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Florence - Komm, susser Tod

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Total Posts
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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Wednesday, January 12, 2011 at 9:31:25 PM

Artist: Florence
Title: Komm, susser Tod
Source: The End of Evangelion
Tags: Exit Trance Rei Asuka Shinji LuigiHann Neon Genesis Eva Arianne Shiro Sagisu
BPM: 160
Filesize: 6155kb
Play Time: 03:48
Difficulties Available:
  1. Come, Nice Death (2.73 stars, 217 notes)
  2. Come, Sweet Death (4.76 stars, 417 notes)
  3. Taiko (4.62 stars, 663 notes)
Download: Florence - Komm, susser Tod
Information: Scores/Beatmap Listing
---------------
A LH and ztrot collab!
with hopefully SB and most likely 3 diffs
Wip
11/16/10 updated my sections and almost finished insane. (my sections)
new mp3
11/29/10 LH's part added
normal added needs hitsounds
Taiko diff by me
Sexy SB trigger loop by LH
lepidopodus

Wikipedia wrote:

"Komm, süsser Tod" (German, also rendered as "Komm, süßer Tod"; Come, Sweet Death in English; 甘き死よ、来たれ in Japanese) is a song, performed by Arianne, with piano, pipe organ, and various string arrangements orchestrated by Shiro Sagisu. It is sung in English and used in the 1997 animated film The End of Evangelion during the beginning of the Human Instrumentality Project.
Ah, I see. This one would be nice.
LuigiHann
this map is gonna have the best SB collab names ever
Topic Starter
ztrot
Indeed
Rukario
General:
- Put in the tags 'Arianne' and 'Shiro Sagisu'. Because of real artist and stuff.
- The diff names are a random mix lol. Maybe make a distinct pattern in the diff names? Change Normal, it doesn't fit into that picture at all. Maybe name Normal this "Come, Nice Death" and Com Sweet Death this "Come, Sweet Death". See that comma there :P. Or something similar.

Normal:
01:19:318 (1,2,3) - Move those back one 1/2 tick? I would make Spoilerboxes for each collaber, but without the SB'd names that's tricky lol
01:32:818 (1) - ^

Come Sweet Death:
01:16:506 - Do you really need the break in here? It's only like 2-3 seconds.
01:33:381 (6,7) - Maybe make the same timing pattern like here? 01:30:662 (2,3,4,5) -

Why is there an audience cheering in the last 15% of the song?

Anyways cool collab.
I keep on, tunneling down, tunneling down, tunneling doooooooohown~
lepidopodus
Vocal of 'Komm, susser Tod' from End of Evangelion is Arianne. Unfortunatly we don't know much about her as there's nothing revealed about her. (http://wiki.evageeks.org/Arianne) Seems this is trance remix of it, and Florence is the person who remixed that or related with remixing, though I'm not sure cause information is limited :/
(Anyway I'm quite sure it's not related with 'Florence + The Machine', lol)

Muzukashii
- Mentioning 'Taiko' in the name of the diff would be better?
- Using smaller value than SV=1.4 is usually for high BPM, but BPM 160 isn't that hard, at least I think.
- Setting kiai time for score bonus in certain point?
- Circle size and AR aren't related with Taiko as I know, so let's put those to middle.
(d is don, so it means red note, and k is kat, so it means blue note)
01:02:443 (125,126,127,128,129) - Usually, in Muzukashii(=Hard), 1/4 streams other than ddd, kkk are rare, and other than ddddd, kkkkk, ddk, kkd is more rare. I think ddkdk is too hard for Muzukashii. (Yeah, using of 1/4 streams is quite limited in Muz.)
01:16:506 (1) - Usually spinners in Taiko end before you set to be ended. So with current settiing of spinner, 01:18:006 will be empty, and that's when the strongest beat of the measure comes out. Shorthen this spinner by 1/2~1 beat and add note in 01:18:006 would be appreiciated.
01:27:006 (32) - ^ Same applies to drum rolls.
02:34:693 (1) - Usually spinner considered as a note in Taiko, so it would be better to move this to 02:34:506. Of course, if you do that, you need to shorten 02:30:381 (1) by 1/2~1 beat.
03:48:193 (1) - ^

Taiko Muzukashii is quite easier than Taiko Oni. less use of d/k alternative 1/2 pattens are one of the aspect of Muz. too, but considering that osu Taiko is played by finger, it's ok to have more d/k alternative 1/2 patterns than Muz. from TnT. Still, some of 1/2 streams might be too long.

It's already 3:45 AM here and I should sleep now. I think I'll check more precise pattern later, when I have some spare time. Please tell me if you want to discuss something about those things.
Sander-Don
Sander-Don
halfway done with the taiko oni diff 0.0
LuigiHann
try this

Edit: SB names

for normal:
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"extremelybadassluigihann.png",320,240
S,0,26256,26537,0.1,1.26592
F,0,26256,26631,0,1
S,0,26537,26631,1.26592,1
F,0,26631,75006,1,0.984
F,0,75006,75381,0.984,0
F,0,137631,138006,0,0.9920673
F,0,138006,231006,0.9920673,0.9735487
M,0,231006,231756,320,133,320,54
F,0,231006,231756,0.9735487,0
S,0,231006,231756,1,1.45056
Sprite,Foreground,Centre,"somewhatcoolztrot.png",320,240
S,0,75006,75287,0.1,1.05088
F,0,75006,75381,0,1
S,0,75287,75381,1.05088,0.8975999
F,0,75381,137631,1,0.9653333
F,0,137631,138006,0.9653333,0
F,0,230256,231006,0,0.741376
S,0,230256,231006,1
M,0,231006,,312,244
M,0,231006,231756,312,244,312,205
F,0,231006,231756,0.741376,0
S,0,231006,231756,1,1.6656

for insane:
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"somewhatcoolztrot.png",320,240
S,0,26256,26537,0.1,1.26592
F,0,26256,26631,0,1
S,0,26537,26631,1.26592,1
F,0,26631,75006,1,0.984
F,0,75006,75381,0.984,0
F,0,137631,138006,0,0.9920673
F,0,138006,231006,0.9920673,0.9735487
M,0,231006,,312,244
M,0,231006,231756,312,244,312,205
F,0,231006,231756,0.9735487,0
S,0,231006,231756,1,1.45056
Sprite,Foreground,Centre,"extremelybadassluigihann.png",320,240
S,0,75006,75287,0.1,1.05088
F,0,75006,75381,0,1
S,0,75287,75381,1.05088,0.8975999
F,0,75381,137631,1,0.9653333
F,0,137631,138006,0.9653333,0
F,0,230256,231006,0,0.741376
S,0,230256,231006,1
M,0,231006,231756,320,133,320,54
F,0,231006,231756,0.741376,0
S,0,231006,231756,1,1.6656

Download: Florence - Komm, susser Tod (ztrot) [Come, Nice Death].osu



haha5957
Too great map for me to mod, but i tried my best :|

[Come, Nice Death]
01:03:006 - remove new Combo..?
02:00:006 - I feel better with this:
02:12:006 - ^


[Taiko]
01:32;443 - Remove clap?


~star
LuigiHann
Trigger loops. I suggest that you replace some of your taiko claps with whistles, for variety

this goes in the osb:
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,BottomCentre,"cross.png",160,648
T,HitSoundFinish,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.5,1.2
F,1,178,357,1,0
Sprite,Foreground,BottomCentre,"cross.png",320,600
T,HitSoundFinish,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.5,1.5
F,1,178,357,1,0
Sprite,Foreground,BottomCentre,"cross.png",480,648
T,HitSoundFinish,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.5,1.2
F,1,178,357,1,0
Sprite,Foreground,BottomCentre,"cross.png",78,678
T,HitSoundWhistle,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.5,1.0
F,1,178,357,1,0
Sprite,Foreground,BottomCentre,"cross.png",256,660
T,HitSoundWhistle,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.5,1.1
F,1,178,357,1,0
Sprite,Foreground,BottomCentre,"cross.png",384,660
T,HitSoundWhistle,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.5,1.1
F,1,178,357,1,0
Sprite,Foreground,BottomCentre,"cross.png",562,678
T,HitSoundWhistle,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.5,1.0
F,1,178,357,1,0
Sprite,Foreground,BottomCentre,"cross.png",128,648
T,HitSoundClap,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.6,1.6
F,1,178,357,1,0
Sprite,Foreground,BottomCentre,"cross.png",512,648
T,HitSoundClap,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.6,1.6
F,1,178,357,1,0
Sprite,Foreground,BottomCentre,"cross.png",320,600
T,HitSoundClap,0,229506
V,0,0,178,0.2,0,0.2,1
V,0,178,357,0.2,1,1.5,1.5
F,1,178,357,1,0
//Storyboard Sound Samples





iMuffin
Is it even possible to find faults in anything you guys map?????

starred and loved
dkun
~
MoonShade
Months ago, I was thinking about why the hell isn't there a map about this song, cause I loved it so much in nge <3
Everything seems perfect, so the points below are just some peanuts and you don't have to change anything.

[Come, Sweet Death]
- There are some sliders in Luigihann's part that could be realised with less waypoints, like at 01:27:006 (1) or 02:03:006 (3), but that's only my opinion

[Come, Nice Death]
- Same point as above, like at 00:40:506 (1)
01:35:256 (6,1) - overlapping, but you don't have to fix it
02:03:006 (2) - rewerse arrow is pointing to the top instead of pointing to the right, but i don't know if there's any way of fixing that, because of the special slider shape here
02:14:256 (3) - ^

Edit:
I had a short look at [Taiko], shouldn't 00:37:506 (37) - end at 00:38:631?

I love this map and would like to see it ranked. Star :3
Haneii
~Twinkle twinkle little star~
Lilac
How I wonder what you are~

Wait, no. This is a bubble.
Ephemeral
COME, SWEET RANK
Memmo34
Este fue uno de los primeros beatmaps que jugue, me gusto mucho, pero cuidado con los dedos, a veces apura
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