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Song Hye Kyo - Sha La La

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Topic Starter
Potato-chii
This beatmap was submitted using in-game submission on Thursday, 21 January 2016 at 2:42:46 PM

Artist: Song Hye Kyo
Title: Sha La La
Source: 풀하우스
Tags: Rain Han Eun-jung Kim Sung-soo
BPM: 98.15
Filesize: 2501kb
Play Time: 01:32
Difficulties Available:
  1. Easy (0.94 stars, 60 notes)
  2. Hard (2.36 stars, 195 notes)
  3. Normal (1.62 stars, 122 notes)
Download: Song Hye Kyo - Sha La La
Information: Scores/Beatmap Listing
---------------
Still new to beatmapping. I guess the timing is at least close, but still not quite sure. Enjoy and thanks c:
How I reply mods:
green - agree
orange - in consideration, if another mod says the same thing, I will change it
red - disagree
purple - general replies
Tedda
From my modding queue~

General Stuff:
Artist: 송혜교

Easy:
No SV changes. Keep it simple by using x1.00 throughout the whole song.
00:01:111 (1) - Remove New Combo.
00:02:333 (1) - ^^
00:04:779 (1) - And here too.
00:05:390 (2) - Also here.
00:07:224 (1) - ^^ and make the slider go straight.
01:07:744 (1) - NC again.
01:15:691 (1) - Remove NC and add it here: 01:16:302 (2).
01:22:415 (2) - Add NC. Then remove it here: 01:23:638 (2).
01:33:419 (1) - Spinner is unnecessary.

Normal:
You should only ever change the slightest in SV. Change x1.50 to x1.10-.20
00:00:805 (2) - End this slider on the white tick.
00:02:028 (1) - Remove NC.
00:03:250 (1) - Slider end on white tick and remove NC.
00:11:197 (2) - I don't like the hitsound here.
00:45:431 (6) - NC and place this slider on the white tick, ending on the red tick.
01:22:109 (1) - Start on the white tick after it and shorten the slider so it ends on the second white tick. On the red tick you could place a hit circle.
01:33:724 (1) - Again, spinner is unnecessary.

That's all for now. GL with the map!
Topic Starter
Potato-chii

Tedda wrote:

From my modding queue~

General Stuff:
Artist: 송혜교 fixed

Easy:
No SV changes. Keep it simple by using x1.00 throughout the whole song. fixed
00:01:111 (1) - Remove New Combo. fixed
00:02:333 (1) - ^^ fixed
00:04:779 (1) - And here too. fixed
00:05:390 (2) - Also here. fixed
00:07:224 (1) - ^^ and make the slider go straight. fixed
01:07:744 (1) - NC again. fixed
01:15:691 (1) - Remove NC and add it here: 01:16:302 (2). fixed
01:22:415 (2) - Add NC. Then remove it here: 01:23:638 (2). fixed
01:33:419 (1) - Spinner is unnecessary. fixed

Normal:
You should only ever change the slightest in SV. Change x1.50 to x1.10-.20 fixed
00:00:805 (2) - End this slider on the white tick. fixed
00:02:028 (1) - Remove NC. fixed
00:03:250 (1) - Slider end on white tick and remove NC. fixed
00:11:197 (2) - I don't like the hitsound here. made it less loud
00:45:431 (6) - NC and place this slider on the white tick, ending on the red tick. fixed
01:22:109 (1) - Start on the white tick after it and shorten the slider so it ends on the second white tick. On the red tick you could place a hit circle. fixed
01:33:724 (1) - Again, spinner is unnecessary. fixed

That's all for now. GL with the map!Thank you! :)


Thank you so much for modding. I really appreciate it :D
Pata-Mon
M4M from my queue

[General]
  1. Try to use similar sounds in three diffs.
  2. Try to use similar sounds when the music is similar, such as (Easy Diff) 00:00:500 (1,2,3) - , 00:02:945 (1,2) - , and 00:05:390 (3,4)
  3. Use NC regularly, such as at every (or every two) bar line
[Easy]
  1. Consider about add a spinner, for example, from 00:07:835 to 00:10:280 (delete 00:10:280 (1) )or from 01:28:528 to 01:32:196
  2. 00:13:948 , 00:16:394 , etc... idle like this is not good
  3. 00:20:061 this big sound shouldn't be ignored
  4. 00:29:231 (2) - in fact there is no sound in the music
  5. 00:51:238 don't miss this sound
  6. 00:53:683 ^
  7. 01:07:744 (2) - separate to , such as two sliders
  8. 01:10:800 don't miss this
  9. 01:13:245 ^
  10. bpm98 is so slow, don' miss so many sound in Easy
[Normal]
  1. 00:03:250 (5,1,2,3) - ds is too big
  2. as I said in "General", NC is strange. Use NC at 00:02:945 (4) - 00:05:390 (2) - 00:07:835 (2) - etc. is better
  3. 00:11:197 (2) - should end at 00:11:503
  4. 00:12:726 sound
  5. 00:13:643 (1) - start at 00:13:948
  6. 00:15:171 sound
  7. 00:18:533 (3) - start at 00:18:839
  8. 00:20:061 sound
  9. Maybe U can modify the rhythm in the other part by youself. So in the other part I just say something different from what I had said.
  10. 00:21:590 (1) - the right rhythm there is:
  11. 00:41:152 (1) - ^
  12. 00:53:989 (5,6) -
  13. 00:56:434 (1) - in general, the sound in white lines are more important than red lines. I mean, don't follow this sound 00:56:434 (1) - but ignore the sound at 00:56:129
  14. 00:57:046 (2) - repeatedly sliders is not good, apart from kick sliders
  15. 01:16:608 (2) - ^
  16. 01:30:973 (2,3) - the sound is at 01:31:737 not at 01:31:890
  17. In fact , your ds is too large in this diff, but rhythm is too thin
[Hard]
  1. bpm98 is so slow that ar6-7 is better. and when u use ar8, od5 is too low (of course, if u change ar to 6 then you needn't to change od)
  2. 00:11:503 (3) - use NC when sv change
  3. 00:46:042 (2) - RULES said:
    "
    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
    "
  4. 01:03:464 (5,6) - 01:04:993 (7,8) - don't make them glued together
  5. this diff is better than E & N, u can adjust the rhythm according to what I have siad
GL
Nickelony
Random mod here, lol.

[General]
Please use grid size 3 or 4 (1 and 2 is rankable, but very hard to use.)
The kiai time is WAAY too long, make it shorter, so it ends here: 01:00:713 - and them make another kiai time here: 01:11:411 - and finish it here: 01:20:275
in Easy I recommend using circle size 3, because it looks cleaner.
I also recommend to use Beat snap divisor 1/4 in Normal diff, because this note: 01:31:890 (3) - belongs here: 01:31:737 - and ofc make it a little longer so it fits.
ALWAYS USE DISTANCE SNAP! - if you don't like it, just hold Alt and scroll to change it.

My useless thoughts that may help you in your map design xD :
00:23:424 (3) - (in normal) Those too soft slider curves look awful, make it sharper (or make a straight line instead)
00:09:058 (4) - 01:13:551 (5) - (in normal) too sharp curves doesn't look better at all :P
00:22:507 (1,1) - 01:30:973 (1) - (in easy) ^
I also recommend to make every wave like this: http://puu.sh/mxKgF.jpg
Remember to always keep good looking blankets like this: http://puu.sh/mxKxn.jpg (The approach circle helps a lot)
Some symmetry would be also nice to see :)
Also, if you want to copy a whole part of the level, I recommend you to press Ctrl + H or Ctrl + J to flip it and make look different.

[Easy]

00:59:185 (4) - Why this shape? make just a simple curve instead.
01:18:747 (3) - ^
00:29:231 (2,3,1) - ^
00:29:231 (2,3) - fix blanket maybe? :/

[Normal]
00:11:197 (2) - resnap this slider, like this:


00:21:590 (1) - What was this shape supposed to be? make just a simple curve.
00:04:473 (1,3) - fix the blanket like this: http://puu.sh/mxKao.jpg
01:00:713 (1) - I don't get this shape. maybe do something like this: http://puu.sh/mxKou.jpg
01:20:275 (1) - ^

[Hard]

00:03:250 (1) - maybe this?: http://puu.sh/mxLYz.jpg
00:12:114 (4) - http://puu.sh/mxM1R.jpg
00:17:005 (2) - fix blanket please (you can change the distance snap with Alt and scroll for this)
00:43:597 (2) - ^
01:04:076 (6) - ^
01:05:604 (8) - ^
01:25:166 (1) - ^
00:52:919 (7,8) - too sharp?
01:12:481 (7,8) - ^
00:55:823 (1) - Make just a simple curve here.
01:15:385 (1) - ^

[Overall]

So far, good start! :)

Good Luck!
Topic Starter
Potato-chii

Pata-Mon wrote:

M4M from my queue

[General]
  1. Try to use similar sounds in three diffs. fixed
  2. Try to use similar sounds when the music is similar, such as (Easy Diff) 00:00:500 (1,2,3) - , 00:02:945 (1,2) - , and 00:05:390 (3,4) fixed
  3. Use NC regularly, such as at every (or every two) bar line
fixed
[Easy]
  1. Consider about add a spinner, for example, from 00:07:835 to 00:10:280 (delete 00:10:280 (1) )or from 01:28:528 to 01:32:196 done
  2. 00:13:948 , 00:16:394 , etc... idle like this is not good filled the idle parts
  3. 00:20:061 this big sound shouldn't be ignored fixed
  4. 00:29:231 (2) - in fact there is no sound in the music there's this clappy sound, but I don't think people will hear it anyway, so fixed (removed) it
  5. 00:51:238 don't miss this sound fixed
  6. 00:53:683 ^ fixed
  7. 01:07:744 (2) - separate to , such as two sliders fixed
  8. 01:10:800 don't miss this fixed
  9. 01:13:245 ^ fixed
  10. bpm98 is so slow, don' miss so many sound in Easy
fixed
[Normal]
  1. 00:03:250 (5,1,2,3) - ds is too big fixed
  2. as I said in "General", NC is strange. Use NC at 00:02:945 (4) - 00:05:390 (2) - 00:07:835 (2) - etc. is better fixed
  3. 00:11:197 (2) - should end at 00:11:503 fixed
  4. 00:12:726 sound fixed
  5. 00:13:643 (1) - start at 00:13:948 fixed
  6. 00:15:171 sound fixed
  7. 00:18:533 (3) - start at 00:18:839 fixed
  8. 00:20:061 sound fixed
  9. Maybe U can modify the rhythm in the other part by youself. So in the other part I just say something different from what I had said. fixed
  10. 00:21:590 (1) - the right rhythm there is: fixed

  11. 00:41:152 (1) - ^ fixed
  12. 00:53:989 (5,6) - fixed
  13. 00:56:434 (1) - in general, the sound in white lines are more important than red lines. I mean, don't follow this sound 00:56:434 (1) - but ignore the sound at 00:56:129 fixed
  14. 00:57:046 (2) - repeatedly sliders is not good, apart from kick sliders fixed
  15. 01:16:608 (2) - ^ fixed
  16. 01:30:973 (2,3) - the sound is at 01:31:737 not at 01:31:890 fixed
  17. In fact , your ds is too large in this diff, but rhythm is too thin
DS fixed, and I think the rhythm is better now
[Hard]
  1. bpm98 is so slow that ar6-7 is better. and when u use ar8, od5 is too low (of course, if u change ar to 6 then you needn't to change od) fixed
  2. 00:11:503 (3) - use NC when sv change fixed
  3. 00:46:042 (2) - RULES said:
    "
    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
    "fixed
  4. 01:03:464 (5,6) - 01:04:993 (7,8) - don't make them glued together fixed
  5. this diff is better than E & N, u can adjust the rhythm according to what I have siad


GL Thanks :)
Thank you so much for modding!!! Note: This hasn't been submitted yet All Good!
Topic Starter
Potato-chii

Nickelony wrote:

Random mod here, lol.

[General]
Please use grid size 3 or 4 (1 and 2 is rankable, but very hard to use.) I find it easier to use size 1 so I can actually measure the grids, but I turned off the grid snap
The kiai time is WAAY too long, make it shorter, so it ends here: 01:00:713 - and them make another kiai time here: 01:11:411 - and finish it here: 01:20:275 I thought so too, but I thought kiai can't be toggled on for less that 15 seconds, but fixed anyway
in Easy I recommend using circle size 3, because it looks cleaner. I don't know, I wasn't a fan of small circles as a beginner, I'll wait for another modder to recommend this again
I also recommend to use Beat snap divisor 1/4 in Normal diff, because this note: 01:31:890 (3) - belongs here: 01:31:737 - and ofc make it a little longer so it fits. fixed
ALWAYS USE DISTANCE SNAP! - if you don't like it, just hold Alt and scroll to change it. I did use distance snap in every diff

My useless thoughts that may help you in your map design xD : They're useful XD
00:23:424 (3) - (in normal) Those too soft slider curves look awful, make it sharper (or make a straight line instead) fixed
00:09:058 (4) - 01:13:551 (5) - (in normal) too sharp curves doesn't look better at all :P fixed the first one I'll wait for another comment for the second one
00:22:507 (1,1) - 01:30:973 (1) - (in easy) ^ fixed
I also recommend to make every wave like this: http://puu.sh/mxKgF.jpg fixed
Remember to always keep good looking blankets like this: http://puu.sh/mxKxn.jpg (The approach circle helps a lot) fixed
Some symmetry would be also nice to see :) I'll fit some
Also, if you want to copy a whole part of the level, I recommend you to press Ctrl + H or Ctrl + J to flip it and make look different. Did that to Normal and Hard, but haven't figured out how to do it without ruining DS in Easy

[Easy]

00:59:185 (4) - Why this shape? make just a simple curve instead. fixed
01:18:747 (3) - ^ fixed
00:29:231 (2,3,1) - ^ fixed
00:29:231 (2,3) - fix blanket maybe? :/ previously removed the circle

[Normal]
00:11:197 (2) - resnap this slider, like this: done that


00:21:590 (1) - What was this shape supposed to be? make just a simple curve. done that
00:04:473 (1,3) - fix the blanket like this: http://puu.sh/mxKao.jpg previously changed it completely lol
01:00:713 (1) - I don't get this shape. maybe do something like this: http://puu.sh/mxKou.jpg ^
01:20:275 (1) - ^ ^

[Hard]

00:03:250 (1) - maybe this?: http://puu.sh/mxLYz.jpg fixed
00:12:114 (4) - http://puu.sh/mxM1R.jpg fixed
00:17:005 (2) - fix blanket please (you can change the distance snap with Alt and scroll for this) fixed
00:43:597 (2) - ^ fixed
01:04:076 (6) - ^fixed
01:05:604 (8) - ^fixed
01:25:166 (1) - ^ fixed
00:52:919 (7,8) - too sharp? yes
01:12:481 (7,8) - ^ fixed
00:55:823 (1) - Make just a simple curve here. fixed
01:15:385 (1) - ^ fixed

[Overall]

So far, good start! :)

Good Luck!
Thank you :D


Thank you very much for modding! :)
marcuddles
Hi from my metadata checking queue!

Source: The source must be in the native language, so insert 풀하우스 instead of Full House
Artist: Right, 송혜교
Title: The romanised title is right, I'm not finding that it's original name is written in Korean, so it should be right.
Tags: I didn't see this tv serie, if you did, I advise to you to watch the wikipedia page of the song to insert proper tags (maybe series protagonists and characters.)

Good luck with your map!
Topic Starter
Potato-chii

Mark101 wrote:

Hi from my metadata checking queue!

Source: The source must be in the native language, so insert 풀하우스 instead of Full House
Artist: Right, 송혜교
Title: The romanised title is right, I'm not finding that it's original name is written in Korean, so it should be right.
Tags: I didn't see this tv serie, if you did, I advise to you to watch the wikipedia page of the song to insert proper tags (maybe series protagonists and characters.)

Good luck with your map!
Ok, I will fix that. Thanks for modding :)
Kyle Y


First, I would like to ask if you a new mapper or not, as this is a slow song, and it is quite hard to map for a new mapper imo
becasue it is hard to map the feeling out. I think low bpm and high bpm is also hard to map, and around 150~180 bpm is the most easy to map.

[Easy]
SV 0.9 is okay, but normally for me, when I map low bpm song, I will increase the SV just becasue the slider are too short and hard to draw.

00:00:500 - I suggest you change to two 1/1 slider instead. becasue 00:00:805 - 00:02:028 - making the rhythm seems more like this
00:04:167 - why end here? not becasue of the music rhythm, but you want to end here right?
00:07:835 - here is a strong sound, and here is big tick, which mean you cannot end the slider here but clickable object instead.
00:10:280 - you just skipped a lot of beat sound. I suggest the following rhythm, becasue your song is really low bpm. I think for Easy diff you can still use 1/2 spacing, it is also acceptable.

For this diff, I can say nothing on it, but just care more on the strong beat just like 01:03:464 - 01:04:687 - 01:05:910 -
and also the combo, new combo should set every 8 beats for easy and normal diff

[Hard]
00:02:945 - also, slider end problem, it is okay if you end slider on the big white tick, but normally we will not, becasue mainly the big white is strong beat where clickable object should add Mainly about this rhythm, slider end..
00:10:892 - this sound really weak, and weird if you map this sound when playing. if you really want to map this sound, then I suggest you the rhythm

still cannot map out the feeling...

Sorry I think I will stop here. becasue the slider do not have a lot to mod, I think if you fix the combo and slider end problem, and then find another modding for pattern check, then it is already rankable.
Topic Starter
Potato-chii

Kyle Y wrote:



First, I would like to ask if you a new mapper or not, as this is a slow song, and it is quite hard to map for a new mapper imo
becasue it is hard to map the feeling out. I think low bpm and high bpm is also hard to map, and around 150~180 bpm is the most easy to map. I see, I am a new mapper.

[Easy]
SV 0.9 is okay, but normally for me, when I map low bpm song, I will increase the SV just becasue the slider are too short and hard to draw. I'm okay with the SV, but I guess I'll wait for another modder to point that out

00:00:500 - I suggest you change to two 1/1 slider instead. becasue 00:00:805 - 00:02:028 - making the rhythm seems more like thisfixed
00:04:167 - why end here? not becasue of the music rhythm, but you want to end here right? it is the music rhythm
00:07:835 - here is a strong sound, and here is big tick, which mean you cannot end the slider here but clickable object instead. fixed
00:10:280 - you just skipped a lot of beat sound. I suggest the following rhythm, becasue your song is really low bpm. I think for Easy diff you can still use 1/2 spacing, it is also acceptable. kind of fixed. I didn't use 1/2 because then I would have to change the SV while I'm okay with it

For this diff, I can say nothing on it, but just care more on the strong beat just like 01:03:464 I don't want to make it too complicated 01:04:687 fixed 01:05:910 fixed
and also the combo, new combo should set every 8 beats for easy and normal diff doesn't it depend on the lyric of the song?

[Hard]
00:02:945 - also, slider end problem, it is okay if you end slider on the big white tick, but normally we will not, becasue mainly the big white is strong beat where clickable object should add Mainly about this rhythm, slider end..
00:10:892 - this sound really weak, and weird if you map this sound when playing. if you really want to map this sound, then I suggest you the rhythm

still cannot map out the feeling... Fixed, it sounds much better now.

Sorry I think I will stop here. becasue the slider do not have a lot to mod, I think if you fix the combo and slider end problem, and then find another modding for pattern check, then it is already rankable.
Thank you so much for the mod!
DeltaLeeds
Hello! This is for M4M, but since I hate delaying stuff I'd mod your map now. :P
EASY

SPOILER
00:46:959 (2): Fix the DS, the others are about 1.00x but this particular note is at 1.33x. ;)
00:51:849 (1,2): Fix the DS here too, it's about 1.1x compared to the other 1.00x.
01:01:630 (1): Fix the DS here, 0.88x.

NORMAL

SPOILER
00:03:250 (1,2): Fix the DS, make it closer to 1.2x like the rest. ;)
00:07:835 (4): ^
00:19:450 (5): ^
00:22:812 (2): ^
00:48:487 (5): ^
00:51:849 (3): ^
00:56:434 (1,2): ^
01:02:242 (1): ^
01:09:282 (3): ^

00:10:280: (1,2 (Beginning and middle of slider)): The finishing hit sound doesn't suit this beat. Imo, it's best to put them in that hit sound at the end of sliders, before a chorus, spinner or break. It's best to replace the beat with a whistle. :)
00:16:699 (1): ^
00:37:178 (2,3): ^
00:41:152 (1): ^
00:48:487 (5,6,7,1): ^
00:56:434 (1): ^
01:01:936 (2): ^
01:04:076 (2): ^
01:06:215 (1): ^
01:09:272 (3,1): ^
01:15:996 (1): ^
01:21:498 (2): ^
01:23:638 (2): ^
01:30:973 (1): ^

HARD

SPOILER
00:08:141 (4): NC
00:10:280 (6): ^
00:15:477 (6): ^
00:19:450 (7): ^
00:28:620 (6): ^
00:39:012 (6): ^
00:39:929 (10): ^
00:45:431 (5): Make this a beat at 00:45:584 and NC it, or you can just NC it, whichever you prefer.
00:47:570 (5): ^
00:52:919 (7): ^
00:58:268 (7): ^
01:02:547 (4): ^
01:08:049 (5): ^
01:12:940 (8): ^

00:08:447 (5,6,7,8): The overlapping is a bit messy here. Make it tidier. ;)

Distance snapping and finish hit sounds also apply in this difficulty so fix them as well if you want.

I know the end beat and distance snapping may not seem that big of a deal, but it could be easier for others to play and read the map if the hit sounds and DS is done well. (I'm saying this but perhaps my map's DS and hit sounds sucks. :P)
Hope this mod was helpful and I hope this great song will be ranked soon. Good luck! 8-)
BanchoBot
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