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Celldweller - End of an Empire

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Total Posts
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Topic Starter
FCL
This beatmap was submitted using in-game submission on 15 июня 2016 г. at 14:01:07

Artist: Celldweller
Title: End of an Empire
Tags: dnb drum and bass marathon mkl Maakkeli wajinshu rock alternative metal
BPM: 175
Filesize: 16757kb
Play Time: 07:29
Difficulties Available:
  1. Immortal (5,69 stars, 1956 notes)
Download: Celldweller - End of an Empire
Information: Scores/Beatmap Listing
---------------
#6
Collab with the Best Finnish mapper in my opinion
Extra Stage parts
00:06:445 (1) - FCL
04:23:588 (1) - Maakkeli
SB done by wajinshu
DarkFoxing
9/10, very good map and song :D
Slayed_old_1
9/10, very good map and song :D
Topic Starter
FCL
1/10, very good map and song :D
Zerss
99/10, very good map and song :D
Shmiklak
213123123/10, very good map and song :D
wajinshu
Ты почему вайдскрин не включил лол
Makeli
01110000011001010111001001101011011001010110110001100101 / 01010000010001010101001001001011010001010100110001000101
-M4x
I felt like modding today lol

General and Storyboard
  1. I really love the Storyboard, but since this is a collab it would be cool if you could fade in the names when a new part begins!
  2. You could use grey combo colors in the parts where the Storyboard is "colored" black and white. This would emphasize the atmosphere even more.
  3. Some of the "slider-glowing-effects" are not following the cursor perfectly. For example here 04:00:274 (1,1) - But I think thats minor and you can ignore this lol.
EDIT: Quoting AIMod
  1. This map may need an epilepsy warning, cuz of the storyboard.
  2. There is a file missing in the beatmap folder, called "Mist3.png".
  3. The beatmaps filesize is bigger than 10MB. Reduce that.

Extra Stage
  1. 01:07:474 (1,2,3) - The arrangement of the notes looks very unclean. Try something like This instead.
  2. 01:13:816 (6,7,8) - I think it would be better if you use This rhythm, cuz this makes the "Not" clickable.
  3. 01:17:074 (1,1) - - In my opinion these extended sliders are pretty cool, but you ingnore beats this way. I think it's not a big issue but consider making them 1/2 sliders, since you're not using them consistantly. For example: 01:28:045 (1,2) - here.
  4. 01:32:674 (2,3,4) - This pattern can be improved. Rotating 01:32:845 (4) - by 15° should do it. This way the circles fade straight into the slider.
  5. 01:34:045 (3,4,5,6,7) - I don't know about this. Since it's a very exciting this is kinda flow-breaking. I would prefer a non stacked stream here.
  6. 01:44:844 (5,6,7,8,1) - The vocals are starting here. So increasing the spacing by a little would fit very well i guess! Not by much! only like from 0.7 (I think you used 0.7 here) to 0.8. This applies accordingly for all of the following streams, also later in the song!
  7. 01:53:074 (2) - Only slightly but putting the 2 Here would look and flow better!
  8. 02:44:159 (1,2,3) - You missed two beats here! It should be like This
  9. 02:44:845 (1,2,3,4,5) - Why did you stop using Normal/Drum here? Change that please!
  10. 02:48:959 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This is just awesome!!
  11. 02:57:530 (5) - Why no stream turn here? I would change that since you used one in every other stream!
  12. 03:07:988 (4,1,2,1) - I like that part!! (Making you smile so that you won't flip the table after my next point)
  13. 03:17:759 (1,2,3,4) - These aren't stacked correctly :3 (sry for nazi)
  14. 03:27:359 (1,2) - I would stack them (For consistancy, you know)
  15. 03:49:644 (1,2,3,4,5,6,7,8) - I don't know but this looks kinda "not nice". Condsider fixing this.
  16. 03:50:674 (1,1) - Ah, these babys again.. well yea, maybe stick to them maybe don't, your choice.
  17. 04:00:616 (1) - That curve could look better :3
  18. 04:42:874 (1) - This is very difficult now... I love how you set the spinnerends in this part, but I see a problem with that. If you use for example the Default-Skin, one won't see the following circle coming. I would leave it for now, but if a BN brings it up you might have to change it :/
  19. 05:32:845 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Nice part! I like it.
  20. 05:12:616 (1) - Why did you stop using different Hitsounds/samples from here on? It was so cool..!! Please add them to this part, especially cuz it's the final part of the map.
  21. 06:45:188 (1,2) - This jump is a bit too big imo. Could you reduce that a little?

Good work guys, keep it up! Overall one of my favorite maps!

I hope this helps a bit. Good luck with ranking this! :)

-M4x
Makeli

-M4x wrote:

I felt like modding today lol

Extra Stage
  1. 04:42:874 (1) - This is very difficult now... I love how you set the spinnerends in this part, but I see a problem with that. If you use for example the Default-Skin, one won't see the following circle coming. I would leave it for now, but if a BN brings it up you might have to change it :/ - yea it will get changed if many people tell me to
  2. 05:32:845 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Nice part! I like it. - thanks
  3. 05:12:616 (1) - Why did you stop using different Hitsounds/samples from here on? It was so cool..!! Please add them to this part, especially cuz it's the final part of the map. - i left the hitsounding to FCL cause I don't know what I'm doing
  4. 06:45:188 (1,2) - This jump is a bit too big imo. Could you reduce that a little? - It's not even that big. I'm able to hit it nicely.

Good work guys, keep it up! Overall one of my favorite maps!

I hope this helps a bit. Good luck with ranking this! :)

-M4x
ok xD i'm gay
ac8129464363
01:14:331 (1,1,1,1,1,1,1) - hp rain !

01:20:159 (2,3,4,5,6,7,8) - feels like poop cuz of the linear acceleration u have going on here. the way u have it is speed up from 2->3, slow down across the whole stream then speed back up, all in a straight line. generally you want to avoid linear acceleration so you could increase the angles between these objects and it would play nicer thx

01:21:188 (1) - now thats a strong beat for a slidertail u even hitsounded it lol

01:29:074 (8) - wat happened to the jump

01:32:159 (1) - same as before

01:54:616 (2,3,4) - where's the emphasis with this, leaving 01:54:959 - passive just feels odd and causes polarity problems

02:57:874 (1,2,1,2,3,4) - u could use a rhythm like this to emphasize the new sound and make it more interesting http://puu.sh/nIRTm/a739666ff3.jpg

03:03:359 (1,2,1,2) - ^ yea u get what i mean

03:47:931 (1,2,3,4,5,6,7,8) - these don't really feel that special because the whole section had similar spacing lol

03:52:045 (1) - 03:54:788 (1) - 04:01:645 (1) - 04:04:388 (1) - 04:07:131 (1) - G

06:13:302 - this whole section feels too easy somehow, a little out of place. you could increase the spacing to bring it closer to what FCL had before.

good ideas, could use some polish. good luck!
Strategas
[Tutorial Stage]

increase the offset by 30 thanks

I guess someone pointed out elipsy thing already

Unused hitsounds:
drum-hitclap4.wav
normal-hitclap4.wav

02:46:559 (5) - unsnapped green line which doesn't really apply your sv change and hitsound
01:39:016 - another unsnapped green line but it doesn't matter much just pointing out.

00:30:102 (5,6,1) - 00:35:588 (5,6,1) - http://i.imgur.com/KsfywqR.png this kind of rhythm seems much better
00:41:074 (4,5,1) - could do something here too if you apply the above cuz 00:42:788 (1) - doesn't really sound right to me

00:50:330 (1,1,1,1,1,1,1) - you could definetely make something cooler here with the emphasis

01:22:045 (4) - move to 234x,289y makes the patern look better imo

01:34:045 (3,4,5,6,7) - stacks of 5 sux

01:57:531 (1,2,1) - zzz flow

02:10:045 (6) - seems really out of place because it's the only note that doesn't follow your paterning

02:22:216 (5,6,7,8,9,10) - hi Veyron

02:38:502 (2) - move further from 02:38:331 (1) -

02:44:845 (1,2,3,4,5) - rip hitsounds

02:45:359 (6,7,1) - this is so close to the previous burst it might seem as a stream jump why not follow the repeat slider pattern as your did before?

02:49:388 (2) - overmap :( so extend 02:48:959 (1) - to the blue tick

02:50:416 (2,4,6) - hey calm down budy the stream ended already

02:54:959 (2,3,4) - move 4 more up, something like 247x, 204y

03:03:016 (5,6,1,2,1) - the flow from 1,2 and 2,1 is pretty awkward because you played 03:03:016 (5,6,1) - circular way then you suddenly make a differently spaced line jump to 2, which has a next to it note 1 which makes even more weird movement. I suggest moving those obhect to the left side of screen, something like http://i.imgur.com/4y2J5AG.jpg it might be kind of a bad example but I still hope you change that patern somehow

03:07:988 (4,1,2,1,1) - this doesn't play very comfy either, you have lots of movement into a repeat arrow which actually repeats more than once into heavy movement again. I can kind of see your intention here, but maybe try making this play a bit neater

03:09:188 (1,2,3,4,1) - this burst looks uneven too me

03:17:416 (5,6,1) - move 6 up so it play neater something around 144x, 286y

03:20:502 (1,2,3,4,5,6,7,8,9,10,11,12) - all these overlaps so ugly af

04:42:445 (2) - triggers me that this isn't curved like 1

05:06:274 (6,7,8) - how to acc

no hitsounds for this part g

06:11:931 (1,2,3,4,5,6,7,8,1) - you should probably buff this jump section to better match flc's and I even think this is stronger than in his part lol

06:45:702 (3,4,1,2) - you should probably group these instead as the snare stuff starts here, if you do something like 06:23:759 (7,8,9,10,11,12,1) - would be kul

Maakkeli best finnish mapper

kul song, good luck!
Topic Starter
FCL

-M4x wrote:

I felt like modding today lol

General and Storyboard
  1. I really love the Storyboard, but since this is a collab it would be cool if you could fade in the names when a new part begins! The SB is wip now, so all things that are needed will be added
  2. You could use grey combo colors in the parts where the Storyboard is "colored" black and white. This would emphasize the atmosphere even more. I will do it later
  3. Some of the "slider-glowing-effects" are not following the cursor perfectly. For example here 04:00:274 (1,1) - But I think thats minor and you can ignore this lol. waji pls
EDIT: Quoting AIMod
  1. This map may need an epilepsy warning, cuz of the storyboard. probably is okay
  2. There is a file missing in the beatmap folder, called "Mist3.png". waji pls
  3. The beatmaps filesize is bigger than 10MB. Reduce that. nah, it's fine because we have 7+min marathon with 7+min sb lol

Extra Stage
  1. 01:07:474 (1,2,3) - The arrangement of the notes looks very unclean. Try something like This instead. did something similar
  2. 01:13:816 (6,7,8) - I think it would be better if you use This rhythm, cuz this makes the "Not" clickable. blue tick feels stronger that red tick, so my option looks right
  3. 01:17:074 (1,1) - - In my opinion these extended sliders are pretty cool, but you ingnore beats this way. I think it's not a big issue but consider making them 1/2 sliders, since you're not using them consistantly. For example: 01:28:045 (1,2) - here. The sound has provided 1/1, so it's should be right. I had used 3/4 because 01:17:416 (2) - obviously pretty strong and should be clickable. Also I am not fun to use only one rhythm for same sections in my maps, so why not xD
  4. 01:32:674 (2,3,4) - This pattern can be improved. Rotating 01:32:845 (4) - by 15° should do it. This way the circles fade straight into the slider. sure, fixed
  5. 01:34:045 (3,4,5,6,7) - I don't know about this. Since it's a very exciting this is kinda flow-breaking. I would prefer a non stacked stream here. hmmm, will listen more opinions
  6. 01:44:844 (5,6,7,8,1) - The vocals are starting here. So increasing the spacing by a little would fit very well i guess! Not by much! only like from 0.7 (I think you used 0.7 here) to 0.8. This applies accordingly for all of the following streams, also later in the song!I hadn't mapped to vocal, so it's fine I guess. On the other hand your idea seems not bad, so I also will listen more opinions about this and probably will change
  7. 01:53:074 (2) - Only slightly but putting the 2 Here would look and flow better! nah, it's fine too
  8. 02:44:159 (1,2,3) - You missed two beats here! It should be like This oups
  9. 02:44:845 (1,2,3,4,5) - Why did you stop using Normal/Drum here? Change that please! probably I forgot, fixed
  10. 02:48:959 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This is just awesome!! noice, thanks
  11. 02:57:530 (5) - Why no stream turn here? I would change that since you used one in every other stream! nah, I didn't map to vocal
  12. 03:07:988 (4,1,2,1) - I like that part!! (Making you smile so that you won't flip the table after my next point)
  13. 03:17:759 (1,2,3,4) - These aren't stacked correctly :3 (sry for nazi) probably fixed
  14. 03:27:359 (1,2) - I would stack them (For consistancy, you know) unstack is fine too, i guess
  15. 03:49:644 (1,2,3,4,5,6,7,8) - I don't know but this looks kinda "not nice". Condsider fixing this. idk, looks fine imo
  16. 03:50:674 (1,1) - Ah, these babys again.. well yea, maybe stick to them maybe don't, your choice.
  17. 04:00:616 (1) - That curve could look better :3 fixed a bit

deetz wrote:

01:14:331 (1,1,1,1,1,1,1) - hp rain ! xD why not? NC spam is good fit to song and hitsounds (finish spam I mean lol)

01:20:159 (2,3,4,5,6,7,8) - feels like poop cuz of the linear acceleration u have going on here. the way u have it is speed up from 2->3, slow down across the whole stream then speed back up, all in a straight line. generally you want to avoid linear acceleration so you could increase the angles between these objects and it would play nicer thx okay, I had changed the placement of 01:20:845 (8) - , now the circle be below that stream, guess that it's better now

01:21:188 (1) - now thats a strong beat for a slidertail u even hitsounded it lol added finish

01:29:074 (8) - wat happened to the jump fck, I can't understand what you mean

01:32:159 (1) - same as before

01:54:616 (2,3,4) - where's the emphasis with this, leaving 01:54:959 - passive just feels odd and causes polarity problems I mapped this section when I was drugged

02:57:874 (1,2,1,2,3,4) - u could use a rhythm like this to emphasize the new sound and make it more interesting http://puu.sh/nIRTm/a739666ff3.jpg

03:03:359 (1,2,1,2) - ^ yea u get what i mean noice

03:47:931 (1,2,3,4,5,6,7,8) - these don't really feel that special because the whole section had similar spacing lol fixed I guess

03:52:045 (1) - 03:54:788 (1) - 04:01:645 (1) - 04:04:388 (1) - 04:07:131 (1) - G

Strategas wrote:

[Tutorial Stage]

increase the offset by 30 thanks I tried

I guess someone pointed out elipsy thing already y

Unused hitsounds:
drum-hitclap4.wav
normal-hitclap4.wav Will keep since I haven't finish hitsounding

02:46:559 (5) - unsnapped green line which doesn't really apply your sv change and hitsound uh, fixed
01:39:016 - another unsnapped green line but it doesn't matter much just pointing out. too

00:30:102 (5,6,1) - 00:35:588 (5,6,1) - http://i.imgur.com/KsfywqR.png this kind of rhythm seems much better Not think so because the vocal had finished on white tick, not red
00:41:074 (4,5,1) - could do something here too if you apply the above cuz 00:42:788 (1) - doesn't really sound right to me

00:50:330 (1,1,1,1,1,1,1) - you could definetely make something cooler here with the emphasis My fantasy is shit

01:22:045 (4) - move to 234x,289y makes the patern look better imo ok

01:34:045 (3,4,5,6,7) - stacks of 5 sux one more comment about it and I will changing them

01:57:531 (1,2,1) - zzz flow I am suck in flow

02:10:045 (6) - seems really out of place because it's the only note that doesn't follow your paterning don't see problem with him lol

02:22:216 (5,6,7,8,9,10) - hi Veyron fuck

02:38:502 (2) - move further from 02:38:331 (1) - eh okay

02:44:845 (1,2,3,4,5) - rip hitsounds not rip

02:45:359 (6,7,1) - this is so close to the previous burst it might seem as a stream jump why not follow the repeat slider pattern as your did before? seems good

02:49:388 (2) - overmap so extend 02:48:959 (1) - to the blue tick pls not, it's my best patterns in my life. Hope a little overmapp doen't good reason to be removed

02:50:416 (2,4,6) - hey calm down budy the stream ended already no

02:54:959 (2,3,4) - move 4 more up, something like 247x, 204y ok

03:03:016 (5,6,1,2,1) - the flow from 1,2 and 2,1 is pretty awkward because you played 03:03:016 (5,6,1) - circular way then you suddenly make a differently spaced line jump to 2, which has a next to it note 1 which makes even more weird movement. I suggest moving those obhect to the left side of screen, something like http://i.imgur.com/4y2J5AG.jpg it might be kind of a bad example but I still hope you change that patern somehow Had tried to my best

03:07:988 (4,1,2,1,1) - this doesn't play very comfy either, you have lots of movement into a repeat arrow which actually repeats more than once into heavy movement again. I can kind of see your intention here, but maybe try making this play a bit neater should be fine imo

03:09:188 (1,2,3,4,1) - this burst looks uneven too me n

03:17:416 (5,6,1) - move 6 up so it play neater something around 144x, 286y y

03:20:502 (1,2,3,4,5,6,7,8,9,10,11,12) - all these overlaps so ugly af lol not think so
Thanks to all for the modding!
Makeli
added nc to 05:06:274 (6,7,8) - so you know that something new is coming out
jump section buffed and the part after the kiai buffed too i don't make hard maps pls
snare stream thing fixed that was my bad

Strategas wrote:

Maakkeli best finnish mapper - Maakkeli best finnish meme
thanks for the mods bwois
wajinshu

-M4x wrote:

I felt like modding today lol

General and Storyboard
  1. I really love the Storyboard, but since this is a collab it would be cool if you could fade in the names when a new part begins! later wip
  2. Some of the "slider-glowing-effects" are not following the cursor perfectly. For example here 04:00:274 (1,1) - But I think thats minor and you can ignore this lol. fixed
EDIT: Quoting AIMod
  1. There is a file missing in the beatmap folder, called "Mist3.png". fixed
Asserin
~Hello!
#Discord :D

Extra Stage

  1. 00:19:504 (6,1) - What you about => https://osu.ppy.sh/ss/4793544
  2. 00:48:989 (1,2) - Why you put cirlces there if you put slider there 00:46:246 (1) - Its same part so it should be same pattern .-.
  3. 01:16:590 (1) - Shouldnt be stacked
  4. 01:17:618 (3,4,5,6,7,9) - Correct this blanket plox lol
  5. 01:22:932 (2) - x 384|191 y and it will be more readable imo.
  6. 01:34:075 (3,4,5,6,7) - What is wrong with ds here ? :D Check it 01:28:589 (3,4,5,6,7) - Same part other ds :c Correct it
  7. 01:28:589 (3,4,5,6,7,8) - Btw its uneven => https://osu.ppy.sh/ss/4793591 <= See red circle is over stream XD Its +-1* to rotate
  8. 01:44:018 (4) - It should has same ds like 01:43:675 (2,3) - For estetic and dont mad :d
  9. 01:44:532 (1,2,3,4,5,6,7,8) - Come on i know you can make it better ;-; Or if you dont want you can make it more simple.
  10. 01:47:789 (3,4,5,6,7) - U can stack it like "5" on "3" => 01:47:103 (3) - This one
  11. 01:49:246 (3,4,5,6) - Again dont understend
  12. 02:10:075 (6) - Aaaaaaaaaaaaa so ugly overlap :C
  13. 02:30:989 (7) - ^ Not overlap there but still to close XD
  14. 03:08:361 (2) - It should be two circles cus loud rhythm is there and it should be clickable imo
  15. 03:15:389 (2) - Why you didnt stack it with 03:14:361 (3) - ???
  16. 04:23:618 (1) - Its a little unever at the top side .-.
  17. 04:35:104 (2) - Really ? Why it isnt stacked ? Why you put it there lol. Come on 04:34:589 (1,2,3,4) - Correct this part plox i dont understend it for real ;-;
  18. 04:38:361 (3,4) - ^ 04:37:332 (1,2) - There you make good pattern why u change it so bad ;-;
  19. 04:40:075 (1,2) - ^
  20. 04:57:561 (4,5) - Ugly overlap imo
  21. 06:06:818 (3) - Its bad pleace for this cirlce imo it has weird flow there
  22. 06:18:046 (4,5,6,7) - Again this changed ds on streams guys you need keep same ds for same parts .-. Nobody cares its extra diff
  23. 06:24:904 (3,4,5,6) - ^
  24. 06:29:018 (4,5,6,7) - ^
  25. 06:38:618 (3,4,5,6) - ^ and other the same
  26. 06:44:704 (1) - Rotate 45 imo it will be more readable
Shmiklak
Help with SB

Привет. Знаю что не звали, но все же)



Сториборд

  1. В самом начале реально не хватает угасания. Предлагаю так:
    SPOILER
    Sprite,Foreground,Centre,"SB\black.png",320,240
    F,0,-381,-38,0,1
    S,0,-68,,0.6283871
    F,0,-38,22216,1
    F,0,22216,44159,1
    F,0,44159,44845,1,0
    F,0,44845,45531,0,1
    F,0,45531,46216,1,0
    F,0,46216,46902,0,1
    F,0,46902,47588,1,0
    F,0,47588,48274,0,1
    F,0,48274,48959,1,0
    F,0,48959,49645,0,1
    F,0,49645,49988,1,0
    F,0,49988,50331,0,1
    F,0,50331,50674,1,0
    F,0,50674,51016,0,1
    F,0,51016,51359,1,0
    F,0,51359,51702,0,1
    F,0,51702,52045,1,0
    F,0,52045,52388,0,1
    F,0,52388,52731,1,0
    F,0,52731,53074,0,1
    F,0,53074,53416,1,0
    F,0,53416,53759,0,1
    F,0,53759,54102,1,0
    F,0,54102,54445,0,1
    F,0,54445,54788,1,0
    F,0,54788,55131,0,1
    F,0,55131,55474,1,0
  2. Размер тумана не верный.
    SPOILER
    Sprite,Foreground,Centre,"SB\lessthenthree.png",320,240
    S,0,274,,1.008258
    F,0,274,6445,0
    M,0,274,87016,460.3871,240.8258,180.4387,238.3484
    F,0,6445,8400,0,0.3359075
    F,0,8400,10902,0.3359075,0.7563871
    F,0,10902,77074,0.7563871,0
    F,0,77074,252616,0
    M,0,87016,252616,180.4387,238.3484,460.3871,238.3484
    F,0,252616,255359,0,0.6449032
    M,0,252616,312959,460.3871,238.3484,179.6129,239.1742
    F,0,255359,307474,0.6449032,0.6979699
    F,0,307474,312959,0.6979699,0
  3. Что за ерунда с именем фона? m9slyGiM_inettools.net_resize_image.jpg ты серьезно? Не то что бы это было критично, но блин, смотрится словно это твоя самая первая мапа.
  4. 01:25:332 - Раз уж ты решила сделать такую штуку со свечением, то тебе надо бы затемнить фон, так как смотрится это все стрёмненько.
  5. Было бы также интересно если ты перекрасишь все свечения в разные цвета. К примеру так:
    SPOILER
    Sprite,Foreground,Centre,"SB\White Effect.png",320,240
    S,0,85302,,0.2853329
    M,0,85302,85474,401.4107,408.5333,470.7784,408.5333
    C,0,85302,,255,0,0
    Значения цвета на твой вкус
  6. 01:36:304 - аналогичные предложения. Далее с такими моментами сама глянь.
  7. Киай какой то пустой. Сюда бы вспышек каких. Еще можно было бы имя маппера тоже анимировать в киае как нибудь поактивнее.
  8. Кстати куда пропала лирика? Была же вроде как.
  9. 04:11:275 - вот тут лучше сделай на каждую ноту отдельный свет, а не один на всех.
  10. 05:12:989 - сюда бы вспышку еще.
  11. 06:13:332 - и тут пусто имо

Ну в общем говоря много пустых моментов, не додуманных до конца некоторых эффектов и т.д. Но в целом нормально) Удачи май фриендс!
Topic Starter
FCL

Asserin wrote:

~Hello!
#Discord :D

Extra Stage

  1. 00:19:504 (6,1) - What you about => https://osu.ppy.sh/ss/4793544 seems good
  2. 00:48:989 (1,2) - Why you put cirlces there if you put slider there 00:46:246 (1) - Its same part so it should be same pattern .-. but not necessary to be so
  3. 01:16:590 (1) - Shouldnt be stacked
  4. 01:17:618 (3,4,5,6,7,9) - Correct this blanket plox lol
  5. 01:22:932 (2) - x 384|191 y and it will be more readable imo.dont want to ruin stack
  6. 01:34:075 (3,4,5,6,7) - What is wrong with ds here ? :D Check it 01:28:589 (3,4,5,6,7) - Same part other ds :c Correct it
  7. 01:28:589 (3,4,5,6,7,8) - Btw its uneven => https://osu.ppy.sh/ss/4793591 <= See red circle is over stream XD Its +-1* to rotate
  8. 01:44:018 (4) - It should has same ds like 01:43:675 (2,3) - For estetic and dont mad :d
  9. 01:44:532 (1,2,3,4,5,6,7,8) - Come on i know you can make it better ;-; Or if you dont want you can make it more simple.
  10. 01:47:789 (3,4,5,6,7) - U can stack it like "5" on "3" => 01:47:103 (3) - This one
  11. 01:49:246 (3,4,5,6) - Again dont understend
  12. 02:10:075 (6) - Aaaaaaaaaaaaa so ugly overlap :C
  13. 02:30:989 (7) - ^ Not overlap there but still to close XD
  14. 03:08:361 (2) - It should be two circles cus loud rhythm is there and it should be c able imo
  15. 03:15:389 (2) - Why you didnt stack it with 03:14:361 (3) - ???
Also fixed something
Thank you :)
Makeli

Asserin wrote:

~Hello!
#Discord :D

Extra Stage

  1. 04:23:618 (1) - Its a little unever at the top side .-. - i tried
  2. 04:35:104 (2) - Really ? Why it isnt stacked ? Why you put it there lol. Come on 04:34:589 (1,2,3,4) - Correct this part plox i dont understend it for real ;-; - what's wrong about it? It's just some custom stacks and they look cool imo. They look fucking autistic with HR but I don't make my maps for mod play so xd
  3. 04:38:361 (3,4) - ^ 04:37:332 (1,2) - There you make good pattern why u change it so bad ;-;
  4. 04:40:075 (1,2) - ^ - i don't understand what is wrong with these. They flow fine (I testplayed like 4 times xD). The flow would literally be the same even if I gave these more spacing. This is not pishi's King For a Day with those custom note stacks under sliders (which don't play good at all but they look cool). This is super low BPM so I don't think there is anything wrong with these.
  5. 04:57:561 (4,5) - Ugly overlap imo - subjective but changed
  6. 06:06:818 (3) - Its bad pleace for this cirlce imo it has weird flow there - testplayed many times. Still flows fine. Sharp angles usually flow fine.
  7. 06:18:046 (4,5,6,7) - Again this changed ds on streams guys you need keep same ds for same parts .-. Nobody cares its extra diff
  8. 06:24:904 (3,4,5,6) - ^
  9. 06:29:018 (4,5,6,7) - ^
  10. 06:38:618 (3,4,5,6) - ^ and other the same - I'll change these if these really become a problem. I don't think anyone has ever pointed this kind of stuff in my diffs/maps ever so I'm gonna keep them for now.
  11. 06:44:704 (1) - Rotate 45 imo it will be more readable - Didn't rotate that much
thanks Asserin :)
Update was given to FCL
Starset
yo, M4M

[rip empire]
-00:11:275 (1) - this note actually feel too light compared to wats going on in the song, try a more fitting sound, more strong if u know wat i mean
-00:16:075 (4) - can u ctrl+h, i dont like how its overlapping :/
-00:19:504 (6) - can u pls make the tail a little more directed to 00:22:246 (1) -
-00:23:275 (3) - id end on 00:23:789 - and circle here 00:23:961 -
-00:30:132 (5,6) - too much close i think, try x361 y36 on 00:30:818 (6) -
-00:54:818 (2) - why the sudden change from previous patterns and spacing?
-00:56:189 (3,4,1) - better triangle or make more spacing for 1 like u did after
-00:59:275 (1) - how about making this one straight for better flow
-01:14:018 (7,8) - ctrl+g is better for vocals i guess
-01:21:561 - i find it really sad that this awesome guitare isnt clickable ;w;
-01:22:418 - here too ;w; convert 01:22:246 (5) - into circles?
-01:27:046 (1) - dude try a shape that will flow with the previous move, sth like this http://puu.sh/nZJn6/8599c295fe.jpg
-01:30:046 (4,8) - touching, asthetics thoo :/
-01:34:075 (3,4,5,6,7) - try to blanket this stream with 01:33:904 (2) - i think it will better to play and also better for the eyes
-01:49:246 (3,4,5,6) - well i guess this stacking is intended... right?
-02:01:332 (2) - end on 02:01:504 - and actually make this note 02:01:675 - clickable since vocals and also guitare
-02:04:075 (2) - dude avoid this kind of overlaps, try x24 y100
-02:06:389 - is there a drum here or im wrong?
-02:26:018 (3,4,5) - well i thought i explained u about emphasis before :p basically make 4,5 larger jump
-03:07:332 (7,8) - beginning from here, curve doesnt look smooth, polish it plox
-03:12:646 (2) - well same suggsetion as 02:01:332 (2) -
-03:19:161 (3,4) - switch their timeline position?
-03:22:589 (1) - ctrl+h
-03:55:846 (5) - owh guitare on red tick is screaming to get noticed ;w; well theres a lot more lmao but its fine i guess ;w;
-04:08:875 (3) - dude try x467 y58 to allow some more movement
-04:34:589 (1,2,3,4) - wat happened to stack? o.o
-04:38:361 (3,4) - ^
-04:40:075 (1,2) - ^
-04:58:246 (5) - more like x424 y35 to blanket better
-why not silencing the spinners btw? there are nothing on the song
this kiai is amazing
nice
Topic Starter
FCL

HB24 wrote:

yo, M4M

[rip empire]
-00:11:275 (1) - this note actually feel too light compared to wats going on in the song, try a more fitting sound, more strong if u know wat i mean idk what u mean, but I added normla sampleset on him
-00:16:075 (4) - can u ctrl+h, i dont like how its overlapping :/ nah, it's OK
-00:19:504 (6) - can u pls make the tail a little more directed to 00:22:246 (1) - ok
-00:23:275 (3) - id end on 00:23:789 - and circle here 00:23:961 - y, I want to be consistent
-00:30:132 (5,6) - too much close i think, try x361 y36 on 00:30:818 (6) - not too close for me
-00:54:818 (2) - why the sudden change from previous patterns and spacing? Idk I feel these beats are more stronger than before
-00:56:189 (3,4,1) - better triangle or make more spacing for 1 like u did after I am not mr monstrata to make a better triangles
-00:59:275 (1) - how about making this one straight for better flow naaaaah
-01:14:018 (7,8) - ctrl+g is better for vocals i guess but my option better for drums
-01:21:561 - i find it really sad that this awesome guitare isnt clickable ;w; maybe but I feel good song at 01:21:218 which should be mapped through a repeat slider
-01:22:418 - here too ;w; convert 01:22:246 (5) - into circles? similar reason
-01:27:046 (1) - dude try a shape that will flow with the previous move, sth like this http://puu.sh/nZJn6/8599c295fe.jpg my slider is better
-01:30:046 (4,8) - touching, asthetics thoo :/ ok
-01:34:075 (3,4,5,6,7) - try to blanket this stream with 01:33:904 (2) - i think it will better to play and also better for the eyes too much blankets atm IMO
-01:49:246 (3,4,5,6) - well i guess this stacking is intended... right? right
-02:01:332 (2) - end on 02:01:504 - and actually make this note 02:01:675 - clickable since vocals and also guitare y, but I really like these 1/1 sliders here
-02:04:075 (2) - dude avoid this kind of overlaps, try x24 y100 nah, it intended
-02:06:389 - is there a drum here or im wrong? holy shit you are right
-02:26:018 (3,4,5) - well i thought i explained u about emphasis before :p basically make 4,5 larger jump ?
-03:07:332 (7,8) - beginning from here, curve doesnt look smooth, polish it plox pretty smooth for me
-03:12:646 (2) - well same suggsetion as 02:01:332 (2) -
-03:19:161 (3,4) - switch their timeline position? nah, it's seems successively
-03:22:589 (1) - ctrl+h what the fuck dude, it is the best idea in your modding career
-03:55:846 (5) - owh guitare on red tick is screaming to get noticed ;w; well theres a lot more lmao but its fine i guess ;w;
-04:08:875 (3) - dude try x467 y58 to allow some more movement dude, nice idea
Dude
Thank you!
Makeli
tried to fix the custom stacks a bit
did everything else asd
Deppyforce
yO
m4M wITH fcL

https://osu.ppy.sh/ss/4922587 pp

[eXTRA sTAGE]
isnt extra stage a touhou's diff name dude this isnt even touhou

00:16:761 (5) - nc?
00:33:561 (1,2,3) - straight flow here is bad imo try something like zigzag pattern
00:43:504 (2) - try ctrl+j flows better imo
00:49:675 (1,2,1,2,1,2,1,2) - why is only the 4th one got emphasized lol maybe emphasize 2nd combo too so its a bit more intense idk
01:11:532 - theres still sound here, try make 6 a kickslider
01:25:332 (1,1) - i felt really weird while playing this part cuz imo the rhythm here should be something like
same for all the other ones
01:48:989 (2,3,4,5,6) - wut why is 3 stacked under the slider here 2 -> 3 should be same as 3 - > 4
02:15:474 (6) - theres no sound here LOL the sound is at 02:15:304
02:18:818 (1) - why is this have only clap on while other snares have all hitsounds on
02:26:275 - theres sound
02:29:789 (1) - hitsound
03:03:732 (1,2,3) - should be spaced like other ones imo
03:22:932 - end slider here plz

04:12:475 (3,4,1) - not sure if it matters but storyboard effect thing didnt curve here lol

05:07:161 (3) - could be 1/1 slider and mute slidertail imo
05:25:246 - theres sound here
05:27:304 - ^
06:07:246 - 06:07:589 - dem missing notes, also plz dont stack the triplets in this part cuz theyre kinda strong
06:12:989 (7,8,1) - 8 -> 1 should be bigger than 7 -> 8 imo
06:34:589 (1,2,3,4,5,6) - try something like http://puu.sh/ogGQ5/c8f094ae32.jpg
07:06:818 (1,2,3,4,1,2,3,4) - make spacing in 2nd combo smaller than 1st one would be more interesting
07:25:161 (6,7,8) - so strong why u stack :c
07:29:789 (8) - could make thsi a 1/2 slider cuz theres hold sound

goOD lucK mR fcL aND mOKKELI
Topic Starter
FCL

Deppyforce wrote:

yO
m4M wITH fcL

https://osu.ppy.sh/ss/4922587 pp

[eXTRA sTAGE]
isnt extra stage a touhou's diff name dude this isnt even touhou ok

00:16:761 (5) - nc? nah, I want to make this section without nc's
00:33:561 (1,2,3) - straight flow here is bad imo try something like zigzag pattern it's fine for playing since has 1/1 gap lol
00:43:504 (2) - try ctrl+j flows better imo fine for me
00:49:675 (1,2,1,2,1,2,1,2) - why is only the 4th one got emphasized lol maybe emphasize 2nd combo too so its a bit more intense idk good idea, maybe later
01:11:532 - theres still sound here, try make 6 a kickslider yes
01:25:332 (1,1) - i felt really weird while playing this part cuz imo the rhythm here should be something like
same for all the other ones I actually following to wubs and my rhythm stuff perfect fit to that
01:48:989 (2,3,4,5,6) - wut why is 3 stacked under the slider here 2 -> 3 should be same as 3 - > 4 sure
02:15:474 (6) - theres no sound here LOL the sound is at 02:15:304 OLOL
02:18:818 (1) - why is this have only clap on while other snares have all hitsounds on
02:26:275 - theres sound
02:29:789 (1) - hitsound dk what you mean, but I tried to fix that
03:03:732 (1,2,3) - should be spaced like other ones imo yes
03:22:932 - end slider here plz no

04:12:475 (3,4,1) - not sure if it matters but storyboard effect thing didnt curve here lol nah, it's curved

goOD lucK mR fcL aND mOKKELI
tY fOr thE mOD DUdE
Makeli

Deppyforce wrote:

yO rolaids
m4M wITH fcL

https://osu.ppy.sh/ss/4922587 pp

[eXTRA sTAGE]
isnt extra stage a touhou's diff name dude this isnt even touhou - fcl put something like "gay extra" xDDDDDDDDDD

05:07:161 (3) - could be 1/1 slider and mute slidertail imo - no
05:25:246 - theres sound here
05:27:304 - ^ - fuck
06:07:246 - 06:07:589 - dem missing notes, also plz dont stack the triplets in this part cuz theyre kinda strong - missing note fixed but stacked triples not cause i only didn't stack for the most special ones. my mom says i'm special
06:12:989 (7,8,1) - 8 -> 1 should be bigger than 7 -> 8 imo - p
06:34:589 (1,2,3,4,5,6) - try something like http://puu.sh/ogGQ5/c8f094ae32.jpg
07:06:818 (1,2,3,4,1,2,3,4) - make spacing in 2nd combo smaller than 1st one would be more interesting - remade that fucker
07:25:161 (6,7,8) - so strong why u stack :c - hey i at least made them clickable
07:29:789 (8) - could make thsi a 1/2 slider cuz theres hold sound - 1/2 slider doesn't fit imo. But 1/4 slider does

goOD lucK mR fcL aND mOKKELI
pishifat
sik teenage mutant ninja turtles bg

FLC
00:11:275 (1,2,3,4,5,6) - get some ncs this for these 10 years of sliders
00:41:789 (5,1) - could really use more space
01:14:018 (7,8) - you know this rhythm is bad pls. even tho there's a sound on blue tick, red tick is still > and u legit just used a 1/4 jump with 6 so spacing to next thing is uhgh
01:25:675 (1) - storyboard kinda doesnt follow this right at all lol
wait all of your sliders dont um
02:07:846 (3,4) - i even noticed how broken these white thihngs were while playing that means u screwed up big time
01:41:104 (3) - you dont know how much a new combo would help reading 01:41:275 (4) - zzz (hint: an amount that is worth new comboing it)
02:01:332 (2) - 03:12:646 (2) - finish spam through this section kinda sucks since finishes are like mega emphasisy. not being in the music is also something, but like i think you could make it work with any other sample
02:15:560 (7,8) - spacing for babies. extras are for men. biggerpls
02:47:446 (2,2) - covering reverses no bueno rankingcriteriablablabl
03:08:361 (2,3,1) - so thats the thing i played as 1/3 when first going through ok
04:12:304 (1,2) - SICK WHITE FLASH COORDINATES

MLK
04:40:075 (1,2) - less overlap pls should like the previous stuff
04:42:904 (1,1) - always screwed up the circle stuff at the ends of these when playing :( going with flc's things like 00:26:361 (1) - where objects end on downbeat seemed more appropriate even tho my mind says it shouldnt
05:12:646 (1) - that name spin it's like person first learning how to use transitions in windows movie maker
05:22:589 (1) - rip overlap consistency
06:07:161 (5,6,7,8,9) - um it repeats the saem triple thing twice why u only got 1 these hitsounds are also scary
06:46:161 (6,1) - spacingtho same as stream
07:01:504 (2,4,6) - overlapconsistencyagain

ur storyboard is screwd
Vetal10236
Nice map 9/10
Topic Starter
FCL

pishifat wrote:

sik teenage mutant ninja turtles bg

FLC
00:11:275 (1,2,3,4,5,6) - get some ncs this for these 10 years of sliders k
00:41:789 (5,1) - could really use more space k
01:14:018 (7,8) - you know this rhythm is bad pls. even tho there's a sound on blue tick, red tick is still > and u legit just used a 1/4 jump with 6 so spacing to next thing is uhgh k
01:25:675 (1) - storyboard kinda doesnt follow this right at all lol
wait all of your sliders dont um
02:07:846 (3,4) - i even noticed how broken these white thihngs were while playing that means u screwed up big time
01:41:104 (3) - you dont know how much a new combo would help reading 01:41:275 (4) - zzz (hint: an amount that is worth new comboing it) k
02:01:332 (2) - 03:12:646 (2) - finish spam through this section kinda sucks since finishes are like mega emphasisy. not being in the music is also something, but like i think you could make it work with any other sample k
02:15:560 (7,8) - spacing for babies. extras are for men. biggerpls k
02:47:446 (2,2) - covering reverses no bueno rankingcriteriablablabl k
03:08:361 (2,3,1) - so thats the thing i played as 1/3 when first going through ok did a less
04:12:304 (1,2) - SICK WHITE FLASH COORDINATES
Ty for the mod pishifart
Makeli

pishifat wrote:

MLK
04:40:075 (1,2) - less overlap pls should like the previous stuff
04:42:904 (1,1) - always screwed up the circle stuff at the ends of these when playing :( going with flc's things like 00:26:361 (1) - where objects end on downbeat seemed more appropriate even tho my mind says it shouldnt - im gonna end the sliderends on the downbeat even though my autism is telling me no
05:12:646 (1) - that name spin it's like person first learning how to use transitions in windows movie maker LOL
05:22:589 (1) - rip overlap consistency
06:07:161 (5,6,7,8,9) - um it repeats the saem triple thing twice why u only got 1 these hitsounds are also scary - fcl save me pls
06:46:161 (6,1) - spacingtho same as stream
07:01:504 (2,4,6) - overlapconsistencyagain - fuck
ass
sahuang
From your queue

[General]
  1. slider tick rate 1 pls
  2. Use -sliderslide.wav to mute sliders?
  3. I have to say it's really an amazing SB lol
    BTW is it proper to use Extra Stage as the title? The name is often used in touhou music Boss rush songs,so i dunno if the name fits this song

[FCL]
  1. unused green lines:02:46:589 - 02:46:932 - 04:51:046 - 04:56:532 - 05:02:018 -
  2. 00:16:761 (1) - dunno if that loop is rankable,cuz the slider path should be easy to recognise,according to RC
  3. 00:30:132 (5,6) - maybe separate a little bit?too close and vague lol
  4. 00:52:418 (1,2,1,2,1,2,1) - maybe a shape?straight isn't quite nice and u use a curve before
  5. 01:16:418 (1,1,2,3) - the stack of 1,1 kinda destroys the flow.
  6. 01:25:675 (1) - wow the white light is fantastic xD
  7. 01:44:532 (1,2,3,4,5,6,7,8) - not look very good...try to convert slider into circles?01:44:532 (1,2,3,4) - 01:44:875 (5,6,7,8) - two sliders imo
  8. 01:57:732 (2,1) - `strange flow here,maybe ctrl+G (2)?
  9. 02:07:846 (3) - NC
  10. 02:09:904 (5,9) - ^
  11. 02:17:789 (2,3) - why stack
  12. 03:37:332 (2) - ctrl+G?
  13. 03:59:275 (1,2) - really confusing when u overlap here
  14. 04:06:389 (3,4,5,6) - maybe not stack?stack at sliderend is ...kinda weird/ imo
  15. 04:12:475 (3,4,1) - knowing that u are increasing DS gradually,imo 4 should overlap with 1 as 3,4 do(or will be abrupt here)

[Maakkeli]
  1. 04:37:332 (1,2) - 04:38:361 (3,4) - should be consistent
  2. 04:49:418 (1) - 04:54:904 (1) - 05:00:389 (1) - no, you use spinner too frequent here,no need. just map these parts,will be much more interesting.anw spinners sometimes are annoying
  3. 05:07:504 - break starts from here
  4. 05:27:561 (7,8,9,10,1) - why not same ds for 9,10,1 and 7,8,9?
  5. 06:12:304 (3,5,7) - NC
  6. 07:07:161 (1) - why NC
  7. 07:19:675 (6,7,8) - delete them,unnecessary

GL :)
Topic Starter
FCL

sahuang wrote:

From your queue

[General]
  1. slider tick rate 1 pls It's fine and it has some weighty reasons
  2. Use -sliderslide.wav to mute sliders? nah, it's not needed
  3. I have to say it's really an amazing SB lol
    BTW is it proper to use Extra Stage as the title? The name is often used in touhou music Boss rush songs,so i dunno if the name fits this song cuz why not? Probably I will change if I get better diffname

[FCL]
  1. unused green lines:02:46:589 - 02:46:932 - 04:51:046 - 04:56:532 - 05:02:018 - ok
  2. 00:16:761 (1) - dunno if that loop is rankable,cuz the slider path should be easy to recognise,according to RC the way of moving is visible, so it's should be rankable
  3. 00:30:132 (5,6) - maybe separate a little bit?too close and vague lol naaaah
  4. 00:52:418 (1,2,1,2,1,2,1) - maybe a shape?straight isn't quite nice and u use a curve before I like it
  5. 01:16:418 (1,1,2,3) - the stack of 1,1 kinda destroys the flow.I made a few testplays and I didn't get some problems with that
  6. 01:25:675 (1) - wow the white light is fantastic xD
  7. 01:44:532 (1,2,3,4,5,6,7,8) - not look very good...try to convert slider into circles?01:44:532 (1,2,3,4) - 01:44:875 (5,6,7,8) - two sliders imo idk, looks good for me
  8. 01:57:732 (2,1) - `strange flow here,maybe ctrl+G (2)? k
  9. 02:07:846 (3) - NC not so needed imo
  10. 02:09:904 (5,9) - ^
  11. 02:17:789 (2,3) - why stack probably cuz they have similar sounds
  12. 03:37:332 (2) - ctrl+G? nah
  13. 03:59:275 (1,2) - really confusing when u overlap here probably yes
  14. 04:06:389 (3,4,5,6) - maybe not stack?stack at sliderend is ...kinda weird/ imo nah
  15. 04:12:475 (3,4,1) - knowing that u are increasing DS gradually,imo 4 should overlap with 1 as 3,4 do(or will be abrupt here)

GL :)
Ty for modding
Makeli

sahuang wrote:

[Maakkeli]
  1. 04:37:332 (1,2) - 04:38:361 (3,4) - should be consistent - they are
  2. 04:49:418 (1) - 04:54:904 (1) - 05:00:389 (1) - no, you use spinner too frequent here,no need. just map these parts,will be much more interesting.anw spinners sometimes are annoying - mapping the guitar here would be awkward af since changing the instrument you're mapping often is awkward and confusing. Playing long sliders is not any more fun than spinners so i'm gonna keep them for now
  3. 05:07:504 - break starts from here - wat
  4. 05:27:561 (7,8,9,10,1) - why not same ds for 9,10,1 and 7,8,9? - hm i'll fix this when someone else mods this (or FCL can fix it) since me throwing the .osu file for FCL with just one fix is kinda bleh
  5. 06:12:304 (3,5,7) - NC - wat, no. The snares are now 1/2 so nc'ing every other would not make sense
  6. 07:07:161 (1) - why NC - emphasizing drums
  7. 07:19:675 (6,7,8) - delete them,unnecessary - no they're not
GL :)
well thanks for the check anyway
sahuang
well i mean you can drag the start line of break to the time i pointed out 05:07:504
anw just small issue :)
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