyrics\436.png
    Lyrics\437.png
    Lyrics\438.png
    Lyrics\439.png
[FCL]
  1. 01:12:646 (7,8,9,10) - What's with this strange distance increase? Not needed at all... and the loudest sound is on (9)?
  2. 01:16:418 (7,1) - Would've been cool if these weren't stacked - you know, for emphasis on new section and the heavy drums.
  3. 01:48:989 (2,3,4,5,6) - Stuff like this would seem cool if you do it consistent + more often, but having it suddenly like that while the song stays the same is just confusing. It just kills the free movement you have in the whole map. (see Maakkeli's part as a reference.)
  4. 02:26:189 (4,5) - Shouldn't this be the largest jump instead, for proper emphasis on the clap? Up to you.
  5. 02:46:246 (1,2,3,4,5) - Expected much larger spacing here considering the intensity of the sounds here. Currently, it's almost identical to 02:49:418 (2,3,4,5,6,7,8) - , which is of course very different...
  6. 03:02:361 (3) - NC for consistency with 01:51:046 (1) - ?
  7. 03:21:561 (7) - Optional but an NC would help a lot with reading here.
[Maakkeli]
  1. 04:45:904 (1,2,3) - Would be cool if - in this whole calm part - you were a bit more consistent with spacing. This is a good example of something I personally try to avoid in maps; same spacing, but different snaps.
  2. 05:32:875 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Hmm.. the drum volme stays the same, but the synth's volume goes up? So I kinda expected a distance increase here instead... though this might not fit the SB - up to you.
  3. 05:54:132 (1) - Sounds empty, consider adding a whistle? Would fit your downbeat pattern.
You should probably know by now that this is just not my type of map/song. Perhaps another BN is interested in iconing this.
If you have any questions, feel free to contact me. Good luck with the ranking process!
Kyubey

appleeaterx wrote:

Storyboard files not found:
Lyrics\430.png
Lyrics\431.png
Lyrics\432.png
Lyrics\433.png
Lyrics\434.png
Lyrics\435.png
Lyrics\436.png
Lyrics\437.png
Lyrics\438.png
Lyrics\439.png

Kyubey wrote:

Whoops, found another issue, make sure it's fixed before the next bubble.
.osb contains "Animation,Foreground,Centre,"Lyrics\43.png",320,240,10,1,LoopForever" line, should be changed to sprite type, "Sprite,Foreground,Centre,"Lyrics\43.png",320,240".
I wonder why didn't they change that.
Topic Starter
FCL

appleeaterx wrote:

[FCL]
  1. 01:12:646 (7,8,9,10) - What's with this strange distance increase? Not needed at all... and the loudest sound is on (9)? changed to other pattern
  2. 01:16:418 (7,1) - Would've been cool if these weren't stacked - you know, for emphasis on new section and the heavy drums. too much said about that dam, fixed
  3. 01:48:989 (2,3,4,5,6) - Stuff like this would seem cool if you do it consistent + more often, but having it suddenly like that while the song stays the same is just confusing. It just kills the free movement you have in the whole map. (see Maakkeli's part as a reference.) and again someone said this before dam, changed to 0.5x spacing
  4. 02:26:189 (4,5) - Shouldn't this be the largest jump instead, for proper emphasis on the clap? Up to you. sure
  5. 02:46:246 (1,2,3,4,5) - Expected much larger spacing here considering the intensity of the sounds here. Currently, it's almost identical to 02:49:418 (2,3,4,5,6,7,8) - , which is of course very different... not so different, it's ok
  6. 03:02:361 (3) - NC for consistency with 01:51:046 (1) - ? nah, because I didn't made it for other similar kicks
  7. 03:21:561 (7) - Optional but an NC would help a lot with reading here. want to keep combo according on my own opinion

You should probably know by now that this is just not my type of map/song. Perhaps another BN is interested in iconing this.
If you have any questions, feel free to contact me. Good luck with the ranking process! cool , 5
Thank you for modding

Kyubey wrote:

I wonder why didn't they change that.
something went wrong, fixed now
Makeli

appleeaterx wrote:

Hello! M4M from my queue.
[Maakkeli]
  1. 04:45:904 (1,2,3) - Would be cool if - in this whole calm part - you were a bit more consistent with spacing. This is a good example of something I personally try to avoid in maps; same spacing, but different snaps. - well it's consistent but i see what you mean, fixing
  2. 05:32:875 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Hmm.. the drum volme stays the same, but the synth's volume goes up? So I kinda expected a distance increase here instead... though this might not fit the SB - up to you. - hm i'll keep it cause i like it and for me it kinda gives the next part a boost
  3. 05:54:132 (1) - Sounds empty, consider adding a whistle? Would fit your downbeat pattern. - fcl decides this
many danks
i mean thanks
Pereira006
[Immortal]

Hitsound:

  1. 06:15:046 (3) - on additions, change soft to auto, seem missing, like you did other pattern. this part is repetive like 06:19:161 at 01:36:304 there strong beat and instrumental imo.
  2. 06:16:418 (3) - on begin, ^ same happen
  3. 06:17:789 (3) - ^ same also at 06:43:504 (1), only 2/1 (06:17:789 (3) ) I don't get it why u use soft, auto, that whistle is sound better because there strong beat and instrumental, like you did other pattern. expect last because the sound going calm but in 06:13:332 at 06:43:504 they are repetive, same thing part 06:19:161 at 01:36:304 if you wanna keep it that then on 06:13:675 (2) - that additions change to soft, for consistency
Gameplay:

  1. 01:34:589 (8) - you don't wanna CTRL+G ? for better flow I feel that IMO
  2. 03:09:561 (1) - not stack on stream notes ? i mean almost other parts you always stack when appear stream example 03:04:246 (2) stack on 03:04:761 (5) so this 03:09:561 (1) - no need stack on 03:10:246 (5) or 03:10:161 (4) ? if you do that don't forget change flow or place on 03:09:904 (2)
[]
call me when done, I really like it that you use whistle pattern on 06:13:332 (1) at 06:43:504 is reminder me from old classic style
Topic Starter
FCL

Pereira006 wrote:

[Immortal]

Hitsound:

  1. 06:15:046 (3) - on additions, change soft to auto, seem missing, like you did other pattern. this part is repetive like 06:19:161 at 01:36:304 there strong beat and instrumental imo. well, honestly I tried change a softs whistles to auto, but anyway I haven't done this. I feel if I will use too much normal whistles my map sounds kinda loud and overloaded in respect of hitsounding. Added normal whistles only for beginning parts like 06:13:675 (2) - for easier entering the player in a new rhythm
  2. 06:16:418 (3) - on begin, ^ same happen
  3. 06:17:789 (3) - ^ same also at 06:43:504 (1), only 2/1 (06:17:789 (3) ) I don't get it why u use soft, auto, that whistle is sound better because there strong beat and instrumental, like you did other pattern. expect last because the sound going calm but in 06:13:332 at 06:43:504 they are repetive, same thing part 06:19:161 at 01:36:304 if you wanna keep it that then on 06:13:675 (2) - that additions change to soft, for consistency
Gameplay:

  1. 01:34:589 (8) - you don't wanna CTRL+G ? for better flow I feel that IMO
  2. 03:09:561 (1) - not stack on stream notes ? i mean almost other parts you always stack when appear stream example 03:04:246 (2) stack on 03:04:761 (5) so this 03:09:561 (1) - no need stack on 03:10:246 (5) or 03:10:161 (4) ? if you do that don't forget change flow or place on 03:09:904 (2) okay, fixed both
[]
call me when done, I really like it that you use whistle pattern on 06:13:332 (1) at 06:43:504 is reminder me from old classic style
Thank you for the mod, seems ready now
Bara-
Hey!

[Immortal]
00:11:961 (1,1) - You blanket one part, but you neglect the other part (start of first slider, end of 2nd)
00:24:646 (5) - Not a fan of the 3/2 usage here. 1/1 would be much better
00:30:132 (5,5,4) - ^^
00:39:046 (1) - You use 2 circles in the previous parts, but 1 slider here. Why?
01:06:132 (1,2,3) - Due to the dark color of the objects, (and the fact that a lot of people use BG dim) this is really hard to read. They see a sliderbody, but does it belong to (1) or (3). Please colorhax it a bit to make it a bit brighter
01:27:046 (1,2) - This is completely impossible to read. Black approachcircles and a blackened BG
01:38:019 (1,2) - ^^
04:00:646 (1,2) - ^^
04:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The SB's Y coordinate should be moved down by 18 due to how the SB editor's playfield is different compared to the compose editor. Alternatively, you can move all these objects up by 18
06:13:332 - 06:46:246 - Add an extra kiai? It sounds really kiai-like
07:29:789 (8) - I think this works better as 1/2

God this song is terrible
Good Luck!
Topic Starter
FCL

Bara- wrote:

Hey!

[Immortal]
00:11:961 (1,1) - You blanket one part, but you neglect the other part (start of first slider, end of 2nd) not so important, but I avoided this overlap
00:24:646 (5) - Not a fan of the 3/2 usage here. 1/1 would be much better I feel they good fit with vocal, so why not
00:30:132 (5,5,4) - ^^
00:39:046 (1) - You use 2 circles in the previous parts, but 1 slider here. Why? don't like to always using same rhythm
01:06:132 (1,2,3) - Due to the dark color of the objects, (and the fact that a lot of people use BG dim) this is really hard to read. They see a sliderbody, but does it belong to (1) or (3). Please colorhax it a bit to make it a bit brighter fixed a bit
01:27:046 (1,2) - This is completely impossible to read. Black approachcircles and a blackened BG It's absolutely readable,I tested him with other skins and it's okay
01:38:019 (1,2) - ^^
04:00:646 (1,2) - ^^
04:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The SB's Y coordinate should be moved down by 18 due to how the SB editor's playfield is different compared to the compose editor. Alternatively, you can move all these objects up by 18 hmm, we fixed this issue before and I tested flash effect again, and he's great fit to objects

God this song is terrible
Good Luck!
Thank you!
Makeli
won't add kiai since fcl didn't add a kiai at 03:50:704 (1) -
and imo the 1/4 slider works better tbh
Pereira006
alright, everthing look good, let's try !

#1 Bubble
Makeli
ich habe bratwurst in meine lederhosen

the is here

wajinshu

ok
thx Maakkeli
Topic Starter
FCL
dat rating wtf
Shiranai
Checked, we readjust volume on maakkeli part to be more audible and improve hitsound on fcl part, bubbled #2!
Log
16:52 FCL: Hi Mako, do you saw my mod request?
16:52 Mako Sakata: Yes I read it yesterday
16:53 FCL: okay, so do you will mod?
16:53 FCL: just to I knew
16:53 Mako Sakata: I not yet download lol
16:53 Mako Sakata: What map again?
16:54 *FCL is listening to [https://osu.ppy.sh/b/880206 Celldweller - End of an Empire]
16:55 Mako Sakata: Downloading
16:55 FCL: kay
16:55 Mako Sakata: Oh god 7 minutes
16:56 FCL: yea, it a bit long map xD
17:02 Mako Sakata: My internet very bad today zz
17:03 FCL: so sad
17:19 Mako Sakata: The song so hardcore;;
17:20 FCL: ha maybe, but I like it
17:23 Mako Sakata: I don't even enjoy the song lol
17:24 FCL: ;w;
17:25 FCL: bara said something similar, but it's a choice of taste
17:39 Mako Sakata: Fcl: 03:30:989 - missing drum whistle ; Maakkeli: I don't see any reason to put 5% volume on this 04:23:704 - 04:26:446 - 04:27:818 - 04:29:189 - 04:30:561 - . At least they should be more audible like 10~20% volume
17:39 Mako Sakata: Take a look on thaaat
17:40 Mako Sakata: I'm dizzy with the song @@
17:42 FCL: hmm, Idk why maakkeli did it, but I agree
17:43 FCL: I used 30%,so 20 should be fine
17:43 FCL: he is not home, but hope he agree too
17:44 FCL: okay done
18:00 Mako Sakata: Okay
18:00 FCL: well is that all and i can update?
18:00 Mako Sakata: The gameplay and sb looks good so far
18:00 Mako Sakata: Yeah
18:01 Mako Sakata: I'm a good girl after all, won't mention too much
18:02 FCL: xD
18:02 FCL: updated
18:04 Mako Sakata: Alright gonna set bubble twoo
18:05 FCL: ayyy, thank you so much
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